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# wtorek, 15 czerwca 2021 01:04
HUMANKIND V0.21.0082-S10, RELEASE (64-bit Standalone, build: 151860)

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01:04:03:146 None
Waiting for scene (#0, name: 'Mercury (Main)') to be loaded...

    Amplitude.Coroutine:Run()

01:04:03:178 None
Scene (#0, name: 'Mercury (Main)') has been loaded.

    Amplitude.Coroutine:Run()

01:04:03:178 None
Amplitude.Framework version 2.3.191+66f6fc1db6.

    Amplitude.Coroutine:Run()

01:04:03:178 None
Starting the application, version is V0.21.0082-S10, RELEASE (64-bit Standalone, build: 151860)...

    Amplitude.Coroutine:Run()

01:04:03:178 None
Multiplayer cross-compatibility version is a9e2e10b0f8186bd6b1247d388019be7.

    Amplitude.Coroutine:Run()

01:04:03:214 None
Parsing the command line arguments...

    Amplitude.Coroutine:Run()

01:04:03:224 None
Loading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind OPENDEV/Registry.xml'...

    Amplitude.Mercury.Application+d__43:MoveNext()

01:04:03:229 None
Registry file 'C:\Users\user\Documents\Humankind\Registry.xml' does not exist.

    Amplitude.Mercury.Application+d__43:MoveNext()

01:04:03:232 None
Loading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

    Amplitude.Coroutine:Run()

01:04:03:349 None
AssetDatabase.Load GraphicsLowLevel

    Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:03:357 None
AssetProvider 'instancingandfx.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:03:358 None
AssetProvider 'mercury.data.shared.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:03:370 None
Loading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

    Amplitude.Coroutine:Run()

01:04:03:396 None
Steamworks successfully initialized.

    Amplitude.Coroutine:Run()

01:04:03:396 None
Using digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

    Amplitude.Coroutine:Run()

01:04:03:411 None
Using digital distribution credentials: 'Kurumi', 0x01100001030a9716, Steam.

    Amplitude.Coroutine:Run()

01:04:03:411 None
Using digital distribution current game language: 'english'.

    Amplitude.Coroutine:Run()

01:04:03:411 None
Operation was queued without a running storage thread. Executing the operation immediately.

    Amplitude.Mercury.Application+d__43:MoveNext()

01:04:03:422 None
Operation was queued without a running storage thread. Executing the operation immediately.

    Amplitude.Framework.Application+<>c__DisplayClass90_0:b__0(System.Reflection.MonoParameterInfo)

01:04:03:767 None
Simulation: Entity contract count: 37 / 63.

    Amplitude.Mercury.Runtime.RuntimeManager+d__8:MoveNext()

01:04:03:768 None
Initializing the Wwise sound engine...

    Amplitude.Coroutine:Run()

01:04:03:783 None
Sound engine initialized.

    Amplitude.Coroutine:Run()

01:04:03:785 None
Loading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

    Amplitude.Coroutine:Run()

01:04:03:874 None
Loading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

    Amplitude.Coroutine:Run()

01:04:03:953 None
Loading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

    Amplitude.Coroutine:Run()

01:04:03:954 None
AssetDatabase.Load Audio

    Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:04:086 None
AssetProvider 'mercury.data.audio.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:04:176 None
AssetProvider 'lipsyncdata.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:04:187 None
Loading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

    Amplitude.Coroutine:Run()

01:04:04:222 None
Loading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

    Amplitude.Coroutine:Run()

01:04:04:222 None
Loading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

    Amplitude.Coroutine:Run()

01:04:04:222 None
Loading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

    Amplitude.Coroutine:Run()

01:04:04:225 None
Loading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

    Amplitude.Coroutine:Run()

01:04:04:225 None
Loading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

    Amplitude.Coroutine:Run()

01:04:04:225 None
Loading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

    Amplitude.Coroutine:Run()

01:04:04:379 None
Changing display settings to 1920x1080 (0)...

    Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

01:04:04:379 None
... switching to 1920x1080 (0) (fullscreen: True)...

    Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

01:04:04:423 None
AssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:04:426 None
Steamworks successfully initialized.

    Amplitude.Coroutine:Run()

01:04:04:460 None
Scanning assemblies for subclasses of Message...

    Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

01:04:04:556 None
AssetDatabase.Load GraphicsFont

    Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:04:561 None
AssetProvider 'mercury.data.ui.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:04:591 None
Scanned 89 assemblies in 131 milliseconds.

    Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

01:04:04:643 None
AssetDatabase.Load UILowLevel

    Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:04:667 None
AssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:04:730 None
In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 856 collisionFreeHashSetSize

    Amplitude.UI.Renderers.UIRenderingManager:Load()

01:04:04:732 None
AssetDatabase.Load UIData

    Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:04:756 None
AssetProvider 'ui_textures.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:05:140 None
Creating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

    Amplitude.Graphics.LoadableBehaviour:InternalLoad()

01:04:05:140 None
Creating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

    Amplitude.Graphics.LoadableBehaviour:InternalLoad()

01:04:06:843 None
Changing display settings to 1920x1080 (0)...

    Amplitude.Coroutine:Run()

01:04:06:843 None
... switching to 1920x1080 (0) (fullscreen: True)...

    Amplitude.Coroutine:Run()

01:04:06:843 None
Mounting complete

    Amplitude.Coroutine+d__37:MoveNext()

01:04:06:856 None
AssetProvider 'en-us-localization.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:07:012 None
The database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

    Amplitude.Coroutine:Run()

01:04:07:012 None
Discarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

    Amplitude.Coroutine:Run()

01:04:07:013 None
Discarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

    Amplitude.Coroutine:Run()

01:04:07:013 None
Discarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

    Amplitude.Coroutine:Run()

01:04:07:014 None
Discarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

    Amplitude.Coroutine:Run()

01:04:07:235 UI Steam
[UI] Resolution initialized to 1920x1080

    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:04:07:340 None
Start play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

    Amplitude.Coroutine:Run()

01:04:07:343 None
No downloadable content was found.

    Amplitude.Coroutine:Run()

01:04:07:343 None
The audio manager is ready.

    Amplitude.Coroutine:Run()

01:04:07:346 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarBody_Female_Lucy' was already registered for the same revision number #1.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:07:347 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_BurkeBlack' was already registered for the same revision number #1.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:07:347 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_JdG' was already registered for the same revision number #1.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:07:347 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Lewis' was already registered for the same revision number #1.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:07:347 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Lomadiah' was already registered for the same revision number #1.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:07:347 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Quill18' was already registered for the same revision number #1.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:07:347 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Shurjoka' was already registered for the same revision number #1.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:07:347 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_SpiffingBrit' was already registered for the same revision number #1.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:07:347 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'AvatarPersonality_Zerator' was already registered for the same revision number #1.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:07:347 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'Trophy_NoDefeat (3)' was already registered for the same revision number #1.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:07:347 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'Trophy_NoDefeat (3)' was already registered for the same revision number #1.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:07:347 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'Trophy_NoDefeat (3)' was already registered for the same revision number #1.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:07:352 UI Steam
[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

    Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITexture:GetAsset()
    Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo)
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setDebugFunc:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()

01:04:07:414 None
The database of type 'Amplitude.Mercury.Avatar.AvatarBodyDefinition' has overriden an element because its key name 'AvatarBody_Female_Lucy' was already registered for the same revision number #1.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:07:495 None
Movie start after 3,1521667

    Amplitude.Coroutine:Run()

01:04:07:539 None
Cannot get achievement (name: 'AchMoneyAccumulation3') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:539 None
Cannot get achievement (name: 'AchMoneyAccumulation2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchAllyCount') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchStateReligionChanged') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchNeolithicPacifist') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchMinorEmpireAssimilatedCount2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchMinorEmpireAssimilatedCount3') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchMinorEmpireAssimilatedCount1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchExtremeIdeology') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchFirstEveryEra') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchLastThenFirstInEra') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchVassalizedAll') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchDifficultyBeaten4') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchDifficultyBeaten3') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchDifficultyBeaten5') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchAllArtificialWonderBuilt') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchCollectibleCollectedCount3') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchCollectibleCollectedCount1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchCollectibleCollectedCount2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchAllResearchDone') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:540 None
Cannot get achievement (name: 'AchAllCapitalsInfluenced') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchForestCut') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchWarOnLiege') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchAllEmpireEliminated') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchNuclearWeapons2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchNuclearWeapons3') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchNuclearWeapons1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchProductionFood2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchProductionIndustry2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchProductionMoney2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchProductionScience2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchProductionFood1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchProductionIndustry1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchProductionMoney1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchProductionScience1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchEraStarsBuilder1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchEraStarsAesthete1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchEraStarsExpansionist1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchEraStarsAgrarian1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchEraStarsMerchant1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchEraStarsScientist1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchEraStarsMilitarist1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchEraStarsBuilder2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchEraStarsAesthete2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchEraStarsExpansionist2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchEraStarsAgrarian2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:541 None
Cannot get achievement (name: 'AchEraStarsMerchant2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchEraStarsScientist2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchEraStarsMilitarist2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchRentArmies2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchRentArmies3') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchRentArmies1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchHolySiteDestroyed') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchArtificialWonderDestroyed') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchNeolithicLost') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchLongestRailroad') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchRefusedAllDemands') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchNoDefeat') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchVictoryTerritories') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchTradeAllResources') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchContinentsColonized') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchUnitKillCount1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchUnitKillCount2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchAllResources') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchTradeAllPlayers') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchOnlyReligion') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchNukeCapital') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchNukeThreeEmpires') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchNukeFormerAlly') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchCityTerritories2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchCityTerritories1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchSevenArtificialWonders') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchMinorFactionFriendly') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:542 None
Cannot get achievement (name: 'AchDiscoverContinentEarly') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchVictoryEndless2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchVictoryEndless1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchVictoryNoMilitaryUnit') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchQuickWarVictory') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchWarVictoryNoLoss') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchVictorySameCulture1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchVictorySameCulture2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchWinWithoutDeclareWar') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchTurnsPlayed1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchTurnsPlayed2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchExtractAllResources') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchVictoryOneCity') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchExpertPersonaBeaten') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchLandmarksDiscovered') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchDoubleFameVictory') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchSixDifferentAffinities') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchNoCivicsShakedown') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchAllArtificialWonders') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchAllWondrousLuxuryResources') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchAllianceFormerLiege') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchAllEraStarsVictory') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchSurrenderVictory') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchVictoryHalfCombatStrength') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchVictoryStability') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:543 None
Cannot get achievement (name: 'AchMultiplayer') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:544 None
Cannot get statistic (name: 'StatMoneyAccumulation', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:544 None
Cannot get statistic (name: 'StatAllyCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:544 None
Cannot get statistic (name: 'StatCapturedCityCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:544 None
Cannot get statistic (name: 'StatFameAccumulation', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:544 None
Cannot get statistic (name: 'StatFavoriteAffinity', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:544 None
Cannot get statistic (name: 'StatNumberOfBattleWon', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:544 None
Cannot get statistic (name: 'StatAffinityCounterBuilder', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:544 None
Cannot get statistic (name: 'StatAffinityCounterCultural', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:544 None
Cannot get statistic (name: 'StatAffinityCounterExpansionist', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:544 None
Cannot get statistic (name: 'StatAffinityCounterFarmer', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:544 None
Cannot get statistic (name: 'StatAffinityCounterMerchant', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatAffinityCounterScientist', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatAffinityCounterWarmonger', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatStateReligionChanged', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatNeolithicPacifist', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatFirstEveryEra', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatLastThenFirstInEra', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatMinorEmpireAssimilatedCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatFamousElimination', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatAllEmpireEliminated', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatExtremeIdeology', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatAllNaturalWonderDiscovered', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatSatelliteLaunched', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatFirstToPatronMinor', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatDifficultyBeaten', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatVassalizedAll', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatCollectibleCollectedCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatAllArtificialWonderBuilt', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatForestCut', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatAllResearchDone', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatWarOnLiege', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatAllCapitalsInfluenced', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatEraChangedCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatNumberOfTurnElapsed', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatNumberOfTurnSinceUnlock', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:545 None
Cannot get statistic (name: 'StatCityMoneyMax', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatCityFoodMax', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatCityScienceMax', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatCityProductionMax', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatNuclearMissileMax', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatArmyRent', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatBuilderEraStars', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatCulturalEraStars', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatExpansionistEraStars', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatFarmerEraStars', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatMerchantEraStars', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatScientistEraStars', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatWarmongerEraStars', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatNeverLostABattle', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatUnitKillCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatHalfTerritoryCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatCitySpanContinentsCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatCityTerritoryCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatEndlessAIBeatenCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatWinWithoutMilitaryUnit', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatColonizedPercent', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatNuclearStrikeCapital', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatNuclearStrikeEmpireCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:546 None
Cannot get statistic (name: 'StatNuclearStrikeAlly', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:547 None
Cannot get statistic (name: 'StatWinWarQuickly', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:547 None
Cannot get statistic (name: 'StatWinWithoutDeclareWar', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:547 None
Cannot get statistic (name: 'StatWinMaxTranscendenceCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:547 None
Cannot get statistic (name: 'StatWinWarWithoutUnitLoss', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:547 None
Cannot get statistic (name: 'StatWinWithoutAcceptDemands', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:547 None
Cannot get statistic (name: 'StatLooseAllArmiesInNeolithic', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:547 None
Cannot get statistic (name: 'StatHasDestroyedHolySite', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:547 None
Cannot get statistic (name: 'StatHasDestroyedWonder', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:547 None
Cannot get statistic (name: 'StatHasBeatenColumbus', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:547 None
Cannot get statistic (name: 'StatMyReligionMaxFollower', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:547 None
Cannot get statistic (name: 'StatMaxExtractedStrat', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:547 None
Cannot get statistic (name: 'StatMaxTradedStrat', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatMaxResourcePercent', type: float) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatTrainlineClusterMaxSize', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatArtificialWonderBuildCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatLastPatronageLevelReached', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatPlayerSharingTradeRouteCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatLandmarkDiscoveredAccumulate', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatWinWithOneCity', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatWinAgainstPersonaQuality', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatAffinityCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatWinWithoutUnstable', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatWinWithoutBacklash', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatPlayingAgainstHuman', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatAllyToPreviousLiege', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatWinBattleWithHalfCS', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatMaxWondrousLuxury', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatArtificialWonderThiefCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatWinWarCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatWinWithAllEraStars', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:07:548 None
Cannot get statistic (name: 'StatWinWithTwiceFame', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

