11:04:02:955NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Framework.Application+d__120:MoveNext()
11:04:03:008NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:03:008NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Framework.Application+d__120:MoveNext()
11:04:03:009NoneAmplitude.Framework version 2.7.46.
Amplitude.Framework.Application:OnApplicationStarting()
11:04:03:009NoneStarting the application, version is V1.21.3740-S10, RELEASE (64-bit Standalone, build: 284208)...
Amplitude.Framework.Application:OnApplicationStarting()
11:04:03:009NoneMultiplayer cross-compatibility version is bd9c7883c2c656bd049a3413a7af40ae.
Amplitude.Mercury.Application:OnApplicationStarting()
11:04:03:020NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__11:MoveNext()
11:04:03:032NoneRegistry file '/Users/ron/Library/Application Support/Steam/SteamApps/common/Humankind/Humankind.app/Contents/Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:03:032NoneRegistry file '/Users/ron/Library/Application Support/Humankind/Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:03:033NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Framework.Application+d__101:MoveNext()
11:04:03:095NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
11:04:03:102NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:03:104NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:03:121NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Framework.Application+d__101:MoveNext()
11:04:03:190NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__25:MoveNext()
11:04:03:190NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Framework.Application+d__109:MoveNext()
11:04:03:202NoneUsing digital distribution credentials: 'rjh6v', 0x01100001047face3, Steam.
Amplitude.Framework.Application+d__109:MoveNext()
11:04:03:202NoneUsing digital distribution current game language: 'english'.
Amplitude.Framework.Application+d__109:MoveNext()
11:04:03:203NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)
11:04:03:239NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)
11:04:03:478NoneSimulation: Entity contract count: 38 / 63.
Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()
11:04:03:488NoneInitializing the Wwise sound engine...
Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()
11:04:03:495NoneSound engine initialized.
Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()
11:04:03:501NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
11:04:03:696NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:03:838NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:03:860NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
11:04:03:871NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
11:04:03:872NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
11:04:03:873NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
11:04:03:889NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
11:04:03:889NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
11:04:03:889NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
11:04:03:891NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
11:04:03:891NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
11:04:03:892NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
11:04:03:921NoneChanging display settings to 1920x1080 (60)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
11:04:03:923None... skipped change because resolution remains the same.
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
11:04:03:981NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:03:990NoneStorage thread started.
Amplitude.Framework.Storage.StorageThread:StartThread()
11:04:03:992NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__15:MoveNext()
11:04:04:028NoneScanning assemblies for subclasses of Message...
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
11:04:04:047NoneChanging display settings to 1920x1080 (60)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
11:04:04:048None... skipped change because resolution remains the same.
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
11:04:04:052NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Mercury.Application+d__48:MoveNext()
11:04:04:072NoneScanned 130 assemblies in 43 milliseconds.
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
11:04:04:126NoneMounting complete
Amplitude.Mercury.Input.InputManager+d__0:MoveNext()
11:04:04:127NoneConverting 'english' to iso 'en-US'.
Amplitude.Mercury.Interop.LocalizationManager+d__6:MoveNext()
11:04:04:143NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:04:390NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
11:04:04:390NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
11:04:04:397NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
11:04:04:400NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
11:04:04:400NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
11:04:04:416NoneRequestEncryptedAppTicket is completed with result : k_EResultOK
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__18_0(System.Reflection.RuntimeParameterInfo)
11:04:04:438NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
11:04:04:440NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:04:440NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:04:455NoneFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:456NoneFailed to initialize the freetype library (error: -1).
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:457NoneFreetype library not available.
Amplitude.Graphics.Text.FreeTypeFont:LoadFontFromMemory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FreeTypeFont:LoadFontFromMemory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:457NoneFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:457NoneFailed to initialize the freetype library (error: -1).
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:458NoneFreetype library not available.
Amplitude.Graphics.Text.FreeTypeFont:LoadFontFromMemory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FreeTypeFont:LoadFontFromMemory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:458NoneFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:459NoneFailed to initialize the freetype library (error: -1).
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:459NoneFreetype library not available.
Amplitude.Graphics.Text.FreeTypeFont:LoadFontFromMemory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FreeTypeFont:LoadFontFromMemory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:459NoneFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:460NoneFailed to initialize the freetype library (error: -1).
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:460NoneFreetype library not available.
Amplitude.Graphics.Text.FreeTypeFont:LoadFontFromMemory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FreeTypeFont:LoadFontFromMemory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:481NoneFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:481NoneFailed to initialize the freetype library (error: -1).
