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domenica 5 giugno 2022 17:05
HUMANKIND V1.12.2523-S10, RELEASE (64-bit Standalone, build: 219208)

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17:05:42:914None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:42:935NoneThe AI decision process took 1,1 seconds to be executed (0,6 seconds of AI processing and 0,5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:05:43:983None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:43:983None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:43:990None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:43:990None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:44:112None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:44:112None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:44:267None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:44:267None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:44:267None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:44:475None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:44:753None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:44:821None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:44:824None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:44:824None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:45:965None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:45:965None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:45:965None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:45:965None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:46:111None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:46:111None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:46:220None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:46:220None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:46:235None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:46:488None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:46:772None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:46:857None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:46:872None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:46:872None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:46:887NoneThe AI decision process took 1,0 seconds to be executed (0,6 seconds of AI processing and 0,5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:05:47:985None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:47:987None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:47:987None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:47:987None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:48:137None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:48:140None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:48:247None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:48:247None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:48:254None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:48:476None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:48:826None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:48:923None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:48:923None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:48:931None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:48:945NoneThe AI decision process took 1,1 seconds to be executed (0,5 seconds of AI processing and 0,5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:05:49:982None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:49:982None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:49:982None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:49:982None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:50:100None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:50:100None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:50:220None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:50:220None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:50:220None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:50:477None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:50:822None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:50:910None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:50:913None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:50:913None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:50:925NoneThe AI decision process took 1,1 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:05:51:968None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:51:973None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:51:973None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:51:975None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:52:112None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:52:112None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:52:222None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:52:222None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:52:222None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:52:468None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:52:730None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:52:821None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:52:821None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:52:824None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:53:299NoneAI Synchronization took 177,2843ms at frame 75326 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:05:53:407None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:53:407None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:53:410None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:53:410None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:53:591None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:53:591None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:53:706None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:53:706None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:53:706None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:53:925None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:54:234None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:54:337None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:54:351None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:54:351None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:54:385NoneThe AI decision process took 1,1 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:05:54:620NoneAI Synchronization took 140,5078ms at frame 75345 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:05:54:753None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:54:753None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:54:753None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:54:753None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:54:925None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:54:925None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:55:175None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:55:175None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:55:175None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:55:414None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:55:733None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:55:831None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:55:841None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:55:841None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:55:858NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:05:56:132NoneAI Synchronization took 149,6705ms at frame 75364 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:05:56:279None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:56:279None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:56:279None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:56:279None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:56:512None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:56:512None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:56:710None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:56:710None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:56:710None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:56:916None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:57:237None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:57:324None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:57:324None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:57:329None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:57:349NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:05:57:584None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:57:605None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:57:606None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:57:606None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:57:776None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:57:776None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:57:981None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:57:981None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:57:981None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:58:188None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:58:511None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:58:614None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:58:614None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:58:614None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:58:633NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:05:58:859None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:58:859None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:58:859None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:58:868None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:59:039None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:59:039None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:59:263None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:59:264None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:59:264None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:59:513None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:59:811None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:59:888UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

17:05:59:891UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

17:05:59:892UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIPanel:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen:NegociationGroup_TabSwitch(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.DiplomaticScreen_TabItem:Toggle_Switch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

17:05:59:896None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:05:59:896None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:59:896None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:05:59:915NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:00:154None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:00:161None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:00:161None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:00:161None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:00:338None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:00:342None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:00:538None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:00:538None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:00:538None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:00:761None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:01:077None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:01:171None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:01:175None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:01:175None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:01:189NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:02:141None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:02:141None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:02:141None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:02:141None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:02:320None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:02:320None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:02:552None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:02:552None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:02:553None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:02:764None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:03:058None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:03:156None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:03:159None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:03:159None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:03:182NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:04:138None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:04:138None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:04:138None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:04:138None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:04:316None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:04:316None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:04:508None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:04:508None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:04:508None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:04:725None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:05:086None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:05:173None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:05:175None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:05:175None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:05:191NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:06:147None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:06:147None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:06:147None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:06:147None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:06:296None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:06:296None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:06:496None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:06:496None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:06:496None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:06:672None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:07:072None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:07:170None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:07:170None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:07:175None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:07:192NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:08:169None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:08:169None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:08:169None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:08:169None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:08:374None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:08:374None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:08:597None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:08:597None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:08:597None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:08:866None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:09:209None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:09:292None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:09:294None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:09:294None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:09:318NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:10:169None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:10:171None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:10:171None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:10:171None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:10:354None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:10:354None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:10:590None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:10:590None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:10:590None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:10:830None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:11:143None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:11:222None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:11:224None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:11:224None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:11:237NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:11:764NoneAI Synchronization took 147,0307ms at frame 75476 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:06:11:847NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:11:847NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:11:847NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:13:998None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:13:998None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:13:998None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:14:404None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:14:404None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:14:708None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:14:708None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:14:713None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:14:713None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:15:211None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:15:935NoneCan't find entity 80688 of ongoing task. Fails the task 32332.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:15:984None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:16:273None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:16:405None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:16:406None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:16:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:16:699None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #59795 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:16:816NoneThe AI decision process took 3,0 seconds to be executed (0,6 seconds of AI processing and 2,4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:16:882None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:16:883None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:16:885None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:17:346None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #83262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:17:608None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:17:746None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:18:009None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:18:307None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:18:376None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #83262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:19:461NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:06:19:826NoneAI Synchronization took 157,3977ms at frame 75642 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:06:19:827NoneThe AI synchronization took 128 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

17:06:20:018None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:20:018None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:20:018None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:20:062NonePresentation Battle 83562: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:063NonePresentation Battle 83562: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=66396. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:063NonePresentation Battle 83562: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=79827. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:063NonePresentation Battle 83562: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=83248. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:063NonePresentation Battle 83562: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=83535. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:063NonePresentation Battle 83562: Execute action[5]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:063NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:064NoneRestorePresentationBattlePreview created ticket #302188.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:064NonePresentation Battle 83562: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=67328, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:064None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:064None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:064NonePresentation Battle 83562: Execute action[7]: ParticipantJoined. EmpireIndex=5, Guid=82121, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:064None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:064None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82121 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:20:064None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:065NonePresentation Battle 83562: Execute action[8]: ParticipantJoined. EmpireIndex=5, Guid=66396, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:065None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:065None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #66396 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:20:065None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:065NonePresentation Battle 83562: Execute action[9]: ParticipantJoined. EmpireIndex=5, Guid=79827, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:065None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:065None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #79827 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:20:065None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:065NonePresentation Battle 83562: Execute action[10]: ParticipantJoined. EmpireIndex=5, Guid=83248, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:065None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83248 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:065None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83248 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:20:065None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83248 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:066NonePresentation Battle 83562: Execute action[11]: ParticipantJoined. EmpireIndex=5, Guid=83535, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:066None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83535 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:066None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83535 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:20:066None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83535 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:066NonePresentation Battle 83562: Execute action[12]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:066NonePresentation Battle 83562: Execute action[13]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:067NonePresentation Battle 83562: Execute action[14]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=17 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:067NonePresentation Battle 83562: Execute action[15]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:20:077NoneRequestRestoreAsyncOperation_Completed for ticket #302188.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:06:20:077NoneRestorePresentationBattlePreview skipped due to ended battle #83562

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:06:20:078NoneRequestAsyncOperation_Dismissed for ticket #302188.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:06:20:232None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:20:239None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:20:592None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:20:592None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:20:592None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:20:592None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:20:778NoneCan't find entity 83127 of ongoing task. Fails the task 70651.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:778NoneCan't find entity 83248 of ongoing task. Fails the task 70653.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:20:939None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:21:247None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:21:362None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:21:446None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:21:446None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:21:692NoneThe AI decision process took 1,9 seconds to be executed (0,6 seconds of AI processing and 1,3 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:21:744NonePresentation Battle 83615: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:21:744NonePresentation Battle 83615: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:21:744NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:21:745NoneRestorePresentationBattlePreview created ticket #302337.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:21:745NonePresentation Battle 83615: Execute action[2]: ParticipantJoined. EmpireIndex=17, Guid=79834, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:21:745None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:21:745None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #79834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:21:745None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:21:746NonePresentation Battle 83615: Execute action[3]: ParticipantJoined. EmpireIndex=17, Guid=83625, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:21:746NonePresentation Battle 83615: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=83617, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:21:746NonePresentation Battle 83615: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=17038, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:21:746NonePresentation Battle 83615: Execute action[6]: StartSiege. EmpireIndex=17. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:21:746NonePresentation Battle 83615: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=3.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:21:811NoneRequestRestoreAsyncOperation_Completed for ticket #302337.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:06:21:811NoneRestorePresentationBattlePreview skipped due to invalid battle #83615

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:06:21:811NoneRequestAsyncOperation_Dismissed for ticket #302337.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:06:22:006NoneAI Synchronization took 154,4271ms at frame 75709 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:06:22:190None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:22:190None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:22:190None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:22:308NonePresentation Battle 83562: Execute action[16]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:22:400NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:22:442None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:22:442None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:22:688None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:22:688None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:22:688None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:22:688None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:23:035None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:23:076NonePresentation Battle 83562: Execute action[17]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:23:241NonePresentation Battle 83562: Execute action[18]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:23:241None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:241None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:241None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:241None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:241None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:241None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:241None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:241None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:241None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83248 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:242None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83248 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:242None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:242None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83535 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:242None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:242None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:242None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:242None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:242None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83248 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:242NoneReleasePresentationBattlePreview attacker #67328, defender #82121

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:242NoneHidePresentationBattlePreview attacker #67328, defender #82121

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:06:23:242None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:242None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:242None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:242None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:23:349None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:23:353None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:23:353None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:23:448None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:23:449None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:23:449None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:23:547NoneThe AI decision process took 1,5 seconds to be executed (0,7 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:23:587NonePresentation Battle 83615: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:23:587NonePresentation Battle 83615: Execute action[8]: ReportDeploymentZone. EmpireIndex=17, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:23:593NonePresentation Battle 83615: Execute action[9]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=23 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:23:594NonePresentation Battle 83615: Execute action[10]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:23:705None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #83262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:23:705NonePresentation Battle 83615: Execute action[11]: ContenderConfirmed. EmpireIndex=17 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:23:844None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:23:844None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:23:844None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:24:080NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:24:097None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:24:097None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:24:375None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:24:380None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:24:380None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:24:380None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:24:624None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:24:923None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:25:057None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:25:097None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:25:098None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:25:265NoneThe AI decision process took 1,6 seconds to be executed (0,7 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:25:612None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:25:612None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:25:612None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:25:624None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #59998 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:25:695NonePresentation Battle 83728: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:25:695NonePresentation Battle 83728: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=42668. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:25:696NonePresentation Battle 83728: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:25:696NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:25:696NoneRestorePresentationBattlePreview created ticket #302600.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:25:696NonePresentation Battle 83728: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=59998, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:25:696None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:25:696None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:25:697NonePresentation Battle 83728: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=83541, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:25:697None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:25:697None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83541 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:25:697None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:25:697NonePresentation Battle 83728: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=42668, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:25:697None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:25:697None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #42668 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:25:697None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:25:697NonePresentation Battle 83728: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:25:698NonePresentation Battle 83728: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:25:698NonePresentation Battle 83728: Execute action[8]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:25:698NonePresentation Battle 83728: Execute action[9]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:25:769NoneRequestRestoreAsyncOperation_Completed for ticket #302600.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:06:25:769NoneRestorePresentationBattlePreview skipped due to ended battle #83728

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:06:25:769NoneRequestAsyncOperation_Dismissed for ticket #302600.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:06:25:772NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:25:820None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:25:820None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:26:005None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:26:005None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:26:005None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:26:005None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:26:277None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:26:507NonePresentation Battle 83768: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:507NonePresentation Battle 83768: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=83535. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:507NonePresentation Battle 83768: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=83248. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:507NonePresentation Battle 83768: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=83537. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:508NonePresentation Battle 83768: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=83114. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:508NonePresentation Battle 83768: Execute action[5]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:508NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:509NoneRestorePresentationBattlePreview created ticket #302678.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:509NonePresentation Battle 83768: Execute action[6]: ParticipantJoined. EmpireIndex=5, Guid=80683, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:509None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #80683 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:509None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #80683 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:26:509None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #80683 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:510NonePresentation Battle 83768: Execute action[7]: ParticipantJoined. EmpireIndex=5, Guid=83535, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:510None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83535 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:510None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83535 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:26:510None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83535 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:510NonePresentation Battle 83768: Execute action[8]: ParticipantJoined. EmpireIndex=5, Guid=83248, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:510None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83248 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:510None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83248 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:26:510None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83248 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:511NonePresentation Battle 83768: Execute action[9]: ParticipantJoined. EmpireIndex=5, Guid=83537, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:511None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83537 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:511None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83537 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:26:511None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83537 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:511NonePresentation Battle 83768: Execute action[10]: ParticipantJoined. EmpireIndex=5, Guid=82121, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:511None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:511None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82121 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:26:511None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:511NonePresentation Battle 83768: Execute action[11]: ParticipantJoined. EmpireIndex=5, Guid=83114, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:511None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #83114 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:511None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83114 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:26:511None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #83114 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:512NonePresentation Battle 83768: Execute action[12]: ParticipantJoined. EmpireIndex=1, Guid=52092, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:512None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:512None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #52092 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:26:512None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:26:512NonePresentation Battle 83768: Execute action[13]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:512NonePresentation Battle 83768: Execute action[14]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=28 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:513NonePresentation Battle 83768: Execute action[15]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=13 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:513None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:26:513NonePresentation Battle 83768: Execute action[16]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:26:569NoneRequestRestoreAsyncOperation_Completed for ticket #302678.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:06:26:569NoneRestorePresentationBattlePreview skipped due to ended battle #83768

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:06:26:569NoneRequestAsyncOperation_Dismissed for ticket #302678.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:06:26:610None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:26:632None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:26:632None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:26:761NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:27:305None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:27:305None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:27:801NoneAI Synchronization took 153,7344ms at frame 75890 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:06:27:951None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:27:951None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:27:961None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:28:042NonePresentation Battle 83768: Execute action[17]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:28:042NonePresentation Battle 83728: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:28:139NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:28:174None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:28:175None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:28:178NonePresentation Battle 83768: Execute action[18]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:28:178None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #80683 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:178None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #80683 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:178None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:178None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83535 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:178None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83248 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:178None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83248 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:178None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83537 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:178None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83537 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:178None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:178None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:178None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #83114 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #83114 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #80683 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83535 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83248 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83537 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #83114 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179NoneReleasePresentationBattlePreview attacker #80683, defender #52092

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179NoneHidePresentationBattlePreview attacker #80683, defender #52092

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:06:28:179None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #80683 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #80683 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:179None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:28:232None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:28:361None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:28:361None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:28:361None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:28:361None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:28:596None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:28:856None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:28:962None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:28:965None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:28:965None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:29:000NonePresentation Battle 83728: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:29:154NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:29:182NonePresentation Battle 83728: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:29:182None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:29:182None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:29:182None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:29:182None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:29:182None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:29:182None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:29:182None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:29:183None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:29:183None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:29:183NoneReleasePresentationBattlePreview attacker #59998, defender #83541

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:29:183NoneHidePresentationBattlePreview attacker #59998, defender #83541

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:06:29:183None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:29:183None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:29:183None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:29:183None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:29:535None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:29:535None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:29:535None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:29:706NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:29:743None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:29:743None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:29:926None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:29:926None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:29:927None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:29:927None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:30:162None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:30:367None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:30:483None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:30:487None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:30:487None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:30:636NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:30:896NoneAI Synchronization took 136,4815ms at frame 75975 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:06:31:012None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:31:012None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:31:012None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:31:101None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #78642 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:31:166NonePresentation Battle 83889: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:31:167NonePresentation Battle 83889: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=66396. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:31:167NonePresentation Battle 83889: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:31:167NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:31:167NoneRestorePresentationBattlePreview created ticket #302941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:31:167NonePresentation Battle 83889: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=67328, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:31:168None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:31:168None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:31:168None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:31:168NonePresentation Battle 83889: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=78642, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:31:168None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:31:168None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:31:168NonePresentation Battle 83889: Execute action[5]: ParticipantJoined. EmpireIndex=5, Guid=66396, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:31:168None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:31:168None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #66396 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:31:168None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:31:168NonePresentation Battle 83889: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:31:169NonePresentation Battle 83889: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:31:169NonePresentation Battle 83889: Execute action[8]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=14 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:31:169NonePresentation Battle 83889: Execute action[9]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:31:226NoneRequestRestoreAsyncOperation_Completed for ticket #302941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:06:31:226NoneRestorePresentationBattlePreview skipped due to ended battle #83889

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:06:31:226NoneRequestAsyncOperation_Dismissed for ticket #302941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:06:31:229NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:31:268None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:31:268None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:31:417None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:31:417None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:31:417None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:31:417None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:31:635None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:31:857None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:31:948None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:31:966None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:31:966None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:32:090NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:32:344None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:32:344None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:32:344None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:32:449NonePresentation Battle 83889: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:32:504NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:32:535None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:32:535None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:32:703None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:32:703None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:32:703None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:32:703None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:32:934None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:33:022NonePresentation Battle 83889: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:33:166NonePresentation Battle 83889: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:06:33:166None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:33:166None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:33:166None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:33:166None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:33:166None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:33:166None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:33:166None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:33:167None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:33:167None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:33:167NoneReleasePresentationBattlePreview attacker #67328, defender #78642

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:33:167NoneHidePresentationBattlePreview attacker #67328, defender #78642

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:06:33:167None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:33:167None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:33:167None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:33:167None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:06:33:256None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:33:332None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:33:345None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:33:345None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:33:489NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:33:727None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:33:727None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:33:734None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:33:878NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:33:922None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:33:922None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:34:075None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:34:075None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:34:075None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:34:075None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:34:293None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:34:547None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:34:626None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:34:642None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:34:642None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:34:768NoneThe AI decision process took 1,1 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:34:991None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:34:991None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:34:991None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:35:161NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:35:192None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:35:192None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:35:372None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:35:372None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:35:372None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:35:372None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:35:579None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:35:879None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:35:981None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:35:981None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:35:981None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:36:140NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:36:368None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #78642 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:06:36:386None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:36:387None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:36:387None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:36:561NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:36:590None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:36:590None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:36:774None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:36:774None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:36:774None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:36:774None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:36:979None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:37:216None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:37:287None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:37:314None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:37:314None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:37:440NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:37:662None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:37:662None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:37:662None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:37:824NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:37:854None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:37:854None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:38:031None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:38:031None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:38:031None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:38:031None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:38:251None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:38:467None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:38:550None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:38:553None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:38:553None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:38:705NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:39:651None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:39:651None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:39:651None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:39:826NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:39:875None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:39:875None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:40:031None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:40:031None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:40:031None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:40:031None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:40:245None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:40:582None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:40:670None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:40:670None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:40:670None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:40:818NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:41:667None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:41:667None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:41:673None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:41:840NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:41:879None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:41:879None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:42:046None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:42:046None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:42:046None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:42:046None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:42:255None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:42:476None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:42:555None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:42:577None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:42:577None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:42:700NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:43:679None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:43:679None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:43:679None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:43:838NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:43:883None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:43:883None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:44:046None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:44:046None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:44:049None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:44:049None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:44:272None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:44:519None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:44:602None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:44:618None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:44:618None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:44:765NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:45:692None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:45:692None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:45:695None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:45:874NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:45:916None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:45:916None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:46:092None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:46:092None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:46:092None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:46:092None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:46:290None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:46:534None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:46:602None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:46:612None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:46:612None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:46:747NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:47:672None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:47:672None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:47:672None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:47:836NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:47:877None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:47:878None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:48:051None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:48:051None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:48:051None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:48:052None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:48:269None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:48:545None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:48:633None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:48:653None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:48:653None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:48:782NoneThe AI decision process took 1,2 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:49:665None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:49:665None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:49:665None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:49:832NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:49:864None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:49:864None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:50:021None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:50:021None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:50:021None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:50:021None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:50:238None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:50:468None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:50:575None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:50:579None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:50:579None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:50:714NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:51:660None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:51:660None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:51:667None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:51:865NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:51:891None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:51:891None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:52:075None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:52:075None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:52:075None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:52:076None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:52:274None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:52:498None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:52:568None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:52:570None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:52:570None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:52:722NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:53:678None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:53:678None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:53:678None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:53:835NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:53:883None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:53:883None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:54:061None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:54:061None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:54:061None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:54:061None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:54:271None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:54:625None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:54:717None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:54:724None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:54:724None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:54:863NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:55:689None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:55:689None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:55:689None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:55:891NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:55:928None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:55:928None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:56:088None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:56:088None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:56:088None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:56:088None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:56:324None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:56:544None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:56:623None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:56:627None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:56:627None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:56:780NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:57:692None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:57:692None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:57:692None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:57:869NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:57:905None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:57:905None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:58:081None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:58:081None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:58:081None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:58:081None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:58:283None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:58:530None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:58:621None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:06:58:631None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:58:631None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:58:771NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:06:59:676None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:59:676None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:59:676None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:59:872NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:06:59:919None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:06:59:919None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:00:080None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:00:080None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:00:081None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:00:081None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:00:325None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:00:623None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:00:711None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:00:727None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:00:727None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:00:856NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:01:670None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:01:670None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:01:670None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:01:836NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:01:861None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:01:863None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:02:035None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:02:035None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:02:035None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:02:035None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:02:279None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:02:555None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:02:660None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:02:665None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:02:665None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:02:804NoneThe AI decision process took 1,2 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:03:675None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:03:675None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:03:675None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:03:861NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:03:893None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:03:893None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:04:074None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:04:074None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:04:074None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:04:074None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:04:271None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:04:520None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:04:612None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:04:622None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:04:622None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:04:753NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:05:689None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:05:689None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:05:689None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:05:862NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:05:895None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:05:895None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:06:079None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:06:079None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:06:079None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:06:079None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:06:281None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:06:555None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:06:633None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:06:638None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:06:638None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:06:800NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:07:707None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:07:710None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:07:710None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:07:870NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:07:910None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:07:910None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:08:069None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:08:069None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:08:069None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:08:069None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:08:281None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:08:517None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:08:608None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:08:612None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:08:612None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:08:758NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:09:674None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:09:676None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:09:676None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:09:829NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:09:868None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:09:868None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:10:016None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:10:016None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:10:019None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:10:019None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:10:209None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:10:535None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:10:621None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:10:640None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:10:640None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:10:778NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:11:668None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:11:668None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:11:677None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:11:873NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:11:906None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:11:906None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:12:085None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:12:085None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:12:085None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:12:085None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:12:288None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:12:550None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:12:637None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:12:639None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:12:650None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:12:802NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:13:687None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:13:687None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:13:687None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:13:876NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:13:897None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:13:897None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:14:071None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:14:071None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:14:071None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:14:071None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:14:264None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:14:533None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:14:611None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:14:632None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:14:632None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:14:759NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:15:703None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:15:708None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:15:708None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:15:868NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:15:907None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:15:907None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:16:070None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:16:070None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:16:070None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:16:070None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:16:344None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:16:596None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:16:687None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:16:687None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:16:687None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:16:821NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:17:678None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:17:678None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:17:678None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:17:867NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:17:899None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:17:899None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:18:080None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:18:080None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:18:080None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:18:080None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:18:334None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:18:683None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:18:759None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:18:769None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:18:769None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:18:904NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:19:704None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:19:710None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:19:710None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:19:904NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:19:954None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:19:954None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:20:105NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:07:20:122None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:20:122None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:20:122None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:20:122None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:20:366None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:20:668None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:20:746None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:20:758None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:20:758None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:20:891NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:21:681None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:21:681None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:21:681None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:21:839NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:21:887None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:21:887None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:22:059None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:22:059None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:22:059None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:22:059None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:22:291None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:22:519None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:22:597None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:22:622None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:22:622None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:22:761NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:23:690None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:23:690None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:23:698None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:23:897NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:23:934None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:23:934None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:24:091None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:24:091None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:24:091None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:24:091None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:24:297None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:24:529None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:24:618None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:24:634None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:24:634None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:24:762NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:25:689None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:25:689None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:25:689None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:25:846NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:25:891None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:25:891None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:26:104None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:26:104None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:26:104None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:26:104None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:26:324None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:26:618None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:26:720None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:26:737None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:26:737None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:26:886NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:27:675None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:27:675None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:27:675None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:27:872NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:27:910None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:27:910None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:28:078None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:28:078None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:28:078None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:28:078None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:28:285None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:28:527None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:28:610None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:28:627None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:28:627None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:28:758NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:29:684None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:29:684None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:29:684None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:29:903NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:29:961None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:29:961None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:30:134None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:30:134None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:30:134None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:30:134None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:30:326None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:30:596None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:30:690None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:30:703None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:30:703None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:30:836NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:31:680None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:31:680None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:31:680None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:31:729NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:31:729NoneCreatePresentationBattlePreview attacker #19250, defender #82383, ticketnumber #305474.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:31:743NoneCannot go from [33, 21] to [32, 19] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

17:07:31:781NoneRequestAsyncOperation_Completed for ticket #305474.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:07:31:781NonePreparePresentationBattlePreview attacker #19250, defender #82383, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:07:31:781NoneRequestAsyncOperation_Dismissed for ticket #305474.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:07:31:835NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:31:873None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:31:873None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:32:032None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:32:032None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:32:032None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:32:032None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:32:230None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:32:319NoneDisplayPresentationBattlePreview attacker 19250, defender 82383

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

17:07:32:319None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #19250 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:319None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #19250 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:319None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #19250 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:319None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #82383 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:319None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82383 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:319None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #82383 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:319None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #21618 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:319None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #21618 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:319None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #21618 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:319None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #21665 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:319None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #21665 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:319None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #21665 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:319None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #77515 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:319None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #77515 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:319None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #77515 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:468None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:32:553None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:32:554None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:32:557None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:32:705NoneThe AI decision process took 1,1 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:32:864NonePreview Loading completed attacker 19250, defender 82383

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

17:07:32:962NoneHidePresentationBattlePreview for ticket #305474 with current ticket #305474.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:07:32:962NoneHidePresentationBattlePreview attacker #19250, defender #82383

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:07:32:962None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #19250 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #19250 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #82383 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #82383 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #21618 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #21618 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #21665 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #21665 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #77515 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #77515 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #23592 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #23591 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #19254 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #19252 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #19251 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #47515 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82386 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82385 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82384 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82387 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:07:32:964NoneReleasePresentationBattlePreview attacker #19250, defender #82383

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:964None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #19250 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:964None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #82383 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:964None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #21618 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:964None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #21665 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:32:964None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #77515 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:07:33:679None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:33:679None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:33:679None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:33:853NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:33:882None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:33:882None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:34:057None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:34:057None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:34:057None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:34:057None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:34:264None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:34:518None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:34:607None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:34:609None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:34:609None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:34:771NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:35:686None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:35:686None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:35:686None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:35:841NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:35:878None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:35:878None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:36:036None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:36:036None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:36:036None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:36:036None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:36:224None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:36:488None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:36:568None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:36:570None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:36:572None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:36:723NoneThe AI decision process took 1,1 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:37:701None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:37:702None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:37:702None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:37:885NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:37:922None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:37:922None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:38:080None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:38:081None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:38:081None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:38:081None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:38:341None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:38:587None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:38:691None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:38:697None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:38:697None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:38:836NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:39:693None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:39:695None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:39:695None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:39:848NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:39:868None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:39:879None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:40:181None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:40:181None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:40:181None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:40:181None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:40:401None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:40:635None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:40:717None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:40:726None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:40:726None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:40:862NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:41:697None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:41:697None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:41:697None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:41:881NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:41:914None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:41:914None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:42:108None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:42:108None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:42:108None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:42:108None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:42:308None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:42:628None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:42:700None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:42:712None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:42:712None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:42:856NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:43:698None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:43:698None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:43:698None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:43:869NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:43:909None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:43:909None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:44:059None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:44:059None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:44:059None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:44:059None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:44:280None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:44:533None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:44:613None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:44:613None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:44:613None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:44:762NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:44:863NoneAI Synchronization took 20,7ms at frame 76312 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 19582 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:07:45:694None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:45:694None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:45:694None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:45:855NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:45:897None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:45:898None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:46:060None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:46:060None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:46:060None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:46:060None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:46:250None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:46:529None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:46:622None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:46:628None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:46:632None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:46:798NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:47:698None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:47:698None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:47:698None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:47:876NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:47:916None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:47:916None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:48:070None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:48:070None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:48:070None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:48:070None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:48:248None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:48:530None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:48:608None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:48:614None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:48:614None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:48:764NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:49:702None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:49:702None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:49:702None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:49:838NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:49:876None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:49:876None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:50:038None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:50:038None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:50:038None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:50:038None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:50:284None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:50:519None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:50:610None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:50:624None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:50:626None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:50:765NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:51:694None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:51:706None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:51:706None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:51:857NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:51:913None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:51:914None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:52:081None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:52:081None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:52:081None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:52:081None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:52:275None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:52:512None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:52:592None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:52:613None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:52:613None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:52:742NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:53:698None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:53:698None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:53:708None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:53:905NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:53:923None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:53:935None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:54:126None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:54:126None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:54:126None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:54:126None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:54:346None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:54:664None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:54:744None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:54:744None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:54:744None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:54:900NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:55:716None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:55:716None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:55:716None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:55:878NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:55:904None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:55:922None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:56:090None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:56:090None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:56:090None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:56:090None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:56:308None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:56:542None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:56:639None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:56:642None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:56:642None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:56:791NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:56:966NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:07:57:698None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:57:700None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:57:700None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:57:867NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:57:905None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:57:906None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:58:078None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:58:078None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:58:078None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:58:078None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:58:315None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:58:576None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:58:665None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:07:58:683None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:58:683None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:58:827NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:07:59:725None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:59:725None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:59:725None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:59:904NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:07:59:925None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:07:59:925None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:00:106None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:00:106None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:00:106None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:00:106None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:00:373None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:00:597None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:00:699None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:00:713None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:00:713None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:00:840NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:01:704None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:01:704None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:01:704None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:01:848NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:08:01:890None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:01:890None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:02:050None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:02:050None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:02:050None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:02:050None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:02:304None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:02:550None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:02:631None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:02:641None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:02:641None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:02:778NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:03:719None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:03:720None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:03:720None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:03:903NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:08:03:932None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:03:932None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:04:118None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:04:118None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:04:118None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:04:118None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:04:339None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:04:574None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:04:653None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:04:653None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:04:656None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:04:811NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:05:717None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:05:717None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:05:717None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:05:873NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:08:05:912None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:05:912None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:06:084None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:06:084None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:06:084None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:06:084None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:06:262None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:06:567None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:06:656None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:06:662None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:06:662None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:06:792NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:07:033NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:07:033NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:07:033NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:09:312NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:09:312NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:09:312NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:11:218NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:11:218NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:11:218NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:15:679None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:15:679None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:15:679None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:15:753NonePresentation Battle 83615: Execute action[12]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:15:754NonePresentation Battle 83615: Execute action[13]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:15:754NonePresentation Battle 83615: Execute action[14]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:15:754NonePresentation Battle 83615: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:15:754None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:15:754None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:15:754None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:15:754NoneReleasePresentationBattlePreview attacker #79834, defender #38195