01:04:08:238 None
End play movie Movies/AMPLITUDE Studios.webm

    Amplitude.Coroutine:Run()

01:04:08:238 None
Movie end after 3,8954179

    Amplitude.Coroutine:Run()

01:04:08:239 None
AssetDatabase.Load Avatar

    Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:08:262 None
AssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:08:266 None
AssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:08:280 None
AssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:08:285 None
AssetProvider 'outgameviews.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:08:318 None
Parsing the command line arguments...

    Amplitude.Coroutine:Run()

01:04:08:318 None
[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

    Amplitude.Mercury.Application+d__43:MoveNext()

01:04:08:319 None
[Analytics] Starting Analytics Public Session with user_id 76561198011291414 ; gamecode 1124300 ; platformID 1 ; application_version V0.21.0082-S10, RELEASE (64-bit Standalone, build: 151860); sessionId 0d436d666cbe4dbf8a23938665422bea

    Amplitude.Mercury.Application:StartAnalytics()

01:04:08:432 None
Runtime configuration is null or empty; using the default module 'project mercury' as new configuration.

    Amplitude.Coroutine:Run()

01:04:08:433 None
Loading runtime module 'project mercury', 'Project Mercury'...

    Amplitude.Coroutine:Run()

01:04:08:566 None
AssetProvider 'mercurydatabases.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:21:647 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:22:658 None
The database of type 'Amplitude.Mercury.Data.Tutorial.TutorialElementDefinition' has overriden an element because its key name 'Tutorial_Morale_01' was already registered for the same revision number #2.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:117 None
Spent 14,6837309 second(s) loading 1 module plugin(s).

    Amplitude.Coroutine:Run()

01:04:23:122 None
Application started.

    Amplitude.Coroutine:Run()

01:04:23:131 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

01:04:23:140 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:23:140 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:23:140 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:23:212 UI Steam
[UI] Start loading out-game windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:351 None
[Localization] Unknown key '%NewGameScreenEnableCrossplayTitle'

    Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

01:04:23:497 None
[Localization] Unknown key '%FTUXScreenConnectButtonTitle'

    Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

01:04:23:497 None
[Localization] Unknown key '%FTUXScreenConnectButtonDescription'

    Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

01:04:23:514 None
[UI] Could not find UIMapper 'AvatarPreset_VengefulMale_03'

    Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:514 None
[Localization] Unknown key '%AvatarPreset_EdgarPoeTitle'

    Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:515 None
[Localization] Unknown key '%AvatarPreset_BRKsEDUTitle'

    Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:515 None
[Localization] Unknown key '%AvatarPreset_FrankieWardTitle'

    Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:515 None
[Localization] Unknown key '%AvatarPreset_GamerZakhTitle'

    Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:515 None
[Localization] Unknown key '%AvatarPreset_JdGTitle'

    Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:515 None
[Localization] Unknown key '%AvatarPreset_MarbozirTitle'

    Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:515 None
[Localization] Unknown key '%AvatarPreset_ShurjokaTitle'

    Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:515 None
[UI] Could not find UIMapper 'AvatarPreset_VengefulMale_01'

    Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:515 None
[UI] Could not find UIMapper 'AvatarPreset_VengefulFemale_02'

    Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:515 None
[UI] Could not find UIMapper 'AvatarPreset_VengefulFemale_01'

    Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:547 None
[Localization] Unknown key '%FTUXScreenConnectButtonTitle'

    Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

01:04:23:547 None
[Localization] Unknown key '%FTUXScreenConnectButtonDescription'

    Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo)

01:04:23:558 None
[UI] Could not find UIMapper 'AvatarPreset_VengefulMale_03'

    Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:558 None
[Localization] Unknown key '%AvatarPreset_EdgarPoeTitle'

    Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:558 None
[Localization] Unknown key '%AvatarPreset_BRKsEDUTitle'

    Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:558 None
[Localization] Unknown key '%AvatarPreset_FrankieWardTitle'

    Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:558 None
[Localization] Unknown key '%AvatarPreset_GamerZakhTitle'

    Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:558 None
[Localization] Unknown key '%AvatarPreset_JdGTitle'

    Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:558 None
[Localization] Unknown key '%AvatarPreset_MarbozirTitle'

    Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:558 None
[Localization] Unknown key '%AvatarPreset_ShurjokaTitle'

    Amplitude.Mercury.UI.Helpers.TextUtils:LocalizationServiceCall(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:558 None
[UI] Could not find UIMapper 'AvatarPreset_VengefulMale_01'

    Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:558 None
[UI] Could not find UIMapper 'AvatarPreset_VengefulFemale_02'

    Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:23:558 None
[UI] Could not find UIMapper 'AvatarPreset_VengefulFemale_01'

    Amplitude.Mercury.UI.AvatarEditorPresetToggle:Bind(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:24:952 None
%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:24:952 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:24:984 None
%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:24:985 UI Steam
[UI] Finished loading out-game windows windows in 1,7 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:24:988 None
Release ComputeBuffer

    Amplitude.Graphics.Text.GlyphAtlas:RenderRequestedGlyphs(System.Reflection.MonoParameterInfo)

01:04:24:994 None
[FullScreenVideoWindow] No Database element found named '' for video 'OpenDev_Intro_TwitchDrop.webm'.

    Amplitude.Mercury.UI.AbstractVideoWindow:LoadVideo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:25:260 None
[FullScreenVideoWindow] No Database element found named '' for video 'OpenDev_Intro_TwitchDrop.webm'.

    Amplitude.Mercury.UI.AbstractVideoWindow:LoadVideo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:29:045 None
[FullScreenVideoWindow] No Database element found named '' for video 'OpenDev_Intro_TwitchDrop.webm'.

    Amplitude.Mercury.UI.AbstractVideoWindow:LoadVideo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:30:198 None
Skipping the G2GConnectionScreen to show the TGAMenuScreen directly.

    Amplitude.UI.UIAbstractShowable:InternalRequestShow()

01:04:30:327 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

01:04:30:328 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Coroutine:Run()

01:04:30:328 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Coroutine:Run()

01:04:30:328 None
Opening the session, hosting an offline game...

    Amplitude.Coroutine:Run()

01:04:30:340 None
Session has been opened.

    Amplitude.Coroutine:Run()

01:04:30:341 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

01:04:30:341 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

01:04:30:346 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Kurumi'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:30:364 None
Release ComputeBuffer

    Amplitude.Graphics.Text.GlyphAtlas:RenderRequestedGlyphs(System.Reflection.MonoParameterInfo)

01:04:40:655 UI Steam
[UI] Start loading in-game windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:061 None
%DiplomaticCrisisPanelSurrenderPanelSelectedTermsTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveTagConditionalNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:460 None
%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:476 None
%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:500 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:532 None
%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:576 None
%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:577 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:622 None
%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:622 None
%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveTagConditionalNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:627 None
%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:627 None
%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:897 None
%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveTagConditionalNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:908 None
AssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

    Amplitude.Framework.Asset.AssetDatabase:LoadAssetAsync(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:910 None
AssetProvider 'automation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:41:913 None
AssetProvider 'fxartist.heavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:42:220 None
AssetProvider 'fxartist.light.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:42:490 None
AssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:42:544 None
AssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:43:164 None
AssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:43:167 None
AssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:43:773 None
AssetProvider 'mercury.data.units.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:43:774 None
AssetProvider 'scenario.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:43:775 None
AssetProvider 'terrain.exploration.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:43:776 None
AssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:43:781 None
AssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:43:784 None
AssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:013 None
%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:054 None
%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:282 UI Steam
[UI] Finished loading in-game windows windows in 4,4 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:285 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

01:04:45:288 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

01:04:45:289 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:289 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:289 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:289 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:289 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:289 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:289 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:289 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:289 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:289 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:290 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:291 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:296 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:296 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:296 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:04:45:300 None
Initializing order policies...

    Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:682 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

01:04:45:682 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

01:04:45:682 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

01:04:45:682 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

01:04:45:682 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

01:04:45:682 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

01:04:45:682 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Mercury.Simulation.MinorFactionSpawner`1:InitializeOnLoad()

01:04:45:685 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:685 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:686 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:688 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:688 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:688 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:688 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:688 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:688 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:688 None
Descriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:689 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:689 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:689 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:689 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:690 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:690 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:690 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:690 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Easy.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:690 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:690 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:690 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:690 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Sandbox.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:690 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:690 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:691 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:691 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:691 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:691 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:691 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:691 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:692 None
Descriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:696 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:696 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:696 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:696 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:696 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:697 None
Descriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:699 None
Descriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:699 None
Descriptor 'Effect_EmpireBonus_Resource12' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:700 None
Descriptor 'Effect_EmpireBonus_Resource17' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:700 None
Descriptor 'Effect_EmpireBonus_Resource22' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:700 None
Descriptor 'Effect_EmpireBonus_Resource27' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:702 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:702 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:702 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:702 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:702 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:703 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:703 None
Cannot set Source Type=CivicChoice Name=Civics_Religion06_Choice01 to empty reference.

    Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

01:04:45:703 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:745 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

01:04:45:746 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

01:04:45:747 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

01:04:45:747 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

01:04:45:748 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

01:04:45:748 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

01:04:45:748 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

01:04:45:749 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

01:04:45:797 None
[Sandbox] The sandbox thread has been started.

    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)

01:04:45:798 None
[ANALYTICS] GameSessionCreated event posted

    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:45:809 None
Background worker has returned.

    Amplitude.Coroutine:Run()

01:04:45:809 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Coroutine:Run()

01:04:45:854 None
Start AI players...

    Amplitude.Coroutine:Run()

01:04:45:856 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    System.Threading.ThreadStart:Invoke()

01:04:46:087 None
AI players started. Check for a save to load...

