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# Sunday, May 2, 2021 7:53 PM
HUMANKIND V0.17.0129-S4, RELEASE (64-bit Standalone, build: 142059)

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19:53:48:545 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:48:545 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:48:811 None
AI Synchronization took 33.0754ms at frame 5773 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:53:48:964 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:49:140 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:49:140 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:49:140 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:49:140 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:50:995 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:51:571 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:51:571 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:51:571 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:51:571 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:52:966 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:54:04:977 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:54:12:962 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:54:13:260 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:54:13:260 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:54:13:260 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:54:13:260 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:54:14:991 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:54:15:326 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:54:15:327 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:54:15:327 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:54:15:327 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:54:16:968 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:54:43:045 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:54:49:021 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:54:56:987 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:09:012 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:47:012 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:49:010 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:59:021 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:01:035 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:07:015 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:09:029 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:12:353 None
AI Synchronization took 33.4133ms at frame 5843 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:12:373 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:56:12:381 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:56:12:391 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:56:12:411 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:12:411 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:12:470 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:56:14:008 None
AI Synchronization took 29.9779ms at frame 5851 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:14:503 None
AI Synchronization took 35.8653ms at frame 5881 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:14:866 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:15:422 None
AI Synchronization took 39.7962ms at frame 5935 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:15:706 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:16:066 None
AI Synchronization took 37.9189ms at frame 5976 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:16:231 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:56:16:261 None
[Empire 4] The task 1382:Build Outpost Creation on [58, 60] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:16:262 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:16:585 None
AI Synchronization took 50.5321ms at frame 6010 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:16:809 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:17:152 None
AI Synchronization took 34.4892ms at frame 6038 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:17:377 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:17:428 None
Army 5311 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

19:56:17:675 None
AI Synchronization took 41.6712ms at frame 6064 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:17:902 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:18:176 None
AI Synchronization took 45.0196ms at frame 6087 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:18:400 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:18:444 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:56:18:531 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:56:18:628 None
AI Synchronization took 39.1902ms at frame 6102 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:19:096 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:56:19:242 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:19:522 None
AI Synchronization took 54.5241ms at frame 6140 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:19:632 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:56:19:717 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:20:309 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:20:559 None
AI Synchronization took 28.1877ms at frame 6170 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:20:913 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:21:005 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:56:21:135 None
AI Synchronization took 31.2437ms at frame 6183 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:21:493 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:22:270 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:22:515 None
AI Synchronization took 28.9684ms at frame 6210 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:23:042 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:23:258 None
AI Synchronization took 29.335ms at frame 6219 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:24:038 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:24:918 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:25:160 None
AI Synchronization took 27.6874ms at frame 6235 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:25:857 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:26:066 None
AI Synchronization took 28.337ms at frame 6241 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:56:26:878 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:27:066 None
The AI decision process took 1.0 seconds to be executed (0.2 seconds of AI processing and 0.8 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

19:56:28:757 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:30:818 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:31:215 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:31:215 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:31:216 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:31:216 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:32:740 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:46:415 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:46:415 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:46:415 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:46:415 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:57:696 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:57:697 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:57:697 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:57:848 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:58:648 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:58:693 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:58:791 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:59:679 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:56:59:754 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:00:677 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:00:757 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:00:825 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:01:604 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:01:604 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:01:604 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:01:673 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:01:674 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:01:674 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:02:596 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:02:596 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:02:596 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:02:673 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:02:674 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:02:674 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:02:743 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:03:611 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:03:611 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:03:612 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:03:685 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:03:685 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:03:685 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:04:573 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:04:573 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:04:573 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:04:738 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:04:738 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:04:738 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:04:795 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:05:604 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:05:605 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:05:605 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:05:684 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:05:684 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:05:685 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:06:726 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:06:726 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:06:726 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:06:798 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:06:799 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:06:799 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:06:799 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:06:822 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:08:687 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:10:815 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:12:822 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:12:822 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:12:822 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:12:823 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:14:775 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:22:741 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:26:721 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:28:902 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:29:439 None
AI Synchronization took 26.2549ms at frame 6306 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:57:30:872 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:36:342 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:36:342 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:36:342 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:36:342 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:38:729 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:41:875 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:41:875 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:41:876 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:41:876 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:41:956 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:41:956 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:41:956 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:41:956 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:42:738 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:48:496 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:48:496 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:48:496 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:48:497 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:48:579 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:48:580 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:48:580 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:48:580 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:57:50:764 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:54:758 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:56:823 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:58:791 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:03:629 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