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:15:754NoneHidePresentationBattlePreview attacker #79834, defender #38195

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:08:15:754None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:15:755None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:15:830NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:08:15:868None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:15:868None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:16:033None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:16:033None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:16:033None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:16:033None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:16:237None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:16:478None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:16:557None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:16:560None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:16:560None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:16:708NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:16:997NoneAI Synchronization took 149,5452ms at frame 76426 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:08:17:517None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:17:517None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:17:517None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:17:673NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:08:17:713None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:17:713None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:17:887None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:17:887None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:17:894None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:17:894None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:18:111None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:18:338None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:18:429None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:18:448None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:18:448None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:18:626NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:19:518None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:19:518None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:19:518None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:19:724NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:08:19:771None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:19:771None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:19:952None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:19:953None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:19:953None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:19:953None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:20:170None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:20:445None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:20:515None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:20:531None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:20:531None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:20:673NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:20:756NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:08:20:912None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:20:914None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:20:914None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:21:105NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:08:21:158None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:21:158None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:21:316None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:21:316None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:21:316None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:21:316None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:21:534None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:21:876None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:21:962None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:21:966None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:21:966None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:22:116NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:22:357None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:22:357None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:22:357None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:22:397None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #42351 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:08:22:445NonePresentation Battle 83947: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:22:446NonePresentation Battle 83947: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=81097. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:22:446NonePresentation Battle 83947: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=74418. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:22:446NonePresentation Battle 83947: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:22:446NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:22:446NoneRestorePresentationBattlePreview created ticket #307345.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:22:447NonePresentation Battle 83947: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=42351, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:22:447None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:22:447None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:22:447NonePresentation Battle 83947: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=74418, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:22:447None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:22:447None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #74418 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:08:22:447None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:22:447NonePresentation Battle 83947: Execute action[6]: ParticipantJoined. EmpireIndex=5, Guid=83539, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:22:448None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83539 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:22:448None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83539 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:08:22:448None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83539 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:22:448NonePresentation Battle 83947: Execute action[7]: ParticipantJoined. EmpireIndex=5, Guid=81097, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:22:448None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81097 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:22:448None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #81097 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:08:22:448None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81097 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:22:448NonePresentation Battle 83947: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:22:449NonePresentation Battle 83947: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=28 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:22:449NonePresentation Battle 83947: Execute action[10]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:22:449NonePresentation Battle 83947: Execute action[11]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:22:485NoneRequestRestoreAsyncOperation_Completed for ticket #307345.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:08:22:485NoneRestorePresentationBattlePreview skipped due to ended battle #83947

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:08:22:485NoneRequestAsyncOperation_Dismissed for ticket #307345.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:08:22:523NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:08:22:558None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:22:558None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:22:716None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:22:716None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:22:716None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:22:717None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:22:898None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:23:151None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:23:235None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:23:249None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:23:251None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:23:382NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:23:636None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:23:636None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:23:645None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:23:748NonePresentation Battle 83947: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:23:810NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:08:23:844None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:23:844None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:24:005None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:24:005None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:24:005None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:24:005None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:24:268None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:24:378NonePresentation Battle 83947: Execute action[13]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:24:469NonePresentation Battle 83947: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83539 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83539 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81097 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83539 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470NoneReleasePresentationBattlePreview attacker #42351, defender #83539

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470NoneHidePresentationBattlePreview attacker #42351, defender #83539

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83539 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:470None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83539 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:24:503None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:24:580None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:24:588None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:24:588None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:24:721NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:25:605None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:25:605None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:25:605None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:25:759NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:08:25:785None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:25:785None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:25:957None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:25:957None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:25:957None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:25:957None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:26:163None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:26:412None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:26:495None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:26:499None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:26:499None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:26:658NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:27:601None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:27:601None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:27:602None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:27:754NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:08:27:795None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:27:795None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:27:955None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:27:955None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:27:955None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:27:955None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:28:147None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:28:380None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:28:454None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:28:462None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:28:462None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:28:609NoneThe AI decision process took 1,1 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:29:603None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:29:603None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:29:603None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:29:783NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:08:29:811None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:29:811None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:30:007None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:30:007None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:30:007None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:30:007None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:30:195None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:30:458None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:30:549None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:08:30:566None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:30:566None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:08:30:709NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:31:070NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

17:08:31:075NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

17:08:31:075NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

17:08:31:077NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

17:08:31:080NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:31:080NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

17:08:31:203NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

17:08:31:542NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

17:08:31:552NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

17:08:31:556None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

17:08:31:710NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

17:08:31:712NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:31:712NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

17:08:31:713NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

17:08:31:726NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

17:08:31:727NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

17:08:31:727NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

17:08:31:727None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

17:08:31:894NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:08:32:056NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:08:32:178NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:08:32:328NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:08:32:355NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:08:32:512NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:08:32:596NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:08:32:664NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:08:32:776NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

17:08:32:777NoneEmpire 1 AI run took 1,3 seconds to be executed (0,2 seconds of AI processing and 1,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:32:821NoneMaximum allocation passes count reached (1) for empire 2.

Amplitude.AI.Brain:Run()

17:08:32:874NoneMaximum allocation passes count reached (1) for empire 4.

Amplitude.AI.Brain:Run()

17:08:32:930NoneMaximum allocation passes count reached (1) for empire 5.

Amplitude.AI.Brain:Run()

17:08:32:964NoneMaximum allocation passes count reached (1) for empire 6.

Amplitude.AI.Brain:Run()

17:08:32:997NoneMaximum allocation passes count reached (1) for empire 7.

Amplitude.AI.Brain:Run()

17:08:32:997NoneThe AI decision process took 1,5 seconds to be executed (0,4 seconds of AI processing and 1,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:08:33:014NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

17:08:33:125NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

17:08:33:158NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

17:08:34:463NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:463NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:464NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:464NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:467NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:467NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:467NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:467NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:470NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:470NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:470NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:470NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:470NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:470NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:470NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:470NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:471NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:471NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:471NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:471NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:471NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:471NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:472NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:472NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:472NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:472NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:472NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:472NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:472NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:472NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:472NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:472NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:472NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:472NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:472NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:473NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:474NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:474NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:474NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:474NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:474NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:474NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:476None[Localization] Unknown key '%Effect_Extension_BoroughExtension'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:476NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:476NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:476NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:476NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:476NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:476NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:476NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:478NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:486NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:486NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:486NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:487NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:487NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:487NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:487NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:487NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:487NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:487NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:487NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:488NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:488NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:488NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:488NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:488NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:488NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:488NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era0_Common_Tribesmen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:491NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:491NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:495NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:496None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:496None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:496None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:497None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:497None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:497None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:498None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:34:770None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

17:08:34:791NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

17:08:34:791NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

17:08:34:830NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

17:08:34:830NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

17:08:35:373NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

17:08:35:373NoneLoading AI save: quick-save.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

17:08:35:388NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:389NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:389NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:389NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:389NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:407NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:407NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:407NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:407NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:407NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:407NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:407NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:407NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:407NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:407NoneCan't retrieve AI entity 79301.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:407NoneCan't retrieve AI entity 79301.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:408NoneCan't retrieve AI entity 79841.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:408NoneCan't retrieve AI entity 79841.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:414NoneCan't retrieve AI entity 67357.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:414NoneCan't retrieve AI entity 67357.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:35:450NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

17:08:36:052NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

17:08:36:386NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

17:08:36:834NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:08:37:182None[Localization] Unknown key '%PersonaPreset_MetalBear'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:37:183NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

17:08:37:183NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:08:37:280NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:08:38:206NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:38:288NoneGround materials using mid res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

17:08:38:551NoneSculpting elements using mid res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:08:38:551NoneSculpting elements using mid res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:08:38:551NoneSculpting elements using mid res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:08:38:551NoneSculpting elements using mid res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:08:38:551NoneSculpting elements using mid res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:08:38:551NoneSculpting elements using mid res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:08:38:551NoneSculpting elements using mid res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:08:39:981NoneRivers using mid res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

17:08:39:981NoneRivers using mid res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

17:08:39:981NoneRivers using mid res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

17:08:41:904NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:41:905None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

17:08:41:905NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:41:905NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:41:905NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:41:906None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

17:08:41:959None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

17:08:41:959NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:41:959NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:41:959NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:41:963NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:41:966None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

17:08:41:966NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:41:966None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

17:08:41:966NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:41:966NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:41:966NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:41:966NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:41:966NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:41:966NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:42:230NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:42:231NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:08:42:235NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:08:42:235NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:08:42:242NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:08:42:243NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:42:243NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:42:243NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:42:243NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:42:243NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:42:243NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:42:243NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:42:243NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:42:243NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:42:243NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:42:243NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:42:243NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:45:396NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:08:45:398NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:08:45:398NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:08:45:398NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:45:398NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:45:398NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:45:398NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:45:398NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:45:398NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:45:398NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:45:398NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:45:398NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:45:398NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:46:979NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:08:46:979NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:08:48:320NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:08:48:320NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:08:48:320NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:48:320NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:48:320NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:48:320NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:48:320NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:48:320NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:48:320NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:48:320NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:48:320NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:48:320NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:49:598NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:08:49:598NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:08:49:598NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:08:50:742NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:08:50:743NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:08:50:743NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:08:50:743NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:50:743NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:50:743NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:50:743NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:50:743NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:50:743NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:50:743NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:50:743NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:50:743NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:50:743NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:51:807NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:08:51:807NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:08:51:807NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:08:53:769NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:08:53:769NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:08:53:769NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:08:53:769NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:53:770NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:53:770NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:53:770NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:53:770NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:53:770NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:53:770NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:53:770NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:53:770NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:53:770NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:55:588NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

17:08:55:588NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:08:55:588NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:08:55:588NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:08:56:358NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:08:56:370NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:08:56:370NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:56:370NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:56:370NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:56:370NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:08:56:370NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:09:12:405NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:12:423NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:09:12:423NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:09:12:423NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:09:12:424NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:09:12:612NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:12:612NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:12:612NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:13:467NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

17:09:13:467NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

17:09:13:467NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

17:09:13:703NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:14:634NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:14:634NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:09:14:635NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:09:14:635NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:09:15:063NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:15:224NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:15:224NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:15:225NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:15:225NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:15:226NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:15:310NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:15:422NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:15:640NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:15:764NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:15:765NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:15:765NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:15:767NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:15:768NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:15:768NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:16:713NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:16:713NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:09:16:713NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:09:16:713NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:09:16:859NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:16:961NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:17:057NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:17:241NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:17:420NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:17:691NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:17:835NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:17:880NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:17:881NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:17:881NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:17:894NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:09:17:912None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83539 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:938None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #42351 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:939None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83127 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:940None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #40990 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:943None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82383 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #77412 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:946None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #75892 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:946None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #66396 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:953None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #53930 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:957None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #29052 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:958None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83302 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:963None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #81498 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:964None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #59998 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:964None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #81097 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:965None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #43406 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:968None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AfsharidPersia #79099 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:971None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #81328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:980None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #61835 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:986None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #64649 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:988None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #74038 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:990None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #63819 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:993None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #78880 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:996None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82370 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:17:998None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #52092 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:003None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #46069 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:006None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #79834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:007None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #82792 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:009None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83255 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:011None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #42668 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:015None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #25442 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:020None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #20864 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:021None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83545 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:022None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83251 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:023None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83118 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:023None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83110 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:024None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83537 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:025None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #74418 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:025None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #66431 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:026None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #58414 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:030None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #75312 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:031None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #78374 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:032None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #74417 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:041None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #49429 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:046None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #83522 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:047None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #78642 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:049None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #80700 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:051None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #72073 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:052None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #79115 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:056None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #59795 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:059None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #56913 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:064None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82809 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:064None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83248 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:071None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #67360 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:072None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #44477 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:072None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #77515 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:074None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #80683 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:075None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:078None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #82786 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:078None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83253 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:079None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #77501 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #54562 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:081None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #79825 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:086None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #78908 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:114None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83301 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:114None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #42759 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:115None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #80004 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:117None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #81320 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:118None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #81082 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:120None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #25121 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:121None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82381 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:121None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83541 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:122None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #80688 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:126None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #46601 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:131None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #64628 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:132None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #81077 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:133None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82121 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:133None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Vikings #77413 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:136None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #77508 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:137None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #52024 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:137None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83559 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:140None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83114 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:140None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #80054 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:141None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #77511 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:143None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #81335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:144None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #83557 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:145None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #83525 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:146None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #52023 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:147None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #78631 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:148None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #78645 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:152None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #48821 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:156None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #83123 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:156None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #83262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:157None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #46596 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:158None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83535 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:160None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #80058 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:161None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #80061 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:162None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #80062 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:163None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81340 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:164None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:164None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:165None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:18:167NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 41477 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:09:18:172UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:18:192NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

17:09:18:200NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

17:09:18:200NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

17:09:18:233NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

17:09:18:234NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

17:09:18:235NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

17:09:18:373NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:18:376NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:18:492UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0,1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:18:883NoneAI Synchronization took 125,8462ms at frame 15 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:09:20:382NoneAI post synchronization passes took 1,5 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:20:511None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:20:511None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:20:586NoneCan't find entity 80700 of ongoing task. Fails the task 33748.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:20:682None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:20:682None[Empire 2] No suitable tiles found to place construction Extension_Era6_Japan in settlement 5846.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:20:932None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:20:932None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:20:932None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:20:932None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:21:061NoneCan't find entity 83302 of ongoing task. Fails the task 70853.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:21:124None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:21:313NoneCan't find entity 83541 of ongoing task. Fails the task 32463.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:21:313NoneCan't find entity 83253 of ongoing task. Fails the task 31593.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:21:348None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:21:457None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:21:473None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:21:473None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:21:692NoneThe AI decision process took 2,8 seconds to be executed (2,0 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:21:964None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:21:964None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:22:089NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:22:127None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:22:256None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:22:256None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:22:256None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:22:386NoneCan't find entity 82792 of ongoing task. Fails the task 70879.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:22:458None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:22:645NoneCan't find entity 83262 of ongoing task. Fails the task 32473.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:22:682None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:22:732None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:22:777None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:22:793None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:22:793None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:23:012NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:23:278None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:23:278None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:23:403NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:23:431None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:23:537None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:23:537None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:23:537None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:23:698None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:23:856NoneCan't find entity 81082 of ongoing task. Fails the task 32170.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:23:856NoneCan't find entity 83545 of ongoing task. Fails the task 32320.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:23:890None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:23:909None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:24:030NonePresentation Battle 83615: Execute action[0]: BattleLoaded. Loaded in progress=True, AdditionalData=-2146893824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:030NonePresentation Battle 83615: Execute action[0]: BattleAreaLoaded (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:030NonePresentation Battle 83615: Execute action[0]: CapturePointLoaded (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:030NonePresentation Battle 83615: Execute action[0]: ContenderJoined. EmpireIndex=17, Group=Attacker, Modifiers=Besieger, unitCount=0 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:033None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:24:035NonePresentation Battle 83615: Execute action[0]: SetAutoResolveFor. EmpireIndex=17, Value=True. (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:035NonePresentation Battle 83615: Execute action[0]: ContenderJoined. EmpireIndex=0, Group=Defender, Modifiers=Besieged, unitCount=0 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:035NonePresentation Battle 83615: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:035NonePresentation Battle 83615: Execute action[1]: ParticipantJoined. EmpireIndex=17, Guid=79834, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:035None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:24:035None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #79834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:24:035None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:24:036NonePresentation Battle 83615: Execute action[2]: ParticipantJoined. EmpireIndex=17, Guid=83625, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:036NonePresentation Battle 83615: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=83617, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:036NonePresentation Battle 83615: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=17038, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:036NonePresentation Battle 83615: Execute action[5]: ReportDeploymentZone. EmpireIndex=17, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:040NonePresentation Battle 83615: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=23 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:040NonePresentation Battle 83615: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:070None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:24:070None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:24:198None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #42351 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:24:336NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:24:346NonePresentation Battle 83950: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:346NonePresentation Battle 83950: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=81097. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:346NonePresentation Battle 83950: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=74418. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:347NonePresentation Battle 83950: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:347NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:24:347NoneRestorePresentationBattlePreview created ticket #307967.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:24:348NonePresentation Battle 83950: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=42351, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:348None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:24:348None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:24:348NonePresentation Battle 83950: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=74418, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:348None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:24:348None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #74418 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:24:348None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:24:349NonePresentation Battle 83950: Execute action[6]: ParticipantJoined. EmpireIndex=5, Guid=83539, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:349None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83539 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:24:349None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83539 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:24:349None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83539 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:24:349NonePresentation Battle 83950: Execute action[7]: ParticipantJoined. EmpireIndex=5, Guid=81097, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:349None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81097 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:24:349None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #81097 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:24:349None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81097 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:24:349NonePresentation Battle 83950: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:350NonePresentation Battle 83950: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=28 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:350NonePresentation Battle 83950: Execute action[10]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:350NonePresentation Battle 83950: Execute action[11]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:350NonePresentation Battle 83615: Execute action[8]: ContenderConfirmed. EmpireIndex=17 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:433NoneRequestRestoreAsyncOperation_Completed for ticket #307967.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:09:24:433NoneRestorePresentationBattlePreview skipped due to ended battle #83950

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:09:24:433NoneRequestAsyncOperation_Dismissed for ticket #307967.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:09:24:670None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:24:670None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:24:781NonePresentation Battle 83950: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:24:832NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:24:864None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:24:937None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:24:937None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:24:949None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:25:179None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:25:313NonePresentation Battle 83950: Execute action[13]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:25:346None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:25:358None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:25:443None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:25:463None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:25:463None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:25:479NonePresentation Battle 83950: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:25:479None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:479None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:479None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:479None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:479None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83539 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:479None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83539 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:479None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:479None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81097 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:479None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83539 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:479None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:479None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:480None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:480NoneReleasePresentationBattlePreview attacker #42351, defender #83539

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:480NoneHidePresentationBattlePreview attacker #42351, defender #83539

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:09:25:480None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:480None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83539 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:480None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:480None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83539 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:25:684NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:25:982None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:25:982None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:26:116NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:26:147None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:26:256None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:26:256None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:26:256None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:26:463None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:26:699None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:26:708None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:26:802None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:26:802None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:26:802None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:27:071NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:27:346None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:27:346None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:27:482NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:27:506None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:27:619None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:27:619None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:27:620None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:27:849None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:28:110None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:28:117None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:28:271None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:28:271None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:28:273None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:28:519NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:28:815None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:28:824None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:28:989NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:29:020None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:29:031NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:09:29:134None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:29:135None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:29:135None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:29:397None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:29:601None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:29:614None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:29:718None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:29:736None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:29:736None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:30:017NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:30:384None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:30:384None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:30:548NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:30:587None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:30:669None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:30:669None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:30:669None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:30:868None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:31:188None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:31:198None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:31:301None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:31:411NonePresentation Battle 83615: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:31:412NonePresentation Battle 83615: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:31:418None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:31:418None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:31:663NoneThe AI decision process took 1,5 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:32:399None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:32:399None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:32:565NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:32:597None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:32:695None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:32:705None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:32:705None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:32:896None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:33:225None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:33:233None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:33:332None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:33:338None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:33:338None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:33:601NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:34:375None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:34:375None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:34:519NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:34:551None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:34:662None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:34:662None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:34:662None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:34:908None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:35:166None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:35:170None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:35:275None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:35:299None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:35:299None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:35:595NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:36:391None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:36:391None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:36:569NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:36:592None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:36:703None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:36:703None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:36:703None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:36:959None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:37:219None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:37:219None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:37:343None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:37:346None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:37:346None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:37:622NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:38:389None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:38:389None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:38:527NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:38:564None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:38:686None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:38:686None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:38:686None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:38:886None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:39:214None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:39:221None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:39:341None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:39:357None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:39:357None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:39:632NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:40:399None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:40:409None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:40:564NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:40:581None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:40:675None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:40:675None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:40:676None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:40:877None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:41:117None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:41:131None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:41:229None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:41:229None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:41:229None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:41:533NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:42:240NonePresentation Battle 83615: Execute action[11]: ParticipantUnitCreation. EmpireIndex=17, ParticipantGuid=79834, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:42:273None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83636 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:42:274NonePresentation Battle 83615: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:42:330None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83635 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:42:367None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83634 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:42:417None[Preview] Force PresentationUnit UnitVisualAffinity_Era6_USSR #83633 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

17:09:42:426None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:42:426None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:42:459NonePresentation Battle 83615: Execute action[12]: ParticipantUnitCreation. EmpireIndex=17, ParticipantGuid=83625, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:42:460NonePresentation Battle 83615: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:42:460NonePresentation Battle 83615: Execute action[13]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=83617, ParticipantGroup=Defender, unitCount=7 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:42:469NonePresentation Battle 83615: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:42:586NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:42:609None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:42:710None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:42:715None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:42:715None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:42:875NonePresentation Battle 83615: Execute action[14]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=17038, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:42:875NonePresentation Battle 83615: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:42:875NonePresentation Battle 83615: Execute action[15]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:42:875NonePresentation Battle 83615: Execute action[16]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:42:928NonePresentation Battle 83615: Execute action[17]: EndUnstack. EmpireIndex=17. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:42:933None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:43:172None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:43:178None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:43:288None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:43:289None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:43:291None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:43:426NonePresentation Battle 83615: Execute action[18]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:43:426NonePresentation Battle 83615: Execute action[19]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:43:525NonePresentation Battle 83615: Execute action[20]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:43:586None[Preview] PresentationArmy PresentationArmy #79834 of empire 17 #79834 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:43:587NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:43:588NoneRestorePresentationBattlePreview created ticket #308750.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:09:43:589NonePresentation Battle 83615: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:43:607NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:43:670NonePresentation Battle 83615: Execute action[21]: EndDeployment. EmpireIndex=17. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:43:670NonePresentation Battle 83615: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:43:678NoneRequestRestoreAsyncOperation_Completed for ticket #308750.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:09:43:678NoneRestorePresentationBattlePreview skipped due to invalid battle #83615

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:09:43:678NoneRequestAsyncOperation_Dismissed for ticket #308750.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:09:44:407None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:44:407None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:44:584NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:44:608None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:44:715None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:44:716None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:44:718None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:44:940None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:45:119None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:45:135None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:45:233None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:45:248None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:45:248None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:45:537NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:46:433None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:46:433None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:46:613NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:46:636None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:46:731None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:46:731None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:46:731None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:46:943None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:47:232None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:47:257None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:47:349None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:47:349None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:47:350None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:47:634NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:47:640NonePresentation Battle 83615: Execute action[22]: UnitTeleport. EmpireIndex=0. UnitGuid=83627, DestTile=[44, 13]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:48:430None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:48:430None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:48:598NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:48:622None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:48:725None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:48:725None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:48:725None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:48:962None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:49:252None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:49:256None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:49:385None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:49:400None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:49:400None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:49:659NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:50:401None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:50:401None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:50:570NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:50:590None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:50:691None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:50:708None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:50:708None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:50:917None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:51:266None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:51:274None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:51:380None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:51:395None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:51:395None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:51:667NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:52:400None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:52:400None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:52:553NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:52:575None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:52:687None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:52:687None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:52:687None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:52:928None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:53:134None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:53:136None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:53:250None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:53:289None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:53:289None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:53:554NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:54:420None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:54:420None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:54:566NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:54:599None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:54:696None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:54:696None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:54:696None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:54:927None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:55:226None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:55:233None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:55:333None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:55:333None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:55:335None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:55:640NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:56:075NonePresentation Battle 83615: Execute action[23]: UnitTeleport. EmpireIndex=0. UnitGuid=83632, DestTile=[47, 12]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:56:430None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:56:430None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:56:583NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:56:608None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:56:700None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:56:700None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:56:700None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:56:903None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:57:124None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:57:126None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:57:243None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:57:265None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:57:265None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:57:525NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:09:58:091NonePresentation Battle 83615: Execute action[24]: UnitTeleport. EmpireIndex=0. UnitGuid=83630, DestTile=[46, 12]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:09:58:424None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:58:431None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:58:605NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:09:58:634None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:58:715None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:58:719None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:58:719None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:58:980None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:59:229None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:59:238None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:59:359None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:09:59:372None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:59:372None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:09:59:645NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:00:024NonePresentation Battle 83615: Execute action[25]: UnitTeleport. EmpireIndex=0. UnitGuid=83631, DestTile=[45, 13]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:00:401None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:00:401None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:00:551NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:00:597None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:00:683None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:00:683None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:00:683None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:00:906None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:01:098None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:01:108None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:01:211None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:01:213None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:01:213None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:01:497NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:02:414None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:02:422None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:02:563NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:02:585None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:02:686None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:02:686None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:02:686None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:02:890None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:03:083None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:03:095None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:03:188None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:03:228None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:03:228None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:03:407NonePresentation Battle 83615: Execute action[26]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:408NonePresentation Battle 83615: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:408NonePresentation Battle 83615: Execute action[27]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:586NonePresentation Battle 83615: Execute action[28]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:596NonePresentation Battle 83615: Execute action[29]: StartEmpireRound. EmpireIndex=17. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:597NoneReleasePresentationBattlePreview attacker #79834, defender #38195

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:10:03:597None[Preview] PresentationArmy PresentationArmy #79834 of empire 17 #79834 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:10:03:597NonePresentation Battle 83615: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:626UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