    System.Threading.ThreadStart:Invoke()

01:04:46:087 None
Loading AI save: Scenario_June21OpenDev.AI.bin

    Amplitude.Mercury.AI.AIController:StartAIAsync()

01:04:46:092 None
AI players ready to run.

    System.Threading.ThreadStart:Invoke()

01:04:47:018 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.Fx.FxManager:Load()

01:04:47:408 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.Fx.FxManager:Load()

01:04:53:273 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Coroutine:Run()

01:04:55:277 None
PresentationLandmarks revolveDependencies True

    Amplitude.Coroutine:Run()

01:04:55:277 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:04:55:302 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationCameraController is not yet started

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationCursorController is not yet started

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationTutorialController is not yet started

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationNarratorController is not yet started

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

    Amplitude.Coroutine:Run()

01:04:55:302 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:04:55:690 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:04:56:276 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:622 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:623 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

01:04:58:626 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:626 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:626 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:626 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

01:04:58:626 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

01:04:58:626 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:626 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:626 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:630 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:632 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

    Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

01:04:58:632 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:632 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

01:04:58:675 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:719 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:719 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:719 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:719 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:719 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:719 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:719 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:04:58:729 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:04:58:765 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:04:58:765 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:04:58:765 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:04:58:765 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:04:58:765 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:04:58:765 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:04:58:765 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Coroutine:Run()

01:04:58:765 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:04:58:765 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:04:58:765 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:04:58:765 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:04:58:777 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:05:00:354 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:05:00:355 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:05:00:355 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:05:02:141 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:02:141 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:05:02:141 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:05:02:141 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:05:02:141 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:05:02:141 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:05:02:141 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:05:02:141 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:05:02:141 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:05:02:141 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:05:02:141 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:05:02:141 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:05:02:142 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:05:03:240 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:03:240 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:05:03:240 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:05:03:241 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:05:04:313 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:04:313 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:05:04:313 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:05:04:313 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:05:04:313 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:05:04:313 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:05:04:313 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:05:04:313 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:05:04:313 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:05:04:313 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:05:04:313 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:05:04:313 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:05:04:314 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:05:05:360 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:05:360 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:05:05:360 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:05:05:360 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:05:06:404 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:06:405 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:05:06:405 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:05:06:405 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:05:06:405 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:05:06:405 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:05:06:405 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:05:06:405 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:05:06:405 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:05:06:405 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:05:06:405 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:05:06:405 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:05:06:405 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:05:07:713 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:07:713 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:05:07:713 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:05:07:714 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:05:08:956 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:08:956 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:05:08:956 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:05:08:956 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:05:08:956 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:05:08:956 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:05:08:956 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:05:08:956 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:05:08:956 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:05:08:956 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:05:08:956 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:05:08:956 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:05:08:957 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:05:10:114 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:10:115 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:05:10:115 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:05:13:482 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:13:483 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:05:13:483 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:05:13:483 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:05:13:750 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:05:13:757 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:13:757 None
Extracting MeshContent PlaneAxis_YX

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:13:757 None
Extracting MeshContent VFX_HexagonExtrude000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:13:827 None
Release ComputeBuffer

    Amplitude.Graphics.Text.GlyphAtlas:RenderRequestedGlyphs(System.Reflection.MonoParameterInfo)

01:05:14:803 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

01:05:14:803 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

01:05:14:803 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

01:05:14:838 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:14:839 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:05:15:858 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:15:858 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:05:15:858 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:05:15:858 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:05:15:859 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:05:15:910 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:15:911 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:05:15:995 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:16:123 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:16:123 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:16:123 None
Extracting MeshContent VFX_Ring_002

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:16:123 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:16:264 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:16:342 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:16:446 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:16:535 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:16:671 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:16:784 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:16:873 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:17:018 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:17:270 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:17:419 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:17:420 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:17:420 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:17:420 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:17:805 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:17:976 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:17:976 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:05:17:976 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:05:17:976 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:05:18:093 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:18:118 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:18:247 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:18:394 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:18:588 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:18:737 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:18:751 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:18:751 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:18:751 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:18:756 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:05:18:933 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 31059 ms

    Amplitude.Coroutine:Run()

01:05:18:934 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__58:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:19:108 None
Presentation has been started.

    Amplitude.Coroutine:Run()

01:05:19:109 None
Presentation has been presented.

    Amplitude.Coroutine:Run()

01:05:19:313 None
[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

    Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

01:05:19:313 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:05:19:313 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:05:19:313 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:05:19:901 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen+d__22:MoveNext()

01:05:20:659 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 0,8 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:20:725 None
Skip playing video 'EraTransition_ToEra0.webm' because of the file is not found.

    Amplitude.Mercury.Presentation.PresentationStartupController:SandboxSnapshot_PresentationDataChanged()

01:05:22:138 None
AI post synchronization passes took 1,4 seconds to be executed.

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

01:05:22:362 None
The AI decision process took 1,7 seconds to be executed (1,5 seconds of AI processing and 0,1 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

01:05:32:759 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:32:760 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:32:760 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:36:515 None
[Empire 2] The task 69:Build Outpost Creation on [124, 25] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:05:38:547 None
[Empire 3] The task 69:Build Outpost Creation on [76, 36] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:05:43:454 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:43:454 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:05:43:454 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:06:00:483 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:06:00:483 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:06:00:483 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:06:03:286 None
[Empire 7] The task 75:Build Outpost Creation on [130, 69] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:06:05:637 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

01:06:13:041 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/PresentationBattleUnit #1187 (LandUnit_Era0_Common_Tribesmen) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:06:14:886 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:06:35:723 None
[ALT] AlterationImpact: defenderOutfitAudioSwitch is unset on Era0_Common_Tribesmen_Female_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:06:35:723 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era0_Common_Tribesmen_Female_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:06:40:706 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:06:41:709 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:06:41:710 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:06:41:727 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:06:41:727 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:06:41:727 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:06:44:449 None
[Empire 4] The task 69:Build Outpost Creation on [93, 39] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:06:45:846 None
[Empire 1] The task 76:Build Outpost Creation on [120, 71] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:06:46:510 None
[Empire 5] The task 68:Build Outpost Creation on [109, 36] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:06:46:788 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

01:07:07:925 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:07:08:021 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:07:08:021 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:07:08:021 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:07:18:523 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:07:18:548 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:07:18:548 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:07:18:548 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:07:22:344 None
[Empire 4] The task 74:Build Outpost Creation on [98, 36] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:07:22:353 None
[Empire 6] The task 68:Build Outpost Creation on [108, 51] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:07:32:563 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:07:32:563 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:07:32:563 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:07:35:443 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:07:37:984 None
[Empire 5] The task 80:Build Outpost Creation on [112, 27] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:07:42:854 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/PresentationBattleUnit #1461 (LandUnit_Era0_Common_Tribesmen) of empire #3 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:08:28:646 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era0_Common_Tribesmen_Female_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:08:29:942 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era0_Common_Tribesmen_Female_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:08:40:492 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular231

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:08:51:543 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:08:58:345 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:08:58:347 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:08:58:370 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:08:58:370 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:08:58:370 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:09:03:519 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

01:09:17:118 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:09:17:118 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:09:17:118 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:09:17:118 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:09:17:118 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:09:17:118 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:09:17:122 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

01:09:17:169 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:09:17:182 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:09:17:184 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:09:17:192 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:09:17:192 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:09:17:192 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:09:19:368 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:09:19:622 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:19:874 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:20:148 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:20:351 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:20:552 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:20:857 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:20:989 None
[Empire 2] The task 78:Build Outpost Creation on [123, 19] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:09:21:046 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:21:246 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:21:501 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:21:702 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:21:927 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:22:135 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:22:335 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:22:543 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:22:750 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:22:957 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:23:168 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:23:394 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:23:483 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:23:683 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:23:884 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:24:086 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:24:411 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:24:491 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:24:690 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:25:015 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:25:094 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:25:417 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:27:426 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:29:426 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:31:422 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:09:33:428 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:02:301 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:04:360 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:06:295 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:07:108 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:10:07:192 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:10:07:192 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:10:07:192 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:10:09:661 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:10:025 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:10:187 None
[Empire 3] The task 98:Build Outpost Creation on [79, 43] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:10:10:258 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:10:479 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:10:685 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:10:850 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:11:124 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:11:357 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:11:594 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:11:828 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:12:042 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:12:277 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:12:564 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:12:775 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:13:041 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:13:271 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:13:367 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/PresentationBattleUnit #1612 (LandUnit_Era0_Common_Tribesmen) of empire #3 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:10:13:518 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:13:639 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:13:973 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:14:207 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:14:434 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:14:667 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:14:775 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:14:975 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:15:177 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:15:506 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:15:603 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:15:804 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:16:004 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:16:205 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:16:528 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:18:536 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:20:529 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:22:536 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:26:312 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:28:323 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:30:321 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:32:320 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:34:335 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:36:315 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:38:899 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:40:892 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:42:899 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:44:899 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:46:903 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:48:901 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:50:898 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:53:884 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:10:55:493 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era0_Common_Tribesmen_Female_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:10:55:882 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:00:589 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:02:607 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:02:797 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:11:02:879 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:04:883 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:06:885 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:08:860 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:10:750 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationBattle:UpdateDoSwapPresentationUnitOwner()

01:11:10:853 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:12:859 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:14:872 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:17:103 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:19:077 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:21:316 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:22:327 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

01:11:22:751 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

01:11:23:054 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

01:11:23:110 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

01:11:23:303 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:24:298 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

01:11:30:644 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:32:640 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:35:310 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:37:312 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:39:316 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:41:323 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:43:317 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:45:290 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

01:11:45:290 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

01:11:45:310 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:45:795 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

01:11:46:619 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

01:11:53:084 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:55:076 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:57:075 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:11:59:075 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:12:01:340 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:12:03:334 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:12:07:558 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:12:09:584 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:12:09:586 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:12:11:594 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:12:13:587 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:12:15:576 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:12:17:582 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:12:20:150 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:12:22:147 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:12:22:450 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:12:22:450 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:12:22:450 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:12:22:450 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:12:22:450 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:12:22:450 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:12:22:455 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

01:12:22:505 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:12:22:524 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:12:22:524 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:12:22:524 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:12:25:666 None
[Empire 1] The task 131:Build Outpost Creation on [120, 75] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:12:37:189 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular232

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:12:42:732 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:13:28:556 None
The NextFactionName ('Civilization_Era1_HarappanCivilization') is not the highlighted FactionCard ('Civilization_Era1_EgyptianKingdom'), meaning the next faction has not be selected by the screen. Who made the choice for you? (AI?)

