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# poniedziałek, 14 czerwca 2021 21:36
HUMANKIND V0.21.0082-S10, RELEASE (64-bit Standalone, build: 151860)

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21:36:42:757 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:42:777 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:42:796 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:42:813 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:42:831 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:42:846 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:42:862 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:42:878 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:42:894 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:42:910 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:42:927 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:42:942 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:42:958 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:42:973 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:42:989 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:005 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:022 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:038 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:054 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:070 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:088 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:104 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:120 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:136 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:152 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:168 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:184 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:216 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:248 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:279 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:324 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:389 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:499 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:43:876 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:36:44:100 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:36:44:133 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:36:44:219 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:36:44:497 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

21:36:44:945 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:44:963 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:44:980 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:44:997 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:45:016 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:45:016 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:45:033 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:36:45:033 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item036/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:37:05:875 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:06:098 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:06:130 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:06:213 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:09:002 UI Steam
[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item007/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.Mercury.UI.AvailableConstructionItem:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UIToggleWithSlider:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
    Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

21:37:09:002 UI Steam
[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item008/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.Mercury.UI.AvailableConstructionItem:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UIToggleWithSlider:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
    Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

21:37:09:002 UI Steam
[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item009/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.Mercury.UI.AvailableConstructionItem:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UIToggleWithSlider:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
    Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

21:37:09:003 UI Steam
[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item000/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.Mercury.UI.AvailableConstructionItem:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UIToggleWithSlider:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
    Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

21:37:09:003 UI Steam
[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item001/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.Mercury.UI.AvailableConstructionItem:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UIToggleWithSlider:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
    Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

21:37:15:077 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:15:302 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:15:328 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:15:411 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:17:280 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:17:502 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:17:528 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:17:610 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:19:479 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:19:701 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:19:726 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:19:809 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:23:488 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:23:713 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:23:740 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:23:823 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:26:076 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:26:300 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:26:327 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:26:412 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:28:277 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:28:501 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:28:523 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:28:608 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:30:479 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:30:704 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:30:731 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:30:815 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:33:891 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:34:113 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:34:139 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:34:226 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:38:754 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:37:38:754 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:37:38:754 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:37:38:754 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:37:38:754 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:37:38:754 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:37:38:754 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:37:38:754 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:37:38:754 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:37:38:754 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:37:38:754 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:37:38:754 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:37:38:760 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

21:37:38:935 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:38:935 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:38:935 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:41:437 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:41:904 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:41:935 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:42:022 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:42:240 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:42:493 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:42:522 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:42:582 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:42:692 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:42:926 None
[Empire 1] Exploration behavior of army 1569 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:42:951 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:43:013 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:43:328 None
Army 1569 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.AIPlayer:Run()

21:37:43:359 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:43:421 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:43:546 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:43:831 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:43:893 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:44:003 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:44:250 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:44:313 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:44:443 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:44:689 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:44:800 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:44:931 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:45:162 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:45:191 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:45:274 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:45:365 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:45:584 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:45:608 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:45:670 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:45:770 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:45:997 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:46:028 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:46:071 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:46:184 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:46:404 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:46:428 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:46:502 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:46:655 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:46:914 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:46:935 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:47:012 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:47:166 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:47:447 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:47:473 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:47:546 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:47:691 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:47:714 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:47:789 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:47:897 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:48:156 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:48:179 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:48:253 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:48:427 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:48:650 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:48:682 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:48:752 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:48:840 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:49:060 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:49:084 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:49:158 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:49:240 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:49:459 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:49:488 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:49:554 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:49:645 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:49:845 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:50:046 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:50:246 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:50:465 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:50:496 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:50:569 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:50:650 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:50:873 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:50:904 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:50:982 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:51:061 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:51:269 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:51:487 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:51:512 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:51:585 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:53:470 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:53:691 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:53:723 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:53:755 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:55:672 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:55:892 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:55:918 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:55:951 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:37:57:681 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.Mercury.UI.PinsSubset`1:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:OnCameraMoved()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:37:57:681 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.Mercury.UI.PinsSubset`1:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:OnCameraMoved()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:37:57:681 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.Mercury.UI.PinsSubset`1:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:OnCameraMoved()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:37:57:681 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.Mercury.UI.PinsSubset`1:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:OnCameraMoved()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:37:57:681 UI Steam
[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item012/ArmyPin/_CutForest anchored vertically

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.Mercury.UI.PinsSubset`1:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1:OnCameraMoved()
    Amplitude.Mercury.UI.PinsSubset`1:OnPreRender()
    Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender()
    System.Threading.ThreadStart:Invoke()
    Amplitude.UI.UIUpdatingManager:Render()

21:38:00:348 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:00:569 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:00:595 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:00:671 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:11:576 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:11:797 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:11:825 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:11:897 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:13:778 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:13:997 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:14:027 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:14:059 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:17:586 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:17:807 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:17:837 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:17:909 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:19:787 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:20:009 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:20:034 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:20:104 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:21:990 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:22:209 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:22:237 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:22:269 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:24:513 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:24:736 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:24:768 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:24:839 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:27:530 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:27:753 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:27:781 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:27:854 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:33:144 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:33:363 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:33:394 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:33:469 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:35:343 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:35:563 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:35:588 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:35:620 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:37:545 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:37:766 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:37:789 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:37:821 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:40:552 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:40:771 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:40:800 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:40:877 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:42:752 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:42:974 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:43:003 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:43:077 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:44:955 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:45:176 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:45:204 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:45:276 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:47:157 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:47:377 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:47:412 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:38:47:484 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:08:508 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:09:151 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:09:370 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:09:398 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:09:473 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:11:354 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:11:573 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:11:600 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:11:634 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:13:556 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:13:778 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:13:804 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:13:839 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:15:113 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:15:113 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:15:113 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:17:999 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:18:027 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:18:090 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:18:527 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:18:555 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:18:599 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:18:955 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:18:987 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:19:027 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:19:379 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:19:403 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:19:450 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:19:750 None
[Empire 4] The task 990:Build Outpost Creation on [118, 13] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

