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# Sunday, May 2, 2021 5:47 PM
HUMANKIND V0.17.0129-S4, RELEASE (64-bit Standalone, build: 142059)

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17:47:01:074 None
Waiting for scene (#0, name: 'Mercury (Main)') to be loaded...

    Amplitude.Framework.Application+d__117:MoveNext()

17:47:01:130 None
Scene (#0, name: 'Mercury (Main)') has been loaded.

    Amplitude.Framework.Application+d__117:MoveNext()

17:47:01:132 None
Amplitude.Framework version 2.3.175+a190524210.

    Amplitude.Framework.Application:OnApplicationStarting()

17:47:01:132 None
Starting the application, version is V0.17.0129-S4, RELEASE (64-bit Standalone, build: 142059)...

    Amplitude.Framework.Application:OnApplicationStarting()

17:47:01:132 None
Multiplayer cross-compatibility version is fe0cb9a96e0e6660ce3e86f7086b90ce.

    Amplitude.Mercury.Application:OnApplicationStarting()

17:47:01:151 None
Parsing the command line arguments...

    Amplitude.Mercury.Application+d__11:MoveNext()

17:47:01:165 None
Loading registry file 'E:/Games/Steam/steamapps/common/Humankind OPENDEV/Registry.xml'...

    Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:01:216 None
Registry file 'C:\Users\Gizmo\Documents\Humankind\Registry.xml' does not exist.

    Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:01:217 None
Loading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

    Amplitude.Framework.Application+d__98:MoveNext()

17:47:01:297 None
AssetDatabase.Load GraphicsLowLevel

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:47:01:319 None
AssetProvider 'instancingandfx.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:01:330 None
AssetProvider 'mercury.data.shared.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:01:369 None
Loading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

    Amplitude.Framework.Application+d__98:MoveNext()

17:47:01:431 None
Loading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

    Amplitude.Framework.Application+d__98:MoveNext()

17:47:01:724 None
Steamworks successfully initialized.

    Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__19:MoveNext()

17:47:01:725 None
Using digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

    Amplitude.Framework.Application+d__105:MoveNext()

17:47:01:819 None
Using digital distribution credentials: 'Satchel Gizmo', 0x0110000101f73699, Steam.

    Amplitude.Framework.Application+d__105:MoveNext()

17:47:01:819 None
Using digital distribution current game language: 'english'.

    Amplitude.Framework.Application+d__105:MoveNext()

17:47:01:821 None
Operation was queued without a running storage thread. Executing the operation immediately.

    Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

17:47:01:837 None
Operation was queued without a running storage thread. Executing the operation immediately.

    Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

17:47:02:345 None
Simulation: Entity contract count: 38 / 63.

    Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

17:47:02:370 None
Initializing the Wwise sound engine...

    Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

17:47:02:391 None
Sound engine initialized.

    Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

17:47:02:410 None
AssetDatabase.Load Audio

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:47:02:549 None
AssetProvider 'mercury.data.audio.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:02:652 None
AssetProvider 'lipsyncdata.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:02:672 None
Loading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:47:03:049 None
Loading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:47:03:050 None
Loading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:47:03:053 None
Loading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:47:03:166 None
Loading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:47:03:166 None
Loading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:47:03:166 None
Loading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:47:03:172 None
Loading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:47:03:172 None
Loading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:47:03:173 None
Loading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:47:03:219 None
Changing display settings to 1920x1080 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:47:03:220 None
... switching to 1920x1080 (0) (fullscreen: True)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:47:03:303 None
AssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:03:332 None
Steamworks successfully initialized.

    Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__10:MoveNext()

17:47:03:405 None
Scanning assemblies for subclasses of Message...

    Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

17:47:03:648 None
Scanned 119 assemblies in 243 milliseconds.

    Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

17:47:03:650 None
AssetDatabase.Load GraphicsFont

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:47:03:680 None
AssetProvider 'mercury.data.ui.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:03:999 None
AssetDatabase.Load UILowLevel

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:47:04:089 None
AssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:04:253 None
In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1015 collisionFreeHashSetSize

    Amplitude.UI.UIMaterialCollection:Load()

17:47:04:263 None
AssetDatabase.Load UIData

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:47:04:318 None
AssetProvider 'ui_textures.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:04:711 None
Creating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

    Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:04:716 None
Creating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

    Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:06:265 None
Changing display settings to 1920x1080 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:47:06:265 None
... switching to 1920x1080 (0) (fullscreen: True)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:47:06:266 None
Mounting complete

    Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

17:47:06:300 None
AssetProvider 'en-us-localization.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:06:454 None
The database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

    Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:47:06:454 None
Discarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

17:47:06:461 None
Discarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

17:47:06:467 None
Discarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

17:47:06:988 UI Steam
[UI] Resolution initialized to 1920x1080

    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:47:07:097 None
Start play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

    Amplitude.Mercury.Application+d__14:MoveNext()

17:47:07:111 None
No downloadable content was found.

    Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()

17:47:07:113 None
The audio manager is ready.

    Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

17:47:07:130 UI Steam
[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

    Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
    Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
    Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITexture:GetAsset()
    Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:47:07:290 None
Cannot get achievement (name: 'AchMoneyAccumulation3') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectAchievements()

17:47:07:290 None
Cannot get achievement (name: 'AchMoneyAccumulation2') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectAchievements()

17:47:07:290 None
Cannot get achievement (name: 'AchMoneyAccumulation1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectAchievements()

17:47:07:291 None
Cannot get achievement (name: 'AchAllyCount1') from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectAchievements()

17:47:07:293 None
Cannot get statistic (name: 'StatMoneyAccumulation', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:293 None
Cannot get statistic (name: 'StatAllyCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:293 None
Cannot get statistic (name: 'StatCapturedCityCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:293 None
Cannot get statistic (name: 'StatFameAccumulation', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:293 None
Cannot get statistic (name: 'StatFavoriteAffinity', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatNumberOfBattleWon', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatAffinityCounterBuilder', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatAffinityCounterCultural', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatAffinityCounterExpansionist', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatAffinityCounterFarmer', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatAffinityCounterMerchant', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatAffinityCounterScientist', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatAffinityCounterWarmonger', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatStateReligionChanged', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatNeolithicPacifist', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatFirstEveryEra', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatLastThenFirstInEra', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatMinorEmpireAssimilatedCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatFamousElimination', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:294 None
Cannot get statistic (name: 'StatAllEmpireEliminated', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:295 None
Cannot get statistic (name: 'StatExtremeIdeology', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:295 None
Cannot get statistic (name: 'StatAllNaturalWonderDiscovered', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:295 None
Cannot get statistic (name: 'StatSatelliteLaunched', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:295 None
Cannot get statistic (name: 'StatFirstToPatronMinor', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:295 None
Cannot get statistic (name: 'StatDifficultyBeaten', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:295 None
Cannot get statistic (name: 'StatVassalizedAll', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:295 None
Cannot get statistic (name: 'StatCollectibleCollectedCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:295 None
Cannot get statistic (name: 'StatAllArtificialWonderBuilt', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:295 None
Cannot get statistic (name: 'StatForestCut', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:295 None
Cannot get statistic (name: 'StatAllResearchDone', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:295 None
Cannot get statistic (name: 'StatWarOnLiege', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:295 None
Cannot get statistic (name: 'StatAllCapitalsInfluenced', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:295 None
Cannot get statistic (name: 'StatEraChangedCount', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:295 None
Cannot get statistic (name: 'StatNumberOfTurnElapsed', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:296 None
Cannot get statistic (name: 'StatNumberOfTurnSinceUnlock', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:296 None
Cannot get statistic (name: 'StatCityMoneyMax', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:296 None
Cannot get statistic (name: 'StatCityFoodMax', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:296 None
Cannot get statistic (name: 'StatCityScienceMax', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:296 None
Cannot get statistic (name: 'StatCityProductionMax', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:296 None
Cannot get statistic (name: 'StatNuclearMissileMax', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:47:07:363 None
Movie start after 4.1488969

    Amplitude.Mercury.Avatar.AvatarManager+d__92:MoveNext()

17:47:07:673 None
[Localization] Unknown key '%PersonaPreset_EdgarPoeTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:20:774 None
End play movie Movies/AMPLITUDE Studios.webm

    Amplitude.Mercury.Application+d__14:MoveNext()

17:47:20:774 None
Movie end after 17.5608569

    Amplitude.Mercury.Avatar.AvatarManager+d__92:MoveNext()

17:47:20:779 None
AssetDatabase.Load Avatar

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:47:20:813 None
AssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:20:826 None
AssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:20:850 None
AssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:20:864 None
AssetProvider 'outgameviews.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:21:034 None
Parsing the command line arguments...