    Amplitude.Mercury.UI.NextFactionChoicePanel:Refresh()

01:13:30:870 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:13:30:870 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:13:30:870 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:13:30:871 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:13:30:871 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:13:30:871 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:13:30:875 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

01:13:30:975 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:13:30:975 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:13:30:975 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:13:39:462 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:13:47:902 None
Cannot go from [80, 45] to [79, 44] - defaulting

    Amplitude.Mercury.Simulation.BattleRequestController:ProcessBattlePreviewRequest(System.Reflection.MonoParameterInfo)

01:13:49:127 None
Cannot go from [80, 45] to [79, 44] - defaulting

    Amplitude.Mercury.Simulation.BattleRequestController:ProcessBattlePreviewRequest(System.Reflection.MonoParameterInfo)

01:14:22:247 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:14:22:247 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:14:22:247 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:14:29:517 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

01:15:06:993 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:15:07:082 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:07:082 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:07:082 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:980 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:981 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:09:982 None
Could not latch intermediate variable 'BattleTerminated.WinningEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:47:274 None
%Tutorial_CreateCapital_02Description Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:47:274 None
%Tutorial_CreateCapital_02Description Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:57:697 None
%Tutorial_CreateCapital_02Description Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:15:57:697 None
%Tutorial_CreateCapital_02Description Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:02:517 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:02:517 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:02:517 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:05:349 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:17:07:388 None
[Empire 4] The task 202:Build Outpost Creation on [97, 41] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:17:08:177 None
[Empire 2] The task 159:Build Outpost Creation on [132, 32] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:17:08:511 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

01:17:11:041 None
Cannot go from [78, 43] to [77, 42] - defaulting

    Amplitude.Mercury.Simulation.BattleRequestController:ProcessBattlePreviewRequest(System.Reflection.MonoParameterInfo)

01:17:43:330 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era0_Northern_Common_Tribesmen_Female_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:17:53:850 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:18:10:087 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:10:087 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:10:087 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:10:087 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:10:087 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:10:087 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:10:092 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

01:18:10:173 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:18:10:185 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:18:10:185 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:18:10:185 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:18:15:451 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

01:18:20:620 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

01:18:28:715 None
Cannot go from [77, 41] to [78, 39] - defaulting

    Amplitude.Mercury.Simulation.BattleRequestController:ProcessBattlePreviewRequest(System.Reflection.MonoParameterInfo)

01:18:43:613 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:43:613 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:43:613 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:43:613 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:43:613 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:43:613 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:43:617 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

01:18:43:618 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:43:618 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:43:618 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:43:619 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:43:619 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:43:619 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:18:43:623 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

01:18:43:719 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:18:43:719 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:18:43:719 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:18:50:538 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

01:19:07:242 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:18:023 None
[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

    Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

01:19:18:023 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:19:18:024 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:19:18:024 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:19:20:366 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:19:21:051 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:20:03:047 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:20:03:070 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:03:070 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:03:070 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:05:075 None
[POP] rel index 3, tenet index -1

    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:06:892 None
[Empire 5] The task 183:Build Outpost Creation on [115, 21] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:20:15:675 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:19:712 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:29:113 None
Cannot go from [81, 48] to [79, 43] - defaulting

    Amplitude.Mercury.Simulation.BattleRequestController:ProcessBattlePreviewRequest(System.Reflection.MonoParameterInfo)

01:20:33:334 None
Cannot go from [81, 48] to [79, 43] - defaulting

    Amplitude.Mercury.Simulation.BattleRequestController:ProcessBattlePreviewRequest(System.Reflection.MonoParameterInfo)

01:20:40:410 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/PresentationBattleUnit #2246 (LandUnit_Era1_HarappanCivilization_Runners) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:20:41:506 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/PresentationBattleUnit #2246 (LandUnit_Era1_HarappanCivilization_Runners) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 100 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:22:973 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCharge impossible as pawn is not in good anim state! tagHash=1920810813/tagName=SafeMove shortNameHash=-1814322142/shortName=[BT]_Safe_Move

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

01:21:23:445 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_HarappanCivilization_Runners_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:28:224 None
Army 2190 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.AIPlayer:Run()

01:21:31:273 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:21:57:484 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:21:57:506 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:57:506 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:21:57:506 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:22:03:499 None
[Empire 6] The task 113:Build Outpost Creation on [117, 66] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:22:32:187 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:22:32:188 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:22:32:266 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:22:32:266 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:22:32:266 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:22:34:365 None
[POP] rel index 4, tenet index -1

    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:22:35:893 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:22:38:195 None
[Empire 7] The task 186:Build Outpost Creation on [131, 65] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:23:14:104 None
[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

    Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

01:23:14:104 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:23:14:104 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:23:14:104 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:23:31:824 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government01_Justice01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:23:42:927 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:23:54:675 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:54:675 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:54:676 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:54:676 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:54:832 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:54:832 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:56:178 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:56:178 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:56:178 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:56:223 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:56:223 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:56:223 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:59:258 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:23:59:323 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:02:631 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:03:729 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:04:341 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:09:670 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationBattle:UpdateDoSwapPresentationUnitOwner()

01:24:42:575 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_HittiteEmpire_Common_Scouts_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:49:726 None
Army 2285 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.AIPlayer:Run()

01:24:54:525 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:54:526 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:24:59:349 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:25:01:752 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:25:06:272 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:25:06:272 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:25:06:272 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:25:06:272 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:25:06:272 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:25:06:272 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:25:06:276 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

01:25:06:360 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:25:06:376 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:25:06:376 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:25:06:376 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:25:09:445 None
[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

    Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

01:25:09:445 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:25:09:445 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:25:09:446 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:25:10:149 None
[Empire 4] The task 264:Build Outpost Creation on [98, 26] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:25:10:562 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:25:13:145 None
[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

    Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

01:25:13:145 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:25:13:146 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:25:13:146 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:25:26:698 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:25:53:164 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:25:53:166 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:25:53:185 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:25:53:185 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:25:53:185 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:25:58:044 None
[Empire 6] The task 214:Build Outpost Creation on [112, 64] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:26:00:227 None
[POP] rel index 5, tenet index -1

    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:01:212 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:26:13:358 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/PresentationBattleUnit #2414 (LandUnit_Era1_HarappanCivilization_Runners) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:14:500 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/PresentationBattleUnit #2414 (LandUnit_Era1_HarappanCivilization_Runners) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 100 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:26:14:512 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationBattle:UpdateDoSwapPresentationUnitOwner()

01:26:52:621 None
Army 2202 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.AIPlayer:Run()

01:27:03:386 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:27:21:796 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:27:21:798 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:27:21:816 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:27:21:816 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:27:21:816 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:27:23:783 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular199

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:26:609 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:27:26:692 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:26:799 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:27:200 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:27:293 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:27:396 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:27:599 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:27:700 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:27:801 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:27:991 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:28:392 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:28:594 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:29:401 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:29:499 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:30:395 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:30:494 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:31:403 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:31:499 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:32:395 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:32:493 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:35:001 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:35:100 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:27:43:993 None
[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

    Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

01:27:43:993 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:27:43:993 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:27:43:993 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:28:33:537 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:28:46:314 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:28:46:482 None
[Deeds] DeedDefinition 'Fame_CompetitiveDeed_HolySiteBuilt' was already unregistered for this Listener.

    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:46:504 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:46:504 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:46:504 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:28:49:349 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:49:531 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:49:931 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:50:146 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:50:350 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:50:553 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:50:755 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:50:999 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:51:160 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:51:365 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:51:557 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:51:960 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:52:206 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:52:403 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:54:902 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:28:54:927 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:29:01:722 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:29:02:339 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:29:02:431 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:29:02:842 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:29:02:922 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:29:03:807 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:05:228 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:29:05:431 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:29:05:532 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:29:05:807 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:06:027 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:29:06:125 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:29:07:809 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:09:812 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:11:813 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:13:820 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:15:814 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:17:808 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:19:815 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:21:917 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:23:919 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:25:912 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:27:919 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:29:556 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:29:29:556 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:29:29:556 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:29:32:000 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:32:182 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:32:382 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:32:582 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:32:900 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:29:32:988 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:33:245 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:33:405 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:33:598 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:33:805 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:34:008 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:34:201 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:34:408 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:34:603 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:34:821 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:35:006 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:35:203 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:35:446 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:36:256 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:37:183 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

01:29:37:246 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:38:038 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:38:246 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:40:257 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:56:177 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:29:58:181 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:00:169 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:02:188 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:04:174 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:06:191 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:08:177 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:10:421 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:12:421 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:14:595 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:14:801 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:17:289 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:17:289 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:17:289 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:17:290 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:17:290 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:17:290 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:17:345 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:17:345 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:17:345 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:17:384 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:17:451 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:17:452 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:17:452 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:18:942 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:18:942 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:18:942 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:18:948 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:19:067 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:19:144 None
[Localization] Unknown key '%DiplomaticActionMyMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:20:932 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:24:641 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:24:649 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:30:25:245 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:30:25:342 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:30:26:250 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:30:26:348 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:30:26:654 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:28:949 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:30:29:007 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:30:995 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:33:034 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:35:002 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:36:995 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:39:004 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:40:395 None
UpdateBattlePreviewFeedback cannot proceed ; targetEntity #2289 is now invalid

    Amplitude.Mercury.Presentation.BaseArmyCursor:ArmyActionAt_UponCompletion(System.Reflection.MonoParameterInfo)

01:30:51:647 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:30:51:687 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:51:687 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:51:687 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:30:54:095 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:54:304 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:54:528 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:54:609 None
[Empire 7] The task 235:Build Outpost Creation on [124, 59] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:30:54:716 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:54:918 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:55:123 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:55:332 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:55:547 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:55:719 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:55:923 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:56:130 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:56:324 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:56:534 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:56:724 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:56:927 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:57:123 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:57:329 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:30:59:352 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:31:11:336 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:31:13:572 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:31:15:572 None
[Empire 3] Exploration behavior of army 2099 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:31:40:979 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:31:51:273 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:31:51:274 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:31:51:274 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:31:51:274 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:31:51:274 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:31:51:274 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:31:51:278 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

01:31:51:382 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:31:51:503 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:31:51:503 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:31:51:503 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:31:53:662 None
[POP] rel index 6, tenet index -1

    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:31:56:632 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

01:32:48:435 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:50:649 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:50:649 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:50:649 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:52:608 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

01:32:52:609 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

01:32:52:609 None
Disconnected.

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

01:32:52:609 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

01:32:52:611 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:Disconnect()

01:32:52:611 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

01:32:52:694 None
Presentation has been shutdown.

    Amplitude.Coroutine+d__37:MoveNext()

01:32:52:811 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

01:32:52:812 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)

01:32:52:815 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:52:817 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:52:818 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:52:819 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:52:819 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:52:820 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:52:821 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:52:821 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:52:830 None
AIController shutdown...

    Amplitude.Coroutine:Run()

01:32:52:831 None
AIController shutdown terminated.

    Amplitude.Coroutine:Run()

01:32:52:870 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Coroutine:Run()

01:32:52:887 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

01:32:52:887 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Coroutine:Run()

01:32:52:887 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Coroutine:Run()

01:32:52:889 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Coroutine:Run()

01:32:52:889 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

01:32:52:890 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:890 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:890 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:890 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:890 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:890 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:890 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:890 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:890 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:890 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:891 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:892 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:897 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:897 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:897 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:52:898 None
Opening the session, hosting an offline game...

    Amplitude.Coroutine:Run()

01:32:52:901 None
Session has been opened.

    Amplitude.Coroutine:Run()

01:32:52:901 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

01:32:52:901 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

01:32:52:904 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Kurumi'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:452 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

01:32:53:453 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

01:32:53:454 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:454 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:455 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:460 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:460 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:460 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:32:53:642 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:642 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:644 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:645 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:645 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:645 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:645 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:645 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:645 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:645 None
Descriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:647 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:647 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:647 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:647 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:647 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:647 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:647 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:647 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Easy.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:647 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:647 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:647 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:647 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Sandbox.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:647 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:648 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:648 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:648 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:648 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:648 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:648 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:648 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:649 None
Descriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:653 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:653 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:653 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:653 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:653 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:654 None
Descriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:655 None
Descriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:656 None
Descriptor 'Effect_EmpireBonus_Resource12' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:656 None
Descriptor 'Effect_EmpireBonus_Resource17' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:656 None
Descriptor 'Effect_EmpireBonus_Resource22' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:657 None
Descriptor 'Effect_EmpireBonus_Resource27' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:659 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:659 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:659 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:659 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:659 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:659 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:659 None
Cannot set Source Type=CivicChoice Name=Civics_Religion06_Choice01 to empty reference.

    Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

01:32:53:659 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:53:696 None
[Sandbox] The sandbox thread has been started.

    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)

01:32:53:715 None
Background worker has returned.

    Amplitude.Coroutine:Run()

01:32:53:715 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Coroutine:Run()

01:32:53:762 None
Start AI players...

    Amplitude.Coroutine:Run()

01:32:53:763 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    System.Threading.ThreadStart:Invoke()

01:32:54:155 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.Fx.FxManager:Load()

01:32:54:172 None
AI players started. Check for a save to load...

    System.Threading.ThreadStart:Invoke()

01:32:54:173 None
Loading AI save: Harappans Turn 28.AI.bin

    Amplitude.Mercury.AI.AIController:StartAIAsync()

01:32:54:184 None
AI players ready to run.