21:39:19:783 None
[Empire 7] The task 916:Build Outpost Creation on [107, 79] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

21:39:19:869 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:19:903 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:19:942 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:20:296 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:20:322 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:20:364 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:20:710 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:20:738 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:20:778 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:21:143 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:21:165 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:21:205 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:21:609 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:21:641 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:21:686 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:22:042 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:22:069 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:22:110 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:22:469 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:22:495 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:22:535 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:22:985 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:23:010 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:23:052 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:23:395 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:23:417 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:23:491 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:23:847 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:23:873 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:23:943 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:24:304 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:24:330 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:24:402 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:24:701 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

21:39:24:728 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:24:757 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:24:830 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:25:154 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:25:182 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:25:259 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:25:363 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:25:563 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:25:986 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:26:014 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:26:092 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:26:442 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:26:471 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:26:548 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:26:908 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:26:939 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:27:011 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:27:143 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:27:344 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:27:544 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:27:970 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:27:993 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:28:072 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:28:185 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:28:386 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:28:588 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:29:015 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:29:037 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:29:119 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:31:218 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:31:240 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:31:320 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:34:210 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:34:242 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:34:323 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:36:414 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:36:442 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:36:507 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:38:615 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:38:641 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:38:717 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:43:324 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

21:39:46:316 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:39:46:316 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:39:46:316 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:39:46:316 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:39:46:316 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:39:46:316 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:39:46:316 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:39:46:316 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:39:46:316 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:39:46:316 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:39:46:316 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:39:46:316 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

21:39:46:320 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

21:39:46:488 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

21:39:46:560 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:46:560 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:46:560 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:49:527 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:49:564 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:49:650 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:49:697 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:49:931 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:50:077 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:50:100 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:50:184 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:50:192 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:50:326 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:50:502 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:50:527 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:50:571 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:50:578 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:50:731 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:50:911 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:50:937 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:50:979 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:50:987 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:51:188 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:51:312 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:51:338 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:51:379 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:51:391 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:51:532 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:51:715 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:51:738 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:51:779 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:51:791 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:51:934 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:52:117 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:52:139 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:52:183 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:52:194 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:52:341 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:52:519 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:52:550 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:52:593 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:52:604 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:52:764 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:52:945 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:52:971 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:53:012 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:53:021 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:53:175 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:53:352 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:53:379 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:53:421 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:53:457 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:53:579 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:53:784 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:53:816 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:53:888 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:53:900 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:54:049 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:54:201 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:54:225 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:54:296 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:54:325 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:54:479 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:54:622 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:54:654 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:54:730 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:54:754 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:54:896 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:55:039 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:55:071 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:55:143 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:55:169 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:55:239 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:55:315 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:55:341 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:55:514 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:55:664 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:55:690 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:55:762 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:55:789 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:55:946 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:56:100 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:56:127 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:56:200 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:56:228 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:56:387 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:56:534 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:56:560 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:56:634 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:56:657 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:58:579 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:58:736 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:58:758 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:58:831 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:39:58:858 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:10:335 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:10:489 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:10:519 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:10:591 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:10:618 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:12:533 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:12:691 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:12:717 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:12:792 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:12:817 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:26:506 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:26:658 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:26:692 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:26:768 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:26:793 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:32:555 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:32:713 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:32:740 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:32:815 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:32:843 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:34:754 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:34:912 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:34:940 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:35:013 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:35:039 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:36:958 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:37:120 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:37:151 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:37:225 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:37:253 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:39:167 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:39:320 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:39:343 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:39:416 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:39:445 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:40:144 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

21:40:40:223 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:40:223 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:40:223 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:43:190 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:43:245 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:43:325 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:43:373 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:43:586 None
Can't find entity 5027 of ongoing task. Fails the task 875.

    Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

21:40:43:783 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:43:818 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:43:858 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:43:889 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:44:296 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:44:322 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:44:350 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:44:358 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:44:680 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:44:705 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:44:768 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:44:776 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:45:082 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:45:112 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:45:208 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:45:217 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:45:503 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:45:531 None
Can't find entity 5027 of ongoing task. Fails the task 992.

    Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

21:40:45:532 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:45:583 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:45:614 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:45:964 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:45:997 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:46:052 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:46:074 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:46:379 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:46:405 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:46:482 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:46:507 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:46:831 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:46:863 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:46:944 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:46:951 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:47:312 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:47:345 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:47:422 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:47:450 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:47:749 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:47:776 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:47:852 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:47:878 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:48:165 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:48:197 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:48:270 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:48:300 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:48:365 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:48:434 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:48:464 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:48:832 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:48:854 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:48:932 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:48:960 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:49:274 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:49:298 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:49:371 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:49:400 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:49:468 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:49:544 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:49:573 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:49:908 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:49:940 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:50:016 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:50:046 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:50:360 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:50:384 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:50:462 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:50:493 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:50:802 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:50:833 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:50:908 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:50:936 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:51:280 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:51:310 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:51:383 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:51:411 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:51:478 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:51:541 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:51:678 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:51:747 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:51:881 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:51:952 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:52:317 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:52:341 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:52:414 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:52:446 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:52:555 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