17:10:03:652NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:03:740NonePresentation Battle 83615: Execute action[30]: UnitAttack. EmpireIndex=17. Attacker=83633 (health=1.00), Defender=83627 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:833NonePresentation Battle 83615: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:932NonePresentation Battle 83615: Execute action[31]: UnitMoveAndAttack. EmpireIndex=17. Attacker=83634, DestTile=[45, 14]/[45, 14] (health=1.00), Defender =83631 (health =0.65). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:932NonePresentation Battle 83615: Execute action[31]: UnitMove. EmpireIndex=17. UnitGuid=83634, DestTile=[45, 14]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:938NonePresentation Battle 83615: Execute action[31]: UnitGoto. EmpireIndex=17. UnitGuid=83634, DestTile=[45, 16]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:939NonePresentation Battle 83615: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:939NonePresentation Battle 83615: Execute action[31]: UnitGoto. EmpireIndex=17. UnitGuid=83634, DestTile=[45, 15]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:939NonePresentation Battle 83615: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:939NonePresentation Battle 83615: Execute action[31]: UnitGoto. EmpireIndex=17. UnitGuid=83634, DestTile=[45, 14]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:940NonePresentation Battle 83615: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:940NonePresentation Battle 83615: Execute action[31]: UnitAttack. EmpireIndex=17. Attacker=83634 (health=1.00), Defender=83631 (health=0.65). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:03:940NonePresentation Battle 83615: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:063NonePresentation Battle 83615: Execute action[32]: UnitMoveAndAttack. EmpireIndex=17. Attacker=83635, DestTile=[45, 15]/[45, 15] (health=1.00), Defender =83632 (health =0.74). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:063NonePresentation Battle 83615: Execute action[32]: UnitMove. EmpireIndex=17. UnitGuid=83635, DestTile=[45, 15]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:065NonePresentation Battle 83615: Execute action[32]: UnitGoto. EmpireIndex=17. UnitGuid=83635, DestTile=[43, 17]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:065NonePresentation Battle 83615: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:065NonePresentation Battle 83615: Execute action[32]: UnitGoto. EmpireIndex=17. UnitGuid=83635, DestTile=[44, 17]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:065NonePresentation Battle 83615: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:065NonePresentation Battle 83615: Execute action[32]: UnitGoto. EmpireIndex=17. UnitGuid=83635, DestTile=[45, 16]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:065NonePresentation Battle 83615: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:065NonePresentation Battle 83615: Execute action[32]: UnitGoto. EmpireIndex=17. UnitGuid=83635, DestTile=[45, 15]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:066NonePresentation Battle 83615: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:066NonePresentation Battle 83615: Execute action[32]: UnitAttack. EmpireIndex=17. Attacker=83635 (health=1.00), Defender=83632 (health=0.74). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:066NonePresentation Battle 83615: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:256NonePresentation Battle 83615: Execute action[33]: UnitMoveAndAttack. EmpireIndex=17. Attacker=83636, DestTile=[44, 15]/[44, 15] (health=1.00), Defender =83626 (health =0.85). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:256NonePresentation Battle 83615: Execute action[33]: UnitMove. EmpireIndex=17. UnitGuid=83636, DestTile=[44, 15]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:257NonePresentation Battle 83615: Execute action[33]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[43, 16]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:257NonePresentation Battle 83615: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:257NonePresentation Battle 83615: Execute action[33]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[43, 17]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:258NonePresentation Battle 83615: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:258NonePresentation Battle 83615: Execute action[33]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[44, 16]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:258NonePresentation Battle 83615: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:258NonePresentation Battle 83615: Execute action[33]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[44, 15]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:258NonePresentation Battle 83615: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:258NonePresentation Battle 83615: Execute action[33]: UnitAttack. EmpireIndex=17. Attacker=83636 (health=1.00), Defender=83626 (health=0.85). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:260NonePresentation Battle 83615: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:260NonePresentation Battle 83615: Execute action[34]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:04:389None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:04:389None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:04:543NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:04:566None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:04:652None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:04:652None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:04:661None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:04:868None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:05:147None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:05:158None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:05:262None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:05:287None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:05:287None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:05:531NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:05:657None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83635 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:10:06:411None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:06:411None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:06:573NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:06:588None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:06:695None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:06:695None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:06:695None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:06:911None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:07:236None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:07:244None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:07:307None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5335 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:07:339None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:07:362None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:07:362None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:07:630NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:08:382None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:08:383None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:08:536NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:08:554None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:08:661None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:08:661None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:08:666None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:08:928None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:09:179None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:09:184None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:09:353None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:09:358None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:09:358None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:09:604NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:10:400None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:10:400None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:10:538NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:10:566None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:10:649None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:10:649None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:10:656None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:10:696None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5573 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:10:696None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5572 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:10:725None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5576 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:10:725None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5574 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:10:725None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5570 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:10:806None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5571 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:10:883None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:10:935None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5569 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:10:972None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5577 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:10:972None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5575 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:11:054None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:11:060None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:11:161None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:11:161None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:11:179None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:11:423NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:12:189None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5564 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:12:223None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5563 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:12:306None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5566 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:12:339None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5560 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:12:378None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5568 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:12:378None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5561 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:12:410None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:12:410None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:12:456None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5567 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:12:490None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5565 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:12:490None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5562 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:12:561NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:12:585None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:12:675None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:12:675None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:12:675None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:12:906None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:13:098None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:13:106None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:13:201None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:13:201None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:13:201None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:13:495NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:14:322None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5556 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:14:355None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5555 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:14:356None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5552 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:14:356None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5551 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:14:397None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:14:405None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:14:405None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5553 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:14:515None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5559 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:14:515None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5554 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:14:550NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:14:556None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5557 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:14:567None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:14:624None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5558 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:14:682None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:14:682None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:14:682None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:14:881None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:15:078None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:15:088None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:15:190None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:15:213None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:15:213None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:15:469NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:16:410None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:16:410None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:16:455NonePresentation Battle 83615: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:16:456NonePresentation Battle 83615: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:16:456NonePresentation Battle 83615: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:16:456NonePresentation Battle 83615: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:16:456NonePresentation Battle 83615: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:16:456NonePresentation Battle 83615: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:16:554NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:16:576None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:16:611NonePresentation Battle 83615: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:16:611NonePresentation Battle 83615: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:16:612NonePresentation Battle 83615: Execute action[43]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:16:612NoneCould not find PresentationBattlePreview with armyEntityGUID=79834, targetEntityGUID=38195.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:10:16:615NonePresentation Battle 83615: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:16:693None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:16:693None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:16:693None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:16:907None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:17:144None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:17:165None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:17:246None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:17:269None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:17:269None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:17:504NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:18:397None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:18:397None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:18:551NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:18:576None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:18:666None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:18:666None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:18:674None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:18:911None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:19:162None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:19:182None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:19:277None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:19:279None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:19:279None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:19:533NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:20:421None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:20:421None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:20:581NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:20:597None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:20:708None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:20:708None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:20:708None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:20:924None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:21:121None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:21:132None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:21:223None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:21:247None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:21:247None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:21:474NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:22:406None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:22:406None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:22:565NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:22:594None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:22:690None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:22:690None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:22:690None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:22:941None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:23:177None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:23:192None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:23:280None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:23:291None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:23:291None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:23:545NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:24:089NonePresentation Battle 83615: Execute action[44]: UnitMove. EmpireIndex=0. UnitGuid=83629, DestTile=[44, 13]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:24:089NonePresentation Battle 83615: Execute action[44]: UnitGoto. EmpireIndex=0. UnitGuid=83629, DestTile=[44, 13]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:24:090NonePresentation Battle 83615: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:24:391None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:24:391None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:24:540NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:24:566None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:24:665None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:24:665None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:24:666None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:24:871None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:25:086None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:25:095None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:25:193None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:25:202None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:25:202None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:25:487NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:26:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:26:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:26:566NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:26:585None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:26:676None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:26:680None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:26:680None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:26:870None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:27:138None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:27:156None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:27:159NonePresentation Battle 83615: Execute action[45]: UnitAttack. EmpireIndex=0. Attacker=83629 (health=1.00), Defender=83634 (health=0.71). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:27:159NonePresentation Battle 83615: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:27:244None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:27:267None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:27:267None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:27:516NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:28:401None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:28:409None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:28:544NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:28:575None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:28:685None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:28:685None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:28:685None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:28:741NonePresentation Battle 83615: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:28:904None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:29:115None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:29:121None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:29:231None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:29:237None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:29:237None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:29:474NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:30:412None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:30:412None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:30:576NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:30:601None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:30:698None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:30:698None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:30:698None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:30:908None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:30:989None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5611 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:31:038None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5613 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:31:114None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:31:119None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:31:189None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5607 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:31:217None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:31:225None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5605 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:31:245None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:31:245None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:31:338None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5606 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:31:373None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5610 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:31:488None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5609 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:31:522NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:31:522None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5608 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:31:558None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5612 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:32:427None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:32:427None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:32:559NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:32:576None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:32:663None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:32:663None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:32:663None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:32:883None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:32:929None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:10:32:929None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:10:33:074NonePresentation Battle 83615: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:33:074NonePresentation Battle 83615: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:33:152None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:33:164None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:33:267None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:33:282None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:33:282None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:33:532NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:34:399None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:34:400None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:34:556NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:34:583None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:34:665None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:34:668None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:34:668None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:34:788NonePresentation Battle 83615: Execute action[49]: UnitAttack. EmpireIndex=0. Attacker=83628 (health=1.00), Defender=83634 (health=0.61). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:34:789NonePresentation Battle 83615: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:34:868None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:35:110None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:35:124None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:35:225None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:35:254None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:35:254None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:35:498NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:35:505None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5622 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:35:622None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5615 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:35:988None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5618 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:36:021None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5620 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:36:237None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5621 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:36:237None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5619 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:36:305None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5616 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:36:388None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5614 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:36:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:36:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:36:422None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5617 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:36:566NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:36:590None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:36:676None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:36:676None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:36:676None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:36:893None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:37:179None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:37:191None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:37:306None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:37:308None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:37:308None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:37:597NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:37:737None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:10:37:737None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:10:37:737None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:10:37:923NonePresentation Battle 83615: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:37:923NonePresentation Battle 83615: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:38:409None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:38:409None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:38:544NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:38:563None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:38:648None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:38:648None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:38:648None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:38:829None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:39:120None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:39:132None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:39:246None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:39:266None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:39:266None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:39:516NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:40:428None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:40:428None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:40:586NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:40:613None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:40:703None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:40:703None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:40:703None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:40:901None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:41:121None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:41:127None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:41:226None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:41:245None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:41:245None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:41:466NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:42:413None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:42:413None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:42:575NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:42:604None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:42:676None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:42:676None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:42:676None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:42:913None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:43:078None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:43:083None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:43:180None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:43:204None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:43:204None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:43:442NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:44:406None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:44:406None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:44:549NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:44:578None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:44:666None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:44:666None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:44:666None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:44:888None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:45:083None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:45:085None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:45:089NonePresentation Battle 83615: Execute action[52]: UnitAttack. EmpireIndex=0. Attacker=83631 (health=0.65), Defender=83634 (health=0.32). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:45:091NonePresentation Battle 83615: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:45:180None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:45:196None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:45:196None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:45:430NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:46:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:46:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:46:566NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:46:590None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:46:679None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:46:679None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:46:679None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:46:907None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:47:177None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:47:180None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:47:286None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:47:293None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:47:293None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:47:619NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:47:854None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5589 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:47:922None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5591 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:48:021None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5587 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:48:120None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5594 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:48:155None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5593 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:48:155None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5592 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:48:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:48:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:48:578NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:48:603None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:48:693None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:48:693None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:48:693None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:48:916None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:49:087NonePresentation Battle 83615: Execute action[53]: UnitAttack. EmpireIndex=0. Attacker=83626 (health=0.85), Defender=83634 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:49:087NonePresentation Battle 83615: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:49:132None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:49:132None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:49:255None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:49:255None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:49:255None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:49:523NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:49:591NonePresentation Battle 83615: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:49:591NonePresentation Battle 83615: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:50:408None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:50:408None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:50:520None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5639 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:50:557NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:50:580None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:50:588None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5634 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:50:620None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5633 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:50:687None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5636 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:50:692None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:50:692None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:50:692None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:50:724None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5638 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:50:887None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:50:987None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5635 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:51:020None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5632 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:51:146None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:51:160None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:51:246None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:51:262None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5637 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:10:51:267None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:51:269None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:51:521NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:52:452None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:52:461None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:52:608NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:52:631None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:52:731None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:52:738None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:52:738None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:52:799NonePresentation Battle 83615: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:52:799NonePresentation Battle 83615: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:10:52:967None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:53:158None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:53:160None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:53:269None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:53:291None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:53:291None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:53:554NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:54:444None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:54:444None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:54:604NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:54:627None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:54:724None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:54:725None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:54:729None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:55:027None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:55:231None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:55:237None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:55:341None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:55:341None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:55:344None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:55:619NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:56:446None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:56:446None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:56:586NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:56:617None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:56:732None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:56:732None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:56:732None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:56:949None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:57:135None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:57:142None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:57:240None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:57:263None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:57:263None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:57:523NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:10:58:442None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:58:442None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:58:603NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:10:58:629None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:58:722None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:58:722None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:58:722None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:58:942None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:59:200None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:59:215None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:59:302None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:10:59:305None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:59:305None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:10:59:567NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:00:414None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:00:415None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:00:604NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:00:628None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:00:720None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:00:728None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:00:728None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:00:942None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:01:142None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:01:150None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:01:244None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:01:267None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:01:267None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:01:513NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:02:420None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:02:420None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:02:573NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:02:590None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:02:685None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:02:692None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:02:692None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:02:905None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:03:053NonePresentation Battle 83615: Execute action[58]: UnitAttack. EmpireIndex=0. Attacker=83632 (health=0.74), Defender=83635 (health=0.87). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:03:053NonePresentation Battle 83615: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:03:143None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:03:153None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:03:254None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:03:254None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:03:254None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:03:526NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:04:409None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:04:410None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:04:569NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:04:597None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:04:700None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:04:700None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:04:700None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:04:913None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:05:091None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:05:097None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:05:193None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:05:220None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:05:220None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:05:472NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:05:603None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5586 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:05:603None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5585 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:05:736None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5584 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:05:836None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5583 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:05:836None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5582 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:05:936None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5579 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:06:003None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5581 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:06:426None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:06:426None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:06:562NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:06:578None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:06:682None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:06:682None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:06:685None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:06:890None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:07:153None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:07:156None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:07:271None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:07:271None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:07:271None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:07:336None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:11:07:336None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:11:07:559NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:08:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:08:418None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:08:572NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:08:592None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:08:697None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:08:697None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:08:697None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:08:944None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:09:192None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:09:202None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:09:307None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:09:312None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:09:312None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:09:588NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:10:414None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:10:414None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:10:556NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:10:580None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:10:668None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:10:668None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:10:668None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:10:870None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:10:892NonePresentation Battle 83615: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:10:893NonePresentation Battle 83615: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:11:090None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:11:096None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:11:218None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:11:235None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:11:235None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:11:495NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:12:436None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:12:436None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:12:606NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:12:626None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:12:738None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:12:751None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:12:751None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:12:964None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:13:145None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:13:162None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:13:245None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:13:270None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:13:270None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:13:516NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:14:451None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:14:451None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:14:594NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:14:615None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:14:716None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:14:716None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:14:726None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:14:955None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:15:221None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:15:233None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:15:325None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:15:338None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:15:338None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:15:598NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:16:415None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:16:415None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:16:568NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:16:586None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:16:696None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:16:696None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:16:696None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:16:910None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:17:174None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:17:178None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:17:278None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:17:282None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:17:282None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:17:551NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:18:449None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:18:449None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:18:598NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:18:622None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:18:710None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:18:712None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:18:712None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:18:944None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:19:216None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:19:218None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:19:326None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:19:328None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:19:328None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:19:596NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:20:431None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:20:431None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:20:564NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:20:582None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:20:679None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:20:679None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:20:679None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:20:889None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:21:132None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:21:135None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:21:234None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:21:253None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:21:253None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:21:502NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:22:420None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:22:420None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:22:562NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:22:581None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:22:674None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:22:674None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:22:674None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:22:887None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:23:128None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:23:140None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:23:243None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:23:254None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:23:254None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:23:534NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:24:436None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:24:436None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:24:578NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:24:598None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:24:702None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:24:702None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:24:702None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:24:929None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:25:219None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:25:228None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:25:318None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:25:321None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:25:321None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:25:611NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:26:037NonePresentation Battle 83615: Execute action[61]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:037NonePresentation Battle 83615: Execute action[62]: UpdateBattleUnits. EmpireIndex=0, unitCount=6 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:038NonePresentation Battle 83615: Execute action[63]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:162NonePresentation Battle 83615: Execute action[64]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:163NonePresentation Battle 83615: Execute action[65]: StartEmpireRound. EmpireIndex=17. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:163NoneCould not find PresentationBattlePreview with armyEntityGUID=79834, targetEntityGUID=38195.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:11:26:163NonePresentation Battle 83615: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:345NonePresentation Battle 83615: Execute action[66]: UnitMoveAndAttack. EmpireIndex=17. Attacker=83633, DestTile=[45, 14]/[45, 14] (health=1.00), Defender =83628 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:345NonePresentation Battle 83615: Execute action[66]: UnitMove. EmpireIndex=17. UnitGuid=83633, DestTile=[45, 14]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:346NonePresentation Battle 83615: Execute action[66]: UnitGoto. EmpireIndex=17. UnitGuid=83633, DestTile=[45, 15]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:346NonePresentation Battle 83615: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:346NonePresentation Battle 83615: Execute action[66]: UnitGoto. EmpireIndex=17. UnitGuid=83633, DestTile=[45, 14]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:346NonePresentation Battle 83615: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:346NonePresentation Battle 83615: Execute action[66]: UnitAttack. EmpireIndex=17. Attacker=83633 (health=1.00), Defender=83628 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:346NonePresentation Battle 83615: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:542NonePresentation Battle 83615: Execute action[67]: UnitMoveAndAttack. EmpireIndex=17. Attacker=83636, DestTile=[46, 14]/[46, 14] (health=1.00), Defender =83631 (health =0.21). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:542NonePresentation Battle 83615: Execute action[67]: UnitMove. EmpireIndex=17. UnitGuid=83636, DestTile=[46, 14]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:543NonePresentation Battle 83615: Execute action[67]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[45, 14]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:543NonePresentation Battle 83615: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:543NonePresentation Battle 83615: Execute action[67]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[46, 14]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:543NonePresentation Battle 83615: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:543NonePresentation Battle 83615: Execute action[67]: UnitAttack. EmpireIndex=17. Attacker=83636 (health=1.00), Defender=83631 (health=0.21). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:543NonePresentation Battle 83615: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:653NonePresentation Battle 83615: Execute action[68]: UnitMoveAndAttack. EmpireIndex=17. Attacker=83635, DestTile=[46, 13]/[46, 13] (health=0.87), Defender =83631 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:653NonePresentation Battle 83615: Execute action[68]: UnitMove. EmpireIndex=17. UnitGuid=83635, DestTile=[46, 13]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:654NonePresentation Battle 83615: Execute action[68]: UnitGoto. EmpireIndex=17. UnitGuid=83635, DestTile=[46, 14]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:654NonePresentation Battle 83615: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:654NonePresentation Battle 83615: Execute action[68]: UnitGoto. EmpireIndex=17. UnitGuid=83635, DestTile=[46, 13]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:654NonePresentation Battle 83615: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:654NonePresentation Battle 83615: Execute action[68]: UnitAttack. EmpireIndex=17. Attacker=83635 (health=0.87), Defender=83631 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:655NonePresentation Battle 83615: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:655NonePresentation Battle 83615: Execute action[69]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:26:991None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:26:991None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:27:152NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:27:174None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:27:272None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:27:272None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:27:272None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:27:462None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:27:689None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:27:692None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:27:783None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:27:809None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:27:809None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:28:064NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:28:978None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:28:992None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:29:139NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:29:158None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:29:273None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:29:273None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:29:273None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:29:484None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:29:706None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:29:717None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:29:821None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:29:840None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:29:840None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:30:112NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:30:998None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:30:998None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:31:142NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:31:164None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:31:260None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:31:260None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:31:260None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:31:475None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:31:718None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:31:727None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:31:821None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:31:847None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:31:847None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:32:112NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:32:685None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5335 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:33:036None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:33:036None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:33:192NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:33:217None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:33:310None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:33:310None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:33:310None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:33:529None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:33:762None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:33:767None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:33:873None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:33:873None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:33:873None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:34:138NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:34:968None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5553 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:35:003None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5556 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:35:048None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:35:048None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:35:101None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5558 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:35:101None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5557 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:35:169None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5555 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:35:201NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:35:201None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5559 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:35:201None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5552 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:35:201None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5551 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:35:222None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:35:268None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5554 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:35:306None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:35:306None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:35:306None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:35:540None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:35:778None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:35:788None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:35:887None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:35:894None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:35:894None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:36:138NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:37:031None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:37:031None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:37:198NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:37:217None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:37:317None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:37:317None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:37:317None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:37:532None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:37:749None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:37:758None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:37:866None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:37:868None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:37:868None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:38:138NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:39:044None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:39:044None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:39:188NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:39:207None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:39:303None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:39:303None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:39:303None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:39:503None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:39:750None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:39:758None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:39:870None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:39:889None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:39:889None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:40:115NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:41:047None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:41:047None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:41:191NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:41:213None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:41:310None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:41:315None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:41:315None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:41:498None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:41:724None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:41:735None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:41:822None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:41:840None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:41:840None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:42:093NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:43:057None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:43:057None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:43:189NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:43:209None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:43:302None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:43:302None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:43:305None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:43:533None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:43:695None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:43:713None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:43:799None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:43:812None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:43:812None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:44:070NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:45:075None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:45:081None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:45:234NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:45:269None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:45:350None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:45:350None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:45:350None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:45:566None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:45:768None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:45:770None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:45:879None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:45:883None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:45:883None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:46:134None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5563 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:46:154NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:46:167None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5568 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:46:167None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5567 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:46:167None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5565 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:46:234None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5560 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:46:268None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5562 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:46:302None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5566 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:46:367None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5561 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:47:040None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:47:040None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:47:173NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:47:202None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:47:282None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:47:282None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:47:283None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:47:507None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:47:686None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:47:699None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:47:790None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:47:790None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:47:790None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:48:054NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:48:184NonePresentation Battle 83615: Execute action[70]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:48:184NonePresentation Battle 83615: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:48:184NonePresentation Battle 83615: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:48:184NonePresentation Battle 83615: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:48:284NonePresentation Battle 83615: Execute action[74]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:48:285NonePresentation Battle 83615: Execute action[75]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:48:285NonePresentation Battle 83615: Execute action[76]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:48:285NoneCould not find PresentationBattlePreview with armyEntityGUID=79834, targetEntityGUID=38195.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:11:48:285NonePresentation Battle 83615: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:49:062None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:49:062None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:49:226NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:49:244None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:49:350None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:49:358None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:49:358None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:49:563None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:49:777None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:49:780None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:49:895None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:49:896None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:49:898None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:50:165NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:51:062None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:51:062None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:51:225NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:51:242None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:51:328None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:51:335None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:51:335None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:51:585None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:51:801None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:51:817None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:51:907None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:51:922None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:51:922None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:52:167NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:52:517NonePresentation Battle 83615: Execute action[77]: UnitAttack. EmpireIndex=0. Attacker=83629 (health=1.00), Defender=83633 (health=0.77). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:52:517NonePresentation Battle 83615: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:53:056None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:53:056None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:53:190NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:53:214None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:53:298None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:53:298None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:53:298None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:53:533None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:53:724None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:53:729None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:53:827None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:53:849None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:53:849None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:54:091NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:54:567None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5611 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:54:733None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5606 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:54:867None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5610 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:54:933None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5612 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:55:016None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5608 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:55:070None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:55:070None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:55:186None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5605 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:55:227NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:55:247None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:55:283None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5607 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:55:345None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:55:351None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:55:351None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:55:384None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5613 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:55:422None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5609 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:55:595None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:55:776None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:55:784None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:55:881None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:55:917None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:55:917None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:56:168NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:56:634NonePresentation Battle 83615: Execute action[78]: UnitAttack. EmpireIndex=0. Attacker=83626 (health=0.85), Defender=83633 (health=0.72). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:56:634NonePresentation Battle 83615: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:56:937NonePresentation Battle 83615: Execute action[79]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:56:937NonePresentation Battle 83615: Execute action[80]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:11:57:097None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:57:097None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:57:235NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:57:254None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:57:339None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:57:339None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:57:339None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:57:536None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:57:731None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:57:740None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:57:823None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:57:842None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:57:842None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:58:094NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:11:59:106None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:59:106None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:59:256NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:11:59:278None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:59:351None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5639 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:59:377None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:59:377None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:59:377None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:59:594None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:59:616None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5634 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:59:829None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:59:829None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:59:856None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5635 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:11:59:921None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:11:59:943None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:11:59:943None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:00:021None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5632 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:00:083None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5638 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:00:116None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5633 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:00:195NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:00:217None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5637 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:00:217None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5636 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:01:099None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:01:099None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:01:238NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:01:257None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:01:357None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:01:357None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:01:357None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:01:567None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:01:667NonePresentation Battle 83615: Execute action[81]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:01:667NonePresentation Battle 83615: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:01:775None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:01:786None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:01:879None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:01:900None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:01:900None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:02:168NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:03:086None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:03:086None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:03:227NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:03:242None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:03:365None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:03:365None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:03:365None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:03:578None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:03:762None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:03:776None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:03:870None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:03:885None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:03:885None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:04:130NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:05:103None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:05:113None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:05:259NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:05:276None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:05:363None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:05:363None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:05:363None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:05:594None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:05:791None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:05:813None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:05:895None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:05:908None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:05:908None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:06:153NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:07:132None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:07:132None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:07:280NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:07:306None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:07:394None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:07:400None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:07:400None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:07:581None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:07:611NonePresentation Battle 83615: Execute action[83]: UnitMove. EmpireIndex=0. UnitGuid=83630, DestTile=[47, 13]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:07:612NonePresentation Battle 83615: Execute action[83]: UnitGoto. EmpireIndex=0. UnitGuid=83630, DestTile=[47, 12]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:07:612NonePresentation Battle 83615: Execute action[83]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:07:612NonePresentation Battle 83615: Execute action[83]: UnitGoto. EmpireIndex=0. UnitGuid=83630, DestTile=[47, 13]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:07:612NonePresentation Battle 83615: Execute action[83]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:07:834None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:07:836None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:07:943None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:07:968None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:07:968None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:08:225NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:09:098None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:09:098None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:09:249NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:09:266None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:09:357None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:09:357None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:09:361None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:09:574None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:09:857None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:09:857None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:09:972None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:09:985None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:09:985None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:10:237NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:11:100None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:11:100None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:11:273NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:11:297None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:11:385None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:11:394None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:11:394None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:11:606None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:11:848None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:11:850None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:11:966None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:11:990None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:11:990None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:12:239NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:13:100None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:13:100None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:13:256NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:13:282None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:13:404None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:13:406None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:13:407None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:13:609None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:13:676NonePresentation Battle 83615: Execute action[84]: UnitAttack. EmpireIndex=0. Attacker=83632 (health=0.74), Defender=83635 (health=0.58). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:13:677NonePresentation Battle 83615: Execute action[84]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:13:750NonePresentation Battle 83615: Execute action[85]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:13:795None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:13:816None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:13:908None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:13:929None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:13:929None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:14:174NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:15:107None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:15:107None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:15:245NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:15:268None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:15:357None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:15:367None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:15:367None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:15:569None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:15:716None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5585 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:15:749None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5581 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:15:816None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5586 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:15:829None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:15:835None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:15:850None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5579 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:15:882None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5583 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:15:940None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:15:949None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:15:949None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:16:149None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5584 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:16:216NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:16:549None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5582 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:17:105None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:17:105None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:17:258NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:17:279None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:17:376None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:17:376None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:17:376None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:17:586None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:17:856None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:17:866None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:17:885None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:12:17:885None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:12:17:886None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:12:17:886None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:12:17:969None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:17:981None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:17:981None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:18:206NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:19:101None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:19:101None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:19:237NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:19:267None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:19:367None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:19:367None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:19:367None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:19:581None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:19:785None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:19:800None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:19:893None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:19:893None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:19:893None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:20:165NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:21:117None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:21:117None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:21:243NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:21:268None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:21:379None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:21:379None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:21:379None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:21:591None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:21:826None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:21:849None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:21:891NonePresentation Battle 83615: Execute action[86]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:21:891NonePresentation Battle 83615: Execute action[87]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:21:934None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:21:955None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:21:955None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:21:965NonePresentation Battle 83615: Execute action[88]: UnitAttack. EmpireIndex=0. Attacker=83630 (health=1.00), Defender=83635 (health=0.20). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:21:966NonePresentation Battle 83615: Execute action[88]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:21:966NonePresentation Battle 83615: Execute action[89]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:22:222NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:23:106None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:23:106None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:23:270NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:23:295None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:23:383None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:23:384None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:23:384None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:23:616None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:23:884None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:23:896None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:23:993None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:24:016None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:24:016None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:24:268NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:25:090None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:25:090None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:25:241NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:25:262None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:25:368None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:25:368None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:25:368None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:25:541None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:25:807None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:25:817None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:25:914None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:25:917None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:25:917None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:26:161NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:26:856None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5601 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:27:105None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:27:105None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:27:148None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5599 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:27:250None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5603 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:27:265NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:27:281None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:27:385None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:27:385None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:27:385None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:27:448None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5598 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:27:587None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:27:590None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5602 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:27:590None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5596 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:27:656None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5600 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:27:684None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5604 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:27:822None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5597 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:27:856None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:27:865None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:27:979None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:27:984None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:27:986None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:28:233NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:29:112None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:29:112None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:29:261NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:29:293None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:29:336NonePresentation Battle 83615: Execute action[90]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:336NonePresentation Battle 83615: Execute action[91]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:336NonePresentation Battle 83615: Execute action[92]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:337NonePresentation Battle 83615: Execute action[93]: StartEmpireRound. EmpireIndex=17. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:337NoneCould not find PresentationBattlePreview with armyEntityGUID=79834, targetEntityGUID=38195.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:12:29:337NonePresentation Battle 83615: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:337NonePresentation Battle 83615: Execute action[94]: UnitMoveAndAttack. EmpireIndex=17. Attacker=83633, DestTile=[45, 13]/[45, 13] (health=0.72), Defender =83629 (health =0.49). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:337NonePresentation Battle 83615: Execute action[94]: UnitMove. EmpireIndex=17. UnitGuid=83633, DestTile=[45, 13]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:338NonePresentation Battle 83615: Execute action[94]: UnitGoto. EmpireIndex=17. UnitGuid=83633, DestTile=[45, 13]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:338NonePresentation Battle 83615: Execute action[94]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:338NonePresentation Battle 83615: Execute action[94]: UnitAttack. EmpireIndex=17. Attacker=83633 (health=0.72), Defender=83629 (health=0.49). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:338NonePresentation Battle 83615: Execute action[94]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:400None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:29:400None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:29:400None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:29:432NonePresentation Battle 83615: Execute action[95]: UnitMoveAndAttack. EmpireIndex=17. Attacker=83636, DestTile=[45, 14]/[45, 14] (health=1.00), Defender =83629 (health =0.15). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:432NonePresentation Battle 83615: Execute action[95]: UnitMove. EmpireIndex=17. UnitGuid=83636, DestTile=[45, 14]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:432NonePresentation Battle 83615: Execute action[95]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[45, 14]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:432NonePresentation Battle 83615: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:432NonePresentation Battle 83615: Execute action[95]: UnitAttack. EmpireIndex=17. Attacker=83636 (health=1.00), Defender=83629 (health=0.15). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:432NonePresentation Battle 83615: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:532NonePresentation Battle 83615: Execute action[96]: UnitMoveAndAttack. EmpireIndex=17. Attacker=83635, DestTile=[46, 12]/[46, 12] (health=0.20), Defender =83632 (health =0.55). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:532NonePresentation Battle 83615: Execute action[96]: UnitMove. EmpireIndex=17. UnitGuid=83635, DestTile=[46, 12]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:532NonePresentation Battle 83615: Execute action[96]: UnitGoto. EmpireIndex=17. UnitGuid=83635, DestTile=[46, 12]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:533NonePresentation Battle 83615: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:533NonePresentation Battle 83615: Execute action[96]: UnitAttack. EmpireIndex=17. Attacker=83635 (health=0.20), Defender=83632 (health=0.55). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:533NonePresentation Battle 83615: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:533NonePresentation Battle 83615: Execute action[97]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:29:624None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:29:819None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:29:831None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:29:933None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:29:958None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:29:958None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:30:198NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:31:106None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:31:106None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:31:241NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:31:272None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:31:359None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:31:359None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:31:359None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:31:581None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:31:817None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:31:829None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:31:923None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:31:929None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:31:929None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:32:187NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:33:112None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:33:112None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:33:251NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:33:278None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:33:351None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:33:351None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:33:351None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:33:575None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:33:798None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:33:807None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:33:908None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:33:908None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:33:910None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:34:175NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:35:096None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:35:096None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:35:239NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:35:262None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:35:358None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:35:360None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:35:360None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:35:553None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:35:741None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:35:750None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:35:854None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:35:854None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:35:866None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:36:131NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:36:748None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5335 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:37:112None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:37:112None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:37:259NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:37:278None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:37:372None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:37:372None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:37:382None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:37:515None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5561 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:37:589None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:37:643None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5567 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:37:769None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:37:775None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:37:869None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:37:870None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:37:870None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:38:124NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:39:132None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:39:132None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:39:265NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:39:285None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:39:390None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:39:390None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:39:390None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:39:590None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:39:782None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:39:797None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:39:890None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:39:894None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:39:894None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:40:164NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:41:108None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:41:108None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:41:250NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:41:270None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:41:365None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:41:365None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:41:365None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:41:556None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:41:739None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:41:742None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:41:848None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:41:853None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:41:853None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:42:108NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:43:127None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:43:127None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:43:270NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:43:290None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:43:385None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:43:385None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:43:385None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:43:596None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:43:813None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:43:815None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:43:919None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:43:941None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:43:941None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:44:227NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:44:681None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5551 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:44:782None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5556 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:44:808None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5557 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:44:808None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5554 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:44:848None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5558 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:44:848None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5553 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:44:881None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5555 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:44:881None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5552 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:44:949None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5559 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:12:45:114None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:45:114None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:45:259NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:45:287None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:45:382None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:45:388None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:45:389None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:45:585None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:45:763None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:45:766None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:45:867None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:45:867None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:45:869None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:46:147NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:46:781NonePresentation Battle 83615: Execute action[98]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:46:781NonePresentation Battle 83615: Execute action[99]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:46:781NonePresentation Battle 83615: Execute action[100]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:46:781NonePresentation Battle 83615: Execute action[101]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:46:882NonePresentation Battle 83615: Execute action[102]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:46:882NonePresentation Battle 83615: Execute action[103]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:46:882NonePresentation Battle 83615: Execute action[104]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:46:882NoneCould not find PresentationBattlePreview with armyEntityGUID=79834, targetEntityGUID=38195.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:12:46:882NonePresentation Battle 83615: Execute action[104]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:47:107None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:47:107None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:47:266NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:47:281None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:47:377None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:47:377None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:47:377None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:47:578None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:47:786None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:47:788None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:47:884None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:47:903None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:47:903None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:48:163NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:49:126None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:49:126None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:49:263NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:49:289None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:49:367None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:49:367None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:49:377None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:49:587None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:49:827None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:49:832None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:49:928None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:49:951None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:49:951None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:50:222NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:51:134None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:51:134None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:51:300NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:51:323None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:51:444None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:51:444None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:51:444None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:51:669None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:51:856None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:51:856None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:51:959None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:51:980None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:51:980None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:52:232NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:53:126None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:53:126None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:53:281NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:53:302None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:53:387None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:53:387None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:53:387None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:53:586None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:53:902None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:53:905None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:54:015None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:54:015None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:54:015None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:54:283NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:55:148None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:55:149None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:55:295NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:55:319None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:55:397None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:55:407None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:55:407None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:55:626None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:55:808None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:55:823None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:55:924None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:55:944None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:55:944None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:56:220NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:57:112None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:57:112None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:57:248NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:57:267None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:57:352None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:57:352None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:57:352None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:57:568None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:57:763None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:57:771None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:57:879None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:12:57:902None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:57:902None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:58:139NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:12:58:964NonePresentation Battle 83615: Execute action[105]: UnitAttack. EmpireIndex=0. Attacker=83630 (health=1.00), Defender=83633 (health=0.61). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:58:964NonePresentation Battle 83615: Execute action[105]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:12:59:139None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:59:140None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:59:345NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:12:59:373None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:59:497None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:59:497None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:59:498None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:59:775None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:12:59:907None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5601 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:00:047None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:00:048None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:00:137None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5604 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:00:138None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5602 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:00:155None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:00:170None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:00:170None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:00:215None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5600 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:00:215None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5597 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:00:430NonePresentation Battle 83615: Execute action[106]: UnitAttack. EmpireIndex=0. Attacker=83632 (health=0.55), Defender=83635 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:00:431NonePresentation Battle 83615: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:00:441NoneThe AI decision process took 1,5 seconds to be executed (0,7 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:00:471None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5598 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:00:534None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5603 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:00:534None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5599 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:00:565None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5596 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:01:152None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:01:152None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:01:304NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:01:323None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:01:427None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:01:427None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:01:434None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:01:677None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:01:951None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:01:959None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:02:038NonePresentation Battle 83615: Execute action[107]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:02:038NonePresentation Battle 83615: Execute action[108]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:02:056None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:02:068None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:02:068None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:02:344NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:03:138None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:03:138None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:03:286NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:03:307None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:03:420None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:03:420None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:03:420None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:03:509None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5581 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:03:547None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5585 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:03:633None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:03:677None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5584 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:03:862None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:03:864None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:03:977None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:03:981None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5583 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:04:004None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:04:004None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:04:113None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5582 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:04:244NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:05:147None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:05:147None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:05:280NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:05:297None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:05:394None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:05:394None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:05:394None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:05:568NonePresentation Battle 83615: Execute action[109]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:05:569NonePresentation Battle 83615: Execute action[110]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:05:620None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:05:825None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:05:835None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:05:954None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:05:976None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:05:976None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:06:223NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:07:122None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:07:122None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:07:271NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:07:294None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:07:375None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:07:375None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:07:375None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:07:568None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:07:596NonePresentation Battle 83615: Execute action[111]: UnitAttack. EmpireIndex=0. Attacker=83629 (health=0.15), Defender=83633 (health=0.38). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:07:596NonePresentation Battle 83615: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:07:768None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:07:779None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:07:871None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:07:885None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:07:885None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:08:131NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:08:513None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5605 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:09:004None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5606 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:09:128None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:09:128None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:09:273NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:09:298None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:09:383None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:09:383None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:09:383None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:09:593None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:09:832None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:09:838None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:09:930None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:09:936None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:09:936None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:10:209NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:10:508NonePresentation Battle 83615: Execute action[112]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:10:509NonePresentation Battle 83615: Execute action[113]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:11:122None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:11:122None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:11:274NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:11:296None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:11:384None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:11:385None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:11:385None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:11:616None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:11:860None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:11:862None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:11:971None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:11:971None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:11:971None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:12:272NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:12:846NonePresentation Battle 83615: Execute action[114]: UnitAttack. EmpireIndex=0. Attacker=83626 (health=0.85), Defender=83636 (health=0.73). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:12:847NonePresentation Battle 83615: Execute action[114]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:12:847NonePresentation Battle 83615: Execute action[115]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:13:191None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:13:191None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:13:333NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:13:351None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:13:455None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:13:455None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:13:455None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:13:666None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:13:942None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:13:958None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:14:043None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:14:068None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:14:068None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:14:316NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:15:194None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:15:194None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:15:358NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:15:388None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:15:396None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5632 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:15:470None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:15:470None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:15:470None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:15:534None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5633 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:15:629None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5635 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:15:629None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5634 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:15:688None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:15:697None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5639 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:15:732None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5638 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:15:925None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:15:927None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:15:997None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5636 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:16:034None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:16:056None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:16:056None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:16:063None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5637 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:13:16:323NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:17:202None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:17:202None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:17:338NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:17:370None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:17:395None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:13:17:395None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:13:17:395None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:13:17:456None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:17:456None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:17:456None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:17:684None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:17:882None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:17:902None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:17:997None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:18:016None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:18:016None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:18:257NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:19:208None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:19:208None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:19:358NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:19:375None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:19:475None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:19:475None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:19:475None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:19:680None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:19:922None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:19:928None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:20:026None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:20:028None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:20:028None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:20:286NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:21:198None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:21:198None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:21:346NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:21:364None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:21:379NonePresentation Battle 83615: Execute action[116]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:21:379NonePresentation Battle 83615: Execute action[117]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:21:379NonePresentation Battle 83615: Execute action[118]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:13:21:476None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:21:476None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:21:476None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:21:722None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:21:881None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:21:892None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:21:993None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:21:993None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:21:994None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:22:281NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:23:192None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:23:192None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:23:338NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:23:355None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:23:449None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:23:449None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:23:449None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:23:688None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:23:869None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:23:886None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:23:979None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:24:000None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:24:000None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:24:241NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:25:235None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:25:235None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:25:424NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:25:452None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:25:573None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:25:573None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:25:573None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:25:796None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:26:013None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:26:016None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:26:133None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:26:133None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:26:133None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:26:409NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:27:214None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:27:214None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:27:359NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:27:386None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:27:496None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:27:496None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:27:496None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:27:700None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:27:939None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:27:952None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:28:044None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:28:058None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:28:058None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:28:306NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:29:228None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:29:228None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:29:370NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:29:395None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:29:484None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:29:484None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:29:484None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:29:599NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:13:29:682None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:29:922None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:29:931None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:30:030None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:30:048None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:30:048None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:30:311NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:31:201None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:31:201None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:31:352NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:31:372None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:31:474None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:31:474None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:31:474None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:31:719None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:31:948None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:31:962None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:32:052None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:32:057None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:32:057None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:32:319NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:33:222None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:33:222None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:33:379NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:33:397None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:33:488None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:33:489None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:33:489None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:33:683None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:33:916None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:33:926None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:34:025None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:34:054None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:34:054None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:34:306NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:35:208None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:35:208None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:35:348NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:35:366None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:35:467None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:35:467None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:35:467None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:35:652None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:35:904None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:35:906None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:36:010None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:36:010None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:36:010None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:36:275NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:37:217None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:37:217None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:37:399NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:37:428None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:37:521None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:37:521None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:37:526None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:37:733None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:37:970None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:37:971None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:38:078None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:38:078None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:38:078None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:38:341NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:39:204None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:39:204None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:39:353NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:39:378None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:39:469None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:39:469None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:39:469None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:39:662None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:39:875None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:39:896None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:39:983None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:40:016None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:40:016None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:40:273NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:41:217None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:41:217None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:41:363NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:41:388None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:41:473None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:41:473None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:41:473None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:41:682None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:41:907None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:41:913None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:42:028None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:42:043None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:42:043None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:42:282NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:43:212None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:43:212None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:43:362NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:43:381None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:43:480None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:43:480None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:43:480None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:43:714None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:43:925None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:43:933None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:44:031None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:44:058None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:44:058None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:44:302NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:45:216None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:45:216None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:45:370NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:45:389None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:45:472None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:45:472None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:45:478None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:45:675None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:45:937None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:45:948None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:46:039None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:46:062None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:46:062None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:46:300NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:47:228None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:47:228None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:47:361NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:47:385None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:47:474None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:47:474None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:47:474None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:47:695None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:47:915None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:47:930None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:48:017None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:48:018None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:48:018None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:48:284NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:49:204None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:49:204None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:49:352NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:49:382None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:49:469None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:49:470None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:49:470None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:49:670None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:49:896None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:49:908None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:50:009None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:50:025None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:50:025None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:50:273NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:51:218None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:51:218None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:51:361NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:51:384None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:51:481None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:51:481None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:51:481None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:51:691None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:51:881None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:51:889None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:51:981None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:51:999None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:51:999None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:52:281NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:53:229None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:53:236None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:53:407NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:53:427None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:53:510None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:53:510None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:53:510None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:53:732None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:53:964None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:53:976None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:54:070None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:54:074None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:54:083None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:54:358NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:55:233None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:55:233None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:55:373NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:13:55:393None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:55:502None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:55:502None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:55:502None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:55:718None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:55:926None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:55:927None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:56:043None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:13:56:065None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:56:065None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:13:56:297NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:13:57:323NoneAI Synchronization took 119,1455ms at frame 2086 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:13:59:699NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:13:59:699NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:13:59:699NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:02:130NonePresentation Battle 83615: Execute action[119]: NewRound. Round=3. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:131NonePresentation Battle 83615: Execute action[120]: StartEmpireRound. EmpireIndex=17. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:131NoneCould not find PresentationBattlePreview with armyEntityGUID=79834, targetEntityGUID=38195.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:02:132NonePresentation Battle 83615: Execute action[120]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:278NonePresentation Battle 83615: Execute action[121]: UnitMoveAndAttack. EmpireIndex=17. Attacker=83633, DestTile=[44, 17]/[44, 17] (health=0.38), Defender =83630 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:278NonePresentation Battle 83615: Execute action[121]: UnitMove. EmpireIndex=17. UnitGuid=83633, DestTile=[44, 17]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:278NonePresentation Battle 83615: Execute action[121]: UnitGoto. EmpireIndex=17. UnitGuid=83633, DestTile=[45, 14]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:279NonePresentation Battle 83615: Execute action[121]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:279NonePresentation Battle 83615: Execute action[121]: UnitGoto. EmpireIndex=17. UnitGuid=83633, DestTile=[45, 15]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:279NonePresentation Battle 83615: Execute action[121]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:279NonePresentation Battle 83615: Execute action[121]: UnitGoto. EmpireIndex=17. UnitGuid=83633, DestTile=[45, 16]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:279NonePresentation Battle 83615: Execute action[121]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:279NonePresentation Battle 83615: Execute action[121]: UnitGoto. EmpireIndex=17. UnitGuid=83633, DestTile=[44, 17]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:280NonePresentation Battle 83615: Execute action[121]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:280NonePresentation Battle 83615: Execute action[121]: UnitAttack. EmpireIndex=17. Attacker=83633 (health=0.38), Defender=83630 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:280NonePresentation Battle 83615: Execute action[121]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:362NonePresentation Battle 83615: Execute action[122]: UnitMoveAndAttack. EmpireIndex=17. Attacker=83636, DestTile=[45, 13]/[45, 13] (health=0.73), Defender =83629 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:362NonePresentation Battle 83615: Execute action[122]: UnitMove. EmpireIndex=17. UnitGuid=83636, DestTile=[45, 13]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:362NonePresentation Battle 83615: Execute action[122]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[45, 13]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:363NonePresentation Battle 83615: Execute action[122]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:363NonePresentation Battle 83615: Execute action[122]: UnitAttack. EmpireIndex=17. Attacker=83636 (health=0.73), Defender=83629 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:363NonePresentation Battle 83615: Execute action[122]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:363NonePresentation Battle 83615: Execute action[123]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:02:781None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:02:781None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:03:033NoneMaximum allocation passes count reached (100) for empire 2.