    Amplitude.Mercury.Application+d__10:MoveNext()

17:47:21:035 None
[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

    Amplitude.Mercury.Application:StartAnalytics()

17:47:21:037 None
[Analytics] Starting Analytics Public Session with user_id 76561197993244313 ; gamecode 1124300 ; platformID 1 ; application_version V0.17.0129-S4, RELEASE (64-bit Standalone, build: 142059); sessionId 1bd4b40440d944a78b04f307074a17aa

    Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

17:47:21:161 None
Runtime configuration is null or empty; using the default module 'project mercury' as new configuration.

    Amplitude.Framework.Runtime.RuntimeManager+d__21:MoveNext()

17:47:21:166 None
Loading runtime module '', 'Project Mercury'...

    Amplitude.Framework.Runtime.Runtime+d__43:MoveNext()

17:47:21:353 None
AssetProvider 'mercurydatabases.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:24:473 None
[Localization] Unknown key '%PersonaPreset_EdgarPoeTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:38:352 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:47:38:761 None
The database of type 'Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition' has overriden an element because its key name 'FirstRails' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:47:38:940 None
The database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet05' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.Simulation.TenetDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:47:38:940 None
The database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet06' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.Simulation.TenetDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:47:38:940 None
The database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier3_Tenet05' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.Simulation.TenetDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:47:38:940 None
The database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet01' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.Simulation.TenetDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:47:38:940 None
The database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet02' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.Simulation.TenetDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:47:38:940 None
The database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet03' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.Simulation.TenetDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:47:38:940 None
The database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet04' was already registered for the same revision number #3.

    Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.Simulation.TenetDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:47:40:349 None
Spent 19.1835991 second(s) loading 1 module plugin(s).

    Amplitude.Framework.Runtime.Runtime+d__45:MoveNext()

17:47:40:372 None
Application started.

    Amplitude.Mercury.Application:OnApplicationStarted()

17:47:40:411 None
Invalid null or empty 'StartingType' in narrative event definition 'CityTerritories10' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

17:47:40:411 None
Invalid null or empty 'StartingType' in narrative event definition 'EndWarLose' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

17:47:40:412 None
Invalid null or empty 'StartingType' in narrative event definition 'MetFirstMegalopolis' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

17:47:40:415 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

17:47:40:725 UI Steam
[UI] Start loading out-game windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:41:220 None
[Localization] Unknown key '%NewGameScreenEnableCrossplayTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:41:370 None
%StateShareCategoryInformativeFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:47:41:370 None
%StateShareCategoryChallengeFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:47:41:370 None
%StateShareCategoryArchaeologyFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:47:41:447 None
[Localization] Unknown key '%AvatarPreset_PassionateMale_03Title'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:41:447 None
[Localization] Unknown key '%AvatarPreset_InspirationalMale_03Title'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:41:448 None
[Localization] Unknown key '%AvatarPreset_ThoughtfulFemale_03Title'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:41:449 None
[Localization] Unknown key '%AvatarPreset_CruelFemale_03Title'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:41:449 None
[Localization] Unknown key '%AvatarPreset_CruelMale_03Title'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:41:449 None
[Localization] Unknown key '%AvatarPreset_BoudiccaTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:41:449 None
[Localization] Unknown key '%AvatarPreset_EdgarPoeTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:41:449 None
[Localization] Unknown key '%AvatarPreset_GamerZakhTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:41:449 None
[Localization] Unknown key '%AvatarPreset_JdGTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:41:449 None
[Localization] Unknown key '%AvatarPreset_MarbozirTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:41:449 None
[Localization] Unknown key '%AvatarPreset_ShurjokaTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:41:449 None
[Localization] Unknown key '%AvatarPreset_BRKsEDUTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:41:449 None
[Localization] Unknown key '%AvatarPreset_PassionateFemale_03Title'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:42:630 None
%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:47:42:631 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:47:42:707 None
%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:47:42:714 UI Steam
[UI] Finished loading out-game windows windows in 1.9 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:42:733 None
Release ComputeBuffer

    Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

17:47:51:972 None
Skipping the G2GConnectionScreen to show the TGAMenuScreen directly.

    Amplitude.Mercury.UI.G2GConnectionScreen:OnBeginShow(System.Reflection.MonoParameterInfo)

17:47:52:192 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

17:47:52:199 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:52:199 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

17:47:52:206 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

17:47:52:312 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

17:47:52:318 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

17:47:52:321 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

17:47:52:363 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Satchel Gizmo'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:47:52:423 None
Release ComputeBuffer

    Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

17:48:00:682 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

17:48:00:727 UI Steam
[UI] Start loading in-game windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:00:942 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

17:48:00:976 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

17:48:00:976 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:00:976 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

17:48:00:984 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

17:48:01:041 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

17:48:01:041 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

17:48:01:041 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

17:48:01:047 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Satchel Gizmo'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:01:227 UI Steam
[UI] Showable's Animator has AutoTrigger set to true. This is forbidden. Setting it to false. ('/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyActionsPanel/ArmyActionsShowable/SecondLine/ArmyActionItem_ClaimTerritoryButtonGroup/ArmyActionItem_ClaimTerritoryButton/Blink')

    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:01:227 UI Steam
[UI] Showable's Animator has LoopMode set to Repeat. This is forbidden. Setting it to None. ('/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyActionsPanel/ArmyActionsShowable/SecondLine/ArmyActionItem_ClaimTerritoryButtonGroup/ArmyActionItem_ClaimTerritoryButton/Blink')

    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:01:495 None
%DiplomaticCrisisPanelSurrenderPanelSelectedTermsTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:48:01:614 UI Steam
[UI] Showable's Animator has AutoTrigger set to true. This is forbidden. Setting it to false. ('/WindowsRoot/InGameSelection/BattleScreen/Content/BattleActionsAndSiege/_BattleActions/Content/BattleActionsTable/ConfirmButton/Blink')

    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:01:614 UI Steam
[UI] Showable's Animator has LoopMode set to Repeat. This is forbidden. Setting it to None. ('/WindowsRoot/InGameSelection/BattleScreen/Content/BattleActionsAndSiege/_BattleActions/Content/BattleActionsTable/ConfirmButton/Blink')

    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:01:614 UI Steam
[UI] Showable's Animator has AutoTrigger set to true. This is forbidden. Setting it to false. ('/WindowsRoot/InGameSelection/BattleScreen/Content/BattleActionsAndSiege/_BattleActions/Content/BattleActionsTable/EndDeploymentButton/Blink')

    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:01:614 UI Steam
[UI] Showable's Animator has LoopMode set to Repeat. This is forbidden. Setting it to None. ('/WindowsRoot/InGameSelection/BattleScreen/Content/BattleActionsAndSiege/_BattleActions/Content/BattleActionsTable/EndDeploymentButton/Blink')

    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:01:627 UI Steam
[UI] Showable's Animator has AutoTrigger set to true. This is forbidden. Setting it to false. ('/WindowsRoot/InGameSelection/BattleScreen/Content/BattleActionsAndSiege/_BattleActions/Content/BattleActionsTable/EndRoundButton/Blink')

    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:01:627 UI Steam
[UI] Showable's Animator has LoopMode set to Repeat. This is forbidden. Setting it to None. ('/WindowsRoot/InGameSelection/BattleScreen/Content/BattleActionsAndSiege/_BattleActions/Content/BattleActionsTable/EndRoundButton/Blink')

    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:01:630 UI Steam
[UI] Showable's Animator has AutoTrigger set to true. This is forbidden. Setting it to false. ('/WindowsRoot/InGameSelection/BattleScreen/Content/BattleActionsAndSiege/_BattleActions/Content/BattleActionsTable/InstantResolveButton/Blink')

