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# Tuesday, 01 September 2026 20:12
ENDLESS LEGEND 2 V0.86.00000227-S35 (64-bit Standalone, Public, RETAIL, build: 0)

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20:12:27.261 None
Presentation Battle 8600: Execute action[176] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:27.261 None
Presentation Battle 8600: Execute action[177] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:28.649 None
[Sandbox] Process order. (Serial=4527, Empire=0, Order=OrderBattleMove BattleGUID: 8600 BattleUnitGUID: 8713 AStarResults: 1815 [15, 24] --> 1816 [16, 24] --> 1817 [17, 24])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:28.763 None
Presentation Battle 8600: Execute action[178] (BattleOrderUniqueId: 118): UnitMove. EmpireIndex=0. UnitGuid=8713, DestTile=1817. (isTopAction: True, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:28.764 None
Presentation Battle 8600: Execute action[178] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1815. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:28.764 None
Presentation Battle 8600: Execute action[178] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1816. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:28.764 None
Presentation Battle 8600: Execute action[178] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1817. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:28.867 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:28.869 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:29.412 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:29.447 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:29.679 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:29.725 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:29.946 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:29.959 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:29.963 None
[Sandbox] Process order. (Serial=4528, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 118)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29.964 None
Battle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #118 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:29.974 None
[Sandbox] Process order. (Serial=4529, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 118)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:29.991 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:30.051 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:30.061 None
Presentation Battle 8600: Execute action[179] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:30.064 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:30.102 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:30.513 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:33.095 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:33.097 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:33.356 None
[Sandbox] Process order. (Serial=4530, Empire=0, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8713 TargetPosition: 1665)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:33.462 None
Presentation Battle 8600: Execute action[180] (BattleOrderUniqueId: 119): UnitAttack. EmpireIndex=0. Attacker=8713 (health=0.38) Defender =8714 (health =0.43) (isTopAction: True, initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:34.513 None
[Sandbox] Process order. (Serial=4531, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 119)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:34.515 None
Battle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #119 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:34.524 None
[Sandbox] Process order. (Serial=4532, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 119)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:34.557 None
Presentation Battle 8600: Execute action[181] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:34.558 None
Presentation Battle 8600: Execute action[182] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:39.392 None
[Sandbox] Process order. (Serial=4533, Empire=0, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8710 TargetPosition: 1665)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:39.395 None
Battle 8600: change state From ContenderRound to ContenderRoundAcknowledge. 19s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:39.464 None
Presentation Battle 8600: Execute action[183] (BattleOrderUniqueId: 120): UnitAttack. EmpireIndex=0. Attacker=8710 (health=1.00) Defender =8714 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:39.465 None
Presentation Battle 8600: Execute action[184] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.566 None
[Sandbox] Process order. (Serial=4534, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 120)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.568 None
Battle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #120 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:40.570 None
Presentation Battle 8600: Execute action[185] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.570 None
Presentation Battle 8600: Execute action[186] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.571 None
Presentation Battle 8600: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:40.571 None
Release presentation battle unit 8714

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:40.573 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 9316, current data frame: 9316) but different data length (remote: 5, local: 6)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.575 None
[Sandbox] Process order. (Serial=4535, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 120)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.585 None
[Sandbox] Process order. (Serial=4536, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:40.586 None
Battle 8600: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:40.664 None
Presentation Battle 8600: Execute action[187] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.665 None
Presentation Battle 8600: Execute action[188] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.666 None
Presentation Battle 8600: Execute action[189] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:40.666 None
Presentation Battle 8600: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:40.666 None
Could not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7998.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:41.651 None
[Sandbox] Process order. (Serial=4537, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:41.652 None
Battle 8600: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:41.701 None
[Sandbox] Process order. (Serial=4538, Empire=3, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8716 TargetPosition: 1816)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:41.702 None
Battle 8600: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:41.760 None
Presentation Battle 8600: Execute action[190] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:41.761 None
Presentation Battle 8600: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:41.762 None
Presentation Battle 8600: Execute action[191] (BattleOrderUniqueId: 121): UnitAttack. EmpireIndex=3. Attacker=8716 (health=0.27) Defender =8710 (health =0.92) (isTopAction: True, initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:41.763 None
Presentation Battle 8600: Execute action[192] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.076 None
[Sandbox] Process order. (Serial=4539, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 121)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.077 None
Battle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #121 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:43.081 None
Presentation Battle 8600: Execute action[193] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.081 None
Presentation Battle 8600: Execute action[194] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.081 None
Presentation Battle 8600: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:43.086 None
[Sandbox] Process order. (Serial=4540, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 121)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.087 None
[Sandbox] Process order. (Serial=4541, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:43.087 None
Battle 8600: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:43.159 None
Presentation Battle 8600: Execute action[195] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.160 None
Presentation Battle 8600: Execute action[196] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.160 None
Presentation Battle 8600: Execute action[197] (BattleOrderUniqueId: 0): NewRound. Round=4. (isTopAction: True, initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.161 None
Presentation Battle 8600: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:43.161 None
Presentation Battle 8600: Execute action[198] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.161 None
Presentation Battle 8600: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:43.162 None
Could not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7998.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:43.810 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:44.132 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:45.160 None
[Sandbox] Process order. (Serial=4542, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:45.160 None
Battle 8600: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:45.259 None
Presentation Battle 8600: Execute action[199] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:45.259 None
Presentation Battle 8600: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:45.311 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:12:45.961 None
[Sandbox] Process order. (Serial=4543, Empire=0, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8710 TargetPosition: 1664)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:46.060 None
Presentation Battle 8600: Execute action[200] (BattleOrderUniqueId: 122): UnitAttack. EmpireIndex=0. Attacker=8710 (health=0.92) Defender =8716 (health =0.05) (isTopAction: True, initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.202 None
[Sandbox] Process order. (Serial=4544, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 122)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:47.203 None
Battle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #122 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:47.212 None
[Sandbox] Process order. (Serial=4545, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 122)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:47.266 None
Presentation Battle 8600: Execute action[201] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:47.267 None
Presentation Battle 8600: Execute action[202] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:48.753 None
[Sandbox] Process order. (Serial=4546, Empire=0, Order=OrderBattleAttack BattleGUID: 8600 AttackerGUID: 8712 TargetPosition: 1664)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:48.755 None
Battle 8600: change state From ContenderRound to ContenderRoundAcknowledge. 3s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:48.867 None
Presentation Battle 8600: Execute action[203] (BattleOrderUniqueId: 123): UnitAttack. EmpireIndex=0. Attacker=8712 (health=0.71) Defender =8716 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:48.868 None
Presentation Battle 8600: Execute action[204] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:48.868 None
Presentation Battle 8600: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:48.874 None
[Sandbox] Process order. (Serial=4547, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8600, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:50.470 None
[Sandbox] Process order. (Serial=4548, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 123)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:50.471 None
Release presentation battle unit 8716

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:50.471 None
Battle 8600: ServerUpdate receive all acknowledges for BattleOrderIndex #123 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:12:50.481 None
[Sandbox] Process order. (Serial=4549, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8600, BattleOrderUniqueId: 123)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:50.481 None
Battle 8600: change state From ContenderRoundAcknowledge to Result. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:50.482 None
Battle 8600: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.483 None
Notify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:12:50.484 None
Notify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:12:50.484 None
Battle 8600: change state From Result to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:50.560 None
Presentation Battle 8600: Execute action[205] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.561 None
Presentation Battle 8600: Execute action[206] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.561 None
Presentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.561 None
Presentation Battle 8600: State from ContenderRound to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:50.562 None
Presentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8712, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.562 None
Presentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8712, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.562 None
Presentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8711, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.563 None
Presentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8711, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.563 None
Presentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8710, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.563 None
Presentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8710, DestTile=1740. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.564 None
Presentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8710, DestTile=1665. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.564 None
Presentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8710, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.564 None
Presentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8713, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.565 None
Presentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1816. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.565 None
Presentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1740. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.565 None
Presentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1665. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.565 None
Presentation Battle 8600: Execute action[207] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8713, DestTile=1664. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.568 None
Presentation Battle 8600: Execute action[208] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.582 None
[Sandbox] Process order. (Serial=4550, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8600)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:50.582 None
Battle 8600: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:12:50.583 None
Battle #8600: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.584 None
ReleaseArmy #6124 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.584 None
ReleaseArmy #6124 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.585 None
ReleaseArmy #6124 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.585 None
ReleaseArmy #6124 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.585 None
ReleaseArmy #6124 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.586 None
ReleaseArmy #7998 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.587 None
ReleaseArmy #7998 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.587 None
ReleaseArmy #7998 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.588 None
ReleaseArmy #7998 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.589 None
ReleaseArmy #7998 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:12:50.624 None
[Sandbox] Process order. (Serial=4551, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:12:50.680 None
Presentation Battle 8600: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:12:50.680 None
Release presentation battle unit 8713

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:50.681 None
Release presentation battle unit 8712

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:50.681 None
Release presentation battle unit 8711

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:50.681 None
Release presentation battle unit 8710

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:12:51.293 None
[Sandbox] Process order. (Serial=4552, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 129, NewStatus: Dismissed)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:13.509 None
[Sandbox] Process order. (Serial=4553, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:17.879 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:17.879 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:17.879 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:17.883 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:17.883 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:17.884 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:17.966 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:17.966 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:17.966 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:19.735 None
[Sandbox] Process order. (Serial=4554, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=1, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:19.772 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:19.772 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:19.773 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:20.499 None
[Sandbox] Process order. (Serial=4555, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=1, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:20.568 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:20.569 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:20.569 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:22.279 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:22.279 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:22.280 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:22.284 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:22.285 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:22.285 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:22.379 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:22.380 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:22.380 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.320 None
[Sandbox] Process order. (Serial=4556, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.381 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.382 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.383 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.411 None
[Sandbox] Process order. (Serial=4557, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2150 [50, 28] --> 2075 [50, 27] --> 2001 [51, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.422 None
[Sandbox] Process order. (Serial=4558, Empire=1, Order=OrderContinueGotoAction Action=850)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.431 None
[Sandbox] Process order. (Serial=4559, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2971 [46, 39] --> 2972 [47, 39] --> 2898 [48, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.432 None
[Sandbox] Process order. (Serial=4560, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3713 [38, 49] --> 3789 [39, 50] --> 3864 [39, 51]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.440 None
[Sandbox] Process order. (Serial=4561, Empire=1, Order=OrderContinueGotoAction Action=852)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.442 None
[Sandbox] Process order. (Serial=4562, Empire=1, Order=OrderContinueGotoAction Action=851)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.474 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.475 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.475 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.480 None
[Sandbox] Process order. (Serial=4563, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='572 [47, 7] --> 571 [46, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.491 None
[Sandbox] Process order. (Serial=4564, Empire=2, Order=OrderContinueGotoAction Action=853)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.493 None
[Sandbox] Process order. (Serial=4565, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='780 [30, 10] --> 704 [29, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.500 None
[Sandbox] Process order. (Serial=4566, Empire=2, Order=OrderContinueGotoAction Action=854)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.550 None
[Sandbox] Process order. (Serial=4567, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8180 TargetArmyGUID: #8002 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.551 None
ReleaseArmy #8180 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.552 None
ReleaseArmy #8180 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.553 None
ReleaseArmy #8180 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.553 None
ReleaseArmy #8180 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.554 None
ReleaseArmy #8180 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.556 None
[Sandbox] Process order. (Serial=4568, Empire=3, Order=OrderGoTo Entity=#8176, AdditionalFlags='IgnoreFogOfWar', Path='1657 [7, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.557 None
[Sandbox] Process order. (Serial=4569, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1428 [3, 19] --> 1503 [3, 20] --> 1577 [2, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.570 None
[Sandbox] Process order. (Serial=4570, Empire=3, Order=OrderContinueGotoAction Action=856)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.571 None
[Sandbox] Process order. (Serial=4571, Empire=3, Order=OrderContinueGotoAction Action=855)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.577 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.578 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.578 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.580 None
[Sandbox] Process order. (Serial=4572, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 6748, ArmyStance: StripTile)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.582 None
[Sandbox] Process order. (Serial=4573, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3325 [25, 44] --> 3326 [26, 44] --> 3327 [27, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.590 None
[Sandbox] Process order. (Serial=4574, Empire=3, Order=OrderContinueGotoAction Action=858)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.592 None
[Sandbox] Process order. (Serial=4575, Empire=3, Order=OrderContinueGotoAction Action=857)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.601 None
[Sandbox] Process order. (Serial=4576, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1650 [0, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.611 None
[Sandbox] Process order. (Serial=4577, Empire=6, Order=OrderContinueGotoAction Action=859)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.632 None
[Sandbox] Process order. (Serial=4578, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2896 [46, 38] --> 2895 [45, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.642 None
[Sandbox] Process order. (Serial=4579, Empire=8, Order=OrderContinueGotoAction Action=860)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.661 None
[Sandbox] Process order. (Serial=4580, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='628 [28, 8] --> 553 [28, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.677 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.678 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.678 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.681 None
[Sandbox] Process order. (Serial=4581, Empire=15, Order=OrderContinueGotoAction Action=861)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.683 None
[Sandbox] Process order. (Serial=4582, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3474 [24, 46] --> 3549 [24, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.692 None
[Sandbox] Process order. (Serial=4583, Empire=16, Order=OrderContinueGotoAction Action=862)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.701 None
[Sandbox] Process order. (Serial=4584, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3486 [36, 46] --> 3485 [35, 46] --> 3484 [34, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.712 None
[Sandbox] Process order. (Serial=4585, Empire=22, Order=OrderContinueGotoAction Action=863)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.731 None
[Sandbox] Process order. (Serial=4586, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='412 [37, 5]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.742 None
[Sandbox] Process order. (Serial=4587, Empire=33, Order=OrderContinueGotoAction Action=864)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.751 None
[Sandbox] Process order. (Serial=4588, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='407 [32, 5] --> 333 [33, 4] --> 257 [32, 3]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.761 None
[Sandbox] Process order. (Serial=4589, Empire=42, Order=OrderContinueGotoAction Action=865)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.775 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.776 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.776 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.781 None
[Sandbox] Process order. (Serial=4590, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3120 [45, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.791 None
[Sandbox] Process order. (Serial=4591, Empire=46, Order=OrderContinueGotoAction Action=866)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.802 None
[Sandbox] Process order. (Serial=4592, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='419 [44, 5] --> 418 [43, 5] --> 417 [42, 5]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.812 None
[Sandbox] Process order. (Serial=4593, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1147 [22, 15] --> 1222 [22, 16] --> 1296 [21, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.814 None
[Sandbox] Process order. (Serial=4594, Empire=49, Order=OrderContinueGotoAction Action=867)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.823 None
[Sandbox] Process order. (Serial=4595, Empire=49, Order=OrderContinueGotoAction Action=868)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.843 None
[Sandbox] Process order. (Serial=4596, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3029 [29, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.852 None
[Sandbox] Process order. (Serial=4597, Empire=51, Order=OrderContinueGotoAction Action=869)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:23.886 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.887 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23.888 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.038 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.039 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.039 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.095 None
[Sandbox] Process order. (Serial=4598, Empire=1, Order=OrderContinueGotoAction Action=850)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.126 None
[Sandbox] Process order. (Serial=4599, Empire=1, Order=OrderContinueGotoAction Action=852)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.129 None
[Sandbox] Process order. (Serial=4600, Empire=1, Order=OrderContinueGotoAction Action=851)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.174 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.175 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.175 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.179 None
[Sandbox] Process order. (Serial=4601, Empire=2, Order=OrderContinueGotoAction Action=853)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.191 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.191 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.192 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.204 None
[Sandbox] Process order. (Serial=4602, Empire=2, Order=OrderContinueGotoAction Action=854)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.241 None
[Sandbox] Process order. (Serial=4603, Empire=3, Order=OrderContinueGotoAction Action=856)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.269 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.270 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.270 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.282 None
[Sandbox] Process order. (Serial=4604, Empire=3, Order=OrderContinueGotoAction Action=858)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.285 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.285 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.286 None
[Sandbox] Process order. (Serial=4605, Empire=3, Order=[OrderStripTile] OrderStripTile ArmyGUID: #6748 StopAction=False Action=857)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.286 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.322 None
[Sandbox] Process order. (Serial=4606, Empire=8, Order=OrderContinueGotoAction Action=860)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.362 None
[Sandbox] Process order. (Serial=4607, Empire=16, Order=OrderContinueGotoAction Action=862)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.370 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.370 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.371 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.394 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.394 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.395 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.402 None
[Sandbox] Process order. (Serial=4608, Empire=22, Order=OrderContinueGotoAction Action=863)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.439 None
[Sandbox] Process order. (Serial=4609, Empire=42, Order=OrderContinueGotoAction Action=865)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.476 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.477 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.477 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.489 None
[Sandbox] Process order. (Serial=4610, Empire=49, Order=OrderContinueGotoAction Action=867)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.499 None
[Sandbox] Process order. (Serial=4611, Empire=49, Order=OrderContinueGotoAction Action=868)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.575 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.576 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.576 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.766 None
[Sandbox] Process order. (Serial=4612, Empire=1, Order=OrderContinueGotoAction Action=850)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.775 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.776 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.776 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.790 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.791 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.791 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.807 None
[Sandbox] Process order. (Serial=4613, Empire=1, Order=OrderContinueGotoAction Action=852)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.813 None
[Sandbox] Process order. (Serial=4614, Empire=1, Order=OrderContinueGotoAction Action=851)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.870 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.871 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.871 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.882 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.883 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.883 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24.934 None
[Sandbox] Process order. (Serial=4615, Empire=3, Order=OrderContinueGotoAction Action=856)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:24.990 None
AI Synchronization took 42.4375ms at frame 9455 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:25.010 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.011 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.012 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.018 None
[Sandbox] Process order. (Serial=4616, Empire=3, Order=OrderContinueGotoAction Action=858)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25.032 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.032 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.033 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.295 None
Couldn't get optional variable. (DialogName=Collectible_Quest_025_Step01_Start, Variable=InMonsoon, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.316 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.317 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.317 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.338 None
Same QuestPinSubset Snapshot Frame (previous frame: 18316, current data frame: 18316) but different data length (remote: 29, local: 28)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.366 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.373 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.374 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.385 None
AI Synchronization took 60.0048ms at frame 9458 (entities created: 2 deleted: 0 synchronized: 13 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:25.394 None
[Sandbox] Process order. (Serial=4617, Empire=49, Order=OrderContinueGotoAction Action=868)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25.396 None
[Sandbox] Process order. (Serial=4618, Empire=49, Order=OrderContinueGotoAction Action=867)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25.397 None
[Sandbox] Process order. (Serial=4619, Empire=42, Order=OrderContinueGotoAction Action=865)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25.398 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.398 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.398 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.405 None
The AI synchronization took 508 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:13:25.486 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.486 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.487 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.498 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.499 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.499 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.507 None
[Sandbox] Process order. (Serial=4620, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 28, EndDialog: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25.517 None
[Sandbox] Process order. (Serial=4621, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8176 TargetArmyGUID: #8002 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25.518 None
ReleaseArmy #8176 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.519 None
ReleaseArmy #8176 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.519 None
ReleaseArmy #8176 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.519 None
ReleaseArmy #8176 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.520 None
ReleaseArmy #8176 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.548 None
[Sandbox] Process order. (Serial=4622, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1581 [6, 21] --> 1656 [6, 22] --> 1655 [5, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25.550 None
[Sandbox] Process order. (Serial=4623, Empire=3, Order=OrderGoTo Entity=#8598, AdditionalFlags='IgnoreFogOfWar', Path='1732 [7, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25.558 None
[Sandbox] Process order. (Serial=4624, Empire=3, Order=OrderContinueGotoAction Action=872)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25.561 None
[Sandbox] Process order. (Serial=4625, Empire=3, Order=OrderContinueGotoAction Action=871)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25.589 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.590 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.591 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.607 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.608 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.608 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.621 None
[Sandbox] Process order. (Serial=4626, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3195 [45, 42] --> 3270 [45, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25.632 None
[Sandbox] Process order. (Serial=4627, Empire=46, Order=OrderContinueGotoAction Action=873)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25.662 None
AI Synchronization took 21.9827ms at frame 9472 (entities created: 0 deleted: 1 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:25.664 None
[Sandbox] Process order. (Serial=4628, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25.667 None
[Sandbox] Process order. (Serial=4629, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:25.697 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.698 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.698 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.716 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.717 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25.717 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.239 None
[Sandbox] Process order. (Serial=4630, Empire=3, Order=OrderContinueGotoAction Action=871)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.266 None
AI Synchronization took 21.2315ms at frame 9476 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:26.299 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.300 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.300 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.312 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.312 None
[Sandbox] Process order. (Serial=4631, Empire=46, Order=OrderContinueGotoAction Action=873)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.312 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.313 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.327 None
The AI synchronization took 357 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:13:26.400 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.400 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.401 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.411 None
[Sandbox] Process order. (Serial=4632, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 47)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.413 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.413 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.413 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.454 None
[Sandbox] Process order. (Serial=4633, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1657 [7, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.465 None
[Sandbox] Process order. (Serial=4634, Empire=3, Order=OrderContinueGotoAction Action=876)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.475 None
[Sandbox] Process order. (Serial=4635, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1651 [1, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.487 None
[Sandbox] Process order. (Serial=4636, Empire=6, Order=OrderContinueGotoAction Action=877)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.493 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.493 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.494 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.506 None
[Sandbox] Process order. (Serial=4637, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2820 [45, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.509 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.509 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.510 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.516 None
[Sandbox] Process order. (Serial=4638, Empire=8, Order=OrderContinueGotoAction Action=878)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.547 None
[Sandbox] Process order. (Serial=4639, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='487 [37, 6] --> 562 [37, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.558 None
[Sandbox] Process order. (Serial=4640, Empire=33, Order=OrderContinueGotoAction Action=879)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.587 None
[Sandbox] Process order. (Serial=4641, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3104 [29, 41] --> 3180 [30, 42] --> 3181 [31, 42] --> 3182 [32, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.610 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.610 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.611 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.623 None
[Sandbox] Process order. (Serial=4642, Empire=51, Order=OrderContinueGotoAction Action=880)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.628 None
[Sandbox] Process order. (Serial=4643, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:26.699 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.699 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.700 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.712 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.712 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:26.713 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:27.233 None
[Sandbox] Process order. (Serial=4644, Empire=33, Order=OrderContinueGotoAction Action=879)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:27.303 None
[Sandbox] Process order. (Serial=4645, Empire=51, Order=OrderContinueGotoAction Action=880)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:27.316 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:27.316 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:27.316 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:27.467 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:27.468 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:27.468 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:27.978 None
[Sandbox] Process order. (Serial=4646, Empire=51, Order=OrderContinueGotoAction Action=880)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:27.997 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:27.997 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:27.998 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.108 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.108 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.108 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.653 None
[Sandbox] Process order. (Serial=4647, Empire=51, Order=OrderContinueGotoAction Action=880)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.660 None
The AI synchronization took 1492 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:13:28.711 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.711 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.712 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.814 None
[Sandbox] Process order. (Serial=4648, Empire=3, Order=OrderGoTo Entity=#8598, AdditionalFlags='IgnoreFogOfWar', Path='1657 [7, 22] --> 1656 [6, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.823 None
[Sandbox] Process order. (Serial=4649, Empire=3, Order=OrderContinueGotoAction Action=881)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.893 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.893 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.894 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.906 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.907 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.907 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.947 None
[Sandbox] Process order. (Serial=4650, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:28.994 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.994 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:28.995 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.005 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.006 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.006 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.015 None
[Sandbox] Process order. (Serial=4651, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.240 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.473 None
A new sandbox turn has begun: Turn 50

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:13:29.482 None
[NarrativeEventManager] Unregistered variable Armies from Council_CityManagement_Event008: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.483 None
[NarrativeEventManager] Unregistered variable AllArmy from Council_CouncilorDispute_Event020: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:29.499 None
[Sandbox] Process order. (Serial=4652, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:13:29)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.508 None
[Sandbox] Process order. (Serial=4653, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2275,EmpireIndex=1 TimePlayed=2275,EmpireIndex=2 TimePlayed=2275,EmpireIndex=3 TimePlayed=2275)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.509 None
[Sandbox] Process order. (Serial=4654, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:29.516 None
Presentation Battle 8182: Execute action[8] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.536 None
[Sandbox] Process order. (Serial=4655, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Archer, Position=2002, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.538 None
[Sandbox] Process order. (Serial=4656, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8741)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.566 None
[Sandbox] Process order. (Serial=4657, Empire=2, Order=OrderEnqueueTechnology TechnologyName: LastLord_Technology_00, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.567 None
[Sandbox] Process order. (Serial=4658, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8742)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.568 None
Couldn't get optional variable. (DialogName=Council_CityManagement_Event002_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.568 None
Couldn't get optional variable. (DialogName=Council_CityManagement_Event002_Start, Variable=KinEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.568 None
Couldn't get optional variable. (DialogName=Council_CityManagement_Event002_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.569 None
Couldn't get optional variable. (DialogName=Council_CityManagement_Event002_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.569 None
Couldn't get optional variable. (DialogName=Council_CityManagement_Event002_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.571 None
[Sandbox] Process order. (Serial=4659, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.597 None
[Sandbox] Process order. (Serial=4660, Empire=3, Order=OrderEvolveUnit UnitGUID: 8562, EvolutionName: Unit_Necrophage_Spitter)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.618 None
[Sandbox] Process order. (Serial=4661, Empire=4, Order=OrderBattleLaunchCityAssault BattleGuid: '8182', AssaultRole: 'Attacker', IsBattleInstantResolve: 'False')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.624 None
Battle 8182: start siege with state Assault and with autoResolve False = (orderBattle.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)

20:13:31.624 None
Battle 8182: change state From Siege to AttackerEngagement. 184s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:13:31.633 None
Battle 8182: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:13:31.634 None
Battle 8182: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:13:31.655 None
Battle 8182: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:13:31.660 None
[AI] Battle 8182: Confirming battle for empire 4

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:13:31.667 None
[Sandbox] Process order. (Serial=4662, Empire=4, Order=OrderBattleSetAutoResolve BattleGuid: 8182, EmpireIndex: 4)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.677 None
[Sandbox] Process order. (Serial=4663, Empire=39, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.710 None
Presentation Battle 8182: Execute action[9] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.710 None
Presentation Battle 8182: Execute action[10] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.711 None
OnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:13:31.711 None
Presentation Battle 8182: Execute action[11] (BattleOrderUniqueId: 0): CapturePointLoaded (isTopAction: True, initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.711 None
Presentation Battle 8182: Execute action[12] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=4 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.712 None
Presentation Battle 8182: State from Sieging to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:13:31.712 None
Presentation Battle 8182: Execute action[13] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=7014, Group=Attacker, TileIndex=915, Modifiers=Besieger, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.712 None
Presentation Battle 8182: Execute action[14] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.712 None
Presentation Battle 8182: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:13:31.713 None
Presentation Battle 8182: Execute action[15] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8184, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.713 None
Presentation Battle 8182: Execute action[16] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7360, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.713 None
Presentation Battle 8182: Execute action[17] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.714 None
Presentation Battle 8182: Execute action[18] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.714 None
Presentation Battle 8182: Execute action[19] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.714 None
Presentation Battle 8182: Execute action[20] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.715 None
Presentation Battle 8182: Execute action[20] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.715 None
Presentation Battle 8182: Execute action[21] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=4, ParticipantGuid=7014, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.715 None
Initialize presentation battle unit 8859 for unit 7017

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.716 None
Initialize presentation battle unit 8858 for unit 7018

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.717 None
Initialize presentation battle unit 8857 for unit 7015

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.718 None
Initialize presentation battle unit 8856 for unit 7016

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.719 None
Presentation Battle 8182: Execute action[22] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=8184, ParticipantGroup=Defender, unitCount=6 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.731 None
Initialize presentation battle unit 8865 for unit 8186

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.734 None
Initialize presentation battle unit 8864 for unit 8187

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.746 None
Initialize presentation battle unit 8863 for unit 8188

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.760 None
Initialize presentation battle unit 8862 for unit 8189

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.776 None
Initialize presentation battle unit 8861 for unit 8190

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.777 None
[Sandbox] Process order. (Serial=4664, Empire=1, Order=OrderDialogChoice DialogIndex: 48, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.789 None
Initialize presentation battle unit 8860 for unit 8185

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.800 None
Presentation Battle 8182: Execute action[23] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7360, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.801 None
Presentation Battle 8182: Execute action[24] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.802 None
Presentation Battle 8182: Execute action[25] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.802 None
Presentation Battle 8182: Execute action[26] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.803 None
Presentation Battle 8182: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:13:31.803 None
ReleasePresentationBattlePreview attacker #7014, defender #7365

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.803 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.804 None
RestorePresentationBattlePreview created ticket #33171.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.804 None
Presentation Battle 8182: Execute action[27] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.805 None
Presentation Battle 8182: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:13:31.805 None
Presentation Battle 8182: Execute action[28] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.805 None
Presentation Battle 8182: Execute action[29] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=4. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.806 None
Presentation Battle 8182: Execute action[30] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=4 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.807 None
[Sandbox] Process order. (Serial=4665, Empire=2, Order=OrderDialogChoice DialogIndex: 49, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.819 None
RequestRestoreAsyncOperation_Completed for ticket #33171.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:13:31.819 None
RestorePresentationBattlePreview skipped due to ended battle #8182

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:13:31.820 None
RequestAsyncOperation_Dismissed for ticket #33171.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:13:31.837 None
[Sandbox] Process order. (Serial=4666, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 8182, EmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.838 None
Battle 8182: change state From Confirmation to AutoResolve. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:13:31.839 None
Battle 8182: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.840 None
CreateSubjugation subjugation #8868 (Tile: 1064, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 4, Restart: False, Type: Subjugate, Amount: 0.00)

    Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.841 None
Battle 8182: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:13:31.896 None
AI Synchronization took 29.0382ms at frame 9562 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:31.919 None
Presentation Battle 8182: Execute action[31] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.920 None
Presentation Battle 8182: Execute action[32] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.920 None
Presentation Battle 8182: Execute action[33] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.921 None
Presentation Battle 8182: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:13:31.921 None
Presentation Battle 8182: Execute action[34] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.927 None
[Sandbox] Process order. (Serial=4667, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8182)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.927 None
Battle 8182: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:13:31.928 None
Battle #8182: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.929 None
Battle 8182: StopSiege #8183

    Amplitude.Mercury.Simulation.Battle:StopSiege(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:31.930 None
Cancel armyBesiegingAction of 7014 for battle 8182

    Amplitude.Mercury.Simulation.ArmyBesiegingAction:OnEntityActionCanceled()

20:13:31.957 None
[Sandbox] Process order. (Serial=4668, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4994, ConstructionGUID=110)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.959 None
[Sandbox] Process order. (Serial=4669, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 48)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:31.977 None
[Sandbox] Process order. (Serial=4670, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Money, Position=1853, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.008 None
[Sandbox] Process order. (Serial=4671, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 49)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.009 None
Presentation Battle 8182: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:13:32.009 None
Release presentation battle unit 8859

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:13:32.010 None
Release presentation battle unit 8858

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:13:32.010 None
Release presentation battle unit 8857

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:13:32.011 None
Release presentation battle unit 8856

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:13:32.011 None
Release presentation battle unit 8865

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:13:32.012 None
Release presentation battle unit 8864

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:13:32.013 None
Release presentation battle unit 8863

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:13:32.013 None
Release presentation battle unit 8862

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:13:32.014 None
Release presentation battle unit 8861

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:13:32.014 None
Release presentation battle unit 8860

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:13:32.082 None
AI Synchronization took 27.9199ms at frame 9572 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:13:32.187 None
[Sandbox] Process order. (Serial=4672, Empire=4, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.207 None
[Sandbox] Process order. (Serial=4673, Empire=4, Order=OrderChooseSubjugationState ArmyGUID: #7014 ActionType=AttackArmy StopAction=True at 1064 [14, 14])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:32.208 None
OnArmySubjugationActionStopped subjugation #8868 (Tile: 1064, State: WaitingForChoice, Settlement: 0, Army: 7014, InitiatorEmpire: 4, Restart: False, Type: Subjugate, Amount: 0.00)

    Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

20:13:32.209 None
StopSubjugation subjugation #8868 (Tile: 1064, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 4, Restart: False, Type: Subjugate, Amount: 0.00)

    Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

20:13:39.844 None
[Sandbox] Process order. (Serial=4674, Empire=0, Order=OrderGoTo Entity=#7059, path='1588 [13, 21] --> 1514 [14, 20] --> 1439 [14, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:39.855 None
[Sandbox] Process order. (Serial=4675, Empire=0, Order=OrderContinueGotoAction Action=883)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:40.400 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:40.401 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:40.401 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:40.406 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:40.407 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:40.407 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:40.506 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:40.506 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:40.506 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:40.525 None
[Sandbox] Process order. (Serial=4676, Empire=0, Order=OrderContinueGotoAction Action=883)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:40.609 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:40.609 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:40.609 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:41.195 None
[Sandbox] Process order. (Serial=4677, Empire=0, Order=OrderContinueGotoAction Action=883)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:41.215 None
The AI synchronization took 1015 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:13:41.297 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:41.297 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:41.298 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:41.314 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:41.315 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:41.315 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:43.338 None
[TLPROD-55609] Requesting dialog play. (request : NarrativeEventGuid : 8740)

    Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)

20:13:43.349 None
[Sandbox] Process order. (Serial=4678, Empire=0, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8740)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:43.350 None
Couldn't get optional variable. (DialogName=Council_CityManagement_Event008, Variable=Necro, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:43.405 None
[TLPROD-55609] Selecting dialog. (Dialog: index : 50; name : Council_CityManagement_Event008)

    Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:13:43.407 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:13:43.407 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:13:43.408 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:13:43.408 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:13:43.408 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:13:43.408 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:13:48.186 None
[Sandbox] Process order. (Serial=4679, Empire=0, Order=OrderDialogChoice DialogIndex: 50, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49.217 None
[TLPROD-55609] Finishing dialog. (Dialog: index : 50; name : Council_CityManagement_Event008)

    Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:49.220 None
[Sandbox] Process order. (Serial=4680, Empire=0, Order=OrderEndDialog DialogueName: Council_CityManagement_Event008, TotalSteps: 9, SkippedStepIndex: -1, DialogIndex: 50)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:49.311 None
[Sandbox] Process order. (Serial=4681, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:50.013 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:50.014 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:50.015 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:50.021 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:50.022 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:50.022 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:50.108 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:50.109 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:50.109 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:53.601 None
[Sandbox] Process order. (Serial=4682, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 126, NewStatus: Dismissed)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:13:59.726 None
[Sandbox] Process order. (Serial=4683, Empire=0, Order=OrderBuildFoundationAt Settlement=4979, Position=1976)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:02.272 None
[Sandbox] Process order. (Serial=4684, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Food, Position=1976, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:06.179 None
[Sandbox] Process order. (Serial=4685, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=2, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.679 None
[Sandbox] Process order. (Serial=4686, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.739 None
[Sandbox] Process order. (Serial=4687, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #8739 TargetArmyGUID: #7087 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.740 None
ReleaseArmy #8739 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.740 None
ReleaseArmy #8739 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.741 None
ReleaseArmy #8739 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.741 None
ReleaseArmy #8739 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.742 None
ReleaseArmy #8739 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.743 None
[Sandbox] Process order. (Serial=4688, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #8866 TargetArmyGUID: #7087 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.743 None
ReleaseArmy #8866 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.744 None
ReleaseArmy #8866 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.744 None
ReleaseArmy #8866 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.744 None
ReleaseArmy #8866 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.744 None
ReleaseArmy #8866 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.745 None
[Sandbox] Process order. (Serial=4689, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2823 [48, 37] --> 2824 [49, 37] --> 2825 [50, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.746 None
[Sandbox] Process order. (Serial=4690, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3789 [39, 50] --> 3713 [38, 49] --> 3712 [37, 49] --> 3711 [36, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.759 None
[Sandbox] Process order. (Serial=4691, Empire=1, Order=OrderContinueGotoAction Action=885)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.762 None
[Sandbox] Process order. (Serial=4692, Empire=1, Order=OrderContinueGotoAction Action=884)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.788 None
[Sandbox] Process order. (Serial=4693, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='570 [45, 7] --> 569 [44, 7] --> 568 [43, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.799 None
[Sandbox] Process order. (Serial=4694, Empire=2, Order=OrderContinueGotoAction Action=886)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.811 None
[Sandbox] Process order. (Serial=4695, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='629 [29, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.820 None
[Sandbox] Process order. (Serial=4696, Empire=2, Order=OrderContinueGotoAction Action=887)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.821 None
[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event003: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.822 None
[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event003: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.822 None
[NarrativeEventManager] Unregistered variable TargetDungeon from EndGameNarrative_Event003: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.823 None
[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event003: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:19.879 None
[Sandbox] Process order. (Serial=4697, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3251 [26, 43] --> 3250 [25, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.881 None
[Sandbox] Process order. (Serial=4698, Empire=3, Order=OrderGoTo Entity=#6749, AdditionalFlags='IgnoreFogOfWar', Path='1654 [4, 22] --> 1578 [3, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.883 None
[Sandbox] Process order. (Serial=4699, Empire=3, Order=OrderGoTo Entity=#8598, AdditionalFlags='IgnoreFogOfWar', Path='1655 [5, 22] --> 1654 [4, 22] --> 1578 [3, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.885 None
[Sandbox] Process order. (Serial=4700, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1732 [7, 23] --> 1733 [8, 23] --> 1809 [9, 24]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.890 None
[Sandbox] Process order. (Serial=4701, Empire=3, Order=OrderContinueGotoAction Action=891)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.892 None
[Sandbox] Process order. (Serial=4702, Empire=3, Order=OrderContinueGotoAction Action=890)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.893 None
[Sandbox] Process order. (Serial=4703, Empire=3, Order=OrderContinueGotoAction Action=889)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.895 None
[Sandbox] Process order. (Serial=4704, Empire=3, Order=OrderContinueGotoAction Action=888)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.911 None
[Sandbox] Process order. (Serial=4705, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2746 [46, 36] --> 2671 [46, 35] --> 2672 [47, 35]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.921 None
[Sandbox] Process order. (Serial=4706, Empire=8, Order=OrderContinueGotoAction Action=892)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.970 None
[Sandbox] Process order. (Serial=4707, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3624 [24, 48] --> 3698 [23, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:19.981 None
[Sandbox] Process order. (Serial=4708, Empire=16, Order=OrderContinueGotoAction Action=893)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.001 None
[Sandbox] Process order. (Serial=4709, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3483 [33, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.010 None
[Sandbox] Process order. (Serial=4710, Empire=22, Order=OrderContinueGotoAction Action=894)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.020 None
[Sandbox] Process order. (Serial=4711, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='638 [38, 8] --> 639 [39, 8] --> 640 [40, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.030 None
[Sandbox] Process order. (Serial=4712, Empire=33, Order=OrderContinueGotoAction Action=895)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.040 None
[Sandbox] Process order. (Serial=4713, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3704 [29, 49] --> 3629 [29, 48] --> 3553 [28, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.050 None
[Sandbox] Process order. (Serial=4714, Empire=39, Order=OrderContinueGotoAction Action=896)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.060 None
[Sandbox] Process order. (Serial=4715, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='183 [33, 2]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.071 None
[Sandbox] Process order. (Serial=4716, Empire=42, Order=OrderContinueGotoAction Action=897)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.082 None
[Sandbox] Process order. (Serial=4717, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3345 [45, 44] --> 3420 [45, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.093 None
[Sandbox] Process order. (Serial=4718, Empire=46, Order=OrderContinueGotoAction Action=898)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.112 None
[Sandbox] Process order. (Serial=4719, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1372 [22, 18] --> 1447 [22, 19] --> 1523 [23, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.114 None
[Sandbox] Process order. (Serial=4720, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='492 [42, 6]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.122 None
[Sandbox] Process order. (Serial=4721, Empire=49, Order=OrderContinueGotoAction Action=900)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.124 None
[Sandbox] Process order. (Serial=4722, Empire=49, Order=OrderContinueGotoAction Action=899)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.142 None
[Sandbox] Process order. (Serial=4723, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3403 [28, 45] --> 3479 [29, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.152 None
[Sandbox] Process order. (Serial=4724, Empire=49, Order=OrderContinueGotoAction Action=901)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.163 None
[Sandbox] Process order. (Serial=4725, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3257 [32, 43] --> 3333 [33, 44] --> 3334 [34, 44] --> 3335 [35, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.173 None
[Sandbox] Process order. (Serial=4726, Empire=51, Order=OrderContinueGotoAction Action=902)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.434 None
[Sandbox] Process order. (Serial=4727, Empire=1, Order=OrderContinueGotoAction Action=885)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.438 None
[Sandbox] Process order. (Serial=4728, Empire=1, Order=OrderContinueGotoAction Action=884)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.475 None
[Sandbox] Process order. (Serial=4729, Empire=2, Order=OrderContinueGotoAction Action=886)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.564 None
[Sandbox] Process order. (Serial=4730, Empire=3, Order=OrderContinueGotoAction Action=891)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.567 None
[Sandbox] Process order. (Serial=4731, Empire=3, Order=OrderContinueGotoAction Action=890)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.568 None
[Sandbox] Process order. (Serial=4732, Empire=3, Order=OrderContinueGotoAction Action=888)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.596 None
[Sandbox] Process order. (Serial=4733, Empire=8, Order=OrderContinueGotoAction Action=892)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.706 None
[Sandbox] Process order. (Serial=4734, Empire=33, Order=OrderContinueGotoAction Action=895)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.726 None
[Sandbox] Process order. (Serial=4735, Empire=39, Order=OrderContinueGotoAction Action=896)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.766 None
[Sandbox] Process order. (Serial=4736, Empire=46, Order=OrderContinueGotoAction Action=898)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.797 None
[Sandbox] Process order. (Serial=4737, Empire=49, Order=OrderContinueGotoAction Action=899)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:20.845 None
[Sandbox] Process order. (Serial=4738, Empire=51, Order=OrderContinueGotoAction Action=902)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.106 None
[Sandbox] Process order. (Serial=4739, Empire=1, Order=OrderContinueGotoAction Action=885)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.109 None
[Sandbox] Process order. (Serial=4740, Empire=1, Order=OrderContinueGotoAction Action=884)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.147 None
[Sandbox] Process order. (Serial=4741, Empire=2, Order=OrderContinueGotoAction Action=886)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.239 None
[Sandbox] Process order. (Serial=4742, Empire=3, Order=OrderContinueGotoAction Action=891)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.267 None
AI Synchronization took 20.0898ms at frame 9689 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:14:21.279 None
[Sandbox] Process order. (Serial=4743, Empire=8, Order=OrderContinueGotoAction Action=892)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.379 None
[Sandbox] Process order. (Serial=4744, Empire=33, Order=OrderContinueGotoAction Action=895)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.399 None
[Sandbox] Process order. (Serial=4745, Empire=39, Order=OrderContinueGotoAction Action=896)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.469 None
[Sandbox] Process order. (Serial=4746, Empire=49, Order=OrderContinueGotoAction Action=899)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.520 None
[Sandbox] Process order. (Serial=4747, Empire=51, Order=OrderContinueGotoAction Action=902)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:21.782 None
[Sandbox] Process order. (Serial=4748, Empire=1, Order=OrderContinueGotoAction Action=885)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.192 None
[Sandbox] Process order. (Serial=4749, Empire=51, Order=OrderContinueGotoAction Action=902)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.201 None
The AI synchronization took 1326 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:14:22.252 None
[Sandbox] Process order. (Serial=4750, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2075 [50, 27] --> 2150 [50, 28]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.262 None
[Sandbox] Process order. (Serial=4751, Empire=1, Order=OrderContinueGotoAction Action=903)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.282 None
[Sandbox] Process order. (Serial=4752, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8871)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.283 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.284 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.284 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=TileSteppedOn, Failures=EnumerationError)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.286 None
[Sandbox] Process order. (Serial=4753, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.287 None
[Sandbox] Process order. (Serial=4754, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.323 None
[Sandbox] Process order. (Serial=4755, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #6749 TargetArmyGUID: #8181 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.324 None
ReleaseArmy #6749 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.324 None
ReleaseArmy #6749 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.324 None
ReleaseArmy #6749 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.325 None
ReleaseArmy #6749 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.325 None
ReleaseArmy #6749 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.352 None
[Sandbox] Process order. (Serial=4756, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1650 [0, 22] --> 1799 [74, 23] --> 1798 [73, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.363 None
[Sandbox] Process order. (Serial=4757, Empire=6, Order=OrderContinueGotoAction Action=904)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.382 None
[Sandbox] Process order. (Serial=4758, Empire=15, Order=OrderCreateBattle Attacker #7376 Target #6153 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.382 None
Battle 8872: Initialize battle with attacker 7376 (553) and defender 6153 (629).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.383 None
Battle 8872: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:22.383 None
Battle 8872: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:14:22.383 None
Battle 8872: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:22.384 None
Battle 8872: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:22.389 None
Battle 8872: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:22.389 None
Battle 8872: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:22.397 None
Battle 8872: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:22.403 None
[AI] Battle 8872: Confirming battle for empire 15

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:14:22.412 None
[Sandbox] Process order. (Serial=4759, Empire=15, Order=OrderBattleSetAutoResolve BattleGuid: 8872, EmpireIndex: 15)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.413 None
[Sandbox] Process order. (Serial=4760, Empire=16, Order=OrderStartMinorEmpireMission)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.420 None
DoUpdateMesh #8181 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.96, GetHealthRatio 0.96, PresentationUnit.EntityHolder.GetHealthRatio 0.96

    Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.433 None
Presentation Battle 8872: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.433 None
Presentation Battle 8872: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.433 None
Presentation Battle 8872: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:22.434 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.434 None
RestorePresentationBattlePreview created ticket #33705.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.434 None
Presentation Battle 8872: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=7376, Group=Attacker, TileIndex=553, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.435 None
Presentation Battle 8872: Create participant 7376. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.435 None
Presentation Battle 8872: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6153, Group=Defender, TileIndex=629, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.435 None
Presentation Battle 8872: Create participant 6153. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.436 None
Presentation Battle 8872: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.436 None
OnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:14:22.436 None
Presentation Battle 8872: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=15 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.436 None
Presentation Battle 8872: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:22.437 None
Presentation Battle 8872: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=7376, Group=Attacker, TileIndex=553, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.437 None
Presentation Battle 8872: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.437 None
Presentation Battle 8872: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:22.437 None
Presentation Battle 8872: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6153, Group=Defender, TileIndex=629, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.438 None
Presentation Battle 8872: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.438 None
Presentation Battle 8872: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=15, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.438 None
Presentation Battle 8872: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.438 None
Presentation Battle 8872: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.439 None
Presentation Battle 8872: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.439 None
Presentation Battle 8872: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=15, ParticipantGuid=7376, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.440 None
Initialize presentation battle unit 8961 for unit 7379

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.441 None
Initialize presentation battle unit 8960 for unit 7380

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.441 None
Initialize presentation battle unit 8959 for unit 7377

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.442 None
[Sandbox] Process order. (Serial=4761, Empire=42, Order=OrderStartMinorEmpireMission)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.442 None
Initialize presentation battle unit 8958 for unit 7378

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.442 None
Presentation Battle 8872: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6153, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.443 None
Initialize presentation battle unit 8962 for unit 6152

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.444 None
Presentation Battle 8872: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.444 None
Presentation Battle 8872: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.444 None
Presentation Battle 8872: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.445 None
Presentation Battle 8872: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:22.445 None
ReleasePresentationBattlePreview attacker #7376, defender #6153

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.445 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.446 None
RestorePresentationBattlePreview created ticket #33706.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.446 None
Presentation Battle 8872: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.446 None
Presentation Battle 8872: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:22.446 None
Presentation Battle 8872: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.447 None
Presentation Battle 8872: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=15. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.447 None
Presentation Battle 8872: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=15 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:22.453 None
[Sandbox] Process order. (Serial=4762, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:22.458 None
RequestRestoreAsyncOperation_Completed for ticket #33705.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:14:22.458 None
RestorePresentationBattlePreview skipped due to ended battle #8872

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:22.458 None
RequestAsyncOperation_Dismissed for ticket #33705.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:14:22.475 None
RequestRestoreAsyncOperation_Completed for ticket #33706.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:14:22.475 None
RestorePresentationBattlePreview skipped due to ended battle #8872

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:14:22.475 None
RequestAsyncOperation_Dismissed for ticket #33706.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:14:22.933 None
[Sandbox] Process order. (Serial=4763, Empire=1, Order=OrderContinueGotoAction Action=903)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.033 None
[Sandbox] Process order. (Serial=4764, Empire=6, Order=OrderContinueGotoAction Action=904)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.044 None
The AI synchronization took 387 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:14:23.113 None
[Sandbox] Process order. (Serial=4765, Empire=2, Order=OrderDialogChoice DialogIndex: 51, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.114 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:23.115 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:23.117 None
[Sandbox] Process order. (Serial=4766, Empire=2, Order=OrderBattleRetreat BattleGUID: 8872 EmpireIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.117 None
Battle 8872: change state From Confirmation to DefenderRetreat. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:23.118 None
Battle 8872: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:23.118 None
Battle 8872: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:23.139 None
Presentation Battle 8872: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:23.140 None
Presentation Battle 8872: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:23.140 None
Presentation Battle 8872: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:23.143 None
[Sandbox] Process order. (Serial=4767, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8872)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.143 None
Battle 8872: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:14:23.145 None
Battle #8872: Retreat force movement on army 6153. Path=703 [28, 9] --> 778 [28, 10] --> 852 [27, 11] --> 928 [28, 12] --> 1003 [28, 13].

    Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

20:14:23.146 None
Battle #8872: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:23.215 None
[Sandbox] Process order. (Serial=4768, Empire=3, Order=OrderGoTo Entity=#8598, AdditionalFlags='IgnoreFogOfWar', Path='1578 [3, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.226 None
[Sandbox] Process order. (Serial=4769, Empire=3, Order=OrderContinueGotoAction Action=906)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.235 None
Presentation Battle 8872: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:14:23.235 None
Release presentation battle unit 8961

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:23.235 None
Release presentation battle unit 8960

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:23.236 None
Release presentation battle unit 8959

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:23.236 None
Release presentation battle unit 8958

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:23.236 None
Release presentation battle unit 8962

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:14:23.246 None
[Sandbox] Process order. (Serial=4770, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.256 None
[Sandbox] Process order. (Serial=4771, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3482 [32, 46] --> 3481 [31, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.267 None
[Sandbox] Process order. (Serial=4772, Empire=22, Order=OrderContinueGotoAction Action=907)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.296 None
[Sandbox] Process order. (Serial=4773, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3419 [44, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.307 None
[Sandbox] Process order. (Serial=4774, Empire=46, Order=OrderContinueGotoAction Action=908)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.327 None
[Sandbox] Process order. (Serial=4775, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='417 [42, 5] --> 418 [43, 5]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.336 None
[Sandbox] Process order. (Serial=4776, Empire=49, Order=OrderContinueGotoAction Action=909)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.378 None
AI Synchronization took 36.2462ms at frame 9757 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:14:23.380 None
[Sandbox] Process order. (Serial=4777, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.381 None
[Sandbox] Process order. (Serial=4778, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:23.944 None
[Sandbox] Process order. (Serial=4779, Empire=22, Order=OrderContinueGotoAction Action=907)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.015 None
[Sandbox] Process order. (Serial=4780, Empire=49, Order=OrderContinueGotoAction Action=909)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.027 None
The AI synchronization took 461 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:14:24.065 None
[Sandbox] Process order. (Serial=4781, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 51)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.134 None
[Sandbox] Process order. (Serial=4782, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.136 None
[Sandbox] Process order. (Serial=4783, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.234 None
[Sandbox] Process order. (Serial=4784, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.366 None
AI Synchronization took 20.7825ms at frame 9780 (entities created: 1 deleted: 0 synchronized: 23 last entity synchronized: 4994 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:14:24.447 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24.668 None
A new sandbox turn has begun: Turn 51

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:14:24.672 None
Cannot show MoodMessage_InteractionsNoneFor50Turns mood message as empire 1 is in cooldown for empire 0

    Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:14:24.686 None
[Sandbox] Process order. (Serial=4785, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:14:24)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.697 None
[Sandbox] Process order. (Serial=4786, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2330,EmpireIndex=1 TimePlayed=2330,EmpireIndex=2 TimePlayed=2330,EmpireIndex=3 TimePlayed=2330)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:24.726 None
[Sandbox] Process order. (Serial=4787, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26.714 None
[Sandbox] Process order. (Serial=4788, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 2002, TargetGUID: 4994, EmpireActionType: KinOfSheredyn_Economy01)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26.718 None
[Sandbox] Process order. (Serial=4789, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26.733 None
[Sandbox] Process order. (Serial=4790, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26.743 None
[Sandbox] Process order. (Serial=4791, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=District_Tier1_Science, Position=1714, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26.773 None
[Sandbox] Process order. (Serial=4792, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26.795 None
[Sandbox] Process order. (Serial=4793, Empire=29, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26.913 None
[Sandbox] Process order. (Serial=4794, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4994, ConstructionGUID=111)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26.915 None
[Sandbox] Process order. (Serial=4795, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:26.934 None
[Sandbox] Process order. (Serial=4796, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Archer, Position=2002, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27.104 None
[Sandbox] Process order. (Serial=4797, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4994, ConstructionGUID=116)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:27.123 None
[Sandbox] Process order. (Serial=4798, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Population, Position=1853, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:42.253 None
[Sandbox] Process order. (Serial=4799, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=Mukag_District_Tier0_SGE, Position=1596, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:43.908 None
[Sandbox] Process order. (Serial=4800, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=3, ToConstructionIndex=1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:44.424 None
[Sandbox] Process order. (Serial=4801, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:44.956 None
[Sandbox] Process order. (Serial=4802, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:45.589 None
[Sandbox] Process order. (Serial=4803, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:48.223 None
[Sandbox] Process order. (Serial=4804, Empire=0, Order=OrderGoTo Entity=#7059, path='1364 [14, 18] --> 1289 [14, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:48.232 None
[Sandbox] Process order. (Serial=4805, Empire=0, Order=OrderContinueGotoAction Action=910)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:48.253 None
[Sandbox] Process order. (Serial=4806, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:48.910 None
[Sandbox] Process order. (Serial=4807, Empire=0, Order=OrderContinueGotoAction Action=910)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:48.931 None
The AI synchronization took 485 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:14:48.944 None
[Sandbox] Process order. (Serial=4808, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:49.586 None
[Sandbox] Process order. (Serial=4809, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 7059, AwakeState: GuardUntilHealed)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:49.636 None
[Sandbox] Process order. (Serial=4810, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:52.223 None
[Sandbox] Process order. (Serial=4811, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=1, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:52.712 None
[Sandbox] Process order. (Serial=4812, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=1, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:58.047 None
[Sandbox] Process order. (Serial=4813, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=DistrictImprovement_Military_01, Position=1665, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:14:59.543 None
[Sandbox] Process order. (Serial=4814, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.250 None
[Sandbox] Process order. (Serial=4815, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:02.340 None
[Sandbox] Process order. (Serial=4816, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:03.795 None
[Sandbox] Process order. (Serial=4817, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:04.316 None
[Sandbox] Process order. (Serial=4818, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.114 None
[Sandbox] Process order. (Serial=4819, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.174 None
[Sandbox] Process order. (Serial=4820, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2826 [51, 37] --> 2827 [52, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.176 None
[Sandbox] Process order. (Serial=4821, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3710 [35, 49] --> 3709 [34, 49] --> 3708 [33, 49] --> 3707 [32, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.176 None
[Sandbox] Process order. (Serial=4822, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2224 [49, 29] --> 2299 [49, 30] --> 2374 [49, 31]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.184 None
[Sandbox] Process order. (Serial=4823, Empire=1, Order=OrderContinueGotoAction Action=913)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.187 None
[Sandbox] Process order. (Serial=4824, Empire=1, Order=OrderContinueGotoAction Action=912)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.188 None
[Sandbox] Process order. (Serial=4825, Empire=1, Order=OrderContinueGotoAction Action=911)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.224 None
[Sandbox] Process order. (Serial=4826, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='1002 [27, 13] --> 1001 [26, 13]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.225 None
[Sandbox] Process order. (Serial=4827, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='643 [43, 8] --> 642 [42, 8] --> 641 [41, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.234 None
[Sandbox] Process order. (Serial=4828, Empire=2, Order=OrderContinueGotoAction Action=915)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.236 None
[Sandbox] Process order. (Serial=4829, Empire=2, Order=OrderContinueGotoAction Action=914)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.284 None
[Sandbox] Process order. (Serial=4830, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8598 TargetArmyGUID: #8181 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.285 None
ReleaseArmy #8598 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:18.286 None
ReleaseArmy #8598 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:18.286 None
ReleaseArmy #8598 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:18.286 None
ReleaseArmy #8598 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:18.287 None
ReleaseArmy #8598 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:18.288 None
[Sandbox] Process order. (Serial=4831, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3175 [25, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.289 None
[Sandbox] Process order. (Serial=4832, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1884 [9, 25] --> 1885 [10, 25] --> 1886 [11, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.295 None
[Sandbox] Process order. (Serial=4833, Empire=3, Order=OrderContinueGotoAction Action=917)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.299 None
[Sandbox] Process order. (Serial=4834, Empire=3, Order=OrderContinueGotoAction Action=916)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.300 None
[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event003: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:18.301 None
[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event003: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:18.301 None
[NarrativeEventManager] Unregistered variable TargetDungeon from EndGameNarrative_Event003: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:18.301 None
[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event003: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:18.317 None
[Sandbox] Process order. (Serial=4835, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='916 [16, 12] --> 917 [17, 12] --> 918 [18, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.325 None
[Sandbox] Process order. (Serial=4836, Empire=4, Order=OrderContinueGotoAction Action=918)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.345 None
[Sandbox] Process order. (Serial=4837, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1799 [74, 23] --> 1650 [0, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.354 None
[Sandbox] Process order. (Serial=4838, Empire=6, Order=OrderContinueGotoAction Action=919)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.364 None
[Sandbox] Process order. (Serial=4839, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2598 [48, 34] --> 2523 [48, 33]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.374 None
[Sandbox] Process order. (Serial=4840, Empire=8, Order=OrderContinueGotoAction Action=920)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.385 None
[Sandbox] Process order. (Serial=4841, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='554 [29, 7] --> 630 [30, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.394 None
[Sandbox] Process order. (Serial=4842, Empire=15, Order=OrderContinueGotoAction Action=921)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.414 None
[Sandbox] Process order. (Serial=4843, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1550 [50, 20] --> 1624 [49, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.426 None
[Sandbox] Process order. (Serial=4844, Empire=29, Order=OrderContinueGotoAction Action=922)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.446 None
[Sandbox] Process order. (Serial=4845, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='565 [40, 7] --> 491 [41, 6] --> 492 [42, 6]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.455 None
[Sandbox] Process order. (Serial=4846, Empire=33, Order=OrderContinueGotoAction Action=923)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.476 None
[Sandbox] Process order. (Serial=4847, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3478 [28, 46] --> 3402 [27, 45] --> 3327 [27, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.486 None
[Sandbox] Process order. (Serial=4848, Empire=39, Order=OrderContinueGotoAction Action=924)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.497 None
[Sandbox] Process order. (Serial=4849, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='419 [44, 5] --> 420 [45, 5]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.506 None
[Sandbox] Process order. (Serial=4850, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3403 [28, 45] --> 3328 [28, 44] --> 3252 [27, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.507 None
[Sandbox] Process order. (Serial=4851, Empire=49, Order=OrderContinueGotoAction Action=925)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.508 None
[Sandbox] Process order. (Serial=4852, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1448 [23, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.517 None
[Sandbox] Process order. (Serial=4853, Empire=49, Order=OrderContinueGotoAction Action=927)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.518 None
[Sandbox] Process order. (Serial=4854, Empire=49, Order=OrderContinueGotoAction Action=926)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.536 None
[Sandbox] Process order. (Serial=4855, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3410 [35, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.546 None
[Sandbox] Process order. (Serial=4856, Empire=51, Order=OrderContinueGotoAction Action=928)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.857 None
[Sandbox] Process order. (Serial=4857, Empire=1, Order=OrderContinueGotoAction Action=913)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.860 None
[Sandbox] Process order. (Serial=4858, Empire=1, Order=OrderContinueGotoAction Action=912)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.875 None
[Sandbox] Process order. (Serial=4859, Empire=1, Order=OrderContinueGotoAction Action=911)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.876 None
[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event003: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:18.877 None
[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event003: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:18.877 None
[NarrativeEventManager] Unregistered variable TargetDungeon from EndGameNarrative_Event003: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:18.878 None
[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event003: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:18.907 None
[Sandbox] Process order. (Serial=4860, Empire=2, Order=OrderContinueGotoAction Action=915)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.909 None
[Sandbox] Process order. (Serial=4861, Empire=2, Order=OrderContinueGotoAction Action=914)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.967 None
[Sandbox] Process order. (Serial=4862, Empire=3, Order=OrderContinueGotoAction Action=917)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:18.997 None
[Sandbox] Process order. (Serial=4863, Empire=4, Order=OrderContinueGotoAction Action=918)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19.047 None
[Sandbox] Process order. (Serial=4864, Empire=8, Order=OrderContinueGotoAction Action=920)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19.068 None
[Sandbox] Process order. (Serial=4865, Empire=15, Order=OrderContinueGotoAction Action=921)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19.097 None
[Sandbox] Process order. (Serial=4866, Empire=29, Order=OrderContinueGotoAction Action=922)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19.128 None
[Sandbox] Process order. (Serial=4867, Empire=33, Order=OrderContinueGotoAction Action=923)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19.158 None
[Sandbox] Process order. (Serial=4868, Empire=39, Order=OrderContinueGotoAction Action=924)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19.178 None
[Sandbox] Process order. (Serial=4869, Empire=49, Order=OrderContinueGotoAction Action=925)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19.197 None
[Sandbox] Process order. (Serial=4870, Empire=49, Order=OrderContinueGotoAction Action=926)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19.528 None
[Sandbox] Process order. (Serial=4871, Empire=1, Order=OrderContinueGotoAction Action=913)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19.532 None
[Sandbox] Process order. (Serial=4872, Empire=1, Order=OrderContinueGotoAction Action=912)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19.580 None
[Sandbox] Process order. (Serial=4873, Empire=2, Order=OrderContinueGotoAction Action=915)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19.640 None
[Sandbox] Process order. (Serial=4874, Empire=3, Order=OrderContinueGotoAction Action=917)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19.665 None
AI Synchronization took 20.1434ms at frame 9952 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:15:19.680 None
[Sandbox] Process order. (Serial=4875, Empire=4, Order=OrderContinueGotoAction Action=918)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19.804 None
[Sandbox] Process order. (Serial=4876, Empire=33, Order=OrderContinueGotoAction Action=923)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:19.830 None
[Sandbox] Process order. (Serial=4877, Empire=39, Order=OrderContinueGotoAction Action=924)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.210 None
[Sandbox] Process order. (Serial=4878, Empire=1, Order=OrderContinueGotoAction Action=912)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.236 None
The AI synchronization took 1104 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:15:20.271 None
[Sandbox] Process order. (Serial=4879, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8979)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.272 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:20.272 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:20.273 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=TileSteppedOn, Failures=EnumerationError)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:20.275 None
[Sandbox] Process order. (Serial=4880, Empire=1, Order=OrderBribe ArmyGUID: #4815 StopAction=False Action=0 at 2828 [53, 37])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.276 None
No ArmyActionCameraSequenceDefinition for Bribe.

    Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:20.277 None
Quest MinorFaction_SpecificQuest_Hydracorn01_ChoiceDefinition failed

    Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:20.350 None
[Sandbox] Process order. (Serial=4881, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8978)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.351 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:20.352 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:20.353 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=TileSteppedOn, Failures=EnumerationError)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:20.370 None
[Sandbox] Process order. (Serial=4882, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1653 [3, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.380 None
[Sandbox] Process order. (Serial=4883, Empire=3, Order=OrderContinueGotoAction Action=929)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.410 None
[Sandbox] Process order. (Serial=4884, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3405 [30, 45] --> 3330 [30, 44] --> 3254 [29, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.420 None
[Sandbox] Process order. (Serial=4885, Empire=22, Order=OrderContinueGotoAction Action=930)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.441 None
[Sandbox] Process order. (Serial=4886, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3420 [45, 45] --> 3421 [46, 45] --> 3422 [47, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.451 None
[Sandbox] Process order. (Serial=4887, Empire=46, Order=OrderContinueGotoAction Action=931)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.473 None
[Sandbox] Process order. (Serial=4888, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.476 None
[Sandbox] Process order. (Serial=4889, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:20.498 None
AI Synchronization took 20.6902ms at frame 9981 (entities created: 0 deleted: 0 synchronized: 55 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:15:21.093 None
[Sandbox] Process order. (Serial=4890, Empire=22, Order=OrderContinueGotoAction Action=930)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21.123 None
[Sandbox] Process order. (Serial=4891, Empire=46, Order=OrderContinueGotoAction Action=931)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21.765 None
[Sandbox] Process order. (Serial=4892, Empire=22, Order=OrderContinueGotoAction Action=930)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21.795 None
[Sandbox] Process order. (Serial=4893, Empire=46, Order=OrderContinueGotoAction Action=931)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21.806 None
The AI synchronization took 974 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:15:21.835 None
[Sandbox] Process order. (Serial=4894, Empire=1, Order=OrderDialogChoice DialogIndex: 52, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21.836 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:21.837 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:21.875 None
[Sandbox] Process order. (Serial=4895, Empire=1, Order=OrderGoTo Entity=#8980, AdditionalFlags='IgnoreFogOfWar', Path='2826 [51, 37] --> 2825 [50, 37] --> 2824 [49, 37] --> 2823 [48, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21.886 None
[Sandbox] Process order. (Serial=4896, Empire=1, Order=OrderContinueGotoAction Action=932)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21.935 None
[Sandbox] Process order. (Serial=4897, Empire=3, Order=OrderDialogChoice DialogIndex: 53, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:21.936 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:21.936 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:22.556 None
[Sandbox] Process order. (Serial=4898, Empire=1, Order=OrderContinueGotoAction Action=932)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23.227 None
[Sandbox] Process order. (Serial=4899, Empire=1, Order=OrderContinueGotoAction Action=932)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23.902 None
[Sandbox] Process order. (Serial=4900, Empire=1, Order=OrderContinueGotoAction Action=932)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:23.932 None
The AI synchronization took 1472 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:15:23.961 None
[Sandbox] Process order. (Serial=4901, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 52)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24.002 None
[Sandbox] Process order. (Serial=4902, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2826 [51, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24.013 None
[Sandbox] Process order. (Serial=4903, Empire=1, Order=OrderContinueGotoAction Action=933)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24.053 None
[Sandbox] Process order. (Serial=4904, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 53)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24.093 None
[Sandbox] Process order. (Serial=4905, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24.203 None
[Sandbox] Process order. (Serial=4906, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24.274 None
[Sandbox] Process order. (Serial=4907, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24.388 None
AI Synchronization took 20.2847ms at frame 10038 (entities created: 0 deleted: 0 synchronized: 20 last entity synchronized: 4994 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:15:24.487 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:24.721 None
A new sandbox turn has begun: Turn 52

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:15:24.739 None
[Sandbox] Process order. (Serial=4908, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:15:24)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:24.758 None
[Sandbox] Process order. (Serial=4909, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2390,EmpireIndex=1 TimePlayed=2390,EmpireIndex=2 TimePlayed=2390,EmpireIndex=3 TimePlayed=2390)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26.764 None
[Sandbox] Process order. (Serial=4910, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_Base_CityCenter_00, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26.804 None
[Sandbox] Process order. (Serial=4911, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, Currency=Money, SlotIndex=-1, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26.808 None
[Sandbox] Process order. (Serial=4912, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=115, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26.824 None
[Sandbox] Process order. (Serial=4913, Empire=16, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26.844 None
[Sandbox] Process order. (Serial=4914, Empire=42, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:26.984 None
[Sandbox] Process order. (Serial=4915, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27.188 None
[Sandbox] Process order. (Serial=4916, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 8983, WorldPosition: 1732, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:15:27.220 None
AI Synchronization took 20.0405ms at frame 10066 (entities created: 1 deleted: 0 synchronized: 2 last entity synchronized: 4994 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:15:27.264 None
AI Synchronization took 42.402ms at frame 10067 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:15:28.778 None
[Sandbox] Process order. (Serial=4917, Empire=0, Order=OrderBuyoutConstructionAt Settlement=6597, ConstructionIndex=0, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.547 None
[Sandbox] Process order. (Serial=4918, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.608 None
[Sandbox] Process order. (Serial=4919, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3632 [32, 48] --> 3631 [31, 48] --> 3630 [30, 48] --> 3629 [29, 48]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.609 None
[Sandbox] Process order. (Serial=4920, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2825 [50, 37] --> 2824 [49, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.617 None
[Sandbox] Process order. (Serial=4921, Empire=1, Order=OrderContinueGotoAction Action=935)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.619 None
[Sandbox] Process order. (Serial=4922, Empire=1, Order=OrderContinueGotoAction Action=934)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.621 None
[Sandbox] Process order. (Serial=4923, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2449 [49, 32] --> 2524 [49, 33]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.627 None
[Sandbox] Process order. (Serial=4924, Empire=1, Order=OrderContinueGotoAction Action=936)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.667 None
[Sandbox] Process order. (Serial=4925, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='926 [26, 12] --> 850 [25, 11] --> 775 [25, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.669 None
[Sandbox] Process order. (Serial=4926, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='640 [40, 8] --> 564 [39, 7] --> 563 [38, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.678 None
[Sandbox] Process order. (Serial=4927, Empire=2, Order=OrderContinueGotoAction Action=938)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.681 None
[Sandbox] Process order. (Serial=4928, Empire=2, Order=OrderContinueGotoAction Action=937)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.729 None
[Sandbox] Process order. (Serial=4929, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1962 [12, 26] --> 2037 [12, 27] --> 2038 [13, 27]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.730 None
[Sandbox] Process order. (Serial=4930, Empire=3, Order=OrderGoTo Entity=#8983, AdditionalFlags='IgnoreFogOfWar', Path='1733 [8, 23] --> 1659 [9, 22] --> 1660 [10, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.731 None
[Sandbox] Process order. (Serial=4931, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='1808 [8, 24] --> 1883 [8, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.739 None
[Sandbox] Process order. (Serial=4932, Empire=3, Order=OrderContinueGotoAction Action=941)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.741 None
[Sandbox] Process order. (Serial=4933, Empire=3, Order=OrderContinueGotoAction Action=940)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.743 None
[Sandbox] Process order. (Serial=4934, Empire=3, Order=OrderContinueGotoAction Action=939)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.761 None
[Sandbox] Process order. (Serial=4935, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3174 [24, 42] --> 3173 [23, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.768 None
[Sandbox] Process order. (Serial=4936, Empire=3, Order=OrderContinueGotoAction Action=942)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.778 None
[Sandbox] Process order. (Serial=4937, Empire=3, Order=OrderGoTo Entity=#6748, AdditionalFlags='IgnoreFogOfWar', Path='692 [17, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.789 None
[Sandbox] Process order. (Serial=4938, Empire=3, Order=OrderContinueGotoAction Action=943)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.810 None
[Sandbox] Process order. (Serial=4939, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='842 [17, 11]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.818 None
[Sandbox] Process order. (Serial=4940, Empire=4, Order=OrderContinueGotoAction Action=944)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.829 None
[Sandbox] Process order. (Serial=4941, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1799 [74, 23] --> 1798 [73, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.839 None
[Sandbox] Process order. (Serial=4942, Empire=6, Order=OrderContinueGotoAction Action=945)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.858 None
[Sandbox] Process order. (Serial=4943, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2598 [48, 34] --> 2672 [47, 35] --> 2671 [46, 35]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.869 None
[Sandbox] Process order. (Serial=4944, Empire=8, Order=OrderContinueGotoAction Action=946)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.880 None
[Sandbox] Process order. (Serial=4945, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='554 [29, 7] --> 479 [29, 6] --> 404 [29, 5]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.889 None
[Sandbox] Process order. (Serial=4946, Empire=15, Order=OrderContinueGotoAction Action=947)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.900 None
[Sandbox] Process order. (Serial=4947, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3699 [24, 49] --> 3700 [25, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.909 None
[Sandbox] Process order. (Serial=4948, Empire=16, Order=OrderContinueGotoAction Action=948)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.918 None
[Sandbox] Process order. (Serial=4949, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3179 [29, 42] --> 3103 [28, 41] --> 3102 [27, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.928 None
[Sandbox] Process order. (Serial=4950, Empire=22, Order=OrderContinueGotoAction Action=949)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.939 None
[Sandbox] Process order. (Serial=4951, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1625 [50, 21] --> 1626 [51, 21] --> 1702 [52, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.950 None
[Sandbox] Process order. (Serial=4952, Empire=29, Order=OrderContinueGotoAction Action=950)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.969 None
[Sandbox] Process order. (Serial=4953, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='566 [41, 7] --> 641 [41, 8] --> 716 [41, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:04.981 None
[Sandbox] Process order. (Serial=4954, Empire=33, Order=OrderContinueGotoAction Action=951)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.000 None
[Sandbox] Process order. (Serial=4955, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3251 [26, 43] --> 3176 [26, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.009 None
[Sandbox] Process order. (Serial=4956, Empire=39, Order=OrderContinueGotoAction Action=952)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.020 None
[Sandbox] Process order. (Serial=4957, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='257 [32, 3] --> 333 [33, 4] --> 407 [32, 5]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.030 None
[Sandbox] Process order. (Serial=4958, Empire=42, Order=OrderContinueGotoAction Action=953)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.040 None
[Sandbox] Process order. (Serial=4959, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3423 [48, 45] --> 3424 [49, 45] --> 3500 [50, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.050 None
[Sandbox] Process order. (Serial=4960, Empire=46, Order=OrderContinueGotoAction Action=954)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.060 None
[Sandbox] Process order. (Serial=4961, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3177 [27, 42] --> 3176 [26, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.071 None
[Sandbox] Process order. (Serial=4962, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1447 [22, 19] --> 1372 [22, 18] --> 1371 [21, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.072 None
[Sandbox] Process order. (Serial=4963, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='496 [46, 6] --> 571 [46, 7] --> 647 [47, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.073 None
[Sandbox] Process order. (Serial=4964, Empire=49, Order=OrderContinueGotoAction Action=955)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.081 None
[Sandbox] Process order. (Serial=4965, Empire=49, Order=OrderContinueGotoAction Action=957)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.082 None
[Sandbox] Process order. (Serial=4966, Empire=49, Order=OrderContinueGotoAction Action=956)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.100 None
[Sandbox] Process order. (Serial=4967, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3409 [34, 45] --> 3408 [33, 45] --> 3333 [33, 44] --> 3257 [32, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.111 None
[Sandbox] Process order. (Serial=4968, Empire=51, Order=OrderContinueGotoAction Action=958)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.292 None
[Sandbox] Process order. (Serial=4969, Empire=1, Order=OrderContinueGotoAction Action=935)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.295 None
[Sandbox] Process order. (Serial=4970, Empire=1, Order=OrderContinueGotoAction Action=934)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.323 None
[Sandbox] Process order. (Serial=4971, Empire=1, Order=OrderContinueGotoAction Action=936)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.353 None
[Sandbox] Process order. (Serial=4972, Empire=2, Order=OrderContinueGotoAction Action=938)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.355 None
[Sandbox] Process order. (Serial=4973, Empire=2, Order=OrderContinueGotoAction Action=937)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.414 None
[Sandbox] Process order. (Serial=4974, Empire=3, Order=OrderContinueGotoAction Action=940)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.416 None
[Sandbox] Process order. (Serial=4975, Empire=3, Order=OrderContinueGotoAction Action=939)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.544 None
[Sandbox] Process order. (Serial=4976, Empire=8, Order=OrderContinueGotoAction Action=946)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.566 None
[Sandbox] Process order. (Serial=4977, Empire=15, Order=OrderContinueGotoAction Action=947)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.584 None
[Sandbox] Process order. (Serial=4978, Empire=16, Order=OrderContinueGotoAction Action=948)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.604 None
[Sandbox] Process order. (Serial=4979, Empire=22, Order=OrderContinueGotoAction Action=949)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.626 None
[Sandbox] Process order. (Serial=4980, Empire=29, Order=OrderContinueGotoAction Action=950)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.654 None
[Sandbox] Process order. (Serial=4981, Empire=33, Order=OrderContinueGotoAction Action=951)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.685 None
[Sandbox] Process order. (Serial=4982, Empire=39, Order=OrderContinueGotoAction Action=952)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.705 None
[Sandbox] Process order. (Serial=4983, Empire=42, Order=OrderContinueGotoAction Action=953)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.726 None
[Sandbox] Process order. (Serial=4984, Empire=46, Order=OrderContinueGotoAction Action=954)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.745 None
[Sandbox] Process order. (Serial=4985, Empire=49, Order=OrderContinueGotoAction Action=955)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.756 None
[Sandbox] Process order. (Serial=4986, Empire=49, Order=OrderContinueGotoAction Action=957)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.758 None
[Sandbox] Process order. (Serial=4987, Empire=49, Order=OrderContinueGotoAction Action=956)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.787 None
[Sandbox] Process order. (Serial=4988, Empire=51, Order=OrderContinueGotoAction Action=958)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:05.966 None
[Sandbox] Process order. (Serial=4989, Empire=1, Order=OrderContinueGotoAction Action=934)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.026 None
[Sandbox] Process order. (Serial=4990, Empire=2, Order=OrderContinueGotoAction Action=938)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.028 None
[Sandbox] Process order. (Serial=4991, Empire=2, Order=OrderContinueGotoAction Action=937)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.088 None
[Sandbox] Process order. (Serial=4992, Empire=3, Order=OrderContinueGotoAction Action=940)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.090 None
[Sandbox] Process order. (Serial=4993, Empire=3, Order=OrderContinueGotoAction Action=939)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.220 None
[Sandbox] Process order. (Serial=4994, Empire=8, Order=OrderContinueGotoAction Action=946)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.240 None
[Sandbox] Process order. (Serial=4995, Empire=15, Order=OrderContinueGotoAction Action=947)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.280 None
[Sandbox] Process order. (Serial=4996, Empire=22, Order=OrderContinueGotoAction Action=949)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.331 None
[Sandbox] Process order. (Serial=4997, Empire=33, Order=OrderContinueGotoAction Action=951)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.381 None
[Sandbox] Process order. (Serial=4998, Empire=42, Order=OrderContinueGotoAction Action=953)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.401 None
[Sandbox] Process order. (Serial=4999, Empire=46, Order=OrderContinueGotoAction Action=954)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.430 None
[Sandbox] Process order. (Serial=5000, Empire=49, Order=OrderContinueGotoAction Action=957)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.432 None
[Sandbox] Process order. (Serial=5001, Empire=49, Order=OrderContinueGotoAction Action=956)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.460 None
[Sandbox] Process order. (Serial=5002, Empire=51, Order=OrderContinueGotoAction Action=958)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.642 None
[Sandbox] Process order. (Serial=5003, Empire=1, Order=OrderContinueGotoAction Action=934)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.883 None
[Sandbox] Process order. (Serial=5004, Empire=0, Order=OrderAssimilateMinorFaction MajorEmpireIndex: 0, MinorFactionIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.966 None
[Sandbox] Process order. (Serial=5005, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 132, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:06.967 None
[Sandbox] Process order. (Serial=5006, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 133, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07.136 None
[Sandbox] Process order. (Serial=5007, Empire=51, Order=OrderContinueGotoAction Action=958)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07.142 None
The AI synchronization took 1244 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:16:07.177 None
[Sandbox] Process order. (Serial=5008, Empire=1, Order=OrderParley ArmyGUID: #4815 StopAction=False Action=0 at 2899 [49, 38])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07.241 None
Couldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:07.241 None
Couldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:07.242 None
Couldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_BranchB_Start, Variable=Mukag, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:07.242 None
Couldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_BranchB_Start, Variable=LL, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:07.242 None
Couldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_BranchB_Start, Variable=Aspect, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:07.243 None
Couldn't get optional variable. (DialogName=MinorFaction_GenericQuest_15_ShortVersion_BranchB_Start, Variable=NotKin, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:07.243 None
No ArmyActionCameraSequenceDefinition for Parley.

    Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:07.246 None
[Sandbox] Process order. (Serial=5009, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 131, NotificationListenerIndex: 2, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07.267 None
Same QuestPinSubset Snapshot Frame (previous frame: 20240, current data frame: 20240) but different data length (remote: 30, local: 29)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:07.308 None
[Sandbox] Process order. (Serial=5010, Empire=1, Order=OrderGoTo Entity=#8980, AdditionalFlags='IgnoreFogOfWar', Path='2749 [49, 36] --> 2674 [49, 35] --> 2600 [50, 34]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07.318 None
[Sandbox] Process order. (Serial=5011, Empire=1, Order=OrderContinueGotoAction Action=959)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07.379 None
[Sandbox] Process order. (Serial=5012, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 6748, ArmyStance: StripTile)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07.418 None
[Sandbox] Process order. (Serial=5013, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='918 [18, 12] --> 993 [18, 13]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07.428 None
[Sandbox] Process order. (Serial=5014, Empire=4, Order=OrderContinueGotoAction Action=961)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07.479 None
[Sandbox] Process order. (Serial=5015, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3101 [26, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07.490 None
[Sandbox] Process order. (Serial=5016, Empire=39, Order=OrderContinueGotoAction Action=962)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07.508 None
[Sandbox] Process order. (Serial=5017, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3101 [26, 41] --> 3100 [25, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07.541 None
[Sandbox] Process order. (Serial=5018, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07.542 None
[Sandbox] Process order. (Serial=5019, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:07.989 None
[Sandbox] Process order. (Serial=5020, Empire=1, Order=OrderContinueGotoAction Action=959)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08.101 None
[Sandbox] Process order. (Serial=5021, Empire=4, Order=OrderContinueGotoAction Action=961)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08.666 None
[Sandbox] Process order. (Serial=5022, Empire=1, Order=OrderContinueGotoAction Action=959)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08.691 None
The AI synchronization took 853 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:16:08.716 None
[Sandbox] Process order. (Serial=5023, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 54)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08.726 None
[Sandbox] Process order. (Serial=5024, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #8980 TargetArmyGUID: #7087 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08.727 None
ReleaseArmy #8980 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08.728 None
ReleaseArmy #8980 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08.728 None
ReleaseArmy #8980 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08.728 None
ReleaseArmy #8980 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08.729 None
ReleaseArmy #8980 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:08.776 None
[Sandbox] Process order. (Serial=5025, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2823 [48, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08.787 None
[Sandbox] Process order. (Serial=5026, Empire=1, Order=OrderContinueGotoAction Action=964)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08.887 None
[Sandbox] Process order. (Serial=5027, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3176 [26, 42] --> 3100 [25, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:08.897 None
[Sandbox] Process order. (Serial=5028, Empire=49, Order=OrderContinueGotoAction Action=965)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:09.571 None
[Sandbox] Process order. (Serial=5029, Empire=49, Order=OrderContinueGotoAction Action=965)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:09.582 None
The AI synchronization took 522 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:16:09.722 None
[Sandbox] Process order. (Serial=5030, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:09.723 None
[Sandbox] Process order. (Serial=5031, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:09.782 None
[Sandbox] Process order. (Serial=5032, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:09.916 None
AI Synchronization took 22.5687ms at frame 10264 (entities created: 0 deleted: 0 synchronized: 20 last entity synchronized: 4994 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:10.006 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:10.233 None
A new sandbox turn has begun: Turn 53

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:16:10.247 None
[Sandbox] Process order. (Serial=5033, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:16:10)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:10.255 None
[Sandbox] Process order. (Serial=5034, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2436,EmpireIndex=1 TimePlayed=2436,EmpireIndex=2 TimePlayed=2436,EmpireIndex=3 TimePlayed=2436)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:10.285 None
[Sandbox] Process order. (Serial=5035, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:12.274 None
[Sandbox] Process order. (Serial=5036, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_TradingPost, Position=1928, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:12.276 None
[Sandbox] Process order. (Serial=5037, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:12.278 None
[Sandbox] Process order. (Serial=5038, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource13)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:12.314 None
[Sandbox] Process order. (Serial=5039, Empire=3, Order=OrderEvolveUnit UnitGUID: 8597, EvolutionName: Unit_Necrophage_Spitter)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:12.316 None
[Sandbox] Process order. (Serial=5040, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=121, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:12.495 None
[Sandbox] Process order. (Serial=5041, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:16.936 None
[Sandbox] Process order. (Serial=5042, Empire=0, Order=OrderStartMonsoonFestival SettlementGUID: 4979)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:27.587 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:27.587 None
CreatePresentationBattlePreview attacker #7059, defender #7360, ticketnumber #35079.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:27.595 None
Cannot go from 1289 to 1064 - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:27.596 None
Cannot go from 1289 to 1064 - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:27.599 None
Cannot go from 1064 to 1289 - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:27.614 None
RequestAsyncOperation_Completed for ticket #35079.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:16:27.615 None
PreparePresentationBattlePreview attacker #7059, defender #7360, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:16:27.616 None
RequestAsyncOperation_Dismissed for ticket #35079.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:16:27.709 None
HidePresentationBattlePreview for ticket #35079 with current ticket #35079.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:16:27.710 None
HidePresentationBattlePreview attacker #7059, defender #7360

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:16:32.484 None
[Sandbox] Process order. (Serial=5043, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 7059, AwakeState: Guard)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:32.585 None
[Sandbox] Process order. (Serial=5044, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.339 None
[Sandbox] Process order. (Serial=5045, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.549 None
[Sandbox] Process order. (Serial=5046, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3704 [29, 49] --> 3779 [29, 50]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.550 None
[Sandbox] Process order. (Serial=5047, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2600 [50, 34] --> 2674 [49, 35] --> 2749 [49, 36]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.558 None
[Sandbox] Process order. (Serial=5048, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='2822 [47, 37] --> 2897 [47, 38] --> 2971 [46, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.559 None
[Sandbox] Process order. (Serial=5049, Empire=1, Order=OrderContinueGotoAction Action=967)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.560 None
[Sandbox] Process order. (Serial=5050, Empire=1, Order=OrderContinueGotoAction Action=966)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.568 None
[Sandbox] Process order. (Serial=5051, Empire=1, Order=OrderContinueGotoAction Action=968)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.609 None
[Sandbox] Process order. (Serial=5052, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='562 [37, 7] --> 561 [36, 7] --> 560 [35, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.619 None
[Sandbox] Process order. (Serial=5053, Empire=2, Order=OrderContinueGotoAction Action=969)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.622 None
[Sandbox] Process order. (Serial=5054, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='699 [24, 9] --> 698 [23, 9] --> 697 [22, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.629 None
[Sandbox] Process order. (Serial=5055, Empire=2, Order=OrderContinueGotoAction Action=970)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.679 None
[Sandbox] Process order. (Serial=5056, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #9000 TargetArmyGUID: #8985 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.680 None
ReleaseArmy #9000 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:33.681 None
ReleaseArmy #9000 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:33.681 None
ReleaseArmy #9000 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:33.681 None
ReleaseArmy #9000 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:33.682 None
ReleaseArmy #9000 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:33.683 None
[Sandbox] Process order. (Serial=5057, Empire=3, Order=OrderGoTo Entity=#6748, AdditionalFlags='IgnoreFogOfWar', Path='618 [18, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.684 None
[Sandbox] Process order. (Serial=5058, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3248 [23, 43] --> 3324 [24, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.684 None
[Sandbox] Process order. (Serial=5059, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1964 [14, 26] --> 1965 [15, 26] --> 1966 [16, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.685 None
[Sandbox] Process order. (Serial=5060, Empire=3, Order=OrderGoTo Entity=#8983, AdditionalFlags='IgnoreFogOfWar', Path='1661 [11, 22] --> 1662 [12, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.700 None
[Sandbox] Process order. (Serial=5061, Empire=3, Order=OrderContinueGotoAction Action=974)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.703 None
[Sandbox] Process order. (Serial=5062, Empire=3, Order=OrderContinueGotoAction Action=973)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.704 None
[Sandbox] Process order. (Serial=5063, Empire=3, Order=OrderContinueGotoAction Action=972)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.705 None
[Sandbox] Process order. (Serial=5064, Empire=3, Order=OrderContinueGotoAction Action=971)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.707 None
[Sandbox] Process order. (Serial=5065, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1069 [19, 14] --> 1144 [19, 15] --> 1220 [20, 16]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.719 None
[Sandbox] Process order. (Serial=5066, Empire=4, Order=OrderContinueGotoAction Action=975)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.729 None
[Sandbox] Process order. (Serial=5067, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1799 [74, 23] --> 1650 [0, 22] --> 1575 [0, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.739 None
[Sandbox] Process order. (Serial=5068, Empire=6, Order=OrderContinueGotoAction Action=976)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.759 None
[Sandbox] Process order. (Serial=5069, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2746 [46, 36] --> 2820 [45, 37] --> 2895 [45, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.770 None
[Sandbox] Process order. (Serial=5070, Empire=8, Order=OrderContinueGotoAction Action=977)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.779 None
[Sandbox] Process order. (Serial=5071, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='479 [29, 6] --> 554 [29, 7] --> 629 [29, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.790 None
[Sandbox] Process order. (Serial=5072, Empire=15, Order=OrderContinueGotoAction Action=978)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.801 None
[Sandbox] Process order. (Serial=5073, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3701 [26, 49] --> 3702 [27, 49] --> 3703 [28, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.811 None
[Sandbox] Process order. (Serial=5074, Empire=16, Order=OrderContinueGotoAction Action=979)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.822 None
[Sandbox] Process order. (Serial=5075, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3177 [27, 42] --> 3251 [26, 43] --> 3326 [26, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.831 None
[Sandbox] Process order. (Serial=5076, Empire=22, Order=OrderContinueGotoAction Action=980)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.851 None
[Sandbox] Process order. (Serial=5077, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1777 [52, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.861 None
[Sandbox] Process order. (Serial=5078, Empire=29, Order=OrderContinueGotoAction Action=981)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.871 None
[Sandbox] Process order. (Serial=5079, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='642 [42, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.882 None
[Sandbox] Process order. (Serial=5080, Empire=33, Order=OrderContinueGotoAction Action=982)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.891 None
[Sandbox] Process order. (Serial=5081, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3176 [26, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.901 None
[Sandbox] Process order. (Serial=5082, Empire=39, Order=OrderContinueGotoAction Action=983)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.921 None
[Sandbox] Process order. (Serial=5083, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='482 [32, 6]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.931 None
[Sandbox] Process order. (Serial=5084, Empire=42, Order=OrderContinueGotoAction Action=984)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.942 None
[Sandbox] Process order. (Serial=5085, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3424 [49, 45] --> 3423 [48, 45] --> 3422 [47, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.951 None
[Sandbox] Process order. (Serial=5086, Empire=46, Order=OrderContinueGotoAction Action=985)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.961 None
[Sandbox] Process order. (Serial=5087, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3099 [24, 41] --> 3098 [23, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.963 None
[Sandbox] Process order. (Serial=5088, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1295 [20, 17] --> 1220 [20, 16]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.964 None
[Sandbox] Process order. (Serial=5089, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='722 [47, 9] --> 798 [48, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.971 None
[Sandbox] Process order. (Serial=5090, Empire=49, Order=OrderContinueGotoAction Action=988)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.973 None
[Sandbox] Process order. (Serial=5091, Empire=49, Order=OrderContinueGotoAction Action=987)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.975 None
[Sandbox] Process order. (Serial=5092, Empire=49, Order=OrderContinueGotoAction Action=986)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:33.991 None
[Sandbox] Process order. (Serial=5093, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3256 [31, 43] --> 3255 [30, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.001 None
[Sandbox] Process order. (Serial=5094, Empire=51, Order=OrderContinueGotoAction Action=989)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.048 None
AI Synchronization took 24.0011ms at frame 10344 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:34.232 None
[Sandbox] Process order. (Serial=5095, Empire=1, Order=OrderContinueGotoAction Action=967)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.238 None
[Sandbox] Process order. (Serial=5096, Empire=1, Order=OrderContinueGotoAction Action=966)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.268 None
AI Synchronization took 26.2706ms at frame 10346 (entities created: 0 deleted: 0 synchronized: 14 last entity synchronized: 4994 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:34.281 None
[Sandbox] Process order. (Serial=5097, Empire=1, Order=OrderContinueGotoAction Action=968)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.312 None
AI Synchronization took 27.0505ms at frame 10348 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 4994 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:34.321 None
[Sandbox] Process order. (Serial=5098, Empire=2, Order=OrderContinueGotoAction Action=970)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.324 None
[Sandbox] Process order. (Serial=5099, Empire=2, Order=OrderContinueGotoAction Action=969)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.368 None
AI Synchronization took 38.0788ms at frame 10350 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5177 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:34.378 None
[Sandbox] Process order. (Serial=5100, Empire=3, Order=OrderContinueGotoAction Action=974)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.380 None
[Sandbox] Process order. (Serial=5101, Empire=3, Order=OrderContinueGotoAction Action=973)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.381 None
[Sandbox] Process order. (Serial=5102, Empire=3, Order=OrderContinueGotoAction Action=972)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.409 None
[Sandbox] Process order. (Serial=5103, Empire=6, Order=OrderContinueGotoAction Action=976)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.411 None
[Sandbox] Process order. (Serial=5104, Empire=4, Order=OrderContinueGotoAction Action=975)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.439 None
[Sandbox] Process order. (Serial=5105, Empire=8, Order=OrderContinueGotoAction Action=977)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.459 None
[Sandbox] Process order. (Serial=5106, Empire=15, Order=OrderContinueGotoAction Action=978)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.489 None
[Sandbox] Process order. (Serial=5107, Empire=16, Order=OrderContinueGotoAction Action=979)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.509 None
[Sandbox] Process order. (Serial=5108, Empire=22, Order=OrderContinueGotoAction Action=980)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.631 None
[Sandbox] Process order. (Serial=5109, Empire=46, Order=OrderContinueGotoAction Action=985)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.650 None
[Sandbox] Process order. (Serial=5110, Empire=49, Order=OrderContinueGotoAction Action=988)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.651 None
[Sandbox] Process order. (Serial=5111, Empire=49, Order=OrderContinueGotoAction Action=987)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.653 None
[Sandbox] Process order. (Serial=5112, Empire=49, Order=OrderContinueGotoAction Action=986)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.680 None
[Sandbox] Process order. (Serial=5113, Empire=51, Order=OrderContinueGotoAction Action=989)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.911 None
[Sandbox] Process order. (Serial=5114, Empire=1, Order=OrderContinueGotoAction Action=967)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.961 None
[Sandbox] Process order. (Serial=5115, Empire=1, Order=OrderContinueGotoAction Action=968)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.994 None
[Sandbox] Process order. (Serial=5116, Empire=2, Order=OrderContinueGotoAction Action=970)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:34.995 None
AddRandomEquipment (Equipment=Equipment_Accessory_06_Definition, seed=449904426, turn=53, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=6153)

    Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:34.995 None
AddRandomEquipment (Equipment=Equipment_Armor_08_Definition, seed=449904426, turn=53, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=6153)

    Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:35.021 None
[Sandbox] Process order. (Serial=5117, Empire=2, Order=OrderContinueGotoAction Action=969)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.053 None
[Sandbox] Process order. (Serial=5118, Empire=3, Order=OrderContinueGotoAction Action=973)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.054 None
[EmpireMetCountDesync] CheckAllEmpireMeeting(0x8/1000) majorEmpire=3, otherEmpire=2, seenTileIndex=697

    Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)

20:16:35.054 None
[EmpireMetCountDesync] ExecuteAction(3, 2, FirstMeet, , -1)

    Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:35.054 None
[EmpireMetCountDesync] ApplyState(Peace, 3) with CurrentState=Unknown, LeftEmpireIndex=2, RightEmpireIndex=3

    Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:35.055 None
[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=2.00, RightEmpire.EmpireMetCount=2.00

    Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:35.055 None
[EmpireMetCountDesync] FirstMeet AddGreetings(3, 2, True, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:35.056 None
[EmpireMetCountDesync] FirstMeet AddGreetings(3, 2, False, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:35.056 None
[EmpireMetCountDesync] FirstMeet AddGreetings(2, 3, True, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:35.056 None
[EmpireMetCountDesync] FirstMeet AddGreetings(2, 3, False, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:35.083 None
AI Synchronization took 20.6936ms at frame 10386 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:35.101 None
[Sandbox] Process order. (Serial=5119, Empire=4, Order=OrderContinueGotoAction Action=975)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.111 None
[Sandbox] Process order. (Serial=5120, Empire=8, Order=OrderContinueGotoAction Action=977)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.134 None
[Sandbox] Process order. (Serial=5121, Empire=15, Order=OrderContinueGotoAction Action=978)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.161 None
[Sandbox] Process order. (Serial=5122, Empire=16, Order=OrderContinueGotoAction Action=979)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.181 None
[Sandbox] Process order. (Serial=5123, Empire=22, Order=OrderContinueGotoAction Action=980)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.302 None
[Sandbox] Process order. (Serial=5124, Empire=46, Order=OrderContinueGotoAction Action=985)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.309 None
The AI synchronization took 702 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:16:35.352 None
[Sandbox] Process order. (Serial=5125, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 54, HeroIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.354 None
[Sandbox] Process order. (Serial=5126, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 53, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.393 None
[Sandbox] Process order. (Serial=5127, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 53, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.423 None
[Sandbox] Process order. (Serial=5128, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1219 [19, 16]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.432 None
[Sandbox] Process order. (Serial=5129, Empire=4, Order=OrderContinueGotoAction Action=990)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.463 None
[Sandbox] Process order. (Serial=5130, Empire=42, Order=OrderStartMinorEmpireMission)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.523 None
[Sandbox] Process order. (Serial=5131, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.524 None
[Sandbox] Process order. (Serial=5132, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.525 None
[Sandbox] Process order. (Serial=5133, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.583 None
[Sandbox] Process order. (Serial=5134, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3778 [28, 50] --> 3702 [27, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.593 None
[Sandbox] Process order. (Serial=5135, Empire=1, Order=OrderContinueGotoAction Action=991)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.694 None
[Sandbox] Process order. (Serial=5136, Empire=3, Order=OrderGoTo Entity=#6748, AdditionalFlags='IgnoreFogOfWar', Path='692 [17, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.704 None
[Sandbox] Process order. (Serial=5137, Empire=3, Order=OrderContinueGotoAction Action=992)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.754 None
[Sandbox] Process order. (Serial=5138, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1702 [52, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.764 None
[Sandbox] Process order. (Serial=5139, Empire=29, Order=OrderContinueGotoAction Action=993)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.777 None
[Sandbox] Process order. (Serial=5140, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='566 [41, 7] --> 492 [42, 6]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.785 None
[Sandbox] Process order. (Serial=5141, Empire=33, Order=OrderContinueGotoAction Action=994)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.804 None
[Sandbox] Process order. (Serial=5142, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41] --> 3026 [26, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.814 None
[Sandbox] Process order. (Serial=5143, Empire=39, Order=OrderContinueGotoAction Action=995)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.844 None
[Sandbox] Process order. (Serial=5144, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3180 [30, 42] --> 3104 [29, 41] --> 3103 [28, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.855 None
[Sandbox] Process order. (Serial=5145, Empire=51, Order=OrderContinueGotoAction Action=996)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.876 None
[Sandbox] Process order. (Serial=5146, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:35.905 None
AI Synchronization took 23.7731ms at frame 10438 (entities created: 0 deleted: 0 synchronized: 54 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:36.457 None
[Sandbox] Process order. (Serial=5147, Empire=33, Order=OrderContinueGotoAction Action=994)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.486 None
[Sandbox] Process order. (Serial=5148, Empire=39, Order=OrderContinueGotoAction Action=995)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:36.527 None
[Sandbox] Process order. (Serial=5149, Empire=51, Order=OrderContinueGotoAction Action=996)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37.197 None
[Sandbox] Process order. (Serial=5150, Empire=51, Order=OrderContinueGotoAction Action=996)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37.204 None
The AI synchronization took 994 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:16:37.298 None
[Sandbox] Process order. (Serial=5151, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37.383 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:16:37.383 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:16:37.384 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:16:37.384 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:16:37.438 None
AI Synchronization took 21.0513ms at frame 10460 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:37.521 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:37.784 None
A new sandbox turn has begun: Turn 54

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:16:37.818 None
AI Synchronization took 21.548ms at frame 10467 (entities created: 1 deleted: 0 synchronized: 77 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:16:37.829 None
[Sandbox] Process order. (Serial=5152, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:16:37)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:37.842 None
[Sandbox] Process order. (Serial=5153, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2463,EmpireIndex=1 TimePlayed=2463,EmpireIndex=2 TimePlayed=2463,EmpireIndex=3 TimePlayed=2463)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39.825 None
[Sandbox] Process order. (Serial=5154, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39.855 None
[Sandbox] Process order. (Serial=5155, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=DistrictImprovement_Science_04, Position=489, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:39.885 None
[Sandbox] Process order. (Serial=5156, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=123, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:40.056 None
[Sandbox] Process order. (Serial=5157, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42.265 None
[Sandbox] Process order. (Serial=5158, Empire=0, Order=OrderGoTo Entity=#7059, path='1364 [14, 18] --> 1439 [14, 19] --> 1515 [15, 20] --> 1589 [14, 21] --> 1665 [15, 22] --> 1740 [15, 23] --> 1816 [16, 24]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42.275 None
[Sandbox] Process order. (Serial=5159, Empire=0, Order=OrderContinueGotoAction Action=997)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:42.948 None
[Sandbox] Process order. (Serial=5160, Empire=0, Order=OrderContinueGotoAction Action=997)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:43.622 None
[Sandbox] Process order. (Serial=5161, Empire=0, Order=OrderContinueGotoAction Action=997)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44.296 None
[Sandbox] Process order. (Serial=5162, Empire=0, Order=OrderContinueGotoAction Action=997)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:44.304 None
The AI synchronization took 1552 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:16:45.898 None
[Sandbox] Process order. (Serial=5163, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:45.900 None
Quest FactionQuest_Mukag_Chapter01_Step02ChoiceDefinition completed

    Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:16:45.901 None
Notify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:16:45.998 None
[Sandbox] Process order. (Serial=5164, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 135, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:46.005 None
[TLPROD-55609] Selecting dialog. (Dialog: index : 55; name : FactionQuest_Mukag_Chapter01_Step02_End)

    Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:16:46.008 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:46.008 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:46.008 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:46.009 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:46.009 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:46.009 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:46.019 None
[Sandbox] Process order. (Serial=5165, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47.701 None
[TLPROD-55609] Finishing dialog. (Dialog: index : 55; name : FactionQuest_Mukag_Chapter01_Step02_End)

    Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:47.711 None
[Sandbox] Process order. (Serial=5166, Empire=0, Order=OrderEndDialog DialogueName: FactionQuest_Mukag_Chapter01_Step02_End, TotalSteps: 7, SkippedStepIndex: -1, DialogIndex: 55)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:47.791 None
[TLPROD-55609] Selecting dialog. (Dialog: index : 56; name : FactionQuest_Mukag_Chapter02_Step01_Start)

    Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:16:47.793 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:47.793 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:47.793 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:47.794 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:47.794 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:47.794 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:47.795 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:47.795 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:47.795 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:47.796 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:16:50.196 None
[TLPROD-55609] Finishing dialog. (Dialog: index : 56; name : FactionQuest_Mukag_Chapter02_Step01_Start)

    Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:16:50.202 None
[Sandbox] Process order. (Serial=5167, Empire=0, Order=OrderEndDialog DialogueName: FactionQuest_Mukag_Chapter02_Step01_Start, TotalSteps: 13, SkippedStepIndex: -1, DialogIndex: 56)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:16:50.293 None
[Sandbox] Process order. (Serial=5168, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:00.267 None
[Sandbox] Process order. (Serial=5169, Empire=0, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light01)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:05.499 None
[Sandbox] Process order. (Serial=5170, Empire=0, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light01)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:06.122 None
[Sandbox] Process order. (Serial=5171, Empire=0, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light01)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.334 None
[Sandbox] Process order. (Serial=5172, Empire=0, Order=OrderFurtherActions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.336 None
[Sandbox] Process order. (Serial=5173, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.374 None
[Sandbox] Process order. (Serial=5174, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3701 [26, 49] --> 3626 [26, 48] --> 3550 [25, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.384 None
[Sandbox] Process order. (Serial=5175, Empire=1, Order=OrderContinueGotoAction Action=998)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.395 None
[Sandbox] Process order. (Serial=5176, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2823 [48, 37] --> 2822 [47, 37] --> 2897 [47, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.404 None
[Sandbox] Process order. (Serial=5177, Empire=1, Order=OrderContinueGotoAction Action=999)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.414 None
[Sandbox] Process order. (Serial=5178, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3046 [46, 40] --> 3045 [45, 40] --> 3119 [44, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.424 None
[Sandbox] Process order. (Serial=5179, Empire=1, Order=OrderContinueGotoAction Action=1000)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.464 None
[Sandbox] Process order. (Serial=5180, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='559 [34, 7] --> 558 [33, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.466 None
[Sandbox] Process order. (Serial=5181, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='623 [23, 8] --> 624 [24, 8] --> 625 [25, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.474 None
[Sandbox] Process order. (Serial=5182, Empire=2, Order=OrderContinueGotoAction Action=1002)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.475 None
[Sandbox] Process order. (Serial=5183, Empire=2, Order=OrderContinueGotoAction Action=1001)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.504 None
[Sandbox] Process order. (Serial=5184, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 6748, ArmyStance: StripTile)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.525 None
[Sandbox] Process order. (Serial=5185, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #9003 TargetArmyGUID: #8985 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.526 None
ReleaseArmy #9003 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:14.527 None
ReleaseArmy #9003 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:14.527 None
ReleaseArmy #9003 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:14.528 None
ReleaseArmy #9003 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:14.528 None
ReleaseArmy #9003 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:14.529 None
[Sandbox] Process order. (Serial=5186, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1967 [17, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.530 None
[Sandbox] Process order. (Serial=5187, Empire=3, Order=OrderGoTo Entity=#8983, AdditionalFlags='IgnoreFogOfWar', Path='1663 [13, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.545 None
[Sandbox] Process order. (Serial=5188, Empire=3, Order=OrderContinueGotoAction Action=1005)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.547 None
[Sandbox] Process order. (Serial=5189, Empire=3, Order=OrderContinueGotoAction Action=1004)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.554 None
[Sandbox] Process order. (Serial=5190, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3399 [24, 45] --> 3475 [25, 46] --> 3550 [25, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.566 None
[Sandbox] Process order. (Serial=5191, Empire=3, Order=OrderContinueGotoAction Action=1006)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.583 None
[Sandbox] Process order. (Serial=5192, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1144 [19, 15]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.593 None
[Sandbox] Process order. (Serial=5193, Empire=4, Order=OrderContinueGotoAction Action=1007)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.594 None
DoUpdateMesh #8985 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

    Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:14.603 None
[Sandbox] Process order. (Serial=5194, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1576 [1, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.614 None
[Sandbox] Process order. (Serial=5195, Empire=6, Order=OrderContinueGotoAction Action=1008)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.635 None
[Sandbox] Process order. (Serial=5196, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2894 [44, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.646 None
[Sandbox] Process order. (Serial=5197, Empire=8, Order=OrderContinueGotoAction Action=1009)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.664 None
[Sandbox] Process order. (Serial=5198, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='553 [28, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.675 None
[Sandbox] Process order. (Serial=5199, Empire=15, Order=OrderContinueGotoAction Action=1010)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.694 None
[Sandbox] Process order. (Serial=5200, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3704 [29, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.704 None
[Sandbox] Process order. (Serial=5201, Empire=16, Order=OrderContinueGotoAction Action=1011)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.714 None
[Sandbox] Process order. (Serial=5202, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3400 [25, 45] --> 3476 [26, 46] --> 3551 [26, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.724 None
[Sandbox] Process order. (Serial=5203, Empire=22, Order=OrderContinueGotoAction Action=1012)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.734 None
[Sandbox] Process order. (Serial=5204, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1626 [51, 21] --> 1551 [51, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.744 None
[Sandbox] Process order. (Serial=5205, Empire=29, Order=OrderContinueGotoAction Action=1013)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.755 None
[Sandbox] Process order. (Serial=5206, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='417 [42, 5]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.764 None
[Sandbox] Process order. (Serial=5207, Empire=33, Order=OrderContinueGotoAction Action=1014)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.775 None
[Sandbox] Process order. (Serial=5208, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='2950 [25, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.784 None
[Sandbox] Process order. (Serial=5209, Empire=39, Order=OrderContinueGotoAction Action=1015)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.805 None
[Sandbox] Process order. (Serial=5210, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3421 [46, 45] --> 3420 [45, 45] --> 3419 [44, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.814 None
[Sandbox] Process order. (Serial=5211, Empire=46, Order=OrderContinueGotoAction Action=1016)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.824 None
[Sandbox] Process order. (Serial=5212, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3173 [23, 42] --> 3248 [23, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.834 None
[Sandbox] Process order. (Serial=5213, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1144 [19, 15] --> 1069 [19, 14] --> 993 [18, 13]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.835 None
[Sandbox] Process order. (Serial=5214, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='873 [48, 11] --> 949 [49, 12] --> 1024 [49, 13]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.836 None
[Sandbox] Process order. (Serial=5215, Empire=49, Order=OrderContinueGotoAction Action=1017)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.844 None
[Sandbox] Process order. (Serial=5216, Empire=49, Order=OrderContinueGotoAction Action=1019)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.854 None
[Sandbox] Process order. (Serial=5217, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3102 [27, 41] --> 3101 [26, 41] --> 3026 [26, 40] --> 3025 [25, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.864 None
[Sandbox] Process order. (Serial=5218, Empire=51, Order=OrderContinueGotoAction Action=1020)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:14.902 None
AI Synchronization took 20.1243ms at frame 10579 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:17:15.054 None
[Sandbox] Process order. (Serial=5219, Empire=1, Order=OrderContinueGotoAction Action=998)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:15.056 None
[EmpireMetCountDesync] CheckAllEmpireMeeting(0x2/0010) majorEmpire=1, otherEmpire=3, seenTileIndex=3399

    Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)

20:17:15.056 None
[EmpireMetCountDesync] ExecuteAction(1, 3, FirstMeet, , -1)

    Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:15.056 None
[EmpireMetCountDesync] ApplyState(Peace, 1) with CurrentState=Unknown, LeftEmpireIndex=1, RightEmpireIndex=3

    Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:15.057 None
[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=2.00, RightEmpire.EmpireMetCount=3.00

    Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:15.057 None
[EmpireMetCountDesync] FirstMeet AddGreetings(1, 3, True, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:15.058 None
[EmpireMetCountDesync] FirstMeet AddGreetings(1, 3, False, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:15.058 None
[EmpireMetCountDesync] FirstMeet AddGreetings(3, 1, True, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:15.058 None
[EmpireMetCountDesync] FirstMeet AddGreetings(3, 1, False, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:15.106 None
[Sandbox] Process order. (Serial=5220, Empire=1, Order=OrderContinueGotoAction Action=999)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:15.109 None
[Sandbox] Process order. (Serial=5221, Empire=1, Order=OrderContinueGotoAction Action=1000)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:15.146 None
[Sandbox] Process order. (Serial=5222, Empire=2, Order=OrderContinueGotoAction Action=1002)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:15.149 None
[Sandbox] Process order. (Serial=5223, Empire=2, Order=OrderContinueGotoAction Action=1001)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:15.237 None
[Sandbox] Process order. (Serial=5224, Empire=3, Order=OrderContinueGotoAction Action=1006)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:15.263 None
AI Synchronization took 21.4963ms at frame 10590 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:17:15.398 None
[Sandbox] Process order. (Serial=5225, Empire=22, Order=OrderContinueGotoAction Action=1012)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:15.489 None
[Sandbox] Process order. (Serial=5226, Empire=46, Order=OrderContinueGotoAction Action=1016)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:15.509 None
[Sandbox] Process order. (Serial=5227, Empire=49, Order=OrderContinueGotoAction Action=1017)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:15.519 None
[Sandbox] Process order. (Serial=5228, Empire=49, Order=OrderContinueGotoAction Action=1019)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:15.541 None
[Sandbox] Process order. (Serial=5229, Empire=51, Order=OrderContinueGotoAction Action=1020)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:15.741 None
[Sandbox] Process order. (Serial=5230, Empire=1, Order=OrderContinueGotoAction Action=998)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:15.780 None
[Sandbox] Process order. (Serial=5231, Empire=1, Order=OrderContinueGotoAction Action=999)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:15.821 None
[Sandbox] Process order. (Serial=5232, Empire=2, Order=OrderContinueGotoAction Action=1002)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:15.920 None
[Sandbox] Process order. (Serial=5233, Empire=3, Order=OrderContinueGotoAction Action=1006)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:16.080 None
[Sandbox] Process order. (Serial=5234, Empire=22, Order=OrderContinueGotoAction Action=1012)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:16.161 None
[Sandbox] Process order. (Serial=5235, Empire=46, Order=OrderContinueGotoAction Action=1016)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:16.191 None
[Sandbox] Process order. (Serial=5236, Empire=49, Order=OrderContinueGotoAction Action=1019)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:16.210 None
[Sandbox] Process order. (Serial=5237, Empire=51, Order=OrderContinueGotoAction Action=1020)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:16.881 None
[Sandbox] Process order. (Serial=5238, Empire=51, Order=OrderContinueGotoAction Action=1020)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:16.891 None
The AI synchronization took 1209 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:17:16.923 None
[Sandbox] Process order. (Serial=5239, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:16.954 None
[Sandbox] Process order. (Serial=5240, Empire=2, Order=OrderArmySettle ArmyGUID: #4837 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:16.982 None
[Sandbox] Process order. (Serial=5241, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:16.994 None
[Sandbox] Process order. (Serial=5242, Empire=3, Order=OrderSubjugate ArmyGUID: #8002 StopAction=False Action=0 at 1968 [18, 26])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:16.994 None
CreateSubjugation subjugation #9007 (Tile: 1968, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 3, Restart: False, Type: Subjugate, Amount: 0.00)

    Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:17.033 None
[Sandbox] Process order. (Serial=5243, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.034 None
[Sandbox] Process order. (Serial=5244, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='1884 [9, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.041 None
[Sandbox] Process order. (Serial=5245, Empire=3, Order=OrderContinueGotoAction Action=1024)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.043 None
[Sandbox] Process order. (Serial=5246, Empire=3, Order=OrderContinueGotoAction Action=1023)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.082 None
[Sandbox] Process order. (Serial=5247, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1219 [19, 16] --> 1143 [18, 15]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.094 None
[Sandbox] Process order. (Serial=5248, Empire=49, Order=OrderContinueGotoAction Action=1025)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.124 None
[Sandbox] Process order. (Serial=5249, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.766 None
[Sandbox] Process order. (Serial=5250, Empire=49, Order=OrderContinueGotoAction Action=1025)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.774 None
The AI synchronization took 460 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:17:17.865 None
[Sandbox] Process order. (Serial=5251, Empire=3, Order=OrderChooseSubjugationState ArmyGUID: #8002 ActionType=Consume StopAction=False at 1968 [18, 26])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.867 None
[Sandbox] Process order. (Serial=5252, Empire=3, Order=OrderBuildPartnerDen ArmyGUID: #8985 HeroGUID: #4860 StopAction=False Action=0 at 1884 [9, 25])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.905 None
[Sandbox] Process order. (Serial=5253, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 8983, ArmyStance: StripTile)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.907 None
[Sandbox] Process order. (Serial=5254, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 136, NotificationListenerIndex: 2, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.925 None
[Sandbox] Process order. (Serial=5255, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1220 [20, 16]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.935 None
[Sandbox] Process order. (Serial=5256, Empire=4, Order=OrderContinueGotoAction Action=1028)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.955 None
[Sandbox] Process order. (Serial=5257, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1501 [1, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.965 None
[Sandbox] Process order. (Serial=5258, Empire=6, Order=OrderContinueGotoAction Action=1029)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.976 None
[Sandbox] Process order. (Serial=5259, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2969 [44, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:17.986 None
[Sandbox] Process order. (Serial=5260, Empire=8, Order=OrderContinueGotoAction Action=1030)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:18.006 None
[Sandbox] Process order. (Serial=5261, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='478 [28, 6]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:18.016 None
[Sandbox] Process order. (Serial=5262, Empire=15, Order=OrderContinueGotoAction Action=1031)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:18.026 None
[Sandbox] Process order. (Serial=5263, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3629 [29, 48] --> 3553 [28, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:18.036 None
[Sandbox] Process order. (Serial=5264, Empire=16, Order=OrderContinueGotoAction Action=1032)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:18.066 None
[Sandbox] Process order. (Serial=5265, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='492 [42, 6] --> 566 [41, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:18.076 None
[Sandbox] Process order. (Serial=5266, Empire=33, Order=OrderContinueGotoAction Action=1033)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:18.096 None
[Sandbox] Process order. (Serial=5267, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3026 [26, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:18.106 None
[Sandbox] Process order. (Serial=5268, Empire=39, Order=OrderContinueGotoAction Action=1034)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:18.137 None
[Sandbox] Process order. (Serial=5269, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:18.138 None
[Sandbox] Process order. (Serial=5270, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:18.709 None
[Sandbox] Process order. (Serial=5271, Empire=16, Order=OrderContinueGotoAction Action=1032)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:18.749 None
[Sandbox] Process order. (Serial=5272, Empire=33, Order=OrderContinueGotoAction Action=1033)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:18.754 None
The AI synchronization took 329 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:17:18.861 None
[Sandbox] Process order. (Serial=5273, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:18.919 None
[Sandbox] Process order. (Serial=5274, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:19.012 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:17:19.012 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:17:19.014 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:17:19.015 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:17:19.131 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:19.364 None
A new sandbox turn has begun: Turn 55

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:17:19.371 None
Adding partner den at tile 1884

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:CreatePartnerDenAt(System.Reflection.RuntimeParameterInfo)

20:17:19.378 None
[NarrativeEventManager] Unregistered variable EmpireHasLostAwareness from EndGameNarrative_Event007: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:19.404 None
AI Synchronization took 20.1925ms at frame 10704 (entities created: 2 deleted: 0 synchronized: 79 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:17:19.422 None
[Sandbox] Process order. (Serial=5275, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:17:19)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:19.446 None
[Sandbox] Process order. (Serial=5276, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2505,EmpireIndex=1 TimePlayed=2505,EmpireIndex=2 TimePlayed=2505,EmpireIndex=3 TimePlayed=2505)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:21.418 None
[Sandbox] Process order. (Serial=5277, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=Unit_MinorFaction_Xavius, Position=1788, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:21.420 None
[Sandbox] Process order. (Serial=5278, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 9020)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:21.420 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event007_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:21.420 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event007_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:21.421 None
[Sandbox] Process order. (Serial=5279, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=9011, Constructible=Extractor_Strategic01, Position=333, Currency=Money, SlotIndex=-1, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:21.459 None
[Sandbox] Process order. (Serial=5280, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_08_v2, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:21.460 None
[Sandbox] Process order. (Serial=5281, Empire=3, Order=OrderEvolveUnit UnitGUID: 8984, EvolutionName: Unit_Necrophage_Spitter)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:21.462 None
[Sandbox] Process order. (Serial=5282, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=125, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:21.464 None
[Sandbox] Process order. (Serial=5283, Empire=3, Order=OrderSetPartner PartnerGUID: 4970, HeroGUID: 4860)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:21.467 None
[Sandbox] Process order. (Serial=5284, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 55, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:21.480 None
[Sandbox] Process order. (Serial=5285, Empire=16, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:21.499 None
[Sandbox] Process order. (Serial=5286, Empire=42, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:21.541 None
AI Synchronization took 26.9417ms at frame 10719 (entities created: 1 deleted: 0 synchronized: 17 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:17:21.620 None
[Sandbox] Process order. (Serial=5287, Empire=2, Order=OrderDialogChoice DialogIndex: 57, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:21.622 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event007_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:21.622 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event007_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:21.659 None
[Sandbox] Process order. (Serial=5288, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_TradingPost, Position=1732, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:21.830 None
[Sandbox] Process order. (Serial=5289, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 57)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:22.303 None
[Sandbox] Process order. (Serial=5290, Empire=0, Order=OrderGoTo Entity=#7059, path='1589 [14, 21] --> 1665 [15, 22] --> 1740 [15, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:22.312 None
[Sandbox] Process order. (Serial=5291, Empire=0, Order=OrderContinueGotoAction Action=1035)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:22.984 None
[Sandbox] Process order. (Serial=5292, Empire=0, Order=OrderContinueGotoAction Action=1035)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:23.274 None
[Sandbox] Process order. (Serial=5293, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 137, NotificationListenerIndex: 2, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:23.656 None
[Sandbox] Process order. (Serial=5294, Empire=0, Order=OrderContinueGotoAction Action=1035)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:23.679 None
The AI synchronization took 843 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:17:28.500 None
[Sandbox] Process order. (Serial=5295, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:41.887 None
Same DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 210, current data frame: 210) but different data length (remote: 6, local: 0)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:42.316 None
[Sandbox] Process order. (Serial=5296, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Science, Position=1672, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.518 None
[Sandbox] Process order. (Serial=5297, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.597 None
[Sandbox] Process order. (Serial=5298, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3549 [24, 47] --> 3624 [24, 48] --> 3698 [23, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.599 None
[Sandbox] Process order. (Serial=5299, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2896 [46, 38] --> 2895 [45, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.600 None
[Sandbox] Process order. (Serial=5300, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3118 [43, 41] --> 3043 [43, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.608 None
[Sandbox] Process order. (Serial=5301, Empire=1, Order=OrderContinueGotoAction Action=1038)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.610 None
[Sandbox] Process order. (Serial=5302, Empire=1, Order=OrderContinueGotoAction Action=1037)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.611 None
[Sandbox] Process order. (Serial=5303, Empire=1, Order=OrderContinueGotoAction Action=1036)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.656 None
[Sandbox] Process order. (Serial=5304, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='626 [26, 8] --> 627 [27, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.666 None
[Sandbox] Process order. (Serial=5305, Empire=2, Order=OrderContinueGotoAction Action=1039)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.676 None
[Sandbox] Process order. (Serial=5306, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='557 [32, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.687 None
[Sandbox] Process order. (Serial=5307, Empire=2, Order=OrderContinueGotoAction Action=1040)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.737 None
[Sandbox] Process order. (Serial=5308, Empire=3, Order=OrderGoTo Entity=#9023, AdditionalFlags='IgnoreFogOfWar', Path='1883 [8, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.748 None
[Sandbox] Process order. (Serial=5309, Empire=3, Order=OrderContinueGotoAction Action=1041)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.759 None
[Sandbox] Process order. (Serial=5310, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3477 [27, 46] --> 3552 [27, 47] --> 3628 [28, 48]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.768 None
[Sandbox] Process order. (Serial=5311, Empire=3, Order=OrderContinueGotoAction Action=1042)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.777 None
[Sandbox] Process order. (Serial=5312, Empire=4, Order=OrderStartMinorEmpireMission)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.798 None
[Sandbox] Process order. (Serial=5313, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1426 [1, 19] --> 1427 [2, 19] --> 1353 [3, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.808 None
[Sandbox] Process order. (Serial=5314, Empire=6, Order=OrderContinueGotoAction Action=1043)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.818 None
[Sandbox] Process order. (Serial=5315, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 3120 [45, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.828 None
[Sandbox] Process order. (Serial=5316, Empire=8, Order=OrderContinueGotoAction Action=1044)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.838 None
[Sandbox] Process order. (Serial=5317, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='477 [27, 6]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.847 None
[Sandbox] Process order. (Serial=5318, Empire=15, Order=OrderContinueGotoAction Action=1045)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.857 None
[Sandbox] Process order. (Serial=5319, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3628 [28, 48] --> 3702 [27, 49] --> 3701 [26, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.868 None
[Sandbox] Process order. (Serial=5320, Empire=16, Order=OrderContinueGotoAction Action=1046)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.878 None
[Sandbox] Process order. (Serial=5321, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46] --> 3401 [26, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.889 None
[Sandbox] Process order. (Serial=5322, Empire=22, Order=OrderContinueGotoAction Action=1047)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.909 None
[Sandbox] Process order. (Serial=5323, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1475 [50, 19] --> 1400 [50, 18] --> 1324 [49, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.919 None
[Sandbox] Process order. (Serial=5324, Empire=29, Order=OrderContinueGotoAction Action=1048)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.930 None
[Sandbox] Process order. (Serial=5325, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='641 [41, 8] --> 715 [40, 9] --> 790 [40, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.938 None
[Sandbox] Process order. (Serial=5326, Empire=33, Order=OrderContinueGotoAction Action=1049)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.948 None
[Sandbox] Process order. (Serial=5327, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41] --> 3176 [26, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.959 None
[Sandbox] Process order. (Serial=5328, Empire=39, Order=OrderContinueGotoAction Action=1050)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.980 None
[Sandbox] Process order. (Serial=5329, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='407 [32, 5] --> 333 [33, 4] --> 257 [32, 3]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.990 None
[Sandbox] Process order. (Serial=5330, Empire=42, Order=OrderContinueGotoAction Action=1051)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:46.999 None
[Sandbox] Process order. (Serial=5331, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3344 [44, 44] --> 3268 [43, 43] --> 3194 [44, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.008 None
[Sandbox] Process order. (Serial=5332, Empire=46, Order=OrderContinueGotoAction Action=1052)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.018 None
[Sandbox] Process order. (Serial=5333, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3249 [24, 43] --> 3325 [25, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.029 None
[Sandbox] Process order. (Serial=5334, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='1069 [19, 14] --> 994 [19, 13] --> 920 [20, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.030 None
[Sandbox] Process order. (Serial=5335, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1100 [50, 14] --> 1175 [50, 15] --> 1251 [51, 16]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.031 None
[Sandbox] Process order. (Serial=5336, Empire=49, Order=OrderContinueGotoAction Action=1053)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.038 None
[Sandbox] Process order. (Serial=5337, Empire=49, Order=OrderContinueGotoAction Action=1055)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.040 None
[Sandbox] Process order. (Serial=5338, Empire=49, Order=OrderContinueGotoAction Action=1054)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.059 None
[Sandbox] Process order. (Serial=5339, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41] --> 3101 [26, 41] --> 3102 [27, 41] --> 3178 [28, 42] --> 3179 [29, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.281 None
[Sandbox] Process order. (Serial=5340, Empire=1, Order=OrderContinueGotoAction Action=1038)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.284 None
[Sandbox] Process order. (Serial=5341, Empire=1, Order=OrderContinueGotoAction Action=1037)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.286 None
[Sandbox] Process order. (Serial=5342, Empire=1, Order=OrderContinueGotoAction Action=1036)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.430 None
Couldn't get optional variable. (DialogName=Collectible_Quest_004_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:47.445 None
Same QuestPinSubset Snapshot Frame (previous frame: 21453, current data frame: 21453) but different data length (remote: 32, local: 31)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:47.464 None
[Sandbox] Process order. (Serial=5343, Empire=2, Order=OrderContinueGotoAction Action=1039)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.468 None
[Sandbox] Process order. (Serial=5344, Empire=3, Order=OrderContinueGotoAction Action=1042)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.494 None
AI Synchronization took 21.2665ms at frame 10801 (entities created: 0 deleted: 0 synchronized: 14 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:17:47.517 None
[Sandbox] Process order. (Serial=5345, Empire=6, Order=OrderContinueGotoAction Action=1043)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.545 None
[Sandbox] Process order. (Serial=5346, Empire=16, Order=OrderContinueGotoAction Action=1046)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.564 None
[Sandbox] Process order. (Serial=5347, Empire=22, Order=OrderContinueGotoAction Action=1047)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.595 None
[Sandbox] Process order. (Serial=5348, Empire=29, Order=OrderContinueGotoAction Action=1048)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.614 None
[Sandbox] Process order. (Serial=5349, Empire=33, Order=OrderContinueGotoAction Action=1049)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.635 None
[Sandbox] Process order. (Serial=5350, Empire=39, Order=OrderContinueGotoAction Action=1050)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.665 None
[Sandbox] Process order. (Serial=5351, Empire=42, Order=OrderContinueGotoAction Action=1051)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.685 None
[Sandbox] Process order. (Serial=5352, Empire=46, Order=OrderContinueGotoAction Action=1052)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.707 None
[Sandbox] Process order. (Serial=5353, Empire=49, Order=OrderContinueGotoAction Action=1053)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.716 None
[Sandbox] Process order. (Serial=5354, Empire=49, Order=OrderContinueGotoAction Action=1055)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:47.717 None
[Sandbox] Process order. (Serial=5355, Empire=49, Order=OrderContinueGotoAction Action=1054)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.139 None
[Sandbox] Process order. (Serial=5356, Empire=3, Order=OrderContinueGotoAction Action=1042)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.165 None
AI Synchronization took 20.6543ms at frame 10827 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:17:48.189 None
[Sandbox] Process order. (Serial=5357, Empire=6, Order=OrderContinueGotoAction Action=1043)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.220 None
[Sandbox] Process order. (Serial=5358, Empire=16, Order=OrderContinueGotoAction Action=1046)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.290 None
[Sandbox] Process order. (Serial=5359, Empire=33, Order=OrderContinueGotoAction Action=1049)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.340 None
[Sandbox] Process order. (Serial=5360, Empire=42, Order=OrderContinueGotoAction Action=1051)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.359 None
[Sandbox] Process order. (Serial=5361, Empire=46, Order=OrderContinueGotoAction Action=1052)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.390 None
[Sandbox] Process order. (Serial=5362, Empire=49, Order=OrderContinueGotoAction Action=1055)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.393 None
[Sandbox] Process order. (Serial=5363, Empire=49, Order=OrderContinueGotoAction Action=1054)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.400 None
The AI synchronization took 742 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:17:48.429 None
[Sandbox] Process order. (Serial=5364, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 31, EndDialog: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.520 None
[Sandbox] Process order. (Serial=5365, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='558 [33, 7] --> 559 [34, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.530 None
[Sandbox] Process order. (Serial=5366, Empire=2, Order=OrderContinueGotoAction Action=1057)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.561 None
[Sandbox] Process order. (Serial=5367, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #9023 TargetArmyGUID: #8985 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.562 None
ReleaseArmy #9023 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:48.562 None
ReleaseArmy #9023 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:48.562 None
ReleaseArmy #9023 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:48.563 None
ReleaseArmy #9023 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:48.564 None
ReleaseArmy #9023 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:48.591 None
[Sandbox] Process order. (Serial=5368, Empire=16, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.661 None
[Sandbox] Process order. (Serial=5369, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3268 [43, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.690 None
[Sandbox] Process order. (Serial=5370, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3026 [26, 40] --> 3101 [26, 41] --> 3102 [27, 41] --> 3178 [28, 42] --> 3179 [29, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:48.702 None
[Sandbox] Process order. (Serial=5371, Empire=51, Order=OrderContinueGotoAction Action=1059)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:49.033 None
[Sandbox] Process order. (Serial=5372, Empire=46, Order=OrderContinueGotoAction Action=1058)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:49.203 None
[Sandbox] Process order. (Serial=5373, Empire=2, Order=OrderContinueGotoAction Action=1057)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:49.373 None
[Sandbox] Process order. (Serial=5374, Empire=51, Order=OrderContinueGotoAction Action=1059)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:50.048 None
[Sandbox] Process order. (Serial=5375, Empire=51, Order=OrderContinueGotoAction Action=1059)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:50.719 None
[Sandbox] Process order. (Serial=5376, Empire=51, Order=OrderContinueGotoAction Action=1059)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.392 None
[Sandbox] Process order. (Serial=5377, Empire=51, Order=OrderContinueGotoAction Action=1059)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.400 None
The AI synchronization took 1803 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:17:51.432 None
[Sandbox] Process order. (Serial=5378, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 58)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.553 None
[Sandbox] Process order. (Serial=5379, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='1883 [8, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.562 None
[Sandbox] Process order. (Serial=5380, Empire=3, Order=OrderContinueGotoAction Action=1060)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.593 None
[Sandbox] Process order. (Serial=5381, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='551 [26, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.602 None
[Sandbox] Process order. (Serial=5382, Empire=15, Order=OrderContinueGotoAction Action=1061)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.622 None
[Sandbox] Process order. (Serial=5383, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.632 None
[Sandbox] Process order. (Serial=5384, Empire=22, Order=OrderContinueGotoAction Action=1062)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.662 None
[Sandbox] Process order. (Serial=5385, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3175 [25, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.672 None
[Sandbox] Process order. (Serial=5386, Empire=39, Order=OrderContinueGotoAction Action=1063)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.715 None
AI Synchronization took 20.8142ms at frame 10902 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:17:51.716 None
[Sandbox] Process order. (Serial=5387, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.718 None
[Sandbox] Process order. (Serial=5388, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.719 None
[Sandbox] Process order. (Serial=5389, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.812 None
[Sandbox] Process order. (Serial=5390, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:51.932 None
[Sandbox] Process order. (Serial=5391, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:52.013 None
StopSubjugation subjugation #9007 (Tile: 1968, State: Running, Settlement: 0, Army: 8002, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 30.00)

    Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

20:17:52.014 None
OnArmySubjugationActionStopped subjugation #9007 (Tile: 1968, State: Finished, Settlement: 0, Army: 8002, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 30.00)

    Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

20:17:52.053 None
AI Synchronization took 21.2138ms at frame 10916 (entities created: 0 deleted: 1 synchronized: 20 last entity synchronized: 4994 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:17:52.145 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:52.382 None
A new sandbox turn has begun: Turn 56

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:17:52.395 None
[Sandbox] Process order. (Serial=5392, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:17:52)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:52.403 None
[Sandbox] Process order. (Serial=5393, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2538,EmpireIndex=1 TimePlayed=2538,EmpireIndex=2 TimePlayed=2538,EmpireIndex=3 TimePlayed=2538)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:52.423 None
[Sandbox] Process order. (Serial=5394, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:53.415 None
[Sandbox] Process order. (Serial=5395, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 140, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:53.416 None
[Sandbox] Process order. (Serial=5396, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 140, NotificationListenerIndex: 0, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:54.408 None
[Sandbox] Process order. (Serial=5397, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:54.458 None
[Sandbox] Process order. (Serial=5398, Empire=2, Order=OrderAttachTerritoryToCity CampSettlementGUID: 9011, CitySettlementGUID: 7413)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:54.509 None
[Sandbox] Process order. (Serial=5399, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:54.512 None
[Sandbox] Process order. (Serial=5400, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 56, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:54.550 None
AI Synchronization took 27.8239ms at frame 10940 (entities created: 0 deleted: 2 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:17:57.462 None
[Sandbox] Process order. (Serial=5401, Empire=0, Order=OrderGoToAndCreateBattle Entity=#7059, path='1665 [15, 22] --> 1664 [14, 22] --> 1663 [13, 22]'. TargetGUID: 8983)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:57.472 None
[Sandbox] Process order. (Serial=5402, Empire=0, Order=OrderContinueGotoAction Action=1064)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:57.490 None
Backward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.0139002% to 0%) in controller Unit_Mukag_Support_OverrideController) '7059-1837-0'

    Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:57.513 None
[Sandbox] Process order. (Serial=5403, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 139, NotificationListenerIndex: 2, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:57.521 None
[Sandbox] Process order. (Serial=5404, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:57.923 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:57.924 None
CreatePresentationBattlePreview attacker #7059, defender #8983, ticketnumber #36520.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:57.950 None
RequestAsyncOperation_Completed for ticket #36520.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:17:57.950 None
PreparePresentationBattlePreview attacker #7059, defender #8983, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:17:57.951 None
RequestAsyncOperation_Dismissed for ticket #36520.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:17:58.151 None
[Sandbox] Process order. (Serial=5405, Empire=0, Order=OrderContinueGotoAction Action=1064)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:58.822 None
[Sandbox] Process order. (Serial=5406, Empire=0, Order=OrderCreateBattle Attacker #7059 Target #8983 Action #1064 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:58.823 None
Battle 9036: Initialize battle with attacker 7059 (1664) and defender 8983 (1663).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.823 None
Pause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #1027, Status: Paused from army 8983

    Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

20:17:58.824 None
Battle 9036: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:17:58.824 None
Battle 9036: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:17:58.825 None
Battle 9036: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:17:58.827 None
Battle 9036: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:17:58.838 None
Battle 9036: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:17:58.838 None
Battle 9036: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:17:58.849 None
Battle 9036: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:17:58.880 None
AI Synchronization took 25.6942ms at frame 10955 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:17:58.894 None
The AI synchronization took 1023 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:17:58.935 None
Presentation Battle 9036: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.935 None
Presentation Battle 9036: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.935 None
Presentation Battle 9036: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:17:58.936 None
HidePresentationBattlePreview for ticket #36520 with current ticket #36520.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:17:58.936 None
HidePresentationBattlePreview attacker #7059, defender #8983

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:17:58.936 None
ReleasePresentationBattlePreview attacker #7059, defender #7360

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.938 None
Presentation Battle 9036: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1664, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.938 None
Presentation Battle 9036: Create participant 7059. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.938 None
Presentation Battle 9036: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8983, Group=Defender, TileIndex=1663, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.939 None
Presentation Battle 9036: Create participant 8983. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.939 None
Presentation Battle 9036: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.939 None
OnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:17:58.939 None
Presentation Battle 9036: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.940 None
Presentation Battle 9036: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:17:58.943 None
Presentation Battle 9036: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1664, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.943 None
Presentation Battle 9036: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.943 None
Presentation Battle 9036: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:17:58.944 None
Presentation Battle 9036: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8983, Group=Defender, TileIndex=1663, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.944 None
Presentation Battle 9036: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.945 None
Presentation Battle 9036: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.945 None
Presentation Battle 9036: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.946 None
Presentation Battle 9036: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.946 None
Presentation Battle 9036: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.947 None
Presentation Battle 9036: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7059, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.947 None
Initialize presentation battle unit 9150 for unit 8599

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.948 None
Initialize presentation battle unit 9149 for unit 7058

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.949 None
Initialize presentation battle unit 9148 for unit 7423

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.950 None
Initialize presentation battle unit 9147 for unit 7224

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.951 None
Presentation Battle 9036: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=8983, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.963 None
[Sandbox] Process order. (Serial=5407, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:58.967 None
[Sandbox] Process order. (Serial=5408, Empire=3, Order=OrderBattleRetreat BattleGUID: 9036 EmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:58.968 None
Battle 9036: change state From Confirmation to DefenderRetreat. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:17:58.968 None
Battle 9036: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.969 None
Notify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:17:58.969 None
Notify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:17:58.970 None
Battle 9036: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:17:58.971 None
Initialize presentation battle unit 9151 for unit 8982

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.990 None
Presentation Battle 9036: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.990 None
Presentation Battle 9036: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.991 None
Presentation Battle 9036: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.991 None
Presentation Battle 9036: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:17:58.991 None
Presentation Battle 9036: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.992 None
Presentation Battle 9036: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:17:58.992 None
Presentation Battle 9036: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:58.994 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 10954, current data frame: 10954) but different data length (remote: 5, local: 4)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:59.043 None
Presentation Battle 9036: Execute action[20] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:59.043 None
Presentation Battle 9036: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:17:59.045 None
Presentation Battle 9036: Execute action[21] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:59.055 None
[Sandbox] Process order. (Serial=5409, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9036)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:59.055 None
Battle 9036: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:17:59.057 None
Battle #9036: Retreat force movement on army 8983. Path=1587 [12, 21] --> 1512 [12, 20] --> 1437 [12, 19] --> 1363 [13, 18] --> 1287 [12, 17] --> 1212 [12, 16] --> 1136 [11, 15].

    Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

20:17:59.059 None
Battle #9036: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:59.093 None
AI Synchronization took 22.7997ms at frame 10962 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:17:59.103 None
[Sandbox] Process order. (Serial=5410, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:17:59.134 None
Presentation Battle 9036: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:17:59.135 None
Release presentation battle unit 9150

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:17:59.135 None
Release presentation battle unit 9149

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:17:59.136 None
Release presentation battle unit 9148

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:17:59.136 None
Release presentation battle unit 9147

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:17:59.136 None
Release presentation battle unit 9151

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:00.328 None
ReleasePresentationBattlePreview attacker #7059, defender #8983

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:00.329 None
HidePresentationBattlePreview attacker #7059, defender #8983

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:18:03.672 None
[Sandbox] Process order. (Serial=5411, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:05.244 None
[Sandbox] Process order. (Serial=5412, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 141, NewStatus: Dismissed)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:15.102 None
[Sandbox] Process order. (Serial=5413, Empire=0, Order=OrderBuildFoundationAt Settlement=4979, Position=1519)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:16.306 None
Same DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 224, current data frame: 224) but different data length (remote: 6, local: 0)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:16.612 None
[Sandbox] Process order. (Serial=5414, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Food, Position=1519, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:17.739 None
[Sandbox] Process order. (Serial=5415, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:42.637 None
[Sandbox] Process order. (Serial=5416, Empire=0, Order=OrderStartMonsoonFestival SettlementGUID: 6597)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:43.380 None
Same DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 248, current data frame: 248) but different data length (remote: 6, local: 0)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:44.768 None
[Sandbox] Process order. (Serial=5417, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=District_Tier1_Industry, Position=1740, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:47.139 None
[Sandbox] Process order. (Serial=5418, Empire=0, Order=OrderRemoveConstructionAt Settlement=6597, ConstructionIndex=2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:49.337 None
[Sandbox] Process order. (Serial=5419, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=District_Tier1_Population, Position=1666, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:52.997 None
[Sandbox] Process order. (Serial=5420, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.078 None
[Sandbox] Process order. (Serial=5421, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3624 [24, 48] --> 3549 [24, 47] --> 3474 [24, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.079 None
[Sandbox] Process order. (Serial=5422, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2969 [44, 39] --> 3045 [45, 40] --> 3046 [46, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.080 None
[Sandbox] Process order. (Serial=5423, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3118 [43, 41] --> 3119 [44, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.087 None
[Sandbox] Process order. (Serial=5424, Empire=1, Order=OrderContinueGotoAction Action=1068)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.088 None
[Sandbox] Process order. (Serial=5425, Empire=1, Order=OrderContinueGotoAction Action=1067)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.090 None
[Sandbox] Process order. (Serial=5426, Empire=1, Order=OrderContinueGotoAction Action=1066)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.146 None
[Sandbox] Process order. (Serial=5427, Empire=2, Order=OrderGoTo Entity=#6153, AdditionalFlags='IgnoreFogOfWar', Path='552 [27, 7] --> 553 [28, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.148 None
[Sandbox] Process order. (Serial=5428, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='484 [34, 6] --> 408 [33, 5] --> 333 [33, 4]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.157 None
[Sandbox] Process order. (Serial=5429, Empire=2, Order=OrderContinueGotoAction Action=1070)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.159 None
[Sandbox] Process order. (Serial=5430, Empire=2, Order=OrderContinueGotoAction Action=1069)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.208 None
[Sandbox] Process order. (Serial=5431, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='2041 [16, 27] --> 2116 [16, 28]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.217 None
[Sandbox] Process order. (Serial=5432, Empire=3, Order=OrderContinueGotoAction Action=1071)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.227 None
[Sandbox] Process order. (Serial=5433, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3552 [27, 47] --> 3477 [27, 46] --> 3401 [26, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.237 None
[Sandbox] Process order. (Serial=5434, Empire=3, Order=OrderContinueGotoAction Action=1072)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.258 None
[Sandbox] Process order. (Serial=5435, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1278 [3, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.267 None
[Sandbox] Process order. (Serial=5436, Empire=6, Order=OrderContinueGotoAction Action=1073)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.277 None
[Sandbox] Process order. (Serial=5437, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 2970 [45, 39] --> 2896 [46, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.288 None
[Sandbox] Process order. (Serial=5438, Empire=8, Order=OrderContinueGotoAction Action=1074)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.297 None
[Sandbox] Process order. (Serial=5439, Empire=15, Order=OrderCreateBattle Attacker #7376 Target #6153 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.298 None
Battle 9160: Initialize battle with attacker 7376 (551) and defender 6153 (552).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.298 None
Battle 9160: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:53.299 None
Battle 9160: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:18:53.299 None
Battle 9160: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:53.300 None
Battle 9160: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:53.309 None
Battle 9160: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:53.309 None
Battle 9160: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:53.317 None
Battle 9160: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:53.321 None
[AI] Battle 9160: Confirming battle for empire 15

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:18:53.328 None
[Sandbox] Process order. (Serial=5440, Empire=15, Order=OrderBattleSetAutoResolve BattleGuid: 9160, EmpireIndex: 15)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.348 None
[Sandbox] Process order. (Serial=5441, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3702 [27, 49] --> 3703 [28, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.352 None
Presentation Battle 9160: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.353 None
Presentation Battle 9160: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.353 None
Presentation Battle 9160: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:18:53.353 None
Presentation Battle 9160: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=7376, Group=Attacker, TileIndex=551, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.354 None
Presentation Battle 9160: Create participant 7376. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.354 None
Presentation Battle 9160: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6153, Group=Defender, TileIndex=552, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.354 None
Presentation Battle 9160: Create participant 6153. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.355 None
Presentation Battle 9160: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.355 None
OnBattleTagsComputed : DifficultTerrain, ExperienceGap

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:18:53.355 None
Presentation Battle 9160: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=15 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.356 None
Presentation Battle 9160: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:18:53.356 None
Presentation Battle 9160: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=7376, Group=Attacker, TileIndex=551, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.356 None
Presentation Battle 9160: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.356 None
Presentation Battle 9160: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:18:53.357 None
Presentation Battle 9160: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6153, Group=Defender, TileIndex=552, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.357 None
[Sandbox] Process order. (Serial=5442, Empire=16, Order=OrderContinueGotoAction Action=1075)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.357 None
Presentation Battle 9160: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.357 None
Presentation Battle 9160: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=15, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.358 None
Presentation Battle 9160: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.358 None
Presentation Battle 9160: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.358 None
Presentation Battle 9160: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.359 None
Presentation Battle 9160: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=15, ParticipantGuid=7376, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.359 None
Initialize presentation battle unit 9262 for unit 7379

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.360 None
Initialize presentation battle unit 9261 for unit 7380

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.360 None
Initialize presentation battle unit 9260 for unit 7377

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.361 None
Initialize presentation battle unit 9259 for unit 7378

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.361 None
Presentation Battle 9160: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6153, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.361 None
Initialize presentation battle unit 9263 for unit 6152

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.362 None
Presentation Battle 9160: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.362 None
Presentation Battle 9160: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.362 None
Presentation Battle 9160: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.363 None
Presentation Battle 9160: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:18:53.363 None
ReleasePresentationBattlePreview attacker #7376, defender #6153

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.363 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.364 None
RestorePresentationBattlePreview created ticket #36930.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.364 None
Presentation Battle 9160: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.364 None
Presentation Battle 9160: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:18:53.364 None
Presentation Battle 9160: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.365 None
Presentation Battle 9160: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=15. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.365 None
Presentation Battle 9160: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=15 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:53.378 None
[Sandbox] Process order. (Serial=5443, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.379 None
[Sandbox] Process order. (Serial=5444, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1400 [50, 18] --> 1475 [50, 19] --> 1551 [51, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.387 None
[Sandbox] Process order. (Serial=5445, Empire=29, Order=OrderContinueGotoAction Action=1076)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.391 None
RequestRestoreAsyncOperation_Completed for ticket #36930.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:18:53.391 None
RestorePresentationBattlePreview skipped due to ended battle #9160

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:18:53.392 None
RequestAsyncOperation_Dismissed for ticket #36930.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:18:53.400 None
[Sandbox] Process order. (Serial=5446, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='864 [39, 11] --> 940 [40, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.407 None
[Sandbox] Process order. (Serial=5447, Empire=33, Order=OrderContinueGotoAction Action=1077)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.418 None
[Sandbox] Process order. (Serial=5448, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3174 [24, 42] --> 3173 [23, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.429 None
[Sandbox] Process order. (Serial=5449, Empire=39, Order=OrderContinueGotoAction Action=1078)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.448 None
[Sandbox] Process order. (Serial=5450, Empire=42, Order=OrderGoTo Entity=#7549, AdditionalFlags='IgnoreFogOfWar', Path='183 [33, 2]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.458 None
[Sandbox] Process order. (Serial=5451, Empire=42, Order=OrderContinueGotoAction Action=1079)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.479 None
[Sandbox] Process order. (Serial=5452, Empire=46, Order=OrderGoTo Entity=#7404, AdditionalFlags='IgnoreFogOfWar', Path='3193 [43, 42] --> 3117 [42, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.489 None
[Sandbox] Process order. (Serial=5453, Empire=46, Order=OrderContinueGotoAction Action=1080)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.499 None
[Sandbox] Process order. (Serial=5454, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3326 [26, 44] --> 3401 [26, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.509 None
[Sandbox] Process order. (Serial=5455, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='845 [20, 11] --> 771 [21, 10] --> 696 [21, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.511 None
[Sandbox] Process order. (Serial=5456, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1326 [51, 17] --> 1402 [52, 18] --> 1403 [53, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.513 None
[Sandbox] Process order. (Serial=5457, Empire=49, Order=OrderContinueGotoAction Action=1081)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.519 None
[Sandbox] Process order. (Serial=5458, Empire=49, Order=OrderContinueGotoAction Action=1083)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.520 None
[Sandbox] Process order. (Serial=5459, Empire=49, Order=OrderContinueGotoAction Action=1082)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.539 None
[Sandbox] Process order. (Serial=5460, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3254 [29, 43] --> 3330 [30, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.549 None
[Sandbox] Process order. (Serial=5461, Empire=51, Order=OrderContinueGotoAction Action=1084)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.589 None
AI Synchronization took 20.4172ms at frame 11038 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:18:53.759 None
[Sandbox] Process order. (Serial=5462, Empire=1, Order=OrderContinueGotoAction Action=1068)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.763 None
[Sandbox] Process order. (Serial=5463, Empire=1, Order=OrderContinueGotoAction Action=1067)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.782 None
[Sandbox] Process order. (Serial=5464, Empire=1, Order=OrderContinueGotoAction Action=1066)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.830 None
[Sandbox] Process order. (Serial=5465, Empire=2, Order=OrderContinueGotoAction Action=1070)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.890 None
[Sandbox] Process order. (Serial=5466, Empire=3, Order=OrderContinueGotoAction Action=1071)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.920 None
[Sandbox] Process order. (Serial=5467, Empire=3, Order=OrderContinueGotoAction Action=1072)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:53.960 None
[Sandbox] Process order. (Serial=5468, Empire=8, Order=OrderContinueGotoAction Action=1074)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:54.031 None
[Sandbox] Process order. (Serial=5469, Empire=16, Order=OrderContinueGotoAction Action=1075)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:54.061 None
[Sandbox] Process order. (Serial=5470, Empire=29, Order=OrderContinueGotoAction Action=1076)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:54.081 None
[Sandbox] Process order. (Serial=5471, Empire=33, Order=OrderContinueGotoAction Action=1077)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:54.162 None
[Sandbox] Process order. (Serial=5472, Empire=46, Order=OrderContinueGotoAction Action=1080)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:54.181 None
[Sandbox] Process order. (Serial=5473, Empire=49, Order=OrderContinueGotoAction Action=1081)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:54.191 None
[Sandbox] Process order. (Serial=5474, Empire=49, Order=OrderContinueGotoAction Action=1083)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:54.193 None
[Sandbox] Process order. (Serial=5475, Empire=49, Order=OrderContinueGotoAction Action=1082)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:54.222 None
[Sandbox] Process order. (Serial=5476, Empire=51, Order=OrderContinueGotoAction Action=1084)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:54.592 None
[Sandbox] Process order. (Serial=5477, Empire=3, Order=OrderContinueGotoAction Action=1072)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:54.860 None
[Sandbox] Process order. (Serial=5478, Empire=49, Order=OrderContinueGotoAction Action=1083)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:54.871 None
[Sandbox] Process order. (Serial=5479, Empire=49, Order=OrderContinueGotoAction Action=1082)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:54.879 None
The AI synchronization took 855 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:18:54.972 None
[Sandbox] Process order. (Serial=5480, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3118 [43, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:54.982 None
[Sandbox] Process order. (Serial=5481, Empire=1, Order=OrderContinueGotoAction Action=1085)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:55.003 None
[Sandbox] Process order. (Serial=5482, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 9160, EmpireIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:55.003 None
Battle 9160: change state From Confirmation to AutoResolve. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:55.004 None
Battle 9160: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.005 None
Battle 9160: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:55.046 None
Presentation Battle 9160: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.047 None
Presentation Battle 9160: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.047 None
Presentation Battle 9160: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.047 None
Presentation Battle 9160: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:18:55.048 None
Presentation Battle 9160: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.053 None
[Sandbox] Process order. (Serial=5483, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9160)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:55.054 None
Battle 9160: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:55.054 None
Battle #9160: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.056 None
ReleaseArmy #6153 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.056 None
ReleaseArmy #6153 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.057 None
ReleaseArmy #6153 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.057 None
ReleaseArmy #6153 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.057 None
ReleaseArmy #6153 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.114 None
[Sandbox] Process order. (Serial=5484, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3551 [26, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:55.124 None
[Sandbox] Process order. (Serial=5485, Empire=3, Order=OrderContinueGotoAction Action=1086)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:55.145 None
[Sandbox] Process order. (Serial=5486, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3477 [27, 46] --> 3478 [28, 46] --> 3479 [29, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:55.153 None
Presentation Battle 9160: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:18:55.153 None
Release presentation battle unit 9262

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:55.153 None
Release presentation battle unit 9261

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:55.154 None
Release presentation battle unit 9260

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:55.154 None
Release presentation battle unit 9259

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:55.154 None
Release presentation battle unit 9263

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:55.155 None
[Sandbox] Process order. (Serial=5487, Empire=22, Order=OrderContinueGotoAction Action=1087)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:55.164 None
[Sandbox] Process order. (Serial=5488, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:55.175 None
[Sandbox] Process order. (Serial=5489, Empire=42, Order=OrderStartMinorEmpireMission)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:55.195 None
[Sandbox] Process order. (Serial=5490, Empire=46, Order=OrderCreateBattle Attacker #7404 Target #4815 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:55.195 None
Battle 9265: Initialize battle with attacker 7404 (3117) and defender 4815 (3118).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.196 None
Battle 9265: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:55.196 None
Battle 9265: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:18:55.196 None
Battle 9265: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:55.197 None
Battle 9265: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:55.206 None
Battle 9265: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:55.240 None
[Sandbox] Process order. (Serial=5491, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:55.267 None
AI Synchronization took 20.9751ms at frame 11099 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:18:55.272 None
Presentation Battle 9265: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.273 None
Presentation Battle 9265: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.273 None
Presentation Battle 9265: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:18:55.273 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.274 None
RestorePresentationBattlePreview created ticket #37024.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.274 None
Presentation Battle 9265: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=46, Guid=7404, Group=Attacker, TileIndex=3117, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.274 None
Presentation Battle 9265: Create participant 7404. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.275 None
Presentation Battle 9265: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Defender, TileIndex=3118, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.275 None
Presentation Battle 9265: Create participant 4815. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.275 None
Presentation Battle 9265: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=7087. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.276 None
Presentation Battle 9265: Create participant 7087. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.276 None
Presentation Battle 9265: An additional participant 7087 from empire 1 join the battle

    Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:18:55.276 None
Presentation Battle 9265: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.276 None
OnBattleTagsComputed : DifficultTerrain, Exotic

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:18:55.277 None
Presentation Battle 9265: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=46 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.277 None
Presentation Battle 9265: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:18:55.277 None
Presentation Battle 9265: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=46, Guid=7404, Group=Attacker, TileIndex=3117, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.278 None
Presentation Battle 9265: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.278 None
Presentation Battle 9265: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:18:55.278 None
Presentation Battle 9265: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Defender, TileIndex=3118, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.278 None
Presentation Battle 9265: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Defender, TileIndex=3046, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:55.285 None
[Sandbox] Process order. (Serial=5492, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:55.309 None
RequestRestoreAsyncOperation_Completed for ticket #37024.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:18:55.309 None
RestorePresentationBattlePreview skipped due to invalid battle #9265

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:18:55.310 None
RequestAsyncOperation_Dismissed for ticket #37024.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:18:55.827 None
[Sandbox] Process order. (Serial=5493, Empire=22, Order=OrderContinueGotoAction Action=1087)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:56.498 None
[Sandbox] Process order. (Serial=5494, Empire=22, Order=OrderContinueGotoAction Action=1087)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:56.507 None
The AI synchronization took 952 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:18:56.559 None
[Sandbox] Process order. (Serial=5495, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:56.560 None
[Sandbox] Process order. (Serial=5496, Empire=1, Order=OrderBattleEngagement BattleGuid: 9265)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:56.560 None
Battle 9265: change state From DefenderEngagement to EngagementAcknowledge. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:56.631 None
Battle 9265: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:56.637 None
[AI] Battle 9265: Confirming battle for empire 46

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:18:56.649 None
[Sandbox] Process order. (Serial=5497, Empire=46, Order=OrderBattleSetAutoResolve BattleGuid: 9265, EmpireIndex: 46)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:56.652 None
Presentation Battle 9265: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.653 None
Presentation Battle 9265: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=46, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.653 None
Presentation Battle 9265: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=15 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.654 None
Presentation Battle 9265: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.654 None
Presentation Battle 9265: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.655 None
Presentation Battle 9265: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=46, ParticipantGuid=7404, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.655 None
Initialize presentation battle unit 9409 for unit 7407

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.656 None
Initialize presentation battle unit 9408 for unit 7408

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.657 None
Initialize presentation battle unit 9407 for unit 7405

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.659 None
[Sandbox] Process order. (Serial=5498, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7413, PopulationDefinitionName: Population_LastLord)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:56.661 None
[Sandbox] Process order. (Serial=5499, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:56.675 None
Initialize presentation battle unit 9406 for unit 7406

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.686 None
Presentation Battle 9265: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4815, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.687 None
Initialize presentation battle unit 9414 for unit 5786

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.688 None
Initialize presentation battle unit 9413 for unit 4818

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.689 None
Initialize presentation battle unit 9412 for unit 6258

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.703 None
Initialize presentation battle unit 9411 for unit 6384

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.704 None
Initialize presentation battle unit 9410 for unit 4817

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.714 None
Presentation Battle 9265: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7087, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.714 None
Initialize presentation battle unit 9419 for unit 8867

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.715 None
Initialize presentation battle unit 9418 for unit 7225

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.716 None
Initialize presentation battle unit 9417 for unit 8738

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.717 None
Initialize presentation battle unit 9416 for unit 8981

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.729 None
[Sandbox] Process order. (Serial=5500, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1353 [3, 18] --> 1427 [2, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:56.730 None
Initialize presentation battle unit 9415 for unit 7086

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.739 None
[Sandbox] Process order. (Serial=5501, Empire=6, Order=OrderContinueGotoAction Action=1088)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:56.741 None
Presentation Battle 9265: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.742 None
Presentation Battle 9265: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.742 None
Presentation Battle 9265: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.742 None
Presentation Battle 9265: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:18:56.743 None
ReleasePresentationBattlePreview attacker #7404, defender #4815

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.743 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.743 None
RestorePresentationBattlePreview created ticket #37047.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.744 None
Presentation Battle 9265: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.744 None
Presentation Battle 9265: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:18:56.745 None
Presentation Battle 9265: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.759 None
Presentation Battle 9265: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=46. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.759 None
Presentation Battle 9265: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=46 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:56.760 None
RequestRestoreAsyncOperation_Completed for ticket #37047.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:18:56.760 None
RestorePresentationBattlePreview skipped due to ended battle #9265

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:18:56.760 None
RequestAsyncOperation_Dismissed for ticket #37047.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:18:56.790 None
[Sandbox] Process order. (Serial=5502, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='864 [39, 11]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:56.800 None
[Sandbox] Process order. (Serial=5503, Empire=33, Order=OrderContinueGotoAction Action=1089)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:56.839 None
[Sandbox] Process order. (Serial=5504, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3254 [29, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:56.849 None
[Sandbox] Process order. (Serial=5505, Empire=51, Order=OrderContinueGotoAction Action=1090)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:56.870 None
[Sandbox] Process order. (Serial=5506, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:57.410 None
[Sandbox] Process order. (Serial=5507, Empire=6, Order=OrderContinueGotoAction Action=1088)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:57.417 None
The AI synchronization took 402 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:18:57.462 None
[Sandbox] Process order. (Serial=5508, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 9265, EmpireIndex: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:57.464 None
Battle 9265: change state From Confirmation to AutoResolve. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:57.465 None
Battle 9265: Won by the defender with VictoryTpe=Extermination.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:57.466 None
AddRandomEquipment (Equipment=Equipment_Consumable_03_Definition, seed=449903304, turn=56, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=4815)

    Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:57.467 None
Battle 9265: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:57.491 None
[Sandbox] Process order. (Serial=5509, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 7413)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:57.560 None
Presentation Battle 9265: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:57.560 None
Presentation Battle 9265: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:57.560 None
Presentation Battle 9265: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:57.561 None
Presentation Battle 9265: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:18:57.561 None
Presentation Battle 9265: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:57.571 None
[Sandbox] Process order. (Serial=5510, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9265)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:57.571 None
Battle 9265: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:18:57.572 None
Battle #9265: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:57.573 None
ReleaseArmy #7404 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:57.574 None
ReleaseArmy #7404 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:57.574 None
ReleaseArmy #7404 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:57.574 None
ReleaseArmy #7404 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:57.575 None
ReleaseArmy #7404 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:57.590 None
[Sandbox] Process order. (Serial=5511, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:57.591 None
[Sandbox] Process order. (Serial=5512, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:57.654 None
Presentation Battle 9265: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:18:57.654 None
Release presentation battle unit 9409

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:57.655 None
Release presentation battle unit 9408

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:57.655 None
Release presentation battle unit 9407

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:57.655 None
Release presentation battle unit 9406

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:57.656 None
Release presentation battle unit 9414

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:57.656 None
Release presentation battle unit 9413

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:57.656 None
Release presentation battle unit 9412

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:57.657 None
Release presentation battle unit 9411

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:57.657 None
Release presentation battle unit 9410

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:57.657 None
Release presentation battle unit 9419

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:57.658 None
Release presentation battle unit 9418

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:57.658 None
Release presentation battle unit 9417

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:57.658 None
Release presentation battle unit 9416

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:57.659 None
Release presentation battle unit 9415

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:18:57.661 None
[Sandbox] Process order. (Serial=5513, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:57.809 None
AI Synchronization took 20.1124ms at frame 11150 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:18:57.877 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:18:58.099 None
A new sandbox turn has begun: Turn 57

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:18:58.106 None
[Sandbox] Process order. (Serial=5514, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:58.115 None
[Sandbox] Process order. (Serial=5515, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:18:58)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:58.126 None
[Sandbox] Process order. (Serial=5516, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2604,EmpireIndex=1 TimePlayed=2604,EmpireIndex=2 TimePlayed=2604,EmpireIndex=3 TimePlayed=2604)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:18:58.146 None
[Sandbox] Process order. (Serial=5517, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.142 None
[Sandbox] Process order. (Serial=5518, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=DistrictDefinition_District_Tier1_DivinePopMonument, Position=2070, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.144 None
[Sandbox] Process order. (Serial=5519, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource11)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.145 None
[Sandbox] Process order. (Serial=5520, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 2002, TargetGUID: 4994, EmpireActionType: KinOfSheredyn_Economy01)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.146 None
[Sandbox] Process order. (Serial=5521, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 1, SkillIndex: 25)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.147 None
[Sandbox] Process order. (Serial=5522, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.148 None
[Sandbox] Process order. (Serial=5523, Empire=1, Order=OrderSellEquipment EquipmentUniqueID: 25)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.149 None
[Sandbox] Process order. (Serial=5524, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.171 None
[Sandbox] Process order. (Serial=5525, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_CityCenter_00, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.200 None
[Sandbox] Process order. (Serial=5526, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=128, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.222 None
[Sandbox] Process order. (Serial=5527, Empire=4, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.241 None
[Sandbox] Process order. (Serial=5528, Empire=46, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.251 None
[Sandbox] Process order. (Serial=5529, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.332 None
[Sandbox] Process order. (Serial=5530, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4994, ConstructionGUID=134)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.335 None
[Sandbox] Process order. (Serial=5531, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.336 None
[Sandbox] Process order. (Serial=5532, Empire=1, Order=OrderSellEquipment EquipmentUniqueID: 21)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.352 None
[Sandbox] Process order. (Serial=5533, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Science, Position=2004, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.390 None
[Sandbox] Process order. (Serial=5534, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Science, Position=1136, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.391 None
[Sandbox] Process order. (Serial=5535, Empire=3, Order=OrderSellEquipment EquipmentUniqueID: 20)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.443 None
AI Synchronization took 21.8648ms at frame 11185 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:19:00.532 None
[Sandbox] Process order. (Serial=5536, Empire=1, Order=OrderSellEquipment EquipmentUniqueID: 30)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.572 None
[Sandbox] Process order. (Serial=5537, Empire=3, Order=OrderBuyResource ResourceType: Resource01, Quantity: 6)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.576 None
[Sandbox] Process order. (Serial=5538, Empire=3, Order=OrderSellEquipment EquipmentUniqueID: 42)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:00.605 None
AI Synchronization took 20.7762ms at frame 11190 (entities created: 0 deleted: 0 synchronized: 17 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:19:01.570 None
[Sandbox] Process order. (Serial=5539, Empire=3, Order=OrderSellEquipment EquipmentUniqueID: 8)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:09.776 None
[Sandbox] Process order. (Serial=5540, Empire=0, Order=OrderGoTo Entity=#7059, path='1665 [15, 22] --> 1666 [16, 22] --> 1667 [17, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:09.785 None
[Sandbox] Process order. (Serial=5541, Empire=0, Order=OrderContinueGotoAction Action=1091)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:09.856 None
[Sandbox] Process order. (Serial=5542, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:10.456 None
[Sandbox] Process order. (Serial=5543, Empire=0, Order=OrderContinueGotoAction Action=1091)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:11.127 None
[Sandbox] Process order. (Serial=5544, Empire=0, Order=OrderContinueGotoAction Action=1091)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:11.151 None
The AI synchronization took 842 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:19:13.528 None
Clicked on button 1

    Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

20:19:13.541 None
[Sandbox] Process order. (Serial=5545, Empire=0, Order=OrderBuildBridge ArmyGUID: #7059 StopAction=False Action=0 at 1742 [17, 23])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.237 None
[Sandbox] Process order. (Serial=5546, Empire=0, Order=OrderFurtherActions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.238 None
[Sandbox] Process order. (Serial=5547, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.297 None
[Sandbox] Process order. (Serial=5548, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3475 [25, 46] --> 3476 [26, 46] --> 3477 [27, 46] --> 3402 [27, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.307 None
[Sandbox] Process order. (Serial=5549, Empire=1, Order=OrderContinueGotoAction Action=1093)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.309 None
[Sandbox] Process order. (Serial=5550, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2971 [46, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.310 None
[Sandbox] Process order. (Serial=5551, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3043 [43, 40] --> 3042 [42, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.318 None
[Sandbox] Process order. (Serial=5552, Empire=1, Order=OrderContinueGotoAction Action=1095)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.320 None
[Sandbox] Process order. (Serial=5553, Empire=1, Order=OrderContinueGotoAction Action=1094)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.377 None
[Sandbox] Process order. (Serial=5554, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='257 [32, 3]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.388 None
[Sandbox] Process order. (Serial=5555, Empire=2, Order=OrderContinueGotoAction Action=1096)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.449 None
[Sandbox] Process order. (Serial=5556, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='2040 [15, 27] --> 2039 [14, 27]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.457 None
[Sandbox] Process order. (Serial=5557, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 6748, ArmyStance: StripTile)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.459 None
[Sandbox] Process order. (Serial=5558, Empire=3, Order=OrderContinueGotoAction Action=1097)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.468 None
[Sandbox] Process order. (Serial=5559, Empire=3, Order=OrderContinueGotoAction Action=1098)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.470 None
[Sandbox] Process order. (Serial=5560, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46] --> 3400 [25, 45] --> 3399 [24, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.471 None
[Sandbox] Process order. (Serial=5561, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #8983 StopAction=False Action=0 at 1211 [11, 16])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.479 None
[Sandbox] Process order. (Serial=5562, Empire=3, Order=OrderContinueGotoAction Action=1099)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.498 None
[Sandbox] Process order. (Serial=5563, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1144 [19, 15] --> 1069 [19, 14] --> 993 [18, 13]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.508 None
[Sandbox] Process order. (Serial=5564, Empire=4, Order=OrderContinueGotoAction Action=1103)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.528 None
[Sandbox] Process order. (Serial=5565, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1426 [1, 19] --> 1501 [1, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.538 None
[Sandbox] Process order. (Serial=5566, Empire=6, Order=OrderContinueGotoAction Action=1104)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.558 None
[Sandbox] Process order. (Serial=5567, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2821 [46, 37] --> 2747 [47, 36] --> 2672 [47, 35]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.568 None
[Sandbox] Process order. (Serial=5568, Empire=8, Order=OrderContinueGotoAction Action=1105)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.589 None
[Sandbox] Process order. (Serial=5569, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='552 [27, 7] --> 553 [28, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.597 None
[Sandbox] Process order. (Serial=5570, Empire=15, Order=OrderContinueGotoAction Action=1106)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.607 None
[Sandbox] Process order. (Serial=5571, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3629 [29, 48] --> 3554 [29, 47] --> 3480 [30, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.618 None
[Sandbox] Process order. (Serial=5572, Empire=16, Order=OrderContinueGotoAction Action=1107)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.637 None
[Sandbox] Process order. (Serial=5573, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3480 [30, 46] --> 3481 [31, 46] --> 3482 [32, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.649 None
[Sandbox] Process order. (Serial=5574, Empire=22, Order=OrderContinueGotoAction Action=1108)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.658 None
[Sandbox] Process order. (Serial=5575, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1626 [51, 21] --> 1702 [52, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.667 None
[Sandbox] Process order. (Serial=5576, Empire=29, Order=OrderContinueGotoAction Action=1109)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.677 None
[Sandbox] Process order. (Serial=5577, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='790 [40, 10] --> 715 [40, 9] --> 641 [41, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.688 None
[Sandbox] Process order. (Serial=5578, Empire=33, Order=OrderContinueGotoAction Action=1110)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.697 None
[Sandbox] Process order. (Serial=5579, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3098 [23, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.707 None
[Sandbox] Process order. (Serial=5580, Empire=39, Order=OrderContinueGotoAction Action=1111)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.728 None
[Sandbox] Process order. (Serial=5581, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='697 [22, 9] --> 698 [23, 9] --> 699 [24, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.730 None
[Sandbox] Process order. (Serial=5582, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1478 [53, 19] --> 1553 [53, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.738 None
[Sandbox] Process order. (Serial=5583, Empire=49, Order=OrderContinueGotoAction Action=1113)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.740 None
[Sandbox] Process order. (Serial=5584, Empire=49, Order=OrderContinueGotoAction Action=1112)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.750 None
[Sandbox] Process order. (Serial=5585, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3255 [30, 43] --> 3256 [31, 43] --> 3257 [32, 43] --> 3333 [33, 44] --> 3334 [34, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.758 None
[Sandbox] Process order. (Serial=5586, Empire=51, Order=OrderContinueGotoAction Action=1114)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:19.980 None
[Sandbox] Process order. (Serial=5587, Empire=1, Order=OrderContinueGotoAction Action=1093)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.000 None
[Sandbox] Process order. (Serial=5588, Empire=1, Order=OrderContinueGotoAction Action=1095)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.129 None
[Sandbox] Process order. (Serial=5589, Empire=3, Order=OrderContinueGotoAction Action=1097)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.159 None
AI Synchronization took 23.2629ms at frame 11264 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:19:20.169 None
[Sandbox] Process order. (Serial=5590, Empire=3, Order=OrderContinueGotoAction Action=1099)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.171 None
[Sandbox] Process order. (Serial=5591, Empire=3, Order=[OrderStripTile] OrderStripTile ArmyGUID: #6748 StopAction=False Action=1098)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.196 None
AI Synchronization took 21.0468ms at frame 11266 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:19:20.209 None
[Sandbox] Process order. (Serial=5592, Empire=4, Order=OrderContinueGotoAction Action=1103)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.212 None
[Sandbox] Process order. (Serial=5593, Empire=6, Order=OrderContinueGotoAction Action=1104)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.239 None
[Sandbox] Process order. (Serial=5594, Empire=8, Order=OrderContinueGotoAction Action=1105)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.270 None
[Sandbox] Process order. (Serial=5595, Empire=15, Order=OrderContinueGotoAction Action=1106)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.289 None
[Sandbox] Process order. (Serial=5596, Empire=16, Order=OrderContinueGotoAction Action=1107)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.319 None
[Sandbox] Process order. (Serial=5597, Empire=22, Order=OrderContinueGotoAction Action=1108)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.360 None
[Sandbox] Process order. (Serial=5598, Empire=33, Order=OrderContinueGotoAction Action=1110)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.409 None
[Sandbox] Process order. (Serial=5599, Empire=49, Order=OrderContinueGotoAction Action=1113)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.412 None
[Sandbox] Process order. (Serial=5600, Empire=49, Order=OrderContinueGotoAction Action=1112)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.429 None
[Sandbox] Process order. (Serial=5601, Empire=51, Order=OrderContinueGotoAction Action=1114)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.841 None
[Sandbox] Process order. (Serial=5602, Empire=3, Order=OrderContinueGotoAction Action=1099)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.882 None
[Sandbox] Process order. (Serial=5603, Empire=4, Order=OrderContinueGotoAction Action=1103)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.913 None
[Sandbox] Process order. (Serial=5604, Empire=8, Order=OrderContinueGotoAction Action=1105)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.961 None
[Sandbox] Process order. (Serial=5605, Empire=16, Order=OrderContinueGotoAction Action=1107)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:20.991 None
[Sandbox] Process order. (Serial=5606, Empire=22, Order=OrderContinueGotoAction Action=1108)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:21.031 None
[Sandbox] Process order. (Serial=5607, Empire=33, Order=OrderContinueGotoAction Action=1110)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:21.081 None
[Sandbox] Process order. (Serial=5608, Empire=49, Order=OrderContinueGotoAction Action=1112)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:21.103 None
[Sandbox] Process order. (Serial=5609, Empire=51, Order=OrderContinueGotoAction Action=1114)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:21.775 None
[Sandbox] Process order. (Serial=5610, Empire=51, Order=OrderContinueGotoAction Action=1114)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:22.448 None
[Sandbox] Process order. (Serial=5611, Empire=51, Order=OrderContinueGotoAction Action=1114)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:22.456 None
The AI synchronization took 1833 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:19:22.487 None
[Sandbox] Process order. (Serial=5612, Empire=1, Order=OrderBribe ArmyGUID: #4815 StopAction=False Action=0 at 2966 [41, 39])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:22.490 None
No ArmyActionCameraSequenceDefinition for Bribe.

    Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.492 None
Quest MinorFaction_SpecificQuest_Gorog01_ChoiceDefinition failed

    Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.509 None
[Sandbox] Process order. (Serial=5613, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46] --> 3477 [27, 46] --> 3402 [27, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:22.518 None
[Sandbox] Process order. (Serial=5614, Empire=1, Order=OrderContinueGotoAction Action=1116)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:22.528 None
[Sandbox] Process order. (Serial=5615, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3046 [46, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:22.538 None
[Sandbox] Process order. (Serial=5616, Empire=1, Order=OrderContinueGotoAction Action=1117)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:22.559 None
[Sandbox] Process order. (Serial=5617, Empire=2, Order=OrderCreateBattle Attacker #4837 Target #7549 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:22.560 None
Battle 9430: Initialize battle with attacker 4837 (257) and defender 7549 (183).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.560 None
Battle 9430: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:22.561 None
Battle 9430: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:19:22.561 None
Battle 9430: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:22.562 None
Battle 9430: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:22.566 None
Battle 9430: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:22.567 None
Battle 9430: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:22.591 None
Battle 9430: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:22.660 None
Presentation Battle 9430: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.661 None
Presentation Battle 9430: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.661 None
Presentation Battle 9430: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:19:22.662 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.662 None
RestorePresentationBattlePreview created ticket #37525.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.663 None
Presentation Battle 9430: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=257, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.663 None
Presentation Battle 9430: Create participant 4837. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.663 None
Presentation Battle 9430: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=42, Guid=7549, Group=Defender, TileIndex=183, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.664 None
Presentation Battle 9430: Create participant 7549. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.664 None
Presentation Battle 9430: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.664 None
OnBattleTagsComputed : DifficultTerrain

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:19:22.665 None
Presentation Battle 9430: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.665 None
Presentation Battle 9430: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:19:22.665 None
Presentation Battle 9430: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=257, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.665 None
Presentation Battle 9430: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=42 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.666 None
Presentation Battle 9430: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:19:22.666 None
Presentation Battle 9430: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=42, Guid=7549, Group=Defender, TileIndex=183, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.666 None
Presentation Battle 9430: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.667 None
Presentation Battle 9430: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.667 None
Presentation Battle 9430: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=42, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.667 None
Presentation Battle 9430: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.668 None
Presentation Battle 9430: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.668 None
Presentation Battle 9430: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4837, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.668 None
Initialize presentation battle unit 9501 for unit 4842

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.669 None
Initialize presentation battle unit 9500 for unit 4840

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.671 None
Initialize presentation battle unit 9499 for unit 7227

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.679 None
[Sandbox] Process order. (Serial=5618, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:22.682 None
Initialize presentation battle unit 9498 for unit 5795

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.683 None
Initialize presentation battle unit 9497 for unit 7043

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.684 None
RequestRestoreAsyncOperation_Completed for ticket #37525.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:19:22.684 None
RestorePresentationBattlePreview skipped due to ended battle #9430

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:19:22.684 None
RequestAsyncOperation_Dismissed for ticket #37525.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:19:22.690 None
[Sandbox] Process order. (Serial=5619, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3400 [25, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:22.698 None
Presentation Battle 9430: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=42, ParticipantGuid=7549, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.698 None
Initialize presentation battle unit 9505 for unit 7552

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.699 None
[Sandbox] Process order. (Serial=5620, Empire=49, Order=OrderContinueGotoAction Action=1118)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:22.699 None
Initialize presentation battle unit 9504 for unit 7553

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.700 None
Initialize presentation battle unit 9503 for unit 7550

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.700 None
Initialize presentation battle unit 9502 for unit 7551

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.701 None
Presentation Battle 9430: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.701 None
Presentation Battle 9430: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.702 None
Presentation Battle 9430: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.702 None
Presentation Battle 9430: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:19:22.702 None
ReleasePresentationBattlePreview attacker #4837, defender #7549

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.703 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.703 None
RestorePresentationBattlePreview created ticket #37528.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.703 None
Presentation Battle 9430: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=42 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.704 None
Presentation Battle 9430: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:19:22.704 None
Presentation Battle 9430: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:22.721 None
[Sandbox] Process order. (Serial=5621, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:22.749 None
RequestRestoreAsyncOperation_Completed for ticket #37528.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:19:22.749 None
RestorePresentationBattlePreview skipped due to ended battle #9430

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:19:22.750 None
RequestAsyncOperation_Dismissed for ticket #37528.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:19:23.192 None
[Sandbox] Process order. (Serial=5622, Empire=1, Order=OrderContinueGotoAction Action=1116)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:23.864 None
[Sandbox] Process order. (Serial=5623, Empire=1, Order=OrderContinueGotoAction Action=1116)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:23.889 None
The AI synchronization took 864 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:19:23.945 None
[Sandbox] Process order. (Serial=5624, Empire=1, Order=OrderBuyResource ResourceType: Resource02, Quantity: 7)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:23.966 None
[Sandbox] Process order. (Serial=5625, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2966 [41, 39] --> 2891 [41, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:23.974 None
[Sandbox] Process order. (Serial=5626, Empire=1, Order=OrderContinueGotoAction Action=1119)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:23.994 None
[Sandbox] Process order. (Serial=5627, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 9430, EmpireIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:23.997 None
[AI] Battle 9430: Confirming battle for empire 42

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:19:24.004 None
[Sandbox] Process order. (Serial=5628, Empire=42, Order=OrderBattleSetAutoResolve BattleGuid: 9430, EmpireIndex: 42)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.005 None
Battle 9430: change state From Confirmation to AutoResolve. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:24.006 None
Battle 9430: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.007 None
AddRandomEquipment (Equipment=Equipment_OneHanded_01_Definition, seed=449903114, turn=57, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=4837)

    Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.008 None
Battle 9430: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:24.059 None
Presentation Battle 9430: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.059 None
Presentation Battle 9430: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.060 None
Presentation Battle 9430: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=42. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.060 None
Presentation Battle 9430: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=42 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.060 None
Presentation Battle 9430: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.060 None
Presentation Battle 9430: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:19:24.061 None
Presentation Battle 9430: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.064 None
[Sandbox] Process order. (Serial=5629, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9430)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.064 None
Battle 9430: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:24.065 None
Battle #9430: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.067 None
ReleaseArmy #7549 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.067 None
ReleaseArmy #7549 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.067 None
ReleaseArmy #7549 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.068 None
ReleaseArmy #7549 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.068 None
ReleaseArmy #7549 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.084 None
[Sandbox] Process order. (Serial=5630, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3173 [23, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.094 None
[Sandbox] Process order. (Serial=5631, Empire=39, Order=OrderContinueGotoAction Action=1120)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.104 None
[Sandbox] Process order. (Serial=5632, Empire=49, Order=OrderCreateBattle Attacker #8718 Target #5567 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.105 None
Battle 9506: Initialize battle with attacker 8718 (3400) and defender 5567 (3399).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.105 None
Battle 9506: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:24.105 None
Battle 9506: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:19:24.106 None
Battle 9506: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:24.107 None
Battle 9506: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:24.116 None
Battle 9506: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:24.116 None
Battle 9506: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:24.123 None
Battle 9506: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:24.127 None
[AI] Battle 9506: Confirming battle for empire 49

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:19:24.134 None
[Sandbox] Process order. (Serial=5633, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1478 [53, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.135 None
[Sandbox] Process order. (Serial=5634, Empire=49, Order=OrderBattleSetAutoResolve BattleGuid: 9506, EmpireIndex: 49)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.144 None
[Sandbox] Process order. (Serial=5635, Empire=49, Order=OrderContinueGotoAction Action=1121)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.159 None
Presentation Battle 9506: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.159 None
Presentation Battle 9506: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.159 None
Presentation Battle 9506: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:19:24.160 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.160 None
RestorePresentationBattlePreview created ticket #37549.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.160 None
Presentation Battle 9506: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=8718, Group=Attacker, TileIndex=3400, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.161 None
Presentation Battle 9506: Create participant 8718. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.161 None
Presentation Battle 9506: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5567, Group=Defender, TileIndex=3399, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.161 None
Presentation Battle 9506: Create participant 5567. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.162 None
Presentation Battle 9506: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.162 None
OnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:19:24.162 None
Presentation Battle 9506: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=49 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.163 None
Presentation Battle 9506: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:19:24.163 None
Presentation Battle 9506: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=8718, Group=Attacker, TileIndex=3400, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.163 None
Presentation Battle 9506: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.164 None
Presentation Battle 9506: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:19:24.164 None
Presentation Battle 9506: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5567, Group=Defender, TileIndex=3399, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.165 None
Presentation Battle 9506: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.165 None
Presentation Battle 9506: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=49, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.165 None
Presentation Battle 9506: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.166 None
Presentation Battle 9506: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.166 None
Presentation Battle 9506: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.167 None
Presentation Battle 9506: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=49, ParticipantGuid=8718, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.167 None
[Sandbox] Process order. (Serial=5636, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.167 None
Initialize presentation battle unit 9610 for unit 8721

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.169 None
Initialize presentation battle unit 9609 for unit 8722

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.170 None
Initialize presentation battle unit 9608 for unit 8720

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.170 None
Presentation Battle 9506: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5567, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.171 None
Presentation Battle 9430: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:19:24.171 None
Release presentation battle unit 9501

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:19:24.171 None
Release presentation battle unit 9500

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:19:24.172 None
Release presentation battle unit 9499

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:19:24.172 None
Release presentation battle unit 9498

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:19:24.172 None
Release presentation battle unit 9497

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:19:24.173 None
Release presentation battle unit 9505

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:19:24.173 None
Release presentation battle unit 9504

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:19:24.174 None
Release presentation battle unit 9503

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:19:24.174 None
Release presentation battle unit 9502

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:19:24.184 None
Initialize presentation battle unit 9611 for unit 5453

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.197 None
Presentation Battle 9506: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.197 None
Presentation Battle 9506: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.198 None
Presentation Battle 9506: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.198 None
Presentation Battle 9506: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:19:24.198 None
ReleasePresentationBattlePreview attacker #8718, defender #5567

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.199 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.199 None
RestorePresentationBattlePreview created ticket #37550.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.199 None
Presentation Battle 9506: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.199 None
Presentation Battle 9506: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:19:24.200 None
Presentation Battle 9506: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.200 None
Presentation Battle 9506: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=49. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.200 None
Presentation Battle 9506: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=49 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.201 None
RequestRestoreAsyncOperation_Completed for ticket #37549.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:19:24.201 None
RestorePresentationBattlePreview skipped due to ended battle #9506

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:19:24.201 None
RequestAsyncOperation_Dismissed for ticket #37549.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:19:24.225 None
RequestRestoreAsyncOperation_Completed for ticket #37550.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:19:24.225 None
RestorePresentationBattlePreview skipped due to ended battle #9506

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:19:24.225 None
RequestAsyncOperation_Dismissed for ticket #37550.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:19:24.645 None
[Sandbox] Process order. (Serial=5637, Empire=1, Order=OrderContinueGotoAction Action=1119)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.647 None
AddRandomEquipment (Equipment=Equipment_TwoHanded_03_Definition, seed=449907918, turn=57, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=9428)

    Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.647 None
AddRandomEquipment (Equipment=Equipment_Accessory_06_Definition, seed=449907918, turn=57, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=9428)

    Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.675 None
The AI synchronization took 351 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:19:24.725 None
[Sandbox] Process order. (Serial=5638, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4994, ConstructionGUID=135)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.735 None
[Sandbox] Process order. (Serial=5639, Empire=1, Order=OrderSellEquipment EquipmentUniqueID: 58)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.745 None
[Sandbox] Process order. (Serial=5640, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=DistrictDefinition_District_Tier1_DivinePopMonument, Position=2070, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.795 None
[Sandbox] Process order. (Serial=5641, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.797 None
[Sandbox] Process order. (Serial=5642, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.798 None
[Sandbox] Process order. (Serial=5643, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.799 None
[Sandbox] Process order. (Serial=5644, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.836 None
[Sandbox] Process order. (Serial=5645, Empire=3, Order=OrderBattleRetreat BattleGUID: 9506 EmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.837 None
Battle 9506: change state From Confirmation to DefenderRetreat. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:24.837 None
Battle 9506: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.838 None
Battle 9506: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:24.870 None
Presentation Battle 9506: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.871 None
Presentation Battle 9506: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:19:24.871 None
Presentation Battle 9506: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.877 None
[Sandbox] Process order. (Serial=5646, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9506)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.877 None
Battle 9506: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:19:24.879 None
Battle #9506: Retreat force movement on army 5567. Path=3398 [23, 45] --> 3397 [22, 45] --> 3396 [21, 45] --> 3395 [20, 45] --> 3470 [20, 46].

    Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

20:19:24.881 None
Battle #9506: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:24.908 None
[Sandbox] Process order. (Serial=5647, Empire=42, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.945 None
[Sandbox] Process order. (Serial=5648, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:24.968 None
Presentation Battle 9506: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:19:24.968 None
Release presentation battle unit 9610

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:19:24.969 None
Release presentation battle unit 9609

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:19:24.969 None
Release presentation battle unit 9608

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:19:24.969 None
Release presentation battle unit 9611

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:19:24.982 None
[Sandbox] Process order. (Serial=5649, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:25.025 None
[Sandbox] Process order. (Serial=5650, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2965 [40, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:25.076 None
[Sandbox] Process order. (Serial=5651, Empire=42, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:25.318 None
[Sandbox] Process order. (Serial=5652, Empire=1, Order=OrderContinueGotoAction Action=1123)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:25.342 None
The AI synchronization took 170 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:19:25.377 None
[Sandbox] Process order. (Serial=5653, Empire=1, Order=OrderParley ArmyGUID: #9428 StopAction=False Action=0 at 3040 [40, 40])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:25.437 None
Couldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:25.438 None
Couldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:25.438 None
Couldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_BranchC_Start, Variable=Mukag, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:25.439 None
Couldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_BranchC_Start, Variable=LL, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:25.439 None
Couldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_BranchC_Start, Variable=Aspect, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:25.440 None
Couldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_ShortVersion_BranchC_Start, Variable=NotKin, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:25.440 None
No ArmyActionCameraSequenceDefinition for Parley.

    Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:25.455 None
Same QuestPinSubset Snapshot Frame (previous frame: 22532, current data frame: 22532) but different data length (remote: 33, local: 32)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:25.579 None
[Sandbox] Process order. (Serial=5654, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 59)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:25.638 None
[Sandbox] Process order. (Serial=5655, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:25.768 None
[Sandbox] Process order. (Serial=5656, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:25.910 None
AI Synchronization took 22.8104ms at frame 11410 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:19:25.984 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:26.243 None
A new sandbox turn has begun: Turn 58

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:19:26.277 None
AI Synchronization took 21.5658ms at frame 11416 (entities created: 0 deleted: 0 synchronized: 77 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:19:26.280 None
[Sandbox] Process order. (Serial=5657, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:19:26)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:26.282 None
[Sandbox] Process order. (Serial=5658, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:26.290 None
[Sandbox] Process order. (Serial=5659, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2632,EmpireIndex=1 TimePlayed=2632,EmpireIndex=2 TimePlayed=2632,EmpireIndex=3 TimePlayed=2632)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:27.979 None
[Sandbox] Process order. (Serial=5660, Empire=0, Order=OrderGoTo Entity=#7059, path='1742 [17, 23] --> 1743 [18, 23] --> 1819 [19, 24]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:27.988 None
[Sandbox] Process order. (Serial=5661, Empire=0, Order=OrderContinueGotoAction Action=1126)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:28.070 None
[Sandbox] Process order. (Serial=5662, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:28.662 None
[Sandbox] Process order. (Serial=5663, Empire=0, Order=OrderContinueGotoAction Action=1126)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:29.335 None
[Sandbox] Process order. (Serial=5664, Empire=0, Order=OrderContinueGotoAction Action=1126)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:29.359 None
The AI synchronization took 1039 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:19:29.395 None
[Sandbox] Process order. (Serial=5665, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Food_00, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:29.397 None
[Sandbox] Process order. (Serial=5666, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4994, ConstructionGUID=137, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:29.425 None
[Sandbox] Process order. (Serial=5667, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=Unit_LastLord_Thrall, Position=489, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:29.465 None
[Sandbox] Process order. (Serial=5668, Empire=3, Order=OrderEvolveUnit UnitGUID: 9022, EvolutionName: Unit_Necrophage_Necrodrone)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:29.467 None
[Sandbox] Process order. (Serial=5669, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 2, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:29.468 None
[Sandbox] Process order. (Serial=5670, Empire=3, Order=OrderSellResource ResourceType: Resource12, Quantity: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:29.485 None
[Sandbox] Process order. (Serial=5671, Empire=35, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:29.505 None
[Sandbox] Process order. (Serial=5672, Empire=42, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:29.596 None
[Sandbox] Process order. (Serial=5673, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_DistrictImprovement_Food_00)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:29.598 None
[Sandbox] Process order. (Serial=5674, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Science, Position=2004, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:29.599 None
[Sandbox] Process order. (Serial=5675, Empire=1, Order=OrderSelectGrowingPopulation Settlement: '4994' Population: 'Population_KinOfSheredyn')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:29.616 None
[Sandbox] Process order. (Serial=5676, Empire=1, Order=OrderEnqueueTechnology TechnologyName: KinOfSheredyn_Technology_Unit_Specialization_00, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:30.149 None
[Sandbox] Process order. (Serial=5677, Empire=0, Order=OrderBuildObservatory ArmyGUID: #7059 StopAction=False Action=0 at 1894 [19, 25])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:34.892 None
[Sandbox] Process order. (Serial=5678, Empire=0, Order=OrderFurtherActions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:34.894 None
[Sandbox] Process order. (Serial=5679, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:34.952 None
[Sandbox] Process order. (Serial=5680, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 3119 [44, 41] --> 3194 [44, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:34.962 None
[Sandbox] Process order. (Serial=5681, Empire=1, Order=OrderContinueGotoAction Action=1128)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:34.973 None
[Sandbox] Process order. (Serial=5682, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3327 [27, 44] --> 3251 [26, 43] --> 3176 [26, 42] --> 3100 [25, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:34.974 None
[Sandbox] Process order. (Serial=5683, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2966 [41, 39] --> 2967 [42, 39] --> 2968 [43, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:34.975 None
[Sandbox] Process order. (Serial=5684, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3116 [41, 41] --> 3115 [40, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:34.981 None
[Sandbox] Process order. (Serial=5685, Empire=1, Order=OrderContinueGotoAction Action=1131)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:34.983 None
[Sandbox] Process order. (Serial=5686, Empire=1, Order=OrderContinueGotoAction Action=1130)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:34.984 None
[Sandbox] Process order. (Serial=5687, Empire=1, Order=OrderContinueGotoAction Action=1129)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.033 None
[Sandbox] Process order. (Serial=5688, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='333 [33, 4] --> 408 [33, 5] --> 484 [34, 6]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.042 None
[Sandbox] Process order. (Serial=5689, Empire=2, Order=OrderContinueGotoAction Action=1132)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.102 None
[Sandbox] Process order. (Serial=5690, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3395 [20, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.103 None
[Sandbox] Process order. (Serial=5691, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='2038 [13, 27] --> 2037 [12, 27] --> 1962 [12, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.112 None
[Sandbox] Process order. (Serial=5692, Empire=3, Order=OrderContinueGotoAction Action=1134)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.115 None
[Sandbox] Process order. (Serial=5693, Empire=3, Order=OrderContinueGotoAction Action=1133)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.117 None
[Sandbox] Process order. (Serial=5694, Empire=3, Order=OrderGoTo Entity=#8983, AdditionalFlags='IgnoreFogOfWar', Path='1502 [2, 20] --> 1427 [2, 19] --> 1353 [3, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.132 None
[Sandbox] Process order. (Serial=5695, Empire=3, Order=OrderContinueGotoAction Action=1135)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.143 None
[Sandbox] Process order. (Serial=5696, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='992 [17, 13] --> 917 [17, 12] --> 916 [16, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.152 None
[Sandbox] Process order. (Serial=5697, Empire=4, Order=OrderContinueGotoAction Action=1136)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.163 None
[Sandbox] Process order. (Serial=5698, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1575 [0, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.174 None
[Sandbox] Process order. (Serial=5699, Empire=6, Order=OrderContinueGotoAction Action=1137)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.183 None
[Sandbox] Process order. (Serial=5700, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2671 [46, 35] --> 2746 [46, 36] --> 2820 [45, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.195 None
[Sandbox] Process order. (Serial=5701, Empire=8, Order=OrderContinueGotoAction Action=1138)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.212 None
[Sandbox] Process order. (Serial=5702, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='629 [29, 8] --> 704 [29, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.223 None
[Sandbox] Process order. (Serial=5703, Empire=15, Order=OrderContinueGotoAction Action=1139)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.243 None
[Sandbox] Process order. (Serial=5704, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3404 [29, 45] --> 3330 [30, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.252 None
[Sandbox] Process order. (Serial=5705, Empire=16, Order=OrderContinueGotoAction Action=1140)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.274 None
[Sandbox] Process order. (Serial=5706, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3481 [31, 46] --> 3480 [30, 46] --> 3479 [29, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.284 None
[Sandbox] Process order. (Serial=5707, Empire=22, Order=OrderContinueGotoAction Action=1141)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.293 None
[Sandbox] Process order. (Serial=5708, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1626 [51, 21] --> 1551 [51, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.303 None
[Sandbox] Process order. (Serial=5709, Empire=29, Order=OrderContinueGotoAction Action=1142)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.314 None
[Sandbox] Process order. (Serial=5710, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='566 [41, 7] --> 492 [42, 6] --> 417 [42, 5]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.323 None
[Sandbox] Process order. (Serial=5711, Empire=33, Order=OrderContinueGotoAction Action=1143)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.344 None
[Sandbox] Process order. (Serial=5712, Empire=35, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='2966 [41, 39] --> 2967 [42, 39] --> 3043 [43, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.366 None
[Sandbox] Process order. (Serial=5713, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3248 [23, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.374 None
[Sandbox] Process order. (Serial=5714, Empire=39, Order=OrderContinueGotoAction Action=1145)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.384 None
[Sandbox] Process order. (Serial=5715, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3399 [24, 45] --> 3398 [23, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.394 None
[Sandbox] Process order. (Serial=5716, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='625 [25, 8] --> 626 [26, 8] --> 551 [26, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.396 None
[Sandbox] Process order. (Serial=5717, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1404 [54, 18] --> 1405 [55, 18] --> 1406 [56, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.397 None
[Sandbox] Process order. (Serial=5718, Empire=49, Order=OrderContinueGotoAction Action=1146)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.404 None
[Sandbox] Process order. (Serial=5719, Empire=49, Order=OrderContinueGotoAction Action=1148)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.405 None
[Sandbox] Process order. (Serial=5720, Empire=49, Order=OrderContinueGotoAction Action=1147)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.415 None
[Sandbox] Process order. (Serial=5721, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3335 [35, 44] --> 3336 [36, 44] --> 3337 [37, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.424 None
[Sandbox] Process order. (Serial=5722, Empire=51, Order=OrderContinueGotoAction Action=1149)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.636 None
[Sandbox] Process order. (Serial=5723, Empire=1, Order=OrderContinueGotoAction Action=1128)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.675 None
[Sandbox] Process order. (Serial=5724, Empire=1, Order=OrderContinueGotoAction Action=1131)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.677 None
[Sandbox] Process order. (Serial=5725, Empire=1, Order=OrderContinueGotoAction Action=1130)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.678 None
[Sandbox] Process order. (Serial=5726, Empire=1, Order=OrderContinueGotoAction Action=1129)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.716 None
[Sandbox] Process order. (Serial=5727, Empire=2, Order=OrderContinueGotoAction Action=1132)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.787 None
[Sandbox] Process order. (Serial=5728, Empire=3, Order=OrderContinueGotoAction Action=1134)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.815 None
AI Synchronization took 23.1757ms at frame 11515 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:19:35.830 None
[Sandbox] Process order. (Serial=5729, Empire=4, Order=OrderContinueGotoAction Action=1136)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.833 None
[Sandbox] Process order. (Serial=5730, Empire=3, Order=OrderContinueGotoAction Action=1135)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.859 None
AI Synchronization took 21.5365ms at frame 11517 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:19:35.868 None
[Sandbox] Process order. (Serial=5731, Empire=8, Order=OrderContinueGotoAction Action=1138)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.897 None
[Sandbox] Process order. (Serial=5732, Empire=15, Order=OrderContinueGotoAction Action=1139)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.929 None
[Sandbox] Process order. (Serial=5733, Empire=16, Order=OrderContinueGotoAction Action=1140)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.958 None
[Sandbox] Process order. (Serial=5734, Empire=22, Order=OrderContinueGotoAction Action=1141)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:35.999 None
[Sandbox] Process order. (Serial=5735, Empire=33, Order=OrderContinueGotoAction Action=1143)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.070 None
[Sandbox] Process order. (Serial=5736, Empire=49, Order=OrderContinueGotoAction Action=1146)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.081 None
[Sandbox] Process order. (Serial=5737, Empire=49, Order=OrderContinueGotoAction Action=1148)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.082 None
[Sandbox] Process order. (Serial=5738, Empire=49, Order=OrderContinueGotoAction Action=1147)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.101 None
[Sandbox] Process order. (Serial=5739, Empire=51, Order=OrderContinueGotoAction Action=1149)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.351 None
[Sandbox] Process order. (Serial=5740, Empire=1, Order=OrderContinueGotoAction Action=1130)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.353 None
[Sandbox] Process order. (Serial=5741, Empire=1, Order=OrderContinueGotoAction Action=1129)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.461 None
[Sandbox] Process order. (Serial=5742, Empire=3, Order=OrderContinueGotoAction Action=1134)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.488 None
AI Synchronization took 21.3539ms at frame 11543 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:19:36.501 None
[Sandbox] Process order. (Serial=5743, Empire=4, Order=OrderContinueGotoAction Action=1136)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.510 None
[Sandbox] Process order. (Serial=5744, Empire=3, Order=OrderContinueGotoAction Action=1135)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.536 None
AI Synchronization took 21.611ms at frame 11547 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:19:36.550 None
[Sandbox] Process order. (Serial=5745, Empire=8, Order=OrderContinueGotoAction Action=1138)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.631 None
[Sandbox] Process order. (Serial=5746, Empire=22, Order=OrderContinueGotoAction Action=1141)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.672 None
[Sandbox] Process order. (Serial=5747, Empire=33, Order=OrderContinueGotoAction Action=1143)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.752 None
[Sandbox] Process order. (Serial=5748, Empire=49, Order=OrderContinueGotoAction Action=1148)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.755 None
[Sandbox] Process order. (Serial=5749, Empire=49, Order=OrderContinueGotoAction Action=1147)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:36.772 None
[Sandbox] Process order. (Serial=5750, Empire=51, Order=OrderContinueGotoAction Action=1149)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:37.034 None
[Sandbox] Process order. (Serial=5751, Empire=1, Order=OrderContinueGotoAction Action=1129)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:37.061 None
The AI synchronization took 882 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:19:37.256 None
[Sandbox] Process order. (Serial=5752, Empire=35, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='3042 [42, 40] --> 3043 [43, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:37.264 None
[Sandbox] Process order. (Serial=5753, Empire=35, Order=OrderContinueGotoAction Action=1150)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:37.277 None
[Sandbox] Process order. (Serial=5754, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:37.279 None
[Sandbox] Process order. (Serial=5755, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:37.280 None
[Sandbox] Process order. (Serial=5756, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:37.937 None
[Sandbox] Process order. (Serial=5757, Empire=35, Order=OrderContinueGotoAction Action=1150)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:37.941 None
The AI synchronization took 527 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:19:38.018 None
[Sandbox] Process order. (Serial=5758, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1650 [0, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:38.027 None
[Sandbox] Process order. (Serial=5759, Empire=6, Order=OrderContinueGotoAction Action=1151)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:38.058 None
[Sandbox] Process order. (Serial=5760, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3404 [29, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:38.067 None
[Sandbox] Process order. (Serial=5761, Empire=16, Order=OrderContinueGotoAction Action=1152)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:38.120 None
[Sandbox] Process order. (Serial=5762, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:38.220 None
[Sandbox] Process order. (Serial=5763, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:38.398 None
AI Synchronization took 20.9514ms at frame 11594 (entities created: 0 deleted: 0 synchronized: 20 last entity synchronized: 4994 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:19:38.491 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:19:38.719 None
A new sandbox turn has begun: Turn 59

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:19:38.752 None
[Sandbox] Process order. (Serial=5764, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:19:38)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:38.770 None
[Sandbox] Process order. (Serial=5765, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2644,EmpireIndex=1 TimePlayed=2644,EmpireIndex=2 TimePlayed=2644,EmpireIndex=3 TimePlayed=2644)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:38.772 None
[Sandbox] Process order. (Serial=5766, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 149, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:38.772 None
[Sandbox] Process order. (Serial=5767, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:39.540 None
[Sandbox] Process order. (Serial=5768, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 144, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:39.541 None
[Sandbox] Process order. (Serial=5769, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 144, NotificationListenerIndex: 0, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:40.741 None
[Sandbox] Process order. (Serial=5770, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:40.781 None
[Sandbox] Process order. (Serial=5771, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:40.783 None
[Sandbox] Process order. (Serial=5772, Empire=0, Order=OrderGoTo Entity=#7059, path='1743 [18, 23] --> 1742 [17, 23] --> 1667 [17, 22] --> 1666 [16, 22] --> 1665 [15, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:40.794 None
[Sandbox] Process order. (Serial=5773, Empire=0, Order=OrderContinueGotoAction Action=1153)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:40.813 None
[Sandbox] Process order. (Serial=5774, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7413, PopulationDefinitionName: Population_LastLord)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:40.853 None
[Sandbox] Process order. (Serial=5775, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 1, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:40.854 None
[Sandbox] Process order. (Serial=5776, Empire=3, Order=OrderSellResource ResourceType: Resource12, Quantity: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:40.855 None
[Sandbox] Process order. (Serial=5777, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource12)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:40.856 None
[Sandbox] Process order. (Serial=5778, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource11)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:41.473 None
[Sandbox] Process order. (Serial=5779, Empire=0, Order=OrderContinueGotoAction Action=1153)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:42.144 None
[Sandbox] Process order. (Serial=5780, Empire=0, Order=OrderContinueGotoAction Action=1153)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:42.815 None
[Sandbox] Process order. (Serial=5781, Empire=0, Order=OrderContinueGotoAction Action=1153)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:42.822 None
The AI synchronization took 1485 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:19:42.865 None
[Sandbox] Process order. (Serial=5782, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 7413)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:42.906 None
[Sandbox] Process order. (Serial=5783, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#1.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:43.851 None
[Sandbox] Process order. (Serial=5784, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 151, NotificationListenerIndex: 2, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:49.245 None
[Sandbox] Process order. (Serial=5785, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 150, NotificationListenerIndex: 2, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:50.813 None
[Sandbox] Process order. (Serial=5786, Empire=0, Order=OrderEvolveUnit UnitGUID: 7058, EvolutionName: Unit_Mukag_Melee_SpecializationA)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:50.814 None
Quest FactionQuest_Mukag_Chapter02_Step01ChoiceDefinition completed

    Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:19:50.815 None
Notify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:19:50.873 None
[Sandbox] Process order. (Serial=5787, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 149, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:50.874 None
[Sandbox] Process order. (Serial=5788, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 152, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:19:50.877 None
[TLPROD-55609] Selecting dialog. (Dialog: index : 61; name : FactionQuest_Mukag_Chapter02_Step01_BranchB_End)

    Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:19:50.880 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:20:01.850 None
[TLPROD-55609] Finishing dialog. (Dialog: index : 61; name : FactionQuest_Mukag_Chapter02_Step01_BranchB_End)

    Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:01.854 None
[Sandbox] Process order. (Serial=5789, Empire=0, Order=OrderEndDialog DialogueName: FactionQuest_Mukag_Chapter02_Step01_BranchB_End, TotalSteps: 2, SkippedStepIndex: -1, DialogIndex: 61)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:20:01.884 None
[TLPROD-55609] Selecting dialog. (Dialog: index : 62; name : FactionQuest_Mukag_Chapter02_Step02_Start)

    Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:20:01.887 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:20:01.887 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:20:01.887 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:20:01.888 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:20:01.888 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:20:07.041 None
[TLPROD-55609] Minimizing dialog. (CurrentDialog: index : 62; name : FactionQuest_Mukag_Chapter02_Step02_Start)

    Amplitude.Mercury.Presentation.PresentationDialogController:MinimizeCurrentDialog()

20:20:07.042 None
[TLPROD-55609] Unselecting dialog. (CurrentDialog: index : 62; name : FactionQuest_Mukag_Chapter02_Step02_Start)

    Amplitude.Mercury.Presentation.PresentationDialogController:UnselectCurrentDialog()

20:20:10.153 None
[TLPROD-55609] Selecting dialog. (Dialog: index : 62; name : FactionQuest_Mukag_Chapter02_Step02_Start)

    Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:20:10.155 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:20:10.155 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:20:10.155 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:20:10.156 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:20:10.156 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:20:52.875 None
[Sandbox] Process order. (Serial=5790, Empire=0, Order=OrderDialogChoice DialogIndex: 62, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:20:52.876 None
No starting dialog defined for quest step FactionQuest_Mukag_Chapter02_Step02_Choice01EffectChoiceDefinition, if this quest is not a QA test this is a big issue !

    Amplitude.Mercury.Simulation.QuestController:ApplyQuestChoice(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:52.876 None
Quest FactionQuest_Mukag_Chapter02_Step02_Choice01EffectChoiceDefinition completed

    Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:20:52.877 None
No ending dialog defined for quest step FactionQuest_Mukag_Chapter02_Step02_Choice01EffectChoiceDefinition, if this quest is not a QA test this is a big issue !

    Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

20:20:52.880 None
Notify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:20:52.905 None
[Sandbox] Process order. (Serial=5791, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 149, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:20:52.906 None
[Sandbox] Process order. (Serial=5792, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 152, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:20:52.907 None
[Sandbox] Process order. (Serial=5793, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 153, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:20:53.617 None
[TLPROD-55609] Finishing dialog. (Dialog: index : 62; name : FactionQuest_Mukag_Chapter02_Step02_Start)

    Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:53.620 None
[Sandbox] Process order. (Serial=5794, Empire=0, Order=OrderEndDialog DialogueName: FactionQuest_Mukag_Chapter02_Step02_Start, TotalSteps: 6, SkippedStepIndex: -1, DialogIndex: 62)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:20:53.701 None
[TLPROD-55609] Selecting dialog. (Dialog: index : 63; name : FactionQuest_Mukag_Chapter02_Step02_Choice01_BranchA_Start)

    Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:20:53.702 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:20:53.703 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:20:53.703 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:20:55.551 None
[TLPROD-55609] Finishing dialog. (Dialog: index : 63; name : FactionQuest_Mukag_Chapter02_Step02_Choice01_BranchA_Start)

    Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:55.557 None
[Sandbox] Process order. (Serial=5795, Empire=0, Order=OrderEndDialog DialogueName: FactionQuest_Mukag_Chapter02_Step02_Choice01_BranchA_Start, TotalSteps: 4, SkippedStepIndex: -1, DialogIndex: 63)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:20:58.181 None
[Sandbox] Process order. (Serial=5796, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1894, TargetGUID: 0, EmpireActionType: Mukag_Light01)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:20:58.201 None
[Sandbox] Process order. (Serial=5797, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:20:58.202 None
[Sandbox] Process order. (Serial=5798, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 143, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:20:58.203 None
[Sandbox] Process order. (Serial=5799, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 154, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:21:13.339 None
[TLPROD-55609] Requesting dialog play. (request : QuestIndex : 33, IsQuestEndDialog: False)

    Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)

20:21:13.350 None
[Sandbox] Process order. (Serial=5800, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 33, EndDialog: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:21:13.412 None
[TLPROD-55609] Selecting dialog. (Dialog: index : 60; name : AwakeningQuest_Mukags_01_Step01_Start)

    Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)

20:21:13.415 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:21:13.415 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:21:13.415 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:21:13.416 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:21:13.416 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:21:13.416 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:21:13.417 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:21:15.917 None
[TLPROD-55609] Finishing dialog. (Dialog: index : 60; name : AwakeningQuest_Mukags_01_Step01_Start)

    Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:15.928 None
[Sandbox] Process order. (Serial=5801, Empire=0, Order=OrderEndDialog DialogueName: AwakeningQuest_Mukags_01_Step01_Start, TotalSteps: 9, SkippedStepIndex: -1, DialogIndex: 60)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:21:16.008 None
[Sandbox] Process order. (Serial=5802, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:21:51.198 None
Incorrect tooltip anchor: Anchor:NULL - Mode:Free_ToScreenCenter (/WindowsRoot/WindowsGroup_SystemOverlays/TooltipWindow_PC/TooltipBoxInstance_0/BricksTable/EmpireActionTypeTooltipBrick/EffectsGroup/Content/Description|UILabelTooltipable)

    Amplitude.UI.Tooltips.UITooltipBoxInstance+AnchorDescription:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:53.020 None
Incorrect tooltip anchor: Anchor:NULL - Mode:Free_ToScreenCenter (/WindowsRoot/WindowsGroup_SystemOverlays/TooltipWindow_PC/TooltipBoxInstance_0/BricksTable/EmpireActionTypeTooltipBrick/EffectsGroup/Content/Description|UILabelTooltipable)

    Amplitude.UI.Tooltips.UITooltipBoxInstance+AnchorDescription:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:53.531 None
Incorrect tooltip anchor: Anchor:NULL - Mode:Free_ToScreenCenter (/WindowsRoot/WindowsGroup_SystemOverlays/TooltipWindow_PC/TooltipBoxInstance_0/BricksTable/EmpireActionTypeTooltipBrick/EffectsGroup/Content/Description|UILabelTooltipable)

    Amplitude.UI.Tooltips.UITooltipBoxInstance+AnchorDescription:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:01.551 None
Incorrect tooltip anchor: Anchor:NULL - Mode:Free_ToScreenCenter (/WindowsRoot/WindowsGroup_SystemOverlays/TooltipWindow_PC/TooltipBoxInstance_0/BricksTable/EmpireActionTypeTooltipBrick/EffectsGroup/Content/Description|UILabelTooltipable)

    Amplitude.UI.Tooltips.UITooltipBoxInstance+AnchorDescription:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:01.999 None
Incorrect tooltip anchor: Anchor:NULL - Mode:Free_ToScreenCenter (/WindowsRoot/WindowsGroup_SystemOverlays/TooltipWindow_PC/TooltipBoxInstance_0/BricksTable/EmpireActionTypeTooltipBrick/EffectsGroup/Content/Description|UILabelTooltipable)

    Amplitude.UI.Tooltips.UITooltipBoxInstance+AnchorDescription:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:14.237 None
[Sandbox] Process order. (Serial=5803, Empire=0, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light02)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:26.318 None
[Sandbox] Process order. (Serial=5804, Empire=0, Order=OrderEvolveUnit UnitGUID: 8599, EvolutionName: Unit_Mukag_Scout_SpecializationB)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:28.208 None
[Sandbox] Process order. (Serial=5805, Empire=0, Order=OrderGoTo Entity=#7059, path='1666 [16, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:28.218 None
[Sandbox] Process order. (Serial=5806, Empire=0, Order=OrderContinueGotoAction Action=1154)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:28.730 None
[Sandbox] Process order. (Serial=5807, Empire=0, Order=OrderGoTo Entity=#7059, path='1666 [16, 22] --> 1590 [15, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:28.740 None
[Sandbox] Process order. (Serial=5808, Empire=0, Order=OrderContinueGotoAction Action=1155)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:28.974 None
[Sandbox] Process order. (Serial=5809, Empire=0, Order=OrderGoTo Entity=#7059, path='1666 [16, 22] --> 1590 [15, 21] --> 1515 [15, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:28.984 None
[Sandbox] Process order. (Serial=5810, Empire=0, Order=OrderContinueGotoAction Action=1156)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:32.093 None
[Sandbox] Process order. (Serial=5811, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:32.808 None
[Sandbox] Process order. (Serial=5812, Empire=0, Order=OrderFurtherActions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:32.809 None
[Sandbox] Process order. (Serial=5813, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.171 None
[Sandbox] Process order. (Serial=5814, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3118 [43, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.173 None
[Sandbox] Process order. (Serial=5815, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3099 [24, 41] --> 3098 [23, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.173 None
[Sandbox] Process order. (Serial=5816, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2969 [44, 39] --> 2895 [45, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.181 None
[Sandbox] Process order. (Serial=5817, Empire=1, Order=OrderContinueGotoAction Action=1159)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.183 None
[Sandbox] Process order. (Serial=5818, Empire=1, Order=OrderContinueGotoAction Action=1158)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.185 None
[Sandbox] Process order. (Serial=5819, Empire=1, Order=OrderContinueGotoAction Action=1157)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.192 None
[Sandbox] Process order. (Serial=5820, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3114 [39, 41] --> 3113 [38, 41] --> 3038 [38, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.201 None
[Sandbox] Process order. (Serial=5821, Empire=1, Order=OrderContinueGotoAction Action=1160)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.252 None
[Sandbox] Process order. (Serial=5822, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='559 [34, 7] --> 560 [35, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.261 None
[Sandbox] Process order. (Serial=5823, Empire=2, Order=OrderContinueGotoAction Action=1161)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.312 None
[Sandbox] Process order. (Serial=5824, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1654 [4, 22] --> 1655 [5, 22] --> 1656 [6, 22] --> 1657 [7, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.322 None
[Sandbox] Process order. (Serial=5825, Empire=3, Order=OrderContinueGotoAction Action=1162)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.324 None
[Sandbox] Process order. (Serial=5826, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3320 [20, 44] --> 3244 [19, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.325 None
[Sandbox] Process order. (Serial=5827, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1886 [11, 25] --> 1885 [10, 25] --> 1884 [9, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.342 None
[Sandbox] Process order. (Serial=5828, Empire=3, Order=OrderContinueGotoAction Action=1164)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.345 None
[Sandbox] Process order. (Serial=5829, Empire=3, Order=OrderContinueGotoAction Action=1163)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.346 None
[Sandbox] Process order. (Serial=5830, Empire=3, Order=OrderGoTo Entity=#8983, AdditionalFlags='IgnoreFogOfWar', Path='1427 [2, 19] --> 1426 [1, 19] --> 1425 [0, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.347 None
[Sandbox] Process order. (Serial=5831, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #8985 StopAction=False Action=0 at 1808 [8, 24])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.362 None
[Sandbox] Process order. (Serial=5832, Empire=3, Order=OrderContinueGotoAction Action=1165)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.372 None
[Sandbox] Process order. (Serial=5833, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='915 [15, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.383 None
[Sandbox] Process order. (Serial=5834, Empire=4, Order=OrderContinueGotoAction Action=1169)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.393 None
[Sandbox] Process order. (Serial=5835, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1799 [74, 23] --> 1798 [73, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.403 None
[Sandbox] Process order. (Serial=5836, Empire=6, Order=OrderContinueGotoAction Action=1170)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.422 None
[Sandbox] Process order. (Serial=5837, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2895 [45, 38] --> 2969 [44, 39] --> 3044 [44, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.434 None
[Sandbox] Process order. (Serial=5838, Empire=8, Order=OrderContinueGotoAction Action=1171)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.453 None
[Sandbox] Process order. (Serial=5839, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='629 [29, 8] --> 553 [28, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.463 None
[Sandbox] Process order. (Serial=5840, Empire=15, Order=OrderContinueGotoAction Action=1172)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.474 None
[Sandbox] Process order. (Serial=5841, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3479 [29, 46] --> 3553 [28, 47] --> 3628 [28, 48]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.503 None
[Sandbox] Process order. (Serial=5842, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3478 [28, 46] --> 3552 [27, 47] --> 3627 [27, 48]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.513 None
[Sandbox] Process order. (Serial=5843, Empire=22, Order=OrderContinueGotoAction Action=1174)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.523 None
[Sandbox] Process order. (Serial=5844, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1476 [51, 19] --> 1402 [52, 18] --> 1327 [52, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.544 None
[Sandbox] Process order. (Serial=5845, Empire=29, Order=OrderContinueGotoAction Action=1175)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.553 None
[Sandbox] Process order. (Serial=5846, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='492 [42, 6] --> 566 [41, 7] --> 641 [41, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.563 None
[Sandbox] Process order. (Serial=5847, Empire=33, Order=OrderContinueGotoAction Action=1176)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.594 None
[Sandbox] Process order. (Serial=5848, Empire=35, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='3118 [43, 41] --> 3193 [43, 42] --> 3192 [42, 42] --> 3191 [41, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.644 None
[Sandbox] Process order. (Serial=5849, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3397 [22, 45] --> 3396 [21, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.645 None
[Sandbox] Process order. (Serial=5850, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='552 [27, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.646 None
[Sandbox] Process order. (Serial=5851, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1407 [57, 18] --> 1482 [57, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.652 None
[Sandbox] Process order. (Serial=5852, Empire=49, Order=OrderContinueGotoAction Action=1180)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.653 None
[Sandbox] Process order. (Serial=5853, Empire=49, Order=OrderContinueGotoAction Action=1179)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.654 None
[Sandbox] Process order. (Serial=5854, Empire=49, Order=OrderContinueGotoAction Action=1178)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.672 None
[Sandbox] Process order. (Serial=5855, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3336 [36, 44] --> 3335 [35, 44] --> 3334 [34, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.683 None
[Sandbox] Process order. (Serial=5856, Empire=51, Order=OrderContinueGotoAction Action=1181)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.853 None
[Sandbox] Process order. (Serial=5857, Empire=1, Order=OrderContinueGotoAction Action=1159)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.856 None
[Sandbox] Process order. (Serial=5858, Empire=1, Order=OrderContinueGotoAction Action=1158)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.884 None
[Sandbox] Process order. (Serial=5859, Empire=1, Order=OrderContinueGotoAction Action=1160)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.944 None
[Sandbox] Process order. (Serial=5860, Empire=2, Order=OrderContinueGotoAction Action=1161)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:33.994 None
[Sandbox] Process order. (Serial=5861, Empire=3, Order=OrderContinueGotoAction Action=1162)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.020 None
AI Synchronization took 20.9422ms at frame 11760 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:22:34.025 None
[Sandbox] Process order. (Serial=5862, Empire=3, Order=OrderContinueGotoAction Action=1164)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.027 None
[Sandbox] Process order. (Serial=5863, Empire=3, Order=OrderContinueGotoAction Action=1163)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.061 None
AI Synchronization took 20.9186ms at frame 11762 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:22:34.077 None
[Sandbox] Process order. (Serial=5864, Empire=3, Order=OrderContinueGotoAction Action=1165)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.107 None
[Sandbox] Process order. (Serial=5865, Empire=8, Order=OrderContinueGotoAction Action=1171)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.146 None
[Sandbox] Process order. (Serial=5866, Empire=15, Order=OrderContinueGotoAction Action=1172)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.187 None
[Sandbox] Process order. (Serial=5867, Empire=22, Order=OrderContinueGotoAction Action=1174)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.216 None
[Sandbox] Process order. (Serial=5868, Empire=29, Order=OrderContinueGotoAction Action=1175)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.236 None
[Sandbox] Process order. (Serial=5869, Empire=33, Order=OrderContinueGotoAction Action=1176)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.334 None
[Sandbox] Process order. (Serial=5870, Empire=49, Order=OrderContinueGotoAction Action=1180)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.336 None
[Sandbox] Process order. (Serial=5871, Empire=49, Order=OrderContinueGotoAction Action=1178)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.358 None
[Sandbox] Process order. (Serial=5872, Empire=51, Order=OrderContinueGotoAction Action=1181)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.558 None
[Sandbox] Process order. (Serial=5873, Empire=1, Order=OrderContinueGotoAction Action=1160)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.734 None
Couldn't get optional variable. (DialogName=Collectible_Quest_003_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:34.766 None
Same QuestPinSubset Snapshot Frame (previous frame: 23375, current data frame: 23375) but different data length (remote: 37, local: 36)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:34.778 None
[Sandbox] Process order. (Serial=5874, Empire=3, Order=OrderContinueGotoAction Action=1164)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.781 None
[Sandbox] Process order. (Serial=5875, Empire=3, Order=OrderContinueGotoAction Action=1162)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.783 None
[Sandbox] Process order. (Serial=5876, Empire=3, Order=OrderContinueGotoAction Action=1165)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.809 None
AI Synchronization took 22.1148ms at frame 11788 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:22:34.857 None
[Sandbox] Process order. (Serial=5877, Empire=22, Order=OrderContinueGotoAction Action=1174)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:34.908 None
[Sandbox] Process order. (Serial=5878, Empire=33, Order=OrderContinueGotoAction Action=1176)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.037 None
[Sandbox] Process order. (Serial=5879, Empire=51, Order=OrderContinueGotoAction Action=1181)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.451 None
[Sandbox] Process order. (Serial=5880, Empire=3, Order=OrderContinueGotoAction Action=1162)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.477 None
AI Synchronization took 20.6927ms at frame 11800 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:22:35.483 None
The AI synchronization took 896 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:22:35.522 None
[Sandbox] Process order. (Serial=5881, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 36, EndDialog: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.524 None
[Sandbox] Process order. (Serial=5882, Empire=1, Order=OrderCreateBattle Attacker #7087 Target #9612 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.525 None
Battle 9627: Initialize battle with attacker 7087 (3118) and defender 9612 (3043).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.525 None
Battle 9627: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:35.525 None
Battle 9627: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:22:35.526 None
Battle 9627: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:35.527 None
Battle 9627: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:35.553 None
Presentation Battle 9627: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.553 None
Presentation Battle 9627: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.554 None
Presentation Battle 9627: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:35.554 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.554 None
RestorePresentationBattlePreview created ticket #38338.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.555 None
Presentation Battle 9627: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Attacker, TileIndex=3118, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.555 None
Presentation Battle 9627: Create participant 7087. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.555 None
Presentation Battle 9627: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9612, Group=Defender, TileIndex=3043, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.556 None
Presentation Battle 9627: Create participant 9612. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.556 None
Presentation Battle 9627: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=9428. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.556 None
Presentation Battle 9627: Create participant 9428. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.557 None
Presentation Battle 9627: An additional participant 9428 from empire 1 join the battle

    Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:22:35.557 None
Presentation Battle 9627: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.557 None
OnBattleTagsComputed : DifficultTerrain, Exotic

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:22:35.557 None
Presentation Battle 9627: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.558 None
Presentation Battle 9627: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:35.558 None
Presentation Battle 9627: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Attacker, TileIndex=3118, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.558 None
Presentation Battle 9627: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9428, Group=Attacker, TileIndex=2969, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.572 None
[Sandbox] Process order. (Serial=5883, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.584 None
RequestRestoreAsyncOperation_Completed for ticket #38338.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:22:35.584 None
RestorePresentationBattlePreview skipped due to invalid battle #9627

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:22:35.585 None
RequestAsyncOperation_Dismissed for ticket #38338.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:22:35.655 None
Can't find entity 8985 of ongoing task. Fails the task 2010.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.662 None
[Sandbox] Process order. (Serial=5884, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=136, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.672 None
[Sandbox] Process order. (Serial=5885, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 8983, ArmyStance: StripTile)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.692 None
[Sandbox] Process order. (Serial=5886, Empire=4, Order=OrderCreateBattle Attacker #7014 Target #7365 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.692 None
Battle 9744: Initialize battle with attacker 7014 (915) and defender 7365 (989).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.694 None
Battle 9744: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:35.694 None
Battle 9744: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:22:35.694 None
Battle 9744: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:35.696 None
Battle 9744: change state From Start to Siege. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:35.738 None
[Sandbox] Process order. (Serial=5887, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3479 [29, 46] --> 3553 [28, 47] --> 3628 [28, 48]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.742 None
[Sandbox] Process order. (Serial=5888, Empire=16, Order=OrderContinueGotoAction Action=1184)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.745 None
Presentation Battle 9744: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.746 None
Presentation Battle 9744: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.746 None
Presentation Battle 9744: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:35.746 None
Presentation Battle 9744: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=7014, Group=Attacker, TileIndex=915, Modifiers=Besieger, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.747 None
Presentation Battle 9744: Create participant 7014. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.747 None
Presentation Battle 9744: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=9746, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.747 None
Presentation Battle 9744: Create participant 9746. type=Militia.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.748 None
Presentation Battle 9744: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7360, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.748 None
Presentation Battle 9744: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=4. (isTopAction: True, initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.748 None
Presentation Battle 9744: State from Started to Sieging

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:35.749 None
Presentation Battle 9744: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:35.802 None
[Sandbox] Process order. (Serial=5889, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3173 [23, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.812 None
[Sandbox] Process order. (Serial=5890, Empire=39, Order=OrderContinueGotoAction Action=1185)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.853 None
[Sandbox] Process order. (Serial=5891, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3395 [20, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.863 None
[Sandbox] Process order. (Serial=5892, Empire=49, Order=OrderContinueGotoAction Action=1186)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.892 None
[Sandbox] Process order. (Serial=5893, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:35.894 None
[Sandbox] Process order. (Serial=5894, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:36.418 None
[Sandbox] Process order. (Serial=5895, Empire=16, Order=OrderContinueGotoAction Action=1184)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.090 None
[Sandbox] Process order. (Serial=5896, Empire=16, Order=OrderContinueGotoAction Action=1184)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.099 None
The AI synchronization took 925 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:22:37.151 None
[Sandbox] Process order. (Serial=5897, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 64)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.153 None
[Sandbox] Process order. (Serial=5898, Empire=1, Order=OrderBattleEngagement BattleGuid: 9627)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.153 None
Battle 9627: change state From AttackerEngagement to DefenderEngagement. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.153 None
Battle 9627: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.185 None
Battle 9627: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.210 None
[Sandbox] Process order. (Serial=5899, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3039 [39, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.221 None
[Sandbox] Process order. (Serial=5900, Empire=1, Order=OrderContinueGotoAction Action=1187)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.241 None
Presentation Battle 9627: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=35 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.241 None
Presentation Battle 9627: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:37.241 None
Presentation Battle 9627: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9612, Group=Defender, TileIndex=3043, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.242 None
Presentation Battle 9627: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.242 None
Presentation Battle 9627: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.242 None
Presentation Battle 9627: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=35, Group=Defender, deploymentTileCount=4 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.243 None
Presentation Battle 9627: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.243 None
Presentation Battle 9627: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.243 None
Presentation Battle 9627: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7087, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.244 None
Initialize presentation battle unit 9871 for unit 8867

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.245 None
Initialize presentation battle unit 9870 for unit 7225

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.246 None
Initialize presentation battle unit 9869 for unit 8738

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.259 None
Initialize presentation battle unit 9868 for unit 8981

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.260 None
Initialize presentation battle unit 9867 for unit 7086

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.261 None
[Sandbox] Process order. (Serial=5901, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Food, Position=1578, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.263 None
[Sandbox] Process order. (Serial=5902, Empire=3, Order=OrderBattleLaunchCityAssault BattleGuid: '9744', AssaultRole: 'Defender', IsBattleInstantResolve: 'False')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.269 None
Presentation Battle 9627: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=9428, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.269 None
Initialize presentation battle unit 9872 for unit 9429

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.270 None
Battle 9744: start siege with state Sortie and with autoResolve True = (orderBattle.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)

20:22:37.270 None
Presentation Battle 9627: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=35, ParticipantGuid=9612, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.271 None
Initialize presentation battle unit 9873 for unit 9613

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.272 None
Presentation Battle 9627: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.272 None
Presentation Battle 9627: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.272 None
Battle 9744: change state From Siege to AutoResolve. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.272 None
Presentation Battle 9627: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.273 None
Presentation Battle 9627: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:37.273 None
ReleasePresentationBattlePreview attacker #7087, defender #9612

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.273 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.273 None
RestorePresentationBattlePreview created ticket #38369.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.274 None
Battle 9744: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.274 None
Presentation Battle 9627: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=35 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.274 None
Presentation Battle 9627: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:37.274 None
CreateSubjugation subjugation #9984 (Tile: 1064, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 4, Restart: False, Type: Subjugate, Amount: 0.00)

    Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.274 None
Presentation Battle 9627: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.275 None
Battle 9744: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.307 None
RequestRestoreAsyncOperation_Completed for ticket #38369.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:22:37.307 None
RestorePresentationBattlePreview skipped due to ended battle #9627

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:22:37.307 None
RequestAsyncOperation_Dismissed for ticket #38369.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:22:37.338 None
[Sandbox] Process order. (Serial=5903, Empire=39, Order=OrderCreateBattle Attacker #8733 Target #4819 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.339 None
Battle 9985: Initialize battle with attacker 8733 (3173) and defender 4819 (3098).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.339 None
Battle 9985: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.340 None
Battle 9985: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:22:37.340 None
Battle 9985: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.341 None
Battle 9985: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.347 None
Battle 9985: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.347 None
Battle 9985: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.354 None
Battle 9985: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.357 None
Presentation Battle 9744: Execute action[6] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.357 None
[AI] Battle 9985: Confirming battle for empire 39

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:22:37.357 None
Presentation Battle 9744: Execute action[7] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.358 None
Presentation Battle 9744: State from Sieging to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:37.358 None
Presentation Battle 9744: Execute action[8] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.360 None
[Sandbox] Process order. (Serial=5904, Empire=39, Order=OrderBattleSetAutoResolve BattleGuid: 9985, EmpireIndex: 39)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.361 None
[Sandbox] Process order. (Serial=5905, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9744)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.361 None
Battle 9744: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.362 None
Battle #9744: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.362 None
Battle 9744: StopSiege #9745

    Amplitude.Mercury.Simulation.Battle:StopSiege(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.363 None
Cancel armyBesiegingAction of 7014 for battle 9744

    Amplitude.Mercury.Simulation.ArmyBesiegingAction:OnEntityActionCanceled()

20:22:37.381 None
[Sandbox] Process order. (Serial=5906, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='478 [28, 6]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.382 None
[Sandbox] Process order. (Serial=5907, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1558 [58, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.391 None
[Sandbox] Process order. (Serial=5908, Empire=49, Order=OrderContinueGotoAction Action=1190)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.394 None
[Sandbox] Process order. (Serial=5909, Empire=49, Order=OrderContinueGotoAction Action=1189)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.442 None
AI Synchronization took 32.1448ms at frame 11848 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:22:37.473 None
Presentation Battle 9985: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.474 None
Presentation Battle 9985: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.474 None
Presentation Battle 9985: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:37.474 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.475 None
RestorePresentationBattlePreview created ticket #38378.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.475 None
Presentation Battle 9985: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=39, Guid=8733, Group=Attacker, TileIndex=3173, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.475 None
Presentation Battle 9985: Create participant 8733. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.476 None
Presentation Battle 9985: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4819, Group=Defender, TileIndex=3098, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.476 None
Presentation Battle 9985: Create participant 4819. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.476 None
Presentation Battle 9985: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.477 None
OnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:22:37.477 None
Presentation Battle 9985: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=39 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.477 None
Presentation Battle 9985: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:37.478 None
Presentation Battle 9985: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=39, Guid=8733, Group=Attacker, TileIndex=3173, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.478 None
Presentation Battle 9985: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.478 None
Presentation Battle 9985: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:37.479 None
Presentation Battle 9985: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4819, Group=Defender, TileIndex=3098, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.479 None
Presentation Battle 9985: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.479 None
Presentation Battle 9985: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=39, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.479 None
Presentation Battle 9985: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.480 None
Presentation Battle 9985: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.480 None
Presentation Battle 9985: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.481 None
Presentation Battle 9985: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=39, ParticipantGuid=8733, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.481 None
Initialize presentation battle unit 10080 for unit 8736

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.482 None
Initialize presentation battle unit 10079 for unit 8737

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.483 None
Initialize presentation battle unit 10078 for unit 8734

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.484 None
Initialize presentation battle unit 10077 for unit 8735

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.485 None
Presentation Battle 9985: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4819, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.485 None
Presentation Battle 9744: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:37.498 None
Initialize presentation battle unit 10081 for unit 4820

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.499 None
RequestRestoreAsyncOperation_Completed for ticket #38378.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:22:37.499 None
RestorePresentationBattlePreview skipped due to ended battle #9985

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:22:37.499 None
RequestAsyncOperation_Dismissed for ticket #38378.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:22:37.509 None
Presentation Battle 9985: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.510 None
Presentation Battle 9985: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.510 None
Presentation Battle 9985: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.511 None
Presentation Battle 9985: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:37.511 None
[Sandbox] Process order. (Serial=5910, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 9627, EmpireIndex: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.511 None
ReleasePresentationBattlePreview attacker #8733, defender #4819

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.512 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.512 None
RestorePresentationBattlePreview created ticket #38382.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.512 None
Presentation Battle 9985: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.512 None
Presentation Battle 9985: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:37.513 None
[Sandbox] Process order. (Serial=5911, Empire=1, Order=OrderBattleRetreat BattleGUID: 9985 EmpireIndex: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.513 None
Presentation Battle 9985: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.513 None
Presentation Battle 9985: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=39. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.513 None
Battle 9985: change state From Confirmation to DefenderRetreat. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.514 None
Presentation Battle 9985: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=39 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.514 None
Battle 9985: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.514 None
Battle 9985: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.518 None
[AI] Battle 9627: Confirming battle for empire 35

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:22:37.537 None
[Sandbox] Process order. (Serial=5912, Empire=35, Order=OrderBattleSetAutoResolve BattleGuid: 9627, EmpireIndex: 35)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.538 None
Battle 9627: change state From Confirmation to AutoResolve. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.539 None
Battle 9627: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.539 None
AddRandomEquipment (Equipment=Equipment_Consumable_04_Definition, seed=449905579, turn=59, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=7087)

    Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.540 None
Battle 9627: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.547 None
Presentation Battle 9985: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.548 None
Presentation Battle 9985: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:37.548 None
Presentation Battle 9985: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.548 None
Presentation Battle 9627: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.549 None
Presentation Battle 9627: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.549 None
RequestRestoreAsyncOperation_Completed for ticket #38382.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:22:37.550 None
RestorePresentationBattlePreview skipped due to ended battle #9985

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:22:37.550 None
RequestAsyncOperation_Dismissed for ticket #38382.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:22:37.551 None
[Sandbox] Process order. (Serial=5913, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9985)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.551 None
Battle 9985: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.552 None
Battle #9985: Retreat force movement on army 4819. Path=3099 [24, 41] --> 3100 [25, 41] --> 3101 [26, 41] --> 3102 [27, 41] --> 3103 [28, 41].

    Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

20:22:37.553 None
Battle #9985: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.570 None
[Sandbox] Process order. (Serial=5914, Empire=4, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.592 None
[Sandbox] Process order. (Serial=5915, Empire=4, Order=OrderChooseSubjugationState ArmyGUID: #7014 ActionType=AttackArmy StopAction=True at 1064 [14, 14])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.592 None
OnArmySubjugationActionStopped subjugation #9984 (Tile: 1064, State: WaitingForChoice, Settlement: 0, Army: 7014, InitiatorEmpire: 4, Restart: False, Type: Subjugate, Amount: 0.00)

    Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

20:22:37.593 None
StopSubjugation subjugation #9984 (Tile: 1064, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 4, Restart: False, Type: Subjugate, Amount: 0.00)

    Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

20:22:37.645 None
Presentation Battle 9985: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:37.646 None
Release presentation battle unit 10080

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:22:37.646 None
Release presentation battle unit 10079

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:22:37.647 None
Release presentation battle unit 10078

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:22:37.647 None
Release presentation battle unit 10077

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:22:37.647 None
Release presentation battle unit 10081

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:22:37.648 None
Presentation Battle 9627: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=35. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.648 None
Presentation Battle 9627: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=35 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.648 None
Presentation Battle 9627: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.649 None
Presentation Battle 9627: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:37.649 None
Presentation Battle 9627: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.651 None
[Sandbox] Process order. (Serial=5916, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9627)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.651 None
Battle 9627: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:22:37.652 None
Battle #9627: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.653 None
ReleaseArmy #9612 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.654 None
ReleaseArmy #9612 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.654 None
ReleaseArmy #9612 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.655 None
ReleaseArmy #9612 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.655 None
ReleaseArmy #9612 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:37.676 None
[Sandbox] Process order. (Serial=5917, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.679 None
[Sandbox] Process order. (Serial=5918, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.722 None
[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: False)

    Amplitude.Mercury.Sandbox.PostOrderController:Update()

20:22:37.723 None
[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 3118, TargetGUID: 7087, EmpireActionType: KinOfSheredyn_Military01)

    Amplitude.Mercury.Sandbox.PostOrderController:Update()

20:22:37.748 None
Presentation Battle 9627: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:22:37.748 None
Release presentation battle unit 9871

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:22:37.749 None
Release presentation battle unit 9870

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:22:37.749 None
Release presentation battle unit 9869

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:22:37.750 None
Release presentation battle unit 9868

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:22:37.750 None
Release presentation battle unit 9867

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:22:37.750 None
Release presentation battle unit 9872

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:22:37.751 None
Release presentation battle unit 9873

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:22:37.761 None
[Sandbox] Process order. (Serial=5919, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.764 None
[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinished. (Serial=0, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=140)

    Amplitude.Mercury.Sandbox.PostOrderController:Update()

20:22:37.766 None
[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinished. (Serial=0, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Science, Position=1728, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.PostOrderController:Update()

20:22:37.768 None
[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinished. (Serial=0, Empire=35, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.PostOrderController:Update()

20:22:37.782 None
[Sandbox] Process order. (Serial=5920, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:37.916 None
AI Synchronization took 22.8351ms at frame 11872 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:22:37.996 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:38.260 None
A new sandbox turn has begun: Turn 60

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:22:38.265 None
[NarrativeEventManager] Unregistered variable EmpireHasLostAwareness from EndGameNarrative_Event010: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:38.266 None
[NarrativeEventManager] Unregistered variable Capital from EndGameNarrative_Event010: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:38.293 None
AI Synchronization took 21.9663ms at frame 11879 (entities created: 0 deleted: 0 synchronized: 77 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:22:38.307 None
[Sandbox] Process order. (Serial=5921, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:22:38)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:38.321 None
[Sandbox] Process order. (Serial=5922, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2824,EmpireIndex=1 TimePlayed=2824,EmpireIndex=2 TimePlayed=2824,EmpireIndex=3 TimePlayed=2824)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:38.344 None
[Sandbox] Process order. (Serial=5923, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:38.954 None
[Sandbox] Process order. (Serial=5924, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:39.565 None
[Sandbox] Process order. (Serial=5925, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:40.302 None
[Sandbox] Process order. (Serial=5926, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:40.342 None
[Sandbox] Process order. (Serial=5927, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=Unit_MinorFaction_Xavius, Position=1788, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:40.344 None
[Sandbox] Process order. (Serial=5928, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=7413, ConstructionGUID=138, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:40.347 None
[Sandbox] Process order. (Serial=5929, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 10091)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:40.347 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=KinEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:40.348 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:40.348 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:40.348 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:40.371 None
[Empire 3] The task 2109:Build Farm on 1578 [3, 21] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:40.392 None
[Sandbox] Process order. (Serial=5930, Empire=4, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:40.413 None
[Sandbox] Process order. (Serial=5931, Empire=7, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:40.441 None
[Sandbox] Process order. (Serial=5932, Empire=35, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:40.538 None
[Sandbox] Process order. (Serial=5933, Empire=2, Order=OrderDialogChoice DialogIndex: 65, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:40.539 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=KinEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:40.539 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:40.540 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:40.540 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:40.542 None
[Sandbox] Process order. (Serial=5934, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=Unit_LastLord_Thrall, Position=489, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:40.734 None
[Sandbox] Process order. (Serial=5935, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 65)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:43.499 None
[Sandbox] Process order. (Serial=5936, Empire=0, Order=OrderGoTo Entity=#7059, path='1666 [16, 22] --> 1590 [15, 21] --> 1515 [15, 20] --> 1439 [14, 19] --> 1364 [14, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:43.510 None
[Sandbox] Process order. (Serial=5937, Empire=0, Order=OrderContinueGotoAction Action=1194)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:44.181 None
[Sandbox] Process order. (Serial=5938, Empire=0, Order=OrderContinueGotoAction Action=1194)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:44.854 None
[Sandbox] Process order. (Serial=5939, Empire=0, Order=OrderContinueGotoAction Action=1194)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:45.527 None
[Sandbox] Process order. (Serial=5940, Empire=0, Order=OrderContinueGotoAction Action=1194)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:45.534 None
The AI synchronization took 1517 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:22:45.707 None
[Sandbox] Process order. (Serial=5941, Empire=0, Order=OrderGoToAndMerge Entity=#10088, path='1589 [14, 21] --> 1515 [15, 20]'. TargetGUID: 7059, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:45.719 None
[Sandbox] Process order. (Serial=5942, Empire=0, Order=OrderContinueGotoAction Action=1195)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:45.757 None
[Sandbox] Process order. (Serial=5943, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:46.389 None
[Sandbox] Process order. (Serial=5944, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #10088 TargetArmyGUID: #7059 Action=1195)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:22:46.390 None
ReleaseArmy #10088 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:46.390 None
ReleaseArmy #10088 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:46.391 None
ReleaseArmy #10088 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:46.391 None
ReleaseArmy #10088 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:46.391 None
ReleaseArmy #10088 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:22:46.415 None
The AI synchronization took 493 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:22:59.354 None
[Sandbox] Process order. (Serial=5945, Empire=0, Order=OrderBuildFoundationAt Settlement=4979, Position=1593)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:02.157 None
[Sandbox] Process order. (Serial=5946, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Food, Position=1593, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:11.008 None
[Sandbox] Process order. (Serial=5947, Empire=0, Order=OrderBuildFoundationAt Settlement=4979, Position=1521)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:11.351 None
[Sandbox] Process order. (Serial=5948, Empire=0, Order=OrderBuildFoundationAt Settlement=4979, Position=1597)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:11.562 None
[Sandbox] Process order. (Serial=5949, Empire=0, Order=OrderBuildFoundationAt Settlement=4979, Position=1522)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:15.608 None
[Sandbox] Process order. (Serial=5950, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Science, Position=1521, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.139 None
[Sandbox] Process order. (Serial=5951, Empire=0, Order=OrderFurtherActions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.141 None
[Sandbox] Process order. (Serial=5952, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.200 None
[Sandbox] Process order. (Serial=5953, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3119 [44, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.202 None
[Sandbox] Process order. (Serial=5954, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3029 [29, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.202 None
[Sandbox] Process order. (Serial=5955, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3114 [39, 41] --> 3189 [39, 42] --> 3264 [39, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.209 None
[Sandbox] Process order. (Serial=5956, Empire=1, Order=OrderContinueGotoAction Action=1198)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.210 None
[Sandbox] Process order. (Serial=5957, Empire=1, Order=OrderContinueGotoAction Action=1197)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.213 None
[Sandbox] Process order. (Serial=5958, Empire=1, Order=OrderContinueGotoAction Action=1196)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.220 None
[Sandbox] Process order. (Serial=5959, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2895 [45, 38] --> 2896 [46, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.229 None
[Sandbox] Process order. (Serial=5960, Empire=1, Order=OrderContinueGotoAction Action=1199)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.280 None
[Sandbox] Process order. (Serial=5961, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='561 [36, 7] --> 562 [37, 7] --> 563 [38, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.281 None
[Sandbox] Process order. (Serial=5962, Empire=2, Order=OrderGoTo Entity=#10090, AdditionalFlags='IgnoreFogOfWar', Path='1789 [64, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.289 None
[Sandbox] Process order. (Serial=5963, Empire=2, Order=OrderContinueGotoAction Action=1201)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.292 None
[Sandbox] Process order. (Serial=5964, Empire=2, Order=OrderContinueGotoAction Action=1200)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.340 None
[Sandbox] Process order. (Serial=5965, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='2792 [17, 37] --> 2793 [18, 37] --> 2794 [19, 37] --> 2870 [20, 38] --> 2945 [20, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.349 None
[Sandbox] Process order. (Serial=5966, Empire=3, Order=OrderContinueGotoAction Action=1202)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.351 None
[Sandbox] Process order. (Serial=5967, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3170 [20, 42] --> 3171 [21, 42] --> 3172 [22, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.351 None
[Sandbox] Process order. (Serial=5968, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1732 [7, 23] --> 1808 [8, 24] --> 1883 [8, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.352 None
[Sandbox] Process order. (Serial=5969, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1883 [8, 25] --> 1808 [8, 24] --> 1732 [7, 23] --> 1657 [7, 22] --> 1656 [6, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.360 None
[Sandbox] Process order. (Serial=5970, Empire=3, Order=OrderContinueGotoAction Action=1205)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.362 None
[Sandbox] Process order. (Serial=5971, Empire=3, Order=OrderContinueGotoAction Action=1204)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.363 None
[Sandbox] Process order. (Serial=5972, Empire=3, Order=OrderContinueGotoAction Action=1203)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.379 None
[Sandbox] Process order. (Serial=5973, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 6748, ArmyStance: StripTile)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.389 None
[Sandbox] Process order. (Serial=5974, Empire=3, Order=OrderContinueGotoAction Action=1206)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.399 None
[Sandbox] Process order. (Serial=5975, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='840 [15, 11] --> 841 [16, 11] --> 767 [17, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.410 None
[Sandbox] Process order. (Serial=5976, Empire=4, Order=OrderContinueGotoAction Action=1207)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.430 None
[Sandbox] Process order. (Serial=5977, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1799 [74, 23] --> 1650 [0, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.440 None
[Sandbox] Process order. (Serial=5978, Empire=6, Order=OrderContinueGotoAction Action=1208)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.460 None
[Sandbox] Process order. (Serial=5979, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2830 [55, 37] --> 2756 [56, 36] --> 2680 [55, 35]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.470 None
[Sandbox] Process order. (Serial=5980, Empire=7, Order=OrderContinueGotoAction Action=1209)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.481 None
[Sandbox] Process order. (Serial=5981, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2969 [44, 39] --> 2895 [45, 38] --> 2820 [45, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.490 None
[Sandbox] Process order. (Serial=5982, Empire=8, Order=OrderContinueGotoAction Action=1210)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.501 None
[Sandbox] Process order. (Serial=5983, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='552 [27, 7] --> 551 [26, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.510 None
[Sandbox] Process order. (Serial=5984, Empire=15, Order=OrderContinueGotoAction Action=1211)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.520 None
[Sandbox] Process order. (Serial=5985, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3702 [27, 49] --> 3777 [27, 50]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.531 None
[Sandbox] Process order. (Serial=5986, Empire=16, Order=OrderContinueGotoAction Action=1212)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.550 None
[Sandbox] Process order. (Serial=5987, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3628 [28, 48] --> 3629 [29, 48] --> 3630 [30, 48]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.560 None
[Sandbox] Process order. (Serial=5988, Empire=22, Order=OrderContinueGotoAction Action=1213)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.573 None
[Sandbox] Process order. (Serial=5989, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1326 [51, 17] --> 1325 [50, 17] --> 1400 [50, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.580 None
[Sandbox] Process order. (Serial=5990, Empire=29, Order=OrderContinueGotoAction Action=1214)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.590 None
[Sandbox] Process order. (Serial=5991, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='715 [40, 9] --> 790 [40, 10] --> 865 [40, 11]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.600 None
[Sandbox] Process order. (Serial=5992, Empire=33, Order=OrderContinueGotoAction Action=1215)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.621 None
[Sandbox] Process order. (Serial=5993, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3098 [23, 41] --> 3099 [24, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.630 None
[Sandbox] Process order. (Serial=5994, Empire=39, Order=OrderContinueGotoAction Action=1216)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.640 None
[Sandbox] Process order. (Serial=5995, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3320 [20, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.652 None
[Sandbox] Process order. (Serial=5996, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='479 [29, 6] --> 480 [30, 6] --> 481 [31, 6]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.653 None
[Sandbox] Process order. (Serial=5997, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1632 [57, 21] --> 1631 [56, 21] --> 1706 [56, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.654 None
[Sandbox] Process order. (Serial=5998, Empire=49, Order=OrderContinueGotoAction Action=1217)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.662 None
[Sandbox] Process order. (Serial=5999, Empire=49, Order=OrderContinueGotoAction Action=1219)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.663 None
[Sandbox] Process order. (Serial=6000, Empire=49, Order=OrderContinueGotoAction Action=1218)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.671 None
[Sandbox] Process order. (Serial=6001, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3333 [33, 44] --> 3257 [32, 43] --> 3182 [32, 42] --> 3107 [32, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.681 None
[Sandbox] Process order. (Serial=6002, Empire=51, Order=OrderContinueGotoAction Action=1220)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.881 None
[Sandbox] Process order. (Serial=6003, Empire=1, Order=OrderContinueGotoAction Action=1198)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.911 None
[Sandbox] Process order. (Serial=6004, Empire=1, Order=OrderContinueGotoAction Action=1199)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:17.962 None
[Sandbox] Process order. (Serial=6005, Empire=2, Order=OrderContinueGotoAction Action=1200)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.023 None
[Sandbox] Process order. (Serial=6006, Empire=3, Order=OrderContinueGotoAction Action=1202)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.059 None
AI Synchronization took 29.6504ms at frame 12015 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:18.073 None
[Sandbox] Process order. (Serial=6007, Empire=3, Order=OrderContinueGotoAction Action=1206)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.076 None
[Sandbox] Process order. (Serial=6008, Empire=3, Order=OrderContinueGotoAction Action=1205)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.078 None
[Sandbox] Process order. (Serial=6009, Empire=3, Order=OrderContinueGotoAction Action=1204)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.079 None
[Sandbox] Process order. (Serial=6010, Empire=3, Order=OrderContinueGotoAction Action=1203)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.121 None
AI Synchronization took 36.2792ms at frame 12018 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:18.133 None
[Sandbox] Process order. (Serial=6011, Empire=4, Order=OrderContinueGotoAction Action=1207)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.155 None
[Sandbox] Process order. (Serial=6012, Empire=7, Order=OrderContinueGotoAction Action=1209)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.163 None
[Sandbox] Process order. (Serial=6013, Empire=8, Order=OrderContinueGotoAction Action=1210)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.183 None
[Sandbox] Process order. (Serial=6014, Empire=15, Order=OrderContinueGotoAction Action=1211)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.204 None
[Sandbox] Process order. (Serial=6015, Empire=16, Order=OrderContinueGotoAction Action=1212)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.234 None
[Sandbox] Process order. (Serial=6016, Empire=22, Order=OrderContinueGotoAction Action=1213)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.254 None
[Sandbox] Process order. (Serial=6017, Empire=29, Order=OrderContinueGotoAction Action=1214)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.274 None
[Sandbox] Process order. (Serial=6018, Empire=33, Order=OrderContinueGotoAction Action=1215)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.304 None
[Sandbox] Process order. (Serial=6019, Empire=39, Order=OrderContinueGotoAction Action=1216)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.335 None
[Sandbox] Process order. (Serial=6020, Empire=49, Order=OrderContinueGotoAction Action=1219)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.338 None
[Sandbox] Process order. (Serial=6021, Empire=49, Order=OrderContinueGotoAction Action=1218)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.355 None
[Sandbox] Process order. (Serial=6022, Empire=51, Order=OrderContinueGotoAction Action=1220)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.559 None
[Sandbox] Process order. (Serial=6023, Empire=1, Order=OrderContinueGotoAction Action=1198)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.639 None
[Sandbox] Process order. (Serial=6024, Empire=2, Order=OrderContinueGotoAction Action=1200)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.700 None
[Sandbox] Process order. (Serial=6025, Empire=3, Order=OrderContinueGotoAction Action=1202)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.750 None
[Sandbox] Process order. (Serial=6026, Empire=3, Order=[OrderStripTile] OrderStripTile ArmyGUID: #6748 StopAction=False Action=1206)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.752 None
[Sandbox] Process order. (Serial=6027, Empire=3, Order=OrderContinueGotoAction Action=1205)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.754 None
[Sandbox] Process order. (Serial=6028, Empire=3, Order=OrderContinueGotoAction Action=1203)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.784 None
AI Synchronization took 23.7525ms at frame 12054 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:18.809 None
[Sandbox] Process order. (Serial=6029, Empire=4, Order=OrderContinueGotoAction Action=1207)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.829 None
[Sandbox] Process order. (Serial=6030, Empire=7, Order=OrderContinueGotoAction Action=1209)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.839 None
[Sandbox] Process order. (Serial=6031, Empire=8, Order=OrderContinueGotoAction Action=1210)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.909 None
[Sandbox] Process order. (Serial=6032, Empire=22, Order=OrderContinueGotoAction Action=1213)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.929 None
[Sandbox] Process order. (Serial=6033, Empire=29, Order=OrderContinueGotoAction Action=1214)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:18.950 None
[Sandbox] Process order. (Serial=6034, Empire=33, Order=OrderContinueGotoAction Action=1215)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:19.010 None
[Sandbox] Process order. (Serial=6035, Empire=49, Order=OrderContinueGotoAction Action=1219)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:19.012 None
[Sandbox] Process order. (Serial=6036, Empire=49, Order=OrderContinueGotoAction Action=1218)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:19.029 None
[Sandbox] Process order. (Serial=6037, Empire=51, Order=OrderContinueGotoAction Action=1220)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:19.371 None
[Sandbox] Process order. (Serial=6038, Empire=3, Order=OrderContinueGotoAction Action=1202)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:19.398 None
AI Synchronization took 22.0126ms at frame 12075 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:19.431 None
[Sandbox] Process order. (Serial=6039, Empire=3, Order=OrderContinueGotoAction Action=1205)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:19.707 None
[Sandbox] Process order. (Serial=6040, Empire=51, Order=OrderContinueGotoAction Action=1220)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:20.045 None
[Sandbox] Process order. (Serial=6041, Empire=3, Order=OrderContinueGotoAction Action=1202)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:20.072 None
AI Synchronization took 20.2002ms at frame 12084 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:20.106 None
[Sandbox] Process order. (Serial=6042, Empire=3, Order=OrderContinueGotoAction Action=1205)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:20.133 None
AI Synchronization took 20.2322ms at frame 12087 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:20.141 None
The AI synchronization took 1529 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:23:20.215 None
[Sandbox] Process order. (Serial=6043, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='490 [40, 6] --> 491 [41, 6] --> 566 [41, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:20.225 None
[Sandbox] Process order. (Serial=6044, Empire=2, Order=OrderContinueGotoAction Action=1222)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:20.255 None
[Sandbox] Process order. (Serial=6045, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 10105)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:20.256 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:20.345 None
[Sandbox] Process order. (Serial=6046, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3394 [19, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:20.354 None
[Sandbox] Process order. (Serial=6047, Empire=49, Order=OrderContinueGotoAction Action=1223)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:20.377 None
[Sandbox] Process order. (Serial=6048, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:20.899 None
[Sandbox] Process order. (Serial=6049, Empire=2, Order=OrderContinueGotoAction Action=1222)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:21.107 None
Unexpected stop with reason: Timeout for action PawnActionMove(#10082-2537)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:23:21.200 None
Unexpected stop with reason: Timeout for action PawnActionMove(#10082-2538)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:23:21.256 None
Unexpected stop with reason: Timeout for action PawnActionMove(#10082-2539)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:23:21.256 None
UnitActionMove(#10082): Movement timed out

    Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:23:21.256 None
UnitActionMove(#10082): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)

    Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:23:21.575 None
[Sandbox] Process order. (Serial=6050, Empire=2, Order=OrderContinueGotoAction Action=1222)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:21.601 None
The AI synchronization took 816 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:23:21.694 None
[Sandbox] Process order. (Serial=6051, Empire=3, Order=OrderDialogChoice DialogIndex: 66, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:21.696 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event001_Choice01_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:21.756 None
[Sandbox] Process order. (Serial=6052, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1575 [0, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:21.766 None
[Sandbox] Process order. (Serial=6053, Empire=6, Order=OrderContinueGotoAction Action=1224)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:21.785 None
[Sandbox] Process order. (Serial=6054, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2606 [56, 34]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:21.794 None
[Sandbox] Process order. (Serial=6055, Empire=7, Order=OrderContinueGotoAction Action=1225)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:21.824 None
[Sandbox] Process order. (Serial=6056, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3701 [26, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:21.834 None
[Sandbox] Process order. (Serial=6057, Empire=16, Order=OrderContinueGotoAction Action=1226)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:21.890 None
[Sandbox] Process order. (Serial=6058, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:21.891 None
[Sandbox] Process order. (Serial=6059, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:21.975 None
[Sandbox] Process order. (Serial=6060, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=140)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:21.977 None
[Sandbox] Process order. (Serial=6061, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 66)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:21.995 None
[Sandbox] Process order. (Serial=6062, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Science, Position=1138, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:22.097 None
AI Synchronization took 20.7529ms at frame 12129 (entities created: 0 deleted: 0 synchronized: 51 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:22.195 None
[Sandbox] Process order. (Serial=6063, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:22.276 None
[Sandbox] Process order. (Serial=6064, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:22.401 None
AI Synchronization took 20.4093ms at frame 12140 (entities created: 0 deleted: 0 synchronized: 22 last entity synchronized: 4994 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:22.423 None
AI Synchronization took 21.2015ms at frame 12140 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:22.570 None
[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxStrategic' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:22.570 None
[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxStrategic' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:22.571 None
[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityPopulation' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:22.571 None
[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityPopulation' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:22.572 None
[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityPopulation' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:22.572 None
[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxCityPopulation' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:22.591 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:22.839 None
A new sandbox turn has begun: Turn 61

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:23:22.843 None
Cannot show MoodMessage_InteractionsNoneFor50Turns mood message as empire 1 is in cooldown for empire 0

    Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:22.857 None
[Sandbox] Process order. (Serial=6065, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:23:22)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:22.880 None
[Sandbox] Process order. (Serial=6066, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2869,EmpireIndex=1 TimePlayed=2869,EmpireIndex=2 TimePlayed=2869,EmpireIndex=3 TimePlayed=2869)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:24.873 None
[Sandbox] Process order. (Serial=6067, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:24.903 None
[Sandbox] Process order. (Serial=6068, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:24.905 None
[Sandbox] Process order. (Serial=6069, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=7413, ConstructionGUID=142, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:24.943 None
[Sandbox] Process order. (Serial=6070, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_CityCenter_00, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:24.944 None
[Sandbox] Process order. (Serial=6071, Empire=3, Order=OrderEvolveUnit UnitGUID: 8999, EvolutionName: Unit_Necrophage_Spitter)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:25.093 None
[Sandbox] Process order. (Serial=6072, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=District_Tier1_Industry, Position=484, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:26.195 None
[Sandbox] Process order. (Serial=6073, Empire=0, Order=OrderGoTo Entity=#7059, path='1439 [14, 19] --> 1364 [14, 18] --> 1289 [14, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:26.205 None
[Sandbox] Process order. (Serial=6074, Empire=0, Order=OrderContinueGotoAction Action=1227)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:26.877 None
[Sandbox] Process order. (Serial=6075, Empire=0, Order=OrderContinueGotoAction Action=1227)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:27.550 None
[Sandbox] Process order. (Serial=6076, Empire=0, Order=OrderContinueGotoAction Action=1227)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:27.578 None
The AI synchronization took 1019 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:23:31.411 None
[Sandbox] Process order. (Serial=6077, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.471 None
[Sandbox] Process order. (Serial=6078, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 2969 [44, 39] --> 2895 [45, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.474 None
[Sandbox] Process order. (Serial=6079, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3028 [28, 40] --> 3102 [27, 41] --> 3101 [26, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.476 None
[Sandbox] Process order. (Serial=6080, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3340 [40, 44] --> 3414 [39, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.481 None
[Sandbox] Process order. (Serial=6081, Empire=1, Order=OrderContinueGotoAction Action=1230)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.483 None
[Sandbox] Process order. (Serial=6082, Empire=1, Order=OrderContinueGotoAction Action=1229)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.484 None
[Sandbox] Process order. (Serial=6083, Empire=1, Order=OrderContinueGotoAction Action=1228)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.492 None
[Sandbox] Process order. (Serial=6084, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2821 [46, 37] --> 2747 [47, 36]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.501 None
[Sandbox] Process order. (Serial=6085, Empire=1, Order=OrderContinueGotoAction Action=1231)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.551 None
[Sandbox] Process order. (Serial=6086, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='564 [39, 7] --> 640 [40, 8] --> 641 [41, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.553 None
[Sandbox] Process order. (Serial=6087, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='563 [38, 7] --> 639 [39, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.561 None
[Sandbox] Process order. (Serial=6088, Empire=2, Order=OrderContinueGotoAction Action=1233)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.563 None
[Sandbox] Process order. (Serial=6089, Empire=2, Order=OrderContinueGotoAction Action=1232)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.564 None
[Sandbox] Process order. (Serial=6090, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='642 [42, 8] --> 643 [43, 8] --> 644 [44, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.571 None
[Sandbox] Process order. (Serial=6091, Empire=2, Order=OrderContinueGotoAction Action=1234)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.631 None
[Sandbox] Process order. (Serial=6092, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3247 [22, 43] --> 3323 [23, 44] --> 3398 [23, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.633 None
[Sandbox] Process order. (Serial=6093, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1655 [5, 22] --> 1654 [4, 22] --> 1653 [3, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.634 None
[Sandbox] Process order. (Serial=6094, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='2870 [20, 38] --> 2794 [19, 37] --> 2719 [19, 36] --> 2643 [18, 35]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.641 None
[Sandbox] Process order. (Serial=6095, Empire=3, Order=OrderContinueGotoAction Action=1237)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.643 None
[Sandbox] Process order. (Serial=6096, Empire=3, Order=OrderContinueGotoAction Action=1236)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.644 None
[Sandbox] Process order. (Serial=6097, Empire=3, Order=OrderContinueGotoAction Action=1235)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.661 None
[Sandbox] Process order. (Serial=6098, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='692 [17, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.671 None
[Sandbox] Process order. (Serial=6099, Empire=4, Order=OrderContinueGotoAction Action=1238)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.681 None
[Sandbox] Process order. (Serial=6100, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1500 [0, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.691 None
[Sandbox] Process order. (Serial=6101, Empire=6, Order=OrderContinueGotoAction Action=1239)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.701 None
[Sandbox] Process order. (Serial=6102, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2531 [56, 33] --> 2456 [56, 32] --> 2380 [55, 31]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.711 None
[Sandbox] Process order. (Serial=6103, Empire=7, Order=OrderContinueGotoAction Action=1240)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.731 None
[Sandbox] Process order. (Serial=6104, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2746 [46, 36] --> 2747 [47, 36]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.743 None
[Sandbox] Process order. (Serial=6105, Empire=8, Order=OrderContinueGotoAction Action=1241)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.761 None
[Sandbox] Process order. (Serial=6106, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='476 [26, 6] --> 400 [25, 5]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.771 None
[Sandbox] Process order. (Serial=6107, Empire=15, Order=OrderContinueGotoAction Action=1242)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.781 None
[Sandbox] Process order. (Serial=6108, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3626 [26, 48] --> 3551 [26, 47] --> 3477 [27, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.792 None
[Sandbox] Process order. (Serial=6109, Empire=16, Order=OrderContinueGotoAction Action=1243)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.802 None
[Sandbox] Process order. (Serial=6110, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3631 [31, 48] --> 3632 [32, 48]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.813 None
[Sandbox] Process order. (Serial=6111, Empire=22, Order=OrderContinueGotoAction Action=1244)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.831 None
[Sandbox] Process order. (Serial=6112, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1475 [50, 19] --> 1551 [51, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.841 None
[Sandbox] Process order. (Serial=6113, Empire=29, Order=OrderContinueGotoAction Action=1245)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.851 None
[Sandbox] Process order. (Serial=6114, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='790 [40, 10] --> 789 [39, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.862 None
[Sandbox] Process order. (Serial=6115, Empire=33, Order=OrderContinueGotoAction Action=1246)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.872 None
[Sandbox] Process order. (Serial=6116, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3025 [25, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.882 None
[Sandbox] Process order. (Serial=6117, Empire=39, Order=OrderContinueGotoAction Action=1247)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.891 None
[Sandbox] Process order. (Serial=6118, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3395 [20, 45] --> 3321 [21, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.903 None
[Sandbox] Process order. (Serial=6119, Empire=49, Order=OrderContinueGotoAction Action=1248)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.905 None
[Sandbox] Process order. (Serial=6120, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='556 [31, 7] --> 632 [32, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.905 None
[Sandbox] Process order. (Serial=6121, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1781 [56, 23] --> 1856 [56, 24] --> 1930 [55, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.912 None
[Sandbox] Process order. (Serial=6122, Empire=49, Order=OrderContinueGotoAction Action=1250)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.913 None
[Sandbox] Process order. (Serial=6123, Empire=49, Order=OrderContinueGotoAction Action=1249)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.922 None
[Sandbox] Process order. (Serial=6124, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3182 [32, 42] --> 3257 [32, 43] --> 3333 [33, 44] --> 3408 [33, 45] --> 3484 [34, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:31.932 None
[Sandbox] Process order. (Serial=6125, Empire=51, Order=OrderContinueGotoAction Action=1251)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.152 None
[Sandbox] Process order. (Serial=6126, Empire=1, Order=OrderContinueGotoAction Action=1230)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.155 None
[Sandbox] Process order. (Serial=6127, Empire=1, Order=OrderContinueGotoAction Action=1229)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.156 None
[Sandbox] Process order. (Serial=6128, Empire=1, Order=OrderContinueGotoAction Action=1228)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.183 None
[Sandbox] Process order. (Serial=6129, Empire=1, Order=OrderContinueGotoAction Action=1231)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.232 None
[Sandbox] Process order. (Serial=6130, Empire=2, Order=OrderContinueGotoAction Action=1232)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.262 None
[Sandbox] Process order. (Serial=6131, Empire=2, Order=OrderContinueGotoAction Action=1234)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.312 None
[Sandbox] Process order. (Serial=6132, Empire=3, Order=OrderContinueGotoAction Action=1237)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.315 None
[Sandbox] Process order. (Serial=6133, Empire=3, Order=OrderContinueGotoAction Action=1236)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.317 None
[Sandbox] Process order. (Serial=6134, Empire=3, Order=OrderContinueGotoAction Action=1235)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.342 None
AI Synchronization took 20.8551ms at frame 12235 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:32.384 None
[Sandbox] Process order. (Serial=6135, Empire=7, Order=OrderContinueGotoAction Action=1240)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.415 None
[Sandbox] Process order. (Serial=6136, Empire=8, Order=OrderContinueGotoAction Action=1241)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.446 None
[Sandbox] Process order. (Serial=6137, Empire=15, Order=OrderContinueGotoAction Action=1242)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.465 None
[Sandbox] Process order. (Serial=6138, Empire=16, Order=OrderContinueGotoAction Action=1243)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.485 None
[Sandbox] Process order. (Serial=6139, Empire=22, Order=OrderContinueGotoAction Action=1244)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.536 None
[Sandbox] Process order. (Serial=6140, Empire=33, Order=OrderContinueGotoAction Action=1246)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.575 None
[Sandbox] Process order. (Serial=6141, Empire=49, Order=OrderContinueGotoAction Action=1248)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.585 None
[Sandbox] Process order. (Serial=6142, Empire=49, Order=OrderContinueGotoAction Action=1250)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.586 None
[Sandbox] Process order. (Serial=6143, Empire=49, Order=OrderContinueGotoAction Action=1249)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.605 None
[Sandbox] Process order. (Serial=6144, Empire=51, Order=OrderContinueGotoAction Action=1251)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.827 None
[Sandbox] Process order. (Serial=6145, Empire=1, Order=OrderContinueGotoAction Action=1229)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.907 None
[Sandbox] Process order. (Serial=6146, Empire=2, Order=OrderContinueGotoAction Action=1232)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.937 None
[Sandbox] Process order. (Serial=6147, Empire=2, Order=OrderContinueGotoAction Action=1234)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.987 None
[Sandbox] Process order. (Serial=6148, Empire=3, Order=OrderContinueGotoAction Action=1237)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:32.991 None
[Sandbox] Process order. (Serial=6149, Empire=3, Order=OrderContinueGotoAction Action=1236)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:33.016 None
AI Synchronization took 20.0383ms at frame 12268 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:33.060 None
[Sandbox] Process order. (Serial=6150, Empire=7, Order=OrderContinueGotoAction Action=1240)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:33.138 None
[Sandbox] Process order. (Serial=6151, Empire=16, Order=OrderContinueGotoAction Action=1243)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:33.258 None
[Sandbox] Process order. (Serial=6152, Empire=49, Order=OrderContinueGotoAction Action=1250)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:33.277 None
[Sandbox] Process order. (Serial=6153, Empire=51, Order=OrderContinueGotoAction Action=1251)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:33.660 None
[Sandbox] Process order. (Serial=6154, Empire=3, Order=OrderContinueGotoAction Action=1237)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:33.953 None
[Sandbox] Process order. (Serial=6155, Empire=51, Order=OrderContinueGotoAction Action=1251)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:34.631 None
[Sandbox] Process order. (Serial=6156, Empire=51, Order=OrderContinueGotoAction Action=1251)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:34.638 None
The AI synchronization took 1774 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:23:34.750 None
[Sandbox] Process order. (Serial=6157, Empire=4, Order=OrderCreateBattle Attacker #7014 Target #6748 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:34.751 None
Battle 10110: Initialize battle with attacker 7014 (692) and defender 6748 (618).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.752 None
Pause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #1221, Status: Paused from army 6748

    Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

20:23:34.752 None
Battle 10110: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.752 None
Battle 10110: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:23:34.753 None
Battle 10110: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.754 None
Battle 10110: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.758 None
Battle 10110: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.759 None
Battle 10110: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.762 None
Battle 10110: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.768 None
[AI] Battle 10110: Confirming battle for empire 4

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:23:34.780 None
[Sandbox] Process order. (Serial=6158, Empire=4, Order=OrderBattleSetAutoResolve BattleGuid: 10110, EmpireIndex: 4)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:34.781 None
[Sandbox] Process order. (Serial=6159, Empire=6, Order=OrderCreateBattle Attacker #7024 Target #8983 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:34.782 None
Battle 10182: Initialize battle with attacker 7024 (1500) and defender 8983 (1425).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.782 None
Pause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #1182, Status: Paused from army 8983

    Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

20:23:34.782 None
Battle 10182: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.783 None
Battle 10182: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:23:34.783 None
Battle 10182: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.784 None
Presentation Battle 10110: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.784 None
Battle 10182: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.784 None
Presentation Battle 10110: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.785 None
Presentation Battle 10110: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:34.785 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.785 None
RestorePresentationBattlePreview created ticket #39343.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.785 None
Presentation Battle 10110: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=7014, Group=Attacker, TileIndex=692, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.786 None
Presentation Battle 10110: Create participant 7014. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.786 None
Presentation Battle 10110: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6748, Group=Defender, TileIndex=618, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.786 None
Battle 10182: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.787 None
Presentation Battle 10110: Create participant 6748. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.787 None
Battle 10182: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.787 None
Presentation Battle 10110: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.787 None
OnBattleTagsComputed : DifficultTerrain, ExperienceGap

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:23:34.788 None
Presentation Battle 10110: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=4 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.788 None
Presentation Battle 10110: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:34.789 None
Presentation Battle 10110: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=7014, Group=Attacker, TileIndex=692, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.789 None
Presentation Battle 10110: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.789 None
Presentation Battle 10110: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:34.789 None
Presentation Battle 10110: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=6748, Group=Defender, TileIndex=618, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.790 None
Presentation Battle 10110: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.790 None
Presentation Battle 10110: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.790 None
Presentation Battle 10110: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.791 None
Presentation Battle 10110: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.791 None
Presentation Battle 10110: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.791 None
Battle 10182: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.791 None
Presentation Battle 10110: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=4, ParticipantGuid=7014, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.792 None
Initialize presentation battle unit 10180 for unit 7016

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.793 None
Initialize presentation battle unit 10179 for unit 7015

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.794 None
Presentation Battle 10110: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=6748, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.794 None
Initialize presentation battle unit 10181 for unit 6745

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.796 None
[AI] Battle 10182: Confirming battle for empire 6

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:23:34.797 None
Presentation Battle 10110: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.797 None
Presentation Battle 10110: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.797 None
Presentation Battle 10110: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.797 None
Presentation Battle 10110: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:34.798 None
ReleasePresentationBattlePreview attacker #7014, defender #6748

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.798 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.798 None
RestorePresentationBattlePreview created ticket #39345.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.799 None
Presentation Battle 10110: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.799 None
Presentation Battle 10110: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:34.799 None
Presentation Battle 10110: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.800 None
[Sandbox] Process order. (Serial=6160, Empire=6, Order=OrderBattleSetAutoResolve BattleGuid: 10182, EmpireIndex: 6)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:34.810 None
[Sandbox] Process order. (Serial=6161, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:34.820 None
RequestRestoreAsyncOperation_Completed for ticket #39343.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:23:34.820 None
[Sandbox] Process order. (Serial=6162, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2820 [45, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:34.821 None
RestorePresentationBattlePreview skipped due to ended battle #10110

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:23:34.821 None
RequestAsyncOperation_Dismissed for ticket #39343.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:23:34.821 None
RequestRestoreAsyncOperation_Completed for ticket #39345.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:23:34.821 None
RestorePresentationBattlePreview skipped due to ended battle #10110

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:23:34.822 None
RequestAsyncOperation_Dismissed for ticket #39345.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:23:34.830 None
[Sandbox] Process order. (Serial=6163, Empire=8, Order=OrderContinueGotoAction Action=1252)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:34.871 None
AI Synchronization took 20.9786ms at frame 12299 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:34.872 None
[Sandbox] Process order. (Serial=6164, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:34.873 None
[Sandbox] Process order. (Serial=6165, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:34.903 None
Presentation Battle 10182: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.904 None
Presentation Battle 10182: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.904 None
Presentation Battle 10182: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:34.905 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.905 None
RestorePresentationBattlePreview created ticket #39352.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.906 None
Presentation Battle 10182: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=6, Guid=7024, Group=Attacker, TileIndex=1500, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.906 None
Presentation Battle 10182: Create participant 7024. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.907 None
Presentation Battle 10182: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8983, Group=Defender, TileIndex=1425, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.907 None
Presentation Battle 10182: Create participant 8983. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.907 None
Presentation Battle 10182: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.908 None
OnBattleTagsComputed : DifficultTerrain, ExperienceGap

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:23:34.908 None
Presentation Battle 10182: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=6 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.908 None
Presentation Battle 10182: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:34.909 None
Presentation Battle 10182: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=6, Guid=7024, Group=Attacker, TileIndex=1500, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.909 None
Presentation Battle 10182: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.909 None
Presentation Battle 10182: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:34.909 None
Presentation Battle 10182: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8983, Group=Defender, TileIndex=1425, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.910 None
Presentation Battle 10182: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.910 None
Presentation Battle 10182: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.910 None
Presentation Battle 10182: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.911 None
Presentation Battle 10182: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.911 None
Presentation Battle 10182: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.911 None
Presentation Battle 10182: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=6, ParticipantGuid=7024, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.912 None
Initialize presentation battle unit 10228 for unit 7027

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.913 None
Initialize presentation battle unit 10227 for unit 7028

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.914 None
Initialize presentation battle unit 10226 for unit 7025

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.915 None
Initialize presentation battle unit 10225 for unit 7026

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.915 None
Presentation Battle 10182: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=8983, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.916 None
Presentation Battle 10110: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=4. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.916 None
Presentation Battle 10110: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=4 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.926 None
Initialize presentation battle unit 10229 for unit 8982

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.929 None
RequestRestoreAsyncOperation_Completed for ticket #39352.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:23:34.929 None
RestorePresentationBattlePreview skipped due to ended battle #10182

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:23:34.930 None
RequestAsyncOperation_Dismissed for ticket #39352.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:23:34.939 None
Presentation Battle 10182: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.939 None
Presentation Battle 10182: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.940 None
Presentation Battle 10182: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.940 None
Presentation Battle 10182: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:34.940 None
ReleasePresentationBattlePreview attacker #7024, defender #8983

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.940 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.941 None
RestorePresentationBattlePreview created ticket #39353.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.941 None
Presentation Battle 10182: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.941 None
Presentation Battle 10182: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:34.942 None
Presentation Battle 10182: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.942 None
Presentation Battle 10182: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=6. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.942 None
Presentation Battle 10182: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=6 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.964 None
RequestRestoreAsyncOperation_Completed for ticket #39353.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:23:34.965 None
RestorePresentationBattlePreview skipped due to ended battle #10182

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:23:34.965 None
RequestAsyncOperation_Dismissed for ticket #39353.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:23:34.971 None
[Sandbox] Process order. (Serial=6166, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 10110, EmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:34.971 None
Battle 10110: change state From Confirmation to AutoResolve. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.972 None
Battle 10110: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.972 None
Battle 10110: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.973 None
[Sandbox] Process order. (Serial=6167, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 10182, EmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:34.974 None
Battle 10182: change state From Confirmation to AutoResolve. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:34.975 None
Battle 10182: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:34.975 None
Battle 10182: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:35.022 None
[Sandbox] Process order. (Serial=6168, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3556 [31, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:35.031 None
[Sandbox] Process order. (Serial=6169, Empire=22, Order=OrderContinueGotoAction Action=1253)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:35.052 None
[Sandbox] Process order. (Serial=6170, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1550 [50, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:35.061 None
[Sandbox] Process order. (Serial=6171, Empire=29, Order=OrderContinueGotoAction Action=1254)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:35.076 None
Presentation Battle 10182: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.076 None
Presentation Battle 10182: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.076 None
Presentation Battle 10182: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.077 None
Presentation Battle 10182: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:35.077 None
Presentation Battle 10182: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.077 None
Presentation Battle 10110: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.077 None
Presentation Battle 10110: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.078 None
Presentation Battle 10110: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.078 None
Presentation Battle 10110: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:35.078 None
Presentation Battle 10110: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.081 None
[Sandbox] Process order. (Serial=6172, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3026 [26, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:35.083 None
[Sandbox] Process order. (Serial=6173, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10182)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:35.083 None
Battle 10182: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:35.083 None
Battle #10182: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.085 None
ReleaseArmy #8983 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.085 None
ReleaseArmy #8983 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.085 None
ReleaseArmy #8983 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.086 None
ReleaseArmy #8983 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.086 None
ReleaseArmy #8983 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.089 None
[Sandbox] Process order. (Serial=6174, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10110)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:35.090 None
Battle 10110: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:35.090 None
Battle #10110: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.091 None
ReleaseArmy #6748 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.091 None
ReleaseArmy #6748 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.092 None
ReleaseArmy #6748 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.092 None
ReleaseArmy #6748 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.092 None
ReleaseArmy #6748 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.101 None
[Sandbox] Process order. (Serial=6175, Empire=39, Order=OrderContinueGotoAction Action=1255)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:35.133 None
[Sandbox] Process order. (Serial=6176, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:35.135 None
[Sandbox] Process order. (Serial=6177, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:35.188 None
Presentation Battle 10182: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:35.188 None
Release presentation battle unit 10228

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:23:35.189 None
Release presentation battle unit 10227

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:23:35.189 None
Release presentation battle unit 10226

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:23:35.190 None
Release presentation battle unit 10225

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:23:35.190 None
Release presentation battle unit 10229

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:23:35.191 None
Presentation Battle 10110: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:35.191 None
Release presentation battle unit 10180

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:23:35.192 None
Release presentation battle unit 10179

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:23:35.192 None
Release presentation battle unit 10181

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:23:35.203 None
[Sandbox] Process order. (Serial=6178, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:35.211 None
[Sandbox] Process order. (Serial=6179, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:35.327 None
AI Synchronization took 22.3825ms at frame 12327 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:35.393 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:35.632 None
A new sandbox turn has begun: Turn 62

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:23:35.645 None
[Sandbox] Process order. (Serial=6180, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:23:35)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:35.651 None
[Sandbox] Process order. (Serial=6181, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2881,EmpireIndex=1 TimePlayed=2881,EmpireIndex=2 TimePlayed=2881,EmpireIndex=3 TimePlayed=2881)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:35.671 None
[Sandbox] Process order. (Serial=6182, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:37.703 None
[Sandbox] Process order. (Serial=6183, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:37.705 None
[Sandbox] Process order. (Serial=6184, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 2, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:37.914 None
[Sandbox] Process order. (Serial=6185, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#2.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:48.523 None
[Sandbox] Process order. (Serial=6186, Empire=0, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light03)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:55.984 None
[Sandbox] Process order. (Serial=6187, Empire=0, Order=OrderGoTo Entity=#7059, path='1214 [14, 16]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:55.995 None
[Sandbox] Process order. (Serial=6188, Empire=0, Order=OrderContinueGotoAction Action=1256)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:56.997 None
[Sandbox] Process order. (Serial=6189, Empire=0, Order=OrderCreateBattle Attacker #7059 Target #7362 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:56.998 None
Battle 10232: Initialize battle with attacker 7059 (1214) and defender 7362 (1138).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.000 None
Battle 10232: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:57.001 None
Battle 10232: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:23:57.001 None
Battle 10232: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:57.002 None
Battle 10232: change state From Start to Siege. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:57.032 None
AI Synchronization took 24.5916ms at frame 12356 (entities created: 2 deleted: 0 synchronized: 3 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:57.088 None
[Sandbox] Process order. (Serial=6190, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:57.089 None
Presentation Battle 10232: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.090 None
Presentation Battle 10232: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.090 None
Presentation Battle 10232: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:57.091 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.091 None
RestorePresentationBattlePreview created ticket #39523.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.091 None
Presentation Battle 10232: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1214, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.092 None
Presentation Battle 10232: Create participant 7059. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.092 None
Presentation Battle 10232: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10234, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.092 None
Presentation Battle 10232: Create participant 10234. type=Militia.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.093 None
Presentation Battle 10232: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7360, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.093 None
Presentation Battle 10232: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=0. (isTopAction: True, initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.093 None
Presentation Battle 10232: State from Started to Sieging

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:57.099 None
Presentation Battle 10232: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.121 None
RequestRestoreAsyncOperation_Completed for ticket #39523.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:23:57.122 None
RestorePresentationBattlePreview skipped due to invalid battle #10232

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:23:57.122 None
RequestAsyncOperation_Dismissed for ticket #39523.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:23:57.123 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.124 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:23:57.125 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.125 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:23:57.158 None
[Sandbox] Process order. (Serial=6191, Empire=3, Order=OrderBattleLaunchCityAssault BattleGuid: '10232', AssaultRole: 'Defender', IsBattleInstantResolve: 'False')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:57.187 None
Battle 10232: start siege with state Sortie and with autoResolve False = (orderBattle.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)

20:23:57.189 None
Battle 10232: change state From Siege to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:57.199 None
Battle 10232: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:57.199 None
Battle 10232: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:57.302 None
Battle 10232: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:23:57.324 None
Presentation Battle 10232: Execute action[6] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.324 None
Presentation Battle 10232: Execute action[7] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.325 None
OnBattleTagsComputed : DifficultTerrain, Exotic, Muddy

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:23:57.325 None
Presentation Battle 10232: Execute action[8] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.325 None
Presentation Battle 10232: State from Sieging to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:57.326 None
Presentation Battle 10232: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10234, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.327 None
Presentation Battle 10232: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7360, Group=Defender, TileIndex=1064, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.327 None
Presentation Battle 10232: Execute action[11] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.327 None
Presentation Battle 10232: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:57.328 None
Presentation Battle 10232: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1214, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.328 None
Presentation Battle 10232: Execute action[13] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.329 None
Presentation Battle 10232: Execute action[14] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.329 None
Presentation Battle 10232: Execute action[15] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.330 None
Presentation Battle 10232: Execute action[16] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.330 None
Presentation Battle 10232: Execute action[16] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.331 None
Presentation Battle 10232: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7059, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.331 None
Initialize presentation battle unit 10484 for unit 10087

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.333 None
Initialize presentation battle unit 10483 for unit 7423

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.334 None
Initialize presentation battle unit 10482 for unit 7058

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.335 None
Initialize presentation battle unit 10481 for unit 8599

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.337 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 12361, current data frame: 12361) but different data length (remote: 4, local: 0)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.342 None
AI Synchronization took 25.3609ms at frame 12363 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:23:57.349 None
Initialize presentation battle unit 10480 for unit 7224

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.369 None
Presentation Battle 10232: Execute action[18] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=10234, ParticipantGroup=Defender, unitCount=6 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.370 None
Initialize presentation battle unit 10490 for unit 10236

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.371 None
Initialize presentation battle unit 10489 for unit 10237

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.375 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 12361, current data frame: 12361) but different data length (remote: 7, local: 4)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.387 None
Initialize presentation battle unit 10488 for unit 10238

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.389 None
Initialize presentation battle unit 10487 for unit 10239

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.409 None
Initialize presentation battle unit 10486 for unit 10240

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.411 None
Initialize presentation battle unit 10485 for unit 10235

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.422 None
Presentation Battle 10232: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7360, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.423 None
Presentation Battle 10232: Execute action[20] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.423 None
Presentation Battle 10232: Execute action[21] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.424 None
Presentation Battle 10232: Execute action[22] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.424 None
Presentation Battle 10232: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:57.425 None
ReleasePresentationBattlePreview attacker #7059, defender #7362

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.425 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.425 None
RestorePresentationBattlePreview created ticket #39527.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.426 None
Presentation Battle 10232: Execute action[23] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.426 None
Presentation Battle 10232: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:23:57.426 None
Presentation Battle 10232: Execute action[24] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.428 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 12361, current data frame: 12361) but different data length (remote: 11, local: 7)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.433 None
[Sandbox] Process order. (Serial=6192, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 10232, EmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:23:57.458 None
RequestRestoreAsyncOperation_Completed for ticket #39527.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:23:57.458 None
RestorePresentationBattlePreview skipped due to ended battle #10232

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:23:57.459 None
RequestAsyncOperation_Dismissed for ticket #39527.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:23:57.487 None
Presentation Battle 10232: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:57.488 None
Presentation Battle 10232: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:58.426 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:58.426 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:23:58.426 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:58.426 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:23:59.642 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:59.643 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:23:59.643 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:23:59.643 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:00.804 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:00.805 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:00.805 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:00.806 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:01.574 None
[Sandbox] Process order. (Serial=6193, Empire=0, Order=OrderBattleConfirmation BattleGUID: 10232 EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:01.575 None
Battle 10232: change state From Confirmation to ConfirmationAcknowledge. 4s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:01.606 None
[Sandbox] Process order. (Serial=6194, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:01.683 None
Presentation Battle 10232: Execute action[27] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:01.683 None
Presentation Battle 10232: Execute action[28] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:01.683 None
Presentation Battle 10232: State from WaitingConfirmation to DeploymentAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:01.695 None
[Sandbox] Process order. (Serial=6195, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 10232)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:01.696 None
Battle 10232: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:01.782 None
Presentation Battle 10232: Execute action[29] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:01.782 None
Presentation Battle 10232: State from DeploymentAcknowledge to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:01.783 None
Presentation Battle 10232: Execute action[30] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:01.784 None
Presentation Battle 10232: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:01.784 None
ReleasePresentationBattlePreview attacker #7059, defender #7362