21:40:52:755 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:52:788 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:52:861 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:52:890 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:52:990 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:53:390 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:53:421 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:53:497 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:53:523 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:53:832 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:53:857 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:53:930 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:53:957 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:54:018 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:54:455 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:54:487 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:54:562 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:54:592 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:54:652 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:54:852 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:55:053 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:55:493 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:55:523 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:55:598 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:55:625 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:55:687 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:55:889 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:56:327 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:56:358 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:56:431 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:56:460 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:56:518 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:56:721 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:56:921 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:57:360 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:57:390 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:57:464 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:57:495 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:57:800 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:57:830 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:57:903 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:40:57:936 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:00:003 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:00:036 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:00:109 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:00:138 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:08:397 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:08:420 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:08:493 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:08:525 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:18:540 UI Steam
[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/_ConstructibleSectionItemSample/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item009/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.Mercury.UI.AvailableConstructionItem:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UIToggleWithSlider:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
    Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

21:41:18:541 UI Steam
[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item007/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.Mercury.UI.AvailableConstructionItem:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UIToggleWithSlider:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
    Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

21:41:18:542 UI Steam
[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item008/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.Mercury.UI.AvailableConstructionItem:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UIToggleWithSlider:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
    Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

21:41:18:542 UI Steam
[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item009/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.Mercury.UI.AvailableConstructionItem:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UIToggleWithSlider:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
    Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

21:41:18:543 UI Steam
[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item000/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.Mercury.UI.AvailableConstructionItem:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UIToggleWithSlider:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
    Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

21:41:18:543 UI Steam
[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item001/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.Mercury.UI.AvailableConstructionItem:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UIToggleWithSlider:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
    Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

21:41:18:544 UI Steam
[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item003/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item003/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.Mercury.UI.AvailableConstructionItem:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UIToggleWithSlider:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
    Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

21:41:36:250 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:36:275 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:36:350 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:36:380 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:41:357 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:41:380 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:41:456 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:41:483 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:43:558 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:43:583 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:43:658 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:43:688 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:47:694 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:47:725 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:47:800 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:47:836 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:50:283 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:50:307 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:50:387 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:50:421 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:52:484 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:52:511 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:52:586 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:52:613 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:53:640 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:53:672 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:53:845 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:53:877 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:55:812 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:55:848 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:55:925 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:55:951 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:56:572 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:58:130 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:58:158 None
[Empire 2] Exploration behavior of army 953 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:58:227 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:41:58:259 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:05:322 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

21:42:05:412 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:05:412 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:05:412 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:05:972 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

    Amplitude.Mercury.Simulation.NarrativeEventManager:ApplyNarrativeEventChoice(System.Reflection.MonoParameterInfo)

21:42:07:609 None
Can't find entity 5641 of ongoing task. Fails the task 779.

    Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

21:42:08:355 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:08:450 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:08:681 None
Can't find entity 5027 of ongoing task. Fails the task 1006.

    Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

21:42:08:794 None
[Empire 7] Invalid Land spawn position for settlement 1226. This may happen once after an OrderChangeUnitSpawnPosition.

    Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:08:934 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:09:014 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:09:345 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:09:390 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:09:792 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:09:926 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:10:309 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:10:369 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:10:760 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:10:814 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:11:147 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:11:197 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:11:546 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:11:652 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:12:026 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:12:130 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:12:485 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:12:595 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:12:950 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:13:059 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:13:470 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:13:577 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:13:945 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:14:057 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:14:430 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:14:542 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:14:932 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:15:035 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:15:395 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:15:505 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:15:867 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:15:974 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:16:330 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:16:430 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:17:577 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:17:691 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:18:450 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:18:554 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:19:499 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion02

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:42:19:507 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:19:614 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:20:553 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:20:659 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:20:698 None
[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

    Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

21:42:20:698 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

21:42:20:699 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

21:42:20:699 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

21:42:20:723 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

21:42:22:755 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:22:858 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:32:129 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:32:244 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:34:330 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:34:431 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:36:542 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:36:650 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:39:021 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:39:126 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:44:042 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:46:803 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:42:46:910 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:04:104 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:04:205 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:06:310 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:06:417 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:08:508 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:08:615 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:10:600 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

21:43:10:698 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:10:698 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:10:698 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:13:667 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:13:780 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:14:235 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:14:315 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:14:350 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:14:381 None
[Empire 6] The task 1328:Build Outpost Creation on [103, 59] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

21:43:14:774 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:14:845 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:14:857 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:15:238 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:15:270 None
[Empire 2] The task 1079:Build Outpost Creation on [115, 21] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

21:43:15:329 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:15:370 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:15:744 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:15:823 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:15:832 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:16:208 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:16:285 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:16:315 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:16:694 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:16:803 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:16:835 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:17:309 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:17:412 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:17:444 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:17:819 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:17:918 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:17:951 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:18:341 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:18:445 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:18:469 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:18:843 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:18:941 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:18:981 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:19:363 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:19:464 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:19:498 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:19:889 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:19:989 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:20:022 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:20:400 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:20:506 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:20:542 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:20:905 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:21:011 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:21:041 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:21:234 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:21:597 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:21:722 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:21:752 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:22:133 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:22:233 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:22:269 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:22:643 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:22:754 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:22:782 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:23:172 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:23:279 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:23:317 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:23:685 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:23:785 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:23:812 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:24:204 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:24:314 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:24:350 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:24:733 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:24:838 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:24:874 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:25:257 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:25:368 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:25:402 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:25:779 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:25:883 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:25:919 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:26:298 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:26:407 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:26:433 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:26:536 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:26:736 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:27:208 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:27:313 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:27:351 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:27:458 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:27:658 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:28:141 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:28:250 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:28:284 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:28:390 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:28:590 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:28:793 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:29:252 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:29:362 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:29:403 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:29:773 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:29:872 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:29:898 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:32:008 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:32:108 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:32:135 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:36:189 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:36:297 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:36:332 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:38:416 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:38:515 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:38:542 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:41:647 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:41:749 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:41:775 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:46:350 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:46:457 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:46:484 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:48:586 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:48:694 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:48:729 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:50:825 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:50:934 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:50:967 None
[Empire 5] Exploration behavior of army 5641 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:52:557 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:52:557 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:52:557 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:55:500 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:55:604 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:55:657 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:56:114 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