    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:01:630 UI Steam
[UI] Showable's Animator has LoopMode set to Repeat. This is forbidden. Setting it to None. ('/WindowsRoot/InGameSelection/BattleScreen/Content/BattleActionsAndSiege/_BattleActions/Content/BattleActionsTable/InstantResolveButton/Blink')

    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:CheckAnimatorProperties(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:01:971 None
%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:48:02:015 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:48:02:134 None
%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:48:02:243 None
%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:48:02:244 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:48:02:316 None
[Localization] Unknown key '%RevolutionHappeningNotificationCivicsLostTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:02:325 None
%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:48:02:325 None
%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:48:02:335 None
%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:48:02:335 None
%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:48:02:496 None
Line Index '20' is invalid (Max is '19')

    Amplitude.Mercury.UI.PinsWindow:ClampRowIndex(System.Reflection.MonoParameterInfo)

17:48:02:498 None
Line Index '20' is invalid (Max is '19')

    Amplitude.Mercury.UI.PinsWindow:ClampRowIndex(System.Reflection.MonoParameterInfo)

17:48:02:499 None
Line Index '20' is invalid (Max is '19')

    Amplitude.Mercury.UI.PinsWindow:ClampRowIndex(System.Reflection.MonoParameterInfo)

17:48:02:500 None
Line Index '20' is invalid (Max is '19')

    Amplitude.Mercury.UI.PinsWindow:ClampRowIndex(System.Reflection.MonoParameterInfo)

17:48:02:589 None
%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:48:02:604 None
AssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:48:02:616 None
AssetProvider 'automation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:02:628 None
AssetProvider 'fxartist.heavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:03:789 None
AssetProvider 'fxartist.light.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:04:946 None
AssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:05:011 None
AssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:07:219 None
AssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:07:233 None
AssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:08:019 None
AssetProvider 'mercury.data.units.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:08:027 None
AssetProvider 'scenario.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:08:036 None
AssetProvider 'terrain.exploration.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:08:046 None
AssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:08:059 None
AssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:08:072 None
AssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:09:432 None
%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:48:09:658 UI Steam
[UI] Finished loading in-game windows windows in 8.4 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:09:666 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

17:48:09:680 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:680 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:680 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:680 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:680 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:680 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:680 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:680 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:680 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:680 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:680 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:680 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:680 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:680 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:681 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:682 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:683 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

17:48:09:708 None
Invalid null or empty 'StartingType' in narrative event definition 'CityTerritories10' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

17:48:09:708 None
Invalid null or empty 'StartingType' in narrative event definition 'EndWarLose' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

17:48:09:708 None
Invalid null or empty 'StartingType' in narrative event definition 'MetFirstMegalopolis' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

17:48:09:709 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

17:48:09:723 None
Initializing order policies...

    Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

17:48:10:596 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:48:10:596 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:48:10:597 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:48:10:597 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:48:10:597 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:48:10:597 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:48:10:597 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:48:10:617 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:617 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:619 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:621 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:621 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:621 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:621 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:621 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:621 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:623 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:623 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:623 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:623 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:624 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:625 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:625 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:625 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:625 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:625 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:625 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:626 None
Descriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:631 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:631 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:631 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:631 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:631 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:632 None
Descriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:633 None
Descriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:634 None
Descriptor 'Effect_EmpireBonus_Resource12' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:634 None
Descriptor 'Effect_EmpireBonus_Resource17' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:634 None
Descriptor 'Effect_EmpireBonus_Resource22' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:634 None
Descriptor 'Effect_EmpireBonus_Resource27' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:643 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:643 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:644 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:644 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:644 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:644 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:644 None
Cannot set Source Type=CivicChoice Name=Civics_Religion06_Choice01 to empty reference.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetSimulationEventEffectsSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:645 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:663 None
District 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDistrictPlacementEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:663 None
District 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDistrictPlacementEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:663 None
District 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDistrictPlacementEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:10:817 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:48:10:817 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:48:10:818 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:48:11:072 None
[Sandbox] The sandbox thread has been started.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

17:48:11:106 None
Background worker has returned.

    Amplitude.Mercury.Game.Game+d__3:MoveNext()

17:48:11:106 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

17:48:11:149 None
Start AI players...

    Amplitude.Mercury.AI.AIController:StartAI()

17:48:11:153 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

17:48:11:699 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

17:48:11:864 None
AI players started. Check for a save to load...

    Amplitude.Mercury.AI.AIController:StartAIAsync()

17:48:11:865 None
Loading AI save: Hittites Turn 20.AI.bin

    Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

17:48:11:907 None
AI players ready to run.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

17:48:12:119 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

17:48:17:298 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:20:266 None
PresentationLandmarks revolveDependencies True

    Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

17:48:20:267 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

17:48:20:309 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:20:309 None
Amplitude.Mercury.Presentation.PresentationCameraController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:20:309 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:20:309 None
Amplitude.Mercury.Presentation.PresentationCursorController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:20:309 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:20:309 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:20:309 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:20:309 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:20:309 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:20:309 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:20:309 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:20:309 None
Amplitude.Mercury.Presentation.PresentationTutorialController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:20:309 None
Amplitude.Mercury.Presentation.PresentationNarratorController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:20:309 None
Amplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:20:952 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:21:021 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:212 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:212 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

17:48:24:217 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:218 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:218 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:218 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

17:48:24:218 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

17:48:24:219 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:219 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:219 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:228 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:231 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

    Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

17:48:24:231 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:231 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

17:48:24:273 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:315 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:316 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:316 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:316 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:316 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:338 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:24:378 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:24:378 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

17:48:24:393 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:24:393 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:24:393 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:24:393 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:24:393 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:24:393 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:24:393 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:24:393 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:24:393 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:24:409 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:25:810 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:25:818 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

17:48:25:820 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:27:858 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:27:858 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

17:48:27:858 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:27:858 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:27:858 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:27:858 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:27:858 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:27:858 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:27:858 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:27:858 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:27:859 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:28:954 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:28:954 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

17:48:28:955 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:30:037 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:30:037 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

17:48:30:037 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:30:037 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:30:037 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:30:037 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:30:037 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:30:037 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:30:037 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:30:037 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:30:038 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:31:048 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:31:048 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

17:48:31:049 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:32:066 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:32:066 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

17:48:32:066 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:32:066 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:32:066 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:32:066 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:32:066 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:32:066 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:32:066 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:32:066 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:32:067 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:33:502 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:33:502 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

17:48:33:503 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:34:858 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:34:858 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

17:48:34:858 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:34:858 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:34:858 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:34:858 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:34:858 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:34:858 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:34:858 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:34:858 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:34:859 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:35:746 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:35:765 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:39:935 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:39:935 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:39:935 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:39:935 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:40:183 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:40:220 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:41:118 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

17:48:41:118 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

17:48:41:118 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

17:48:41:183 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:41:184 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:42:103 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:42:103 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:42:103 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:42:103 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:42:105 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:42:202 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:42:203 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:42:318 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:42:319 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:42:323 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:42:423 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:42:529 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:42:529 None
Extracting MeshContent VFX_Ring_002

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:42:529 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:42:625 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:42:728 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:42:820 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:43:024 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:43:138 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:43:252 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:43:372 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:43:372 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:43:663 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:43:800 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:43:801 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:43:802 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:43:925 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:44:816 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:44:816 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:44:816 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:44:816 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:44:979 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:45:185 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:45:219 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:45:369 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:45:546 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:45:746 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:45:900 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:45:917 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:45:917 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:45:918 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:45:926 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

17:48:47:303 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 34839 ms

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

17:48:47:307 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__34:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__34:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__56:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:47:383 None
Presentation has been started.