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:02.269 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:02.269 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:02.270 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:02.270 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:03.471 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:03.471 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:03.472 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:03.472 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:03.776 None
[Sandbox] Process order. (Serial=6196, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10232, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:03.777 None
Battle 10232: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:04.005 None
[Sandbox] Process order. (Serial=6197, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 10232 DefenderGUID: 10490 IgnoreFoW: True AStarResults: 1137 [12, 15] --> 1213 [13, 16] --> 1288 [13, 17] --> 1364 [14, 18])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:04.014 None
Presentation Battle 10232: Execute action[31] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.015 None
Presentation Battle 10232: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:04.186 None
[Sandbox] Process order. (Serial=6198, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 10232 DefenderGUID: 10489 IgnoreFoW: True AStarResults: 1138 [13, 15] --> 1214 [14, 16] --> 1289 [14, 17] --> 1365 [15, 18])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:04.200 None
Presentation Battle 10232: Execute action[32] (BattleOrderUniqueId: 124): UnitMoveAndDefend. EmpireIndex=3. Defender=10490, DestTile=1364 (health=0.75, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.201 None
Presentation Battle 10232: Execute action[32] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=10490, DestTile=1364. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.201 None
Presentation Battle 10232: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10490, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.201 None
Presentation Battle 10232: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10490, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.201 None
Presentation Battle 10232: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10490, DestTile=1364. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.202 None
Presentation Battle 10232: Execute action[32] (BattleOrderUniqueId: 124): UnitEndTurn. EmpireIndex=0. UnitGuid=10490. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.203 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.203 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:04.204 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.204 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:04.325 None
[Sandbox] Process order. (Serial=6199, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 10232 DefenderGUID: 10488 IgnoreFoW: True AStarResults: 1063 [13, 14] --> 1138 [13, 15] --> 1214 [14, 16] --> 1289 [14, 17])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:04.333 None
Presentation Battle 10232: Execute action[33] (BattleOrderUniqueId: 125): UnitMoveAndDefend. EmpireIndex=3. Defender=10489, DestTile=1365 (health=0.75, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.334 None
Presentation Battle 10232: Execute action[33] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=10489, DestTile=1365. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.334 None
Presentation Battle 10232: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10489, DestTile=1214. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.334 None
Presentation Battle 10232: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10489, DestTile=1289. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.335 None
Presentation Battle 10232: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10489, DestTile=1365. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.335 None
Presentation Battle 10232: Execute action[33] (BattleOrderUniqueId: 125): UnitEndTurn. EmpireIndex=0. UnitGuid=10489. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.438 None
[Sandbox] Process order. (Serial=6200, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 10232 DefenderGUID: 10485 IgnoreFoW: True AStarResults: 1062 [12, 14] --> 1137 [12, 15] --> 1213 [13, 16] --> 1288 [13, 17])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:04.439 None
Presentation Battle 10232: Execute action[34] (BattleOrderUniqueId: 126): UnitMoveAndDefend. EmpireIndex=3. Defender=10488, DestTile=1289 (health=0.75, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.439 None
Presentation Battle 10232: Execute action[34] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=10488, DestTile=1289. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.440 None
Presentation Battle 10232: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10488, DestTile=1138. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.440 None
Presentation Battle 10232: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10488, DestTile=1214. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.440 None
Presentation Battle 10232: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10488, DestTile=1289. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.440 None
Presentation Battle 10232: Execute action[34] (BattleOrderUniqueId: 126): UnitEndTurn. EmpireIndex=0. UnitGuid=10488. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.517 None
[Sandbox] Process order. (Serial=6201, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 10232 DefenderGUID: 10486 IgnoreFoW: True AStarResults: 1136 [11, 15] --> 1212 [12, 16] --> 1287 [12, 17])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:04.527 None
Presentation Battle 10232: Execute action[35] (BattleOrderUniqueId: 127): UnitMoveAndDefend. EmpireIndex=3. Defender=10485, DestTile=1288 (health=0.40, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.528 None
Presentation Battle 10232: Execute action[35] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=10485, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.528 None
Presentation Battle 10232: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10485, DestTile=1137. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.528 None
Presentation Battle 10232: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10485, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.528 None
Presentation Battle 10232: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10485, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.529 None
Presentation Battle 10232: Execute action[35] (BattleOrderUniqueId: 127): UnitEndTurn. EmpireIndex=0. UnitGuid=10485. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.567 None
[Sandbox] Process order. (Serial=6202, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 10232 DefenderGUID: 10487 IgnoreFoW: True AStarResults: 1064 [14, 14] --> 1138 [13, 15] --> 1213 [13, 16])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:04.569 None
Battle 10232: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:04.599 None
Presentation Battle 10232: Execute action[36] (BattleOrderUniqueId: 128): UnitMoveAndDefend. EmpireIndex=3. Defender=10486, DestTile=1287 (health=0.75, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.600 None
Presentation Battle 10232: Execute action[36] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=10486, DestTile=1287. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.600 None
Presentation Battle 10232: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10486, DestTile=1212. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.600 None
Presentation Battle 10232: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10486, DestTile=1287. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.601 None
Presentation Battle 10232: Execute action[36] (BattleOrderUniqueId: 128): UnitEndTurn. EmpireIndex=0. UnitGuid=10486. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.601 None
Presentation Battle 10232: Execute action[37] (BattleOrderUniqueId: 129): UnitMoveAndDefend. EmpireIndex=3. Defender=10487, DestTile=1213 (health=0.75, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.601 None
Presentation Battle 10232: Execute action[37] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=10487, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.601 None
Presentation Battle 10232: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10487, DestTile=1138. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.602 None
Presentation Battle 10232: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=10487, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.602 None
Presentation Battle 10232: Execute action[37] (BattleOrderUniqueId: 129): UnitEndTurn. EmpireIndex=0. UnitGuid=10487. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:04.602 None
Presentation Battle 10232: Execute action[38] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:05.318 None
[Sandbox] Process order. (Serial=6203, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 124)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:05.319 None
Battle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #124 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:24:05.328 None
[Sandbox] Process order. (Serial=6204, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 124)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:05.517 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:05.517 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:05.518 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:05.518 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:06.430 None
[Sandbox] Process order. (Serial=6205, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 125)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:06.431 None
Battle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #125 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:24:06.440 None
[Sandbox] Process order. (Serial=6206, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 125)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:06.461 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:06.461 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:06.462 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:06.462 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:06.807 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:06.807 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:06.807 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:06.808 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:06.921 None
[Sandbox] Process order. (Serial=6207, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:07.513 None
[Sandbox] Process order. (Serial=6208, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 126)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:07.514 None
Battle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #126 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:24:07.523 None
[Sandbox] Process order. (Serial=6209, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 126)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:07.687 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:07.687 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:07.687 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:07.688 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:08.645 None
[Sandbox] Process order. (Serial=6210, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 127)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:08.647 None
Battle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #127 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:24:08.655 None
[Sandbox] Process order. (Serial=6211, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 127)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:08.946 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:08.946 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:08.946 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:08.947 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:09.497 None
[Sandbox] Process order. (Serial=6212, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 128)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:09.500 None
Battle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #128 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:24:09.507 None
[Sandbox] Process order. (Serial=6213, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 128)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:10.156 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:10.156 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:10.157 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:10.157 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:10.371 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:10.372 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:10.372 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:10.372 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:10.522 None
[Sandbox] Process order. (Serial=6214, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 129)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:10.523 None
Battle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #129 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:24:10.529 None
Presentation Battle 10232: Execute action[39] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:10.530 None
Presentation Battle 10232: Execute action[40] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:10.530 None
Presentation Battle 10232: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:10.530 None
[Sandbox] Process order. (Serial=6215, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 129)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:10.530 None
Presentation Battle 10232: Execute action[41] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:10.531 None
Presentation Battle 10232: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:10.531 None
Presentation Battle 10232: Execute action[43] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:10.531 None
Presentation Battle 10232: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:10.531 None
Presentation Battle 10232: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:10.540 None
[Sandbox] Process order. (Serial=6216, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10232, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:10.540 None
Battle 10232: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 5s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:10.595 None
Presentation Battle 10232: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:10.595 None
Presentation Battle 10232: Execute action[47] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:10.596 None
Presentation Battle 10232: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:10.596 None
Could not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7362.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:12.577 None
[Sandbox] Process order. (Serial=6217, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10232, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:12.578 None
Battle 10232: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:12.694 None
Presentation Battle 10232: Execute action[48] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:12.695 None
Presentation Battle 10232: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:12.696 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:12.696 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:12.697 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:12.697 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:13.683 None
[Sandbox] Process order. (Serial=6218, Empire=0, Order=OrderBattleMove BattleGUID: 10232 BattleUnitGUID: 10483 AStarResults: 1439 [14, 19])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:13.801 None
Presentation Battle 10232: Execute action[49] (BattleOrderUniqueId: 130): UnitMove. EmpireIndex=0. UnitGuid=10483, DestTile=1439. (isTopAction: True, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:13.802 None
Presentation Battle 10232: Execute action[49] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10483, DestTile=1439. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:13.868 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:13.868 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:13.869 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:13.869 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:14.265 None
[Sandbox] Process order. (Serial=6219, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 130)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:14.267 None
Battle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #130 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:24:14.275 None
[Sandbox] Process order. (Serial=6220, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 130)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:14.301 None
Presentation Battle 10232: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:14.895 None
[Sandbox] Process order. (Serial=6221, Empire=0, Order=OrderBattleMove BattleGUID: 10232 BattleUnitGUID: 10482 AStarResults: 1515 [15, 20] --> 1440 [15, 19])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:14.989 None
Presentation Battle 10232: Execute action[51] (BattleOrderUniqueId: 131): UnitMove. EmpireIndex=0. UnitGuid=10482, DestTile=1440. (isTopAction: True, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:14.990 None
Presentation Battle 10232: Execute action[51] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10482, DestTile=1515. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:14.990 None
Presentation Battle 10232: Execute action[51] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10482, DestTile=1440. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:14.991 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:14.992 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:14.992 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:14.992 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:15.615 None
[Sandbox] Process order. (Serial=6222, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:15.676 None
[Sandbox] Process order. (Serial=6223, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 131)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:15.678 None
Battle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #131 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:24:15.696 None
[Sandbox] Process order. (Serial=6224, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 131)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:15.802 None
Presentation Battle 10232: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:16.231 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:16.231 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:16.232 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:16.232 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:17.535 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:17.535 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:17.536 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:17.536 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:18.746 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:18.747 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:18.747 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:18.747 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:19.936 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:19.937 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:19.937 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:19.937 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:20.491 None
[Sandbox] Process order. (Serial=6225, Empire=0, Order=OrderBattleMove BattleGUID: 10232 BattleUnitGUID: 10484 AStarResults: 1664 [14, 22] --> 1588 [13, 21])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:20.590 None
Presentation Battle 10232: Execute action[53] (BattleOrderUniqueId: 132): UnitMove. EmpireIndex=0. UnitGuid=10484, DestTile=1588. (isTopAction: True, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:20.591 None
Presentation Battle 10232: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10484, DestTile=1664. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:20.591 None
Presentation Battle 10232: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10484, DestTile=1588. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:21.153 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:21.153 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:21.153 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:21.154 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:21.233 None
[Sandbox] Process order. (Serial=6226, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 132)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:21.234 None
Battle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #132 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:24:21.244 None
[Sandbox] Process order. (Serial=6227, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 132)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:21.292 None
Presentation Battle 10232: Execute action[54] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:22.154 None
Backward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1180712% to 0%) in controller Unit_Mukag_Support_OverrideController) '10484-2637-0'

    Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:22.414 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:22.414 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:22.415 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:22.415 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:22.560 None
[Sandbox] Process order. (Serial=6228, Empire=0, Order=OrderBattleAttack BattleGUID: 10232 AttackerGUID: 10484 TargetPosition: 1364)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:22.603 None
Presentation Battle 10232: Execute action[55] (BattleOrderUniqueId: 133): UnitAttack. EmpireIndex=0. Attacker=10484 (health=1.00) Defender =10490 (health =0.26) (isTopAction: True, initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:23.647 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:23.648 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:23.648 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:23.648 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:23.813 None
[Sandbox] Process order. (Serial=6229, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 133)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:23.815 None
Battle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #133 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:24:23.824 None
[Sandbox] Process order. (Serial=6230, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 133)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:23.891 None
Presentation Battle 10232: Execute action[56] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:23.891 None
Presentation Battle 10232: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:24.876 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:24.876 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:24.876 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:24.877 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:26.054 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:26.054 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:26.055 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:26.055 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:27.226 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:27.226 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:27.227 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:27.227 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:28.400 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:28.400 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:28.401 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:28.401 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:29.610 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:29.611 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:29.611 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:29.612 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:29.743 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:24:30.805 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:30.805 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:30.806 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:30.806 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:31.971 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:31.972 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:31.972 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:31.973 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:33.158 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:33.158 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:33.158 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:33.159 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:34.351 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:34.352 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:34.352 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:34.352 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:35.545 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:35.545 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:35.545 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:35.546 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:36.746 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:36.747 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:36.747 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:36.747 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:37.199 None
[Sandbox] Process order. (Serial=6231, Empire=0, Order=OrderBattleSkill BattleGUID: 10232 AttackerGUID: 10480 TargetPosition: 1288 Skill: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:37.308 None
Presentation Battle 10232: Execute action[58] (BattleOrderUniqueId: 134): UnitUseSkill. EmpireIndex=0. Attacker=10480 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:37.978 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:37.979 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:37.979 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:37.979 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:38.420 None
[Sandbox] Process order. (Serial=6232, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 134)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:38.422 None
Battle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #134 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:24:38.429 None
Release presentation battle unit 10485

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:38.429 None
Release presentation battle unit 10486

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:38.429 None
Release presentation battle unit 10487

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:38.430 None
Release presentation battle unit 10488

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:38.430 None
[Sandbox] Process order. (Serial=6233, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 134)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:38.430 None
Release presentation battle unit 10490

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:38.459 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 12460, current data frame: 12460) but different data length (remote: 6, local: 11)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:38.513 None
Presentation Battle 10232: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:38.514 None
Presentation Battle 10232: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:38.514 None
Presentation Battle 10232: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:38.515 None
Presentation Battle 10232: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:38.515 None
Presentation Battle 10232: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:38.515 None
Presentation Battle 10232: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:39.202 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:39.202 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:39.202 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:39.203 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:39.396 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:24:40.031 None
[Sandbox] Process order. (Serial=6234, Empire=0, Order=OrderBattleMove BattleGUID: 10232 BattleUnitGUID: 10481 AStarResults: 1664 [14, 22] --> 1588 [13, 21] --> 1513 [13, 20])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:40.112 None
Presentation Battle 10232: Execute action[65] (BattleOrderUniqueId: 135): UnitMove. EmpireIndex=0. UnitGuid=10481, DestTile=1513. (isTopAction: True, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:40.112 None
Presentation Battle 10232: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10481, DestTile=1664. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:40.113 None
Presentation Battle 10232: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10481, DestTile=1588. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:40.113 None
Presentation Battle 10232: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10481, DestTile=1513. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:40.381 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:40.381 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:40.382 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:40.382 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:40.441 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:24:40.443 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:24:40.647 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:24:40.698 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:24:40.919 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:24:40.942 None
[Sandbox] Process order. (Serial=6235, Empire=0, Order=OrderBattleAttack BattleGUID: 10232 AttackerGUID: 10481 TargetPosition: 1365)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:40.973 None
[Sandbox] Process order. (Serial=6236, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 135)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:40.974 None
Battle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #135 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:24:40.983 None
[Sandbox] Process order. (Serial=6237, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 135)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:41.001 None
Presentation Battle 10232: Execute action[66] (BattleOrderUniqueId: 136): UnitAttack. EmpireIndex=0. Attacker=10481 (health=1.00) Defender =10489 (health =0.27) (isTopAction: True, initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:41.002 None
Presentation Battle 10232: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:41.565 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:41.565 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:41.565 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:41.566 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:42.320 None
[Sandbox] Process order. (Serial=6238, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 136)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:42.321 None
Battle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #136 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:24:42.331 None
[Sandbox] Process order. (Serial=6239, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 136)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:42.372 None
[Sandbox] Process order. (Serial=6240, Empire=0, Order=OrderBattleAttack BattleGUID: 10232 AttackerGUID: 10483 TargetPosition: 1365)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:42.375 None
Battle 10232: change state From ContenderRound to ContenderRoundAcknowledge. 29s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:42.407 None
Presentation Battle 10232: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:42.407 None
Presentation Battle 10232: Execute action[69] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:42.407 None
Presentation Battle 10232: Execute action[70] (BattleOrderUniqueId: 137): UnitAttack. EmpireIndex=0. Attacker=10483 (health=1.00) Defender =10489 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:42.408 None
Presentation Battle 10232: Execute action[71] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:42.408 None
Presentation Battle 10232: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:42.411 None
[Sandbox] Process order. (Serial=6241, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10232, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:42.714 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:42.715 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:42.715 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:42.715 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:43.824 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:43.824 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:43.825 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:43.825 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:43.936 None
[Sandbox] Process order. (Serial=6242, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 137)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:43.938 None
Battle 10232: ServerUpdate receive all acknowledges for BattleOrderIndex #137 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:24:43.946 None
Release presentation battle unit 10489

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:43.947 None
[Sandbox] Process order. (Serial=6243, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10232, BattleOrderUniqueId: 137)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:43.947 None
Battle 10232: change state From ContenderRoundAcknowledge to Result. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:43.948 None
Battle 10232: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:43.949 None
Event PublicOpinionEffectEventDefinition_YouAttackedMe variable BattleTerminated.LosingArmy.Tile contain null value.

    Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.PublicOpinionEffectEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)

20:24:43.949 None
Event PublicOpinionEffectEventDefinition_YouAttackedMe variable BattleTerminated.DefendingArmy.Tile contain null value.

    Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.PublicOpinionEffectEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)

20:24:43.950 None
Notify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:24:43.950 None
Notify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:24:43.952 None
CreateSubjugation subjugation #10491 (Tile: 1064, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 0, Restart: False, Type: Subjugate, Amount: 0.00)

    Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:43.953 None
Battle 10232: change state From Result to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:43.992 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 12481, current data frame: 12481) but different data length (remote: 5, local: 6)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.013 None
Presentation Battle 10232: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.013 None
Presentation Battle 10232: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.014 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.014 None
Presentation Battle 10232: State from ContenderRound to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:44.014 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=10483, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.015 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10483, DestTile=1364. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.015 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10483, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.015 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10483, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.015 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=10482, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.016 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10482, DestTile=1365. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.016 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10482, DestTile=1289. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.016 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10482, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.017 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=10480, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.017 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10480, DestTile=1515. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.017 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10480, DestTile=1439. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.017 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10480, DestTile=1364. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.018 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10480, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.018 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10480, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.018 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=10484, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.019 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10484, DestTile=1513. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.019 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10484, DestTile=1438. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.019 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10484, DestTile=1363. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.019 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10484, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.020 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10484, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.020 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=10481, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.020 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10481, DestTile=1438. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.021 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10481, DestTile=1363. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.021 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10481, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.022 None
Presentation Battle 10232: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=10481, DestTile=1214. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.025 None
Presentation Battle 10232: Execute action[75] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.036 None
[Sandbox] Process order. (Serial=6244, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10232)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:44.037 None
Battle 10232: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:44.037 None
Battle #10232: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.038 None
Battle 10232: StopSiege #10233

    Amplitude.Mercury.Simulation.Battle:StopSiege(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:44.039 None
Cancel armyBesiegingAction of 7059 for battle 10232

    Amplitude.Mercury.Simulation.ArmyBesiegingAction:OnEntityActionCanceled()

20:24:44.071 None
[Sandbox] Process order. (Serial=6245, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:44.116 None
[Sandbox] Process order. (Serial=6246, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:44.160 None
Presentation Battle 10232: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:44.161 None
Release presentation battle unit 10484

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:44.161 None
Release presentation battle unit 10483

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:44.162 None
Release presentation battle unit 10482

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:44.162 None
Release presentation battle unit 10481

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:44.163 None
Release presentation battle unit 10480

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:45.249 None
[Sandbox] Process order. (Serial=6247, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 161, NewStatus: Dismissed)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:46.773 None
[Sandbox] Process order. (Serial=6248, Empire=0, Order=OrderChooseSubjugationState ArmyGUID: #7059 ActionType=Occupy StopAction=False at 1064 [14, 14])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:46.794 None
SubjugationWindow: Couldn't be fully refreshed: All dirty flags are still set.

    Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.SubjugationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:24:46.802 None
[Sandbox] Process order. (Serial=6249, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:51.846 None
[Sandbox] Process order. (Serial=6250, Empire=0, Order=OrderFurtherActions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:51.848 None
[Sandbox] Process order. (Serial=6251, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:51.896 None
[Sandbox] Process order. (Serial=6252, Empire=1, Order=OrderArmySettle ArmyGUID: #7087 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:51.898 None
[Sandbox] Process order. (Serial=6253, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3489 [39, 46] --> 3564 [39, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:51.908 None
[Sandbox] Process order. (Serial=6254, Empire=1, Order=OrderContinueGotoAction Action=1260)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:51.916 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:51.916 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:51.916 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:51.917 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:24:51.926 None
[Sandbox] Process order. (Serial=6255, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2672 [47, 35] --> 2598 [48, 34]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:51.927 None
[Sandbox] Process order. (Serial=6256, Empire=1, Order=OrderGoTo Entity=#4819, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41] --> 3099 [24, 41] --> 3098 [23, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:51.936 None
[Sandbox] Process order. (Serial=6257, Empire=1, Order=OrderContinueGotoAction Action=1262)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:51.938 None
[Sandbox] Process order. (Serial=6258, Empire=1, Order=OrderContinueGotoAction Action=1261)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:51.997 None
[Sandbox] Process order. (Serial=6259, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='715 [40, 9] --> 790 [40, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:51.999 None
[Sandbox] Process order. (Serial=6260, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='714 [39, 9] --> 790 [40, 10] --> 865 [40, 11]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:51.999 None
[Sandbox] Process order. (Serial=6261, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='645 [45, 8] --> 646 [46, 8] --> 647 [47, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.007 None
[Sandbox] Process order. (Serial=6262, Empire=2, Order=OrderContinueGotoAction Action=1265)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.009 None
[Sandbox] Process order. (Serial=6263, Empire=2, Order=OrderContinueGotoAction Action=1264)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.011 None
[Sandbox] Process order. (Serial=6264, Empire=2, Order=OrderContinueGotoAction Action=1263)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.056 None
[Sandbox] Process order. (Serial=6265, Empire=3, Order=OrderGoTo Entity=#5567, AdditionalFlags='IgnoreFogOfWar', Path='3474 [24, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.067 None
[Sandbox] Process order. (Serial=6266, Empire=3, Order=OrderContinueGotoAction Action=1266)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.069 None
[Sandbox] Process order. (Serial=6267, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='2568 [18, 34] --> 2493 [18, 33] --> 2419 [19, 32] --> 2344 [19, 31]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.077 None
[Sandbox] Process order. (Serial=6268, Empire=3, Order=OrderContinueGotoAction Action=1267)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.087 None
[Sandbox] Process order. (Serial=6269, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='767 [17, 10] --> 842 [17, 11] --> 918 [18, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.097 None
[Sandbox] Process order. (Serial=6270, Empire=4, Order=OrderContinueGotoAction Action=1268)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.117 None
[Sandbox] Process order. (Serial=6271, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1501 [1, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.127 None
[Sandbox] Process order. (Serial=6272, Empire=6, Order=OrderContinueGotoAction Action=1269)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.137 None
[Sandbox] Process order. (Serial=6273, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2305 [55, 30] --> 2229 [54, 29]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.147 None
[Sandbox] Process order. (Serial=6274, Empire=7, Order=OrderContinueGotoAction Action=1270)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.157 None
[Sandbox] Process order. (Serial=6275, Empire=8, Order=OrderGoTo Entity=#7073, AdditionalFlags='IgnoreFogOfWar', Path='2895 [45, 38] --> 2894 [44, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.167 None
[Sandbox] Process order. (Serial=6276, Empire=8, Order=OrderContinueGotoAction Action=1271)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.177 None
[Sandbox] Process order. (Serial=6277, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='476 [26, 6] --> 551 [26, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.189 None
[Sandbox] Process order. (Serial=6278, Empire=15, Order=OrderContinueGotoAction Action=1272)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.208 None
[Sandbox] Process order. (Serial=6279, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46] --> 3475 [25, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.217 None
[Sandbox] Process order. (Serial=6280, Empire=16, Order=OrderContinueGotoAction Action=1273)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.227 None
[Sandbox] Process order. (Serial=6281, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3481 [31, 46] --> 3405 [30, 45] --> 3330 [30, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.238 None
[Sandbox] Process order. (Serial=6282, Empire=22, Order=OrderContinueGotoAction Action=1274)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.248 None
[Sandbox] Process order. (Serial=6283, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1549 [49, 20] --> 1548 [48, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.258 None
[Sandbox] Process order. (Serial=6284, Empire=29, Order=OrderContinueGotoAction Action=1275)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.268 None
[Sandbox] Process order. (Serial=6285, Empire=33, Order=OrderGoTo Entity=#7348, AdditionalFlags='IgnoreFogOfWar', Path='714 [39, 9] --> 715 [40, 9] --> 716 [41, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.277 None
[Sandbox] Process order. (Serial=6286, Empire=33, Order=OrderContinueGotoAction Action=1276)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.287 None
[Sandbox] Process order. (Serial=6287, Empire=39, Order=OrderCreateBattle Attacker #8733 Target #4819 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.287 None
Battle 10492: Initialize battle with attacker 8733 (3026) and defender 4819 (3100).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.288 None
Battle 10492: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:52.288 None
Battle 10492: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:24:52.288 None
Battle 10492: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:52.289 None
Battle 10492: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:52.295 None
Battle 10492: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:52.295 None
Battle 10492: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:52.302 None
Battle 10492: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:52.306 None
[AI] Battle 10492: Confirming battle for empire 39

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:24:52.317 None
[Sandbox] Process order. (Serial=6288, Empire=39, Order=OrderBattleSetAutoResolve BattleGuid: 10492, EmpireIndex: 39)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.321 None
[Sandbox] Process order. (Serial=6289, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3396 [21, 45] --> 3397 [22, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.322 None
Presentation Battle 10492: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.322 None
Presentation Battle 10492: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.322 None
Presentation Battle 10492: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:52.322 None
Presentation Battle 10492: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=39, Guid=8733, Group=Attacker, TileIndex=3026, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.323 None
Presentation Battle 10492: Create participant 8733. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.323 None
Presentation Battle 10492: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4819, Group=Defender, TileIndex=3100, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.324 None
Presentation Battle 10492: Create participant 4819. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.324 None
Presentation Battle 10492: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.324 None
OnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:24:52.325 None
Presentation Battle 10492: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=39 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.325 None
Presentation Battle 10492: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:52.325 None
Presentation Battle 10492: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=39, Guid=8733, Group=Attacker, TileIndex=3026, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.326 None
Presentation Battle 10492: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.326 None
Presentation Battle 10492: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:52.326 None
Presentation Battle 10492: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4819, Group=Defender, TileIndex=3100, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.327 None
Presentation Battle 10492: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.327 None
[Sandbox] Process order. (Serial=6290, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='556 [31, 7] --> 482 [32, 6]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.327 None
Presentation Battle 10492: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=39, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.327 None
Presentation Battle 10492: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.328 None
Presentation Battle 10492: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.328 None
[Sandbox] Process order. (Serial=6291, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1855 [55, 24] --> 1779 [54, 23] --> 1778 [53, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.328 None
Presentation Battle 10492: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.328 None
Presentation Battle 10492: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=39, ParticipantGuid=8733, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.329 None
[Sandbox] Process order. (Serial=6292, Empire=49, Order=OrderContinueGotoAction Action=1277)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.329 None
Initialize presentation battle unit 10581 for unit 8736

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.330 None
Initialize presentation battle unit 10580 for unit 8737

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.330 None
Initialize presentation battle unit 10579 for unit 8734

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.331 None
Initialize presentation battle unit 10578 for unit 8735

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.332 None
Presentation Battle 10492: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4819, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.338 None
[Sandbox] Process order. (Serial=6293, Empire=49, Order=OrderContinueGotoAction Action=1279)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.340 None
[Sandbox] Process order. (Serial=6294, Empire=49, Order=OrderContinueGotoAction Action=1278)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.341 None
[Sandbox] Process order. (Serial=6295, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.343 None
Initialize presentation battle unit 10582 for unit 4820

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.347 None
[Sandbox] Process order. (Serial=6296, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3558 [33, 47] --> 3634 [34, 48] --> 3709 [34, 49] --> 3710 [35, 49] --> 3786 [36, 50]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.353 None
Presentation Battle 10492: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.354 None
Presentation Battle 10492: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.354 None
Presentation Battle 10492: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.354 None
Presentation Battle 10492: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:52.355 None
ReleasePresentationBattlePreview attacker #8733, defender #4819

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.355 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.356 None
RestorePresentationBattlePreview created ticket #40389.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.356 None
Presentation Battle 10492: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.356 None
Presentation Battle 10492: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:52.357 None
Presentation Battle 10492: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.358 None
[Sandbox] Process order. (Serial=6297, Empire=51, Order=OrderContinueGotoAction Action=1280)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.382 None
RequestRestoreAsyncOperation_Completed for ticket #40389.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:24:52.382 None
RestorePresentationBattlePreview skipped due to ended battle #10492

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:24:52.382 None
RequestAsyncOperation_Dismissed for ticket #40389.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:24:52.409 None
AI Synchronization took 31.9079ms at frame 12553 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:52.435 None
Presentation Battle 10492: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=39. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.435 None
Presentation Battle 10492: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=39 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:52.577 None
[Sandbox] Process order. (Serial=6298, Empire=1, Order=OrderContinueGotoAction Action=1260)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.627 None
[Sandbox] Process order. (Serial=6299, Empire=1, Order=OrderContinueGotoAction Action=1261)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.677 None
[Sandbox] Process order. (Serial=6300, Empire=2, Order=OrderContinueGotoAction Action=1265)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.679 None
[Sandbox] Process order. (Serial=6301, Empire=2, Order=OrderContinueGotoAction Action=1264)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.707 None
[Sandbox] Process order. (Serial=6302, Empire=2, Order=OrderContinueGotoAction Action=1263)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.748 None
[Sandbox] Process order. (Serial=6303, Empire=3, Order=OrderContinueGotoAction Action=1267)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.789 None
AI Synchronization took 35.6862ms at frame 12566 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:52.798 None
[Sandbox] Process order. (Serial=6304, Empire=4, Order=OrderContinueGotoAction Action=1268)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.830 None
[Sandbox] Process order. (Serial=6305, Empire=7, Order=OrderContinueGotoAction Action=1270)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.869 None
[Sandbox] Process order. (Serial=6306, Empire=15, Order=OrderContinueGotoAction Action=1272)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.889 None
[Sandbox] Process order. (Serial=6307, Empire=16, Order=OrderContinueGotoAction Action=1273)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.909 None
[Sandbox] Process order. (Serial=6308, Empire=22, Order=OrderContinueGotoAction Action=1274)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:52.930 None
[Sandbox] Process order. (Serial=6309, Empire=29, Order=OrderContinueGotoAction Action=1275)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:53.000 None
[Sandbox] Process order. (Serial=6310, Empire=49, Order=OrderContinueGotoAction Action=1277)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:53.010 None
[Sandbox] Process order. (Serial=6311, Empire=49, Order=OrderContinueGotoAction Action=1279)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:53.012 None
[Sandbox] Process order. (Serial=6312, Empire=49, Order=OrderContinueGotoAction Action=1278)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:53.030 None
[Sandbox] Process order. (Serial=6313, Empire=51, Order=OrderContinueGotoAction Action=1280)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:53.351 None
[Sandbox] Process order. (Serial=6314, Empire=2, Order=OrderContinueGotoAction Action=1265)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:53.421 None
[Sandbox] Process order. (Serial=6315, Empire=3, Order=OrderContinueGotoAction Action=1267)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:53.460 None
AI Synchronization took 33.903ms at frame 12591 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:53.470 None
[Sandbox] Process order. (Serial=6316, Empire=4, Order=OrderContinueGotoAction Action=1268)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:53.582 None
[Sandbox] Process order. (Serial=6317, Empire=22, Order=OrderContinueGotoAction Action=1274)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:53.684 None
[Sandbox] Process order. (Serial=6318, Empire=49, Order=OrderContinueGotoAction Action=1279)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:53.705 None
[Sandbox] Process order. (Serial=6319, Empire=51, Order=OrderContinueGotoAction Action=1280)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.099 None
[Sandbox] Process order. (Serial=6320, Empire=3, Order=OrderContinueGotoAction Action=1267)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.140 None
AI Synchronization took 34.5308ms at frame 12604 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:54.382 None
[Sandbox] Process order. (Serial=6321, Empire=51, Order=OrderContinueGotoAction Action=1280)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.404 None
AI Synchronization took 20.3624ms at frame 12607 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:54.415 None
The AI synchronization took 1188 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:24:54.472 None
[Sandbox] Process order. (Serial=6322, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 10583)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.473 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:54.474 None
[Sandbox] Process order. (Serial=6323, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 10492, EmpireIndex: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.474 None
Battle 10492: change state From Confirmation to AutoResolve. 2s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:54.475 None
Battle 10492: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:54.476 None
Battle 10492: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:54.506 None
Presentation Battle 10492: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:54.506 None
Presentation Battle 10492: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:54.506 None
Presentation Battle 10492: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:54.507 None
Presentation Battle 10492: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:54.507 None
Presentation Battle 10492: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:54.512 None
[Sandbox] Process order. (Serial=6324, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10492)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.512 None
Battle 10492: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:54.512 None
Battle #10492: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:54.514 None
ReleaseArmy #4819 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:54.514 None
ReleaseArmy #4819 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:54.515 None
ReleaseArmy #4819 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:54.515 None
ReleaseArmy #4819 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:54.516 None
ReleaseArmy #4819 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:54.552 None
[Sandbox] Process order. (Serial=6325, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='791 [41, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.562 None
[Sandbox] Process order. (Serial=6326, Empire=2, Order=OrderContinueGotoAction Action=1281)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.592 None
[Sandbox] Process order. (Serial=6327, Empire=3, Order=OrderBuildBurrow ArmyGUID: #5567 StopAction=False Action=0 at 3474 [24, 46])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.615 None
Presentation Battle 10492: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:54.615 None
Release presentation battle unit 10581

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:54.615 None
Release presentation battle unit 10580

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:54.616 None
Release presentation battle unit 10579

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:54.616 None
Release presentation battle unit 10578

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:54.616 None
Release presentation battle unit 10582

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:54.621 None
[Sandbox] Process order. (Serial=6328, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.672 None
[Sandbox] Process order. (Serial=6329, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3398 [23, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.681 None
[Sandbox] Process order. (Serial=6330, Empire=49, Order=OrderContinueGotoAction Action=1283)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.726 None
AI Synchronization took 21.5736ms at frame 12628 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:54.784 None
[Sandbox] Process order. (Serial=6331, Empire=1, Order=OrderDialogChoice DialogIndex: 67, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.786 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event001_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:54.812 None
[Sandbox] Process order. (Serial=6332, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.912 None
[Sandbox] Process order. (Serial=6333, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1575 [0, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.923 None
[Sandbox] Process order. (Serial=6334, Empire=6, Order=OrderContinueGotoAction Action=1284)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.954 None
[Sandbox] Process order. (Serial=6335, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3400 [25, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.962 None
[Sandbox] Process order. (Serial=6336, Empire=16, Order=OrderContinueGotoAction Action=1285)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.983 None
[Sandbox] Process order. (Serial=6337, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1473 [48, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:54.993 None
[Sandbox] Process order. (Serial=6338, Empire=29, Order=OrderContinueGotoAction Action=1286)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:55.013 None
[Sandbox] Process order. (Serial=6339, Empire=49, Order=OrderCreateBattle Attacker #8718 Target #5567 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:55.013 None
Battle 10585: Initialize battle with attacker 8718 (3398) and defender 5567 (3474).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.014 None
Pause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction', GUID: #1282, Status: Paused from army 5567

    Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

20:24:55.014 None
Battle 10585: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:55.015 None
Battle 10585: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:24:55.015 None
Battle 10585: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:55.016 None
Battle 10585: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:55.022 None
Battle 10585: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:55.023 None
Battle 10585: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:55.029 None
Battle 10585: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:55.034 None
[AI] Battle 10585: Confirming battle for empire 49

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:24:55.044 None
[Sandbox] Process order. (Serial=6340, Empire=49, Order=OrderBattleSetAutoResolve BattleGuid: 10585, EmpireIndex: 49)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:55.086 None
AI Synchronization took 39.6368ms at frame 12648 (entities created: 0 deleted: 0 synchronized: 10 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:55.089 None
[Sandbox] Process order. (Serial=6341, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:55.116 None
AI Synchronization took 24.7967ms at frame 12649 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:55.138 None
Presentation Battle 10585: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.138 None
Presentation Battle 10585: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.138 None
Presentation Battle 10585: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:55.139 None
Presentation Battle 10585: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=8718, Group=Attacker, TileIndex=3398, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.139 None
Presentation Battle 10585: Create participant 8718. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.139 None
Presentation Battle 10585: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5567, Group=Defender, TileIndex=3474, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.140 None
Presentation Battle 10585: Create participant 5567. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.140 None
Presentation Battle 10585: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.140 None
OnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:24:55.141 None
Presentation Battle 10585: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=49 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.141 None
Presentation Battle 10585: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:55.141 None
Presentation Battle 10585: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=8718, Group=Attacker, TileIndex=3398, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.142 None
Presentation Battle 10585: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.142 None
Presentation Battle 10585: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:55.143 None
Presentation Battle 10585: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5567, Group=Defender, TileIndex=3474, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.143 None
Presentation Battle 10585: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.143 None
Presentation Battle 10585: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=49, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.143 None
Presentation Battle 10585: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.144 None
Presentation Battle 10585: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.144 None
Presentation Battle 10585: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.145 None
Presentation Battle 10585: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=49, ParticipantGuid=8718, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.145 None
Initialize presentation battle unit 10678 for unit 8721

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.146 None
Initialize presentation battle unit 10677 for unit 8722

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.147 None
Initialize presentation battle unit 10676 for unit 8720

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.147 None
Presentation Battle 10585: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5567, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.148 None
Initialize presentation battle unit 10679 for unit 5453

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.149 None
Presentation Battle 10585: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.149 None
Presentation Battle 10585: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.149 None
Presentation Battle 10585: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.150 None
Presentation Battle 10585: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:55.150 None
ReleasePresentationBattlePreview attacker #8718, defender #5567

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.150 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.150 None
RestorePresentationBattlePreview created ticket #40476.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.151 None
Presentation Battle 10585: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.151 None
Presentation Battle 10585: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:55.151 None
Presentation Battle 10585: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.152 None
Presentation Battle 10585: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=49. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.152 None
Presentation Battle 10585: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=49 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.164 None
[Sandbox] Process order. (Serial=6342, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:55.172 None
RequestRestoreAsyncOperation_Completed for ticket #40476.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:24:55.173 None
RestorePresentationBattlePreview skipped due to ended battle #10585

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:24:55.173 None
RequestAsyncOperation_Dismissed for ticket #40476.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:24:55.186 None
[Sandbox] Process order. (Serial=6343, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 67)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:55.235 None
[Sandbox] Process order. (Serial=6344, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 10585, EmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:55.236 None
Battle 10585: change state From Confirmation to AutoResolve. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:55.237 None
Battle 10585: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.238 None
Battle 10585: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:55.304 None
Presentation Battle 10585: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.304 None
Presentation Battle 10585: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.305 None
Presentation Battle 10585: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.305 None
Presentation Battle 10585: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:55.305 None
Presentation Battle 10585: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.316 None
[Sandbox] Process order. (Serial=6345, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10585)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:55.317 None
Battle 10585: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:24:55.317 None
Battle #10585: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.318 None
ReleaseArmy #5567 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.320 None
ReleaseArmy #5567 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.320 None
ReleaseArmy #5567 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.321 None
ReleaseArmy #5567 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.321 None
ReleaseArmy #5567 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:55.375 None
AI Synchronization took 41.8316ms at frame 12660 (entities created: 0 deleted: 1 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:55.379 None
[Sandbox] Process order. (Serial=6346, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:55.382 None
[Sandbox] Process order. (Serial=6347, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:55.384 None
[Sandbox] Process order. (Serial=6348, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:55.414 None
AI Synchronization took 24.9226ms at frame 12661 (entities created: 0 deleted: 0 synchronized: 54 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:55.443 None
Presentation Battle 10585: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:24:55.444 None
Release presentation battle unit 10678

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:55.444 None
Release presentation battle unit 10677

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:55.444 None
Release presentation battle unit 10676

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:55.445 None
Release presentation battle unit 10679

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:24:55.457 None
[Sandbox] Process order. (Serial=6349, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:55.507 None
[Sandbox] Process order. (Serial=6350, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:55.637 None
AI Synchronization took 22.4465ms at frame 12674 (entities created: 0 deleted: 0 synchronized: 20 last entity synchronized: 4994 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:55.683 None
AI Synchronization took 43.8091ms at frame 12674 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:55.750 None
AI Synchronization took 31.5669ms at frame 12676 (entities created: 0 deleted: 0 synchronized: 11 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:55.768 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:24:56.018 None
A new sandbox turn has begun: Turn 63

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:24:56.097 None
AI Synchronization took 42.4113ms at frame 12681 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:56.099 None
[Sandbox] Process order. (Serial=6351, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:24:56)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:56.138 None
AI Synchronization took 28.3759ms at frame 12682 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:56.144 None
[Sandbox] Process order. (Serial=6352, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2962,EmpireIndex=1 TimePlayed=2962,EmpireIndex=2 TimePlayed=2962,EmpireIndex=3 TimePlayed=2962)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:58.066 None
[Sandbox] Process order. (Serial=6353, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Messenger, Position=2002, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:58.068 None
[Sandbox] Process order. (Serial=6354, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=10683, Constructible=Extractor_Strategic01, Position=2598, Currency=Money, SlotIndex=-1, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:58.072 None
[Sandbox] Process order. (Serial=6355, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=10683, Constructible=Extractor_Strategic02, Position=2970, Currency=Money, SlotIndex=-1, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:58.106 None
[Sandbox] Process order. (Serial=6356, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=7413, ConstructionGUID=150, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:58.196 None
AI Synchronization took 42.9008ms at frame 12692 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:58.280 None
[Sandbox] Process order. (Serial=6357, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=DistrictImprovement_City_Center_08, Position=489, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:58.307 None
[Sandbox] Process order. (Serial=6358, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, Currency=Money, SlotIndex=-1, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:58.377 None
AI Synchronization took 57.2913ms at frame 12697 (entities created: 1 deleted: 0 synchronized: 17 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:58.496 None
[Sandbox] Process order. (Serial=6359, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, Currency=Money, SlotIndex=-1, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:58.582 None
AI Synchronization took 70.731ms at frame 12700 (entities created: 0 deleted: 0 synchronized: 11 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:58.696 None
[Sandbox] Process order. (Serial=6360, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=149)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:58.706 None
[Sandbox] Process order. (Serial=6361, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 10696, WorldPosition: 1732, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:58.716 None
[Sandbox] Process order. (Serial=6362, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=Unit_Necrophage_Swarm_Larva, Position=1808, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:58.751 None
[Sandbox] Process order. (Serial=6363, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:58.820 None
AI Synchronization took 50.7988ms at frame 12706 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:58.845 None
[Sandbox] Process order. (Serial=6364, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:58.930 None
AI Synchronization took 29.5012ms at frame 12709 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:24:59.557 None
[Sandbox] Process order. (Serial=6365, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_Unit_Hero_00, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:24:59.608 None
[Sandbox] Process order. (Serial=6366, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:00.270 None
[Sandbox] Process order. (Serial=6367, Empire=0, Order=OrderMoveTechnologyInQueue FromTechnologyIndex: 1, ToTechnologyIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:00.282 None
the queue order was updated

    Amplitude.Mercury.UI.TechnologyWindow_Queue+<>c:b__19_0()

20:25:00.310 None
[Sandbox] Process order. (Serial=6368, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:00.571 None
[Sandbox] Process order. (Serial=6369, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:01.647 None
[Sandbox] Process order. (Serial=6370, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:02.380 None
[Sandbox] Process order. (Serial=6371, Empire=0, Order=OrderMoveTechnologyInQueue FromTechnologyIndex: 1, ToTechnologyIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:02.396 None
the queue order was updated

    Amplitude.Mercury.UI.TechnologyWindow_Queue+<>c:b__19_0()

20:25:02.411 None
[Sandbox] Process order. (Serial=6372, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:02.620 None
[Sandbox] Process order. (Serial=6373, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:07.788 None
[Sandbox] Process order. (Serial=6374, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 15)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.002 None
[Sandbox] Process order. (Serial=6375, Empire=0, Order=OrderFurtherActions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.004 None
[Sandbox] Process order. (Serial=6376, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.062 None
[Sandbox] Process order. (Serial=6377, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3640 [40, 48]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.064 None
[Sandbox] Process order. (Serial=6378, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2522 [47, 33] --> 2447 [47, 32] --> 2371 [46, 31]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.073 None
[Sandbox] Process order. (Serial=6379, Empire=1, Order=OrderContinueGotoAction Action=1288)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.076 None
[Sandbox] Process order. (Serial=6380, Empire=1, Order=OrderContinueGotoAction Action=1287)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.084 None
[Sandbox] Process order. (Serial=6381, Empire=1, Order=OrderCreateBattle Attacker #7087 Target #7073 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.084 None
Battle 10699: Initialize battle with attacker 7087 (2895) and defender 7073 (2894).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.085 None
Battle 10699: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:13.085 None
Battle 10699: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:25:13.085 None
Battle 10699: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:13.087 None
Battle 10699: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:13.096 None
Battle 10699: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:13.097 None
Battle 10699: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:13.126 None
Battle 10699: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:13.144 None
Presentation Battle 10699: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.145 None
Presentation Battle 10699: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.146 None
Presentation Battle 10699: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:13.146 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.146 None
RestorePresentationBattlePreview created ticket #40621.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.147 None
Presentation Battle 10699: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Attacker, TileIndex=2895, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.147 None
Presentation Battle 10699: Create participant 7087. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.147 None
Presentation Battle 10699: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=8, Guid=7073, Group=Defender, TileIndex=2894, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.148 None
Presentation Battle 10699: Create participant 7073. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.148 None
Presentation Battle 10699: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.149 None
OnBattleTagsComputed : DifficultTerrain, Exotic

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:25:13.149 None
Presentation Battle 10699: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.149 None
Presentation Battle 10699: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:13.149 None
Presentation Battle 10699: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Attacker, TileIndex=2895, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.150 None
Presentation Battle 10699: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=8 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.150 None
Presentation Battle 10699: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:13.151 None
Presentation Battle 10699: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=8, Guid=7073, Group=Defender, TileIndex=2894, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.151 None
Presentation Battle 10699: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.151 None
Presentation Battle 10699: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.152 None
Presentation Battle 10699: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.152 None
Presentation Battle 10699: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.152 None
Presentation Battle 10699: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.153 None
Presentation Battle 10699: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7087, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.153 None
Initialize presentation battle unit 10835 for unit 7225

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.154 None
Initialize presentation battle unit 10834 for unit 8738

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.154 None
Initialize presentation battle unit 10833 for unit 8867

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.155 None
Initialize presentation battle unit 10832 for unit 8981

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.156 None
Initialize presentation battle unit 10831 for unit 7086

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.156 None
Presentation Battle 10699: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=8, ParticipantGuid=7073, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.165 None
[Sandbox] Process order. (Serial=6382, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.168 None
Initialize presentation battle unit 10839 for unit 7076

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.169 None
Initialize presentation battle unit 10838 for unit 7077

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.170 None
Initialize presentation battle unit 10837 for unit 7074

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.170 None
Initialize presentation battle unit 10836 for unit 7075

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.171 None
RequestRestoreAsyncOperation_Completed for ticket #40621.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:25:13.171 None
RestorePresentationBattlePreview skipped due to ended battle #10699

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:25:13.171 None
RequestAsyncOperation_Dismissed for ticket #40621.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:25:13.181 None
Presentation Battle 10699: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.181 None
Presentation Battle 10699: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.182 None
Presentation Battle 10699: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.182 None
Presentation Battle 10699: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:13.182 None
ReleasePresentationBattlePreview attacker #7087, defender #7073

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.182 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.183 None
RestorePresentationBattlePreview created ticket #40629.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.183 None
Presentation Battle 10699: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=8 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.184 None
Presentation Battle 10699: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:13.184 None
Presentation Battle 10699: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.203 None
RequestRestoreAsyncOperation_Completed for ticket #40629.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:25:13.204 None
RestorePresentationBattlePreview skipped due to ended battle #10699

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:25:13.204 None
RequestAsyncOperation_Dismissed for ticket #40629.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:25:13.212 None
[Sandbox] Process order. (Serial=6383, Empire=2, Order=OrderCreateBattle Attacker #4837 Target #7348 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.213 None
Battle 10840: Initialize battle with attacker 4837 (791) and defender 7348 (716).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.213 None
Battle 10840: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:13.213 None
Battle 10840: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:25:13.214 None
Battle 10840: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:13.215 None
Battle 10840: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:13.221 None
[Sandbox] Process order. (Serial=6384, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='722 [47, 9] --> 798 [48, 10]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.232 None
[Sandbox] Process order. (Serial=6385, Empire=2, Order=OrderContinueGotoAction Action=1289)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.282 None
[Sandbox] Process order. (Serial=6386, Empire=3, Order=OrderGoTo Entity=#10696, AdditionalFlags='IgnoreFogOfWar', Path='1733 [8, 23] --> 1659 [9, 22] --> 1660 [10, 22] --> 1661 [11, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.292 None
[Sandbox] Process order. (Serial=6387, Empire=3, Order=OrderContinueGotoAction Action=1290)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.295 None
[Sandbox] Process order. (Serial=6388, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='2270 [20, 30] --> 2195 [20, 29] --> 2121 [21, 28] --> 2046 [21, 27]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.296 None
[Sandbox] Process order. (Serial=6389, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1808 [8, 24] --> 1732 [7, 23] --> 1657 [7, 22] --> 1656 [6, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.297 None
[Sandbox] Process order. (Serial=6390, Empire=3, Order=OrderGoTo Entity=#10698, AdditionalFlags='IgnoreFogOfWar', Path='1733 [8, 23] --> 1659 [9, 22] --> 1660 [10, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.312 None
[Sandbox] Process order. (Serial=6391, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1654 [4, 22] --> 1655 [5, 22] --> 1656 [6, 22] --> 1657 [7, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.314 None
[Sandbox] Process order. (Serial=6392, Empire=3, Order=OrderContinueGotoAction Action=1293)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.314 None
Presentation Battle 10840: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.314 None
Presentation Battle 10840: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.315 None
Presentation Battle 10840: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:13.315 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.315 None
[Sandbox] Process order. (Serial=6393, Empire=3, Order=OrderContinueGotoAction Action=1292)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.315 None
RestorePresentationBattlePreview created ticket #40649.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.316 None
Presentation Battle 10840: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=791, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.316 None
Presentation Battle 10840: Create participant 4837. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.316 None
Presentation Battle 10840: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=33, Guid=7348, Group=Defender, TileIndex=716, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.316 None
[Sandbox] Process order. (Serial=6394, Empire=3, Order=OrderContinueGotoAction Action=1291)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.317 None
Presentation Battle 10840: Create participant 7348. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.317 None
Presentation Battle 10840: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=10109. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.317 None
Presentation Battle 10840: Create participant 10109. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.318 None
Presentation Battle 10840: An additional participant 10109 from empire 2 join the battle

    Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:25:13.318 None
Presentation Battle 10840: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.318 None
OnBattleTagsComputed : DifficultTerrain, Exotic

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:25:13.318 None
Presentation Battle 10840: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.319 None
Presentation Battle 10840: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:13.319 None
Presentation Battle 10840: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4837, Group=Attacker, TileIndex=791, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.319 None
Presentation Battle 10840: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=10109, Group=Attacker, TileIndex=865, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:13.322 None
[Sandbox] Process order. (Serial=6395, Empire=3, Order=OrderContinueGotoAction Action=1294)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.338 None
RequestRestoreAsyncOperation_Completed for ticket #40649.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:25:13.338 None
RestorePresentationBattlePreview skipped due to invalid battle #10840

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:25:13.339 None
RequestAsyncOperation_Dismissed for ticket #40649.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:25:13.342 None
[Sandbox] Process order. (Serial=6396, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='992 [17, 13] --> 1068 [18, 14] --> 1143 [18, 15]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.353 None
[Sandbox] Process order. (Serial=6397, Empire=4, Order=OrderContinueGotoAction Action=1295)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.373 None
[Sandbox] Process order. (Serial=6398, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1650 [0, 22] --> 1799 [74, 23] --> 1798 [73, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.383 None
[Sandbox] Process order. (Serial=6399, Empire=6, Order=OrderContinueGotoAction Action=1296)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.392 None
[Sandbox] Process order. (Serial=6400, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2230 [55, 29] --> 2306 [56, 30] --> 2381 [56, 31]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.403 None
[Sandbox] Process order. (Serial=6401, Empire=7, Order=OrderContinueGotoAction Action=1297)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.442 None
[Sandbox] Process order. (Serial=6402, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='627 [27, 8] --> 702 [27, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.452 None
[Sandbox] Process order. (Serial=6403, Empire=15, Order=OrderContinueGotoAction Action=1298)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.473 None
[Sandbox] Process order. (Serial=6404, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3326 [26, 44] --> 3251 [26, 43] --> 3177 [27, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.482 None
[Sandbox] Process order. (Serial=6405, Empire=16, Order=OrderContinueGotoAction Action=1299)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.493 None
[Sandbox] Process order. (Serial=6406, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3254 [29, 43] --> 3179 [29, 42] --> 3103 [28, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.503 None
[Sandbox] Process order. (Serial=6407, Empire=22, Order=OrderContinueGotoAction Action=1300)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.523 None
[Sandbox] Process order. (Serial=6408, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1474 [49, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.533 None
[Sandbox] Process order. (Serial=6409, Empire=29, Order=OrderContinueGotoAction Action=1301)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.583 None
[Sandbox] Process order. (Serial=6410, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3025 [25, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.593 None
[Sandbox] Process order. (Serial=6411, Empire=39, Order=OrderContinueGotoAction Action=1302)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.614 None
[Sandbox] Process order. (Serial=6412, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='407 [32, 5]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.616 None
[Sandbox] Process order. (Serial=6413, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1777 [52, 23] --> 1776 [51, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.624 None
[Sandbox] Process order. (Serial=6414, Empire=49, Order=OrderContinueGotoAction Action=1304)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.625 None
[Sandbox] Process order. (Serial=6415, Empire=49, Order=OrderContinueGotoAction Action=1303)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.633 None
[Sandbox] Process order. (Serial=6416, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3711 [36, 49] --> 3637 [37, 48] --> 3562 [37, 47] --> 3487 [37, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.643 None
[Sandbox] Process order. (Serial=6417, Empire=51, Order=OrderContinueGotoAction Action=1305)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.713 None
AI Synchronization took 47.6539ms at frame 12790 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:13.743 None
[Sandbox] Process order. (Serial=6418, Empire=1, Order=OrderContinueGotoAction Action=1288)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.797 None
AI Synchronization took 34.5804ms at frame 12793 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:13.903 None
[Sandbox] Process order. (Serial=6419, Empire=2, Order=OrderContinueGotoAction Action=1289)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:13.964 None
[Sandbox] Process order. (Serial=6420, Empire=3, Order=OrderContinueGotoAction Action=1290)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.016 None
AI Synchronization took 47.3509ms at frame 12798 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:14.033 None
[Sandbox] Process order. (Serial=6421, Empire=4, Order=OrderContinueGotoAction Action=1295)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.035 None
[Sandbox] Process order. (Serial=6422, Empire=3, Order=OrderContinueGotoAction Action=1294)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.037 None
[Sandbox] Process order. (Serial=6423, Empire=3, Order=OrderContinueGotoAction Action=1293)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.038 None
[Sandbox] Process order. (Serial=6424, Empire=3, Order=OrderContinueGotoAction Action=1292)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.039 None
[Sandbox] Process order. (Serial=6425, Empire=3, Order=OrderContinueGotoAction Action=1291)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.089 None
AI Synchronization took 46.5833ms at frame 12801 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:14.104 None
[Sandbox] Process order. (Serial=6426, Empire=7, Order=OrderContinueGotoAction Action=1297)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.106 None
[Sandbox] Process order. (Serial=6427, Empire=6, Order=OrderContinueGotoAction Action=1296)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.140 None
AI Synchronization took 32.7446ms at frame 12804 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:14.145 None
[Sandbox] Process order. (Serial=6428, Empire=15, Order=OrderContinueGotoAction Action=1298)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.154 None
[Sandbox] Process order. (Serial=6429, Empire=16, Order=OrderContinueGotoAction Action=1299)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.174 None
[Sandbox] Process order. (Serial=6430, Empire=22, Order=OrderContinueGotoAction Action=1300)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.294 None
[Sandbox] Process order. (Serial=6431, Empire=49, Order=OrderContinueGotoAction Action=1304)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.314 None
[Sandbox] Process order. (Serial=6432, Empire=51, Order=OrderContinueGotoAction Action=1305)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.414 None
[Sandbox] Process order. (Serial=6433, Empire=1, Order=OrderContinueGotoAction Action=1288)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.635 None
[Sandbox] Process order. (Serial=6434, Empire=3, Order=OrderContinueGotoAction Action=1290)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.693 None
AI Synchronization took 53.1186ms at frame 12820 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:14.705 None
[Sandbox] Process order. (Serial=6435, Empire=3, Order=OrderContinueGotoAction Action=1294)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.760 None
AI Synchronization took 50.4582ms at frame 12823 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:14.762 None
[Sandbox] Process order. (Serial=6436, Empire=3, Order=OrderContinueGotoAction Action=1292)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.818 None
AI Synchronization took 51.867ms at frame 12824 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:14.820 None
[Sandbox] Process order. (Serial=6437, Empire=3, Order=OrderContinueGotoAction Action=1291)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.882 None
AI Synchronization took 53.6957ms at frame 12825 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:14.886 None
[Sandbox] Process order. (Serial=6438, Empire=16, Order=OrderContinueGotoAction Action=1299)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.888 None
[Sandbox] Process order. (Serial=6439, Empire=7, Order=OrderContinueGotoAction Action=1297)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.889 None
[Sandbox] Process order. (Serial=6440, Empire=22, Order=OrderContinueGotoAction Action=1300)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:14.929 None
AI Synchronization took 38.5042ms at frame 12827 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:14.987 None
[Sandbox] Process order. (Serial=6441, Empire=51, Order=OrderContinueGotoAction Action=1305)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:15.379 None
[Sandbox] Process order. (Serial=6442, Empire=3, Order=OrderContinueGotoAction Action=1294)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:15.438 None
[Sandbox] Process order. (Serial=6443, Empire=3, Order=OrderContinueGotoAction Action=1292)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:15.498 None
[Sandbox] Process order. (Serial=6444, Empire=3, Order=OrderContinueGotoAction Action=1291)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:15.564 None
AI Synchronization took 53.0632ms at frame 12839 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:15.659 None
[Sandbox] Process order. (Serial=6445, Empire=51, Order=OrderContinueGotoAction Action=1305)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:15.700 None
AI Synchronization took 38.3997ms at frame 12842 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:15.716 None
The AI synchronization took 967 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:25:15.769 None
[Sandbox] Process order. (Serial=6446, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 10699, EmpireIndex: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:15.771 None
[Sandbox] Process order. (Serial=6447, Empire=1, Order=OrderCreateBattle Attacker #4815 Target #6858 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:15.771 None
Battle 10937: Initialize battle with attacker 4815 (3640) and defender 6858 (3715).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.772 None
Battle 10937: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:15.772 None
Battle 10937: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:25:15.772 None
Battle 10937: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:15.774 None
Battle 10937: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:15.784 None
Battle 10937: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:15.784 None
Battle 10937: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:15.818 None
Battle 10937: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:15.820 None
Quest MinorFaction_SpecificQuest_Oneiroi01_ChoiceDefinition failed

    Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.832 None
[AI] Battle 10699: Confirming battle for empire 8

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:25:15.838 None
Presentation Battle 10937: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.838 None
Presentation Battle 10937: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.839 None
Presentation Battle 10937: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:15.839 None
Presentation Battle 10937: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Attacker, TileIndex=3640, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.840 None
Presentation Battle 10937: Create participant 4815. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.840 None
Presentation Battle 10937: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=46, Guid=6859, Group=Defender, TileIndex=3715, Modifiers=None, Type=Dweller UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.841 None
Presentation Battle 10937: Create participant 6859. type=Dweller.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.841 None
[Sandbox] Process order. (Serial=6448, Empire=8, Order=OrderBattleSetAutoResolve BattleGuid: 10699, EmpireIndex: 8)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:15.841 None
Presentation Battle 10937: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=46, Guid=6858, Group=Defender, TileIndex=3715, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.842 None
Presentation Battle 10937: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.842 None
OnBattleTagsComputed : DifficultTerrain, Exotic

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:25:15.842 None
Battle 10699: change state From Confirmation to AutoResolve. 2s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:15.842 None
Presentation Battle 10937: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.843 None
Presentation Battle 10937: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:15.843 None
Presentation Battle 10937: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4815, Group=Attacker, TileIndex=3640, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.843 None
Battle 10699: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.843 None
Presentation Battle 10937: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=46 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.843 None
AddRandomEquipment (Equipment=Equipment_Consumable_02_Definition, seed=449905583, turn=63, worldSeed=449896430, majorEmpireIndex=1, majorEmpirePosition2002, additionalSeed=7087)

    Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.843 None
Presentation Battle 10937: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:15.844 None
Presentation Battle 10937: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=46, Guid=6859, Group=Defender, TileIndex=3715, Modifiers=None, Type=Dweller UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.844 None
Battle 10699: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:15.844 None
Presentation Battle 10937: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=46, Guid=6858, Group=Defender, TileIndex=3715, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.844 None
Presentation Battle 10937: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.845 None
Presentation Battle 10937: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.845 None
Presentation Battle 10937: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=46, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.845 None
Presentation Battle 10937: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.846 None
Presentation Battle 10937: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.846 None
Presentation Battle 10937: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4815, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.846 None
Initialize presentation battle unit 11039 for unit 5786

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.847 None
Initialize presentation battle unit 11038 for unit 4818

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.848 None
Initialize presentation battle unit 11037 for unit 6258

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.849 None
Initialize presentation battle unit 11036 for unit 6384

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.850 None
[Sandbox] Process order. (Serial=6449, Empire=2, Order=OrderBattleEngagement BattleGuid: 10840)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:15.850 None
Presentation Battle 10699: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.850 None
Battle 10840: change state From AttackerEngagement to DefenderEngagement. 2s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:15.850 None
Presentation Battle 10699: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.850 None
Battle 10840: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:15.864 None
Initialize presentation battle unit 11035 for unit 4817

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.876 None
Presentation Battle 10937: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=46, ParticipantGuid=6859, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.876 None
Initialize presentation battle unit 11043 for unit 7399

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.877 None
Initialize presentation battle unit 11042 for unit 7398

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.878 None
Battle 10840: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:15.878 None
Initialize presentation battle unit 11041 for unit 7397

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.878 None
Initialize presentation battle unit 11040 for unit 7396

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.879 None
Presentation Battle 10937: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=46, ParticipantGuid=6858, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.879 None
Presentation Battle 10937: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.880 None
Presentation Battle 10937: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.880 None
Presentation Battle 10937: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.880 None
Presentation Battle 10937: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:15.881 None
Presentation Battle 10937: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=46 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.881 None
Presentation Battle 10937: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:15.881 None
Presentation Battle 10937: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.916 None
Presentation Battle 10840: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=33 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.916 None
Presentation Battle 10840: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:15.917 None
Presentation Battle 10840: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=33, Guid=7348, Group=Defender, TileIndex=716, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.917 None
Presentation Battle 10840: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.917 None
Presentation Battle 10840: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.918 None
Presentation Battle 10840: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=33, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.918 None
Presentation Battle 10840: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.918 None
Presentation Battle 10840: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.919 None
Presentation Battle 10840: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4837, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.919 None
Initialize presentation battle unit 11048 for unit 4842

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.920 None
Initialize presentation battle unit 11047 for unit 4840

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.921 None
Initialize presentation battle unit 11046 for unit 7227

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.921 None
Initialize presentation battle unit 11045 for unit 5795

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.922 None
Initialize presentation battle unit 11044 for unit 7043

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.922 None
Presentation Battle 10840: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=10109, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.922 None
Presentation Battle 10699: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=8. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.923 None
Presentation Battle 10699: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=8 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.923 None
Presentation Battle 10699: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.923 None
Presentation Battle 10699: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:15.923 None
Presentation Battle 10699: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.930 None
[Sandbox] Process order. (Serial=6450, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10699)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:15.930 None
Battle 10699: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:15.931 None
Battle #10699: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.933 None
ReleaseArmy #7073 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.933 None
ReleaseArmy #7073 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.934 None
ReleaseArmy #7073 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.934 None
ReleaseArmy #7073 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.934 None
ReleaseArmy #7073 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.938 None
Initialize presentation battle unit 11049 for unit 10108

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.950 None
Presentation Battle 10840: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=33, ParticipantGuid=7348, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.951 None
Initialize presentation battle unit 11053 for unit 7351

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.953 None
Initialize presentation battle unit 11052 for unit 7352

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.954 None
Initialize presentation battle unit 11051 for unit 7349

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.965 None
Initialize presentation battle unit 11050 for unit 7350

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.969 None
[Sandbox] Process order. (Serial=6451, Empire=3, Order=OrderGoTo Entity=#10698, AdditionalFlags='IgnoreFogOfWar', Path='1660 [10, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:15.977 None
Presentation Battle 10840: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.977 None
Presentation Battle 10840: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.978 None
Presentation Battle 10840: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.978 None
Presentation Battle 10840: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:15.978 None
ReleasePresentationBattlePreview attacker #4837, defender #7348

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.979 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.979 None
[Sandbox] Process order. (Serial=6452, Empire=3, Order=OrderContinueGotoAction Action=1306)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:15.979 None
RestorePresentationBattlePreview created ticket #40746.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.979 None
Presentation Battle 10840: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=33 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:15.979 None
Presentation Battle 10840: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:15.980 None
Presentation Battle 10840: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:16.011 None
Presentation Battle 10699: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:16.011 None
Release presentation battle unit 10835

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:16.012 None
Release presentation battle unit 10834

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:16.012 None
Release presentation battle unit 10833

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:16.013 None
Release presentation battle unit 10832

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:16.013 None
Release presentation battle unit 10831

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:16.013 None
Release presentation battle unit 10839

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:16.014 None
Release presentation battle unit 10838

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:16.014 None
Release presentation battle unit 10837

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:16.014 None
Release presentation battle unit 10836

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:16.015 None
RequestRestoreAsyncOperation_Completed for ticket #40746.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:25:16.015 None
RestorePresentationBattlePreview skipped due to ended battle #10840

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:25:16.015 None
RequestAsyncOperation_Dismissed for ticket #40746.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:25:16.021 None
[Sandbox] Process order. (Serial=6453, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3399 [24, 45] --> 3325 [25, 44] --> 3326 [26, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:16.051 None
[Sandbox] Process order. (Serial=6454, Empire=49, Order=OrderContinueGotoAction Action=1307)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:16.113 None
AI Synchronization took 59.4789ms at frame 12859 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:16.722 None
[Sandbox] Process order. (Serial=6455, Empire=49, Order=OrderContinueGotoAction Action=1307)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:16.770 None
AI Synchronization took 44.0592ms at frame 12862 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:17.396 None
[Sandbox] Process order. (Serial=6456, Empire=49, Order=OrderContinueGotoAction Action=1307)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.421 None
The AI synchronization took 837 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:25:17.475 None
[Sandbox] Process order. (Serial=6457, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.476 None
[Sandbox] Process order. (Serial=6458, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 10937, EmpireIndex: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.477 None
[Sandbox] Process order. (Serial=6459, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 2895, TargetGUID: 7087, EmpireActionType: KinOfSheredyn_Military01)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.482 None
[AI] Battle 10937: Confirming battle for empire 46

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:25:17.485 None
[Sandbox] Process order. (Serial=6460, Empire=46, Order=OrderBattleSetAutoResolve BattleGuid: 10937, EmpireIndex: 46)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.486 None
Battle 10937: change state From Confirmation to AutoResolve. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:17.487 None
Battle 10937: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.488 None
Battle 10937: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:17.511 None
Presentation Battle 10937: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.511 None
Presentation Battle 10937: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.512 None
Presentation Battle 10937: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=46. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.512 None
Presentation Battle 10937: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=46 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.512 None
Presentation Battle 10937: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.512 None
Presentation Battle 10937: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:17.513 None
Presentation Battle 10937: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.514 None
[Sandbox] Process order. (Serial=6461, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.524 None
[Sandbox] Process order. (Serial=6462, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10937)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.524 None
Battle 10937: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:17.525 None
Battle #10937: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.546 None
[Sandbox] Process order. (Serial=6463, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 10840, EmpireIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.551 None
[AI] Battle 10840: Confirming battle for empire 33

    Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

20:25:17.555 None
[Sandbox] Process order. (Serial=6464, Empire=33, Order=OrderBattleSetAutoResolve BattleGuid: 10840, EmpireIndex: 33)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.556 None
Battle 10840: change state From Confirmation to AutoResolve. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:17.557 None
Battle 10840: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.557 None
AddRandomEquipment (Equipment=Equipment_TwoHanded_04_Definition, seed=449903120, turn=63, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=4837)

    Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.558 None
Battle 10840: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:17.621 None
Presentation Battle 10937: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:17.621 None
Release presentation battle unit 11039

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.621 None
Release presentation battle unit 11038

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.622 None
Release presentation battle unit 11037

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.622 None
Release presentation battle unit 11036

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.622 None
Release presentation battle unit 11035

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.623 None
Release presentation battle unit 11043

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.623 None
Release presentation battle unit 11042

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.623 None
Release presentation battle unit 11041

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.624 None
Release presentation battle unit 11040

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.624 None
Presentation Battle 10840: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.624 None
Presentation Battle 10840: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.625 None
Presentation Battle 10840: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=33. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.625 None
Presentation Battle 10840: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=33 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.625 None
Presentation Battle 10840: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.625 None
Presentation Battle 10840: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:17.626 None
Presentation Battle 10840: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.636 None
[Sandbox] Process order. (Serial=6465, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10840)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.637 None
Battle 10840: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:25:17.638 None
Battle #10840: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.639 None
ReleaseArmy #7348 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.640 None
ReleaseArmy #7348 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.640 None
ReleaseArmy #7348 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.640 None
ReleaseArmy #7348 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.640 None
ReleaseArmy #7348 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:17.653 None
[Sandbox] Process order. (Serial=6466, Empire=8, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.686 None
[Sandbox] Process order. (Serial=6467, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1399 [49, 18] --> 1398 [48, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.696 None
[Sandbox] Process order. (Serial=6468, Empire=29, Order=OrderContinueGotoAction Action=1308)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.717 None
[Sandbox] Process order. (Serial=6469, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.727 None
Presentation Battle 10840: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:25:17.727 None
[Sandbox] Process order. (Serial=6470, Empire=39, Order=OrderContinueGotoAction Action=1309)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.727 None
Release presentation battle unit 11048

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.728 None
Release presentation battle unit 11047

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.728 None
Release presentation battle unit 11046

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.728 None
Release presentation battle unit 11045

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.729 None
Release presentation battle unit 11044

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.729 None
Release presentation battle unit 11049

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.729 None
Release presentation battle unit 11053

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.730 None
Release presentation battle unit 11052

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.730 None
Release presentation battle unit 11051

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.731 None
Release presentation battle unit 11050

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:25:17.737 None
[Sandbox] Process order. (Serial=6471, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.746 None
[Sandbox] Process order. (Serial=6472, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='482 [32, 6] --> 481 [31, 6]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.748 None
[Sandbox] Process order. (Serial=6473, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1777 [52, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.756 None
[Sandbox] Process order. (Serial=6474, Empire=49, Order=OrderContinueGotoAction Action=1311)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.758 None
[Sandbox] Process order. (Serial=6475, Empire=49, Order=OrderContinueGotoAction Action=1310)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.770 None
[Sandbox] Process order. (Serial=6476, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.771 None
[Sandbox] Process order. (Serial=6477, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:17.772 None
[Sandbox] Process order. (Serial=6478, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:18.371 None
[Sandbox] Process order. (Serial=6479, Empire=29, Order=OrderContinueGotoAction Action=1308)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:18.434 None
[Sandbox] Process order. (Serial=6480, Empire=49, Order=OrderContinueGotoAction Action=1310)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:18.440 None
The AI synchronization took 494 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:25:18.482 None
[Sandbox] Process order. (Serial=6481, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 61, HeroIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:18.484 None
[Sandbox] Process order. (Serial=6482, Empire=2, Order=OrderHeroSkillActivate HeroIndex: 2, SkillIndex: 41)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:18.552 None
[Sandbox] Process order. (Serial=6483, Empire=33, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:18.585 None
[Sandbox] Process order. (Serial=6484, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:18.607 None
PopulationWindow: Couldn't be fully refreshed: AwaitingEndTurnCompletion dirty flags are still set.

    Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:25:18.620 None
PopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

    Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:25:18.744 None
[Sandbox] Process order. (Serial=6485, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:18.915 None
AI Synchronization took 57.2125ms at frame 12914 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:19.013 None
AI Synchronization took 43.0129ms at frame 12916 (entities created: 0 deleted: 0 synchronized: 11 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:19.038 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:19.284 None
A new sandbox turn has begun: Turn 64

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:25:19.311 None
[Sandbox] Process order. (Serial=6486, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:25:19)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:19.323 None
[Sandbox] Process order. (Serial=6487, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2985,EmpireIndex=1 TimePlayed=2985,EmpireIndex=2 TimePlayed=2985,EmpireIndex=3 TimePlayed=2985)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:21.325 None
[Sandbox] Process order. (Serial=6488, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 2002, TargetGUID: 4994, EmpireActionType: KinOfSheredyn_Economy01)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:21.328 None
[Sandbox] Process order. (Serial=6489, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Legionary, Position=2002, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:21.355 None
[Sandbox] Process order. (Serial=6490, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5177, ConstructionGUID=141, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:21.385 None
[Sandbox] Process order. (Serial=6491, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Science, Position=1577, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:21.387 None
[Sandbox] Process order. (Serial=6492, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 1, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:21.465 None
AI Synchronization took 66.4037ms at frame 12933 (entities created: 1 deleted: 0 synchronized: 15 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:21.495 None
[Sandbox] Process order. (Serial=6493, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:21.553 None
AI Synchronization took 43.3941ms at frame 12935 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:21.595 None
[Sandbox] Process order. (Serial=6494, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:21.633 None
[Sandbox] Process order. (Serial=6495, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=Unit_LastLord_DustBishopChariot, Position=1788, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:21.676 None
[Sandbox] Process order. (Serial=6496, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#1.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:21.735 None
AI Synchronization took 45.5524ms at frame 12945 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:27.780 None
[Sandbox] Process order. (Serial=6497, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:29.850 None
[Sandbox] Process order. (Serial=6498, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=DistrictImprovement_Military_01, Position=2201, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:30.481 None
[Sandbox] Process order. (Serial=6499, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=2, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:31.254 None
[Sandbox] Process order. (Serial=6500, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:45.518 None
Same DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 263, current data frame: 263) but different data length (remote: 6, local: 0)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:46.580 None
[Sandbox] Process order. (Serial=6501, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Bridge_Exploitation, Position=1443, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:47.489 None
Same DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 266, current data frame: 266) but different data length (remote: 6, local: 0)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:47.685 None
[Sandbox] Process order. (Serial=6502, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_Bridge_Exploitation, Position=1669, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.741 None
[Sandbox] Process order. (Serial=6503, Empire=0, Order=OrderFurtherActions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.744 None
[Sandbox] Process order. (Serial=6504, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.812 None
[Sandbox] Process order. (Serial=6505, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2296 [46, 30] --> 2220 [45, 29] --> 2146 [46, 28] --> 2070 [45, 27]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.813 None
[Sandbox] Process order. (Serial=6506, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2896 [46, 38] --> 2897 [47, 38] --> 2822 [47, 37]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.814 None
[Sandbox] Process order. (Serial=6507, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3564 [39, 47] --> 3489 [39, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.826 None
[Sandbox] Process order. (Serial=6508, Empire=1, Order=OrderContinueGotoAction Action=1314)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.828 None
[Sandbox] Process order. (Serial=6509, Empire=1, Order=OrderContinueGotoAction Action=1313)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.829 None
[Sandbox] Process order. (Serial=6510, Empire=1, Order=OrderContinueGotoAction Action=1312)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.873 None
[Sandbox] Process order. (Serial=6511, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #11061 TargetArmyGUID: #10090 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.874 None
ReleaseArmy #11061 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:48.874 None
ReleaseArmy #11061 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:48.875 None
ReleaseArmy #11061 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:48.875 None
ReleaseArmy #11061 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:48.876 None
ReleaseArmy #11061 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:48.877 None
[Sandbox] Process order. (Serial=6512, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='941 [41, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.878 None
[Sandbox] Process order. (Serial=6513, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='792 [42, 10] --> 867 [42, 11]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.883 None
[Sandbox] Process order. (Serial=6514, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='873 [48, 11] --> 949 [49, 12] --> 1024 [49, 13]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.885 None
[Sandbox] Process order. (Serial=6515, Empire=2, Order=OrderContinueGotoAction Action=1316)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.887 None
[Sandbox] Process order. (Serial=6516, Empire=2, Order=OrderContinueGotoAction Action=1315)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.892 None
[Sandbox] Process order. (Serial=6517, Empire=2, Order=OrderContinueGotoAction Action=1317)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.944 None
[Sandbox] Process order. (Serial=6518, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='1971 [21, 26] --> 1895 [20, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.946 None
[Sandbox] Process order. (Serial=6519, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='1657 [7, 22] --> 1732 [7, 23] --> 1808 [8, 24] --> 1883 [8, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.947 None
[Sandbox] Process order. (Serial=6520, Empire=3, Order=OrderGoTo Entity=#10696, AdditionalFlags='IgnoreFogOfWar', Path='1662 [12, 22] --> 1663 [13, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.947 None
[Sandbox] Process order. (Serial=6521, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1656 [6, 22] --> 1655 [5, 22] --> 1654 [4, 22] --> 1653 [3, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.948 None
[Sandbox] Process order. (Serial=6522, Empire=3, Order=OrderGoTo Entity=#10698, AdditionalFlags='IgnoreFogOfWar', Path='1661 [11, 22] --> 1662 [12, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.949 None
[Sandbox] Process order. (Serial=6523, Empire=3, Order=OrderGoTo Entity=#11058, AdditionalFlags='IgnoreFogOfWar', Path='1882 [7, 25] --> 1957 [7, 26] --> 2032 [7, 27]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.952 None
[Sandbox] Process order. (Serial=6524, Empire=3, Order=OrderContinueGotoAction Action=1323)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.953 None
[Sandbox] Process order. (Serial=6525, Empire=3, Order=OrderContinueGotoAction Action=1322)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.954 None
[Sandbox] Process order. (Serial=6526, Empire=3, Order=OrderContinueGotoAction Action=1321)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.955 None
[Sandbox] Process order. (Serial=6527, Empire=3, Order=OrderContinueGotoAction Action=1320)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.957 None
[Sandbox] Process order. (Serial=6528, Empire=3, Order=OrderContinueGotoAction Action=1319)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.958 None
[Sandbox] Process order. (Serial=6529, Empire=3, Order=OrderContinueGotoAction Action=1318)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.973 None
[Sandbox] Process order. (Serial=6530, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1219 [19, 16] --> 1293 [18, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:48.985 None
[Sandbox] Process order. (Serial=6531, Empire=4, Order=OrderContinueGotoAction Action=1324)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.005 None
[Sandbox] Process order. (Serial=6532, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1799 [74, 23] --> 1650 [0, 22] --> 1575 [0, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.015 None
[Sandbox] Process order. (Serial=6533, Empire=6, Order=OrderContinueGotoAction Action=1325)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.033 None
[Sandbox] Process order. (Serial=6534, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2457 [57, 32]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.044 None
[Sandbox] Process order. (Serial=6535, Empire=7, Order=OrderContinueGotoAction Action=1326)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.053 None
[Sandbox] Process order. (Serial=6536, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='627 [27, 8] --> 551 [26, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.064 None
[Sandbox] Process order. (Serial=6537, Empire=15, Order=OrderContinueGotoAction Action=1327)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.073 None
[Sandbox] Process order. (Serial=6538, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3178 [28, 42] --> 3179 [29, 42] --> 3180 [30, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.084 None
[Sandbox] Process order. (Serial=6539, Empire=16, Order=OrderContinueGotoAction Action=1328)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.104 None
[Sandbox] Process order. (Serial=6540, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3102 [27, 41] --> 3177 [27, 42] --> 3251 [26, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.114 None
[Sandbox] Process order. (Serial=6541, Empire=22, Order=OrderContinueGotoAction Action=1329)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.134 None
[Sandbox] Process order. (Serial=6542, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1322 [47, 17] --> 1321 [46, 17] --> 1320 [45, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.144 None
[Sandbox] Process order. (Serial=6543, Empire=29, Order=OrderContinueGotoAction Action=1330)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.154 None
[Sandbox] Process order. (Serial=6544, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3175 [25, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.165 None
[Sandbox] Process order. (Serial=6545, Empire=39, Order=OrderContinueGotoAction Action=1331)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.185 None
[Sandbox] Process order. (Serial=6546, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='480 [30, 6] --> 554 [29, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.187 None
[Sandbox] Process order. (Serial=6547, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1778 [53, 23] --> 1854 [54, 24] --> 1929 [54, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.195 None
[Sandbox] Process order. (Serial=6548, Empire=49, Order=OrderContinueGotoAction Action=1333)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.197 None
[Sandbox] Process order. (Serial=6549, Empire=49, Order=OrderContinueGotoAction Action=1332)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.205 None
[Sandbox] Process order. (Serial=6550, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3411 [36, 45] --> 3337 [37, 44] --> 3262 [37, 43] --> 3187 [37, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.217 None
[Sandbox] Process order. (Serial=6551, Empire=51, Order=OrderContinueGotoAction Action=1334)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.304 None
AI Synchronization took 67.8479ms at frame 13003 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:49.498 None
[Sandbox] Process order. (Serial=6552, Empire=1, Order=OrderContinueGotoAction Action=1314)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.501 None
[Sandbox] Process order. (Serial=6553, Empire=1, Order=OrderContinueGotoAction Action=1313)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.520 None
[Sandbox] Process order. (Serial=6554, Empire=1, Order=OrderContinueGotoAction Action=1312)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.587 None
AI Synchronization took 43.1715ms at frame 13007 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:49.597 None
[Sandbox] Process order. (Serial=6555, Empire=2, Order=OrderContinueGotoAction Action=1317)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.600 None
[Sandbox] Process order. (Serial=6556, Empire=2, Order=OrderContinueGotoAction Action=1316)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.637 None
[Sandbox] Process order. (Serial=6557, Empire=3, Order=OrderContinueGotoAction Action=1323)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.640 None
[Sandbox] Process order. (Serial=6558, Empire=3, Order=OrderContinueGotoAction Action=1321)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.641 None
[Sandbox] Process order. (Serial=6559, Empire=3, Order=OrderContinueGotoAction Action=1319)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.642 None
[Sandbox] Process order. (Serial=6560, Empire=3, Order=OrderContinueGotoAction Action=1318)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.713 None
AI Synchronization took 66.9803ms at frame 13012 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:49.718 None
[Sandbox] Process order. (Serial=6561, Empire=6, Order=OrderContinueGotoAction Action=1325)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.720 None
[Sandbox] Process order. (Serial=6562, Empire=4, Order=OrderContinueGotoAction Action=1324)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.774 None
AI Synchronization took 49.3119ms at frame 13014 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:49.778 None
[Sandbox] Process order. (Serial=6563, Empire=16, Order=OrderContinueGotoAction Action=1328)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.780 None
[Sandbox] Process order. (Serial=6564, Empire=15, Order=OrderContinueGotoAction Action=1327)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.789 None
[Sandbox] Process order. (Serial=6565, Empire=22, Order=OrderContinueGotoAction Action=1329)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.818 None
[Sandbox] Process order. (Serial=6566, Empire=29, Order=OrderContinueGotoAction Action=1330)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.868 None
[Sandbox] Process order. (Serial=6567, Empire=49, Order=OrderContinueGotoAction Action=1333)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.870 None
[Sandbox] Process order. (Serial=6568, Empire=49, Order=OrderContinueGotoAction Action=1332)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:49.888 None
[Sandbox] Process order. (Serial=6569, Empire=51, Order=OrderContinueGotoAction Action=1334)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:50.178 None
[Sandbox] Process order. (Serial=6570, Empire=1, Order=OrderContinueGotoAction Action=1313)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:50.210 None
[Sandbox] Process order. (Serial=6571, Empire=1, Order=OrderContinueGotoAction Action=1312)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:50.269 None
[Sandbox] Process order. (Serial=6572, Empire=2, Order=OrderContinueGotoAction Action=1317)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:50.309 None
[Sandbox] Process order. (Serial=6573, Empire=3, Order=OrderContinueGotoAction Action=1323)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:50.312 None
[Sandbox] Process order. (Serial=6574, Empire=3, Order=OrderContinueGotoAction Action=1321)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:50.387 None
AI Synchronization took 70.743ms at frame 13036 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:50.389 None
[Sandbox] Process order. (Serial=6575, Empire=3, Order=OrderContinueGotoAction Action=1319)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:50.462 None
AI Synchronization took 64.9876ms at frame 13037 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:50.479 None
[Sandbox] Process order. (Serial=6576, Empire=22, Order=OrderContinueGotoAction Action=1329)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:50.481 None
[Sandbox] Process order. (Serial=6577, Empire=16, Order=OrderContinueGotoAction Action=1328)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:50.533 None
AI Synchronization took 49.4848ms at frame 13040 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:50.550 None
[Sandbox] Process order. (Serial=6578, Empire=49, Order=OrderContinueGotoAction Action=1333)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:50.551 None
[Sandbox] Process order. (Serial=6579, Empire=29, Order=OrderContinueGotoAction Action=1330)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:50.561 None
[Sandbox] Process order. (Serial=6580, Empire=51, Order=OrderContinueGotoAction Action=1334)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:50.879 None
[Sandbox] Process order. (Serial=6581, Empire=1, Order=OrderContinueGotoAction Action=1312)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:51.059 None
[Sandbox] Process order. (Serial=6582, Empire=3, Order=OrderContinueGotoAction Action=1319)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:51.130 None
AI Synchronization took 65.7161ms at frame 13050 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:51.230 None
[Sandbox] Process order. (Serial=6583, Empire=51, Order=OrderContinueGotoAction Action=1334)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:51.282 None
AI Synchronization took 49.4398ms at frame 13053 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:51.289 None
The AI synchronization took 981 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:25:51.340 None
[Sandbox] Process order. (Serial=6584, Empire=1, Order=OrderGoTo Entity=#11056, AdditionalFlags='IgnoreFogOfWar', Path='2001 [51, 26] --> 2000 [50, 26] --> 2074 [49, 27] --> 2149 [49, 28] --> 2223 [48, 29]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:51.350 None
[Sandbox] Process order. (Serial=6585, Empire=1, Order=OrderContinueGotoAction Action=1335)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:51.401 None
[Sandbox] Process order. (Serial=6586, Empire=2, Order=OrderGoTo Entity=#10090, AdditionalFlags='IgnoreFogOfWar', Path='1714 [64, 22] --> 1713 [63, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:51.410 None
[Sandbox] Process order. (Serial=6587, Empire=2, Order=OrderContinueGotoAction Action=1336)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:51.441 None
[Sandbox] Process order. (Serial=6588, Empire=3, Order=OrderSubjugate ArmyGUID: #8985 StopAction=False Action=0 at 1894 [19, 25])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:51.441 None
CreateSubjugation subjugation #11065 (Tile: 1894, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 3, Restart: False, Type: Subjugate, Amount: 0.00)

    Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:51.490 None
[Sandbox] Process order. (Serial=6589, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3327 [27, 44] --> 3252 [27, 43] --> 3178 [28, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:51.501 None
[Sandbox] Process order. (Serial=6590, Empire=49, Order=OrderContinueGotoAction Action=1338)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:52.021 None
[Sandbox] Process order. (Serial=6591, Empire=1, Order=OrderContinueGotoAction Action=1335)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:52.081 None
[Sandbox] Process order. (Serial=6592, Empire=2, Order=OrderContinueGotoAction Action=1336)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:52.171 None
[Sandbox] Process order. (Serial=6593, Empire=49, Order=OrderContinueGotoAction Action=1338)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:52.692 None
[Sandbox] Process order. (Serial=6594, Empire=1, Order=OrderContinueGotoAction Action=1335)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:52.844 None
[Sandbox] Process order. (Serial=6595, Empire=49, Order=OrderContinueGotoAction Action=1338)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:53.364 None
[Sandbox] Process order. (Serial=6596, Empire=1, Order=OrderContinueGotoAction Action=1335)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.035 None
[Sandbox] Process order. (Serial=6597, Empire=1, Order=OrderContinueGotoAction Action=1335)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.062 None
The AI synchronization took 1843 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:25:54.166 None
[Sandbox] Process order. (Serial=6598, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='866 [41, 11]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.176 None
[Sandbox] Process order. (Serial=6599, Empire=2, Order=OrderContinueGotoAction Action=1339)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.206 None
[Sandbox] Process order. (Serial=6600, Empire=3, Order=OrderChooseSubjugationState ArmyGUID: #8985 ActionType=Consume StopAction=False at 1894 [19, 25])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.246 None
[Sandbox] Process order. (Serial=6601, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 164, NotificationListenerIndex: 2, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.248 None
[Sandbox] Process order. (Serial=6602, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 10696, ArmyStance: StripTile)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.286 None
[Sandbox] Process order. (Serial=6603, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2458 [58, 32] --> 2383 [58, 31]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.296 None
[Sandbox] Process order. (Serial=6604, Empire=7, Order=OrderContinueGotoAction Action=1341)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.338 None
[Sandbox] Process order. (Serial=6605, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.347 None
[Sandbox] Process order. (Serial=6606, Empire=39, Order=OrderContinueGotoAction Action=1342)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.368 None
[Sandbox] Process order. (Serial=6607, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='553 [28, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.378 None
[Sandbox] Process order. (Serial=6608, Empire=49, Order=OrderContinueGotoAction Action=1343)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.405 None
[Sandbox] Process order. (Serial=6609, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.971 None
[Sandbox] Process order. (Serial=6610, Empire=7, Order=OrderContinueGotoAction Action=1341)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:54.979 None
The AI synchronization took 442 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:25:55.161 None
[Sandbox] Process order. (Serial=6611, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:55.163 None
[Sandbox] Process order. (Serial=6612, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:55.165 None
[Sandbox] Process order. (Serial=6613, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:55.241 None
[Sandbox] Process order. (Serial=6614, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:55.442 None
AI Synchronization took 68.3594ms at frame 13128 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:55.534 None
AI Synchronization took 56.2632ms at frame 13130 (entities created: 0 deleted: 0 synchronized: 14 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:55.556 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:55.819 None
A new sandbox turn has begun: Turn 65

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:25:55.823 None
[NarrativeEventManager] Unregistered variable EmpireHasLostAwareness from EndGameNarrative_Event004: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:55.823 None
[NarrativeEventManager] Unregistered variable EmpireHasLostAwareness from EndGameNarrative_Event007: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:55.839 None
[Sandbox] Process order. (Serial=6615, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:25:55)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:55.854 None
[Sandbox] Process order. (Serial=6616, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=3022,EmpireIndex=1 TimePlayed=3022,EmpireIndex=2 TimePlayed=3022,EmpireIndex=3 TimePlayed=3022)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:56.277 None
[Sandbox] Process order. (Serial=6617, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 165, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:56.279 None
[Sandbox] Process order. (Serial=6618, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 165, NotificationListenerIndex: 0, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:57.844 None
[Sandbox] Process order. (Serial=6619, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:57.876 None
[Sandbox] Process order. (Serial=6620, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 1, SkillIndex: 30)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:57.905 None
[Sandbox] Process order. (Serial=6621, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=7413, ConstructionGUID=154, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:57.907 None
[Sandbox] Process order. (Serial=6622, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11066)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:57.908 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event004_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:57.908 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event004_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:57.946 None
[Sandbox] Process order. (Serial=6623, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11067)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:57.947 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event007_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:57.948 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event007_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:58.878 None
[Sandbox] Process order. (Serial=6624, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=DistrictImprovement_Industry_04, Position=489, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:58.880 None
[Sandbox] Process order. (Serial=6625, Empire=2, Order=OrderDialogChoice DialogIndex: 68, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:58.886 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event004_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:58.886 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event004_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:58.933 None
[Sandbox] Process order. (Serial=6626, Empire=3, Order=OrderDialogChoice DialogIndex: 69, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:58.934 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event007_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:25:59.008 None
AI Synchronization took 64.5534ms at frame 13160 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:59.079 None
[Sandbox] Process order. (Serial=6627, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=7413, ConstructionGUID=164)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:59.082 None
[Sandbox] Process order. (Serial=6628, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 7413)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:59.083 None
[Sandbox] Process order. (Serial=6629, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 68)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:59.099 None
[Sandbox] Process order. (Serial=6630, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=District_Tier1_Population, Position=563, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:59.139 None
[Sandbox] Process order. (Serial=6631, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 69)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:59.141 None
[Sandbox] Process order. (Serial=6632, Empire=3, Order=OrderSellResource ResourceType: Resource03, Quantity: 15)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:59.203 None
AI Synchronization took 50.2758ms at frame 13168 (entities created: 0 deleted: 0 synchronized: 12 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:25:59.309 None
[Sandbox] Process order. (Serial=6633, Empire=0, Order=OrderBuyoutConstructionAt Settlement=6597, ConstructionIndex=0, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:25:59.630 None
[Sandbox] Process order. (Serial=6634, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 163, NotificationListenerIndex: 2, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:00.301 None
[Sandbox] Process order. (Serial=6635, Empire=3, Order=OrderBuyResource ResourceType: Resource11, Quantity: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:00.382 None
AI Synchronization took 65.4177ms at frame 13177 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:26:01.023 None
[Sandbox] Process order. (Serial=6636, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 166, NewStatus: Dismissed)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:01.035 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:01.035 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:01.035 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:01.036 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:01.086 None
AI Synchronization took 52.2975ms at frame 13179 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:26:01.132 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:01.133 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:01.133 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:01.133 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:01.835 None
[Sandbox] Process order. (Serial=6637, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=Unit_Mukag_Scout, Position=1665, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:01.932 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:01.933 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:01.933 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:01.933 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:02.387 None
[Sandbox] Process order. (Serial=6638, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=Unit_Mukag_Scout, Position=1665, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:02.443 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:02.443 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:02.444 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:02.444 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:03.241 None
[Sandbox] Process order. (Serial=6639, Empire=0, Order=OrderFurtherActions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:03.242 None
[Sandbox] Process order. (Serial=6640, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:03.291 Brain
Player is Reactive but everyone else is either Ready or Reactive: Starting Timer

    Amplitude.Mercury.AI.AIController:UpdateAIControllerState()

20:26:03.340 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:03.340 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:03.340 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:03.341 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:04.284 None
[Sandbox] Process order. (Serial=6641, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='1995 [45, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.287 None
[Sandbox] Process order. (Serial=6642, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3414 [39, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.289 None
[Sandbox] Process order. (Serial=6643, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2897 [47, 38] --> 2896 [46, 38] --> 2895 [45, 38] --> 2894 [44, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.294 None
[Sandbox] Process order. (Serial=6644, Empire=1, Order=OrderContinueGotoAction Action=1346)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.296 None
[Sandbox] Process order. (Serial=6645, Empire=1, Order=OrderContinueGotoAction Action=1345)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.297 None
[Sandbox] Process order. (Serial=6646, Empire=1, Order=OrderContinueGotoAction Action=1344)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.344 None
[Sandbox] Process order. (Serial=6647, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='867 [42, 11] --> 868 [43, 11]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.345 None
[Sandbox] Process order. (Serial=6648, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='868 [43, 11] --> 869 [44, 11]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.346 None
[Sandbox] Process order. (Serial=6649, Empire=2, Order=OrderGoTo Entity=#10090, AdditionalFlags='IgnoreFogOfWar', Path='1712 [62, 22] --> 1711 [61, 22] --> 1710 [60, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.355 None
[Sandbox] Process order. (Serial=6650, Empire=2, Order=OrderContinueGotoAction Action=1349)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.357 None
[Sandbox] Process order. (Serial=6651, Empire=2, Order=OrderContinueGotoAction Action=1348)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.359 None
[Sandbox] Process order. (Serial=6652, Empire=2, Order=OrderContinueGotoAction Action=1347)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.414 None
[Sandbox] Process order. (Serial=6653, Empire=3, Order=OrderGoTo Entity=#11058, AdditionalFlags='IgnoreFogOfWar', Path='2107 [7, 28] --> 2181 [6, 29] --> 2256 [6, 30]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.424 None
[Sandbox] Process order. (Serial=6654, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #8181 StopAction=False Action=0 at 1653 [3, 22])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.427 None
[Sandbox] Process order. (Serial=6655, Empire=3, Order=OrderContinueGotoAction Action=1350)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.445 None
[Sandbox] Process order. (Serial=6656, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1219 [19, 16] --> 1143 [18, 15]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.454 None
[Sandbox] Process order. (Serial=6657, Empire=4, Order=OrderContinueGotoAction Action=1352)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.464 None
[Sandbox] Process order. (Serial=6658, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1501 [1, 20] --> 1426 [1, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.474 None
[Sandbox] Process order. (Serial=6659, Empire=6, Order=OrderContinueGotoAction Action=1353)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.485 None
[Sandbox] Process order. (Serial=6660, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2308 [58, 30] --> 2232 [57, 29] --> 2157 [57, 28] --> 2081 [56, 27]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.494 None
[Sandbox] Process order. (Serial=6661, Empire=7, Order=OrderContinueGotoAction Action=1354)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.504 None
[Sandbox] Process order. (Serial=6662, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='476 [26, 6] --> 400 [25, 5]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.514 None
[Sandbox] Process order. (Serial=6663, Empire=15, Order=OrderContinueGotoAction Action=1355)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.525 None
[Sandbox] Process order. (Serial=6664, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3255 [30, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.535 None
[Sandbox] Process order. (Serial=6665, Empire=16, Order=OrderContinueGotoAction Action=1356)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.544 None
[Sandbox] Process order. (Serial=6666, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3252 [27, 43] --> 3253 [28, 43] --> 3254 [29, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.554 None
[Sandbox] Process order. (Serial=6667, Empire=22, Order=OrderContinueGotoAction Action=1357)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.564 None
[Sandbox] Process order. (Serial=6668, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1395 [45, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.574 None
[Sandbox] Process order. (Serial=6669, Empire=29, Order=OrderContinueGotoAction Action=1358)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.584 None
[Sandbox] Process order. (Serial=6670, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3026 [26, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.594 None
[Sandbox] Process order. (Serial=6671, Empire=39, Order=OrderContinueGotoAction Action=1359)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.614 None
[Sandbox] Process order. (Serial=6672, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='552 [27, 7] --> 627 [27, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.615 None
[Sandbox] Process order. (Serial=6673, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1855 [55, 24] --> 1779 [54, 23] --> 1705 [55, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.626 None
[Sandbox] Process order. (Serial=6674, Empire=49, Order=OrderContinueGotoAction Action=1361)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.628 None
[Sandbox] Process order. (Serial=6675, Empire=49, Order=OrderContinueGotoAction Action=1360)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.645 None
[Sandbox] Process order. (Serial=6676, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='3112 [37, 41] --> 3113 [38, 41] --> 3114 [39, 41] --> 3040 [40, 40] --> 2965 [40, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.656 None
[Sandbox] Process order. (Serial=6677, Empire=51, Order=OrderContinueGotoAction Action=1362)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:04.742 None
AI Synchronization took 67.8708ms at frame 13224 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:26:04.965 None
[Sandbox] Process order. (Serial=6678, Empire=1, Order=OrderContinueGotoAction Action=1346)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.037 None
AI Synchronization took 52.1319ms at frame 13227 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:26:05.045 None
[Sandbox] Process order. (Serial=6679, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 165, NotificationListenerIndex: 2, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.056 None
[Sandbox] Process order. (Serial=6680, Empire=2, Order=OrderContinueGotoAction Action=1349)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.058 None
[Sandbox] Process order. (Serial=6681, Empire=2, Order=OrderContinueGotoAction Action=1348)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.059 None
AddRandomEquipment (Equipment=Equipment_Accessory_02_Definition, seed=449903122, turn=65, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=4837)

    Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:05.059 None
AddRandomEquipment (Equipment=Equipment_Armor_17_Definition, seed=449903122, turn=65, worldSeed=449896430, majorEmpireIndex=2, majorEmpirePosition1788, additionalSeed=4837)

    Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:05.061 None
[Sandbox] Process order. (Serial=6682, Empire=2, Order=OrderContinueGotoAction Action=1347)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.097 None
[Sandbox] Process order. (Serial=6683, Empire=3, Order=OrderContinueGotoAction Action=1350)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.172 None
AI Synchronization took 70.8788ms at frame 13233 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:26:05.187 None
[Sandbox] Process order. (Serial=6684, Empire=7, Order=OrderContinueGotoAction Action=1354)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.189 None
[Sandbox] Process order. (Serial=6685, Empire=6, Order=OrderContinueGotoAction Action=1353)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.190 None
[Sandbox] Process order. (Serial=6686, Empire=4, Order=OrderContinueGotoAction Action=1352)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.191 None
[Sandbox] Process order. (Serial=6687, Empire=15, Order=OrderContinueGotoAction Action=1355)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.246 None
AI Synchronization took 54.2296ms at frame 13236 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:26:05.259 None
[Sandbox] Process order. (Serial=6688, Empire=22, Order=OrderContinueGotoAction Action=1357)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.296 None
[Sandbox] Process order. (Serial=6689, Empire=49, Order=OrderContinueGotoAction Action=1361)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.306 None
[Sandbox] Process order. (Serial=6690, Empire=49, Order=OrderContinueGotoAction Action=1360)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.328 None
[Sandbox] Process order. (Serial=6691, Empire=51, Order=OrderContinueGotoAction Action=1362)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.637 None
[Sandbox] Process order. (Serial=6692, Empire=1, Order=OrderContinueGotoAction Action=1346)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.730 None
[Sandbox] Process order. (Serial=6693, Empire=2, Order=OrderContinueGotoAction Action=1349)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.768 None
[Sandbox] Process order. (Serial=6694, Empire=3, Order=OrderContinueGotoAction Action=1350)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.847 None
AI Synchronization took 72.5149ms at frame 13253 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:26:05.860 None
[Sandbox] Process order. (Serial=6695, Empire=7, Order=OrderContinueGotoAction Action=1354)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.921 None
AI Synchronization took 59.1722ms at frame 13255 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:26:05.940 None
[Sandbox] Process order. (Serial=6696, Empire=22, Order=OrderContinueGotoAction Action=1357)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:05.969 None
[Sandbox] Process order. (Serial=6697, Empire=49, Order=OrderContinueGotoAction Action=1361)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:06.002 None
[Sandbox] Process order. (Serial=6698, Empire=51, Order=OrderContinueGotoAction Action=1362)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:06.311 None
[Sandbox] Process order. (Serial=6699, Empire=1, Order=OrderContinueGotoAction Action=1346)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:06.531 None
[Sandbox] Process order. (Serial=6700, Empire=7, Order=OrderContinueGotoAction Action=1354)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:06.681 None
[Sandbox] Process order. (Serial=6701, Empire=51, Order=OrderContinueGotoAction Action=1362)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:06.689 None
The AI synchronization took 1145 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:26:06.722 None
[Sandbox] Process order. (Serial=6702, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 9428, AwakeState: Guard)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:06.792 None
[Sandbox] Process order. (Serial=6703, Empire=1, Order=OrderGoTo Entity=#11056, AdditionalFlags='IgnoreFogOfWar', Path='2298 [48, 30] --> 2372 [47, 31] --> 2447 [47, 32] --> 2522 [47, 33]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:06.804 None
[Sandbox] Process order. (Serial=6704, Empire=1, Order=OrderContinueGotoAction Action=1363)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:06.822 None
[Sandbox] Process order. (Serial=6705, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 63, HeroIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:06.853 None
[Sandbox] Process order. (Serial=6706, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='1100 [50, 14] --> 1175 [50, 15] --> 1251 [51, 16]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:06.862 None
[Sandbox] Process order. (Serial=6707, Empire=2, Order=OrderContinueGotoAction Action=1364)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:06.922 None
[Sandbox] Process order. (Serial=6708, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3179 [29, 42] --> 3180 [30, 42] --> 3181 [31, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:06.933 None
[Sandbox] Process order. (Serial=6709, Empire=49, Order=OrderContinueGotoAction Action=1365)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:06.953 None
[Sandbox] Process order. (Serial=6710, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:07.482 None
[Sandbox] Process order. (Serial=6711, Empire=1, Order=OrderContinueGotoAction Action=1363)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:07.532 None
[Sandbox] Process order. (Serial=6712, Empire=2, Order=OrderContinueGotoAction Action=1364)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:07.613 None
[Sandbox] Process order. (Serial=6713, Empire=49, Order=OrderContinueGotoAction Action=1365)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:08.152 None
[Sandbox] Process order. (Serial=6714, Empire=1, Order=OrderContinueGotoAction Action=1363)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:08.203 None
[Sandbox] Process order. (Serial=6715, Empire=2, Order=OrderContinueGotoAction Action=1364)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:08.284 None
[Sandbox] Process order. (Serial=6716, Empire=49, Order=OrderContinueGotoAction Action=1365)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:08.824 None
[Sandbox] Process order. (Serial=6717, Empire=1, Order=OrderContinueGotoAction Action=1363)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:08.848 None
The AI synchronization took 1389 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:26:08.956 None
[Sandbox] Process order. (Serial=6718, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1144 [19, 15]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:08.966 None
[Sandbox] Process order. (Serial=6719, Empire=4, Order=OrderContinueGotoAction Action=1366)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:08.995 None
[Sandbox] Process order. (Serial=6720, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3180 [30, 42] --> 3179 [29, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:09.005 None
[Sandbox] Process order. (Serial=6721, Empire=16, Order=OrderContinueGotoAction Action=1367)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:09.026 None
[Sandbox] Process order. (Serial=6722, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1396 [46, 18] --> 1321 [46, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:09.036 None
[Sandbox] Process order. (Serial=6723, Empire=29, Order=OrderContinueGotoAction Action=1368)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:09.056 None
[Sandbox] Process order. (Serial=6724, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='2950 [25, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:09.066 None
[Sandbox] Process order. (Serial=6725, Empire=39, Order=OrderContinueGotoAction Action=1369)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:09.086 None
[Sandbox] Process order. (Serial=6726, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:09.088 None
[Sandbox] Process order. (Serial=6727, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:09.088 None
[Sandbox] Process order. (Serial=6728, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:09.678 None
[Sandbox] Process order. (Serial=6729, Empire=16, Order=OrderContinueGotoAction Action=1367)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:09.706 None
[Sandbox] Process order. (Serial=6730, Empire=29, Order=OrderContinueGotoAction Action=1368)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:09.712 None
The AI synchronization took 486 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:26:09.786 None
[Sandbox] Process order. (Serial=6731, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:09.835 None
StopSubjugation subjugation #11065 (Tile: 1894, State: Running, Settlement: 0, Army: 8985, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 30.00)

    Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

20:26:09.836 None
OnArmySubjugationActionStopped subjugation #11065 (Tile: 1894, State: Finished, Settlement: 0, Army: 8985, InitiatorEmpire: 3, Restart: False, Type: Consume, Amount: 30.00)

    Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

20:26:09.838 None
StopSubjugation subjugation #10491 (Tile: 1064, State: Running, Settlement: 0, Army: 7059, InitiatorEmpire: 0, Restart: False, Type: Occupy, Amount: 60.00)

    Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

20:26:09.858 None
OnArmySubjugationActionStopped subjugation #10491 (Tile: 1064, State: Finished, Settlement: 0, Army: 7059, InitiatorEmpire: 0, Restart: False, Type: Occupy, Amount: 60.00)

    Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)

20:26:09.980 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:10.227 None
A new sandbox turn has begun: Turn 66

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:26:10.269 None
[Sandbox] Process order. (Serial=6732, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:26:10)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:10.271 None
[Sandbox] Process order. (Serial=6733, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:10.282 None
[Sandbox] Process order. (Serial=6734, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=3036,EmpireIndex=1 TimePlayed=3036,EmpireIndex=2 TimePlayed=3036,EmpireIndex=3 TimePlayed=3036)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:10.635 None
Tag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

    Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:10.636 None
Tag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

    Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:10.637 None
Tag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

    Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:10.637 None
Tag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

    Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:12.258 None
Can't find entity 4815 of ongoing task. Fails the task 1840.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:12.271 None
[Sandbox] Process order. (Serial=6735, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_Unit_Hero_00, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:12.272 None
[Sandbox] Process order. (Serial=6736, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:12.273 None
[Sandbox] Process order. (Serial=6737, Empire=1, Order=OrderEvolveUnit UnitGUID: 7225, EvolutionName: Unit_KinOfSheredyn_Legionary_SpecializationB)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:12.275 None
[Sandbox] Process order. (Serial=6738, Empire=1, Order=OrderEvolveUnit UnitGUID: 11055, EvolutionName: Unit_KinOfSheredyn_Messenger_SpecializationA)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:12.277 None
[Sandbox] Process order. (Serial=6739, Empire=1, Order=OrderEvolveUnit UnitGUID: 11084, EvolutionName: Unit_KinOfSheredyn_Legionary_SpecializationB)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:12.278 None
[Sandbox] Process order. (Serial=6740, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Legionary, Position=2002, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:12.279 None
[Sandbox] Process order. (Serial=6741, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 7087, WorldPosition: 2818, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:12.329 None
[Sandbox] Process order. (Serial=6742, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Bridge_00, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:12.331 None
[Sandbox] Process order. (Serial=6743, Empire=3, Order=OrderSellResource ResourceType: Resource12, Quantity: 8)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:12.345 None
DoUpdateMesh #11085 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

    Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:12.346 None
DoUpdateMesh #11056 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

    Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:12.461 None
[Sandbox] Process order. (Serial=6744, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4994, ConstructionGUID=168)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:12.471 None
[Sandbox] Process order. (Serial=6745, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 4815, WorldPosition: 3339, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:12.480 None
[Sandbox] Process order. (Serial=6746, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=Unit_KinOfSheredyn_Messenger, Position=2002, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:12.510 None
[Sandbox] Process order. (Serial=6747, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 22, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:12.923 None
[Sandbox] Process order. (Serial=6748, Empire=0, Order=OrderAttachTerritoryToCity CampSettlementGUID: 11076, CitySettlementGUID: 6597)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:16.404 None
[Sandbox] Process order. (Serial=6749, Empire=0, Order=OrderGoTo Entity=#7059, path='1288 [13, 17] --> 1363 [13, 18] --> 1437 [12, 19] --> 1512 [12, 20] --> 1587 [12, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:16.413 None
[Sandbox] Process order. (Serial=6750, Empire=0, Order=OrderContinueGotoAction Action=1372)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:16.475 None
[Sandbox] Process order. (Serial=6751, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:17.092 None
[Sandbox] Process order. (Serial=6752, Empire=0, Order=OrderContinueGotoAction Action=1372)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:17.766 None
[Sandbox] Process order. (Serial=6753, Empire=0, Order=OrderContinueGotoAction Action=1372)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:18.444 None
[Sandbox] Process order. (Serial=6754, Empire=0, Order=OrderContinueGotoAction Action=1372)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:19.114 None
[Sandbox] Process order. (Serial=6755, Empire=0, Order=OrderContinueGotoAction Action=1372)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:19.144 None
The AI synchronization took 1869 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:26:38.757 None
Same DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 273, current data frame: 273) but different data length (remote: 6, local: 0)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:39.369 None
[Sandbox] Process order. (Serial=6756, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=District_Tier1_TradingPost, Position=1139, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:41.124 None
Same DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 275, current data frame: 275) but different data length (remote: 6, local: 0)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:51.575 None
[Sandbox] Process order. (Serial=6757, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=3, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:53.377 None
[Sandbox] Process order. (Serial=6758, Empire=0, Order=OrderStartMonsoonFestival SettlementGUID: 6597)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:53.489 None
FoodStockInPercent is invalid: 1.21. Clamp01.

    Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)

20:26:55.491 None
FoodStockInPercent is invalid: 1.21. Clamp01.

    Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)

20:26:56.509 None
[Sandbox] Process order. (Serial=6759, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=2, ToConstructionIndex=1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:56.590 None
FoodStockInPercent is invalid: 1.21. Clamp01.

    Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)

20:26:56.870 None
[Sandbox] Process order. (Serial=6760, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=3, ToConstructionIndex=2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:26:56.886 None
FoodStockInPercent is invalid: 1.21. Clamp01.

    Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)

20:26:56.997 None
FoodStockInPercent is invalid: 1.21. Clamp01.