    System.Threading.ThreadStart:Invoke()

01:32:54:432 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.Fx.FxManager:Load()

01:32:54:738 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Coroutine:Run()

01:32:54:790 None
PresentationLandmarks revolveDependencies True

    Amplitude.Coroutine:Run()

01:32:54:790 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:32:54:804 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:32:54:987 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:32:55:180 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:784 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:784 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

01:32:56:786 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:786 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:787 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:787 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

01:32:56:787 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

01:32:56:787 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:787 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:787 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:788 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:789 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

    Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

01:32:56:789 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:789 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

01:32:56:835 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:881 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:881 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:881 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:881 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:881 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:882 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:882 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:32:56:884 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:32:56:917 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:32:56:917 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:32:56:917 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:32:56:917 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:32:56:917 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:32:56:917 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:32:56:917 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Coroutine:Run()

01:32:56:917 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:32:56:917 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:32:56:917 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:32:56:917 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:32:56:932 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:32:58:349 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:32:58:349 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:32:58:350 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:33:00:330 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:00:330 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:33:00:330 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:33:00:331 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:33:00:331 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:33:00:331 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:33:00:331 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:33:00:331 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:33:00:331 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:33:00:331 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:33:00:331 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:33:00:331 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:33:00:331 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:33:01:522 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:01:522 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:33:01:522 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:33:01:522 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:33:02:712 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:02:712 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:33:02:713 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:33:02:713 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:33:02:713 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:33:02:713 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:33:02:713 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:33:02:713 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:33:02:713 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:33:02:713 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:33:02:713 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:33:02:713 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:33:02:714 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:33:03:861 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:03:861 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:33:03:861 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:33:03:861 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:33:05:000 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:05:001 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:33:05:001 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:33:05:001 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:33:05:001 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:33:05:001 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:33:05:001 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:33:05:001 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:33:05:001 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:33:05:001 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:33:05:001 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:33:05:001 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:33:05:001 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:33:06:531 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:06:531 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:33:06:531 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:33:06:532 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:33:07:890 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:07:890 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:33:07:890 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:33:07:890 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:33:07:890 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:33:07:891 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:33:07:891 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:33:07:891 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:33:07:891 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:33:07:891 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:33:07:891 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:33:07:891 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:33:07:891 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:33:09:006 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:09:007 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:33:09:010 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:33:12:010 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:12:011 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:33:12:011 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:33:12:011 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:33:12:309 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:12:309 None
Extracting MeshContent PlaneAxis_YX

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:12:309 None
Extracting MeshContent VFX_HexagonExtrude000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:13:490 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

01:33:13:490 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

01:33:13:490 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

01:33:13:528 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:14:814 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:14:814 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:33:14:815 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:33:14:815 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:33:15:016 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:15:172 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:15:172 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:15:172 None
Extracting MeshContent VFX_Ring_002

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:15:172 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:15:241 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:15:395 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:15:395 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:15:395 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:15:395 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:15:396 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:15:396 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:15:536 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:15:674 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:15:905 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:15:928 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:16:112 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:16:258 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:16:394 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:16:510 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:16:519 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:16:520 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:16:520 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:16:525 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:33:16:688 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 22021 ms

    Amplitude.Coroutine:Run()

01:33:16:689 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__58:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:16:849 None
Presentation has been started.

    Amplitude.Coroutine:Run()

01:33:16:850 None
Presentation has been presented.

    Amplitude.Coroutine:Run()

01:33:16:968 None
[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

    Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

01:33:16:968 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:33:16:968 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:33:16:968 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:33:17:067 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen+d__22:MoveNext()

01:33:17:355 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 0,6 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:18:810 None
AI post synchronization passes took 1,4 seconds to be executed.

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

01:33:18:899 None
The AI decision process took 1,5 seconds to be executed (1,5 seconds of AI processing and 0,0 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

01:33:27:986 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:33:31:408 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:31:408 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:31:408 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:50:148 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:33:50:230 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:50:230 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:50:230 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:33:50:667 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

    Amplitude.Mercury.Simulation.NarrativeEventManager:ApplyNarrativeEventChoice(System.Reflection.MonoParameterInfo)

01:33:56:246 None
[Empire 7] The task 288:Build Outpost Creation on [135, 64] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:34:11:434 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/PresentationBattleUnit #2624 (LandUnit_Era1_HarappanCivilization_Runners) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:26:457 None
[ALT] AlterationImpact: defenderOutfitAudioSwitch is unset on Era1_HarappanCivilization_Runners_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:26:457 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_HarappanCivilization_Runners_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:37:620 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:34:41:170 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:34:43:285 None
%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:43:285 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationManager:ResolveNode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:43:712 None
[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

    Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

01:34:43:712 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:34:43:713 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:34:43:713 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:34:49:506 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:50:724 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:34:50:749 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:50:749 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:50:749 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:34:52:917 None
[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

    Amplitude.AI.Brain:Run()

01:35:10:836 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:35:10:836 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:35:10:944 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:35:10:944 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:35:14:548 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:35:14:548 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:35:14:648 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:35:14:648 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:35:19:645 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:35:23:345 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:35:23:449 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:35:59:097 None
Army 2596 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.AIPlayer:Run()

01:36:02:468 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:36:03:083 None
Cannot go from [79, 43] to [81, 42] - defaulting

    Amplitude.Mercury.Simulation.BattleRequestController:ProcessBattlePreviewRequest(System.Reflection.MonoParameterInfo)

01:36:04:965 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:36:06:374 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:36:06:522 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:36:07:173 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:36:08:217 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/PresentationBattleUnit #2719 (LandUnit_Era1_HarappanCivilization_Runners) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:36:08:891 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationBattle:UpdateDoSwapPresentationUnitOwner()

01:38:24:361 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:38:24:361 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:38:24:361 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:38:26:515 None
[POP] rel index 7, tenet index -1

    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:38:27:967 None
[Empire 1] The task 429:Build Outpost Creation on [114, 79] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:38:46:108 None
Army 2099 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.AIPlayer:Run()

01:38:47:437 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:38:47:439 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:47:439 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:47:542 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:47:542 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:48:148 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:48:148 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:48:237 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:48:238 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:48:349 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:48:349 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:48:439 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:48:439 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:50:342 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:50:343 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:50:445 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:50:445 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:50:748 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:50:748 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:50:837 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:50:838 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:56:046 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:56:642 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:56:745 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:38:56:842 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:01:344 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:01:750 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:01:846 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:02:843 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:02:950 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:03:241 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:03:845 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:03:953 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:19:175 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:39:19:276 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:39:19:276 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:39:19:276 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:39:45:160 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:45:160 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:47:377 None
Cannot go from [80, 42] to [78, 42] - defaulting

    Amplitude.Mercury.Simulation.BattleRequestController:ProcessBattlePreviewRequest(System.Reflection.MonoParameterInfo)

01:39:48:555 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:48:555 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:49:457 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:49:457 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:49:559 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:49:559 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:49:658 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:49:658 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:53:154 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:53:154 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:54:963 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:54:963 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:55:055 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:55:055 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:55:662 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:57:163 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:57:260 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:58:160 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:58:257 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:59:168 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:39:59:266 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:40:00:062 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:40:00:163 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:40:00:262 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:40:01:178 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:03:182 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:03:182 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:03:182 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:05:230 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

01:40:05:230 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

01:40:05:230 None
Disconnected.

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

01:40:05:230 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

01:40:05:231 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:Disconnect()

01:40:05:231 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

01:40:05:315 None
Presentation has been shutdown.

    Amplitude.Coroutine+d__37:MoveNext()

01:40:05:434 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

01:40:05:436 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)

01:40:05:438 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:05:439 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:05:439 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:05:440 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:05:440 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:05:441 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:05:442 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:05:443 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:05:448 None
AIController shutdown...

    Amplitude.Coroutine:Run()

01:40:05:450 None
AIController shutdown terminated.

    Amplitude.Coroutine:Run()

01:40:05:492 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Coroutine:Run()

01:40:05:503 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

01:40:05:503 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Coroutine:Run()

01:40:05:503 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Coroutine:Run()

01:40:05:507 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Coroutine:Run()

01:40:05:508 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

01:40:05:509 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:509 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:510 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:511 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:511 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:516 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:516 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:516 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:05:517 None
Opening the session, hosting an offline game...

    Amplitude.Coroutine:Run()

01:40:05:519 None
Session has been opened.

    Amplitude.Coroutine:Run()

01:40:05:520 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

01:40:05:520 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

01:40:05:523 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Kurumi'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:070 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

01:40:06:071 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

01:40:06:071 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:071 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:071 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:071 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:072 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:073 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:078 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:078 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:078 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:40:06:277 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:277 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:279 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:280 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:280 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:280 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:280 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:280 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:280 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:280 None
Descriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:281 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:281 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:281 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:281 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:282 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:282 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:282 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:282 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Easy.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:282 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:282 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:282 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:282 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Sandbox.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:282 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Human_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:282 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:283 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:283 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:283 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:283 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:283 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:283 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:284 None
Descriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:287 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:288 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:288 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:288 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:288 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:289 None
Descriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:290 None
Descriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:291 None
Descriptor 'Effect_EmpireBonus_Resource12' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:291 None
Descriptor 'Effect_EmpireBonus_Resource17' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:291 None
Descriptor 'Effect_EmpireBonus_Resource22' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:292 None
Descriptor 'Effect_EmpireBonus_Resource27' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:293 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:293 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:293 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:293 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:293 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:294 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:294 None
Cannot set Source Type=CivicChoice Name=Civics_Religion06_Choice01 to empty reference.

    Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

01:40:06:294 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetDescriptorSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:06:410 None
[Sandbox] The sandbox thread has been started.

    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)

01:40:06:431 None
Background worker has returned.

    Amplitude.Coroutine:Run()

01:40:06:431 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Coroutine:Run()

01:40:06:477 None
Start AI players...

    Amplitude.Coroutine:Run()

01:40:06:478 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    System.Threading.ThreadStart:Invoke()

01:40:06:881 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.Fx.FxManager:Load()

01:40:06:900 None
AI players started. Check for a save to load...

    System.Threading.ThreadStart:Invoke()

01:40:06:900 None
Loading AI save: Harappans Turn 33.AI.bin

    Amplitude.Mercury.AI.AIController:StartAIAsync()

01:40:06:912 None
AI players ready to run.

    System.Threading.ThreadStart:Invoke()

01:40:07:116 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.Fx.FxManager:Load()

01:40:07:471 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Coroutine:Run()

01:40:07:524 None
PresentationLandmarks revolveDependencies True

    Amplitude.Coroutine:Run()

01:40:07:524 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:40:07:539 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:40:07:678 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:40:07:862 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:154 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:154 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

01:40:09:157 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:157 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:157 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:157 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

01:40:09:157 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

01:40:09:157 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:157 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:157 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:159 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:160 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

    Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

01:40:09:160 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:160 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

01:40:09:206 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:253 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:253 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:253 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:253 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:253 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:253 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:253 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:09:255 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:40:09:289 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:40:09:300 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:40:10:701 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:40:10:701 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:40:10:701 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:40:10:701 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:40:10:701 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:40:10:701 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:40:10:701 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:40:10:701 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:40:10:701 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:40:10:701 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:40:10:701 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:40:10:702 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:40:12:630 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:12:630 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:40:12:630 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:40:12:631 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:40:13:800 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:13:800 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:40:13:800 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:40:13:800 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:40:13:800 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:40:13:800 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:40:13:800 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:40:13:800 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:40:13:800 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:40:13:800 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:40:13:800 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:40:13:800 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:40:13:801 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:40:14:965 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:14:965 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:40:14:965 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:40:14:966 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:40:16:115 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:16:115 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:40:16:115 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:40:16:115 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:40:16:115 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:40:16:115 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:40:16:115 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:40:16:115 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:40:16:115 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:40:16:115 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:40:16:115 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:40:16:115 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:40:16:116 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:40:17:264 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:17:264 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:40:17:264 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:40:17:265 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:40:18:728 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:18:728 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:40:18:728 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:40:18:728 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:40:18:728 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:40:18:728 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Coroutine:Run()

01:40:18:728 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Coroutine:Run()

01:40:18:728 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:40:18:728 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Coroutine:Run()

01:40:18:728 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Coroutine:Run()

01:40:18:728 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Coroutine:Run()

01:40:18:728 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:40:18:729 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:40:20:045 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:20:045 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Coroutine:Run()

01:40:20:045 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:40:20:046 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:40:21:175 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:21:176 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Coroutine+d__37:MoveNext()

01:40:21:177 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:40:21:177 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:40:21:177 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:40:21:177 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Coroutine:Run()

01:40:21:178 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Graphics.Tools.EventContainer`1+EventDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:40:24:050 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:24:050 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:40:24:050 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:40:24:050 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:40:24:217 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:24:217 None
Extracting MeshContent PlaneAxis_YX

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:24:217 None
Extracting MeshContent VFX_HexagonExtrude000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:25:332 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

01:40:25:332 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

01:40:25:332 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:Load()

01:40:25:368 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:26:480 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:26:480 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Coroutine:Run()

01:40:26:480 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Coroutine:Run()

01:40:26:480 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Coroutine:Run()

01:40:26:692 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:26:834 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:26:834 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:26:835 None
Extracting MeshContent VFX_Ring_002

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:26:835 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:26:835 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:26:835 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:26:835 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:26:835 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:26:836 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:26:836 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:26:960 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:27:080 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:27:219 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:27:241 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:27:409 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:27:559 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:27:710 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:27:829 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:27:840 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:27:840 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:27:840 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:27:871 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Coroutine:Run()

01:40:28:121 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 20719 ms

    Amplitude.Coroutine:Run()

01:40:28:122 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__58:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:28:283 None
Presentation has been started.