    Amplitude.Mercury.Presentation.Presentation+d__56:MoveNext()

17:48:47:396 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.Presentation+d__56:MoveNext()

17:48:49:139 None
[Localization] Unknown key '%ConstructibleExtension_NationalProject_NuclearTestTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:49:140 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

17:48:49:141 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

17:48:49:141 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

17:48:52:044 None
Technology 'Technology_Era2_06''s Unlock %ConstructibleInfrastructure_Repeatable_FaithTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:52:130 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:52:296 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 2.1 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__34:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__34:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:48:54:764 None
The AI decision process took 2.4 seconds to be executed (2.4 seconds of AI processing and 0.0 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:49:39:937 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:49:41:892 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:49:41:896 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:49:41:897 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:49:41:934 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:49:41:934 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:49:43:027 None
Can't find entity 1551 of ongoing task. Fails the task 140.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:49:43:042 None
Can't find entity 981 of ongoing task. Fails the task 142.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:49:44:857 None
Can't find entity 981 of ongoing task. Fails the task 154.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:49:44:908 None
[Empire 7] The task 194:Build Outpost Creation on [17, 74] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:49:46:875 None
Can't find entity 981 of ongoing task. Fails the task 160.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:51:32:206 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:51:32:232 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:51:32:232 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:51:37:094 None
Add EmpireMet relation log when missing for backward compatibility.

    Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData:MetEmpireBackwardCompatibility()

17:51:38:605 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:51:48:154 None
Cannot go from [23, 68] to [28, 70] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

17:51:51:443 None
Cannot go from [23, 68] to [28, 70] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

17:52:43:764 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:52:43:768 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:52:43:786 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:43:786 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:47:732 None
[Empire 5] The task 172:Build Outpost Creation on [43, 75] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:48:504 None
Add EmpireMet relation log when missing for backward compatibility.

    Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData:MetEmpireBackwardCompatibility()

17:52:48:722 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:54:02:483 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:54:02:483 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:54:02:483 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:54:02:483 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:54:02:483 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:54:02:483 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:54:02:496 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:54:02:556 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:54:02:576 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:54:02:576 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:54:04:483 None
[Empire 1] The task 162:Build Outpost Creation on [40, 32] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:54:07:639 None
[Empire 7] The task 244:Build Outpost Creation on [7, 61] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:54:29:153 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:54:29:153 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:54:29:154 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:54:29:154 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshIfDirty()
    Amplitude.Mercury.UI.PinsWindow:SpecificUpdate()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:54:58:310 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:54:58:310 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:56:15:464 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:56:15:494 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:15:494 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:17:524 None
[Empire 4] The task 109:Build Outpost Creation on [48, 46] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:21:458 None
[Empire 6] The task 197:Build Outpost Creation on [9, 48] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:21:493 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:56:24:242 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:56:26:498 None
Army 1217 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:57:41:506 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:41:506 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:41:507 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:41:507 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:41:508 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:582 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:583 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:583 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:583 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:598 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:598 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:599 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:631 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:631 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:631 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:648 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:648 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:648 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:684 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:684 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:684 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:718 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:718 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:719 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:749 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:749 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:57:46:749 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:58:14:155 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

17:58:14:155 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

17:58:14:156 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

17:58:14:156 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

17:58:14:157 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

17:58:30:308 None
Cannot go from [25, 72] to [27, 73] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

17:58:32:693 None
Cannot go from [25, 72] to [27, 73] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

17:58:44:303 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:58:48:824 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:58:48:877 None
Army 1252 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:59:15:820 None
[Localization] Unknown key '%ConstructibleExtension_NationalProject_NuclearTestTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:59:15:820 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

17:59:15:820 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

17:59:15:820 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

18:00:07:153 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:00:07:153 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:00:07:153 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:00:07:153 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:00:07:153 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:00:07:153 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:00:07:157 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:00:07:232 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:00:07:255 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:00:07:255 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:00:07:278 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:00:07:285 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:00:08:991 None
Add EmpireMet relation log when missing for backward compatibility.

    Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData:MetEmpireBackwardCompatibility()

18:00:09:419 None
Army 1621 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

18:00:11:332 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:00:33:442 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:00:37:259 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:00:37:377 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:00:38:263 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:00:38:377 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:00:41:976 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:00:42:055 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:00:56:454 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:15:198 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:27:113 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:33:028 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:33:142 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:37:738 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:38:260 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:01:38:773 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:38:773 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:38:774 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:38:775 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:46:682 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:01:46:690 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:01:46:710 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:01:46:710 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:01:47:812 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:47:812 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:47:812 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:47:833 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:47:833 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:47:833 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:47:930 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:47:931 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:47:931 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:47:948 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:47:948 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:47:948 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:48:029 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:48:035 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:48:037 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:UpdateAnimation()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:01:48:253 None
[Empire 5] The restoration of task 239 needed to change the construction id from 0 to 36 (Build Incense extractor in Kerma).

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

18:01:48:253 None
[Empire 5] The restoration of task 239 needed to change the build position from [-1, -1] to [34, 80] (Build Incense extractor in Kerma).

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

18:01:48:253 None
[Empire 5] The task 239:Build Incense extractor in Kerma to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:01:51:904 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular80

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:02:33:448 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:02:33:474 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:02:33:474 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:02:36:904 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:02:57:024 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:02:57:099 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:02:57:099 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:02:063 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:02:265 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:07:532 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:09:519 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:09:995 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:09:995 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:522 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:766 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:974 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:12:180 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:12:361 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:12:560 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:12:832 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:13:004 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:13:224 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:13:394 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:13:634 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:13:828 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:14:039 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:14:228 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:14:390 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:14:659 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:14:895 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:15:096 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:15:215 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:15:378 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:15:574 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:15:763 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:15:975 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:16:225 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:17:435 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:03:17:741 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:03:18:236 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:228 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:31:723 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:33:581 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:03:33:711 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:33:769 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:03:35:727 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:36:205 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:03:36:317 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:03:37:202 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:03:37:318 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:03:37:720 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:38:318 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:03:38:433 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:03:39:714 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:43:543 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:43:546 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:03:43:573 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:03:45:546 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:47:025 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:03:47:553 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:54:002 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:56:029 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:58:016 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:00:015 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:09:900 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:04:09:908 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:04:09:926 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:09:926 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:11:476 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:11:717 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:11:926 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:12:061 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:12:256 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:12:486 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:12:713 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:12:929 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:13:133 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:13:268 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:13:508 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:13:711 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:13:929 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:14:127 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:14:297 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:14:521 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:14:759 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:14:946 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:15:046 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:15:244 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:15:444 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:15:724 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:15:919 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:16:139 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:17:142 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:18:168 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:08:804 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:10:839 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:13:618 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:19:108 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:21:106 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:23:115 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:24:876 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:06:25:106 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:27:674 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:06:27:685 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:27:808 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:06:28:656 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:06:28:774 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:06:29:679 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:35:094 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:06:35:131 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:35:207 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:06:37:123 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:38:702 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:06:39:125 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:40:122 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:06:40:222 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:06:41:137 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:44:135 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:06:44:186 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:44:253 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:06:46:200 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:54:865 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:56:855 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:07:24:374 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:07:24:886 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:07:26:379 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:07:470 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:09:515 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:23:045 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:25:428 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:27:459 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:29:434 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:30:178 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:08:30:183 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:08:30:202 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:30:203 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:31:625 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:31:905 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:32:111 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:32:252 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:32:447 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:32:687 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:32:889 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:33:161 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:33:337 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:33:514 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:33:733 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:33:913 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:34:130 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:34:306 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:34:784 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:34:945 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:35:119 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:35:312 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:36:323 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:38:359 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:42:266 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:44:305 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:47:545 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:47:561 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:08:57:789 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:08:57:807 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:57:925 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:08:58:791 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:08:58:890 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:08:59:818 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:02:744 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:07:116 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:09:136 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:12:351 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:14:358 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:22:522 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:36:991 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:54:511 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:56:485 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:58:499 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:00:528 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:02:487 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:04:509 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:07:436 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:07:436 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:08:950 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:09:284 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:09:531 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:09:708 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:09:903 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:10:115 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:10:338 None
[Empire 5] The task 294:Build Outpost Creation on [47, 77] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:10:382 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:10:602 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:10:767 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:10:987 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:11:217 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:11:373 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:11:569 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:11:777 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:11:980 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:12:199 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:12:393 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:12:600 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:12:796 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:14:789 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:24:395 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:26:373 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:32:555 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:05:719 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:07:713 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:09:845 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:09:905 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:12:557 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:12:618 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:12:662 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:13:569 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:13:679 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:14:612 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:19:129 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:24:805 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:26:772 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:28:786 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:32:056 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:37:464 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:39:444 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:40:608 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:40:608 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:42:094 None
[Empire 6] The task 245:Build Marble extractor in Harappa to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:42:094 None
[Empire 6] Cannot have two Ongoing tasks in the same group (task 170 & task 245)

    Amplitude.AI.Brain:Run()

18:11:42:095 None
[Empire 6] Task 170 status should be Pending but is Ongoing

    Amplitude.AI.Brain:Run()

18:11:42:095 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:42:458 None
[Empire 6] The restoration of task 248 needed to change the construction id from 0 to 45 (Build Marble extractor in Harappa).