21:43:56:115 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

21:43:56:211 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:56:257 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:56:285 None
Army 1139 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.AIPlayer:Run()

21:43:56:299 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:56:313 None
Can't find entity 5109 of ongoing task. Fails the task 922.

    Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

21:43:56:776 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:56:820 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:56:834 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:57:242 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:57:279 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:57:342 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:57:679 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:57:717 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:57:729 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:58:088 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:58:148 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:58:161 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:58:524 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:58:565 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:58:579 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:58:926 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:59:007 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:59:061 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:59:424 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:59:465 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:59:523 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:59:913 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:43:59:951 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:00:022 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:00:387 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:00:427 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:00:493 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:00:857 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:00:960 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:01:019 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:01:441 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:01:478 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:01:534 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:01:928 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:01:965 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:02:021 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:02:390 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:02:425 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:02:481 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:02:881 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:02:916 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:02:976 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:03:340 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:03:379 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:03:435 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:03:837 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:03:881 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:03:949 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:04:334 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:04:401 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:04:457 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:04:876 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:04:947 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:05:001 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:05:402 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:05:426 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:05:482 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:05:922 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:05:996 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:06:055 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:06:876 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:06:966 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:07:020 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:07:440 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:07:521 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:07:576 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:08:193 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:08:262 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:08:315 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:10:464 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:10:533 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:10:588 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:13:640 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:13:708 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:13:766 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:14:889 None
Cannot go from [103, 56] to [101, 60] - defaulting

    Amplitude.Mercury.Simulation.BattleRequestController:ProcessBattlePreviewRequest(System.Reflection.MonoParameterInfo)

21:44:25:983 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:26:049 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:26:105 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:37:349 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:37:420 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:37:478 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:40:246 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:40:313 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:40:370 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:42:497 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:42:565 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:42:619 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:44:758 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:44:827 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:44:889 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:47:615 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:47:683 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:47:743 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:50:693 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:50:763 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:50:821 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:52:969 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:53:052 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:53:115 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:55:237 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:55:317 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:55:372 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:55:819 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:55:893 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:55:950 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:56:956 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:57:029 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:57:088 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:57:898 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:57:975 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:58:030 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:58:422 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (150,88)

    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:44:58:422 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (150,88)

    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:44:58:830 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:58:904 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:44:58:958 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:03:438 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:03:512 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:03:573 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:05:725 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:05:798 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:05:858 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:08:540 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:08:618 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:08:674 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:10:812 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:10:885 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:10:943 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:13:082 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:13:157 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:13:212 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:15:357 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:15:429 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:15:485 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:17:636 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:17:710 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:17:768 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:18:744 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:45:21:305 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:45:21:305 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:45:21:305 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:45:24:303 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:24:392 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:24:439 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:24:928 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:24:967 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:24:999 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:25:457 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:25:489 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:25:514 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:25:879 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:25:935 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:25:984 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:26:209 None
Could not retrieve defender army / district with guid 5967 for battle prediction

    Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:45:26:321 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:26:361 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:26:409 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:26:663 None
Could not retrieve defender army / district with guid 5967 for battle prediction

    Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:45:26:803 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:26:839 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:26:894 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:27:296 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:27:334 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:27:381 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:27:763 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:27:803 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:27:853 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:28:093 None
[Empire 5] The task 1090:Build Outpost Creation on [109, 36] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

21:45:28:119 None
Could not retrieve defender army / district with guid 5967 for battle prediction

    Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:45:28:273 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:28:315 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:28:346 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:29:051 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:29:097 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:29:128 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:29:555 None
Cannot go from [103, 56] to [98, 57] - defaulting

    Amplitude.Mercury.Simulation.BattleRequestController:ProcessBattlePreviewRequest(System.Reflection.MonoParameterInfo)

21:45:29:665 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:29:688 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:29:714 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:30:232 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:30:260 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:30:297 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:30:349 None
Could not retrieve defender army / district with guid 5967 for battle prediction

    Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:45:30:784 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:30:836 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:30:864 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:31:434 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:31:486 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:31:520 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:32:017 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:32:059 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:32:087 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:32:522 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:32:548 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:32:582 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:32:712 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:32:788 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:33:178 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:33:226 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:33:264 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:33:435 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:33:470 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:33:637 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:33:673 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:34:103 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:34:152 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:34:192 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:34:645 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:34:673 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:34:707 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:35:093 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:35:120 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:35:155 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:35:280 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:35:483 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:35:966 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:36:008 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:36:038 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:38:215 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:38:245 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:38:305 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:40:462 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:40:508 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:40:562 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:42:703 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:42:727 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:42:785 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:44:936 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:44:963 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:45:019 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:48:550 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:48:575 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:45:48:633 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:02:226 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:02:268 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:02:320 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:04:465 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:04:491 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:04:547 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:07:254 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:07:310 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:07:365 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:09:482 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:09:511 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:09:568 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:17:387 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:17:434 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:17:488 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:19:640 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:19:691 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:19:751 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:21:882 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:21:926 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:21:982 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:26:765 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:26:808 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:26:866 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:30:268 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:30:313 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:30:368 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:32:829 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:32:872 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:32:928 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:35:079 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:35:111 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:35:166 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:37:318 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:37:341 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:37:397 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:39:555 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:39:584 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:39:643 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:41:803 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:41:849 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:41:907 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:44:395 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Society01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:46:45:538 None
[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

    Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

21:46:45:538 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

21:46:45:540 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

21:46:45:540 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

21:46:45:584 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

21:46:45:820 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:45:863 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:45:919 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:53:228 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:53:254 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:53:308 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:46:53:780 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

21:47:23:760 None
[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.

    Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)

21:47:23:761 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

21:47:23:761 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

21:47:23:761 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)

21:47:24:055 None
[Empire 1] Exploration behavior of army 1571 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:24:103 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:24:157 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:25:098 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

21:47:26:906 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:47:26:906 None
Metadata 'ScenarioName' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:47:26:906 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:47:29:951 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:30:005 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:30:577 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

21:47:30:621 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:30:660 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:30:733 None
Army 1509 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.AIPlayer:Run()

21:47:31:211 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:31:227 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:31:645 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:31:662 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:32:042 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:32:058 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:32:538 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:32:554 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:32:598 None
Tried to fill units for unknown unit collection 5641

    Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:47:32:838 None
Army 5641 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.AIPlayer:Run()

21:47:32:838 None
Army 962 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.AIPlayer:Run()

21:47:32:838 None
Army 5869 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.AIPlayer:Run()

21:47:32:989 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:33:005 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:33:455 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:33:472 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:33:976 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:33:993 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:34:327 None
Can't find entity 6248 of ongoing task. Fails the task 1116.

    Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

21:47:34:497 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:34:512 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:34:784 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

21:47:34:972 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:34:988 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:35:418 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:35:435 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:35:481 None
[Empire 7] Invalid Land spawn position for settlement 5151. This may happen once after an OrderChangeUnitSpawnPosition.

    Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:47:35:847 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:35:862 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:36:293 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:36:309 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:36:741 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:36:757 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:36:855 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

21:47:37:142 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

21:47:37:201 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:37:218 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:37:676 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:37:725 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:38:144 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:38:194 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:38:639 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:38:689 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:39:089 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:39:138 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:39:565 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:39:618 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:40:221 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:40:278 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:41:287 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:41:337 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:42:152 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:42:207 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:43:020 None
[Empire 5] Army 6247 @ [115, 34] is far form 5969 @ [111, 29]

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:43:215 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:43:265 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:43:868 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:43:917 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:46:063 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:46:115 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:48:267 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:48:320 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:55:026 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

21:47:55:026 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

21:47:55:026 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item002|UIAnimatorComponent)

    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

21:47:56:497 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:47:56:547 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:00:707 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:00:757 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:02:146 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:48:03:117 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,00711695 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:132 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,01079625 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:146 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,01453385 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:162 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,0183858 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:177 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,02212855 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:192 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,02592155 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:207 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,02963575 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:222 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,0335037 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:237 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,0372789 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:252 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,04093725 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:269 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,044842 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:283 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,04869027 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:299 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,05261175 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:313 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,05626155 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:329 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,06022492 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:347 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,06444265 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:361 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,0682947 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:376 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,07193372 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:391 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,07568305 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:406 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,07948052 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:421 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,08318654 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:437 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,08703049 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:452 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,09088214 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:468 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,09474927 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:484 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,09859095 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:499 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,1025532 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:514 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,1063709 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:530 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,1102219 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:548 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,1147207 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:563 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,1184642 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:579 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,1224395 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:595 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 missed FireProjectile mecanim event. State has tag? False. Current time is 0,1264166 and expected projectile time was 1.

    Amplitude.Mercury.Presentation.UnitAction:UpdatePawnActions()

21:48:03:595 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:48:06:904 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:06:958 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:09:224 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:09:274 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:11:398 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:11:450 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:15:731 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationBattle:UpdateDoSwapPresentationUnitOwner()

21:48:17:606 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:17:659 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:25:816 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:25:865 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:28:015 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:28:065 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:30:246 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:30:302 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:32:490 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:32:546 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:34:699 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:34:749 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:36:721 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:48:40:900 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:40:950 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:44:178 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:48:44:666 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:48:45:105 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:45:154 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:51:306 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:51:358 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:51:901 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:48:52:562 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:48:57:513 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:57:562 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:59:748 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:48:59:800 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:49:00:764 None
Cannot go from [100, 58] to [98, 57] - defaulting

    Amplitude.Mercury.Simulation.BattleRequestController:ProcessBattlePreviewRequest(System.Reflection.MonoParameterInfo)

21:49:00:991 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)

21:49:01:964 None
[Empire 3] Exploration behavior of army 2791 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:49:02:017 None
[Empire 4] Exploration behavior of army 2426 can't find any valid target.

    Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

21:49:03:255 None
[Localization] Unknown key '%PauseMenuModalWindowSeedValue'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:06:101 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:06:102 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

21:49:06:102 None
Disconnected.

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

21:49:06:102 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

21:49:06:104 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:Disconnect()

21:49:06:104 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

21:49:06:193 None
Presentation has been shutdown.