Amplitude.AI.Brain:Run()

17:14:03:132None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:03:132None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:03:497None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:03:497None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:03:497None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:03:650None[POP] rel index 5, tenet index 25

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:03:941None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:04:071None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:04:364None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:04:587None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:04:859None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AfsharidPersia #79099 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:04:905None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:05:021None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:05:021None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:05:172None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:05:233NoneThe AI decision process took 2,7 seconds to be executed (0,7 seconds of AI processing and 2,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:05:411None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:05:412None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:05:413None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:05:713NoneAI Synchronization took 180,4176ms at frame 2174 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:14:05:991None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:05:991None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:06:058NoneCan't find entity 74038 of ongoing task. Fails the task 22330.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:06:058NoneCan't find entity 84040 of ongoing task. Fails the task 35696.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:06:058NoneCan't find entity 83525 of ongoing task. Fails the task 30942.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:06:109None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:06:283None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:06:283None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:06:312None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:06:444NoneCan't find entity 49429 of ongoing task. Fails the task 52616.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:06:444NoneCan't find entity 83944 of ongoing task. Fails the task 57800.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:06:492None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:06:492None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:06:492None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:06:587None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:06:605NoneCan't find entity 77413 of ongoing task. Fails the task 19187.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:06:777None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:06:844None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:07:002None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #83557 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:07:275NoneCan't find entity 83949 of ongoing task. Fails the task 32642.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:07:293None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:07:362None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:07:604None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:07:641None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:07:641None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:07:729NoneThe AI decision process took 2,0 seconds to be executed (0,6 seconds of AI processing and 1,4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:08:360None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AfsharidPersia #79099 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:08:909NoneAI Synchronization took 164,2909ms at frame 2268 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:14:09:082None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:09:082None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:09:202None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5554 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:09:297NonePresentation Battle 84070: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:297NonePresentation Battle 84070: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=42668. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:297NonePresentation Battle 84070: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:297NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:298NoneRestorePresentationBattlePreview created ticket #318598.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:298NonePresentation Battle 84070: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=59998, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:298None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:298None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #59998 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:09:298None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:298NonePresentation Battle 84070: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=84058, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:298None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #84058 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:298None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #84058 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:09:298None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #84058 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:299NonePresentation Battle 84070: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=42668, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:299None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:299None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #42668 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:09:299None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:299NonePresentation Battle 84070: Execute action[6]: ParticipantJoined. EmpireIndex=6, Guid=83541, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:299None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:299None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83541 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:09:299None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:299NonePresentation Battle 84070: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:300NonePresentation Battle 84070: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:300NonePresentation Battle 84070: Execute action[9]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:300NonePresentation Battle 84070: Execute action[10]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:301None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5557 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:09:301None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5555 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:09:347NoneRequestRestoreAsyncOperation_Completed for ticket #318598.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:14:09:348NoneRestorePresentationBattlePreview skipped due to ended battle #84070

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:14:09:348NoneRequestAsyncOperation_Dismissed for ticket #318598.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:14:09:394None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:09:394None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:09:412None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5558 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:09:412None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5556 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:09:412None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5551 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:09:508NonePresentation Battle 84110: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:508NonePresentation Battle 84110: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=74038. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:508NonePresentation Battle 84110: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=83123. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:508NonePresentation Battle 84110: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=84067. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:508NonePresentation Battle 84110: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=58414. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:509NonePresentation Battle 84110: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=84040. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:509NonePresentation Battle 84110: Execute action[6]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=80700. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:509NonePresentation Battle 84110: Execute action[7]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=81498. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:509NonePresentation Battle 84110: Execute action[8]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=84042. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:509NonePresentation Battle 84110: Execute action[9]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:509NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:510NoneRestorePresentationBattlePreview created ticket #318620.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:510NonePresentation Battle 84110: Execute action[10]: ParticipantJoined. EmpireIndex=2, Guid=81320, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:510None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #81320 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:510None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #81320 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:09:510None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #81320 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:510NonePresentation Battle 84110: Execute action[11]: ParticipantJoined. EmpireIndex=2, Guid=74038, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:510None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:510None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #74038 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:09:510None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:511NonePresentation Battle 84110: Execute action[12]: ParticipantJoined. EmpireIndex=2, Guid=83123, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:511None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #83123 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:511None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #83123 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:09:511None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #83123 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:511NonePresentation Battle 84110: Execute action[13]: ParticipantJoined. EmpireIndex=2, Guid=84067, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:511None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #84067 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:511None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #84067 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:09:511None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #84067 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:511NonePresentation Battle 84110: Execute action[14]: ParticipantJoined. EmpireIndex=2, Guid=58414, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:511None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #58414 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:511None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #58414 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:09:511None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #58414 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:512NonePresentation Battle 84110: Execute action[15]: ParticipantJoined. EmpireIndex=2, Guid=84040, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:512None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84040 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:512None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #84040 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:09:512None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84040 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:512NonePresentation Battle 84110: Execute action[16]: ParticipantJoined. EmpireIndex=2, Guid=80700, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:512None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #80700 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:512None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #80700 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:09:512None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #80700 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:512NonePresentation Battle 84110: Execute action[17]: ParticipantJoined. EmpireIndex=2, Guid=81498, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:513None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81498 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:513None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #81498 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:09:513None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81498 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:513NonePresentation Battle 84110: Execute action[18]: ParticipantJoined. EmpireIndex=2, Guid=84042, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:513None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84042 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:513None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #84042 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:09:513None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84042 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:513NonePresentation Battle 84110: Execute action[19]: ParticipantJoined. EmpireIndex=7, Guid=81335, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:513None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #81335 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:513None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #81335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:09:513None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #81335 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:09:514NonePresentation Battle 84110: Execute action[20]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:514NonePresentation Battle 84110: Execute action[21]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=29 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:514NonePresentation Battle 84110: Execute action[22]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:514NonePresentation Battle 84110: Execute action[23]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:09:515None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5553 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:09:557NoneRequestRestoreAsyncOperation_Completed for ticket #318620.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:14:09:557NoneRestorePresentationBattlePreview skipped due to ended battle #84110

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:14:09:557NoneRequestAsyncOperation_Dismissed for ticket #318620.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:14:09:652None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:09:656None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:09:659None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:09:884NoneCan't find entity 83110 of ongoing task. Fails the task 71023.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:10:017None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:10:249None[Empire 6] The restoration of task 33078 needed to change the construction id from 0 to 7395 (Army 106 Slot 3: Build Missile Cruiser).

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.RuntimeParameterInfo)

17:14:10:250None[Empire 6] The task 33078:Army 106 Slot 3: Build Missile Cruiser to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:10:288None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:10:466None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:10:466None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:10:466None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:10:577NoneThe AI decision process took 1,7 seconds to be executed (0,6 seconds of AI processing and 1,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:11:122NoneAI Synchronization took 172,4988ms at frame 2339 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:14:11:404None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:11:404None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:11:489NonePresentation Battle 84391: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:489NonePresentation Battle 84391: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=66396. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:489NonePresentation Battle 84391: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=81077. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:489NonePresentation Battle 84391: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:489NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:11:495NoneRestorePresentationBattlePreview created ticket #318754.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:11:495NonePresentation Battle 84391: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=67328, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:495None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:11:495None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:11:495NonePresentation Battle 84391: Execute action[5]: ParticipantJoined. EmpireIndex=5, Guid=78642, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:495None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:11:495None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #78642 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:11:495None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:11:496NonePresentation Battle 84391: Execute action[6]: ParticipantJoined. EmpireIndex=5, Guid=66396, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:496None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:11:496None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #66396 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:11:496None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:11:496NonePresentation Battle 84391: Execute action[7]: ParticipantJoined. EmpireIndex=5, Guid=81077, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:496None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #81077 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:11:496None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #81077 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:11:496None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #81077 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:11:496NonePresentation Battle 84391: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:497NonePresentation Battle 84391: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:497NonePresentation Battle 84391: Execute action[10]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=25 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:497NonePresentation Battle 84391: Execute action[11]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:498NonePresentation Battle 84070: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:613NoneRequestRestoreAsyncOperation_Completed for ticket #318754.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:14:11:614NoneRestorePresentationBattlePreview skipped due to ended battle #84391

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:14:11:614NoneRequestAsyncOperation_Dismissed for ticket #318754.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:14:11:653None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5335 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:11:660None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:11:660None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:11:695NonePresentation Battle 84110: Execute action[24]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:696NonePresentation Battle 83615: Execute action[124]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:696NonePresentation Battle 83615: Execute action[125]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:854None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:11:854None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:11:897NonePresentation Battle 83615: Execute action[126]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:898NonePresentation Battle 83615: Execute action[127]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:898NonePresentation Battle 83615: Execute action[128]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:898NoneCould not find PresentationBattlePreview with armyEntityGUID=79834, targetEntityGUID=38195.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:11:898None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #83633 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:11:898NonePresentation Battle 83615: Execute action[128]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:11:916None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:11:916None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:11:916None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:11:939NoneCan't find entity 77412 of ongoing task. Fails the task 19189.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:11:939NoneCan't find entity 52024 of ongoing task. Fails the task 17273.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:11:939NoneCan't find entity 52023 of ongoing task. Fails the task 17346.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:081NoneCan't find entity 82792 of ongoing task. Fails the task 70876.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:137None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:12:579NoneCan't find entity 84060 of ongoing task. Fails the task 32641.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:579NoneCan't find entity 84058 of ongoing task. Fails the task 32651.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:579NoneCan't find entity 84068 of ongoing task. Fails the task 20606.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:608None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:12:715None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:12:715None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:12:764NonePresentation Battle 84070: Execute action[12]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:12:823None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:12:898None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:12:898None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:12:918NonePresentation Battle 84070: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:12:918None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:918None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #84058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #84058 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #84058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919NoneReleasePresentationBattlePreview attacker #59998, defender #84058

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919NoneHidePresentationBattlePreview attacker #59998, defender #84058

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:14:12:919None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #84058 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:12:919None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #84058 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:027NonePresentation Battle 84110: Execute action[25]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:13:052NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:13:150NonePresentation Battle 84110: Execute action[26]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #81320 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #81320 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #83123 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #83123 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #84067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #84067 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #58414 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #58414 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84040 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84040 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #80700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #80700 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81498 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81498 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84042 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84042 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #81335 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #81335 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:151None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:152None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #81335 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:152None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #83123 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:152None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #84067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:152None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #58414 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:152None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84040 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:152None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #80700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:152None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #81320 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:152None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81498 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:152None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84042 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:152NoneReleasePresentationBattlePreview attacker #81320, defender #81335

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:152NoneHidePresentationBattlePreview attacker #81320, defender #81335