    Amplitude.Coroutine:Run()

01:40:28:284 None
Presentation has been presented.

    Amplitude.Coroutine:Run()

01:40:28:331 None
[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

    Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

01:40:28:332 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:40:28:332 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:40:28:332 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

01:40:28:438 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen+d__22:MoveNext()

01:40:28:726 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 0,5 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__36:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:30:189 None
AI post synchronization passes took 1,4 seconds to be executed.

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

01:40:30:319 None
The AI decision process took 1,5 seconds to be executed (1,5 seconds of AI processing and 0,1 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

01:40:48:154 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:40:56:662 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:40:56:689 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:56:689 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:56:689 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:40:58:877 None
[POP] rel index 8, tenet index -1

    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:41:03:974 None
Cannot go from [125, 57] to [81, 46] - defaulting

    Amplitude.Mercury.Simulation.BattleRequestController:ProcessBattlePreviewRequest(System.Reflection.MonoParameterInfo)

01:41:29:660 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:41:29:660 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:41:30:758 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:41:35:166 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:41:35:565 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:41:35:662 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:41:43:766 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:42:02:272 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:42:02:299 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:42:02:299 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:42:02:299 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:42:03:907 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular134

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:42:03:972 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:42:03:972 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:42:03:973 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Rect(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable2D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadStart:Invoke()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:42:03:973 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Rect(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable2D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    System.Threading.ThreadStart:Invoke()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:42:03:973 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:42:06:063 None
[Empire 6] The task 341:Build Outpost Creation on [106, 65] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:42:09:736 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:42:16:604 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/PresentationBattleUnit #2930 (LandUnit_Era1_Common_ScoutCavalry) of empire #3 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:42:20:386 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:42:26:252 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#3 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

01:42:26:320 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#3 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

01:42:27:050 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#3 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

01:42:42:636 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#3 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()

01:42:43:414 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_HarappanCivilization_Common_Warriors_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:42:59:388 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_HarappanCivilization_Common_Warriors_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:43:02:892 None
Can't find entity 2778 of ongoing task. Fails the task 302.

    Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

01:43:06:494 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:43:08:995 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:43:09:704 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:43:09:810 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:43:10:792 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:43:10:891 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:43:37:814 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:44:01:152 None
Can't find entity 2825 of ongoing task. Fails the task 483.

    Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

01:44:07:765 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:44:07:765 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:44:07:765 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:44:07:765 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:44:07:765 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:44:07:765 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:44:07:765 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:44:07:765 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:44:07:766 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:44:07:766 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:44:07:766 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:44:07:766 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:44:07:770 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

01:44:07:850 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:44:18:104 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:18:104 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:18:104 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:44:24:534 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:44:24:623 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:44:25:120 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:44:25:324 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:44:26:124 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:44:26:328 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:44:26:426 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:44:26:461 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:44:26:527 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:44:26:666 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:44:27:265 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:44:27:460 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:44:28:269 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:44:30:262 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:44:32:270 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:44:34:267 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:44:36:275 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:44:56:749 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:44:58:750 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:09:888 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:11:901 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:13:900 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:15:903 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:19:106 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:20:154 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:45:21:112 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:22:145 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:24:149 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:24:531 None
LipSyncData 'BurkeBlack_M_Introduction_ALT01' could not be found

    System.Net.TimerThread+Callback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:45:25:674 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:27:679 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:28:873 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:29:074 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:32:065 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:45:32:065 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:45:35:372 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:45:37:752 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:39:746 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:40:521 None
UpdateBattlePreviewFeedback cannot proceed ; targetEntity #1278 is now invalid

    Amplitude.Mercury.Presentation.BaseArmyCursor:ArmyActionAt_UponCompletion(System.Reflection.MonoParameterInfo)

01:45:41:250 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:45:41:250 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:45:41:353 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:45:41:353 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:45:41:757 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:44:762 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:45:44:762 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:45:47:814 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:48:032 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:50:026 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:52:045 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:54:027 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:56:035 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:45:58:760 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:45:58:760 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:45:58:859 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:45:58:859 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:45:58:916 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:46:00:924 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:46:02:084 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:46:02:321 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:46:04:358 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:46:06:334 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:46:52:963 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:46:54:955 None
[Empire 7] Army 2817 @ [119, 59] is far form 2598 @ [124, 56]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:46:55:721 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:46:55:722 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:46:55:722 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:46:55:722 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:46:55:722 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:46:55:722 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:46:55:722 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:46:55:722 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:46:55:722 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:46:55:722 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:46:55:722 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:46:55:722 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

01:46:55:726 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

01:46:55:767 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:46:55:791 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:55:791 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:55:791 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:46:55:835 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:46:55:835 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:46:56:266 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:46:56:378 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:46:58:672 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:47:16:132 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:17:709 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:17:783 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:21:483 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:33:985 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:34:878 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:35:777 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:35:882 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:36:074 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:36:087 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:36:503 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:36:581 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:36:685 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:38:086 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:38:187 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:39:084 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:39:183 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:39:481 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:39:582 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:39:583 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:47:39:583 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:47:40:077 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:40:089 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:40:090 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:47:40:090 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:47:41:085 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:41:086 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:47:41:087 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:47:41:683 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:41:685 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:47:41:685 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:47:41:786 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:41:787 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:47:41:787 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:47:42:078 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:42:079 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:47:42:079 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:47:42:180 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:42:181 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:47:42:181 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:47:42:282 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:42:383 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:44:482 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:44:579 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:45:480 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:45:578 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:45:982 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:46:577 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:46:590 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:46:686 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:47:581 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:47:689 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:48:383 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:48:587 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:48:684 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:54:302 None
UpdateBattlePreviewFeedback cannot proceed ; targetEntity #1278 is now invalid

    Amplitude.Mercury.Presentation.BaseArmyCursor:ArmyActionAt_UponCompletion(System.Reflection.MonoParameterInfo)

01:47:54:807 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:54:881 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:56:194 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:56:285 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:57:185 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:57:289 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:58:291 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:47:59:293 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:00:292 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:00:984 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:01:094 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:01:096 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:48:03:080 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:03:093 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:08:138 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:08:194 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:08:291 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:08:292 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:48:10:497 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:10:498 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:48:10:595 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:10:596 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:48:11:492 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:11:494 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:48:11:599 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:11:600 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:48:12:494 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:12:495 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:48:12:602 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:12:603 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:48:13:498 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:13:499 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:48:13:595 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:13:596 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:48:18:351 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:18:393 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:18:851 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:18:901 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:27:799 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:27:901 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:28:606 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:28:701 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:30:204 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:31:210 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:31:953 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:31:999 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:32:576 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:32:602 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:32:707 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:33:202 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:33:782 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:33:795 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:34:698 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:34:803 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:37:727 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:37:806 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:37:899 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:37:900 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:48:37:900 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:48:39:217 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:39:309 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:39:309 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:48:41:549 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:41:607 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:44:026 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:44:104 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:45:803 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:49:705 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:52:308 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:52:845 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:52:911 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:55:316 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:48:57:214 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:48:57:214 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:48:57:306 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:48:57:306 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:03:852 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:04:007 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:04:117 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:04:217 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:04:317 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:06:117 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:06:118 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:06:209 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:06:209 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:06:654 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:08:355 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:09:321 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:09:321 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:09:412 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:09:412 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:10:522 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:10:895 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:11:316 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:12:315 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:12:416 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:12:515 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:49:12:518 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:49:12:521 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:12:540 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:12:540 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:12:540 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:13:053 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:13:149 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:14:545 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:14:651 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:14:750 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:14:855 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:14:949 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:14:953 None
Can't find entity 3006 of ongoing task. Fails the task 491.

    Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

01:49:14:990 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:15:042 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:15:151 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:15:246 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:15:342 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:15:385 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:15:441 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:15:456 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:15:555 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:15:602 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:15:647 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:15:745 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:15:777 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:15:845 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:15:944 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:15:989 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:16:046 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:16:153 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:16:186 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:16:252 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:16:349 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:16:385 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:16:444 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:16:550 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:16:586 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:16:652 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:16:677 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:16:754 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:16:786 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:16:845 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:16:954 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:17:015 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:17:050 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:17:153 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:17:245 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:17:260 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:17:357 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:17:413 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:17:457 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:17:550 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:17:618 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:17:643 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:17:658 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:17:747 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:17:829 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:17:949 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:18:024 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:18:054 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:18:151 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:18:229 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:18:251 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:18:350 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:18:423 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:18:451 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:18:546 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:18:628 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:18:652 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:18:745 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:18:830 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:18:951 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:19:032 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:19:049 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:19:144 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:19:156 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:19:227 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:19:353 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:19:433 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:20:347 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:20:431 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:21:250 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:21:348 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:21:431 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:21:449 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:21:550 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:22:251 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:22:348 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:23:440 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:24:951 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:25:048 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:25:436 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:25:949 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:26:058 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:26:171 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:26:256 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:26:953 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:27:441 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:27:462 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:27:462 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:27:552 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:27:552 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:29:450 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:30:277 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:30:486 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:31:842 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:32:211 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:32:509 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:32:540 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:32:556 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:33:082 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:33:149 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:33:253 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:33:254 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:49:34:482 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:34:655 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:34:656 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:49:34:752 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:34:753 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:49:35:662 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:35:663 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:49:35:760 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:35:760 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:49:36:482 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:36:659 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:36:660 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:49:36:755 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:36:756 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:49:38:351 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:38:352 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:49:38:364 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:38:481 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:39:119 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular135

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:49:41:938 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:41:961 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:41:962 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:49:43:944 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:45:060 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:45:162 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:45:948 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:46:362 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:46:464 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:46:553 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:47:464 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:47:563 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:47:945 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:48:462 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:48:561 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:48:966 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:49:056 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:49:459 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:49:665 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:49:764 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:49:951 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:50:462 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:50:663 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:50:763 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:51:658 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:51:758 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:51:947 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:52:664 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:52:765 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:53:665 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:49:53:951 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:56:663 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:56:663 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:56:729 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:56:765 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:56:765 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:49:58:731 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:49:59:071 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:01:668 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:01:669 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:01:762 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:01:866 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:02:436 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:02:459 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:02:566 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:02:662 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:02:681 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:02:764 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:02:874 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:03:672 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:03:685 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:03:776 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:03:880 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:04:672 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:04:686 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:04:775 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:04:892 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:05:668 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:05:769 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:06:667 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:06:893 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:08:075 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:08:872 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:09:018 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:50:09:020 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:50:09:024 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:09:078 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:09:108 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:50:09:108 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:50:09:108 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:50:09:560 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:09:578 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:09:671 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:11:175 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:11:196 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:50:11:277 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:11:367 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:11:469 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:11:482 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:11:488 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:11:575 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:11:680 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:11:773 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:11:829 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:11:878 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:11:969 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:12:025 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:12:076 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:12:174 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:12:227 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:12:432 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:12:479 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:12:575 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:12:653 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:12:671 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:12:774 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:12:847 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:12:876 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:12:978 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:13:050 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:13:073 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:13:173 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:13:249 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:13:443 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:13:447 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:13:484 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