    Amplitude.Coroutine+d__37:MoveNext()

21:49:06:360 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

21:49:06:360 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Coroutine:Run()

21:49:06:361 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)

21:49:06:365 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:06:368 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:06:371 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:06:373 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:06:378 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:06:381 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:06:385 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:06:388 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:06:401 None
Unhandled exception in sandbox shutdown.

    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:06:403 None
Index was outside the bounds of the array.

    Amplitude.Mercury.Simulation.ArmyGoToAction:OnEntityActionFailed()
    Amplitude.Mercury.Simulation.ArmyGoToAction:OnEntityActionFailed()
    Amplitude.Mercury.Simulation.SimulationEntity:OnFreeing()
    Amplitude.Mercury.Simulation.UnitCollection:OnFreeing()
    Amplitude.Framework.Simulation.BaseSimulationEntity:Freeing()
    Amplitude.Framework.Simulation.SimulationEntityAllocator`1:FreeEntity(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.DepartmentOfDefense:Dispose(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Simulation.Agency:Dispose()
    Amplitude.Mercury.Simulation.Empire:OnFreeing()
    Amplitude.Mercury.Simulation.MajorEmpire:OnFreeing()
    Amplitude.Framework.Simulation.BaseSimulationEntity:Freeing()
    Amplitude.Framework.Simulation.SimulationEntityAllocator`1:FreeEntity(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:06:438 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:06:439 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Coroutine:Run()

21:49:06:439 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Coroutine:Run()

21:49:06:441 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Coroutine:Run()

21:49:06:443 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

21:49:06:444 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:444 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:444 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:445 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:446 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:453 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:453 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:453 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:06:455 None
Opening the session, hosting an offline game...

    Amplitude.Coroutine:Run()

21:49:06:456 None
Session has been opened.

    Amplitude.Coroutine:Run()

21:49:06:457 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

21:49:06:457 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

21:49:06:462 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Kurumi'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:07:012 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

21:49:07:014 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

21:49:07:015 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:015 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:016 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:017 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:017 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:021 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:021 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:021 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:047 None
Exception has been thrown by the target of an invocation.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:07:048 None
An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData

    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:Add(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:07:048 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)

21:49:07:048 None
Exception has been thrown by the target of an invocation.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:07:049 None
An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData

    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:Add(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:07:069 None
Background worker has returned with error: Exception has been thrown by the target of an invocation.

    Amplitude.Coroutine:Run()

21:49:07:070 None
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0

    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.AsyncOperation:Close(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Behaviour+AsyncOperation:Close(System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Coroutine:Run()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:07:083 UI Steam
[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/ButtonSample|UIButton' was already tagged 'CopyToClipboard'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager`2:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.FiniteStateMachine:RefreshState()
    Amplitude.Framework.FiniteStateMachine:Update()

21:49:07:083 UI Steam
[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/Item001|UIButton' was already tagged 'Ok'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager`2:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.FiniteStateMachine:RefreshState()
    Amplitude.Framework.FiniteStateMachine:Update()

21:49:07:097 None
Unhandled exception in sandbox shutdown.

    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:07:097 None
Object reference not set to an instance of an object.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:07:132 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:07:132 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

21:49:07:132 None
Disconnected.

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

21:49:07:132 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

21:49:07:133 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:Disconnect()

21:49:07:133 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

21:49:07:139 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

21:49:07:164 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Coroutine:Run()

21:49:07:165 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

21:49:07:166 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:166 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:167 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:172 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:172 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:172 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:07:187 None
Skipping the G2GConnectionScreen to show the TGAMenuScreen directly.

    Amplitude.UI.UIAbstractShowable:InternalRequestShow()

21:49:07:387 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Coroutine:Run()

21:49:07:409 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:07:409 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Coroutine:Run()

21:49:07:409 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Coroutine:Run()

21:49:07:409 None
Opening the session, hosting an offline game...

    Amplitude.Coroutine:Run()

21:49:07:420 None
Session has been opened.

    Amplitude.Coroutine:Run()

21:49:07:420 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

21:49:07:420 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

21:49:07:425 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Kurumi'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:12:105 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:12:359 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Coroutine:Run()

21:49:12:382 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:12:382 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Coroutine:Run()

21:49:12:382 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Coroutine:Run()

21:49:12:384 None
Opening the session, hosting an offline game...

    Amplitude.Coroutine:Run()

21:49:12:393 None
Session has been opened.

    Amplitude.Coroutine:Run()

21:49:12:394 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

21:49:12:394 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

21:49:12:397 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Kurumi'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:12:942 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

21:49:12:943 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

21:49:12:944 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:944 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:945 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:946 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:951 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:951 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:951 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:12:968 None
Exception has been thrown by the target of an invocation.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:12:969 None
An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData

    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:Add(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:12:969 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)

21:49:12:969 None
Exception has been thrown by the target of an invocation.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:12:969 None
An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData

    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:Add(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:12:988 None
Background worker has returned with error: Exception has been thrown by the target of an invocation.

    Amplitude.Coroutine:Run()

21:49:12:988 None
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0

    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.AsyncOperation:Close(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Behaviour+AsyncOperation:Close(System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Coroutine:Run()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:13:000 UI Steam
[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/ButtonSample|UIButton' was already tagged 'CopyToClipboard'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager`2:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.FiniteStateMachine:RefreshState()
    Amplitude.Framework.FiniteStateMachine:Update()

21:49:13:000 UI Steam
[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/Item001|UIButton' was already tagged 'Ok'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager`2:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.FiniteStateMachine:RefreshState()
    Amplitude.Framework.FiniteStateMachine:Update()

21:49:13:016 None
Unhandled exception in sandbox shutdown.