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:14:13:152None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #81320 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:152None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #81335 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:152None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #81320 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:152None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #81335 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:13:300NoneAI Synchronization took 21,8469ms at frame 2411 (entities created: 0 deleted: 0 synchronized: 15 last entity synchronized: 15923 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:14:13:630None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:13:630None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:13:712NonePresentation Battle 84391: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:13:968None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:13:968None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:14:162NonePresentation Battle 84470: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:162NonePresentation Battle 84470: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=84040. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:163NonePresentation Battle 84470: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=84067. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:163NonePresentation Battle 84470: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=81320. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:163NonePresentation Battle 84470: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=58414. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:163NonePresentation Battle 84470: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=80700. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:163NonePresentation Battle 84470: Execute action[6]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=84042. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:163NonePresentation Battle 84470: Execute action[7]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=74038. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:163NonePresentation Battle 84470: Execute action[8]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=81498. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:163NonePresentation Battle 84470: Execute action[9]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:163NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:164NoneRestorePresentationBattlePreview created ticket #318929.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:164NonePresentation Battle 84470: Execute action[10]: ParticipantJoined. EmpireIndex=2, Guid=83123, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:164None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #83123 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:164None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #83123 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:14:164None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #83123 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:165NonePresentation Battle 84470: Execute action[11]: ParticipantJoined. EmpireIndex=2, Guid=84040, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:165None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84040 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:165None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #84040 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:14:165None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84040 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:165NonePresentation Battle 84470: Execute action[12]: ParticipantJoined. EmpireIndex=2, Guid=84067, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:165None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #84067 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:165None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #84067 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:14:165None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #84067 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:165NonePresentation Battle 84470: Execute action[13]: ParticipantJoined. EmpireIndex=2, Guid=81320, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:165None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #81320 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:165None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #81320 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:14:165None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #81320 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:166NonePresentation Battle 84470: Execute action[14]: ParticipantJoined. EmpireIndex=2, Guid=58414, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:166None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #58414 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:166None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #58414 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:14:166None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #58414 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:166NonePresentation Battle 84470: Execute action[15]: ParticipantJoined. EmpireIndex=2, Guid=80700, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:166None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #80700 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:166None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #80700 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:14:166None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #80700 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:166NonePresentation Battle 84470: Execute action[16]: ParticipantJoined. EmpireIndex=2, Guid=84042, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:166None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84042 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:167None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #84042 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:14:167None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84042 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:167NonePresentation Battle 84470: Execute action[17]: ParticipantJoined. EmpireIndex=2, Guid=74038, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:167None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:167None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #74038 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:14:167None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:167NonePresentation Battle 84470: Execute action[18]: ParticipantJoined. EmpireIndex=2, Guid=81498, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:167None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81498 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:167None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #81498 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:14:167None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81498 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:168NonePresentation Battle 84470: Execute action[19]: ParticipantJoined. EmpireIndex=7, Guid=81335, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:168None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #81335 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:168None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #81335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:14:168None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #81335 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:168NonePresentation Battle 84470: Execute action[20]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:168NonePresentation Battle 84470: Execute action[21]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=31 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:168NonePresentation Battle 84470: Execute action[22]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:169NonePresentation Battle 84470: Execute action[23]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:180NoneRequestRestoreAsyncOperation_Completed for ticket #318929.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:14:14:180NoneRestorePresentationBattlePreview skipped due to ended battle #84470

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:14:14:180NoneRequestAsyncOperation_Dismissed for ticket #318929.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:14:14:250None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:14:250None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:14:250None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:14:525None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:14:649None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #81077 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:649None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #81077 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:649NonePresentation Battle 84741: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:649NonePresentation Battle 84741: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=83114. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:649NonePresentation Battle 84741: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:649NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:650NoneRestorePresentationBattlePreview created ticket #318974.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:650NonePresentation Battle 84741: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=80683, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:650None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #80683 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:650None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #80683 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:14:650None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #80683 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:650NonePresentation Battle 84741: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=83114, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:651None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #83114 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:651None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83114 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:14:651None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #83114 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:651NonePresentation Battle 84741: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=52092, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:651None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:651None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #52092 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:14:651None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:651NonePresentation Battle 84741: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:652NonePresentation Battle 84741: Execute action[7]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=17 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:652NonePresentation Battle 84741: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:652NonePresentation Battle 84741: Execute action[9]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:652NonePresentation Battle 84391: Execute action[13]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:652NonePresentation Battle 84391: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:14:652None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:652None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:652None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #81077 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:653None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:653None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #81077 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:653NoneReleasePresentationBattlePreview attacker #67328, defender #78642

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:653NoneHidePresentationBattlePreview attacker #67328, defender #78642

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:14:14:653None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:653None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:14:715NoneRequestRestoreAsyncOperation_Completed for ticket #318974.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:14:14:715NoneRestorePresentationBattlePreview skipped due to ended battle #84741

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:14:14:715NoneRequestAsyncOperation_Dismissed for ticket #318974.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:14:14:783None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:14:819None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:14:819None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:14:933None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:14:948None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:14:948None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:15:117NoneThe AI decision process took 1,8 seconds to be executed (0,7 seconds of AI processing and 1,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:15:403NoneAI Synchronization took 154,5777ms at frame 2476 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:14:15:428NoneArmy 67328 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:14:15:602None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:15:603None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:15:702NonePresentation Battle 84741: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:15:766None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:15:770None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:15:896None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:15:896None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:15:896None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:15:920None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:15:920None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:15:974NonePresentation Battle 84470: Execute action[24]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:15:982NoneArmy 66396 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:14:16:035NoneCan't find entity 81077 of ongoing task. Fails the task 70852.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:035NoneCan't find entity 83537 of ongoing task. Fails the task 70875.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:180None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:16:265NonePresentation Battle 84741: Execute action[11]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:16:265NonePresentation Battle 84741: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:16:265None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:266None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:266None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:266NoneReleasePresentationBattlePreview attacker #80683, defender #52092

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:266NoneHidePresentationBattlePreview attacker #80683, defender #52092

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:14:16:266None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:266None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:377None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:16:388None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:16:388None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:16:479None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:16:519None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:16:519None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:16:578NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:14:16:651NonePresentation Battle 84470: Execute action[25]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:16:651NonePresentation Battle 84470: Execute action[26]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:16:651None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #83123 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:651None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #83123 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:651None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84040 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:651None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84040 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:651None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #84067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #84067 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #58414 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #58414 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #80700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #80700 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84042 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84042 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81498 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81498 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #83123 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84040 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #84067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #58414 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #80700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:652None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #84042 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:653None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:653None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81498 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:653NoneReleasePresentationBattlePreview attacker #83123, defender #81335

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:653NoneHidePresentationBattlePreview attacker #83123, defender #81335

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:14:16:653None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #83123 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:653None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #83123 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:16:674NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:16:696None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:14:17:082None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:17:082None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:17:082NoneArmy 81320 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:14:17:262None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:17:262None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:17:561None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:17:561None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:17:561None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:17:665NoneArmy 80683 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:14:17:665NoneArmy 83114 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:14:17:849None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:18:083None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:18:099None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:18:099None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:18:137NoneArmy 81335 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:14:18:195None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:18:209None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:18:209None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:18:304NoneThe AI decision process took 1,5 seconds to be executed (0,7 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:19:003None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:19:003None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:19:190None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:19:190None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:19:450None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:19:450None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:19:451None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:19:567NoneCan't find entity 83110 of ongoing task. Fails the task 71528.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:19:684None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:19:978None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:19:999None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:19:999None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:20:093None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:20:103None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:20:103None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:20:202NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:20:515None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:20:523None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:20:675None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:20:675None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:20:922None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:20:922None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:20:930None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:21:199None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:21:386None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:21:402None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:21:403None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:21:486None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:21:489None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:21:489None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:21:534NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:21:838None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:21:838None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:21:986None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:21:986None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:22:227None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:22:236None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:22:236None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:22:468None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:22:760None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:22:765None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:22:765None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:22:863None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:22:864None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:22:871None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:22:932NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:23:232None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:23:232None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:23:404None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:23:404None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:23:661None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:23:664None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:23:665None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:23:901None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:24:135None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:24:151None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:24:151None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:24:232None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:24:260None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:24:260None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:24:327NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:24:606None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:24:606None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:24:766None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:24:766None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:25:004None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:25:004None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:25:004None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:25:249None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:25:464None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:25:477None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:25:477None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:25:587None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:25:587None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:25:593None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:25:654NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:25:953None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:25:953None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:26:119None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:26:119None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:26:389None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:26:389None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:26:397None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:26:594None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:26:887None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:26:913None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:26:913None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:27:017None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:27:041None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:27:041None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:27:095NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:27:417None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:27:417None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:27:581None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:27:581None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:27:861None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:27:861None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:27:861None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:28:127None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:28:388None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:28:395None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:28:395None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:28:510None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:28:510None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:28:512None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:28:604NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:28:871None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:28:872None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:29:063None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:29:063None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:29:331None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:29:337None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:29:337None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:29:582None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:29:788None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:29:794None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:29:794None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:29:887None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:29:888None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:29:888None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:29:954NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:30:878None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:30:878None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:31:027None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:31:027None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:31:295None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:31:295None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:31:295None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:31:519None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:31:738None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:31:745None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:31:745None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:31:853None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:31:863None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:31:863None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:31:932NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:32:869None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:32:869None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:33:051None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:33:051None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:33:307None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:33:315None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:33:315None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:33:427NonePresentation Battle 83615: Execute action[129]: UnitMove. EmpireIndex=0. UnitGuid=83632, DestTile=[47, 13]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:33:428NonePresentation Battle 83615: Execute action[129]: UnitGoto. EmpireIndex=0. UnitGuid=83632, DestTile=[47, 13]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:33:428NonePresentation Battle 83615: Execute action[129]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:33:543None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:33:854None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:33:873None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:33:873None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:33:997None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:33:997None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:34:006None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:34:073NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:34:884None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:34:884None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:35:050None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:35:050None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:35:336None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:35:336None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:35:336None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:35:548None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:35:804None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:35:829None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:35:829None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:35:896None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:35:910None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:35:910None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:35:974NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:36:292NonePresentation Battle 83615: Execute action[130]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:36:900None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:36:900None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:37:069None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:37:069None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:37:338None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:37:338None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:37:344None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:37:567None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:37:786None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:37:787None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:37:787None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:37:908None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:37:931None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:37:931None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:37:998NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:38:892None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:38:892None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:39:059None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:39:059None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:39:293None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:39:303None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:39:303None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:39:534None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:39:795None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:39:799None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:39:800None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:39:918None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:39:947None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:39:947None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:40:013NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:40:394NonePresentation Battle 83615: Execute action[131]: UnitMove. EmpireIndex=0. UnitGuid=83626, DestTile=[44, 13]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:40:394NonePresentation Battle 83615: Execute action[131]: UnitGoto. EmpireIndex=0. UnitGuid=83626, DestTile=[44, 13]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:40:394NonePresentation Battle 83615: Execute action[131]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:40:901None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:40:901None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:41:065None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:41:065None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:41:374None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:41:374None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:41:374None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:41:595None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:41:883None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:41:885None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:41:885None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:41:985None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:41:990None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:41:990None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:42:058NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:42:246NonePresentation Battle 83615: Execute action[132]: UnitAttack. EmpireIndex=0. Attacker=83626 (health=0.85), Defender=83636 (health=0.41). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:42:246NonePresentation Battle 83615: Execute action[132]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:42:905None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:42:905None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:43:078None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:43:078None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:43:356None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:43:356None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:43:364None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:43:575None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:43:864None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:43:869None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:43:869None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:43:966None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:43:990None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:43:990None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:44:045NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:44:901None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:44:901None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:45:043NonePresentation Battle 83615: Execute action[133]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:45:072None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:45:072None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:45:316None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:45:317None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:45:328None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:45:532None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:45:788None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:45:800None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:45:800None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:45:916None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:45:916None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:45:916None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:45:991NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:46:886None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:46:886None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:46:938NonePresentation Battle 83615: Execute action[134]: UnitAttack. EmpireIndex=0. Attacker=83632 (health=0.55), Defender=83636 (health=0.33). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:46:938NonePresentation Battle 83615: Execute action[134]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:46:939NonePresentation Battle 83615: Execute action[135]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:47:030None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:47:030None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:47:095None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5633 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:47:138None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5632 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:47:208None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5635 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:47:240None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5639 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:47:240None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5634 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:47:275None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5638 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:47:277None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:47:279None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:47:290None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:47:374None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5636 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:47:522None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:47:736None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:47:750None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:47:750None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:47:858None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:47:860None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5637 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:47:870None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:47:870None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:47:932NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:48:885None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:48:885None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:49:049None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:49:049None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:49:301None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:49:301None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:49:313None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:49:509None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:49:851None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:49:856None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:49:856None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:49:959None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:49:961None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:49:961None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:50:030NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:50:897None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:50:897None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:51:063None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:51:063None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:51:314None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:51:314None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:51:314None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:51:552None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:51:801None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:51:817None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:51:817None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:51:914None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:51:915None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:51:915None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:51:991NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:52:935None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:52:935None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:53:003None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5585 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:53:116None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:53:116None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:53:174None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5582 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:53:391None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:53:392None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:53:392None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:53:440None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5584 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:53:540None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5581 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:53:591None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:53:646None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5583 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:53:884None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:53:897None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:53:897None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:53:985None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:54:000None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:54:001None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:54:059NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:54:890None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:54:890None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:55:007NonePresentation Battle 83615: Execute action[136]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:007NonePresentation Battle 83615: Execute action[137]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:068None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:55:068None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:55:146NonePresentation Battle 83615: Execute action[138]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:146NonePresentation Battle 83615: Execute action[139]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:146NonePresentation Battle 83615: Execute action[140]: NewRound. Round=4. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:146NonePresentation Battle 83615: Execute action[141]: StartEmpireRound. EmpireIndex=17. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:146NoneCould not find PresentationBattlePreview with armyEntityGUID=79834, targetEntityGUID=38195.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:14:55:146NonePresentation Battle 83615: Execute action[141]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:225NonePresentation Battle 83615: Execute action[142]: UnitAttack. EmpireIndex=17. Attacker=83633 (health=0.38), Defender=83626 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:226NonePresentation Battle 83615: Execute action[142]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:226NonePresentation Battle 83615: Execute action[143]: UnitMoveAndAttack. EmpireIndex=17. Attacker=83636, DestTile=[47, 10]/[47, 10] (health=0.33), Defender =83632 (health =0.36). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:226NonePresentation Battle 83615: Execute action[143]: UnitMove. EmpireIndex=17. UnitGuid=83636, DestTile=[47, 10]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:226NonePresentation Battle 83615: Execute action[143]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[46, 12]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:226NonePresentation Battle 83615: Execute action[143]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:226NonePresentation Battle 83615: Execute action[143]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[46, 11]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:227NonePresentation Battle 83615: Execute action[143]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:227NonePresentation Battle 83615: Execute action[143]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[47, 10]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:227NonePresentation Battle 83615: Execute action[143]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:227NonePresentation Battle 83615: Execute action[143]: UnitAttack. EmpireIndex=17. Attacker=83636 (health=0.33), Defender=83632 (health=0.36). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:227NonePresentation Battle 83615: Execute action[143]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:227NonePresentation Battle 83615: Execute action[144]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:14:55:352None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:55:352None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:55:352None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:55:611None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:55:874None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:55:914None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:55:914None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:55:976None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:55:997None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:55:997None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:56:054NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:56:841None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5335 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:14:56:913None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:56:913None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:57:067None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:57:068None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:57:344None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:57:344None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:57:344None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:57:569None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:57:820None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:57:837None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:57:837None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:57:944None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:57:951None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:57:951None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:58:039NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:14:58:898None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:58:900None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:59:077None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:59:077None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:59:367None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:59:367None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:59:367None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:59:604None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:59:837None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:59:844None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:59:844None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:59:952None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:14:59:958None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:14:59:958None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:00:016NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:00:906None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:00:906None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:01:076None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:01:076None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:01:346None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:01:346None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:01:346None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:01:602None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:01:831None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:01:856None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:01:856None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:01:960None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:01:975None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:01:975None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:02:033NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:02:891None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:02:891None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:03:065None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:03:065None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:03:340None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:03:340None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:03:340None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:03:603None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:03:839None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:03:847None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:03:847None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:03:944None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:03:956None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:03:956None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:04:025NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:04:740None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5555 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:15:04:778None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5556 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:15:04:849None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#17, pawnId=5558 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:15:04:912None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:04:913None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:05:079None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:05:079None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:05:338None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:05:338None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:05:338None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:05:577None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:05:794None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:05:813None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:05:813None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:05:894None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:05:911None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:05:911None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:05:970NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:06:623NonePresentation Battle 83615: Execute action[145]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:06:623NonePresentation Battle 83615: Execute action[146]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:06:789NonePresentation Battle 83615: Execute action[147]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:06:790NonePresentation Battle 83615: Execute action[148]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:06:790NonePresentation Battle 83615: Execute action[149]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:06:790NoneCould not find PresentationBattlePreview with armyEntityGUID=79834, targetEntityGUID=38195.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:06:790None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #83633 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:15:06:790NonePresentation Battle 83615: Execute action[149]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:06:961None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:06:961None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:07:113None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:07:113None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:07:354None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:07:354None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:07:364None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:07:579None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:07:843None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:07:861None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:07:861None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:07:938None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:07:946None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:07:946None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:08:026NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:08:963None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:08:963None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:09:111None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:09:111None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:09:365None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:09:366None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:09:366None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:09:497NonePresentation Battle 83615: Execute action[150]: UnitAttack. EmpireIndex=0. Attacker=83632 (health=0.36), Defender=83636 (health=0.23). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:09:498NonePresentation Battle 83615: Execute action[150]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:09:498NonePresentation Battle 83615: Execute action[151]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:09:624None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:09:834None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:09:836None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:09:836None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:09:940None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:09:953None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:09:953None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:10:017NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:10:950None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:10:950None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:11:095None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:11:095None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:11:366None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:11:366None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:11:366None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:11:571None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:11:740None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5584 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:15:11:740None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5583 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:15:11:800None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:11:811None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:11:811None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:11:903None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:11:914None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:11:914None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:12:002NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:12:039None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5581 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:15:12:423None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0, pawnId=5585 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

17:15:12:953None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:12:953None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:13:113None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:13:113None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:13:354None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:13:354None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:13:366None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:13:552None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:13:785None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:13:795None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:13:795None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:13:896None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:13:932None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:13:932None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:13:939NonePresentation Battle 83615: Execute action[152]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:13:939NonePresentation Battle 83615: Execute action[153]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:13:939NonePresentation Battle 83615: Execute action[154]: NewRound. Round=5. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:13:939NonePresentation Battle 83615: Execute action[155]: StartEmpireRound. EmpireIndex=17. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:13:939NoneCould not find PresentationBattlePreview with armyEntityGUID=79834, targetEntityGUID=38195.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:13:940NonePresentation Battle 83615: Execute action[155]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:13:986NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:14:039NonePresentation Battle 83615: Execute action[156]: UnitAttack. EmpireIndex=17. Attacker=83633 (health=0.38), Defender=83632 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:14:040NonePresentation Battle 83615: Execute action[156]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:14:040NonePresentation Battle 83615: Execute action[157]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:008None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:15:008None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:15:181None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:15:181None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:15:439None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:15:446None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:15:446None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:15:685None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:15:908None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83636 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:15:15:986NonePresentation Battle 83615: Execute action[158]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:986NonePresentation Battle 83615: Execute action[159]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:987NonePresentation Battle 83615: Execute action[160]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:988NonePresentation Battle 83615: Execute action[160]: UnitMove. EmpireIndex=17. UnitGuid=83633, DestTile=[43, 15]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:989NonePresentation Battle 83615: Execute action[160]: UnitGoto. EmpireIndex=17. UnitGuid=83633, DestTile=[43, 17]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:989NonePresentation Battle 83615: Execute action[160]: UnitGoto. EmpireIndex=17. UnitGuid=83633, DestTile=[43, 16]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:989NonePresentation Battle 83615: Execute action[160]: UnitGoto. EmpireIndex=17. UnitGuid=83633, DestTile=[43, 15]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:989NonePresentation Battle 83615: Execute action[160]: UnitMove. EmpireIndex=17. UnitGuid=83636, DestTile=[43, 15]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:989NonePresentation Battle 83615: Execute action[160]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[46, 11]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:989NonePresentation Battle 83615: Execute action[160]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[45, 11]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:989NonePresentation Battle 83615: Execute action[160]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[45, 12]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:989NonePresentation Battle 83615: Execute action[160]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[44, 13]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:989NonePresentation Battle 83615: Execute action[160]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[44, 14]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:989NonePresentation Battle 83615: Execute action[160]: UnitGoto. EmpireIndex=17. UnitGuid=83636, DestTile=[43, 15]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:15:990NonePresentation Battle 83615: Execute action[161]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:16:081None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:16:177None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:16:177None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:16:227None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #83633 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:15:16:232None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:16:232None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:16:234None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:16:307NoneThe AI decision process took 1,5 seconds to be executed (0,7 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:16:317NonePresentation Battle 83615: Execute action[162]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:15:16:317None[Preview] PresentationArmy PresentationArmy #79834 of empire 17 #79834 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:16:317None[Preview] PresentationArmy PresentationArmy #79834 of empire 17 #79834 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:16:318None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #79834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:15:16:318None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:16:318NoneCould not find PresentationBattlePreview with armyEntityGUID=79834, targetEntityGUID=38195.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:16:566NoneAI Synchronization took 152,6883ms at frame 3091 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:15:16:975None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:16:975None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:17:169None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:17:169None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:17:422None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:17:423None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:17:423None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:17:626None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:17:918None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:17:934None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:17:935None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:18:038None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:18:045None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:18:045None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:18:139NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:18:422None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:18:422None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:18:609None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:18:609None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:18:897None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:18:905None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:18:905None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:19:151None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:19:394None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:19:407None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:19:407None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:19:490None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:19:504None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:19:504None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:19:527NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:19:903None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:19:903None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:20:066None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:20:066None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:20:340None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:20:340None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:20:340None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:20:564None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:20:817None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:20:831None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:20:831None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:20:931None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:20:962None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:20:962None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:20:991NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:21:215NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:15:21:274None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:21:274None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:21:488None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:21:488None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:21:784None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:21:784None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:21:784None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:22:015None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:22:286None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:22:297None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:22:297None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:22:373None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82383 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:15:22:382None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:22:385None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:22:385None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:22:427NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:22:487NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:22:488NoneCreatePresentationBattlePreview attacker #19250, defender #38195, ticketnumber #321594.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:22:578NoneRequestAsyncOperation_Completed for ticket #321594.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:15:22:578NonePreparePresentationBattlePreview attacker #19250, defender #38195, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:15:22:578NoneRequestAsyncOperation_Dismissed for ticket #321594.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:15:22:692None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:22:692None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:22:863None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:22:863None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:23:101None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:23:101None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:23:105NoneDisplayPresentationBattlePreview attacker 19250, defender 38195

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

17:15:23:105None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #19250 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:23:105None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #19250 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:15:23:105None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #19250 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:23:105None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:23:105None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:23:109None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:23:299None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:23:514None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:23:531None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:23:531None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:23:629None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:23:650None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:23:650None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:23:668NoneThe AI decision process took 1,1 seconds to be executed (0,6 seconds of AI processing and 0,5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:23:845None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:15:23:889NoneKeepPresentationBattlePreviewDefenders for ticket #321594 with current ticket #321594.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:15:23:889NoneLockPresentationBattlePreview attacker #19250, defender #38195, battlePreviewId 321594

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:15:23:889NoneHidePresentationBattlePreview attacker #19250, defender #38195

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:15:23:889None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #19250 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:23:889None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #19250 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:23:889None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:23:890None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:23:890None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #23592 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:15:23:890None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #23591 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:15:23:890None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #19254 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:15:23:890None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #19252 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:15:23:890None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #19251 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:15:23:890None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #47515 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:15:23:890None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:15:24:710None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:24:710None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:24:862None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:24:862None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:25:150None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:25:151None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:25:151None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:25:383None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:25:554NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:25:554NoneCreatePresentationBattlePreview attacker #19250, defender #23497, ticketnumber #321708.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:25:589NoneRequestAsyncOperation_Completed for ticket #321708.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:15:25:590NonePreparePresentationBattlePreview attacker #19250, defender #23497, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:15:25:590NoneRequestAsyncOperation_Dismissed for ticket #321708.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:15:25:658NoneHidePresentationBattlePreview for ticket #321708 with current ticket #321708.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:15:25:658NoneReleasePresentationBattlePreview attacker #19250, defender #23497

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:25:658None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #19250 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:25:658None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:25:665None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:25:672None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:25:672None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:25:780None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:25:782None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:25:782None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:25:825NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:26:715None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:26:715None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:26:871NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:26:872NoneCreatePresentationBattlePreview attacker #19250, defender #21639, ticketnumber #321753.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:26:884None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:26:884None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:26:910NoneRequestAsyncOperation_Completed for ticket #321753.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:15:26:910NonePreparePresentationBattlePreview attacker #19250, defender #21639, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:15:26:910NoneRequestAsyncOperation_Dismissed for ticket #321753.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:15:26:987NoneHidePresentationBattlePreview for ticket #321753 with current ticket #321753.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:15:26:987NoneReleasePresentationBattlePreview attacker #19250, defender #21639

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:26:987None[Preview] PresentationArmy LandUnit_Era4_MughalEmpire_CanonElephants #19250 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:26:987None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:27:176None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:27:176None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:27:176None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:27:422None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:27:664None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:27:674None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:27:674None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:27:765None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:27:773None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:27:773None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:27:812NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:28:706None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:28:706None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:28:876None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:28:876None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:29:134None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:29:142None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:29:142None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:29:425None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:29:711None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:29:723None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:29:723None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:29:837None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:29:837None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:29:840None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:29:884NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:30:696None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:30:696None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:30:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:30:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:31:126None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:31:126None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:31:133None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:31:321None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:31:560None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:31:571None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:31:572None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:31:670None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:31:673None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:31:673None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:31:704NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:32:736None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:32:737None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:32:914None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:32:914None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:33:169None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:33:169None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:33:169None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:33:410None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:33:673None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:33:687None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:33:687None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:33:778None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:33:786None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:33:786None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:33:822NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:34:711None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:34:712None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:34:869None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:34:869None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:35:169None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:35:169None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:35:170None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:35:424None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:35:683None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:35:693None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:35:693None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:35:784None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:35:813None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:35:814None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:35:836NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:36:719None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:36:720None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:36:870None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:36:870None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:37:163None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:37:163None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:37:163None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:37:419None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:37:704None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:37:722None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:37:722None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:37:813None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:37:831None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:37:831None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:37:853NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:38:736None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:38:736None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:38:917None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:38:917None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:39:161None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:39:161None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:39:161None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:39:412None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:39:702None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:39:716None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:39:716None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:39:814None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:39:826None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:39:826None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:39:850NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:40:718None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:40:718None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:40:872None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:40:872None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:41:124None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:41:124None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:41:124None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:41:354None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:41:624None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:41:624None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:41:626None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:41:716None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:41:719None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:41:719None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:41:757NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:42:712None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:42:712None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:42:867None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:42:867None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:43:146None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:43:146None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:43:146None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:43:373None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:43:652None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:43:666None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 3099.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:43:666None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:43:761None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:15:43:763None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:43:763None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:43:790NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:44:726NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

17:15:44:726NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

17:15:44:726NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

17:15:44:727NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

17:15:44:727NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:44:727NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

17:15:44:728None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:44:728None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:44:849NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

17:15:44:858None[Empire 2] No suitable tiles found to place construction Extension_Base_Industry in settlement 2124.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:44:858None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:45:082None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:45:082None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:45:094None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:15:45:153NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

17:15:45:164NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

17:15:45:166None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

17:15:45:216NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

17:15:45:216NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:45:216NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

17:15:45:217NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

17:15:45:246NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

17:15:45:247NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

17:15:45:247NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

17:15:45:247None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

17:15:45:519NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:15:45:694NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:15:45:815NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:15:46:012NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:15:46:038NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:15:46:163NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:15:46:262NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:15:46:334NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:15:46:415NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

17:15:46:417NoneEmpire 5 AI run took 1,3 seconds to be executed (0,2 seconds of AI processing and 1,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:46:450NoneMaximum allocation passes count reached (1) for empire 6.

Amplitude.AI.Brain:Run()

17:15:46:480NoneMaximum allocation passes count reached (1) for empire 7.