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

18:11:42:458 None
[Empire 6] The restoration of task 248 needed to change the build position from [-1, -1] to [14, 56] (Build Marble extractor in Harappa).

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

18:11:42:458 None
[Empire 6] The task 248:Build Marble extractor in Harappa to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:42:459 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:42:597 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:42:817 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:43:017 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:43:201 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:43:423 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:43:618 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:43:830 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:44:021 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:44:238 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:44:512 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:44:607 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:44:824 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:45:016 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:45:249 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:45:436 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:45:620 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:46:318 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:46:434 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:46:515 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:46:627 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:46:699 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:48:240 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:48:353 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:48:627 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:49:233 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:49:334 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:50:632 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:54:737 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:54:774 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:54:828 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:55:745 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:55:865 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:56:779 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:00:549 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:12:00:575 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:02:580 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:07:959 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:09:965 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:19:606 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:24:219 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:26:241 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:33:262 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:35:273 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:42:927 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:44:957 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:46:942 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:48:943 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:51:144 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:51:144 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:52:256 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:12:52:296 None
[POP] rel index 3, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:52:346 None
[POP] rel index 4, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:52:660 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:53:092 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:53:298 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:53:443 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:53:683 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:53:904 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:54:064 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:12:54:085 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:54:306 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:54:454 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:54:660 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:54:890 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:55:090 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:55:322 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:55:522 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:55:541 None
Army 2001 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

18:12:55:748 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:55:958 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:56:124 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:56:317 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:56:725 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:56:956 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:12:57:037 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:12:57:723 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:59:738 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:01:764 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:08:032 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:10:008 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:19:789 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:21:800 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:42:828 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:44:818 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:48:231 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:50:261 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:14:42:693 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:14:44:665 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:14:56:419 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:14:58:429 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:00:472 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:00:661 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:01:639 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:03:641 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:05:639 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:06:068 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:07:641 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:08:334 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:08:431 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:09:639 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:15:731 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:15:796 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:15:861 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:16:749 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:16:866 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:17:767 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:17:812 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:17:859 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:19:787 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:27:992 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:28:092 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:28:198 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:28:213 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:28:213 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:28:959 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:29:021 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:29:306 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:29:393 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:29:490 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:29:506 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:15:29:596 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:29:703 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:29:791 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:29:821 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:29:898 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:30:004 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:30:095 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:30:180 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:30:219 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:30:313 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:30:429 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:30:430 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:30:489 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:30:595 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:30:599 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:30:617 None
Army 1553 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

18:15:30:736 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:30:798 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:30:841 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:30:905 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:31:010 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:31:017 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:31:113 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:31:207 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:31:226 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:31:312 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:31:406 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:31:423 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:31:622 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:31:730 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:31:810 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:31:828 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:31:910 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:32:007 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:32:027 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:32:105 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:32:223 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:32:235 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:32:423 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:32:502 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:15:32:649 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:32:881 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:32:988 None
[Empire 2] The task 97:Build Outpost Creation on [38, 51] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:33:072 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:33:248 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:33:456 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:35:896 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:37:922 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:39:926 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:41:999 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:43:985 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:45:188 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:46:004 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:46:370 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:46:487 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:47:485 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:47:605 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:48:011 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:48:475 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:48:603 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:50:018 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:52:014 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:01:150 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:16:01:249 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:01:426 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:09:017 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:11:040 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:14:733 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:16:755 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:20:105 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:20:105 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:20:105 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:20:106 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:20:106 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:20:106 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:20:112 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:20:189 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:16:20:217 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:20:217 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:21:791 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:22:189 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:22:384 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:22:580 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:22:841 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:23:030 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:23:168 None
[Empire 4] The task 176:Build Outpost Creation on [48, 51] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:23:194 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:23:439 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:23:586 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:23:797 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:23:995 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:24:224 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:24:411 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:24:620 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:24:800 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:25:005 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:25:205 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:25:409 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:25:572 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:25:805 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:26:070 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:26:199 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:26:408 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:26:604 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:27:223 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:28:249 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:28:430 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:30:211 None
[Localization] Unknown key '%ConstructibleExtension_NationalProject_NuclearTestTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:30:212 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

18:16:30:212 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

18:16:30:213 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

18:16:30:427 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:52:162 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:52:180 None
[Localization] Unknown key '%ConstructibleExtension_NationalProject_NuclearTestTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:52:180 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

18:16:52:180 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

18:16:52:180 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

18:16:54:176 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:05:721 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government01_Justice01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:17:09:787 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:11:785 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:12:292 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:17:13:800 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:35:352 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:35:383 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:17:36:782 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:17:36:917 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:17:37:373 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:37:800 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:17:37:913 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:17:39:358 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:40:192 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:17:41:378 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:50:052 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:01:143 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:01:175 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:18:02:264 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:18:02:374 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:18:03:154 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:05:151 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:05:520 Framework AI UI Steam
Incorrect tooltip anchor: Anchor:NULL - Mode:Bottom_Center (/WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AvailableCutForestPin/Round|UITooltip)

    Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+AnchorDescription:.ctor(System.Reflection.MonoParameterInfo)

18:18:05:724 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:18:07:152 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:09:155 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:11:149 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:13:142 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:14:284 Framework AI UI Steam
Incorrect tooltip anchor: Anchor:NULL - Mode:Bottom_Center (/WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AvailableCutForestPin/Round|UITooltip)

    Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+AnchorDescription:.ctor(System.Reflection.MonoParameterInfo)

18:18:17:560 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:19:586 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:20:162 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:20:162 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:21:633 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:22:061 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:22:206 None
[Empire 4] The task 186:Build Outpost Creation on [53, 35] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:22:232 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:22:464 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:22:656 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:22:883 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:23:013 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:23:215 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:23:418 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:23:625 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:23:839 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:24:022 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:24:221 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:24:441 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:24:631 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:24:860 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:25:036 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:25:248 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:25:431 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:25:643 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:25:845 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:27:850 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:29:853 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:30:199 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:30:200 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:31:314 None
[POP] rel index 5, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:31:702 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:32:082 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:32:317 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:32:449 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:32:655 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:32:878 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:33:106 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:33:275 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:33:483 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:33:687 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:33:823 None
[Empire 1] The task 247:Build Outpost Creation on [47, 27] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:33:881 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:34:100 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:34:273 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:34:478 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:34:714 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:34:932 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:35:105 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:35:309 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:35:504 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:35:669 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:35:904 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:37:897 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:55:948 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:55:949 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:56:103 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:56:157 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:56:157 None
[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:18:58:130 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:00:105 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:06:508 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:10:927 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:12:908 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:41:032 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:43:031 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:45:402 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:47:415 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:01:370 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:03:364 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:05:327 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:07:325 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:07:411 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:20:09:831 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:09:831 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:11:347 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:11:739 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:11:935 None
[Empire 3] The task 228:Build Outpost Creation on [147, 54] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:11:998 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:12:124 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:12:332 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:12:381 None
AI Synchronization took 20.6625ms at frame 5212 (entities created: 0 deleted: 0 synchronized: 23 last entity synchronized: 2170 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

18:20:12:568 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:12:860 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:13:034 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:13:198 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:13:417 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:13:662 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:13:802 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:14:056 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:14:234 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:14:234 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:14:234 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:14:234 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:14:234 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:14:234 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:14:292 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:14:328 None
Army 1566 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

18:20:14:376 None
Army 2651 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

18:20:14:421 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:14:629 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:14:831 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:15:059 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:15:181 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:15:422 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:15:651 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:15:728 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:20:15:823 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:16:034 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:18:015 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:19:509 None
[Localization] Unknown key '%ConstructibleExtension_NationalProject_NuclearTestTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:19:509 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