    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:13:017 None
Object reference not set to an instance of an object.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:13:051 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:13:051 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

21:49:13:051 None
Disconnected.

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

21:49:13:051 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

21:49:13:052 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:Disconnect()

21:49:13:052 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

21:49:13:056 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

21:49:13:084 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Coroutine:Run()

21:49:13:084 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

21:49:13:085 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:085 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:085 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:085 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:085 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:085 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:085 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:085 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:085 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:085 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:085 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:085 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:085 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:085 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:085 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:086 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:087 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:091 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:092 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:092 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:13:095 None
Skipping the G2GConnectionScreen to show the TGAMenuScreen directly.

    Amplitude.UI.UIAbstractShowable:InternalRequestShow()

21:49:13:307 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Coroutine:Run()

21:49:13:329 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:13:329 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Coroutine:Run()

21:49:13:329 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Coroutine:Run()

21:49:13:329 None
Opening the session, hosting an offline game...

    Amplitude.Coroutine:Run()

21:49:13:341 None
Session has been opened.

    Amplitude.Coroutine:Run()

21:49:13:341 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

21:49:13:341 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

21:49:13:345 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Kurumi'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:15:897 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:16:155 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Coroutine:Run()

21:49:16:178 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:16:178 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Coroutine:Run()

21:49:16:178 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Coroutine:Run()

21:49:16:180 None
Opening the session, hosting an offline game...

    Amplitude.Coroutine:Run()

21:49:16:189 None
Session has been opened.

    Amplitude.Coroutine:Run()

21:49:16:189 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

21:49:16:189 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

21:49:16:193 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Kurumi'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:16:740 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

21:49:16:741 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

21:49:16:742 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:742 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:743 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:748 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:748 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:748 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:765 None
Exception has been thrown by the target of an invocation.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:16:766 None
An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData

    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:Add(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:16:766 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)

21:49:16:766 None
Exception has been thrown by the target of an invocation.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:16:766 None
An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData

    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:Add(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:16:785 None
Background worker has returned with error: Exception has been thrown by the target of an invocation.

    Amplitude.Coroutine:Run()

21:49:16:785 None
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0

    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.AsyncOperation:Close(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Behaviour+AsyncOperation:Close(System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Coroutine:Run()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:16:797 UI Steam
[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/ButtonSample|UIButton' was already tagged 'CopyToClipboard'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager`2:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.FiniteStateMachine:RefreshState()
    Amplitude.Framework.FiniteStateMachine:Update()

21:49:16:797 UI Steam
[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/Item001|UIButton' was already tagged 'Ok'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager`2:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.FiniteStateMachine:RefreshState()
    Amplitude.Framework.FiniteStateMachine:Update()

21:49:16:814 None
Unhandled exception in sandbox shutdown.

    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:16:815 None
Object reference not set to an instance of an object.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:16:846 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:16:846 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

21:49:16:847 None
Disconnected.

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

21:49:16:847 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

21:49:16:848 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:Disconnect()

21:49:16:848 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

21:49:16:852 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

21:49:16:877 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Coroutine:Run()

21:49:16:878 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

21:49:16:878 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:878 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:879 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:880 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:885 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:885 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:885 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:16:889 None
Skipping the G2GConnectionScreen to show the TGAMenuScreen directly.

    Amplitude.UI.UIAbstractShowable:InternalRequestShow()

21:49:17:108 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Coroutine:Run()

21:49:17:131 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:17:131 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Coroutine:Run()

21:49:17:131 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Coroutine:Run()

21:49:17:131 None
Opening the session, hosting an offline game...

    Amplitude.Coroutine:Run()

21:49:17:142 None
Session has been opened.

    Amplitude.Coroutine:Run()

21:49:17:142 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

21:49:17:142 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

21:49:17:146 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Kurumi'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:21:305 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:21:558 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Coroutine:Run()

21:49:21:580 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:21:580 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Coroutine:Run()

21:49:21:580 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Coroutine:Run()

21:49:21:582 None
Opening the session, hosting an offline game...

    Amplitude.Coroutine:Run()

21:49:21:591 None
Session has been opened.

    Amplitude.Coroutine:Run()

21:49:21:591 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

21:49:21:591 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

21:49:21:595 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Kurumi'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:22:148 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

21:49:22:149 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

21:49:22:150 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:150 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:151 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:152 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:152 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:152 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:152 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:152 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:152 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:156 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:156 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:157 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:174 None
Exception has been thrown by the target of an invocation.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:22:174 None
An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData

    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:Add(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:22:174 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)

21:49:22:175 None
Exception has been thrown by the target of an invocation.

    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:22:175 None
An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData

    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Collections.Generic.Dictionary`2:Add(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:22:192 None
Background worker has returned with error: Exception has been thrown by the target of an invocation.

    Amplitude.Coroutine:Run()

21:49:22:193 None
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate.Invoke (System.String message) [0x00000] in <00000000000000000000000000000000>:0

    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.AsyncOperation:Close(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Behaviour+AsyncOperation:Close(System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Coroutine:Run()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:22:205 UI Steam
[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/ButtonSample|UIButton' was already tagged 'CopyToClipboard'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager`2:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.FiniteStateMachine:RefreshState()
    Amplitude.Framework.FiniteStateMachine:Update()

21:49:22:205 UI Steam
[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/Item001|UIButton' was already tagged 'Ok'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager`2:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnRuntimeStateChanged(System.Reflection.MonoParameterInfo)
    System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.FiniteStateMachine:RefreshState()
    Amplitude.Framework.FiniteStateMachine:Update()

21:49:22:225 None
Unhandled exception in sandbox shutdown.