Amplitude.AI.Brain:Run()

17:15:46:481NoneThe AI decision process took 1,9 seconds to be executed (0,5 seconds of AI processing and 1,4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:15:46:489NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

17:15:46:536NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

17:15:46:569NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

17:15:48:218NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:218NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:218NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:219NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:221NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:221NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:221NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:221NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:223NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:223NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:223NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:223NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:223NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:223NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:223NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:223NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:223NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:223NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:224NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:224NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:224NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:224NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:225NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:226NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:227None[Localization] Unknown key '%Effect_Extension_BoroughExtension'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:227NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:228NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:228NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:228NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:228NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:228NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:228NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:230NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:235NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:235NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:235NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:235NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:235NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:236NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:236NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:236NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:236NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:236NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:237NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:237NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:237NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:237NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:237NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:237NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:238NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:238NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era0_Common_Tribesmen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:240NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:240NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:243NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:245None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:245None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:245None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:245None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:245None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:245None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:246None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:48:511None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

17:15:48:536NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

17:15:48:536NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

17:15:48:578NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

17:15:48:578NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

17:15:49:043NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

17:15:49:044NoneLoading AI save: auto-save 797.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

17:15:49:104NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:104NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:104NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:104NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:104NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:118NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:118NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:118NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:118NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:118NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:118NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:118NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:118NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:118NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:118NoneCan't retrieve AI entity 79301.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:118NoneCan't retrieve AI entity 79301.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:118NoneCan't retrieve AI entity 79841.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:118NoneCan't retrieve AI entity 79841.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:123NoneCan't retrieve AI entity 67357.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:123NoneCan't retrieve AI entity 67357.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:49:154NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

17:15:49:345NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

17:15:49:559NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

17:15:50:030NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:15:50:217None[Localization] Unknown key '%PersonaPreset_MetalBear'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:50:217NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

17:15:50:217NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:15:50:253NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:15:51:100NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:51:224NoneGround materials using mid res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

17:15:51:682NoneSculpting elements using mid res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:15:51:682NoneSculpting elements using mid res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:15:51:682NoneSculpting elements using mid res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:15:51:682NoneSculpting elements using mid res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:15:51:682NoneSculpting elements using mid res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:15:51:682NoneSculpting elements using mid res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:15:51:682NoneSculpting elements using mid res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:15:52:644NoneRivers using mid res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

17:15:52:644NoneRivers using mid res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

17:15:52:644NoneRivers using mid res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

17:15:52:700NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:700None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

17:15:52:705NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:705NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:705NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:705None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

17:15:52:705None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

17:15:52:705NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:705NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:706NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:709NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:712None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

17:15:52:713NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:713None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

17:15:52:713NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:713NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:713NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:713NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:713NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:713NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:714NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:714NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:15:52:719NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:15:52:719NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:15:52:721NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:15:52:721NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:52:721NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:52:721NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:52:721NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:52:721NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:52:721NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:52:721NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:52:721NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:52:721NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:52:721NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:52:721NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:52:721NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:54:616NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:15:54:699NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:15:54:699NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:15:56:112NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:15:56:113NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:15:56:113NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:56:113NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:56:113NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:56:113NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:56:113NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:56:113NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:56:113NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:56:113NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:56:113NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:56:113NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:57:518NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:15:57:519NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:15:58:841NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:15:58:841NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:15:58:842NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:15:58:842NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:58:842NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:58:842NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:58:842NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:58:842NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:58:842NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:58:842NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:58:842NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:58:842NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:15:58:842NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:00:009NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:00:009NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:16:00:009NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:16:01:111NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:01:111NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:16:01:111NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:16:01:111NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:01:111NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:01:111NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:01:111NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:01:111NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:01:111NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:01:111NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:01:111NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:01:111NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:01:111NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:02:879NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:02:879NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:16:02:879NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:16:04:608NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

17:16:04:608NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:04:608NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:16:04:608NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:16:04:608NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:04:608NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:04:608NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:04:608NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:04:608NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:04:608NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:04:608NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:04:608NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:04:608NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:04:608NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:05:401NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:05:421NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:16:18:404NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:18:406NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:18:406NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:18:406NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:18:406NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:18:585NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:18:585NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:18:585NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:19:418NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

17:16:19:418NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

17:16:19:418NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

17:16:19:951NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:20:802NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:20:802NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:20:802NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:20:802NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:21:139NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:21:224NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:21:224NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:21:340NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:21:421NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:21:421NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:21:421NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:21:559NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:21:655NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:22:218NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:22:338NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:22:338NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:22:339NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:22:341NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:22:341NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:22:382NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:22:487NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:22:586NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:22:732NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:22:918NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:22:918NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:22:918NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:22:918NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:23:140NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:23:280NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:23:326NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:23:326NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:23:327NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:23:340NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:23:355None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83539 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:359None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #42351 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:361None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83260 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:362None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83127 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:363None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #40990 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:366None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82383 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:369None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #77412 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:369None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #75892 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:372None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #66396 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:376None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #53930 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:381None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #29052 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:381None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83302 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:382None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #81498 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:383None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #59998 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:384None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #81097 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:384None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #43406 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:385None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AfsharidPersia #79099 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:389None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #81328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:395None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #61835 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:401None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #64649 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:403None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #74038 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:407None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #63819 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:408None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #78880 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:411None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82370 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:413None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82796 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:415None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #52092 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:418None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #46069 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:419None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #79834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:420None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #82792 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:422None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83255 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:422None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #42668 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:425None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #25442 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:429None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #20864 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:430None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83545 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:430None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83251 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:431None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83118 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:432None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83110 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:432None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83537 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:433None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #74418 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:434None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #66431 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:435None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #58414 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:437None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #75312 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:438None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #78374 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:439None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #74417 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:447None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #81620 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:448None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83543 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:451None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #49429 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:453None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #83522 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:454None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #78642 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:455None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #80700 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:457None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #72073 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:457None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #82148 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:458None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #79115 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:461None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #59795 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:463None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #56913 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:467None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82809 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:468None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #82799 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:468None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83248 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:474None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #67360 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:475None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #44477 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:476None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #77515 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:478None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #80683 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:479None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:481None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #82786 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:482None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83253 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:482None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83108 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:483None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #77501 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:484None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #54562 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:484None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #79825 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:490None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #78908 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:491None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82147 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:491None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83301 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:492None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #42759 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:493None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #80004 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:495None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #81320 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:495None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #81082 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:497None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #25121 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:498None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82381 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:499None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83541 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:499None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83266 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:500None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #80688 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:504None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #46601 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:507None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #64628 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:508None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #81077 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:509None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82121 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:509None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Vikings #77413 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:513None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #77508 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:513None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #52024 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:515None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83114 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:516None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #80054 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:520None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #77511 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:522None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #81335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:523None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #83525 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:523None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #52023 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #78631 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:525None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #78645 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:528None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #48821 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:529None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #83123 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:530None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #83262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:531None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #46596 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:531None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #79827 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:532None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83535 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:533None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #80058 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:534None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #80061 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:535None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #80062 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:535None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81340 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:536None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:538None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:538None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:23:540NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 33614 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:23:544UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:23:564NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

17:16:23:571NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

17:16:23:571NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

17:16:23:604NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

17:16:23:605NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

17:16:23:605NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

17:16:23:702NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:23:706NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:23:835UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0,1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:23:920NoneAI Synchronization took 21,5604ms at frame 10 (entities created: 0 deleted: 0 synchronized: 39 last entity synchronized: 1368 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:16:24:228NoneAI Synchronization took 118,4014ms at frame 13 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:16:25:770NoneAI post synchronization passes took 1,5 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:16:25:972None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:25:972None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:26:102NoneCan't find entity 80700 of ongoing task. Fails the task 33748.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:26:332None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:26:777None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:26:777None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:26:777None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:26:777None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:27:061NoneCan't find entity 83127 of ongoing task. Fails the task 70651.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:27:286None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:27:291None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:27:714NoneCan't find entity 80688 of ongoing task. Fails the task 32332.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:27:714NoneCan't find entity 83253 of ongoing task. Fails the task 31593.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:27:758None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:28:072None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:28:183None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:28:183None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:28:297None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:28:433NoneThe AI decision process took 4,2 seconds to be executed (2,1 seconds of AI processing and 2,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:16:28:511None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #59795 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:28:593None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:28:593None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:28:593None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:28:985NoneAI Synchronization took 152,1914ms at frame 89 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:16:29:092None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #83262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:29:271None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:29:271None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:29:463None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:29:463None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:29:760None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:29:912None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:29:912None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:29:912None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:30:142NoneCan't find entity 83248 of ongoing task. Fails the task 70653.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:30:142NoneCan't find entity 83110 of ongoing task. Fails the task 70667.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:30:152None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:30:212None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #83262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:30:217None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:30:525None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:30:806None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:30:839None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:30:839None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:31:134NoneThe AI decision process took 2,1 seconds to be executed (0,6 seconds of AI processing and 1,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:16:31:245NonePresentation Battle 83575: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:31:245NonePresentation Battle 83575: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:31:245NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:31:245NoneRestorePresentationBattlePreview created ticket #322881.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:31:245NonePresentation Battle 83575: Execute action[2]: ParticipantJoined. EmpireIndex=17, Guid=79834, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:31:245None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:31:245None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #79834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:31:245None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:31:245NonePresentation Battle 83575: Execute action[3]: ParticipantJoined. EmpireIndex=17, Guid=83585, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:31:247NonePresentation Battle 83575: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=83577, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:31:247NonePresentation Battle 83575: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=17038, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:31:247NonePresentation Battle 83575: Execute action[6]: StartSiege. EmpireIndex=17. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:31:247NonePresentation Battle 83575: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=3.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:31:247None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #83262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:31:324NoneRequestRestoreAsyncOperation_Completed for ticket #322881.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:16:31:324NoneRestorePresentationBattlePreview skipped due to invalid battle #83575

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:16:31:324NoneRequestAsyncOperation_Dismissed for ticket #322881.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:16:31:842NoneAI Synchronization took 20,1246ms at frame 179 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 2848 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:16:32:209NoneAI Synchronization took 167,5133ms at frame 183 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:16:32:499None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:32:501None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:32:501None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:32:554NonePresentation Battle 83688: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:554NonePresentation Battle 83688: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=66396. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:555NonePresentation Battle 83688: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=78642. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:555NonePresentation Battle 83688: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=79827. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:555NonePresentation Battle 83688: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:555NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:557NoneRestorePresentationBattlePreview created ticket #322926.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:557NonePresentation Battle 83688: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=67328, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:557None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:557None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:557NonePresentation Battle 83688: Execute action[6]: ParticipantJoined. EmpireIndex=5, Guid=82121, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:557None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:557None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82121 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:32:557None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:557NonePresentation Battle 83688: Execute action[7]: ParticipantJoined. EmpireIndex=5, Guid=66396, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:557None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:557None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #66396 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:32:557None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:557NonePresentation Battle 83688: Execute action[8]: ParticipantJoined. EmpireIndex=5, Guid=81077, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:557None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:557None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #81077 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:32:557None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:557NonePresentation Battle 83688: Execute action[9]: ParticipantJoined. EmpireIndex=5, Guid=78642, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:557None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:557None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #78642 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:32:557None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:558NonePresentation Battle 83688: Execute action[10]: ParticipantJoined. EmpireIndex=5, Guid=79827, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:558None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:558None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #79827 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:32:558None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:558NonePresentation Battle 83688: Execute action[11]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:558NonePresentation Battle 83688: Execute action[12]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:559NonePresentation Battle 83688: Execute action[13]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=23 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:559NonePresentation Battle 83688: Execute action[14]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:698NoneRequestRestoreAsyncOperation_Completed for ticket #322926.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:16:32:698NoneRestorePresentationBattlePreview skipped due to ended battle #83688

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:16:32:698NoneRequestAsyncOperation_Dismissed for ticket #322926.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:16:32:753NonePresentation Battle 83747: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:753NonePresentation Battle 83747: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=42668. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:753NonePresentation Battle 83747: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:753NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:754NoneRestorePresentationBattlePreview created ticket #322945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:754NonePresentation Battle 83747: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=59998, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:754None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:754None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #59998 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:32:754None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:756NonePresentation Battle 83747: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=83541, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:756None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:756None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83541 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:32:756None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:757NonePresentation Battle 83747: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=42668, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:757None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:757None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #42668 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:32:757None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:32:757NonePresentation Battle 83747: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:758NonePresentation Battle 83747: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:758NonePresentation Battle 83747: Execute action[8]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:758NonePresentation Battle 83747: Execute action[9]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:32:874NoneRequestRestoreAsyncOperation_Completed for ticket #322945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:16:32:874NoneRestorePresentationBattlePreview skipped due to ended battle #83747

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:16:32:874NoneRequestAsyncOperation_Dismissed for ticket #322945.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:16:32:967None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:32:967None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:32:967None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:33:136NoneCan't find entity 83535 of ongoing task. Fails the task 70547.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:33:232None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:33:585NoneCan't find entity 83541 of ongoing task. Fails the task 32475.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:33:586NoneCan't find entity 83545 of ongoing task. Fails the task 32320.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:33:646None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:33:816None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:33:822None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:33:822None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:34:065NoneThe AI decision process took 1,9 seconds to be executed (0,7 seconds of AI processing and 1,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:16:34:097NonePresentation Battle 83575: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:34:100NonePresentation Battle 83575: Execute action[8]: ReportDeploymentZone. EmpireIndex=17, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:34:103NonePresentation Battle 83575: Execute action[9]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=23 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:34:103NonePresentation Battle 83575: Execute action[10]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:34:288NonePresentation Battle 83575: Execute action[11]: ContenderConfirmed. EmpireIndex=17 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:34:338NoneAI Synchronization took 138,1326ms at frame 246 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:16:34:581None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:34:581None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:34:742NonePresentation Battle 83747: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:34:742NonePresentation Battle 83688: Execute action[15]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:34:924None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:34:924None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:34:924None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:35:071None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:35:071None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:35:214None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:35:362NonePresentation Battle 83688: Execute action[16]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:35:509None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:35:563NonePresentation Battle 83688: Execute action[17]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563NoneReleasePresentationBattlePreview attacker #67328, defender #82121

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563NoneHidePresentationBattlePreview attacker #67328, defender #82121

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:563None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:598NoneCan't find entity 83543 of ongoing task. Fails the task 32474.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:622None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:35:814NonePresentation Battle 83747: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:35:867None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:35:930None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:35:930None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:35:977NonePresentation Battle 83747: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:35:977None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:977None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:977None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:977None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:977None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:977None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:977None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:977None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:977None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:977NoneReleasePresentationBattlePreview attacker #59998, defender #83541

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:978NoneHidePresentationBattlePreview attacker #59998, defender #83541

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:16:35:978None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:978None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:978None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:35:978None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #83541 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:36:163NoneThe AI decision process took 1,8 seconds to be executed (0,7 seconds of AI processing and 1,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:16:36:602None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:36:602None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:36:942None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:36:942None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:36:942None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:37:215None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:37:461None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:37:584None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:37:631None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:37:631None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:37:784NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:16:38:259NoneAI Synchronization took 131,3106ms at frame 395 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:16:38:434None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:38:434None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:38:733None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:38:733None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:38:733None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:38:972None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:39:058None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:39:058None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:39:130None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:39:269None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:39:282None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:39:282None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:39:444NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:16:40:020NoneAI Synchronization took 135,0263ms at frame 460 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:16:40:170None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:40:170None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:40:397None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:40:397None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:40:406None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:40:646None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:40:676None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #78642 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:40:676None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #79827 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:40:759NonePresentation Battle 83786: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:40:759NonePresentation Battle 83786: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=79827. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:40:759NonePresentation Battle 83786: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=66396. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:40:759NonePresentation Battle 83786: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:40:759NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:40:760NoneRestorePresentationBattlePreview created ticket #323447.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:40:760NonePresentation Battle 83786: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=78642, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:40:760None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:40:760None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:40:761NonePresentation Battle 83786: Execute action[5]: ParticipantJoined. EmpireIndex=5, Guid=79827, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:40:761None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:40:761None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:40:761NonePresentation Battle 83786: Execute action[6]: ParticipantJoined. EmpireIndex=5, Guid=66396, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:40:761None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:40:761None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #66396 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:40:761None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:40:761NonePresentation Battle 83786: Execute action[7]: ParticipantJoined. EmpireIndex=5, Guid=81077, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:40:761None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:40:761None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #81077 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:40:761None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:40:762NonePresentation Battle 83786: Execute action[8]: ParticipantJoined. EmpireIndex=1, Guid=67328, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:40:762None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:40:762None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:16:40:762None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:40:762NonePresentation Battle 83786: Execute action[9]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:40:762NonePresentation Battle 83786: Execute action[10]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=19 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:40:762NonePresentation Battle 83786: Execute action[11]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:40:762NonePresentation Battle 83786: Execute action[12]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:40:817None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:40:818NoneRequestRestoreAsyncOperation_Completed for ticket #323447.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:16:40:818NoneRestorePresentationBattlePreview skipped due to ended battle #83786

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:16:40:818NoneRequestAsyncOperation_Dismissed for ticket #323447.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:16:40:932None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:40:938None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:40:938None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:41:210NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:16:41:511None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:41:511None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:41:576NonePresentation Battle 83786: Execute action[13]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:41:725None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:41:725None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:41:725None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:42:015None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:42:024NonePresentation Battle 83786: Execute action[14]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:42:024NonePresentation Battle 83786: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:16:42:024None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:024None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:024None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:024None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:024None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:024None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:024None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:024None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:024None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:024None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:024None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #66396 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:024None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:024NoneReleasePresentationBattlePreview attacker #78642, defender #67328

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:024NoneHidePresentationBattlePreview attacker #78642, defender #67328

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:16:42:024None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:024None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:42:291None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:42:432None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:42:468None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:42:468None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:42:721NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:16:42:987NoneArmy 67328 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:16:43:133None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:43:133None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:43:367None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:43:367None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:43:367None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:43:488NoneCan't find entity 83537 of ongoing task. Fails the task 70902.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:43:488NoneCan't find entity 81077 of ongoing task. Fails the task 69935.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:43:590None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:43:883None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:44:023None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:44:023None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:44:025None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:44:324NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:16:44:777None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:44:777None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:45:030None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:45:030None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:45:030None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:45:172NoneCan't find entity 83539 of ongoing task. Fails the task 70884.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:45:284None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:16:45:488NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

17:16:45:488NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

17:16:45:489NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

17:16:45:489NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

17:16:45:489NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:45:489NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

17:16:45:521NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

17:16:45:532None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:45:641NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

17:16:45:642None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

17:16:45:662None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:16:45:751NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

17:16:45:783NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

17:16:45:785NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:45:785NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

17:16:45:785NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

17:16:45:800NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

17:16:45:800NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

17:16:45:800NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

17:16:45:800None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

17:16:45:871NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:16:46:027NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:16:46:130NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:16:46:270NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:16:46:295NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:16:46:410NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:16:46:483NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:16:46:551NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

17:16:46:619NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

17:16:46:620NoneEmpire 7 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:16:46:620NoneThe AI decision process took 2,0 seconds to be executed (0,6 seconds of AI processing and 1,4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:16:46:632NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

17:16:46:665NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

17:16:46:699NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

17:16:48:801NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:801NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:802NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:802NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:803NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:803NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:803NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:803NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:806NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:806NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:806NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:806NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:806NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:806NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:806NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:806NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:806NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:806NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:806NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:806NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:807NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:807NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:808NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:808NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:808NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:808NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:808NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:808NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:808NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:808NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:808NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:808NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:808NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:808NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:809NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:810NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:810NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:810NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:810NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:810NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:810NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:810NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:811None[Localization] Unknown key '%Effect_Extension_BoroughExtension'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:811NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:811NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:811NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:811NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:811NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:811NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:811NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:812NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:818NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:819NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:819NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:819NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:819NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:819NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:819NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:819NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:819NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:819NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:819NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:820NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:820NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:820NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:820NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:820NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:820NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:820NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era0_Common_Tribesmen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:822NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:822NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:825NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:827None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:827None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:827None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:827None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:827None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:828None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:48:828None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:206None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

17:16:49:232NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

17:16:49:232NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

17:16:49:271NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

17:16:49:271NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

17:16:49:722NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

17:16:49:722NoneLoading AI save: auto-save 796.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

17:16:49:776NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:776NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:776NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:776NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:776NoneCan't retrieve AI entity 70069.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 63505.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 63505.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 63505.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 63505.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 63505.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 63505.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 63505.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 63505.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 63505.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 79094.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 79301.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 79301.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 79841.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:790NoneCan't retrieve AI entity 79841.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:796NoneCan't retrieve AI entity 67357.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:796NoneCan't retrieve AI entity 67357.

Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:49:819NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

17:16:49:826NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

17:16:50:104NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

17:16:50:459NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:50:617None[Localization] Unknown key '%PersonaPreset_MetalBear'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:50:618NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

17:16:50:618NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:16:50:644NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:16:51:247NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:51:305NoneGround materials using mid res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

17:16:51:557NoneSculpting elements using mid res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:16:51:557NoneSculpting elements using mid res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:16:51:557NoneSculpting elements using mid res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:16:51:558NoneSculpting elements using mid res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:16:51:558NoneSculpting elements using mid res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:16:51:558NoneSculpting elements using mid res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:16:51:558NoneSculpting elements using mid res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

17:16:52:571NoneRivers using mid res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

17:16:52:571NoneRivers using mid res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

17:16:52:571NoneRivers using mid res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

17:16:52:629NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:629None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

17:16:52:630NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:630NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:630NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:630None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

17:16:52:630None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

17:16:52:631NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:631NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:631NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:634NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:637None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

17:16:52:637NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:637None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

17:16:52:637NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:637NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:638NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:638NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:638NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:638NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:638NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:638NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:16:52:642NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:52:643NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:16:52:645NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:16:52:645NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:52:645NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:52:645NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:52:645NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:52:645NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:52:645NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:52:645NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:52:645NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:52:645NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:52:645NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:52:645NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:52:645NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:54:212NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:54:221NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:16:54:221NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:16:55:560NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:16:55:561NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:16:55:561NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:55:561NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:55:561NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:55:561NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:55:561NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:55:561NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:55:561NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:55:561NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:55:561NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:55:561NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:56:971NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:16:56:971NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:16:58:255NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:58:255NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:16:58:256NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:16:58:256NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:58:256NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:58:256NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:58:256NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:58:256NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:58:256NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:58:256NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:58:256NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:58:256NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:58:256NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:16:59:440NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:16:59:440NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:16:59:440NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:17:00:578NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:00:578NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:17:00:578NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:17:00:578NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:00:578NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:00:578NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:00:578NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:00:578NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:00:578NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:00:578NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:00:578NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:00:578NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:00:578NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:02:400NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:02:400NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:17:02:400NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:17:04:122NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

17:17:04:123NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:04:123NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

17:17:04:123NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:17:04:123NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:04:123NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:04:123NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:04:123NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:04:123NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:04:123NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:04:123NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:04:123NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:04:123NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:04:123NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:04:936NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:04:949NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

17:17:18:411NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:18:413NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:18:413NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:18:413NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:18:413NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:18:554NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:18:554NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:18:554NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:19:469NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

17:17:19:469NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

17:17:19:470NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

17:17:19:643NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:20:488NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:20:488NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:20:488NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:20:488NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:20:825NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:20:918NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:20:919NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:20:919NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:20:919NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:20:919NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:21:035NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:21:121NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:21:234NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:21:436NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:21:436NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:21:436NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:21:437NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:21:438NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:21:894NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:22:040NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:22:153NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:22:229NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:22:388NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:22:550NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:22:550NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:22:550NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:22:550NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:22:734NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:22:861NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:22:908NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:22:909NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:22:909NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:22:922NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

17:17:22:936None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #82136 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:938None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #42351 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:939None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83127 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:940None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #40990 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:942None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82383 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:946None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #77412 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:948None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #75892 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:949None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #66396 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:953None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #53930 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:957None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #29052 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:959None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82373 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:960None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #81498 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:961None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #59998 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:961None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #81097 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:962None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #43406 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:966None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AfsharidPersia #79099 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:969None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #81328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:975None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #61835 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:980None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #64649 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:983None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #74038 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:988None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #63819 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:991None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #78880 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:994None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82370 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:996None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82796 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:22:998None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #52092 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:001None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #46069 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:002None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #79834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:003None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #82792 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:004None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83255 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:007None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #42668 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:010None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #25442 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:013None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #20864 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:014None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83251 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:014None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83118 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:015None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83110 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:016None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #79829 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:016None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #74418 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:017None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #66431 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:018None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #58414 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:020None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #75312 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:021None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #78374 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:022None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #74417 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:026None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #81620 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:033None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #49429 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:034None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82133 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:035None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #78642 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:037None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #80700 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:037None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #72073 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:039None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #82148 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:040None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #79115 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:043None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #59795 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:045None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #56913 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:048None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82809 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:049None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #82799 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:049None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83248 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:055None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #67360 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:056None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #44477 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:057None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #77515 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:059None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #80683 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:060None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:063None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82786 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:064None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83253 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:065None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83108 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:066None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #77501 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:066None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #54562 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:067None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #79825 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:071None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #78908 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:072None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82147 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:072None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #42759 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:073None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #80004 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:075None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #81320 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:076None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #81082 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:077None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #25121 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:078None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82381 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:079None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #82377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #83105 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #80688 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:083None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #46601 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:086None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #64628 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:086None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #81077 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:087None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82121 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:088None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Vikings #77413 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:090None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #77508 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:091None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #52024 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:093None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83114 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:094None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #80054 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:095None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #77511 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:097None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #81335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:097None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #75890 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:098None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #52023 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:102None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #78631 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:103None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #78645 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:106None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #48821 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:107None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #83123 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:110None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82794 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:111None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #46596 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:112None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #79827 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:112None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83126 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:113None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #80058 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:114None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #80061 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:114None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #80062 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:115None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81340 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:116None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:116None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:117None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:23:119NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 32753 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

17:17:23:122UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:23:142NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

17:17:23:149NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

17:17:23:149NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

17:17:23:204NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

17:17:23:205NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

17:17:23:205NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

17:17:23:318NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:23:321NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:23:447UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0,1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:23:805NoneAI Synchronization took 104,8465ms at frame 13 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:17:25:229NoneAI post synchronization passes took 1,4 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:25:361None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:25:361None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 23169.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:25:361None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:25:478NoneCan't find entity 80700 of ongoing task. Fails the task 33748.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:25:616None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:25:910None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:25:910None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:25:910None[Empire 3] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:25:910None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:25:910None[Empire 3] No suitable tiles found to place construction Extension_Base_Money in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:26:106NoneCan't find entity 83118 of ongoing task. Fails the task 70082.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:26:106NoneCan't find entity 83127 of ongoing task. Fails the task 70083.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:26:220None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:26:617NoneCan't find entity 81082 of ongoing task. Fails the task 32284.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:26:618NoneCan't find entity 82381 of ongoing task. Fails the task 31794.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:26:657None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:26:862None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:26:922None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:26:923None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:27:050NoneThe AI decision process took 3,2 seconds to be executed (1,9 seconds of AI processing and 1,4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:27:282NoneAI Synchronization took 107,8615ms at frame 79 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:17:27:511None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:27:511None[Empire 1] No suitable tiles found to place construction Extension_Base_Industry in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:27:808None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:27:965None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:27:965None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:27:965None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:28:161NoneCan't find entity 83108 of ongoing task. Fails the task 69932.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:28:210None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:28:526NoneCan't find entity 80688 of ongoing task. Fails the task 32170.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:28:555None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #58414 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:28:555None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:28:565None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:28:656None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:28:836None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:28:909None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:28:909None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:29:026NoneThe AI decision process took 1,7 seconds to be executed (0,5 seconds of AI processing and 1,2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:29:391NoneAI Synchronization took 133,5983ms at frame 152 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:17:29:581None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:29:582None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:29:691NoneCan't find entity 83105 of ongoing task. Fails the task 34363.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:814None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:29:973NonePresentation Battle 83281: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:973NonePresentation Battle 83281: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=83273. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:973NonePresentation Battle 83281: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=81620. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:974NonePresentation Battle 83281: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=83105. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:974NonePresentation Battle 83281: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=78645. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:974NonePresentation Battle 83281: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=81320. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:974NonePresentation Battle 83281: Execute action[6]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:974NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:975NoneRestorePresentationBattlePreview created ticket #324161.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:975NonePresentation Battle 83281: Execute action[7]: ParticipantJoined. EmpireIndex=2, Guid=74038, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:975None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:975None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #74038 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:29:975None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:976NonePresentation Battle 83281: Execute action[8]: ParticipantJoined. EmpireIndex=2, Guid=83273, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:976None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #83273 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:976None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #83273 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:29:976None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #83273 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:976NonePresentation Battle 83281: Execute action[9]: ParticipantJoined. EmpireIndex=2, Guid=81620, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:976None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81620 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:976None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #81620 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:29:976None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81620 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:976NonePresentation Battle 83281: Execute action[10]: ParticipantJoined. EmpireIndex=2, Guid=83105, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:976None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #83105 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:976None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #83105 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:29:976None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #83105 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:977NonePresentation Battle 83281: Execute action[11]: ParticipantJoined. EmpireIndex=2, Guid=81320, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:977None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #81320 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:977None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #81320 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:29:977None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #81320 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:977NonePresentation Battle 83281: Execute action[12]: ParticipantJoined. EmpireIndex=7, Guid=82148, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:977None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #82148 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:977None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #82148 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:29:977None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #82148 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:977NonePresentation Battle 83281: Execute action[13]: ParticipantJoined. EmpireIndex=7, Guid=78645, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:977None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #78645 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:977None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #78645 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:29:978None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #78645 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:29:978NonePresentation Battle 83281: Execute action[14]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:978NonePresentation Battle 83281: Execute action[15]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=14 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:978NonePresentation Battle 83281: Execute action[16]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:979NonePresentation Battle 83281: Execute action[17]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:29:995None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:29:995None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:29:995None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:30:038NoneRequestRestoreAsyncOperation_Completed for ticket #324161.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:17:30:038NoneRestorePresentationBattlePreview skipped due to ended battle #83281