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:482NoneFreetype library not available.
Amplitude.Graphics.Text.FreeTypeFont:LoadFontFromMemory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FreeTypeFont:LoadFontFromMemory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:515NoneFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:516NoneFailed to initialize the freetype library (error: -1).
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:516NoneFreetype library not available.
Amplitude.Graphics.Text.FreeTypeFont:LoadFontFromMemory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FreeTypeFont:LoadFontFromMemory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:516NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
11:04:04:539NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:04:550UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 979 collisionFreeHashSetSize
Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:LoadIfNecessary() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
11:04:04:553NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
11:04:04:597NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:04:797NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:04:797NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:04:825NonePlaying with 3 downloadable content(s): EastAfricaContentPack, DiplomacyExpansionPack, MesoAmericaContentPack.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()
11:04:04:828NonePlaying with 3 activated downloadable content(s): EastAfricaContentPack, DiplomacyExpansionPack, MesoAmericaContentPack.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()
11:04:05:190UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITexture:GetAsset() Amplitude.Mercury.LoadingScreen_Background:LoadTexture(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.LoadingScreen_Background:LoadNextBackground(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.LoadingScreen:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable() UnityEngine.Object:Internal_CloneSingleWithParent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UITransform:InstantiateChild(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.UIManager+d__47:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:05:335NoneCannot get statistic (name: 'StatAffinityCounterDiplomat', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
11:04:05:338UI Steam[UI] Resolution initialized to 1920x1080
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:05:369UI Steamfreetype6.dylib assembly:
Unknown Type:Unknown Method Unknown Type:Unknown Method Amplitude.Graphics.Text.FreeTypeFont:IsGlyphDefined(System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontAsset:IsGlyphAvailable(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Text.ProcessedText+FormattedChar:ResolveFont(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Text.ProcessedText:ResolveCharsFonts() Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIView:Render() Amplitude.UI.Renderers.UIRenderingManager:Render() Amplitude.UI.UIUpdatingManager:Render()
11:04:05:384NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
11:04:05:386NoneThe audio manager is ready.
Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()
11:04:05:394UI SteamObject reference not set to an instance of an object
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:GlyphSlotSizeInPixels(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:GlyphSlotSizeInPixels(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.GlyphAtlas:GetOrCreateGlyph(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontAtlasRenderer:GetOrCreateInAtlas(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Text.ProcessedText:AddGlyphToCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Text.ProcessedText:RebuildGlyphsCache(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIView:Render() Amplitude.UI.Renderers.UIRenderingManager:Render() Amplitude.UI.UIUpdatingManager:Render()
11:04:17:344NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Mercury.Application+d__48:MoveNext()
11:04:17:348NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
11:04:17:396NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:17:399NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:17:439NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:17:442NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:17:574NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__10:MoveNext()
11:04:17:575None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public
Amplitude.Mercury.Application:StartAnalytics()
11:04:17:576None[Analytics] Starting Analytics Public Session with user_id 76561198035741923 ; gamecode 1124300 ; platformID 1 ; application_version V1.21.3740-S10, RELEASE (64-bit Standalone, build: 284208); sessionId 635e2da92d9945d3ad3cd820578844e4
Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()
11:04:17:642NoneEnumerating Mod.io files...
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)
11:04:17:757None--Enumerating Mod.io files ended
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)
11:04:17:764None[Runtime] Set up new configuration project mercury
Amplitude.Framework.Runtime.Runtime+d__42:MoveNext()
11:04:17:765NoneLoading runtime module 'project mercury', 'Project Mercury'...
Amplitude.Framework.Runtime.Runtime+d__43:MoveNext()
11:04:17:857NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:044NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
11:04:20:044NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Status_City_Superstitious_Era5Medium' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
11:04:20:044NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
11:04:20:063NoneThe database of type 'Amplitude.Mercury.EffectMapper.DescriptorMapper' has overriden an element because its key name 'Effect_Status_Unit_Ransacker01' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Mercury.EffectMapper.DescriptorMapper, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
11:04:20:063NoneThe database of type 'Amplitude.Mercury.EffectMapper.DescriptorMapper' has overriden an element because its key name 'Effect_Status_Unit_Ransacker02' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Mercury.EffectMapper.DescriptorMapper, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
11:04:20:083NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
11:04:20:083NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
11:04:20:083NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingUIShowNewContentPip' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)
11:04:20:633NoneSpent 2.866613 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.Runtime+d__45:MoveNext()
11:04:20:658NoneApplication started.