    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:22:225 None
Object reference not set to an instance of an object.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
    System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)

21:49:22:254 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:22:255 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

21:49:22:255 None
Disconnected.

    Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

21:49:22:255 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

21:49:22:256 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:Disconnect()

21:49:22:256 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

21:49:22:261 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Coroutine:Run()

21:49:22:284 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Coroutine:Run()

21:49:22:285 None
Unable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).

    Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()

21:49:22:286 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:286 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:287 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:291 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:291 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:291 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:Initialize()

21:49:22:295 None
Skipping the G2GConnectionScreen to show the TGAMenuScreen directly.

    Amplitude.UI.UIAbstractShowable:InternalRequestShow()

21:49:22:515 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Coroutine:Run()

21:49:22:538 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:22:538 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Coroutine:Run()

21:49:22:538 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Coroutine:Run()

21:49:22:538 None
Opening the session, hosting an offline game...

    Amplitude.Coroutine:Run()

21:49:22:549 None
Session has been opened.

    Amplitude.Coroutine:Run()

21:49:22:549 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

21:49:22:549 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

21:49:22:554 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Kurumi'

    Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:23:702 None
Shutting down...

    Amplitude.Coroutine+d__37:MoveNext()

21:49:23:892 None
The audio manager is being released...

    Amplitude.Coroutine:Run()

21:49:23:893 None
Releasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

    Amplitude.Coroutine:Run()

21:49:23:920 None
Audio bank Music has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:921 None
Audio bank MainBank has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:921 None
Audio bank Dialog has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:931 None
Audio bank UnitVoices has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:936 None
Audio bank Biomes has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:939 None
Audio bank Cities has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:941 None
Audio bank POIs has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:960 None
Audio bank TerrainTypes has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:960 None
Audio bank Animals has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:966 None
Audio bank Infantry has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:971 None
Audio bank Vehicles has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:973 None
Audio bank GUI has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:974 None
Audio bank Cruel_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:975 None
Audio bank Cruel_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:975 None
Audio bank Explosive_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:976 None
Audio bank Inspirational_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:976 None
Audio bank Passionate_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:977 None
Audio bank Passionate_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:977 None
Audio bank Thoughtful_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:977 None
Audio bank Thoughtful_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:978 None
Audio bank Narrator has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:979 None
Audio bank Explosive_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:979 None
Audio bank Inspirational_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:980 None
Audio bank BurkeBlack_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:982 None
Audio bank Lewis_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:984 None
Audio bank Lomadiah_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:986 None
Audio bank Quill_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:987 None
Audio bank SpiffingBrit_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:988 None
Audio bank Zerator_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:988 None
Audio bank Vengeful_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:989 None
Audio bank Vengeful_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:989 None
Audio bank BRKsEDU_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:989 None
Audio bank GamerZakh_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:990 None
Audio bank JdG_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:990 None
Audio bank Marbozir_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:991 None
Audio bank Shurjoka_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:992 None
Audio bank Ancestor_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:992 None
Audio bank Boudicca_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:993 None
Audio bank EdgarAllanPoe_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:994 None
Audio bank Lucy_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:994 None
Audio bank VictorHugo_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:996 None
Audio bank Frankie_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)

21:49:23:996 None
Releasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

    Amplitude.Coroutine:Run()

21:49:23:996 None
Releasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

    Amplitude.Coroutine:Run()

21:49:23:997 None
Releasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

    Amplitude.Coroutine:Run()

21:49:23:997 None
Releasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

    Amplitude.Coroutine:Run()

21:49:23:997 None
Releasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

    Amplitude.Coroutine:Run()

21:49:23:997 None
Releasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

    Amplitude.Coroutine:Run()

21:49:23:997 None
Releasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

    Amplitude.Coroutine:Run()

21:49:23:997 None
Releasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

    Amplitude.Coroutine:Run()

21:49:23:997 None
Releasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

    Amplitude.Coroutine:Run()

21:49:24:092 None
The Wwise sound engine has been released.

    Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

21:49:24:093 None
The audio manager has been released.

    Amplitude.Coroutine:Run()

21:49:24:129 UI Steam
[UI] Start unloading windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadGroupsAndWindows()
    Amplitude.Mercury.UI.UIManager:UnloadUI()
    Amplitude.Mercury.UI.UIManager+d__142:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:27:322 UI Steam
[UI] Finished unloading windows in 3,2 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadGroupsAndWindows()
    Amplitude.Mercury.UI.UIManager:UnloadUI()
    Amplitude.Mercury.UI.UIManager+d__142:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:27:957 None
Object reference not set to an instance of an object.

    Amplitude.Framework.Simulation.SimulationEntityAllocator`1:GetEntityAt(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Simulation.SimulationEntityAllocator`1:GetEntityAt(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Simulation.SimulationEntityRepository:GetEntity(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Simulation.ReferenceCollection`1:RemoveAt(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Simulation.ReferenceCollection`1:RemoveAll()
    Amplitude.Framework.Simulation.ReferenceCollection`1:Clear()
    Amplitude.Framework.Simulation.BaseSimulationEntity:Freeing()
    Amplitude.Framework.Simulation.SimulationEntityAllocator`1:Release()
    Amplitude.Mercury.Runtime.RuntimeManager+d__7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:27:958 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Coroutine:Run()

21:49:28:215 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Coroutine:Run()

21:49:28:248 None
Shutdown complete.

    Amplitude.Coroutine+d__37:MoveNext()