18:20:19:510 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

18:20:19:510 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

18:20:20:011 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:39:171 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:20:39:195 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:39:195 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:40:826 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:41:345 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:41:546 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:41:725 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:41:939 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:42:173 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:42:345 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:42:548 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:42:753 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:42:945 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:43:183 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:43:354 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:43:550 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:43:754 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:43:976 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:44:176 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:44:357 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:44:554 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:44:768 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:44:977 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:46:942 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:18:735 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:20:727 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:24:045 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:24:071 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:21:29:574 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:29:601 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:21:34:639 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:42:001 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:42:013 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:21:43:988 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:44:015 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:21:44:116 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:21:45:033 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:21:45:131 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:21:45:984 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:47:988 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:52:288 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:54:281 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:56:298 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:58:694 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:58:694 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:00:283 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:00:663 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:00:827 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:00:845 None
[Empire 7] The task 432:Build Outpost Creation on [9, 70] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:01:042 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:01:234 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:01:479 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:01:662 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:01:849 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:02:073 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:02:243 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:02:445 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:02:648 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:02:840 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:03:058 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:03:270 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:03:463 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:03:679 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:03:874 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:04:024 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:04:221 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:04:477 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:04:666 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:04:870 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:05:055 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:05:196 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:05:412 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:05:600 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:05:871 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:06:014 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:06:202 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:06:406 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:06:612 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:06:866 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:07:013 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:07:214 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:07:410 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:07:608 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:07:872 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:09:891 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:26:114 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:34:345 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:36:348 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:38:341 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:38:412 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:22:48:450 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:50:450 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:56:470 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:58:473 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:00:469 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:05:334 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:08:620 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:10:302 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:23:10:614 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:10:871 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:23:10:988 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:23:12:616 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:22:407 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:27:314 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:29:317 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:29:712 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:23:33:273 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:23:33:298 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:33:298 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:34:917 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:35:350 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:35:543 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:35:746 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:35:947 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:36:158 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:36:341 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:36:547 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:36:746 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:36:977 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:37:194 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:37:380 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:37:577 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:37:763 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:37:954 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:38:161 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:38:377 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:38:552 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:38:712 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:38:982 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:39:161 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:39:308 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:39:575 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:39:700 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:39:901 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:40:102 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:40:314 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:40:569 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:40:705 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:40:913 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:41:117 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:41:315 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:41:577 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:41:720 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:41:916 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:42:113 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:42:312 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:42:592 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:44:574 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:46:598 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:26:886 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/ArtificialWondersWindow|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.ArtificialWondersWindow:UnselectArtificialWonder()
    Amplitude.Mercury.UI.ArtificialWondersWindow:OnEndHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ShowAnimator_InProgressChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:TriggerPendingEvents()
    Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:24:29:746 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:29:773 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:24:41:372 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:24:41:383 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:41:476 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:24:42:392 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:24:43:397 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:46:987 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:55:653 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:59:184 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:01:156 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:04:946 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:10:170 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:12:170 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:14:186 None
[Empire 6] Exploration behavior of army 1552 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:15:107 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:25:15:138 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:15:138 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:17:504 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:25:17:560 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:25:19:403 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:25:19:602 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:25:20:258 None
[Empire 6] The task 331:Build Outpost Creation on [4, 52] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:34:685 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:35:269 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:35:363 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:25:35:379 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:35:379 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:35:398 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:25:35:416 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:36:168 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:36:314 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:36:468 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:36:576 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:36:619 None
Army 1552 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

18:25:36:685 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:36:794 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:36:976 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:37:093 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:37:184 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:37:288 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:37:383 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:25:37:384 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:37:470 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:37:590 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:37:667 None
Army 966 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

18:25:37:673 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:37:769 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:37:868 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:37:993 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:38:089 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:38:175 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:38:272 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:38:403 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:38:488 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:38:670 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:38:775 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:38:890 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:38:977 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:39:099 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:39:193 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:39:306 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:39:365 None
[Empire 3] The task 290:Build Outpost Creation on [147, 41] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:39:388 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:39:471 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:39:576 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:39:693 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:39:776 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:40:001 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:40:093 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:40:188 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:40:283 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:40:390 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:40:489 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:40:588 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:40:681 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:40:788 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:41:090 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:41:211 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:41:284 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:41:616 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:41:691 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:42:593 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:42:708 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:42:903 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:43:619 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:43:703 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:43:805 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:45:202 None
[POP] rel index 6, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:45:300 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:45:708 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:45:818 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:47:328 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:48:358 None
%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:25:48:359 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:25:52:850 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:55:647 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:59:263 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:59:365 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:26:01:378 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:26:01:480 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:26:02:460 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:26:02:581 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:26:03:469 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:26:03:581 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:26:04:475 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:26:04:597 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:26:05:474 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:26:17:377 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:17:377 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:29:796 None
Add EmpireMet relation log when missing for backward compatibility.

    Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData:MetEmpireBackwardCompatibility()

18:26:29:869 None
Add EmpireMet relation log when missing for backward compatibility.

    Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData:MetEmpireBackwardCompatibility()

18:26:29:907 None
Add EmpireMet relation log when missing for backward compatibility.

    Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData:MetEmpireBackwardCompatibility()

18:26:38:561 None
UpdateBattlePreviewFeedback cannot proceed ; targetEntity #1401 is now invalid

    Amplitude.Mercury.Presentation.BaseArmyCursor:UpdateBattlePreviewFeedback()

18:26:51:049 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:26:57:375 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:57:375 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:57:375 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:57:375 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:57:375 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:57:375 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:57:375 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:57:375 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:57:375 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:57:375 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:57:375 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:57:375 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:57:377 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:57:452 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:26:57:456 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:26:57:472 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:57:472 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:59:847 None
[Empire 2] The task 233:Build Outpost Creation on [45, 67] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:27:11:698 None
UpdateBattlePreviewFeedback cannot proceed ; targetEntity #1401 is now invalid

    Amplitude.Mercury.Presentation.BaseArmyCursor:UpdateBattlePreviewFeedback()

18:27:26:426 None
UpdateBattlePreviewFeedback cannot proceed ; targetEntity #1401 is now invalid

    Amplitude.Mercury.Presentation.BaseArmyCursor:UpdateBattlePreviewFeedback()

18:27:45:544 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:48:245 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:48:345 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:49:257 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:49:378 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:50:241 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:50:367 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:54:592 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:54:666 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:27:54:670 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:27:54:688 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:27:54:688 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:27:54:689 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:55:456 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:55:471 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:55:643 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:55:776 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:55:914 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:56:014 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:56:081 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:56:284 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:56:421 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:56:521 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:56:581 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:56:690 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:56:771 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:56:988 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:57:073 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:57:277 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:57:391 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:57:475 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:57:595 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:57:672 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:57:792 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:58:090 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:58:293 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:58:380 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:58:477 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:58:589 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:58:672 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:58:788 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:58:879 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:59:088 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:59:291 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:59:392 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:59:492 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:59:579 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:59:674 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:27:59:887 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:00:107 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:00:309 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:00:392 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:00:603 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:00:798 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:01:088 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:05:318 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:05:402 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:05:501 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:05:701 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:05:808 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:07:820 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:07:916 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:18:983 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:18:984 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:18:984 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:18:985 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:18:986 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:18:986 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:18:987 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:18:987 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:18:988 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshReligionConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:18:988 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshReligionConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:18:989 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshReligionConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:18:990 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshReligionConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:18:990 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshReligionConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:18:991 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshReligionConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:28:39:470 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:39:471 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:39:472 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:39:473 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:39:473 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:39:474 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:39:475 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:39:476 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:39:477 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:39:478 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:39:479 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:39:480 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:39:481 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:39:482 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:39:482 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshReligionConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToArmyCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleArmy:Select(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryIdleEntityInfo`1[[Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Activate()
    Amplitude.Mercury.UI.MandatoriesController:Activate(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MandatoryBanner_Item:Button_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:28:40:860 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular35