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:17:30:038NoneRequestAsyncOperation_Dismissed for ticket #324161.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:17:30:211None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:30:488NoneCan't find entity 46069 of ongoing task. Fails the task 30702.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:30:537None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:30:583None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:30:736None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:30:756None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:30:756None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:30:777NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:30:871NonePresentation Battle 83555: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:30:871NonePresentation Battle 83555: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=83278. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:30:871NonePresentation Battle 83555: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=82121. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:30:871NonePresentation Battle 83555: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:30:871NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:30:872NoneRestorePresentationBattlePreview created ticket #324248.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:30:872NonePresentation Battle 83555: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=75890, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:30:872None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:30:872None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #75890 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:30:872None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:30:873NonePresentation Battle 83555: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=83278, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:30:873None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:30:873None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83278 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:30:873None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:30:873NonePresentation Battle 83555: Execute action[6]: ParticipantJoined. EmpireIndex=5, Guid=81077, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:30:873None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:30:873None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #81077 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:30:873None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:30:873NonePresentation Battle 83555: Execute action[7]: ParticipantJoined. EmpireIndex=5, Guid=82121, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:30:873None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:30:874None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82121 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:30:874None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:30:874NonePresentation Battle 83555: Execute action[8]: ParticipantJoined. EmpireIndex=5, Guid=82377, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:30:874None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82377 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:30:874None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #82377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:30:874None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82377 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:30:874NonePresentation Battle 83555: Execute action[9]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:30:875NonePresentation Battle 83555: Execute action[10]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:30:875NonePresentation Battle 83555: Execute action[11]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:30:875NonePresentation Battle 83555: Execute action[12]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:30:939NoneRequestRestoreAsyncOperation_Completed for ticket #324248.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:17:30:939NoneRestorePresentationBattlePreview skipped due to ended battle #83555

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:17:30:939NoneRequestAsyncOperation_Dismissed for ticket #324248.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:17:31:350None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #79834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:31:515None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:31:515None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:31:702None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:31:703None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:31:799NonePresentation Battle 83281: Execute action[18]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:31:811None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:31:811None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:31:811None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:32:014None[Empire 5] Army 83261 @ [111, 49] is far form 82147 @ [109, 51]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:32:056None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:32:206NonePresentation Battle 83555: Execute action[13]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:32:269None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:32:314None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:32:428NonePresentation Battle 83555: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:32:429None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:429None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:429None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:429None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:429None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:429None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:429None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:429None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:429None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82377 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:429None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82377 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:429None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:429None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:429None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:430None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:430NoneReleasePresentationBattlePreview attacker #75890, defender #81077

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:430NoneHidePresentationBattlePreview attacker #75890, defender #81077

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:17:32:430None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:430None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:430None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:430None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81077 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:430None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #82792 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:32:513None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:32:513None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:32:517NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:32:655NonePresentation Battle 83281: Execute action[19]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:32:789NonePresentation Battle 83281: Execute action[20]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:32:789None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:789None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:789None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #83273 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:789None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #83273 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81620 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81620 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #83105 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #83105 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #81320 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #81320 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #82148 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #82148 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #78645 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #78645 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #82148 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81498 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #81620 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:790None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #78645 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:791None[Preview] PresentationArmy LandUnit_Era4_Common_Settlers #81320 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:791NoneReleasePresentationBattlePreview attacker #74038, defender #82148

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:791NoneHidePresentationBattlePreview attacker #74038, defender #82148

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:17:32:791None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:791None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #82148 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:791None[Preview] PresentationArmy LandUnit_Era6_Common_Riflemen #74038 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:32:791None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #82148 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:33:601None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #81320 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:33:915None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:33:915None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:34:076NonePresentation Battle 83690: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:076NonePresentation Battle 83690: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=75890. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:076NonePresentation Battle 83690: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=59998. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:076NonePresentation Battle 83690: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=42668. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:076NonePresentation Battle 83690: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:076NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:077NoneRestorePresentationBattlePreview created ticket #324402.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:077NonePresentation Battle 83690: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=67328, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:077None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:078None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:34:078None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:078NonePresentation Battle 83690: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=59998, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:078None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:078None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #59998 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:34:078None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:078NonePresentation Battle 83690: Execute action[7]: ParticipantJoined. EmpireIndex=6, Guid=83278, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:078None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:078None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83278 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:34:079None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:079NonePresentation Battle 83690: Execute action[8]: ParticipantJoined. EmpireIndex=6, Guid=75890, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:079None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:079None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #75890 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:34:079None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:079NonePresentation Battle 83690: Execute action[9]: ParticipantJoined. EmpireIndex=6, Guid=42668, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:079None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:079None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #42668 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:34:079None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:079NonePresentation Battle 83690: Execute action[10]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:080NonePresentation Battle 83690: Execute action[11]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:080NonePresentation Battle 83690: Execute action[12]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:080NonePresentation Battle 83690: Execute action[13]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:080None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82121 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:34:080None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:080NonePresentation Battle 83585: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:080NonePresentation Battle 83585: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=81097. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:080NonePresentation Battle 83585: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=74418. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:080NonePresentation Battle 83585: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:081NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:081NoneRestorePresentationBattlePreview created ticket #324408.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:081NonePresentation Battle 83585: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=42351, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:081None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #42351 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:081None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #42351 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:34:081None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #42351 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:082NonePresentation Battle 83585: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=74418, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:082None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:083None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #74418 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:34:083None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:083NonePresentation Battle 83585: Execute action[6]: ParticipantJoined. EmpireIndex=5, Guid=79829, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:083None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79829 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:083None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #79829 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:34:083None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79829 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:083NonePresentation Battle 83585: Execute action[7]: ParticipantJoined. EmpireIndex=5, Guid=81097, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:083None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81097 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:083None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #81097 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:34:083None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #81097 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:34:083NonePresentation Battle 83585: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:084NonePresentation Battle 83585: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=29 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:084NonePresentation Battle 83585: Execute action[10]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=21 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:084NonePresentation Battle 83585: Execute action[11]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:34:117None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:34:123NoneRequestRestoreAsyncOperation_Completed for ticket #324402.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:17:34:123NoneRestorePresentationBattlePreview skipped due to ended battle #83690

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:17:34:124NoneRequestAsyncOperation_Dismissed for ticket #324402.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:17:34:124NoneRequestRestoreAsyncOperation_Completed for ticket #324408.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:17:34:124NoneRestorePresentationBattlePreview skipped due to ended battle #83585

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:17:34:124NoneRequestAsyncOperation_Dismissed for ticket #324408.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:17:34:288None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:34:288None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:34:288None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:34:475None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:34:751None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:34:776None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:34:881None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:34:889None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:34:889None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:35:015NoneThe AI decision process took 1,3 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:35:540NoneAI Synchronization took 170,2139ms at frame 384 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:17:35:684None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #80058 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:35:684None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #80061 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:35:684None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #80062 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:35:684None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81340 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:35:771None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:35:771None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:35:816None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #83123 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:35:816NonePresentation Battle 83690: Execute action[14]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:35:816NonePresentation Battle 83585: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:35:905None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:36:012None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:36:012None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:36:012None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:36:254None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:36:405None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:36:422None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:36:485None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:36:492None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:36:492None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:36:902NoneAI Synchronization took 111,2779ms at frame 431 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:17:37:025None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:37:025None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:37:132None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:37:232None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:37:237None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:37:237None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:37:290NoneArmy 79829 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:17:37:341NoneCan't find entity 83126 of ongoing task. Fails the task 69939.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:37:393None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:37:540None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:37:548None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:37:608None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:37:608None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:37:611None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:37:931NoneAI Synchronization took 111,5923ms at frame 484 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:17:38:064None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:38:064None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:38:157None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:38:269None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:38:269None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:38:269None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:38:441None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:38:600None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:38:613None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:38:709None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:38:711None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:38:715None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:38:938NoneAI Synchronization took 108,7421ms at frame 513 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:17:39:073None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:39:073None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:39:175None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:39:275None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:39:275None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:39:275None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:39:451None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:39:599None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:39:606None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:39:708None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:39:721None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:39:721None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:39:862NoneAI Synchronization took 24,9649ms at frame 538 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 3182 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:17:40:028NonePresentation Battle 83690: Execute action[15]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:40:028NonePresentation Battle 83585: Execute action[13]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:40:028NonePresentation Battle 83585: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:40:028None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:028None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:028None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:028None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:028None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:029None[Preview] PresentationArmy NavalUnit_Era6_Common_Battleships #74418 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:029NoneReleasePresentationBattlePreview attacker #42351, defender #79829

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:029NoneHidePresentationBattlePreview attacker #42351, defender #79829

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:17:40:029None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:029None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #42351 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:195NoneAI Synchronization took 173,4657ms at frame 541 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:17:40:371None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:40:371None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:40:373NonePresentation Battle 83690: Execute action[16]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:40:373None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:373None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:373None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:373None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:373None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #42668 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374NoneReleasePresentationBattlePreview attacker #67328, defender #83278

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374NoneHidePresentationBattlePreview attacker #67328, defender #83278

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:374None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:40:615None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:40:741None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:40:741None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:40:741None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:40:984None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:41:284None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:41:301None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:41:537None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:41:544None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:41:544None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:41:649NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:41:749None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #81498 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:41:750None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #83105 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:41:803NoneAI Synchronization took 27,1124ms at frame 580 (entities created: 0 deleted: 0 synchronized: 12 last entity synchronized: 15923 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:17:42:018NoneAI Synchronization took 175,1502ms at frame 580 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:17:42:203None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:42:203None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:42:381None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:42:512None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:42:512None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:42:514None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:42:793None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:43:156None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:43:186None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:43:393None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:43:412None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:43:412None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:43:527NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:43:853None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:43:854None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:43:936None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #75890 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:43:971NonePresentation Battle 83741: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:43:971NonePresentation Battle 83741: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=59998. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:43:971NonePresentation Battle 83741: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:43:971NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:43:972NoneRestorePresentationBattlePreview created ticket #324915.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:43:972NonePresentation Battle 83741: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=67328, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:43:972None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:43:972None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:43:972None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:43:973NonePresentation Battle 83741: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=59998, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:43:973None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:43:973None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #59998 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:43:973None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:43:973NonePresentation Battle 83741: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=75890, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:43:973None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:43:973None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:43:973NonePresentation Battle 83741: Execute action[6]: ParticipantJoined. EmpireIndex=6, Guid=83278, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:43:973None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:43:973None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83278 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:43:974None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:43:974NonePresentation Battle 83741: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:43:974NonePresentation Battle 83741: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=12 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:43:974NonePresentation Battle 83741: Execute action[9]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:43:974NonePresentation Battle 83741: Execute action[10]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:43:975None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:43:975None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82121 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:43:975None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:44:014NoneRequestRestoreAsyncOperation_Completed for ticket #324915.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:17:44:014NoneRestorePresentationBattlePreview skipped due to ended battle #83741

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:17:44:014NoneRequestAsyncOperation_Dismissed for ticket #324915.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:17:44:056None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:44:188None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:44:188None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:44:189None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:44:425None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:44:707None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:44:718None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:45:014None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:45:017None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:45:017None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:45:158NoneThe AI decision process took 1,5 seconds to be executed (0,7 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:45:642None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:45:642None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:45:715NonePresentation Battle 83741: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:45:833None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:46:018None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:46:021None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:46:021None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:46:152None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #83123 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:17:46:254None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:46:516None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:46:576None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:46:644NonePresentation Battle 83741: Execute action[12]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:46:723NonePresentation Battle 83741: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:17:46:723None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:723None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:723None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:723None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:723None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:724None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:724None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:724None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:724None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:724None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:724None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:724None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:724None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:724None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:724NoneReleasePresentationBattlePreview attacker #67328, defender #75890

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:724NoneHidePresentationBattlePreview attacker #67328, defender #75890

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:17:46:724None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:724None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:724None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:724None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:17:46:798None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:46:802None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:46:802None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:46:923NoneThe AI decision process took 1,5 seconds to be executed (0,8 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:47:284None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:47:284None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:47:432None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:47:572None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:47:572None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:47:572None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:47:804None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:48:119None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:48:125None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:48:434None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:48:434None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:48:440None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:48:571NoneThe AI decision process took 1,5 seconds to be executed (0,7 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:48:817None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:48:820None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:48:950None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:49:061None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:49:061None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:49:061None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:49:282None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:49:551None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:49:558None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:49:816None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:49:830None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:49:830None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:49:928NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:50:840None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:50:848None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:50:980None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:51:081None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:51:081None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:51:081None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:51:285None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:51:541None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:51:563None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:51:849None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:51:856None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:51:856None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:51:969NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:52:826None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:52:826None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:52:951None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:53:055None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:53:055None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:53:055None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:53:299None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:53:572None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:53:588None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:53:815None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:53:816None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:53:818None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:53:931NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:54:832None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:54:832None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:54:982None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:55:088None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:55:088None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:55:088None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:55:318None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:55:540None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:55:553None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:55:801None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:55:815None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:55:815None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:55:934NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:56:835None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:56:835None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:56:947None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:57:056None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:57:056None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:57:056None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:57:271None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:57:517None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:57:531None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:57:764None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:57:780None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:57:780None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:57:874NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:17:58:822None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:58:822None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:58:954None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:59:060None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:59:060None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:59:063None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:59:299None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:59:532None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:59:541None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:59:763None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:17:59:763None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:59:763None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:17:59:861NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:00:817None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:00:825None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:00:948None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:01:053None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:01:053None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:01:054None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:01:288None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:01:589None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:01:595None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:01:822None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:01:836None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:01:836None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:01:928NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:02:851None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:02:851None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:02:980None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:03:083None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:03:083None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:03:083None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:03:332None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:03:593None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:03:593None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:03:848None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:03:852None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:03:852None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:03:958NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:04:843None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:04:843None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:04:965None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:05:064None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:05:064None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:05:064None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:05:252None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:05:513None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:05:517None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:05:751None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:05:763None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:05:764None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:05:855NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:06:855None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:06:855None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:06:991None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:07:098None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:07:098None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:07:098None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:07:322None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:07:556None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:07:581None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:07:783None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:07:800None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:07:800None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:07:900NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:08:860None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:08:860None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:08:981None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:09:090None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:09:090None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:09:094None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:09:305None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:09:531None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:09:541None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:09:782None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:09:789None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:09:789None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:09:877NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:10:418NoneAI Synchronization took 150,5845ms at frame 871 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:18:10:848None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:10:848None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:10:973None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:11:081None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:11:081None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:11:081None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:11:313None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:11:522None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:11:525None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:11:759None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:11:760None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:11:760None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:11:864NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:12:849None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:12:849None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:12:979None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:13:075None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:13:075None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:13:075None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:13:292None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:13:512None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:13:517None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:13:753None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:13:754None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:13:758None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:13:851NoneThe AI decision process took 1,1 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:14:847None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:14:847None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:14:958None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:15:066None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:15:066None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:15:066None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:15:296None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:15:513None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:15:532None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:15:767None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:15:767None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:15:767None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:15:864NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:16:852None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:16:852None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:16:995None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:17:098None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:17:098None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:17:098None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:17:304None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:17:578None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:17:592None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:17:818None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:17:837None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:17:837None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:17:929NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:18:856None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:18:856None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:18:962None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:19:085None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:19:086None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:19:086None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:19:312None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:19:579None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:19:593None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:19:810None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:19:810None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:19:810None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:19:912NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:20:147NoneAI Synchronization took 142,6303ms at frame 946 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:18:20:852None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:20:852None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:20:965None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:21:080None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:21:088None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:21:088None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:21:319None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:21:545None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:21:549None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:21:787None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:21:795None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:21:795None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:21:914NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:22:862None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:22:862None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:22:979None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:23:093None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:23:095None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:23:095None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:23:314None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:23:553None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:23:559None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:23:798None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:23:800None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:23:800None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:23:910NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:24:857None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:24:857None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:24:967None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:25:077None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:25:077None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:25:077None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:25:312None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:25:544None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:25:548None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:25:776None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:25:777None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:25:781None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:25:879NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:26:850None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:26:850None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:26:963None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:27:093None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:27:093None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:27:093None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:27:273None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:27:542None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:27:556None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:27:778None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:27:779None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:27:779None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:27:879NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:28:864None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:28:864None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:28:974None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:29:101None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:29:101None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:29:101None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:29:295None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:29:536None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:29:550None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:29:771None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:29:775None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:29:775None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:29:873NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:30:866None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:30:866None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:30:990None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:31:126None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:31:126None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:31:126None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:31:329None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:31:541None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:31:558None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:31:781None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:31:793None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:31:793None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:31:895NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:32:857None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:32:857None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:32:985None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:33:084None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:33:084None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:33:084None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:33:291None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:33:536None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:33:537None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:33:781None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:33:785None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:33:785None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:33:882NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:34:866None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:34:866None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:34:991None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:35:100None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:35:100None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:35:100None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:35:276None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:35:518None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:35:528None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:35:766None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:35:766None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:35:769None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:35:874NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:36:861None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:36:861None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:36:958None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:37:068None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:37:068None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:37:077None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:37:301None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:37:545None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:37:559None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:37:805None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:37:805None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:37:805None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:37:901NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:38:850None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:38:850None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:38:981None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:39:087None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:39:087None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:39:088None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:39:302None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:39:518None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:39:536None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:39:748None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:39:750None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:39:750None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:39:856NoneThe AI decision process took 1,1 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:40:866None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:40:866None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:40:981None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:41:085None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:41:085None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:41:095None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:41:290None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:41:585None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:41:597None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:41:818None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:41:818None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:41:823None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:41:912NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:42:858None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:42:866None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:42:980None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:43:086None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:43:086None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:43:086None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:43:364None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:43:586None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:43:592None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:43:835None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:43:836None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:43:836None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:43:939NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:44:862None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:44:862None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:44:985None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:45:090None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:45:090None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:45:100None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:45:295None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:45:568None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:45:574None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:45:809None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:45:825None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:45:825None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:45:927NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:46:874None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:46:884None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:47:003None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:47:112None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:47:112None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:47:112None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:47:304None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:47:578None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:47:578None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:47:819None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:47:833None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:47:833None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:47:922NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:48:874None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:48:874None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:48:984None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:49:089None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:49:089None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:49:089None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:49:272None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:49:560None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:49:567None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:49:777None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:49:777None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:49:783None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:49:887NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:50:876None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:50:876None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:50:994None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:51:104None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:51:104None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:51:117None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:51:295None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:51:583None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:51:596None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:51:826None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:51:826None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:51:826None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:51:931NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:52:866None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:52:866None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:52:974None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:53:083None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:53:083None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:53:083None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:53:302None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:53:619None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:53:623None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:53:851None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:53:852None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:53:852None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:53:974NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:54:872None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:54:872None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:55:005None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:55:103None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:55:109None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:55:109None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:55:308None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:55:586None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:55:590None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:55:834None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:55:834None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:55:837None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:55:931NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:56:872None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:56:872None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:56:989None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:57:106None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:57:106None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:57:106None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:57:322None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:57:590None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:57:603None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:57:812None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:57:824None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:57:824None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:57:927NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:18:58:860None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:58:869None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:58:981None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:59:096None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:59:096None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:59:103None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:59:294None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:59:539None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:59:552None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:59:783None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:18:59:786None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:59:786None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:18:59:874NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:00:871None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:00:871None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:00:986None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:01:098None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:01:107None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:01:107None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:01:301None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:01:592None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:01:615None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:01:835None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:01:840None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:01:840None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:01:941NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:02:874None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:02:874None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:02:975None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:03:097None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:03:097None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:03:097None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:03:300None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:03:543None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:03:547None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:03:782None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:03:786None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:03:786None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:03:898NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:04:891None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:04:891None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:04:994None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:05:108None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:05:108None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:05:108None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:05:311None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:05:557None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:05:558None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:05:789None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:05:789None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:05:791None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:05:890NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:06:876None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:06:876None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:06:987None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:07:097None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:07:097None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:07:097None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:07:322None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:07:532None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:07:543None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:07:765None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:07:767None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:07:768None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:07:858NoneThe AI decision process took 1,1 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:08:870None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:08:870None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:08:983None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:09:099None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:09:099None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:09:101None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:09:320None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:09:552None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:09:553None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:09:777None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:09:777None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:09:780None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:09:892NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:10:855None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:10:856None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:10:975None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:11:081None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:11:081None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:11:081None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:11:280None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:11:556None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:11:571None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:11:774None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:11:783None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:11:783None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:11:871NoneThe AI decision process took 1,1 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:12:898None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:12:898None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:13:013None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:13:121None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:13:121None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:13:121None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:13:343None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:13:590None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:13:605None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:13:815None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:13:817None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:13:817None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:13:931NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:14:875None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:14:884None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:14:992None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:15:101None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:15:101None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:15:101None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:15:306None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:15:529None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:15:531None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:15:767None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:15:767None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:15:769None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:15:866NoneThe AI decision process took 1,1 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:16:888None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:16:888None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:16:999None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:17:130None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:17:130None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:17:130None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:17:340None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:17:565None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:17:576None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:17:808None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:17:808None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:17:808None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:17:900NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:18:874None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:18:874None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:18:981None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:19:092None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:19:092None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:19:092None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:19:321None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:19:588None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:19:602None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:19:836None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:19:837None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:19:842None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:19:948NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:20:866None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:20:866None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:20:999None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:21:094None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:21:094None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:21:094None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:21:327None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:21:554None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:21:566None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:21:763None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:21:773None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:21:773None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:21:882NoneThe AI decision process took 1,1 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:22:885None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:22:885None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:23:006None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:23:103None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:23:103None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:23:112None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:23:317None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:23:586None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:23:587None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:23:842None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:23:844None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:23:844None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:23:953NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:24:878None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:24:878None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:25:024None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:25:124None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:25:124None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:25:124None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:25:322None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:25:593None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:25:599None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:25:879None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:25:885None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:25:885None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:26:000NoneThe AI decision process took 1,3 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:26:841NoneAI Synchronization took 171,6593ms at frame 1399 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:19:27:003None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:27:004None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:27:113None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:27:235None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:27:235None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:27:235None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:27:522None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:27:771None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:27:772None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:28:027None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:28:027None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:28:027None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:28:125NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:29:000None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:29:000None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:29:115None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:29:233None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:29:233None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:29:233None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:29:435None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:29:708None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:29:717None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:29:977None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:29:990None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:29:990None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:30:084NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:31:032None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:31:032None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:31:165None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:31:270None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:31:270None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:31:270None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:31:496None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:31:732None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:31:741None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:31:974None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:31:984None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:31:984None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:32:096NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:33:011None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:33:011None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:33:189None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:33:305None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:33:305None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:33:305None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:33:558None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:33:781None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:33:793None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:34:020None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:34:020None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:34:026None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:34:150NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:35:011None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:35:011None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:35:130None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:35:227None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:35:234None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:35:234None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:35:436None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:35:733None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:35:739None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:35:975None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:35:980None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:35:980None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:36:100NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:37:014None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:37:014None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:37:115None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:37:223None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:37:223None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:37:223None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:37:441None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:37:711None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:37:719None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:37:965None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:37:976None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:37:976None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:38:081NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:39:008None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:39:008None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:39:131None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:39:233None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:39:244None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:39:244None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:39:445None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:39:663None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:39:663None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:39:908None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:39:924None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:39:924None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:40:015NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:40:703NoneAI Synchronization took 128,323ms at frame 1513 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:19:41:006None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:41:006None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:41:123None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:41:227None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:41:227None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:41:227None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:41:482None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:41:731None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:41:755None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:41:977None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:41:984None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:41:984None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:42:074NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:42:326NoneAI Synchronization took 146,5724ms at frame 1531 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:19:43:031None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:43:031None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:43:162None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:43:280None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:43:280None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:43:280None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:43:503None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:43:786None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:43:788None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:44:009None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:44:021None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:44:021None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:44:110NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:45:009None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:45:009None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:45:135None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:45:235None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:45:235None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:45:235None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:45:442None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:45:693None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:45:706None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:45:948None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:45:948None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:45:952None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:46:060NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:47:000None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:47:008None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:47:145None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:47:244None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:47:244None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:47:247None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:47:455None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:47:706None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:47:710None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:47:958None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:47:970None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:47:970None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:48:063NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:49:009None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:49:009None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:49:143None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:49:252None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:49:254None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:49:254None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:49:452None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:49:707None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:49:723None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:49:967None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:49:969None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:49:969None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:50:079NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:51:010None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:51:010None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:51:137None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:51:243None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:51:243None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:51:243None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:51:453None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:51:732None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:51:742None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:51:990None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:52:005None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:52:005None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:52:098NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:53:007None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:53:007None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:53:110None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:53:220None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:53:220None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:53:220None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:53:460None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:53:717None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:53:725None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:53:966None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:53:972None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:53:972None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:54:073NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:55:019None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:55:019None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:55:126None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:55:245None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:55:245None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:55:246None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:55:442None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:55:693None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:55:709None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:55:932None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:55:938None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:55:938None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:56:043NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:57:017None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:57:017None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:57:143None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:57:238None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:57:238None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:57:244None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:57:448None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:57:773None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:57:776None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:58:011None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:58:014None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:58:014None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:58:136NoneThe AI decision process took 1,3 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:19:59:016None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:59:016None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:59:149None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:59:271None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:59:271None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:59:271None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:59:460None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:59:780None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:19:59:783None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:19:59:994None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:00:000None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:00:000None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:00:114NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:01:023None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:01:023None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:01:152None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:01:246None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:01:254None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:01:254None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:01:475None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:01:737None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:01:744None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:01:966None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:01:968None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:01:969None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:02:074NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:03:018None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:03:018None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:03:125None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:03:215None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:03:215None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:03:215None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:03:451None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:03:670None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:03:685None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:03:945None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:03:946None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:03:946None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:04:048NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:05:023None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:05:023None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:05:162None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:05:277None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:05:277None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:05:277None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:05:550None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:05:858None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:05:861None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:06:108None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:06:108None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:06:108None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:06:228NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:07:042None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:07:042None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:07:180None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:07:309None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:07:309None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:07:309None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:07:525None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:07:821None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:07:822None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:08:082None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:08:082None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:08:090None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:08:177NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:09:030None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:09:030None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:09:150None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:09:257None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:09:257None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:09:257None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:09:535None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:09:766None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:09:786None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:09:995None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:09:995None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:09:995None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:10:116NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:11:040None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:11:040None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:11:174None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:11:294None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:11:295None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:11:295None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:11:511None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:11:818None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:11:819None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:12:084None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:12:101None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:12:101None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:12:197NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:13:366NoneAI Synchronization took 122,4918ms at frame 1759 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:20:13:492NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:13:493NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:13:493NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:16:427None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:16:427None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:16:547NoneCan't find entity 79115 of ongoing task. Fails the task 30712.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:16:866None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:16:866None[Empire 2] No suitable tiles found to place construction Extension_Base_Airport in settlement 2951.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:16:866None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #83835 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:17:262None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:17:262None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:17:262None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:17:728None[Empire 5] No suitable tiles found to place construction Extension_Era6_India in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:17:728None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:18:394None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:18:484None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:18:731None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:18:835None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:18:835None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:19:192NoneThe AI decision process took 3,0 seconds to be executed (0,6 seconds of AI processing and 2,4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:19:266None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:19:266None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:19:267None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:20:206None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #81335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:20:206None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:20:382None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:20:714None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:21:113NoneAI Synchronization took 159,2116ms at frame 1889 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:20:21:246None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #81335 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:21:412None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:21:412None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:21:481NonePresentation Battle 83840: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:21:482NonePresentation Battle 83840: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=59998. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:21:482NonePresentation Battle 83840: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:21:482NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:483NoneRestorePresentationBattlePreview created ticket #330262.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:483NonePresentation Battle 83840: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=67328, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:21:483None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:483None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:21:483None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:483NonePresentation Battle 83840: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=59998, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:21:483None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:483None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #59998 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:21:483None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:484NonePresentation Battle 83840: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=83278, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:21:484None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:484None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #83278 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:21:484None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #83278 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:484NonePresentation Battle 83840: Execute action[6]: ParticipantJoined. EmpireIndex=6, Guid=75890, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:21:484None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:484None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #75890 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:21:484None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:484NonePresentation Battle 83840: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:21:485NonePresentation Battle 83840: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:21:485NonePresentation Battle 83840: Execute action[9]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:21:485NonePresentation Battle 83840: Execute action[10]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:21:485None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82377 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:485None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #82377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:21:485None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82377 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:485None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:485None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82121 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:21:485None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:485None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82136 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:485None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #82136 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:21:485None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82136 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:511NoneCan't find entity 74038 of ongoing task. Fails the task 22330.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:511NoneCan't find entity 81498 of ongoing task. Fails the task 34885.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:21:532NoneRequestRestoreAsyncOperation_Completed for ticket #330262.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:20:21:532NoneRestorePresentationBattlePreview skipped due to ended battle #83840