Amplitude.Mercury.Application:OnApplicationStarted()
11:04:20:724NoneCommon UnitDefinition in emblematic level: UnitDefinition:LandUnit_Era3_Common_GreatSwordsmen ; Level: 20
Amplitude.Mercury.Data.DataController:InitializeFamilies()
11:04:20:752NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
11:04:20:752NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
11:04:20:752NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
11:04:20:802NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:802NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:802NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:804NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:805NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:805NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:805NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:805None%Effect_Status_Unit_InfluencingMinor Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
11:04:20:806NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:806NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:809NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:810NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:810NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:810NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:810NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:810NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:810NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:810NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:810NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:810NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:810NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:810NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:811NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:817NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:818NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:818NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:818NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:818NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:818NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:819NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:829None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:829None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:829None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:829None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:829None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:830None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:833None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:833None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:20:846NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_AddEmpireBattleAbility:Localize(System.Reflection.RuntimeParameterInfo)
11:04:21:038None[UI] Could not find UIMapper 'SiegeWorkPoint'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.RuntimeParameterInfo)
11:04:21:129None[UI] Could not find UIMapper 'SiegeWorkPoint'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.RuntimeParameterInfo)
11:04:21:301UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:21:507NoneFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.Graphics.Text.FontFamily:get_NormalFont() Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Text.ProcessedText:ComputeWidth() Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.Interactables.UITextField:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.JoinGameScreen:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:21:513NoneFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.Graphics.Text.FontFamily:get_NormalFont() Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Text.ProcessedText:ComputeWidth() Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.Interactables.UITextField:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.JoinGameScreen:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:21:514NoneFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.Graphics.Text.FontFamily:get_NormalFont() Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Text.ProcessedText:ComputeWidth() Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.Interactables.UITextField:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.JoinGameScreen:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:21:516NoneFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:OnEnable() UnityEngine.AssetBundle:LoadAsset_Internal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) UnityEngine.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetBundle:LoadAsset(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetGuidTable+AssetEntry:LoadAsset() Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontFamily:LoadAssets() Amplitude.Graphics.Text.FontFamily:LoadAssetsIFN() Amplitude.Graphics.Text.FontFamily:get_NormalFont() Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Text.ProcessedText:ComputeWidth() Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.Interactables.UITextField:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.JoinGameScreen:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:21:517NoneFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:GetOrCreateFreeTypeFont() Amplitude.Graphics.Text.FontAsset:Ascender(System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontAsset:GlobalMetrics(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Text.ProcessedText:ComputeWidth() Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.Interactables.UITextField:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.JoinGameScreen:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
11:04:21:517UI SteamFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Diagnostics_MessageLogged(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Diagnostics_MessageLogged(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Diagnostics:LogInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Diagnostics:LogError(System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FreeTypeFont:.ctor() Amplitude.Graphics.Text.FontAsset:Load() Amplitude.Graphics.Text.FontAsset:GetOrCreateFreeTypeFont() Amplitude.Graphics.Text.FontAsset:Ascender(System.Reflection.RuntimeParameterInfo) Amplitude.Graphics.Text.FontAsset:GlobalMetrics(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Text.ProcessedText:ComputeWidth() Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:Load() Amplitude.UI.UIBehaviour:DoLoad()
11:04:21:517UI SteamFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Diagnostics_MessageLogged(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Diagnostics_MessageLogged(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Diagnostics:OnMessageLogged(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Diagnostics:LogException(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.Interactables.UITextField:Load() Amplitude.UI.UIBehaviour:DoLoad()
11:04:21:517UI SteamFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Diagnostics_MessageLogged(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Diagnostics_MessageLogged(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Diagnostics:OnMessageLogged(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Diagnostics:LogException(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.Mercury.UI.JoinGameScreen:Load() Amplitude.UI.UIBehaviour:DoLoad()
11:04:21:517UI SteamFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Diagnostics_MessageLogged(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Diagnostics_MessageLogged(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Diagnostics:OnMessageLogged(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Diagnostics:LogException(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run()
11:04:21:517UI SteamFailed to initialize the freetype library with exception (error: freetype6.dylib assembly:
Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Diagnostics_MessageLogged(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Diagnostics_MessageLogged(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Diagnostics:OnMessageLogged(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Diagnostics:LogException(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CoroutineException(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Coroutine:ReportException(System.Reflection.RuntimeParameterInfo) Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run()