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:29:00:299 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:29:47:900 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:29:49:084 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:29:49:199 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:29:49:340 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:29:50:199 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:29:50:308 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:30:10:380 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:30:12:376 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:30:12:891 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:30:14:799 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:30:14:799 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:30:15:805 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:31:00:251 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:31:00:251 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:31:00:252 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:31:00:252 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:31:00:254 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:31:00:254 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:31:00:255 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:31:00:255 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:31:05:104 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:31:05:104 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:31:05:105 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:31:05:105 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:31:05:105 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:31:05:105 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:31:05:105 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:31:05:106 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:31:05:106 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:31:05:106 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:31:05:106 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:31:05:106 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:31:11:211 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/BattleActionsAndSiege/_BattleActions/Content/BattleActionsTable/AutomaticBattleToggleGroup/ToggleAndLabels/Slider/Grip|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.BattleActionItem_ToggleWithSlider:PlayAnimationIFN(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleActionItem_ToggleWithSlider:SetState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleActions:RefreshBattleContenderActionToggle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleActions:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToBattleReportUnitCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:OnParticipantDeployed(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:31:51:671 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:32:02:889 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:02:970 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:03:034 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:03:150 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:03:217 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:03:484 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:03:649 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:03:784 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:03:784 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:32:039 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:32:107 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:32:107 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:32:240 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:32:340 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:32:374 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:32:474 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:32:539 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:32:32:740 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:33:01:847 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:33:01:847 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:33:01:913 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:33:02:147 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:33:02:147 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:33:02:580 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:33:02:645 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:33:02:746 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:33:02:746 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:33:21:639 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_HittiteEmpire_Common_Warriors_01.

    Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:33:341 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

18:33:33:343 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient:Disconnect()

18:33:33:344 None
Disconnected.

    Amplitude.Mercury.Game.GameClient:Disconnect()

18:33:33:347 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer:Disconnect()

18:33:33:359 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:33:360 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer:Disconnect()

18:33:33:455 None
Presentation has been shutdown.

    Amplitude.Mercury.Presentation.Presentation+d__57:MoveNext()

18:33:33:649 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

18:33:33:656 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

18:33:33:657 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

18:33:33:694 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:33:33:720 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:33:33:721 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:33:33:721 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:33:33:722 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:33:33:723 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:33:33:724 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:33:33:725 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:33:33:817 None
AIController shutdown...

    Amplitude.Mercury.AI.AIController+d__101:MoveNext()

18:33:33:825 None
AIController shutdown terminated.

    Amplitude.Mercury.AI.AIController+d__101:MoveNext()

18:33:33:866 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

18:33:33:867 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:33:867 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

18:33:33:867 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

18:33:33:888 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:888 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:889 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:33:893 None
Invalid null or empty 'StartingType' in narrative event definition 'CityTerritories10' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

18:33:33:893 None
Invalid null or empty 'StartingType' in narrative event definition 'EndWarLose' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

18:33:33:893 None
Invalid null or empty 'StartingType' in narrative event definition 'MetFirstMegalopolis' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

18:33:33:893 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

18:33:33:894 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

18:33:33:896 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

18:33:33:896 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

18:33:33:896 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

18:33:33:900 None
[Localization] Unknown key '%SystemChatMessage_LobbyMemberLogin,Satchel Gizmo'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:483 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

18:33:34:488 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:488 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:489 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:490 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:491 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

18:33:34:495 None
Invalid null or empty 'StartingType' in narrative event definition 'CityTerritories10' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

18:33:34:495 None
Invalid null or empty 'StartingType' in narrative event definition 'EndWarLose' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

18:33:34:495 None
Invalid null or empty 'StartingType' in narrative event definition 'MetFirstMegalopolis' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

18:33:34:496 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

18:33:34:864 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:865 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:866 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:870 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:870 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:870 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:870 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:870 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:870 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:871 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Endless.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:871 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Hard.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:871 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Impossible.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:872 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_AI_Serious.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:872 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:873 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:873 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:873 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:873 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:873 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:873 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:874 None
Descriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:878 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:878 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:878 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:878 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:878 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:879 None
Descriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:881 None
Descriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:881 None
Descriptor 'Effect_EmpireBonus_Resource12' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:881 None
Descriptor 'Effect_EmpireBonus_Resource17' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:882 None
Descriptor 'Effect_EmpireBonus_Resource22' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:882 None
Descriptor 'Effect_EmpireBonus_Resource27' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:884 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:884 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:884 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:884 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:884 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:885 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:885 None
Cannot set Source Type=CivicChoice Name=Civics_Religion06_Choice01 to empty reference.

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:SetSimulationEventEffectsSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:886 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:888 None
District 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDistrictPlacementEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:888 None
District 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDistrictPlacementEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:34:888 None
District 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDistrictPlacementEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:35:006 None
[Sandbox] The sandbox thread has been started.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

18:33:35:033 None
Background worker has returned.

    Amplitude.Mercury.Game.Game+d__3:MoveNext()

18:33:35:033 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

18:33:35:073 None
Start AI players...

    Amplitude.Mercury.AI.AIController:StartAI()

18:33:35:073 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

18:33:35:341 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:33:35:426 None
AI players started. Check for a save to load...

    Amplitude.Mercury.AI.AIController:StartAIAsync()

18:33:35:426 None
Loading AI save: Hittites Turn 45.AI.bin

    Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

18:33:35:476 None
AI players ready to run.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

18:33:35:627 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:33:35:825 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:33:35:890 None
PresentationLandmarks revolveDependencies True

    Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

18:33:35:890 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

18:33:36:099 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:36:104 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:270 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:270 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

18:33:38:273 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:273 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:273 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:273 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

18:33:38:273 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

18:33:38:273 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:273 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:273 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:276 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:278 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

    Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

18:33:38:278 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:278 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

18:33:38:325 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:372 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:372 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:372 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:372 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:372 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:373 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:38:376 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:33:38:376 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

18:33:38:380 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:38:380 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:38:380 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:38:380 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:38:380 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:38:380 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:38:380 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:38:380 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:38:380 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:38:381 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:40:370 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:33:40:375 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

18:33:40:376 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:45:886 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:33:45:886 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

18:33:45:886 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:45:886 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:45:886 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:45:886 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:45:886 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:45:886 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:45:886 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:45:886 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:45:889 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:47:456 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:33:47:456 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

18:33:47:457 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:48:655 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:33:48:655 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

18:33:48:655 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:48:655 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:48:655 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:48:655 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:48:655 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:48:655 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:48:655 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:48:655 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:48:656 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:49:775 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:33:49:775 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

18:33:49:776 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:50:914 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:33:50:914 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

18:33:50:914 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:50:914 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:50:914 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:50:914 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:50:914 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:50:914 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:50:914 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:50:914 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:50:915 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:52:376 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:33:52:376 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

18:33:52:377 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:53:832 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:33:53:832 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__22:MoveNext()

18:33:53:832 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:53:832 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:53:832 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:53:832 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:53:832 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:53:832 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:53:832 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:53:832 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:33:53:833 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:54:822 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:33:54:825 None
Issue in AudioManager.FillSharedGlobalData EvolverDescriptor is null

    Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:00:920 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:34:00:921 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:34:00:921 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:34:00:921 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:34:01:113 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:02:105 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:34:02:105 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:34:02:105 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:34:02:173 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:34:03:217 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:34:03:217 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:34:03:217 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:34:03:217 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:34:03:523 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:34:03:662 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:03:662 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:03:663 None
Extracting MeshContent VFX_Ring_002

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:03:663 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:03:663 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:03:751 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:34:03:919 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:03:920 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:03:920 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:03:920 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:03:921 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:04:206 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:34:04:387 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:34:04:545 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:04:578 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:34:04:740 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:34:04:916 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:34:05:104 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:34:05:254 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:34:05:254 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:34:05:254 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:34:05:254 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:34:05:268 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:05:269 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:05:269 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:05:276 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__28:MoveNext()

18:34:06:429 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 30637 ms

    Amplitude.Mercury.Presentation.Presentation+d__60:MoveNext()

18:34:06:435 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__34:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__34:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__56:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:06:456 None
Presentation has been started.

    Amplitude.Mercury.Presentation.Presentation+d__56:MoveNext()

18:34:06:460 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.Presentation+d__56:MoveNext()

18:34:06:528 None
[Localization] Unknown key '%ConstructibleExtension_NationalProject_NuclearTestTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:06:528 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

18:34:06:529 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

18:34:06:529 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

18:34:06:751 None
Technology 'Technology_Era2_06''s Unlock %ConstructibleInfrastructure_Repeatable_FaithTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:06:753 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:06:762 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__34:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__34:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:08:741 None
Add EmpireMet relation log when missing for backward compatibility.

    Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData:MetEmpireBackwardCompatibility()

18:34:08:940 None
The AI decision process took 2.1 seconds to be executed (2.0 seconds of AI processing and 0.2 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

18:34:30:167 None
Add EmpireMet relation log when missing for backward compatibility.

    Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData:MetEmpireBackwardCompatibility()

18:34:30:229 None
Add EmpireMet relation log when missing for backward compatibility.

    Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData:MetEmpireBackwardCompatibility()

18:34:30:258 None
Add EmpireMet relation log when missing for backward compatibility.

    Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData:MetEmpireBackwardCompatibility()

18:34:53:903 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:34:53:903 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:34:53:905 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:34:53:905 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:34:53:905 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:35:09:794 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:09:794 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:09:794 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:09:794 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:09:794 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:09:794 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:09:794 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:09:794 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:09:794 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:09:794 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:09:794 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:09:794 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:09:796 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:09:871 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:35:09:875 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:35:09:904 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:09:904 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:12:130 None
[Empire 2] The task 237:Build Outpost Creation on [45, 67] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:35:939 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular35

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:35:38:983 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:35:47:516 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:35:50:114 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:35:50:216 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:35:53:122 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:35:53:126 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:35:53:145 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:53:146 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:36:00:675 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:00:745 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:00:841 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:01:374 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:01:443 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:01:575 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:04:777 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:09:321 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:09:322 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:09:322 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:09:323 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:09:323 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshReligionConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:09:323 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshReligionConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:09:324 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshReligionConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:09:324 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshReligionConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:09:325 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshReligionConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:09:325 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshReligionConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AbstractAdministrativeCenterPinsSubset:Refresh()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryActivate()
    Amplitude.Mercury.UI.PinsWindow:UpdateSubsetActivation(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGamePinsGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:36:27:917 None
UpdateBattlePreviewFeedback cannot proceed ; targetEntity #1401 is now invalid

    Amplitude.Mercury.Presentation.BaseArmyCursor:UpdateBattlePreviewFeedback()

18:36:59:032 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:36:59:033 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:36:59:033 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:36:59:034 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:36:59:034 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:36:59:035 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:36:59:036 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:36:59:036 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:36:59:037 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:36:59:037 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:36:59:038 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/CultureConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:36:59:039 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:36:59:040 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:36:59:040 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshCultureConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:36:59:041 UI Steam
[UI] The horizontal UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/AdministrativeCenterPin/BottomButtons/ConversionButtons/ReligionConversionButton anchored horizontally

    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_7(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:ResetAnimation(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:Hide(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:RefreshReligionConversionButton(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:InternalRefresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPin:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnPresentationInfoRefreshed()
    Amplitude.Mercury.UI.PinsSubset`1[[Amplitude.Mercury.Interop.AdministrativeCenterInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:RefreshInfos(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.AdministrativeCenterPinsSubset:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.PinsWindow:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDefaultCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.SettlementHeaderPanel:CloseButton_LeftClick(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick()
    Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:CatchMouseUpEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Framework.Input.InputDevice_Unity:Update()

18:37:07:505 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:37:09:119 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:09:119 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:10:148 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:37:27:417 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/BattleActionsAndSiege/_BattleActions/Content/BattleActionsTable/AutomaticBattleToggleGroup/ToggleAndLabels/Slider/Grip|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.BattleActionItem_ToggleWithSlider:PlayAnimationIFN(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleActionItem_ToggleWithSlider:SetState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleActions:RefreshBattleContenderActionToggle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleActions:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToBattleReportUnitCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:OnParticipantDeployed(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:38:47:028 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:47:128 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:47:311 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:47:528 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:47:644 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:47:679 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:47:744 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:47:745 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:47:778 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:56:776 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:56:810 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:56:976 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:57:343 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:57:409 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:57:443 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:57:510 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:57:510 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:38:57:574 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:14:787 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:15:120 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:15:388 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:15:620 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:15:885 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:15:919 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:16:019 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:16:119 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:16:420 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:22:001 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:22:200 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:22:235 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:22:300 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:22:300 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:22:333 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:22:367 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:22:767 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:23:034 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:39:24:591 None
Army 2994 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

18:39:54:761 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:39:54:761 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:40:08:673 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular36

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:40:41:156 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:40:41:156 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:40:45:490 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:40:46:044 None
[Empire 5] The task 468:Build Outpost Creation on [48, 70] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:41:10:736 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:41:11:404 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/BattleActionsAndSiege/_BattleActions/Content/BattleActionsTable/AutomaticBattleToggleGroup/ToggleAndLabels/Slider/Grip|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.BattleActionItem_ToggleWithSlider:PlayAnimationIFN(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleActionItem_ToggleWithSlider:SetState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleActions:RefreshBattleContenderActionToggle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleActions:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToBattleReportUnitCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:OnParticipantDeployed(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:42:09:245 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:09:410 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:09:444 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:09:478 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:09:513 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:09:614 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:09:827 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:10:060 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:10:128 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:15:326 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:15:326 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:15:424 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:15:658 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:15:825 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:15:926 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:15:959 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:16:025 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:16:158 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:47:182 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:47:215 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:47:382 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:47:415 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:47:482 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:47:483 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:47:614 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:47:715 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:47:781 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:42:51:034 None
Army 3664 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

18:42:58:778 None
UpdateBattlePreviewFeedback cannot proceed ; targetEntity #1401 is now invalid

    Amplitude.Mercury.Presentation.BaseArmyCursor:UpdateBattlePreviewFeedback()

18:43:09:910 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:43:12:556 None
UpdateBattlePreviewFeedback cannot proceed ; targetEntity #1401 is now invalid

    Amplitude.Mercury.Presentation.BaseArmyCursor:UpdateBattlePreviewFeedback()

18:43:28:325 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:43:30:889 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:43:30:889 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:43:31:935 None
[POP] rel index 7, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:43:32:291 None
[Empire 1] The restoration of task 347 needed to change the construction id from 0 to 110 (Build Tea extractor in Mykênê).

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

18:43:32:291 None
[Empire 1] The restoration of task 347 needed to change the build position from [-1, -1] to [44, 32] (Build Tea extractor in Mykênê).

    Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

18:43:32:291 None
[Empire 1] The task 347:Build Tea extractor in Mykênê to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:43:32:354 None
[POP] rel index 5, tenet index 3

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:43:41:290 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:43:49:636 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:43:50:501 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:43:55:849 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:43:55:849 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:43:55:855 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:44:08:922 None
UpdateBattlePreviewFeedback cannot proceed ; targetEntity #1401 is now invalid

    Amplitude.Mercury.Presentation.BaseArmyCursor:UpdateBattlePreviewFeedback()

18:44:11:726 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:44:11:726 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:44:11:726 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:44:11:726 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:44:11:727 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:44:11:727 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:44:11:727 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:44:11:728 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.Show(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsGroup:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RefreshWindowsGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:44:15:904 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:44:15:904 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:44:15:904 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:44:15:904 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:44:15:905 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:44:15:905 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:44:15:905 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:44:15:905 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:44:15:905 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:44:15:906 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:44:15:906 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:44:15:906 UI Steam
[UI] StyleController [1] is null

    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.StyleAdditionalTagListeners:ClearTags(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:PresentationBattle_ActionExecuted(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:44:17:705 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:44:18:648 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/BattleActionsAndSiege/_BattleActions/Content/BattleActionsTable/AutomaticBattleToggleGroup/ToggleAndLabels/Slider/Grip|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.BattleActionItem_ToggleWithSlider:PlayAnimationIFN(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleActionItem_ToggleWithSlider:SetState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleActions:RefreshBattleContenderActionToggle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleActions:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:OnCursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToBattleReportUnitCursor(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:OnParticipantDeployed(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.PresentationBattle:Synchronize()
    Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate()
    Amplitude.Mercury.Presentation.Presentation:Update()

18:44:32:445 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:44:32:512 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

18:44:32:512 None
[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.

    Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)

This file is continued in "Diagnostics (2021'05'02 @1747'01''029''')p2.html"...