19:58:04:755 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:08:348 None
AI Synchronization took 28.5331ms at frame 6346 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:08:352 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:58:08:363 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:58:08:372 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:58:08:377 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:58:08:385 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:58:08:412 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:58:08:508 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:08:508 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:10:097 None
AI Synchronization took 29.0139ms at frame 6354 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:10:685 None
AI Synchronization took 36.4022ms at frame 6388 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:11:073 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:11:551 None
AI Synchronization took 42.3229ms at frame 6441 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:11:704 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:12:159 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:12:495 None
AI Synchronization took 43.7505ms at frame 6504 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:12:664 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:13:024 None
AI Synchronization took 47.7498ms at frame 6535 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:13:179 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:13:461 None
AI Synchronization took 29.6494ms at frame 6563 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:13:627 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:13:722 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:13:722 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:14:026 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:58:14:064 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:14:155 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:14:163 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:14:447 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:14:538 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:14:547 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:14:659 None
AI Synchronization took 32.2091ms at frame 6617 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:15:409 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:15:513 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:15:521 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:15:664 None
AI Synchronization took 30.0544ms at frame 6657 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:15:835 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:15:979 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:15:993 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:16:245 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:16:337 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:16:346 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:16:478 None
AI Synchronization took 45.0459ms at frame 6691 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:16:598 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:16:692 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:16:702 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:16:914 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:17:023 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:17:029 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:17:234 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:17:319 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:17:329 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:17:455 None
AI Synchronization took 38.0035ms at frame 6714 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:17:784 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:17:895 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:17:900 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:18:324 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:18:423 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:18:434 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:18:543 None
AI Synchronization took 31.3638ms at frame 6735 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:19:015 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:19:139 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:19:158 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:19:965 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:20:072 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:20:079 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:20:218 None
AI Synchronization took 43.0975ms at frame 6759 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:20:993 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:21:102 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:21:125 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:21:258 None
AI Synchronization took 38.6615ms at frame 6765 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:21:955 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:22:071 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:22:079 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:22:207 None
AI Synchronization took 33.8629ms at frame 6771 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:22:861 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:22:968 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:22:979 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:23:087 None
AI Synchronization took 32.4252ms at frame 6777 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:23:742 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:23:848 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:23:860 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:23:976 None
AI Synchronization took 32.9231ms at frame 6783 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:58:24:603 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:24:713 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:24:724 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:26:530 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:26:624 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:26:636 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:28:489 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:28:599 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:28:610 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:29:392 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:29:392 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:29:392 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:29:392 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:29:923 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:29:924 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:29:925 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:29:926 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:30:635 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:30:736 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:30:743 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:30:912 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:30:912 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:30:912 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:30:913 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:31:933 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:31:934 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:31:934 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:31:934 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:32:557 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:32:678 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:32:696 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:33:529 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:33:529 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:33:529 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:33:529 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:33:610 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:33:610 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:33:611 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:33:611 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:34:486 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:34:541 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:34:541 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:34:541 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:34:541 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:34:598 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:34:624 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:34:624 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:34:624 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:34:625 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:34:625 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:35:524 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:35:524 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:35:524 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:35:524 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:35:671 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:35:671 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:35:671 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:35:671 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:36:502 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:36:559 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:36:559 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:36:560 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:36:560 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:36:605 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:36:614 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:36:644 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:36:644 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:36:645 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:36:645 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:37:672 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:37:673 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:37:673 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:37:673 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:37:755 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:37:755 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:37:756 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:37:756 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:38:559 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:38:657 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:38:668 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:38:675 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:38:675 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:38:675 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:38:675 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:38:757 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:38:758 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:38:758 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:38:758 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:39:655 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:39:655 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:39:655 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:39:655 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:39:744 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:39:744 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:39:745 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:39:745 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:40:567 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:40:664 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:40:665 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:40:665 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:40:665 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:40:680 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:40:684 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:40:759 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:40:759 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:40:759 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:40:759 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:42:576 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:42:700 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:42:714 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:46:520 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:46:617 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:46:631 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:48:519 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

19:58:48:519 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:48:599 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:48:609 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:52:568 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:52:687 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:52:696 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:58:53:530 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular10