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:20:21:532NoneRequestAsyncOperation_Dismissed for ticket #330262.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:20:21:591None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #61835 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:21:704None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:22:017None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:22:017None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:22:018None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:22:424None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:22:618NoneCan't find entity 83253 of ongoing task. Fails the task 32320.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:22:668None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:22:725None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:22:962None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:23:035None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:23:035None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:23:091None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Japan #83123 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:23:147None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #81498 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:23:316NoneThe AI decision process took 2,2 seconds to be executed (0,6 seconds of AI processing and 1,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:23:439NonePresentation Battle 83882: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:23:439NonePresentation Battle 83882: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:23:439NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:23:440NoneRestorePresentationBattlePreview created ticket #330431.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:23:440NonePresentation Battle 83882: Execute action[2]: ParticipantJoined. EmpireIndex=17, Guid=79834, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:23:440None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:23:440None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #79834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:23:440None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #79834 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:23:441NonePresentation Battle 83882: Execute action[3]: ParticipantJoined. EmpireIndex=17, Guid=83892, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:23:441NonePresentation Battle 83882: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=83884, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:23:441NonePresentation Battle 83882: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=17038, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:23:441NonePresentation Battle 83882: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=83785, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:23:441None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #83785 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:23:441None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #83785 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:23:441None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #83785 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:23:442NonePresentation Battle 83882: Execute action[7]: StartSiege. EmpireIndex=17. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:23:442NonePresentation Battle 83882: Execute action[7]: UpdateSiegeStatus. Stock=0.00, Net=3.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:23:510NoneRequestRestoreAsyncOperation_Completed for ticket #330431.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:20:23:510NoneRestorePresentationBattlePreview skipped due to invalid battle #83882

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:20:23:510NoneRequestAsyncOperation_Dismissed for ticket #330431.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:20:23:870None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #83265 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:24:277NoneAI Synchronization took 154,785ms at frame 1977 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:20:24:522None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:24:522None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:24:576NonePresentation Battle 83998: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:24:577NonePresentation Battle 83998: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=17. ParticipantGuid=82383. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:24:577NonePresentation Battle 83998: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=83997. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:24:577NonePresentation Battle 83998: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:24:577NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:24:578NoneRestorePresentationBattlePreview created ticket #330472.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:24:578NonePresentation Battle 83998: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=83809, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:24:578None[Preview] PresentationArmy LandUnit_Era6_USSR_RedArmyTanks #83809 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:24:578None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #83809 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:24:578None[Preview] PresentationArmy LandUnit_Era6_USSR_RedArmyTanks #83809 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:24:578NonePresentation Battle 83998: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=83997, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:24:578None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #83997 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:24:578None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #83997 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:24:578None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #83997 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:24:579NonePresentation Battle 83998: Execute action[6]: ParticipantJoined. EmpireIndex=17, Guid=77515, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:24:579None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #77515 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:24:579None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #77515 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:24:579None[Preview] PresentationArmy LandUnit_Era6_Common_MediumTanks #77515 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:24:579NonePresentation Battle 83998: Execute action[7]: ParticipantJoined. EmpireIndex=17, Guid=82383, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:24:579None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #82383 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:24:579None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82383 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:24:579None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #82383 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:24:579NonePresentation Battle 83998: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:24:580NonePresentation Battle 83998: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:24:580NonePresentation Battle 83998: Execute action[10]: ReportDeploymentZone. EmpireIndex=17, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:24:580NonePresentation Battle 83998: Execute action[11]: StartConfirmation. EmpireIndex=17 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:24:580None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #21618 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:24:580None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #21618 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:24:580None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #21618 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:24:580NonePresentation Battle 83840: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:24:630NoneRequestRestoreAsyncOperation_Completed for ticket #330472.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:20:24:630NoneRestorePresentationBattlePreview skipped due to ended battle #83998

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:20:24:630NoneRequestAsyncOperation_Dismissed for ticket #330472.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:20:24:653None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:24:785None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:24:785None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:24:785None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:24:885None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #83265 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:25:074None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:25:545None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:25:614None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:25:675NonePresentation Battle 83840: Execute action[12]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:25:676NonePresentation Battle 83840: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #59998 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82377 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82377 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:676None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82136 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:677None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82136 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:677NoneReleasePresentationBattlePreview attacker #67328, defender #83278

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:677NoneHidePresentationBattlePreview attacker #67328, defender #83278

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:20:25:677None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:677None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:25:729None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:25:736None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:25:736None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:25:736None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:25:736None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:25:736None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:25:736None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:25:803None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:25:803None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:25:871None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #83265 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:25:896NoneThe AI decision process took 1,6 seconds to be executed (0,5 seconds of AI processing and 1,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:26:022NonePresentation Battle 83882: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:26:023NonePresentation Battle 83882: Execute action[9]: ReportDeploymentZone. EmpireIndex=17, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:26:027NonePresentation Battle 83882: Execute action[10]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=23 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:26:027NonePresentation Battle 83882: Execute action[11]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:26:027NonePresentation Battle 83882: Execute action[12]: ContenderConfirmed. EmpireIndex=17 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:26:173NoneAI Synchronization took 152,6572ms at frame 2041 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:20:26:422None[Empire 1] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 19582.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:26:422None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:26:422None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:26:491NonePresentation Battle 83998: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:26:559NonePresentation Battle 83998: Execute action[13]: ContenderConfirmed. EmpireIndex=17 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:26:560NonePresentation Battle 83998: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:26:560None[Preview] PresentationArmy LandUnit_Era6_USSR_RedArmyTanks #83809 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:26:560None[Preview] PresentationArmy LandUnit_Era6_USSR_RedArmyTanks #83809 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:26:560None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #83997 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:26:560None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #83997 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:26:560None[Preview] PresentationArmy LandUnit_Era6_USSR_RedArmyTanks #83809 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:26:560None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #21618 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:26:560None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #21618 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:26:560None[Preview] PresentationArmy LandUnit_Era5_Common_SiegeHowitzers #83997 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:26:561NoneReleasePresentationBattlePreview attacker #83809, defender #77515

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:26:561NoneHidePresentationBattlePreview attacker #83809, defender #77515

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:20:26:561None[Preview] PresentationArmy LandUnit_Era6_USSR_RedArmyTanks #83809 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:26:561None[Preview] PresentationArmy LandUnit_Era6_USSR_RedArmyTanks #83809 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:26:654None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:26:797None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:26:797None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:26:797None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:27:018None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:27:084NonePresentation Battle 84145: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:084NonePresentation Battle 84145: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=83114. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:084NonePresentation Battle 84145: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=80683. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:084NonePresentation Battle 84145: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=64628. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:084NonePresentation Battle 84145: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=77508. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:084NonePresentation Battle 84145: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=81328. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:085NonePresentation Battle 84145: Execute action[6]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:085NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:085NoneRestorePresentationBattlePreview created ticket #330684.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:085NonePresentation Battle 84145: Execute action[7]: ParticipantJoined. EmpireIndex=5, Guid=59795, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:086None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #59795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:086None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #59795 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:086None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #59795 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:086NonePresentation Battle 84145: Execute action[8]: ParticipantJoined. EmpireIndex=5, Guid=83114, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:086None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #83114 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:086None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #83114 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:086None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #83114 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:086NonePresentation Battle 84145: Execute action[9]: ParticipantJoined. EmpireIndex=5, Guid=80683, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:086None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #80683 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:086None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #80683 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:086None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #80683 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:087NonePresentation Battle 84145: Execute action[10]: ParticipantJoined. EmpireIndex=5, Guid=77508, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:087None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #77508 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:087None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #77508 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:087None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #77508 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:087NonePresentation Battle 84145: Execute action[11]: ParticipantJoined. EmpireIndex=5, Guid=81328, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:087None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #81328 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:087None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #81328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:087None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #81328 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:087NonePresentation Battle 84145: Execute action[12]: ParticipantJoined. EmpireIndex=1, Guid=52092, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:087None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:087None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #52092 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:087None[Preview] PresentationArmy LandUnit_Era5_Common_Dragoons #52092 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:087NonePresentation Battle 84145: Execute action[13]: ParticipantJoined. EmpireIndex=1, Guid=64628, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:087None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #64628 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:088None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #64628 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:088None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #64628 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:088NonePresentation Battle 84145: Execute action[14]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:088NonePresentation Battle 84145: Execute action[15]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=41 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:088NonePresentation Battle 84145: Execute action[16]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:088NonePresentation Battle 84145: Execute action[17]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:209NoneArmy 83278 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:20:27:225NoneRequestRestoreAsyncOperation_Completed for ticket #330684.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:20:27:225NoneRestorePresentationBattlePreview skipped due to ended battle #84145

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:20:27:225NoneRequestAsyncOperation_Dismissed for ticket #330684.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:20:27:242NoneCan't find entity 83253 of ongoing task. Fails the task 32590.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:268NonePresentation Battle 84284: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:268NonePresentation Battle 84284: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=78642. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:268NonePresentation Battle 84284: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=82136. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:268NonePresentation Battle 84284: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=79827. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:268NonePresentation Battle 84284: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=82377. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:268NonePresentation Battle 84284: Execute action[5]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:268NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:269NoneRestorePresentationBattlePreview created ticket #330692.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:269NonePresentation Battle 84284: Execute action[6]: ParticipantJoined. EmpireIndex=5, Guid=82121, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:269None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:269None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #82121 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:269None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:270NonePresentation Battle 84284: Execute action[7]: ParticipantJoined. EmpireIndex=5, Guid=78642, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:270None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:270None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #78642 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:270None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:270NonePresentation Battle 84284: Execute action[8]: ParticipantJoined. EmpireIndex=5, Guid=82136, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:270None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82136 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:270None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #82136 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:271None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82136 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:271NonePresentation Battle 84284: Execute action[9]: ParticipantJoined. EmpireIndex=5, Guid=79827, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:271None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:271None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_AustriaHungary #79827 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:271None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:271NonePresentation Battle 84284: Execute action[10]: ParticipantJoined. EmpireIndex=5, Guid=82377, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:271None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82377 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:271None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #82377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:271None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82377 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:272NonePresentation Battle 84284: Execute action[11]: ParticipantJoined. EmpireIndex=6, Guid=75890, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:272None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:272None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Sweden #75890 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:272None[Preview] PresentationArmy NavalUnit_Era6_Common_NuclearSubmarines #75890 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:272NonePresentation Battle 84284: Execute action[12]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:272NonePresentation Battle 84284: Execute action[13]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:273NonePresentation Battle 84284: Execute action[14]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:273NonePresentation Battle 84284: Execute action[15]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:27:273None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:273None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Germany #67328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:273None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:27:295None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:27:320None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:27:329NoneRequestRestoreAsyncOperation_Completed for ticket #330692.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:20:27:329NoneRestorePresentationBattlePreview skipped due to ended battle #84284

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:20:27:329NoneRequestAsyncOperation_Dismissed for ticket #330692.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:20:27:416None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:27:420None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:27:420None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:27:420None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:27:420None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:27:420None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:27:420None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:27:546NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:27:707None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #79115 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:27:993NoneAI Synchronization took 152,6695ms at frame 2107 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:20:28:257None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:28:257None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:28:304NonePresentation Battle 84145: Execute action[18]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:28:536None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:28:662None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:28:662None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:28:662None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:28:828NoneCan't find entity 83118 of ongoing task. Fails the task 70536.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:28:966None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:29:038NonePresentation Battle 84284: Execute action[16]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:29:038NonePresentation Battle 84145: Execute action[19]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:29:038NonePresentation Battle 84145: Execute action[20]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:29:038None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #59795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:038None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #59795 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:038None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #83114 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:039None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #83114 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:039None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #77508 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:039None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #77508 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:039None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #81328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:039None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #81328 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:039None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #59795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:039None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #83114 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:039None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #77508 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:039None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #81328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:039NoneReleasePresentationBattlePreview attacker #59795, defender #52092

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:039NoneHidePresentationBattlePreview attacker #59795, defender #52092

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:20:29:039None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #59795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:040None[Preview] PresentationArmy LandUnit_Era5_AustriaHungary_EvidenzbureauAgents #59795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:173NoneCan't find entity 80688 of ongoing task. Fails the task 32627.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:217None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:29:315None[Empire 6] No suitable tiles found to place construction Extension_Base_Industry in settlement 9599.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:29:349None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:29:408NonePresentation Battle 84284: Execute action[17]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:29:409NonePresentation Battle 84284: Execute action[18]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82136 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82136 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82377 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82377 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era5_Germany_UBoats #67328 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #82136 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:409None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #79827 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:410None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #78642 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:410NoneReleasePresentationBattlePreview attacker #82121, defender #75890

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:410NoneHidePresentationBattlePreview attacker #82121, defender #75890

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:20:29:410None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:410None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #82121 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:29:436None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:29:495None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:29:495None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:29:495None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:29:495None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:29:495None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:29:496None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:29:526NoneThe AI decision process took 1,5 seconds to be executed (0,6 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:29:789NoneArmy 64628 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:20:29:789NoneArmy 52092 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:20:30:015None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 1517.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:30:015None[Empire 1] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:30:026None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81342 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:30:026None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #83256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:30:191None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:30:310None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:30:310None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:30:318None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:30:406NoneArmy 80683 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:20:30:481NoneCan't find entity 59795 of ongoing task. Fails the task 69501.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:30:481NoneCan't find entity 83248 of ongoing task. Fails the task 70629.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:30:481NoneCan't find entity 83108 of ongoing task. Fails the task 70961.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:30:497None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #82792 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:30:609None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:30:625None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_China #81341 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:30:811NoneArmy 75890 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:20:30:846NoneCan't find entity 83263 of ongoing task. Fails the task 32641.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:30:899None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:30:922None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:31:047None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:31:048None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:31:048None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:31:048None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:31:048None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:31:048None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:31:048None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:31:071NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:31:595None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:31:756None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:31:903None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:31:903None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:31:911None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:32:242None[Empire 5] No suitable tiles found to place construction Extension_Base_Science in settlement 3089.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:32:523None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:32:527None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:32:615None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:32:631None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:32:631None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:32:631None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:32:631None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:32:631None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:32:631None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:32:663None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_USSR #83806 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:32:726NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:33:083None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:33:228None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:33:359None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:33:365None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:33:365None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:33:829None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:33:830None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:33:962None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:33:964None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:33:964None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:33:964None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:33:964None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:33:964None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:33:964None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:34:206NoneThe AI decision process took 1,3 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:34:566None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:34:866None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:35:019None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:35:019None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:35:020None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:35:442None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:35:448None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:35:553None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:35:564None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:35:564None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:35:564None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:35:565None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:35:565None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:35:565None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:35:761NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:36:106None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:36:343None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:36:471None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:36:471None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:36:471None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:36:890NonePresentation Battle 84319: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:36:890NonePresentation Battle 84319: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:36:891NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:36:892NoneRestorePresentationBattlePreview created ticket #331251.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:36:892NonePresentation Battle 84319: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=83126, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:36:892None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83126 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:36:892None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #83126 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:36:892None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83126 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:36:892NonePresentation Battle 84319: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=82381, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:36:892None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #82381 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:36:893None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #82381 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

17:20:36:893None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #82381 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:36:893NonePresentation Battle 84319: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:36:893NonePresentation Battle 84319: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:36:893NonePresentation Battle 84319: Execute action[6]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:36:893NonePresentation Battle 84319: Execute action[7]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:36:950NoneRequestRestoreAsyncOperation_Completed for ticket #331251.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

17:20:36:950NoneRestorePresentationBattlePreview skipped due to ended battle #84319

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:20:36:950NoneRequestAsyncOperation_Dismissed for ticket #331251.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

17:20:36:961None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:36:977None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:37:097None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:37:101None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:37:101None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:37:101None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:37:101None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:37:101None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:37:101None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:37:301NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:37:652None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:37:898None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:38:020None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:38:020None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:38:034None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:38:359NonePresentation Battle 84319: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:38:495None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:38:513None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:38:591None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:38:595None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:38:595None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:38:595None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:38:595None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:38:595None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:38:595None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:38:656NonePresentation Battle 84319: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:38:794NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:38:807NonePresentation Battle 84319: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:20:38:807None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83126 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:38:807None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83126 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:38:807None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #82381 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:38:807None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #82381 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:38:807None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #82381 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:38:807None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83126 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:38:807NoneReleasePresentationBattlePreview attacker #83126, defender #82381

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:38:807NoneHidePresentationBattlePreview attacker #83126, defender #82381

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:20:38:807None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83126 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:38:807None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #82381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:38:807None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #83126 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:38:808None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #82381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:39:113None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:39:412None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:39:529None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:39:529None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:39:529None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:39:930NoneCan't find entity 83279 of ongoing task. Fails the task 32355.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:39:981None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:39:993None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:40:137None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:40:138None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:40:138None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:40:138None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:40:138None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:40:138None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:40:138None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:40:409NoneThe AI decision process took 1,5 seconds to be executed (0,7 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:40:450NoneAI Synchronization took 26,4875ms at frame 2372 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 2993 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:20:40:754None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:41:044None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:41:214None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:41:214None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:41:214None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:41:626None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:41:632None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:41:721None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:41:721None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:41:721None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:41:721None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:41:721None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:41:721None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:41:721None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:41:914NoneThe AI decision process took 1,3 seconds to be executed (0,5 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:42:233None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:42:631None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:42:745None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:42:745None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:42:745None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:43:083NoneCan't find entity 82381 of ongoing task. Fails the task 32690.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:43:145None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:43:156None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:43:225None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:43:225None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:43:225None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:43:225None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:43:225None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:43:225None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:43:247None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:43:427NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:43:512NoneAI Synchronization took 20,9976ms at frame 2401 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 17885 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:20:44:223None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:44:532None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:44:686None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:44:686None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:44:686None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:45:089None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:45:094None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:45:159None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:45:183None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:45:183None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:45:183None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:45:183None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:45:183None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:45:183None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:45:374NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:46:229None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:46:513None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:46:650None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:46:650None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:46:650None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:47:041None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:47:044None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:47:115None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:47:123None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:47:123None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:47:124None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:47:124None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:47:124None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:47:124None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:47:302NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:48:216None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:48:523None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:48:634None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:48:634None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:48:634None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:48:994None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:49:005None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:49:103None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:49:115None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:49:115None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:49:115None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:49:115None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:49:115None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:49:115None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:49:314NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:50:217None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:50:511None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:50:650None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:50:650None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:50:657None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:51:077None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:51:077None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:51:167None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:51:167None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:51:167None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:51:167None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:51:167None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:51:167None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:51:170None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:51:344NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:52:212None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:52:507None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:52:635None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:52:635None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:52:635None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:53:050None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:53:061None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:53:150None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:53:173None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:53:173None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:53:173None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:53:173None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:53:173None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:53:173None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:53:367NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:54:241None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:54:524None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:54:678None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:54:678None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:54:678None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:55:100None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:55:100None[Empire 6] No suitable tiles found to place construction Extension_Base_Food in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:55:208None[Empire 7] No suitable tiles found to place construction Extension_Era6_China in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:55:208None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:55:208None[Empire 7] No suitable tiles found to place construction Extension_Base_Industry in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:55:208None[Empire 7] No suitable tiles found to place construction Extension_Base_Money in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:55:208None[Empire 7] No suitable tiles found to place construction Extension_Base_Science in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:55:208None[Empire 7] No suitable tiles found to place construction Extension_Base_Airport in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:20:55:217None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:20:55:416NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:20:55:432NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:55:432NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:55:432NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:57:519NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:57:519NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:57:519NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:59:776NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:59:776NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:20:59:776NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:21:01:866NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:21:01:866NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:21:01:867NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:21:03:860NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:21:03:860NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:21:03:860NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:21:06:194NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:21:06:194NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:21:06:194NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:21:08:414NonePresentation Battle 83882: Execute action[13]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:21:08:414NonePresentation Battle 83882: Execute action[14]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:21:08:414NonePresentation Battle 83882: Execute action[15]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:21:08:415NonePresentation Battle 83882: Execute action[16]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

17:21:08:415None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #83785 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:21:08:415None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #83785 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:21:08:415None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #83785 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:21:08:416NoneReleasePresentationBattlePreview attacker #79834, defender #38195

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

17:21:08:416NoneHidePresentationBattlePreview attacker #79834, defender #38195

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

17:21:08:598NoneAI Synchronization took 135,9853ms at frame 2457 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:21:08:726None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:09:015None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:09:147None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:09:147None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:09:148None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:09:544None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:09:555None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:09:649None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:09:657None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:09:657None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:09:862NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:10:740None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:11:101None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:11:223None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:11:224None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:11:236None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:11:595None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:11:603None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:11:710None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:11:724None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:11:726None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:11:906NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:12:759None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:13:095None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:13:251None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:13:251None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:13:251None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:13:655None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:13:658None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:13:773None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:13:773None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:13:781None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:13:960NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:14:759None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:15:086None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:15:207None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:15:207None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:15:207None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:15:591None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:15:599None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:15:714None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:15:714None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:15:719None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:15:895NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:16:751None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:17:082None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:17:191None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:17:191None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:17:191None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:17:610None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:17:628None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:17:738None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:17:738None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:17:741None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:17:917NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:18:173NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:21:18:754None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:19:081None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:19:195None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:19:195None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:19:195None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:19:632None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:19:644None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:19:753None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:19:762None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:19:762None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:19:957NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:20:788None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:21:129None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:21:247None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:21:247None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:21:247None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:21:611None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:21:623None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:21:720None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:21:730None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:21:730None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:21:917NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:22:761None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:23:096None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:23:212None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:23:212None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:23:212None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:23:645None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:23:655None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:23:765None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:23:773None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:23:773None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:23:979NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:24:745None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:25:033None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:25:172None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:25:172None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:25:172None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:25:623None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:25:623None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:25:707None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:25:707None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:25:712None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:25:900NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:25:959NoneAI Synchronization took 20,5214ms at frame 2555 (entities created: 0 deleted: 0 synchronized: 9 last entity synchronized: 6468 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:21:26:743None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:27:070None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:27:205None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:27:205None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:27:205None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:27:626None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:27:637None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:27:749None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:27:752None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:27:752None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:27:956NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:28:765None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:29:057None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:29:185None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:29:186None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:29:186None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:29:579None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:29:589None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:29:687None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:29:699None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:29:699None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:29:937NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:30:760None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:31:072None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:31:207None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:31:207None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:31:207None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:31:672None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:31:673None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:31:797None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:31:802None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:31:803None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:31:996NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:32:841None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:33:069None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:33:224None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:33:224None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:33:224None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:33:624None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:33:632None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:33:746None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:33:746None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:33:748None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:33:941NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:34:765None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:35:119None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:35:255None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:35:255None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:35:255None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:35:683None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:35:702None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:35:797None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:35:806None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:35:806None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:36:006NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:36:887None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:37:243None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:37:370None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:37:370None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:37:371None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:37:788None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:37:798None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:37:898None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:37:931None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:37:931None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:38:100NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:38:888None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:39:184None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:39:330None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:39:330None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:39:330None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:39:746None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:39:761None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:39:862None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:39:868None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:39:868None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:40:063NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:40:873None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:41:178None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:41:288None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:41:288None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:41:290None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:41:678None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:41:688None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:41:794None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:41:809None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:41:809None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:41:992NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:42:882None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:43:157None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:43:281None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:43:281None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:43:281None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:43:652None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:43:676None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:43:770None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:43:773None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:43:773None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:43:955NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:44:879None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:45:204None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:45:326None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:45:326None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:45:335None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:45:790None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:45:792None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:45:912None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:45:932None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:45:932None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:46:123NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:46:887None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:47:213None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:47:343None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:47:343None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:47:343None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:47:758None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:47:764None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:47:868None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:47:868None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:47:872None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:48:067NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:48:890None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:49:196None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:49:341None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:49:341None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:49:341None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:49:744None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:49:751None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:49:860None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:49:861None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:49:861None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:50:069NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:51:043None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:51:389None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:51:552None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:51:552None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:51:552None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:52:042None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:52:047None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:52:168None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:52:168None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:52:172None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:52:356NoneThe AI decision process took 1,5 seconds to be executed (0,7 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:53:017None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:53:424None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:53:546None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:53:546None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:53:548None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:54:078None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:54:078None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:54:193None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:54:193None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:54:196None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:54:401NoneThe AI decision process took 1,6 seconds to be executed (0,6 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:54:969None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:55:427None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:55:555None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:55:555None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:55:555None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:56:102None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:56:105None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:56:241None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:56:243None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:56:243None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:56:453NoneThe AI decision process took 1,6 seconds to be executed (0,7 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:56:528NoneAI Synchronization took 20,1596ms at frame 2698 (entities created: 0 deleted: 0 synchronized: 9 last entity synchronized: 7627 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

17:21:57:062None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:57:446None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:57:591None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:57:591None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:57:592None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:58:029None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:58:034None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:58:154None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:21:58:181None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:58:181None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:58:372NoneThe AI decision process took 1,5 seconds to be executed (0,7 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:21:59:042None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:59:456None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:59:602None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:59:602None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:59:602None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:21:59:952NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:22:00:016None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:00:027None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:00:119None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:00:127None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:00:127None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:00:332NoneThe AI decision process took 1,5 seconds to be executed (0,6 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:00:974None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:01:373None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:01:494None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:01:495None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:01:495None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:01:941None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:01:952None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:02:047None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:02:054None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:02:054None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:02:242NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:03:014None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:03:284None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:03:426None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:03:426None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:03:426None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:03:790None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:03:800None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:03:895None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:03:907None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:03:907None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:04:102NoneThe AI decision process took 1,3 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:05:001None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:05:312None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:05:445None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:05:445None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:05:445None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:05:889None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:05:897None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:06:016None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:06:021None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:06:022None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:06:214NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:06:978None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:07:292None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:07:425None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:07:425None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:07:425None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:07:795None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:07:817None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:07:926None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:07:936None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:07:936None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:08:108NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:08:994None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:09:264None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:09:404None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:09:404None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:09:405None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:09:865None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:09:865None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:09:990None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:09:996None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:09:996None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:10:198NoneThe AI decision process took 1,4 seconds to be executed (0,7 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:11:025None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:11:319None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:11:438None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:11:438None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:11:438None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:11:848None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:11:851None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:11:954None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:11:959None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:11:959None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:12:146NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:12:971None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:13:274None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:13:406None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:13:407None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:13:407None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:13:794None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:13:802None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:13:914None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:13:914None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:13:918None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:14:095NoneThe AI decision process took 1,3 seconds to be executed (0,5 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:14:967None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:15:261None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:15:370None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:15:370None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:15:370None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:15:769None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:15:776None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:15:859None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:15:871None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:15:871None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:16:050NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:16:996None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:17:289None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:17:425None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:17:425None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:17:425None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:17:797None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:17:813None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:17:907None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:17:915None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:17:916None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:18:102NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:19:003None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:19:339None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:19:448None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:19:448None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:19:448None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:19:934None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:19:945None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:20:035None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:20:052None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:20:052None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:20:243NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:20:987None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:21:327None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:21:464None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:21:464None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:21:464None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:21:893None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:21:902None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:22:009None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:22:019None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:22:019None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:22:200NoneThe AI decision process took 1,4 seconds to be executed (0,6 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:22:995None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:23:307None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:23:435None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:23:436None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:23:436None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:23:797None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:23:824None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:23:908None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:23:911None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:23:911None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:24:087NoneThe AI decision process took 1,2 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:24:992None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:25:282None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:25:430None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:25:430None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:25:430None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:25:789None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:25:809None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:25:902None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:25:916None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:25:916None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:26:122NoneThe AI decision process took 1,3 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:26:998None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:27:311None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:27:461None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:27:461None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:27:462None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:27:827None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:27:838None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:27:936None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:27:941None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:27:941None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:28:128NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:28:990None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:29:320None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:29:434None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:29:434None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:29:434None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:29:795None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:29:804None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:29:897None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:29:910None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:29:910None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:30:086NoneThe AI decision process took 1,2 seconds to be executed (0,5 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:30:993None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:31:311None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:31:433None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:31:433None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:31:433None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:31:789None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:31:817None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:31:900None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:31:903None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:31:903None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:32:092NoneThe AI decision process took 1,3 seconds to be executed (0,6 seconds of AI processing and 0,7 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

17:22:33:011None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 57771.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:33:302None[Empire 2] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 13369.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:33:412None[Empire 3] No suitable tiles found to place construction Extension_Base_Food in settlement 17885.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:33:413None[Empire 3] No suitable tiles found to place construction Extension_Era6_Brazil in settlement 19835.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:33:413None[Empire 3] No suitable tiles found to place construction Extension_Base_Airport in settlement 25028.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:33:805None[Empire 6] Army 66431 @ [91, 29] is far form 64649 @ [88, 21]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:33:816None[Empire 6] No suitable tiles found to place construction Extension_Base_Money in settlement 14684.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:33:912None[Empire 7] Army 78645 @ [87, 55] is far form 75312 @ [86, 47]

Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.RuntimeParameterInfo)

17:22:33:923None[Empire 7] No suitable tiles found to place construction Extension_Base_PublicOrder in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:33:923None[Empire 7] No suitable tiles found to place construction Extension_Base_VillageCenter in settlement 56007.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

17:22:34:101NoneThe AI decision process took 1,3 seconds to be executed (0,5 seconds of AI processing and 0,8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

This file is continued in "Diagnostics (2022'06'05 @1427'44''682''')p9.html"...