01:50:13:485 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:13:586 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:13:664 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:13:681 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:13:774 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:13:880 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:13:886 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:13:979 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:14:063 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:14:173 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:14:260 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:14:379 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:14:461 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:14:478 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:14:579 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:14:679 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:14:712 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:14:776 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:14:866 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:14:877 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:14:976 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:15:066 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:15:180 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:15:265 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:15:470 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:15:606 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:15:667 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:15:971 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:16:093 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:16:969 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:17:093 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:17:471 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:17:495 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:17:979 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:18:097 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:18:980 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:19:102 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:19:977 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:20:108 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:20:180 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:22:109 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:23:080 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:23:172 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:24:110 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:41:544 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:41:578 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:43:545 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:43:958 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:43:980 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:57:686 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:57:690 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:50:58:882 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:50:59:691 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:00:488 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:01:090 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:01:694 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:04:125 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:04:192 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:04:254 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:04:289 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:05:394 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:06:490 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:06:553 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:06:583 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:07:090 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:07:190 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:07:886 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:07:994 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:08:087 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:08:191 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:08:553 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:09:110 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:09:189 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:09:888 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:09:988 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:10:554 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:10:889 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:10:989 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:11:789 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:11:886 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:11:898 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:11:991 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:12:555 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:12:901 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:12:992 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:13:298 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:13:388 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:13:400 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:14:288 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:14:388 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:14:561 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:15:294 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:15:393 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:16:296 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:16:388 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:16:562 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:17:394 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:18:561 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:21:497 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:21:521 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:21:597 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:22:199 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:22:291 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:22:502 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:22:598 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:23:522 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:23:593 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:23:612 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:23:698 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:23:995 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:24:602 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:24:700 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:24:791 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:24:891 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:24:916 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:25:524 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:25:603 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:25:603 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:26:299 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:26:299 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:26:394 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:26:395 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:27:522 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:28:200 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:28:201 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:28:303 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:28:304 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:28:400 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:28:401 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:29:098 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:29:099 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:29:301 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:29:302 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:29:401 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:51:29:403 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:51:29:408 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:29:409 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:29:425 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:51:29:425 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:51:29:425 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:51:29:885 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:29:886 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:29:909 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:29:910 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:30:001 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:30:002 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:31:429 None
[POP] rel index 9, tenet index -1

    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:51:31:538 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:31:539 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:31:594 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:31:606 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:31:607 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:31:700 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:31:700 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:31:804 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:31:804 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:31:858 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:31:900 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:31:901 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:32:000 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:32:001 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:32:105 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:32:106 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:32:199 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:32:199 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:32:281 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:32:301 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:32:302 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:32:404 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:32:404 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:32:473 None
[Empire 2] The task 313:Build Outpost Creation on [116, 17] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

01:51:32:490 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:32:504 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:32:504 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:32:598 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:32:599 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:32:660 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:32:700 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:32:700 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:32:805 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:32:806 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:32:903 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:32:904 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:32:911 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:32:998 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:32:998 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:33:062 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:33:107 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:33:107 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:33:206 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:33:206 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:33:285 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:33:304 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:33:305 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:33:402 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:33:402 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:33:483 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:33:600 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:33:601 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:33:684 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:33:698 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:33:699 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:33:807 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:33:808 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:33:891 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:33:906 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:33:907 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:34:005 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:34:006 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:34:081 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:34:102 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:34:206 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:34:286 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:34:298 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:34:421 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:34:489 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:34:607 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:34:687 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:34:704 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:34:808 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:34:889 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:34:902 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:35:007 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:35:092 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:35:104 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:35:199 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:35:290 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:35:306 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:35:403 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:35:491 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:35:693 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:35:707 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:35:804 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:35:899 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:35:899 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:35:912 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:35:958 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:36:000 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:36:205 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:36:310 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:37:205 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:37:320 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:38:202 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:38:317 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:39:205 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:39:297 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:39:308 None
Tutorial prerequisite : domain OtherSettlement is active but SettlementCursorSnapshot isn't enabled (current cursor = Amplitude.Mercury.Presentation.ArmyCursor).

    Amplitude.Mercury.Presentation.TutorialHelper:CheckPrerequisites(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.TutorialHelper:CheckPrerequisites(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTutorialController:UpdateElement(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationTutorialController:UpdateCurrentDomainTutorialElements()
    Amplitude.Mercury.Presentation.PresentationTutorialController:OnGameSnapshotPresentationDataChanged()
    System.Threading.ThreadStart:Invoke()
    Amplitude.Mercury.Interop.Snapshot`1:CheckPresentationDataChanged()
    Amplitude.Mercury.Interop.Snapshots:Present()
    Amplitude.Mercury.Presentation.Presentation:Update()

01:51:39:310 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:39:330 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:39:399 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:39:410 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:40:302 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:40:401 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:41:310 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:41:318 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:41:402 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:42:307 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:42:407 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:43:304 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:43:327 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:43:403 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:44:303 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:44:405 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:45:318 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:45:333 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:45:356 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army02

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:51:45:437 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:46:808 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:47:337 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:47:442 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:47:502 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:49:308 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:49:321 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:49:909 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:50:010 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:50:035 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:51:339 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:52:803 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:53:331 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:54:111 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:54:203 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:54:909 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:55:011 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:55:364 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:51:55:408 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:55:510 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:51:57:336 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:00:308 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_HarappanCivilization_Runners_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:52:01:313 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:01:366 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_HarappanCivilization_Runners_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:52:01:367 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:03:363 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:04:780 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_HarappanCivilization_Runners_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:52:06:610 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:06:618 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:08:625 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:08:793 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_HarappanCivilization_Runners_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:52:09:216 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_HarappanCivilization_Runners_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:52:13:913 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:13:937 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:15:956 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:16:318 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:17:948 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:21:016 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:21:025 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:23:028 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:26:019 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:26:078 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:27:728 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:27:823 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:28:093 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:28:119 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:28:223 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:30:083 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:32:508 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:32:524 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:34:518 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:36:324 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:36:426 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:36:519 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:39:111 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:39:124 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:41:023 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:41:129 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:41:850 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_HittiteEmpire_Common_Warriors_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:52:45:322 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:45:331 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:46:623 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:47:325 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:50:226 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:50:242 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:50:432 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:52:256 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:53:430 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:53:533 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:54:030 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:54:265 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:54:328 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:56:258 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:58:129 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:58:255 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:52:58:525 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:52:59:627 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:00:257 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:53:03:723 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:53:03:730 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:04:031 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:05:722 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:53:07:329 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:07:736 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:53:09:238 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:09:333 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:09:725 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:53:10:107 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_HittiteEmpire_Common_Warriors_01.

    Amplitude.Mercury.Animation.MecanimEventInterpreter:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:13:737 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:13:787 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:53:13:838 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:15:399 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:15:438 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:15:540 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:15:794 None
Can't find entity 3006 of ongoing task. Fails the task 506.

    Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

01:53:15:801 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:53:19:240 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:19:330 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:19:425 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:53:19:436 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:20:338 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:20:434 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:21:333 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

01:53:21:337 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:21:420 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:53:21:435 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:21:536 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:21:537 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:21:537 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:21:549 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:21:634 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:22:059 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:22:138 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:22:239 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:22:239 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:22:239 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:23:420 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:53:26:534 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:26:534 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:26:534 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:26:622 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:53:26:637 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:26:638 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:26:638 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:27:638 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:27:639 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:27:639 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:28:633 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:53:28:637 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:28:638 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:28:638 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:29:637 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:29:638 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:29:638 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:30:636 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:30:636 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:30:636 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

01:53:30:640 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:53:30:918 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:30:949 None
Flag 'ActionNotReady' is expected to have 1 parameters but 0 were provided.

    Amplitude.Mercury.UI.Helpers.FailureUtils+FailureWorker`1:Translate(System.Reflection.MonoParameterInfo)

01:53:32:640 None
[Empire 4] Exploration behavior of army 1400 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

01:53:32:995 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:34:703 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:34:703 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:34:703 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:36:631 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

01:53:36:631 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

01:53:36:631 None
Disconnected.

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

01:53:36:631 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

01:53:36:632 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:Disconnect()

01:53:36:632 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

01:53:36:713 None
Presentation has been shutdown.

    Amplitude.Coroutine+d__37:MoveNext()

01:53:36:832 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

01:53:36:833 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)

01:53:36:895 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Coroutine:Run()

01:53:36:906 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

01:53:36:906 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Coroutine:Run()

01:53:36:906 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Coroutine:Run()

01:53:36:908 None
Opening the session, hosting an offline game...

    Amplitude.Coroutine:Run()

01:53:36:917 None
Session has been opened.

    Amplitude.Coroutine:Run()

01:53:36:917 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

01:53:36:917 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

01:53:36:921 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Kurumi'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:37:136 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:37:155 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:37:183 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:37:195 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:37:211 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:37:241 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:37:259 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:37:286 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:37:374 None
Unhandled exception in sandbox shutdown.

    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:375 None
Index was outside the bounds of the array.

    Amplitude.Mercury.Simulation.ArmyGoToAction:OnEntityActionFailed()
    Amplitude.Mercury.Simulation.ArmyGoToAction:OnEntityActionFailed()

01:53:37:395 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Coroutine:Run()

01:53:37:396 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

01:53:37:396 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:396 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:396 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:396 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:396 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:396 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:397 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:398 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:403 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:403 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:403 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:463 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

01:53:37:464 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

01:53:37:464 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:464 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:464 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:464 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:464 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:465 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:466 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:471 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:471 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:471 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

01:53:37:488 None
Exception has been thrown by the target of an invocation.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:488 None
An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData

    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:Add(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:488 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:488 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:488 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:488 None
Exception has been thrown by the target of an invocation.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:488 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:489 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventSettlementSiegeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:489 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_ConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:489 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementNameChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementNameChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:489 None
An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData

    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:Add(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:489 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MajorEmpireEliminated', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_MajorEmpireEliminated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:489 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_DiplomaticAbilityChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_DiplomaticAbilitiesChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:489 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementEvolutionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementEvolutionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:489 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritorySettlementChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_TerritorySettlementChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:489 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:489 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_NuclearUnitDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_NuclearUnitDestroyed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:489 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionAdded', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionAdded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:489 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionRemoved', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionRemoved' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MoneyStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_MoneyStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_InfluenceStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_InfluenceStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_PopulationChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_PopulationChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmySizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmySizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMaximumSizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyMaximumSizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronSizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronSizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:490 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementSiegeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ResourceChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ResourceChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ResourceDiscovered', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ResourceDiscovered' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_VisibilityRefreshed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityCaptured', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_CityCaptured' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityCaptureConfirmed', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementCaptureConfirmed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementLiberated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementLiberated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionAdded', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionAdded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionRemoved', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionRemoved' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionRemoving', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionRemoving' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementStatusChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SettlementStatusChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:491 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeSucceeded', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SettlementSiegeSucceeded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SpawnPointDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SpawnPointDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeUnlocked', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ActionTypeUnlocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MajorEmpireEliminated', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_MajorEmpireEliminated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_ArmyMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_ArmyCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_VisibilityRefreshed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TradeRoadCollectionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_TradeRoadCollectionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MoneyStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_MoneyStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulatioNEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:492 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EliminationCountdownStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_EliminationCountdownStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_DistrictDamaged', client 'Amplitude.Mercury.Simulation.DepartmentOfResources' try to unbind method 'SimulationEventRaised_DistrictDamaged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfResources:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfResources:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfScience' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfScience:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfScience:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TradeRoadCollectionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnTradeRoadCollectionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeUnlocked', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnActionTypeUnlocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfCulture' try to unbind method 'SimulationEventRaised_ConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_PopulationChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfCulture' try to unbind method 'SimulationEventRaised_PopulationChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CampFounded', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_CampFounded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityFounded', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_CityFounded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventSettlementSiegeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_ConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:493 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementNameChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementNameChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MajorEmpireEliminated', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_MajorEmpireEliminated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_DiplomaticAbilityChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_DiplomaticAbilitiesChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementEvolutionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementEvolutionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritorySettlementChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_TerritorySettlementChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_NuclearUnitDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_NuclearUnitDestroyed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionAdded', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionAdded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionRemoved', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionRemoved' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MoneyStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_MoneyStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_InfluenceStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_InfluenceStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_PopulationChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_PopulationChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmySizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmySizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:494 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMaximumSizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyMaximumSizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronSizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronSizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementSiegeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ResourceChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ResourceChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ResourceDiscovered', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ResourceDiscovered' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_VisibilityRefreshed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityCaptured', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_CityCaptured' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityCaptureConfirmed', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementCaptureConfirmed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementLiberated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementLiberated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionAdded', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionAdded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:495 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionRemoved', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionRemoved' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionRemoving', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionRemoving' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementStatusChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SettlementStatusChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeSucceeded', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SettlementSiegeSucceeded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SpawnPointDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SpawnPointDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeUnlocked', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ActionTypeUnlocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MajorEmpireEliminated', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_MajorEmpireEliminated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_ArmyMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_ArmyCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_VisibilityRefreshed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:496 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TradeRoadCollectionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_TradeRoadCollectionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MoneyStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_MoneyStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulatioNEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EliminationCountdownStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_EliminationCountdownStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_DistrictDamaged', client 'Amplitude.Mercury.Simulation.DepartmentOfResources' try to unbind method 'SimulationEventRaised_DistrictDamaged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfResources:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfResources:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfScience' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfScience:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfScience:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TradeRoadCollectionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnTradeRoadCollectionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeUnlocked', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnActionTypeUnlocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfCulture' try to unbind method 'SimulationEventRaised_ConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_PopulationChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfCulture' try to unbind method 'SimulationEventRaised_PopulationChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CampFounded', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_CampFounded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityFounded', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_CityFounded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:497 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:498 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventSettlementSiegeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:498 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_ConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:498 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementNameChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementNameChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:498 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MajorEmpireEliminated', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_MajorEmpireEliminated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:498 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_DiplomaticAbilityChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_DiplomaticAbilitiesChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:498 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementEvolutionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementEvolutionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:498 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritorySettlementChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_TerritorySettlementChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:498 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:498 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_NuclearUnitDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_NuclearUnitDestroyed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:498 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionAdded', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionAdded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:498 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionRemoved', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionRemoved' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:498 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:498 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MoneyStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_MoneyStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:498 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_InfluenceStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_InfluenceStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_PopulationChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_PopulationChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmySizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmySizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMaximumSizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyMaximumSizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronSizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronSizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementSiegeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ResourceChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ResourceChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ResourceDiscovered', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ResourceDiscovered' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:499 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_VisibilityRefreshed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityCaptured', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_CityCaptured' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityCaptureConfirmed', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementCaptureConfirmed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementLiberated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementLiberated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionAdded', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionAdded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionRemoved', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionRemoved' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionRemoving', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionRemoving' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementStatusChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SettlementStatusChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeSucceeded', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SettlementSiegeSucceeded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SpawnPointDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SpawnPointDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:500 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeUnlocked', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ActionTypeUnlocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MajorEmpireEliminated', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_MajorEmpireEliminated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_ArmyMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_ArmyCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_VisibilityRefreshed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TradeRoadCollectionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_TradeRoadCollectionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MoneyStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_MoneyStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulatioNEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EliminationCountdownStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_EliminationCountdownStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_DistrictDamaged', client 'Amplitude.Mercury.Simulation.DepartmentOfResources' try to unbind method 'SimulationEventRaised_DistrictDamaged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfResources:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfResources:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfScience' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfScience:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfScience:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TradeRoadCollectionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnTradeRoadCollectionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:501 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeUnlocked', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnActionTypeUnlocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfCulture' try to unbind method 'SimulationEventRaised_ConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_PopulationChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfCulture' try to unbind method 'SimulationEventRaised_PopulationChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CampFounded', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_CampFounded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityFounded', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_CityFounded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventSettlementSiegeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_ConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementNameChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementNameChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MajorEmpireEliminated', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_MajorEmpireEliminated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_DiplomaticAbilityChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_DiplomaticAbilitiesChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementEvolutionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementEvolutionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritorySettlementChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_TerritorySettlementChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_NuclearUnitDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_NuclearUnitDestroyed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:502 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionAdded', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionAdded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionRemoved', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionRemoved' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MoneyStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_MoneyStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_InfluenceStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_InfluenceStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_PopulationChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_PopulationChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmySizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmySizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMaximumSizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyMaximumSizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronSizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronSizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:503 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementSiegeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ResourceChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ResourceChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ResourceDiscovered', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ResourceDiscovered' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_VisibilityRefreshed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityCaptured', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_CityCaptured' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityCaptureConfirmed', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementCaptureConfirmed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementLiberated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementLiberated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionAdded', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionAdded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionRemoved', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionRemoved' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionRemoving', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionRemoving' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:504 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementStatusChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SettlementStatusChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeSucceeded', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SettlementSiegeSucceeded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SpawnPointDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SpawnPointDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeUnlocked', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ActionTypeUnlocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MajorEmpireEliminated', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_MajorEmpireEliminated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_ArmyMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_ArmyCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_VisibilityRefreshed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TradeRoadCollectionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_TradeRoadCollectionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MoneyStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_MoneyStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulatioNEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EliminationCountdownStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_EliminationCountdownStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:505 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_DistrictDamaged', client 'Amplitude.Mercury.Simulation.DepartmentOfResources' try to unbind method 'SimulationEventRaised_DistrictDamaged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfResources:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfResources:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfScience' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfScience:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfScience:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TradeRoadCollectionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnTradeRoadCollectionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeUnlocked', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnActionTypeUnlocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfCulture' try to unbind method 'SimulationEventRaised_ConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_PopulationChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfCulture' try to unbind method 'SimulationEventRaised_PopulationChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CampFounded', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_CampFounded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityFounded', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_CityFounded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventSettlementSiegeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_ConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementNameChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementNameChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:506 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MajorEmpireEliminated', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_MajorEmpireEliminated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_DiplomaticAbilityChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_DiplomaticAbilitiesChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementEvolutionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementEvolutionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritorySettlementChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_TerritorySettlementChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_NuclearUnitDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_NuclearUnitDestroyed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionAdded', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionAdded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionRemoved', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionRemoved' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MoneyStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_MoneyStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_InfluenceStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_InfluenceStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_PopulationChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_PopulationChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmySizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmySizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:507 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMaximumSizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyMaximumSizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronSizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronSizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementSiegeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ResourceChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ResourceChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ResourceDiscovered', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ResourceDiscovered' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_VisibilityRefreshed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityCaptured', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_CityCaptured' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityCaptureConfirmed', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementCaptureConfirmed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementLiberated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementLiberated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionAdded', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionAdded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionRemoved', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionRemoved' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:508 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionRemoving', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionRemoving' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementStatusChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SettlementStatusChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeSucceeded', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SettlementSiegeSucceeded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
Background worker has returned with error: Exception has been thrown by the target of an invocation.

    Amplitude.Coroutine:Run()

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SpawnPointDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SpawnPointDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeUnlocked', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ActionTypeUnlocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MajorEmpireEliminated', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_MajorEmpireEliminated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_ArmyMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_ArmyCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_VisibilityRefreshed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:509 None
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0

    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.AsyncOperation:Close(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Behaviour+AsyncOperation:Close(System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Coroutine:Run()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

01:53:37:509 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TradeRoadCollectionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_TradeRoadCollectionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MoneyStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_MoneyStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulatioNEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EliminationCountdownStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_EliminationCountdownStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_DistrictDamaged', client 'Amplitude.Mercury.Simulation.DepartmentOfResources' try to unbind method 'SimulationEventRaised_DistrictDamaged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfResources:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfResources:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfScience' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfScience:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfScience:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TradeRoadCollectionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnTradeRoadCollectionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeUnlocked', client 'Amplitude.Mercury.Simulation.DepartmentOfCommerce' try to unbind method 'OnActionTypeUnlocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCommerce:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfCulture' try to unbind method 'SimulationEventRaised_ConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_PopulationChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfCulture' try to unbind method 'SimulationEventRaised_PopulationChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfCulture:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CampFounded', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_CampFounded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityFounded', client 'Amplitude.Mercury.Simulation.DepartmentOfAutomation' try to unbind method 'SimulationEventRaised_CityFounded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfAutomation:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:510 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventSettlementSiegeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_ConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementNameChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementNameChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MajorEmpireEliminated', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_MajorEmpireEliminated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_DiplomaticAbilityChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_DiplomaticAbilitiesChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementEvolutionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementEvolutionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritorySettlementChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_TerritorySettlementChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_NuclearUnitDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfDefense' try to unbind method 'SimulationEventRaised_NuclearUnitDestroyed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDefense:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionAdded', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionAdded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionRemoved', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionRemoved' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MoneyStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_MoneyStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:511 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_InfluenceStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_InfluenceStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_PopulationChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_PopulationChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmySizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmySizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMaximumSizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ArmyMaximumSizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronSizeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronSizeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SquadronDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SquadronDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementSiegeChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ResourceChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ResourceChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ResourceDiscovered', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ResourceDiscovered' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_VisibilityRefreshed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:512 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_ActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityCaptured', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_CityCaptured' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_CityCaptureConfirmed', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementCaptureConfirmed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementLiberated', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_SettlementLiberated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfIndustry' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfIndustry:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionAdded', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionAdded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionRemoved', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionRemoved' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionCompleted', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionCompleted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EmpireWideConstructionRemoving', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EmpireWideConstructionRemoving' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementStatusChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SettlementStatusChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementSiegeSucceeded', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SettlementSiegeSucceeded' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SpawnPointDestroying', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_SpawnPointDestroying' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:513 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:514 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:514 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TerritoryOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_TerritoryOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:514 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeUnlocked', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ActionTypeUnlocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:514 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ActionTypeLocked', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_ActionTypeLocked' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:514 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MajorEmpireEliminated', client 'Amplitude.Mercury.Simulation.DepartmentOfTheInterior' try to unbind method 'SimulationEventRaised_MajorEmpireEliminated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:514 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyMoveTo', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_ArmyMoveTo' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:514 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_ArmyCreated', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_ArmyCreated' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:514 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_VisibilityRefreshed' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:514 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_TradeRoadCollectionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_TradeRoadCollectionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:514 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_MoneyStockChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulationEventRaised_MoneyStockChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:514 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_SettlementOwnerChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs' try to unbind method 'SimulatioNEventRaised_SettlementOwnerChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:514 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_FactionChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_FactionChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:514 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EraChanged', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_EraChanged' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

01:53:37:514 None
In simulation event 'Amplitude.Mercury.Simulation.SimulationEvent_EliminationCountdownStarted', client 'Amplitude.Mercury.Simulation.DepartmentOfDevelopment' try to unbind method 'SimulationEventRaised_EliminationCountdownStarted' while sandbox hasn't started yet.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnregisterFromSimulationEvents()
    Amplitude.Mercury.Simulation.Empire:OnUnload()
    Amplitude.Mercury.Simulation.MajorEmpire:OnUnload()
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

This file is continued in "Diagnostics (2021'06'15 @0104'03''095''')p2.html"...