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:53:533 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item003' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:53:533 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item003' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:53:534 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item003' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:53:534 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item003' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:58:53:534 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item003' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:59:11:007 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

19:59:12:540 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:12:639 None
[Empire 6] Army 7082 @ [147, 57] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:59:12:649 None
[Empire 6] Army 7366 @ [147, 56] is far form 7060 @ [149, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

19:59:13:712 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:59:13:717 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:59:13:748 None
AI Synchronization took 34.2285ms at frame 6866 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:13:910 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:13:910 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:15:550 None
AI Synchronization took 52.8942ms at frame 6874 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:16:051 None
AI Synchronization took 32.6019ms at frame 6906 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:16:437 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:17:027 None
AI Synchronization took 35.7877ms at frame 6957 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:17:214 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:17:383 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:59:17:384 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:59:17:384 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:59:17:557 None
AI Synchronization took 29.8301ms at frame 6990 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:17:780 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:18:041 None
AI Synchronization took 42.9046ms at frame 7023 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:18:555 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:18:616 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:59:18:834 None
AI Synchronization took 31.3705ms at frame 7068 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:18:891 None
Army 7372 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

19:59:19:006 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:19:249 None
AI Synchronization took 29.7552ms at frame 7092 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:19:377 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:19:598 None
AI Synchronization took 31.7149ms at frame 7105 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:19:725 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:19:970 None
AI Synchronization took 33.9846ms at frame 7122 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:20:135 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:20:456 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:20:711 None
AI Synchronization took 41.8125ms at frame 7157 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:20:845 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:21:090 None
AI Synchronization took 34.5546ms at frame 7166 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:21:209 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:21:598 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:21:799 None
AI Synchronization took 35.6977ms at frame 7194 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:22:109 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:22:338 None
AI Synchronization took 43.4194ms at frame 7209 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:22:645 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:22:859 None
AI Synchronization took 35.3423ms at frame 7219 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:23:175 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:23:375 None
AI Synchronization took 31.3002ms at frame 7222 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:23:677 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:23:920 None
AI Synchronization took 41.2722ms at frame 7232 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:24:233 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:24:452 None
AI Synchronization took 29.6186ms at frame 7235 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:24:775 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:24:975 None
AI Synchronization took 31.9554ms at frame 7241 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:25:334 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:25:560 None
AI Synchronization took 32.8466ms at frame 7247 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:25:708 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:59:25:938 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:26:167 None
AI Synchronization took 46.2466ms at frame 7253 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:26:463 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:26:690 None
AI Synchronization took 30.4701ms at frame 7262 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:27:083 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:27:673 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:27:881 None
AI Synchronization took 29.9484ms at frame 7271 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:28:182 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:28:845 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:29:055 None
AI Synchronization took 42.937ms at frame 7277 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

19:59:29:413 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:31:318 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:03:314 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:07:379 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:09:041 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:09:041 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:09:041 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:09:041 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:09:389 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:18:513 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:18:513 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:18:513 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:18:513 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:18:584 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:18:584 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:18:584 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:18:584 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:19:313 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:19:531 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:19:531 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:19:531 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:19:531 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:19:604 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:19:604 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:19:604 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:19:605 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:21:382 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:23:339 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:25:335 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:27:337 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:28:361 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army02

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:00:31:321 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:41:342 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:43:334 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:45:383 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:47:330 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:49:371 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:55:333 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:04:258 None
AI Synchronization took 39.7701ms at frame 7358 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:05:378 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:522 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:522 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:522 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:522 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:522 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:522 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:522 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:522 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:522 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:522 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:522 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:522 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:525 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:591 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:01:05:601 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:01:05:606 None
AI Synchronization took 37.1163ms at frame 7366 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:05:977 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:05:977 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:08:152 None
AI Synchronization took 24.1545ms at frame 7404 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:08:554 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:08:999 None
AI Synchronization took 32.5058ms at frame 7452 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:09:053 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:053 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:053 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:053 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:163 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:163 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:163 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:164 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:205 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:09:247 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:248 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:248 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:248 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:356 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:356 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:356 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:357 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:517 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:517 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:517 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:517 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:526 None
AI Synchronization took 36.9034ms at frame 7480 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:09:581 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:582 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:582 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:582 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:714 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:714 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:714 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:714 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:765 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:09:781 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:781 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:782 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:782 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:879 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:880 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:880 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:881 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:948 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:948 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:948 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:09:948 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:049 None
AI Synchronization took 26.0206ms at frame 7515 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:10:089 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:089 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:089 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:089 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:198 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:10:278 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:278 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:278 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:279 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:385 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:386 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:386 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:386 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:443 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:444 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:444 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:444 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:505 None
AI Synchronization took 26.5372ms at frame 7536 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:10:581 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:582 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:582 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:582 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:655 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:10:677 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:677 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:677 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:678 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:783 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:783 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:783 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:783 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:878 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:879 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:879 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:879 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:936 None
AI Synchronization took 42.141ms at frame 7564 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:10:997 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:997 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:997 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:10:998 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:065 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:065 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:065 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:065 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:088 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:11:172 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:173 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:173 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:173 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:362 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:362 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:362 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:362 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:385 None
AI Synchronization took 36.5995ms at frame 7581 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:11:466 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:466 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:466 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:467 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:513 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:11:564 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:564 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:564 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:565 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:655 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:656 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:656 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:656 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:784 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:785 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:785 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:785 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:873 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:11:881 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:881 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:881 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:882 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:981 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:982 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:982 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:11:982 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:081 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:081 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:081 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:081 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:141 None
AI Synchronization took 41.6841ms at frame 7621 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:12:180 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:180 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:181 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:181 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:365 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:365 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:365 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:366 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:456 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:456 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:456 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:457 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:575 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:12:579 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:579 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:579 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:580 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:766 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:766 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:766 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:767 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:851 None
AI Synchronization took 36.0686ms at frame 7646 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:12:914 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:914 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:914 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:914 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:946 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:12:962 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:962 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:962 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:12:963 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:075 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:076 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:076 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:076 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:175 None
AI Synchronization took 36.1996ms at frame 7657 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:13:186 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:187 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:187 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:187 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:292 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:13:383 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:384 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:384 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:384 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:475 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:476 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:476 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:476 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:616 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:616 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:616 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:616 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:618 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:13:707 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:708 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:708 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:708 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:795 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:795 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:795 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:13:795 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:004 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:004 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:004 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:005 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:095 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:095 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:095 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:096 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:183 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:183 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:184 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:184 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:242 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:14:389 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:389 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:390 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:390 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:475 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:475 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:475 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:475 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:491 None
AI Synchronization took 33.9056ms at frame 7697 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:14:810 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:810 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:810 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:811 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:14:901 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:15:021 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:15:021 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:15:021 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:15:021 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:15:104 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:15:104 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:15:104 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:15:105 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:15:121 None
AI Synchronization took 30.3008ms at frame 7710 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:15:503 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:15:687 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:15:687 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:15:688 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:15:688 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:16:010 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:16:010 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:16:010 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:16:011 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:16:185 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:16:423 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:16:423 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:16:423 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:16:423 UI Steam
[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIStamp:AddTag(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
    Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ArmyScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:01:16:440 None
AI Synchronization took 36.7546ms at frame 7719 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:16:501 None
TutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

    Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:01:16:576 None
[Localization] Unknown key '%ConstructibleExtension_NationalProject_NuclearTestTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:16:576 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

20:01:16:577 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

20:01:16:577 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

20:01:16:816 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:17:062 None
AI Synchronization took 28.339ms at frame 7722 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:17:476 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:18:012 None
AI Synchronization took 39.3732ms at frame 7725 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:18:478 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:18:997 None
AI Synchronization took 37.5302ms at frame 7727 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:19:425 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:20:003 None
AI Synchronization took 30.2177ms at frame 7730 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:01:20:463 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:22:397 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:28:976 None
[Localization] Unknown key '%ConstructibleExtension_NationalProject_NuclearTestTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:28:977 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

20:01:28:977 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

20:01:28:977 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

20:01:30:487 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:38:384 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:59:001 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:59:001 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:05:629 None
AI Synchronization took 64.9061ms at frame 7743 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:02:06:033 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:06:207 None
[POP] rel index 6, tenet index 6

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:06:664 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:07:366 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:07:976 None
[Empire 4] Exploration behavior of army 2067 can't find any valid target.

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTerritoryToExploreOrGather(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:25:304 None
Shutting down...

    Amplitude.Framework.Application+d__101:MoveNext()

20:02:25:485 None
The audio manager is being released...

    Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

20:02:25:485 None
Releasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

20:02:25:521 None
Audio bank Music has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:522 None
Audio bank MainBank has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:522 None
Audio bank Dialog has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:535 None
Audio bank UnitVoices has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:539 None
Audio bank Biomes has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:543 None
Audio bank Cities has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:545 None
Audio bank POIs has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:558 None
Audio bank TerrainTypes has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:558 None
Audio bank Animals has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:565 None
Audio bank Infantry has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:570 None
Audio bank Vehicles has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:572 None
Audio bank GUI has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:573 None
Audio bank Cruel_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:574 None
Audio bank Cruel_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:574 None
Audio bank Explosive_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:575 None
Audio bank Inspirational_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:576 None
Audio bank Passionate_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:576 None
Audio bank Passionate_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:577 None
Audio bank Thoughtful_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:578 None
Audio bank Thoughtful_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:581 None
Audio bank Narrator has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:581 None
Audio bank Explosive_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:582 None
Audio bank Inspirational_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:583 None
Audio bank BurkeBlack_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:583 None
Audio bank Lewis_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:584 None
Audio bank Lomadiah_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:585 None
Audio bank Quill_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:585 None
Audio bank SpiffingBrit_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:586 None
Audio bank Zerator_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:586 None
Audio bank Vengeful_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:587 None
Audio bank Vengeful_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:587 None
Audio bank BRKsEDU_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:588 None
Audio bank GamerZakh_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:588 None
Audio bank JdG_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:589 None
Audio bank Marbozir_M has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:589 None
Audio bank Shurjoka_F has correctly been released.

    Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

20:02:25:589 None
Releasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

20:02:25:590 None
Releasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

20:02:25:591 None
Releasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

20:02:25:592 None
Releasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

20:02:25:592 None
Releasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

20:02:25:592 None
Releasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

20:02:25:592 None
Releasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

20:02:25:593 None
Releasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

20:02:25:593 None
Releasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

    Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

20:02:25:739 None
The Wwise sound engine has been released.

    Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.MonoParameterInfo)

20:02:25:741 None
The audio manager has been released.

    Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

20:02:25:835 UI Steam
[UI] Start unloading windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
    Amplitude.Mercury.UI.UIManager:UnloadUI()
    Amplitude.Mercury.UI.UIManager+d__128:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:36:188 UI Steam
[UI] Finished unloading windows in 10.4 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
    Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
    Amplitude.Mercury.UI.UIManager:UnloadUI()
    Amplitude.Mercury.UI.UIManager+d__128:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:36:692 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

20:02:36:693 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

20:02:36:705 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:02:36:713 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:02:36:722 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:02:36:725 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:02:36:729 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:02:36:738 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:02:36:748 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:02:36:754 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:02:36:793 None
AIController shutdown...

    Amplitude.Mercury.AI.AIController+d__101:MoveNext()

20:02:36:796 None
AIController shutdown terminated.

    Amplitude.Mercury.AI.AIController+d__101:MoveNext()

20:02:36:876 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

20:02:36:880 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:881 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:882 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:883 None
FactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:884 None
FactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:885 None
FactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:885 None
FactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:885 None
FactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:885 None
FactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:885 None
FactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:885 None
FactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:885 None
FactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:885 None
FactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:885 None
FactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:885 None
FactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:885 None
FactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:885 None
FactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:885 None
FactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes

    Amplitude.Mercury.Data.DataController:InitializeEmblematicConstructibles()

20:02:36:890 None
Invalid null or empty 'StartingType' in narrative event definition 'CityTerritories10' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

20:02:36:890 None
Invalid null or empty 'StartingType' in narrative event definition 'EndWarLose' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

20:02:36:890 None
Invalid null or empty 'StartingType' in narrative event definition 'MetFirstMegalopolis' +Prerequisites[0] of type 'SimulationEventPrerequisite_Entity_Path'.

    Amplitude.Mercury.Data.DataController:InitializeNarrativeEvents()

20:02:36:892 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

20:02:37:397 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

20:02:37:397 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient:Disconnect()

20:02:37:397 None
Disconnected.

    Amplitude.Mercury.Game.GameClient:Disconnect()

20:02:37:397 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer:Disconnect()

20:02:37:397 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:37:397 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer:Disconnect()

20:02:37:661 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

20:02:37:750 None
Shutdown complete.

    Amplitude.Framework.Application+d__101:MoveNext()

20:02:37:769 None
Shutting down the sandbox thread...

    Amplitude.Mercury.Game.GameManager:OnApplicationQuit()