    Amplitude.Mercury.UI.CityWindow_PopulationGroup:RefreshFoodGauge(System.Reflection.RuntimeParameterInfo)

20:27:02.311 None
Same DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 303, current data frame: 303) but different data length (remote: 6, local: 0)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:07.750 None
Same DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 306, current data frame: 306) but different data length (remote: 0, local: 6)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:17.042 None
[Sandbox] Process order. (Serial=6761, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_TradingPost, Position=1746, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:18.825 None
[Sandbox] Process order. (Serial=6762, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=4, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:21.387 None
[Sandbox] Process order. (Serial=6763, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=District_Tier1_TradingPost, Position=2277, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:22.548 None
[Sandbox] Process order. (Serial=6764, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=5, ToConstructionIndex=1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:25.577 None
[Sandbox] Process order. (Serial=6765, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=1, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.461 None
[Sandbox] Process order. (Serial=6766, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.641 None
[Sandbox] Process order. (Serial=6767, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2893 [43, 38] --> 2892 [42, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.642 None
[Sandbox] Process order. (Serial=6768, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='1996 [46, 26] --> 1997 [47, 26] --> 1998 [48, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.651 None
[Sandbox] Process order. (Serial=6769, Empire=1, Order=OrderContinueGotoAction Action=1374)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.653 None
[Sandbox] Process order. (Serial=6770, Empire=1, Order=OrderContinueGotoAction Action=1373)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.702 None
[Sandbox] Process order. (Serial=6771, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='869 [44, 11] --> 870 [45, 11]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.704 None
[Sandbox] Process order. (Serial=6772, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='870 [45, 11] --> 871 [46, 11]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.705 None
[Sandbox] Process order. (Serial=6773, Empire=2, Order=OrderGoTo Entity=#10090, AdditionalFlags='IgnoreFogOfWar', Path='1709 [59, 22] --> 1708 [58, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.711 None
[Sandbox] Process order. (Serial=6774, Empire=2, Order=OrderContinueGotoAction Action=1377)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.714 None
[Sandbox] Process order. (Serial=6775, Empire=2, Order=OrderContinueGotoAction Action=1376)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.716 None
[Sandbox] Process order. (Serial=6776, Empire=2, Order=OrderContinueGotoAction Action=1375)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.774 None
[Sandbox] Process order. (Serial=6777, Empire=3, Order=OrderGoTo Entity=#11058, AdditionalFlags='IgnoreFogOfWar', Path='2330 [5, 31] --> 2405 [5, 32] --> 2480 [5, 33] --> 2556 [6, 34]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.781 None
[Sandbox] Process order. (Serial=6778, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='1821 [21, 24] --> 1822 [22, 24] --> 1747 [22, 23] --> 1673 [23, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.783 None
[Sandbox] Process order. (Serial=6779, Empire=3, Order=OrderContinueGotoAction Action=1378)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.791 None
[Sandbox] Process order. (Serial=6780, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #8181 StopAction=False Action=0 at 2791 [16, 37])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.793 None
[Sandbox] Process order. (Serial=6781, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #8002 StopAction=False Action=0 at 1808 [8, 24])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.795 None
[Sandbox] Process order. (Serial=6782, Empire=3, Order=OrderContinueGotoAction Action=1379)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.821 None
[Sandbox] Process order. (Serial=6783, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1501 [1, 20] --> 1575 [0, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.832 None
[Sandbox] Process order. (Serial=6784, Empire=6, Order=OrderContinueGotoAction Action=1384)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.841 None
[Sandbox] Process order. (Serial=6785, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2080 [55, 27]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.851 None
[Sandbox] Process order. (Serial=6786, Empire=7, Order=OrderContinueGotoAction Action=1385)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.871 None
[Sandbox] Process order. (Serial=6787, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='401 [26, 5] --> 477 [27, 6]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.881 None
[Sandbox] Process order. (Serial=6788, Empire=15, Order=OrderContinueGotoAction Action=1386)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.891 None
[Sandbox] Process order. (Serial=6789, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3253 [28, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.902 None
[Sandbox] Process order. (Serial=6790, Empire=16, Order=OrderContinueGotoAction Action=1387)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.921 None
[Sandbox] Process order. (Serial=6791, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3330 [30, 44] --> 3405 [30, 45] --> 3481 [31, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.932 None
[Sandbox] Process order. (Serial=6792, Empire=22, Order=OrderContinueGotoAction Action=1388)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.941 None
[Sandbox] Process order. (Serial=6793, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1322 [47, 17] --> 1398 [48, 18] --> 1473 [48, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.951 None
[Sandbox] Process order. (Serial=6794, Empire=29, Order=OrderContinueGotoAction Action=1389)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.963 None
[Sandbox] Process order. (Serial=6795, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='2949 [24, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.971 None
[Sandbox] Process order. (Serial=6796, Empire=39, Order=OrderContinueGotoAction Action=1390)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.992 None
[Sandbox] Process order. (Serial=6797, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='626 [26, 8] --> 625 [25, 8] --> 624 [24, 8]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.994 None
[Sandbox] Process order. (Serial=6798, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1630 [55, 21] --> 1631 [56, 21] --> 1707 [57, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:26.996 None
[Sandbox] Process order. (Serial=6799, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3255 [30, 43] --> 3330 [30, 44] --> 3329 [29, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.011 None
[Sandbox] Process order. (Serial=6800, Empire=49, Order=OrderContinueGotoAction Action=1392)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.013 None
[Sandbox] Process order. (Serial=6801, Empire=49, Order=OrderContinueGotoAction Action=1391)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.014 None
[Sandbox] Process order. (Serial=6802, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='2966 [41, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.022 None
[Sandbox] Process order. (Serial=6803, Empire=51, Order=OrderContinueGotoAction Action=1394)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.321 None
[Sandbox] Process order. (Serial=6804, Empire=1, Order=OrderContinueGotoAction Action=1374)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.338 None
[Sandbox] Process order. (Serial=6805, Empire=1, Order=OrderContinueGotoAction Action=1373)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.382 None
[Sandbox] Process order. (Serial=6806, Empire=2, Order=OrderContinueGotoAction Action=1377)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.403 None
[Sandbox] Process order. (Serial=6807, Empire=2, Order=OrderContinueGotoAction Action=1376)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.426 None
[Sandbox] Process order. (Serial=6808, Empire=2, Order=OrderContinueGotoAction Action=1375)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.452 None
[Sandbox] Process order. (Serial=6809, Empire=3, Order=OrderContinueGotoAction Action=1378)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.483 None
[Sandbox] Process order. (Serial=6810, Empire=3, Order=OrderContinueGotoAction Action=1379)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.514 None
[Sandbox] Process order. (Serial=6811, Empire=6, Order=OrderContinueGotoAction Action=1384)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.553 None
[Sandbox] Process order. (Serial=6812, Empire=15, Order=OrderContinueGotoAction Action=1386)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.604 None
[Sandbox] Process order. (Serial=6813, Empire=22, Order=OrderContinueGotoAction Action=1388)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.625 None
[Sandbox] Process order. (Serial=6814, Empire=29, Order=OrderContinueGotoAction Action=1389)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.685 None
[Sandbox] Process order. (Serial=6815, Empire=49, Order=OrderContinueGotoAction Action=1392)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.687 None
[Sandbox] Process order. (Serial=6816, Empire=49, Order=OrderContinueGotoAction Action=1391)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:27.999 None
[Sandbox] Process order. (Serial=6817, Empire=1, Order=OrderContinueGotoAction Action=1374)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.131 None
[Sandbox] Process order. (Serial=6818, Empire=3, Order=OrderContinueGotoAction Action=1378)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.170 None
[Sandbox] Process order. (Serial=6819, Empire=3, Order=OrderContinueGotoAction Action=1379)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.279 None
[Sandbox] Process order. (Serial=6820, Empire=22, Order=OrderContinueGotoAction Action=1388)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.299 None
[Sandbox] Process order. (Serial=6821, Empire=29, Order=OrderContinueGotoAction Action=1389)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.360 None
[Sandbox] Process order. (Serial=6822, Empire=49, Order=OrderContinueGotoAction Action=1392)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.362 None
[Sandbox] Process order. (Serial=6823, Empire=49, Order=OrderContinueGotoAction Action=1391)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.803 None
[Sandbox] Process order. (Serial=6824, Empire=3, Order=OrderContinueGotoAction Action=1378)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.842 None
[Sandbox] Process order. (Serial=6825, Empire=3, Order=OrderContinueGotoAction Action=1379)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.874 None
The AI synchronization took 1051 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:27:28.933 None
[Sandbox] Process order. (Serial=6826, Empire=1, Order=OrderGoTo Entity=#11056, AdditionalFlags='IgnoreFogOfWar', Path='2447 [47, 32] --> 2371 [46, 31] --> 2296 [46, 30] --> 2221 [46, 29]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.935 None
[Sandbox] Process order. (Serial=6827, Empire=1, Order=OrderGoTo Entity=#11085, AdditionalFlags='IgnoreFogOfWar', Path='2001 [51, 26] --> 2000 [50, 26] --> 1999 [49, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.936 None
[Sandbox] Process order. (Serial=6828, Empire=1, Order=OrderGoTo Entity=#11087, AdditionalFlags='IgnoreFogOfWar', Path='3264 [39, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.944 None
[Sandbox] Process order. (Serial=6829, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3340 [40, 44] --> 3264 [39, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.946 None
[Sandbox] Process order. (Serial=6830, Empire=1, Order=OrderGoTo Entity=#11086, AdditionalFlags='IgnoreFogOfWar', Path='2894 [44, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.948 None
[Sandbox] Process order. (Serial=6831, Empire=1, Order=OrderContinueGotoAction Action=1397)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.949 None
[Sandbox] Process order. (Serial=6832, Empire=1, Order=OrderContinueGotoAction Action=1396)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.950 None
[Sandbox] Process order. (Serial=6833, Empire=1, Order=OrderContinueGotoAction Action=1395)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.963 None
[Sandbox] Process order. (Serial=6834, Empire=1, Order=OrderContinueGotoAction Action=1399)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:28.965 None
[Sandbox] Process order. (Serial=6835, Empire=1, Order=OrderContinueGotoAction Action=1398)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:29.004 None
[Sandbox] Process order. (Serial=6836, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='1252 [52, 16] --> 1327 [52, 17] --> 1328 [53, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:29.014 None
[Sandbox] Process order. (Serial=6837, Empire=2, Order=OrderContinueGotoAction Action=1400)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:29.030 None
Can't find entity 8002 of ongoing task. Fails the task 2317.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:29.097 None
[Sandbox] Process order. (Serial=6838, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3180 [30, 42] --> 3179 [29, 42] --> 3178 [28, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:29.107 None
[Sandbox] Process order. (Serial=6839, Empire=49, Order=OrderContinueGotoAction Action=1401)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:29.127 None
[Sandbox] Process order. (Serial=6840, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:29.628 None
[Sandbox] Process order. (Serial=6841, Empire=1, Order=OrderContinueGotoAction Action=1396)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:29.630 None
[Sandbox] Process order. (Serial=6842, Empire=1, Order=OrderContinueGotoAction Action=1395)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:29.658 None
[Sandbox] Process order. (Serial=6843, Empire=1, Order=OrderContinueGotoAction Action=1398)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:29.689 None
[Sandbox] Process order. (Serial=6844, Empire=2, Order=OrderContinueGotoAction Action=1400)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:29.779 None
[Sandbox] Process order. (Serial=6845, Empire=49, Order=OrderContinueGotoAction Action=1401)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:30.128 None
Unexpected stop with reason: Timeout for action PawnActionMove(#7564-1389)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:27:30.166 None
Unexpected stop with reason: Timeout for action PawnActionMove(#7564-1387)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:27:30.301 None
[Sandbox] Process order. (Serial=6846, Empire=1, Order=OrderContinueGotoAction Action=1396)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:30.303 None
[Sandbox] Process order. (Serial=6847, Empire=1, Order=OrderContinueGotoAction Action=1395)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:30.305 None
Unexpected stop with reason: Timeout for action PawnActionMove(#7564-1388)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:27:30.305 None
UnitActionMove(#7564): Movement timed out

    Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:27:30.306 None
UnitActionMove(#7564): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)

    Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:27:30.362 None
[Sandbox] Process order. (Serial=6848, Empire=2, Order=OrderContinueGotoAction Action=1400)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:30.451 None
[Sandbox] Process order. (Serial=6849, Empire=49, Order=OrderContinueGotoAction Action=1401)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:30.982 None
[Sandbox] Process order. (Serial=6850, Empire=1, Order=OrderContinueGotoAction Action=1395)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:31.014 None
The AI synchronization took 1337 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:27:31.042 None
[Sandbox] Process order. (Serial=6851, Empire=1, Order=OrderEvolveUnit UnitGUID: 6384, EvolutionName: Unit_KinOfSheredyn_Legionary_SpecializationA)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:31.094 None
DoUpdateMesh #11087 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.50, GetHealthRatio 0.50, PresentationUnit.EntityHolder.GetHealthRatio 0.50

    Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:31.164 None
[Sandbox] Process order. (Serial=6852, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2081 [56, 27] --> 2157 [57, 28] --> 2232 [57, 29]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:31.173 None
[Sandbox] Process order. (Serial=6853, Empire=7, Order=OrderContinueGotoAction Action=1402)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:31.196 None
[Sandbox] Process order. (Serial=6854, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3329 [29, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:31.203 None
[Sandbox] Process order. (Serial=6855, Empire=16, Order=OrderContinueGotoAction Action=1403)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:31.233 None
[Sandbox] Process order. (Serial=6856, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3025 [25, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:31.242 None
[Sandbox] Process order. (Serial=6857, Empire=39, Order=OrderContinueGotoAction Action=1404)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:31.274 None
[Sandbox] Process order. (Serial=6858, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='2967 [42, 39] --> 2968 [43, 39] --> 2969 [44, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:31.282 None
[Sandbox] Process order. (Serial=6859, Empire=51, Order=OrderContinueGotoAction Action=1405)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:31.293 None
[Sandbox] Process order. (Serial=6860, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:31.295 None
[Sandbox] Process order. (Serial=6861, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:31.295 None
[Sandbox] Process order. (Serial=6862, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:31.847 None
[Sandbox] Process order. (Serial=6863, Empire=7, Order=OrderContinueGotoAction Action=1402)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:31.960 None
[Sandbox] Process order. (Serial=6864, Empire=51, Order=OrderContinueGotoAction Action=1405)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:32.218 None
[Sandbox] Process order. (Serial=6865, Empire=0, Order=OrderCreateBattle Attacker #7059 Target #10696 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:32.218 None
Battle 11088: Initialize battle with attacker 7059 (1587) and defender 10696 (1663).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.219 None
Pause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #1340, Status: Paused from army 10696

    Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

20:27:32.219 None
Battle 11088: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:32.219 None
Battle 11088: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle False).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:27:32.220 None
Battle 11088: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:32.221 None
Battle 11088: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:32.229 None
Battle 11088: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:32.274 None
Backward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.02500275% to 0%) in controller Unit_Mukag_Support_OverrideController) '7059-1837-0'

    Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.315 None
Presentation Battle 11088: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.315 None
Presentation Battle 11088: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.316 None
Presentation Battle 11088: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:27:32.317 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.317 None
RestorePresentationBattlePreview created ticket #42320.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.318 None
Presentation Battle 11088: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1587, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.318 None
Presentation Battle 11088: Create participant 7059. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.319 None
Presentation Battle 11088: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10696, Group=Defender, TileIndex=1663, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.319 None
Presentation Battle 11088: Create participant 10696. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.319 None
Presentation Battle 11088: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=10698. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.320 None
Presentation Battle 11088: Create participant 10698. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.320 None
Presentation Battle 11088: An additional participant 10698 from empire 3 join the battle

    Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:27:32.321 None
Presentation Battle 11088: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.321 None
OnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:27:32.321 None
Presentation Battle 11088: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.322 None
Presentation Battle 11088: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:27:32.324 None
Presentation Battle 11088: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1587, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.325 None
Presentation Battle 11088: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.325 None
Presentation Battle 11088: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:27:32.325 None
Presentation Battle 11088: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10696, Group=Defender, TileIndex=1663, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.326 None
Presentation Battle 11088: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10698, Group=Defender, TileIndex=1662, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.340 None
[Sandbox] Process order. (Serial=6866, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:32.344 None
RequestRestoreAsyncOperation_Completed for ticket #42320.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:27:32.344 None
RestorePresentationBattlePreview skipped due to invalid battle #11088

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:27:32.345 None
RequestAsyncOperation_Dismissed for ticket #42320.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:27:32.346 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.346 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:27:32.521 None
[Sandbox] Process order. (Serial=6867, Empire=7, Order=OrderContinueGotoAction Action=1402)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:32.523 None
Backward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1194639% to 0%) in controller Unit_Mukag_Support_OverrideController) '7059-1837-0'

    Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.633 None
[Sandbox] Process order. (Serial=6868, Empire=51, Order=OrderContinueGotoAction Action=1405)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:32.638 None
The AI synchronization took 918 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:27:32.683 None
[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 3193, TargetGUID: 0, EmpireActionType: KinOfSheredyn_Economy02)

    Amplitude.Mercury.Sandbox.PostOrderController:Update()

20:27:32.722 None
[Sandbox] Process order. (Serial=6869, Empire=3, Order=OrderBattleEngagement BattleGuid: 11088)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:32.723 None
Battle 11088: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:32.742 None
Battle 11088: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:32.786 None
AI Synchronization took 28.3852ms at frame 13591 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:27:32.813 None
Presentation Battle 11088: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.814 None
Presentation Battle 11088: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.814 None
Presentation Battle 11088: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.814 None
Presentation Battle 11088: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.815 None
Presentation Battle 11088: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.815 None
Presentation Battle 11088: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7059, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.816 None
Initialize presentation battle unit 11245 for unit 10087

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.816 None
Initialize presentation battle unit 11244 for unit 7423

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.817 None
Initialize presentation battle unit 11243 for unit 7058

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.818 None
Initialize presentation battle unit 11242 for unit 8599

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.820 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 13589, current data frame: 13589) but different data length (remote: 4, local: 0)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.831 None
Initialize presentation battle unit 11241 for unit 7224

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.851 None
Presentation Battle 11088: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=10696, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.851 None
Initialize presentation battle unit 11246 for unit 10695

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.854 None
Presentation Battle 11088: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=10698, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.854 None
Initialize presentation battle unit 11247 for unit 10697

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.856 None
Presentation Battle 11088: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.857 None
Presentation Battle 11088: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.857 None
Presentation Battle 11088: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.857 None
Presentation Battle 11088: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:27:32.858 None
ReleasePresentationBattlePreview attacker #7059, defender #10696

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.858 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.858 None
RestorePresentationBattlePreview created ticket #42327.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.858 None
Presentation Battle 11088: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.859 None
Presentation Battle 11088: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:27:32.859 None
Presentation Battle 11088: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.861 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 13589, current data frame: 13589) but different data length (remote: 7, local: 4)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.874 None
RequestRestoreAsyncOperation_Completed for ticket #42327.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:27:32.874 None
RestorePresentationBattlePreview skipped due to ended battle #11088

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:27:32.874 None
RequestAsyncOperation_Dismissed for ticket #42327.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:27:32.883 None
[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 3193, TargetGUID: 0, EmpireActionType: KinOfSheredyn_Economy02)

    Amplitude.Mercury.Sandbox.PostOrderController:Update()

20:27:32.924 None
[Sandbox] Process order. (Serial=6870, Empire=3, Order=OrderBattleRetreat BattleGUID: 11088 EmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:32.925 None
Battle 11088: change state From Confirmation to DefenderRetreat. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:32.925 None
Battle 11088: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:32.927 None
Notify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:27:32.927 None
Notify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:27:32.927 None
Battle 11088: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:33.012 None
Presentation Battle 11088: Execute action[23] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:33.012 None
Presentation Battle 11088: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:27:33.014 None
Presentation Battle 11088: Execute action[24] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:33.023 None
[Sandbox] Process order. (Serial=6871, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11088)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:33.024 None
Battle 11088: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:33.025 None
Battle #11088: Retreat force movement on army 10696. Path=1588 [13, 21] --> 1513 [13, 20] --> 1437 [12, 19] --> 1363 [13, 18] --> 1287 [12, 17] --> 1212 [12, 16] --> 1136 [11, 15].

    Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

20:27:33.026 None
Battle #11088: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:33.058 None
AI Synchronization took 22.1893ms at frame 13596 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:27:33.068 None
[Sandbox] Process order. (Serial=6872, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:33.101 None
Unexpected stop with reason: Timeout for action PawnActionMove(#10096-2541)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:27:33.101 None
UnitActionMove(#10096): Movement timed out

    Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:27:33.101 None
UnitActionMove(#10096): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)

    Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:27:33.115 None
[Sandbox] Process order. (Serial=6873, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:33.115 None
Presentation Battle 11088: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:27:33.115 None
Release presentation battle unit 11245

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:27:33.115 None
Release presentation battle unit 11244

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:27:33.115 None
Release presentation battle unit 11243

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:27:33.116 None
Release presentation battle unit 11242

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:27:33.116 None
Release presentation battle unit 11241

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:27:33.117 None
Release presentation battle unit 11246

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:27:33.118 None
Release presentation battle unit 11247

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:27:33.246 None
AI Synchronization took 26.1749ms at frame 13608 (entities created: 1 deleted: 0 synchronized: 21 last entity synchronized: 4994 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:27:33.273 None
AI Synchronization took 23.5794ms at frame 13608 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:27:33.362 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:33.612 None
A new sandbox turn has begun: Turn 67

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:27:33.618 None
[NarrativeEventManager] Unregistered variable EmpireHasLostAwareness from EndGameNarrative_Event007: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:33.685 None
[Sandbox] Process order. (Serial=6874, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:27:33)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:33.701 None
[Sandbox] Process order. (Serial=6875, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=3119,EmpireIndex=1 TimePlayed=3119,EmpireIndex=2 TimePlayed=3119,EmpireIndex=3 TimePlayed=3119)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:33.710 None
[Sandbox] Process order. (Serial=6876, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.578 None
[Sandbox] Process order. (Serial=6877, Empire=0, Order=OrderCreateBattle Attacker #7059 Target #10698 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.579 None
Battle 11252: Initialize battle with attacker 7059 (1587) and defender 10698 (1662).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.579 None
Battle 11252: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:35.579 None
Battle 11252: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:27:35.580 None
Battle 11252: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:35.581 None
Battle 11252: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:35.592 None
Battle 11252: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:35.593 None
Battle 11252: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:35.608 None
Battle 11252: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:35.638 None
Presentation Battle 11252: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.639 None
Presentation Battle 11252: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.639 None
Presentation Battle 11252: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:27:35.640 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.640 None
RestorePresentationBattlePreview created ticket #42368.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.640 None
Presentation Battle 11252: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1587, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.641 None
Presentation Battle 11252: Create participant 7059. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.641 None
Presentation Battle 11252: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10698, Group=Defender, TileIndex=1662, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.641 None
Presentation Battle 11252: Create participant 10698. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.642 None
Presentation Battle 11252: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.642 None
AI Synchronization took 24.9904ms at frame 13622 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:27:35.642 None
OnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:27:35.642 None
Presentation Battle 11252: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.643 None
Presentation Battle 11252: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:27:35.644 None
Presentation Battle 11252: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1587, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.645 None
Presentation Battle 11252: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.645 None
Presentation Battle 11252: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:27:35.645 None
Presentation Battle 11252: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10698, Group=Defender, TileIndex=1662, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.645 None
Presentation Battle 11252: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.646 None
Presentation Battle 11252: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.646 None
Presentation Battle 11252: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.646 None
Presentation Battle 11252: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.647 None
Presentation Battle 11252: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.647 None
Presentation Battle 11252: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7059, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.647 None
Initialize presentation battle unit 11411 for unit 10087

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.648 None
Initialize presentation battle unit 11410 for unit 7423

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.649 None
Initialize presentation battle unit 11409 for unit 7058

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.650 None
Initialize presentation battle unit 11408 for unit 8599

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.650 None
Initialize presentation battle unit 11407 for unit 7224

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.651 None
Presentation Battle 11252: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=10698, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.652 None
[Sandbox] Process order. (Serial=6878, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.671 None
Initialize presentation battle unit 11412 for unit 10697

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.673 None
RequestRestoreAsyncOperation_Completed for ticket #42368.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:27:35.673 None
RestorePresentationBattlePreview skipped due to ended battle #11252

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:27:35.674 None
RequestAsyncOperation_Dismissed for ticket #42368.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:27:35.675 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.675 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:27:35.691 None
Presentation Battle 11252: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.691 None
Presentation Battle 11252: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.692 None
Presentation Battle 11252: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.692 None
Presentation Battle 11252: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:27:35.692 None
ReleasePresentationBattlePreview attacker #7059, defender #10698

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.693 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.693 None
RestorePresentationBattlePreview created ticket #42370.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.693 None
Presentation Battle 11252: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.693 None
Presentation Battle 11252: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:27:35.694 None
Presentation Battle 11252: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.696 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 13621, current data frame: 13621) but different data length (remote: 6, local: 5)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.709 None
[Sandbox] Process order. (Serial=6879, Empire=1, Order=OrderEnqueueConstructible Settlement=4994, Constructible=District_Tier1_Science, Position=1996, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.711 None
[Sandbox] Process order. (Serial=6880, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11251)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.711 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event007_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.711 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event007_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.729 None
RequestRestoreAsyncOperation_Completed for ticket #42370.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:27:35.730 None
RestorePresentationBattlePreview skipped due to ended battle #11252

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:27:35.730 None
RequestAsyncOperation_Dismissed for ticket #42370.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:27:35.739 None
[Sandbox] Process order. (Serial=6881, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=7413, ConstructionGUID=165, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.779 None
[Sandbox] Process order. (Serial=6882, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 2, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.780 None
[Sandbox] Process order. (Serial=6883, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.781 None
[Sandbox] Process order. (Serial=6884, Empire=3, Order=OrderBattleRetreat BattleGUID: 11252 EmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.782 None
Battle 11252: change state From Confirmation to DefenderRetreat. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:35.782 None
Battle 11252: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.783 None
Notify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:27:35.783 None
Notify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:27:35.783 None
Battle 11252: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:35.784 None
[Sandbox] Process order. (Serial=6885, Empire=3, Order=OrderSellResource ResourceType: Resource12, Quantity: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.785 None
[Sandbox] Process order. (Serial=6886, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Treaty_WhitePeace', OtherEmpire=#0.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.831 None
Presentation Battle 11252: Execute action[20] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.832 None
Presentation Battle 11252: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:27:35.834 None
Presentation Battle 11252: Execute action[21] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.843 None
[Sandbox] Process order. (Serial=6887, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11252)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.843 None
Battle 11252: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:27:35.845 None
Battle #11252: Retreat force movement on army 10698. Path=1586 [11, 21] --> 1512 [12, 20] --> 1436 [11, 19] --> 1361 [11, 18] --> 1285 [10, 17] --> 1210 [10, 16].

    Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)

20:27:35.846 None
Battle #11252: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.882 None
[Sandbox] Process order. (Serial=6888, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.920 None
[Sandbox] Process order. (Serial=6889, Empire=1, Order=OrderDialogChoice DialogIndex: 70, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.921 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event007_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.922 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event007_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:35.929 None
Presentation Battle 11252: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:27:35.930 None
Release presentation battle unit 11411

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:27:35.930 None
Release presentation battle unit 11410

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:27:35.931 None
Release presentation battle unit 11409

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:27:35.931 None
Release presentation battle unit 11408

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:27:35.931 None
Release presentation battle unit 11407

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:27:35.932 None
Release presentation battle unit 11412

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:27:35.950 None
[Sandbox] Process order. (Serial=6890, Empire=2, Order=OrderEnqueueConstructible Settlement=7413, Constructible=DistrictImprovement_Industry_04, Position=489, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.952 None
[Sandbox] Process order. (Serial=6891, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 7413)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.982 None
[Sandbox] Process order. (Serial=6892, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:35.990 None
[Sandbox] Process order. (Serial=6893, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#2.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:36.121 None
[Sandbox] Process order. (Serial=6894, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 70)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:36.123 None
[Sandbox] Process order. (Serial=6895, Empire=1, Order=OrderSellResource ResourceType: Resource03, Quantity: 15)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:37.512 None
[Sandbox] Process order. (Serial=6896, Empire=0, Order=OrderGoTo Entity=#7059, path='1513 [13, 20] --> 1438 [13, 19] --> 1439 [14, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:37.522 None
[Sandbox] Process order. (Serial=6897, Empire=0, Order=OrderContinueGotoAction Action=1412)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:42.312 None
[Leader dialogs] StartDialogBetween empire=0, empire=3

    Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:42.712 None
[Sandbox] Process order. (Serial=6898, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 3, OtherEmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:44.150 None
[Sandbox] Process order. (Serial=6899, Empire=0, Order=OrderDiplomaticAction Action='IgnoreTreaty' with TreatyName='', OtherEmpire=#3.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:44.211 None
[Sandbox] Process order. (Serial=6900, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 4, OtherEmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:44.213 None
[Sandbox] Process order. (Serial=6901, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:44.694 None
[Sandbox] Process order. (Serial=6902, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 169, NotificationListenerIndex: 2, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:44.795 None
[Sandbox] Process order. (Serial=6903, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:27:57.375 None
[Sandbox] Process order. (Serial=6904, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 2201, TargetGUID: 0, EmpireActionType: Mukag_Light03)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:04.751 None
[Sandbox] Process order. (Serial=6905, Empire=0, Order=OrderStartEmpireActionProject EmpireActionType: Mukag_Light03)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:23.994 None
[Sandbox] Process order. (Serial=6906, Empire=0, Order=OrderEnqueueConstructible Settlement=6597, Constructible=DistrictImprovement_City_Center_08, Position=1665, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:25.177 None
[Sandbox] Process order. (Serial=6907, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=6597, FromConstructionIndex=4, ToConstructionIndex=1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:25.991 None
[Sandbox] Process order. (Serial=6908, Empire=0, Order=OrderFurtherActions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:25.992 None
[Sandbox] Process order. (Serial=6909, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.062 None
[Sandbox] Process order. (Serial=6910, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2966 [41, 39] --> 2965 [40, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.064 None
[Sandbox] Process order. (Serial=6911, Empire=1, Order=OrderGoTo Entity=#11086, AdditionalFlags='IgnoreFogOfWar', Path='2895 [45, 38] --> 2896 [46, 38] --> 2821 [46, 37] --> 2747 [47, 36]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.066 None
[Sandbox] Process order. (Serial=6912, Empire=1, Order=OrderGoTo Entity=#11087, AdditionalFlags='IgnoreFogOfWar', Path='3190 [40, 42] --> 3191 [41, 42] --> 3192 [42, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.067 None
[Sandbox] Process order. (Serial=6913, Empire=1, Order=OrderGoTo Entity=#11250, AdditionalFlags='IgnoreFogOfWar', Path='1926 [51, 25] --> 1852 [52, 24] --> 1776 [51, 23] --> 1701 [51, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.071 None
[Sandbox] Process order. (Serial=6914, Empire=1, Order=OrderContinueGotoAction Action=1416)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.071 None
[EmpireMetCountDesync] CheckAllEmpireMeeting(0x2/0010) majorEmpire=1, otherEmpire=0, seenTileIndex=2201

    Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)

20:28:26.072 None
[EmpireMetCountDesync] ExecuteAction(1, 0, FirstMeet, , -1)

    Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:26.072 None
[EmpireMetCountDesync] ApplyState(Peace, 1) with CurrentState=Unknown, LeftEmpireIndex=0, RightEmpireIndex=1

    Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:26.072 None
[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=2.00, RightEmpire.EmpireMetCount=3.00

    Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:26.073 None
[EmpireMetCountDesync] FirstMeet AddGreetings(1, 0, True, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:26.073 None
[EmpireMetCountDesync] FirstMeet AddGreetings(1, 0, False, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:26.074 None
[EmpireMetCountDesync] FirstMeet AddGreetings(0, 1, True, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:26.074 None
[EmpireMetCountDesync] FirstMeet AddGreetings(0, 1, False, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:26.075 None
[Sandbox] Process order. (Serial=6915, Empire=1, Order=OrderContinueGotoAction Action=1415)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.077 None
[Sandbox] Process order. (Serial=6916, Empire=1, Order=OrderContinueGotoAction Action=1414)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.078 None
[Sandbox] Process order. (Serial=6917, Empire=1, Order=OrderContinueGotoAction Action=1413)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.121 None
[Sandbox] Process order. (Serial=6918, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='871 [46, 11] --> 947 [47, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.122 None
[Sandbox] Process order. (Serial=6919, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='947 [47, 12] --> 1022 [47, 13] --> 1098 [48, 14]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.131 None
[Sandbox] Process order. (Serial=6920, Empire=2, Order=OrderContinueGotoAction Action=1418)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.132 None
[EmpireMetCountDesync] CheckAllEmpireMeeting(0x4/0100) majorEmpire=2, otherEmpire=0, seenTileIndex=2201

    Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)

20:28:26.132 None
[EmpireMetCountDesync] ExecuteAction(2, 0, FirstMeet, , -1)

    Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:26.133 None
[EmpireMetCountDesync] ApplyState(Peace, 2) with CurrentState=Unknown, LeftEmpireIndex=0, RightEmpireIndex=2

    Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:26.133 None
[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=3.00, RightEmpire.EmpireMetCount=3.00

    Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:26.134 None
[EmpireMetCountDesync] FirstMeet AddGreetings(2, 0, True, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:26.134 None
[EmpireMetCountDesync] FirstMeet AddGreetings(2, 0, False, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:26.134 None
[EmpireMetCountDesync] FirstMeet AddGreetings(0, 2, True, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:26.134 None
[EmpireMetCountDesync] FirstMeet AddGreetings(0, 2, False, FirstMeet, Friendly)

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:26.136 None
[Sandbox] Process order. (Serial=6921, Empire=2, Order=OrderContinueGotoAction Action=1417)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.137 None
[Sandbox] Process order. (Serial=6922, Empire=2, Order=OrderGoTo Entity=#10090, AdditionalFlags='IgnoreFogOfWar', Path='1632 [57, 21] --> 1558 [58, 20] --> 1482 [57, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.138 None
[Sandbox] Process order. (Serial=6923, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.139 None
SetLockedByMandatories (without batlle ongoing) called for Empire #0 while ready in TurnMain will be forced to unready.

    Amplitude.Mercury.Simulation.Empire:SetLockedByMandatories(System.Reflection.RuntimeParameterInfo)

20:28:26.151 None
[Sandbox] Process order. (Serial=6924, Empire=2, Order=OrderContinueGotoAction Action=1419)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.203 None
[Sandbox] Process order. (Serial=6925, Empire=3, Order=OrderGoTo Entity=#11058, AdditionalFlags='IgnoreFogOfWar', Path='2481 [6, 33] --> 2482 [7, 33] --> 2483 [8, 33]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.205 None
[Sandbox] Process order. (Serial=6926, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='1747 [22, 23] --> 1822 [22, 24] --> 1896 [21, 25] --> 1971 [21, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.206 None
[Sandbox] Process order. (Serial=6927, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='2867 [17, 38] --> 2942 [17, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.212 None
[Sandbox] Process order. (Serial=6928, Empire=3, Order=OrderGoTo Entity=#10696, AdditionalFlags='IgnoreFogOfWar', Path='1212 [12, 16] --> 1287 [12, 17] --> 1288 [13, 17] --> 1289 [14, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.215 None
[Sandbox] Process order. (Serial=6929, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1883 [8, 25]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.217 None
[Sandbox] Process order. (Serial=6930, Empire=3, Order=OrderContinueGotoAction Action=1422)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.219 None
[Sandbox] Process order. (Serial=6931, Empire=3, Order=OrderContinueGotoAction Action=1421)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.220 None
[Sandbox] Process order. (Serial=6932, Empire=3, Order=OrderContinueGotoAction Action=1420)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.232 None
[Sandbox] Process order. (Serial=6933, Empire=3, Order=OrderContinueGotoAction Action=1424)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.234 None
[Sandbox] Process order. (Serial=6934, Empire=3, Order=OrderContinueGotoAction Action=1423)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.242 None
[Sandbox] Process order. (Serial=6935, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1069 [19, 14] --> 993 [18, 13] --> 919 [19, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.252 None
[Sandbox] Process order. (Serial=6936, Empire=4, Order=OrderContinueGotoAction Action=1425)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.272 None
[Sandbox] Process order. (Serial=6937, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1651 [1, 22] --> 1726 [1, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.283 None
[Sandbox] Process order. (Serial=6938, Empire=6, Order=OrderContinueGotoAction Action=1426)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.293 None
[Sandbox] Process order. (Serial=6939, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2308 [58, 30]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.302 None
[Sandbox] Process order. (Serial=6940, Empire=7, Order=OrderContinueGotoAction Action=1427)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.312 None
[Sandbox] Process order. (Serial=6941, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='478 [28, 6] --> 553 [28, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.324 None
[Sandbox] Process order. (Serial=6942, Empire=15, Order=OrderContinueGotoAction Action=1428)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.332 None
[Sandbox] Process order. (Serial=6943, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3404 [29, 45] --> 3480 [30, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.342 None
[Sandbox] Process order. (Serial=6944, Empire=16, Order=OrderContinueGotoAction Action=1429)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.362 None
[Sandbox] Process order. (Serial=6945, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3405 [30, 45] --> 3330 [30, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.372 None
[Sandbox] Process order. (Serial=6946, Empire=22, Order=OrderContinueGotoAction Action=1430)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.392 None
[Sandbox] Process order. (Serial=6947, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1549 [49, 20] --> 1624 [49, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.402 None
[Sandbox] Process order. (Serial=6948, Empire=29, Order=OrderContinueGotoAction Action=1431)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.412 None
[Sandbox] Process order. (Serial=6949, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.422 None
[Sandbox] Process order. (Serial=6950, Empire=39, Order=OrderContinueGotoAction Action=1432)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.443 None
[Sandbox] Process order. (Serial=6951, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='698 [23, 9] --> 774 [24, 10] --> 849 [24, 11]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.445 None
[Sandbox] Process order. (Serial=6952, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1631 [56, 21] --> 1630 [55, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.445 None
[Sandbox] Process order. (Serial=6953, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3177 [27, 42] --> 3251 [26, 43] --> 3326 [26, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.452 None
[Sandbox] Process order. (Serial=6954, Empire=49, Order=OrderContinueGotoAction Action=1435)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.453 None
[Sandbox] Process order. (Serial=6955, Empire=49, Order=OrderContinueGotoAction Action=1434)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.454 None
[Sandbox] Process order. (Serial=6956, Empire=49, Order=OrderContinueGotoAction Action=1433)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.463 None
[Sandbox] Process order. (Serial=6957, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='2895 [45, 38] --> 2896 [46, 38] --> 2897 [47, 38] --> 2822 [47, 37] --> 2823 [48, 37] --> 2749 [49, 36]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.744 None
[Sandbox] Process order. (Serial=6958, Empire=1, Order=OrderContinueGotoAction Action=1416)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.764 None
[Sandbox] Process order. (Serial=6959, Empire=1, Order=OrderContinueGotoAction Action=1415)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.766 None
[Sandbox] Process order. (Serial=6960, Empire=1, Order=OrderContinueGotoAction Action=1414)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.784 None
[Sandbox] Process order. (Serial=6961, Empire=1, Order=OrderContinueGotoAction Action=1413)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.815 None
[Sandbox] Process order. (Serial=6962, Empire=2, Order=OrderContinueGotoAction Action=1418)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.818 None
[Sandbox] Process order. (Serial=6963, Empire=2, Order=OrderContinueGotoAction Action=1417)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.845 None
[Sandbox] Process order. (Serial=6964, Empire=2, Order=OrderContinueGotoAction Action=1419)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.895 None
[Sandbox] Process order. (Serial=6965, Empire=3, Order=OrderContinueGotoAction Action=1422)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.897 None
[Sandbox] Process order. (Serial=6966, Empire=3, Order=OrderContinueGotoAction Action=1421)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.900 None
[Sandbox] Process order. (Serial=6967, Empire=3, Order=OrderContinueGotoAction Action=1420)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.930 None
[Sandbox] Process order. (Serial=6968, Empire=3, Order=OrderContinueGotoAction Action=1423)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.952 None
[Sandbox] Process order. (Serial=6969, Empire=4, Order=OrderContinueGotoAction Action=1425)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.968 None
[Sandbox] Process order. (Serial=6970, Empire=6, Order=OrderContinueGotoAction Action=1426)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:26.997 None
[Sandbox] Process order. (Serial=6971, Empire=15, Order=OrderContinueGotoAction Action=1428)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.021 None
[Sandbox] Process order. (Serial=6972, Empire=16, Order=OrderContinueGotoAction Action=1429)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.048 None
[Sandbox] Process order. (Serial=6973, Empire=22, Order=OrderContinueGotoAction Action=1430)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.076 None
[Sandbox] Process order. (Serial=6974, Empire=29, Order=OrderContinueGotoAction Action=1431)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.126 None
[Sandbox] Process order. (Serial=6975, Empire=49, Order=OrderContinueGotoAction Action=1435)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.128 None
[Sandbox] Process order. (Serial=6976, Empire=49, Order=OrderContinueGotoAction Action=1434)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.130 None
[Sandbox] Process order. (Serial=6977, Empire=49, Order=OrderContinueGotoAction Action=1433)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.416 None
[Sandbox] Process order. (Serial=6978, Empire=1, Order=OrderContinueGotoAction Action=1416)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.446 None
[Sandbox] Process order. (Serial=6979, Empire=1, Order=OrderContinueGotoAction Action=1415)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.449 None
[Sandbox] Process order. (Serial=6980, Empire=1, Order=OrderContinueGotoAction Action=1414)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.487 None
[Sandbox] Process order. (Serial=6981, Empire=2, Order=OrderContinueGotoAction Action=1418)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.519 None
[Sandbox] Process order. (Serial=6982, Empire=2, Order=OrderContinueGotoAction Action=1419)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.568 None
[Sandbox] Process order. (Serial=6983, Empire=3, Order=OrderContinueGotoAction Action=1421)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.598 None
[Sandbox] Process order. (Serial=6984, Empire=3, Order=OrderContinueGotoAction Action=1420)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.629 None
[Sandbox] Process order. (Serial=6985, Empire=3, Order=OrderContinueGotoAction Action=1423)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.631 None
[Sandbox] Process order. (Serial=6986, Empire=4, Order=OrderContinueGotoAction Action=1425)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.799 None
[Sandbox] Process order. (Serial=6987, Empire=49, Order=OrderContinueGotoAction Action=1435)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:27.801 None
[Sandbox] Process order. (Serial=6988, Empire=49, Order=OrderContinueGotoAction Action=1433)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:28.093 None
[Sandbox] Process order. (Serial=6989, Empire=1, Order=OrderContinueGotoAction Action=1416)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:28.124 None
[Sandbox] Process order. (Serial=6990, Empire=1, Order=OrderContinueGotoAction Action=1414)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:28.244 None
[Sandbox] Process order. (Serial=6991, Empire=3, Order=OrderContinueGotoAction Action=1421)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:28.271 None
AI Synchronization took 20.738ms at frame 13785 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:28:28.305 None
[Sandbox] Process order. (Serial=6992, Empire=3, Order=OrderContinueGotoAction Action=1423)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:28.339 None
The AI synchronization took 1039 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:28:28.375 None
[Sandbox] Process order. (Serial=6993, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 67, WantWageWar: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:28.377 None
[Sandbox] Process order. (Serial=6994, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:28.406 None
[Sandbox] Process order. (Serial=6995, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 67, WantWageWar: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:28.407 None
[Sandbox] Process order. (Serial=6996, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:28.475 None
[Sandbox] Process order. (Serial=6997, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 171, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:28.530 None
[Leader dialogs] StartDialogBetween empire=0, empire=1

    Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:29.027 None
[Sandbox] Process order. (Serial=6998, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 2, OtherEmpireIndex: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:29.390 None
Unexpected stop with reason: Timeout for action PawnActionMove(#7564-1388)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:28:29.457 None
Unexpected stop with reason: Timeout for action PawnActionMove(#7564-1387)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:28:29.507 None
Unexpected stop with reason: Timeout for action PawnActionMove(#7564-1389)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:28:29.508 None
UnitActionMove(#7564): Movement timed out

    Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:28:29.508 None
UnitActionMove(#7564): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=3)

    Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:28:29.763 None
Unexpected stop with reason: Timeout for action PawnActionMove(#10090-2536)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:28:29.763 None
UnitActionMove(#10090): Movement timed out

    Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:28:29.763 None
UnitActionMove(#10090): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=4)

    Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:28:30.318 None
Unexpected stop with reason: Timeout for action PawnActionMove(#11250-3148)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:28:30.385 None
Unexpected stop with reason: Timeout for action PawnActionMove(#11250-3146)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:28:30.490 None
Unexpected stop with reason: Timeout for action PawnActionMove(#11250-3147)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:28:30.491 None
UnitActionMove(#11250): Movement timed out

    Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:28:30.491 None
UnitActionMove(#11250): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=5)

    Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:28:40.201 None
[Sandbox] Process order. (Serial=6999, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 173, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:40.290 None
[Leader dialogs] StartDialogBetween empire=0, empire=2

    Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:40.302 None
[Sandbox] Process order. (Serial=7000, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:40.742 None
[Sandbox] Process order. (Serial=7001, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 2, OtherEmpireIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:46.641 None
[Sandbox] Process order. (Serial=7002, Empire=0, Order=OrderFurtherActions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:46.642 None
[Sandbox] Process order. (Serial=7003, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:46.681 None
[Sandbox] Process order. (Serial=7004, Empire=1, Order=OrderBribe ArmyGUID: #7087 StopAction=False Action=0 at 3040 [40, 40])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:46.683 None
No ArmyActionCameraSequenceDefinition for Bribe.

    Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:46.686 None
Quest MinorFaction_GenericQuest_01_ChoiceDefinition failed

    Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:46.734 None
DoUpdateMesh #7087 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.88, GetHealthRatio 0.88, PresentationUnit.EntityHolder.GetHealthRatio 0.88

    Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:46.735 None
[Sandbox] Process order. (Serial=7005, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2072 [47, 27] --> 2147 [47, 28]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:46.741 None
[Sandbox] Process order. (Serial=7006, Empire=1, Order=OrderContinueGotoAction Action=1437)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:46.743 None
[Sandbox] Process order. (Serial=7007, Empire=1, Order=OrderGoTo Entity=#11056, AdditionalFlags='IgnoreFogOfWar', Path='2296 [46, 30] --> 2371 [46, 31] --> 2447 [47, 32] --> 2522 [47, 33] --> 2598 [48, 34] --> 2672 [47, 35]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:46.743 None
[Sandbox] Process order. (Serial=7008, Empire=1, Order=OrderGoTo Entity=#11085, AdditionalFlags='IgnoreFogOfWar', Path='1998 [48, 26] --> 1997 [47, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:46.753 None
[Sandbox] Process order. (Serial=7009, Empire=1, Order=OrderContinueGotoAction Action=1439)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:46.755 None
[Sandbox] Process order. (Serial=7010, Empire=1, Order=OrderContinueGotoAction Action=1438)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:46.810 None
[Sandbox] Process order. (Serial=7011, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='1329 [54, 17] --> 1330 [55, 17] --> 1331 [56, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:46.820 None
[Sandbox] Process order. (Serial=7012, Empire=2, Order=OrderContinueGotoAction Action=1440)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:46.880 None
[Sandbox] Process order. (Serial=7013, Empire=3, Order=OrderBuildBridge ArmyGUID: #8002 StopAction=False Action=0 at 3018 [18, 40])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:46.930 None
[Sandbox] Process order. (Serial=7014, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='2895 [45, 38] --> 2896 [46, 38] --> 2897 [47, 38] --> 2822 [47, 37] --> 2823 [48, 37] --> 2749 [49, 36]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:46.940 None
[Sandbox] Process order. (Serial=7015, Empire=51, Order=OrderContinueGotoAction Action=1442)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:47.413 None
[Sandbox] Process order. (Serial=7016, Empire=1, Order=OrderContinueGotoAction Action=1437)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:47.453 None
[Sandbox] Process order. (Serial=7017, Empire=1, Order=OrderContinueGotoAction Action=1439)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:47.454 None
[Sandbox] Process order. (Serial=7018, Empire=1, Order=OrderContinueGotoAction Action=1438)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:47.493 None
[Sandbox] Process order. (Serial=7019, Empire=2, Order=OrderContinueGotoAction Action=1440)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:47.614 None
[Sandbox] Process order. (Serial=7020, Empire=51, Order=OrderContinueGotoAction Action=1442)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:48.126 None
[Sandbox] Process order. (Serial=7021, Empire=1, Order=OrderContinueGotoAction Action=1438)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:48.166 None
[Sandbox] Process order. (Serial=7022, Empire=2, Order=OrderContinueGotoAction Action=1440)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:48.287 None
[Sandbox] Process order. (Serial=7023, Empire=51, Order=OrderContinueGotoAction Action=1442)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:48.799 None
[Sandbox] Process order. (Serial=7024, Empire=1, Order=OrderContinueGotoAction Action=1438)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:48.961 None
[Sandbox] Process order. (Serial=7025, Empire=51, Order=OrderContinueGotoAction Action=1442)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:49.474 None
[Sandbox] Process order. (Serial=7026, Empire=1, Order=OrderContinueGotoAction Action=1438)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:49.635 None
[Sandbox] Process order. (Serial=7027, Empire=51, Order=OrderContinueGotoAction Action=1442)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.150 None
[Sandbox] Process order. (Serial=7028, Empire=1, Order=OrderContinueGotoAction Action=1438)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.311 None
[Sandbox] Process order. (Serial=7029, Empire=51, Order=OrderContinueGotoAction Action=1442)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.320 None
The AI synchronization took 2311 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:28:50.352 None
[Sandbox] Process order. (Serial=7030, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 54, WantWageWar: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.354 None
[Sandbox] Process order. (Serial=7031, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.355 None
[Sandbox] Process order. (Serial=7032, Empire=1, Order=OrderSelectGrowingPopulation Settlement: '4994' Population: 'Population_Minor_Ochling')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.357 None
[Sandbox] Process order. (Serial=7033, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 7087, WorldPosition: 2890, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.371 None
[Sandbox] Process order. (Serial=7034, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2966 [41, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.381 None
[Sandbox] Process order. (Serial=7035, Empire=1, Order=OrderContinueGotoAction Action=1443)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.432 None
[Sandbox] Process order. (Serial=7036, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1173 [48, 15] --> 1249 [49, 16]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.442 None
[Sandbox] Process order. (Serial=7037, Empire=2, Order=OrderContinueGotoAction Action=1444)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.447 None
DoUpdateMesh #7087 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.85, GetHealthRatio 0.85, PresentationUnit.EntityHolder.GetHealthRatio 0.85

    Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:50.512 None
[Sandbox] Process order. (Serial=7038, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 10696, ArmyStance: StripTile)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.563 None
[Sandbox] Process order. (Serial=7039, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3481 [31, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.573 None
[Sandbox] Process order. (Serial=7040, Empire=16, Order=OrderContinueGotoAction Action=1446)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.593 None
[Sandbox] Process order. (Serial=7041, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3329 [29, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.603 None
[Sandbox] Process order. (Serial=7042, Empire=22, Order=OrderContinueGotoAction Action=1447)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.623 None
[Sandbox] Process order. (Serial=7043, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1625 [50, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.632 None
[Sandbox] Process order. (Serial=7044, Empire=29, Order=OrderContinueGotoAction Action=1448)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.644 None
[Sandbox] Process order. (Serial=7045, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3099 [24, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.653 None
[Sandbox] Process order. (Serial=7046, Empire=39, Order=OrderContinueGotoAction Action=1449)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.672 None
[Sandbox] Process order. (Serial=7047, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1629 [54, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.682 None
[Sandbox] Process order. (Serial=7048, Empire=49, Order=OrderContinueGotoAction Action=1450)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.700 None
[Sandbox] Process order. (Serial=7049, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:50.702 None
[Sandbox] Process order. (Serial=7050, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:51.123 None
[Sandbox] Process order. (Serial=7051, Empire=2, Order=OrderContinueGotoAction Action=1444)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:51.163 None
The AI synchronization took 299 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:28:51.223 None
[Sandbox] Process order. (Serial=7052, Empire=1, Order=OrderGoTo Entity=#11421, AdditionalFlags='IgnoreFogOfWar', Path='2891 [41, 38] --> 2892 [42, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:51.234 None
[Sandbox] Process order. (Serial=7053, Empire=1, Order=OrderContinueGotoAction Action=1451)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:51.273 None
[Sandbox] Process order. (Serial=7054, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3265 [40, 43] --> 3191 [41, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:51.284 None
[Sandbox] Process order. (Serial=7055, Empire=1, Order=OrderContinueGotoAction Action=1452)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:51.357 None
[Sandbox] Process order. (Serial=7056, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:51.904 None
[Sandbox] Process order. (Serial=7057, Empire=1, Order=OrderContinueGotoAction Action=1451)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:51.956 None
[Sandbox] Process order. (Serial=7058, Empire=1, Order=OrderContinueGotoAction Action=1452)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:51.985 None
The AI synchronization took 443 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:28:52.095 None
[Sandbox] Process order. (Serial=7059, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:52.164 None
[Sandbox] Process order. (Serial=7060, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:52.248 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:28:52.249 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:28:52.249 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:28:52.250 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:28:52.252 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:28:52.253 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:28:52.254 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:28:52.255 None
[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False

    Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()

20:28:52.399 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:52.657 None
A new sandbox turn has begun: Turn 68

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:28:52.675 None
[Sandbox] Process order. (Serial=7061, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:28:52)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:52.686 None
[Sandbox] Process order. (Serial=7062, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=3198,EmpireIndex=1 TimePlayed=3198,EmpireIndex=2 TimePlayed=3198,EmpireIndex=3 TimePlayed=3198)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:54.692 None
Can't find entity 11421 of ongoing task. Fails the task 37.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:28:54.706 None
[Sandbox] Process order. (Serial=7063, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4994)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:54.708 None
[Sandbox] Process order. (Serial=7064, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:54.709 None
[Sandbox] Process order. (Serial=7065, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource13)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:54.736 None
[Sandbox] Process order. (Serial=7066, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:54.738 None
[Sandbox] Process order. (Serial=7067, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5177, ConstructionGUID=160, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:54.776 None
[Sandbox] Process order. (Serial=7068, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5010, ConstructionGUID=159, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:54.779 None
[Sandbox] Process order. (Serial=7069, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5010)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:54.781 None
[Sandbox] Process order. (Serial=7070, Empire=3, Order=OrderSellResource ResourceType: Resource12, Quantity: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:54.918 None
[Sandbox] Process order. (Serial=7071, Empire=2, Order=OrderEnqueueConstructible Settlement=5177, Constructible=Unit_LastLord_DustBishopChariot, Position=1788, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:54.949 None
[Sandbox] Process order. (Serial=7072, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Science, Position=1286, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:28:54.985 None
AI Synchronization took 22.6021ms at frame 13958 (entities created: 0 deleted: 0 synchronized: 11 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:29:02.161 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:02.161 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:02.162 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:02.162 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:02.690 None
[Sandbox] Process order. (Serial=7073, Empire=0, Order=OrderEnqueueConstructible Settlement=4979, Constructible=Unit_Mukag_Scout, Position=2201, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:02.759 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:02.759 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:02.760 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:02.760 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:04.025 None
[Sandbox] Process order. (Serial=7074, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=6, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:04.056 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:04.056 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:04.057 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:04.057 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:04.151 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:04.151 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:04.152 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:04.152 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:06.932 None
[Sandbox] Process order. (Serial=7075, Empire=0, Order=OrderGoToAndCreateBattle Entity=#7059, path='1513 [13, 20] --> 1438 [13, 19] --> 1364 [14, 18] --> 1289 [14, 17]'. TargetGUID: 10696)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:06.942 None
[Sandbox] Process order. (Serial=7076, Empire=0, Order=OrderContinueGotoAction Action=1453)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:07.149 None
CreatePresentationBattlePreview attacker #7059, defender #10696, ticketnumber #43280.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:07.178 None
RequestAsyncOperation_Completed for ticket #43280.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:29:07.179 None
PreparePresentationBattlePreview attacker #7059, defender #10696, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:29:07.179 None
RequestAsyncOperation_Dismissed for ticket #43280.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:29:07.617 None
[Sandbox] Process order. (Serial=7077, Empire=0, Order=OrderContinueGotoAction Action=1453)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:08.287 None
[Sandbox] Process order. (Serial=7078, Empire=0, Order=OrderContinueGotoAction Action=1453)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:08.960 None
[Sandbox] Process order. (Serial=7079, Empire=0, Order=OrderCreateBattle Attacker #7059 Target #10696 Action #1453 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:08.961 None
Battle 11429: Initialize battle with attacker 7059 (1364) and defender 10696 (1289).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:08.961 None
Pause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #1445, Status: Paused from army 10696

    Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

20:29:08.962 None
Battle 11429: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:08.962 None
Battle 11429: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:29:08.963 None
Battle 11429: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:08.965 None
Battle 11429: change state From Start to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:08.979 None
Battle 11429: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:08.979 None
Battle 11429: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:08.998 None
Battle 11429: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:09.033 None
AI Synchronization took 28.3033ms at frame 13980 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:29:09.055 None
The AI synchronization took 1532 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:29:09.066 None
HidePresentationBattlePreview for ticket #43280 with current ticket #43280.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:29:09.066 None
HidePresentationBattlePreview attacker #7059, defender #10696

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:29:09.083 None
Presentation Battle 11429: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.083 None
Presentation Battle 11429: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.084 None
Presentation Battle 11429: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:09.085 None
Presentation Battle 11429: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1364, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.085 None
Presentation Battle 11429: Create participant 7059. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.085 None
Presentation Battle 11429: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10696, Group=Defender, TileIndex=1289, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.086 None
Presentation Battle 11429: Create participant 10696. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.086 None
Presentation Battle 11429: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.086 None
OnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:29:09.086 None
Presentation Battle 11429: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.087 None
Presentation Battle 11429: State from Started to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:09.089 None
Presentation Battle 11429: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1364, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.089 None
Presentation Battle 11429: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.089 None
Presentation Battle 11429: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:09.089 None
Presentation Battle 11429: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10696, Group=Defender, TileIndex=1289, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.090 None
Presentation Battle 11429: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.090 None
Presentation Battle 11429: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.090 None
Presentation Battle 11429: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.091 None
Presentation Battle 11429: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.091 None
Presentation Battle 11429: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.091 None
Presentation Battle 11429: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7059, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.092 None
Initialize presentation battle unit 11573 for unit 10087

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.093 None
Initialize presentation battle unit 11572 for unit 7423

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.094 None
Initialize presentation battle unit 11571 for unit 7058

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.094 None
Initialize presentation battle unit 11570 for unit 8599

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.102 None
[Sandbox] Process order. (Serial=7080, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:09.114 None
Initialize presentation battle unit 11569 for unit 7224

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.116 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.116 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:09.116 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.117 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:09.134 None
Presentation Battle 11429: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=10696, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.135 None
Initialize presentation battle unit 11574 for unit 10695

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.139 None
Presentation Battle 11429: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.139 None
Presentation Battle 11429: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.139 None
Presentation Battle 11429: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.140 None
Presentation Battle 11429: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:09.141 None
Presentation Battle 11429: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.141 None
Presentation Battle 11429: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:09.141 None
Presentation Battle 11429: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.144 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 13979, current data frame: 13979) but different data length (remote: 6, local: 4)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.151 None
[Sandbox] Process order. (Serial=7081, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 11429, EmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:09.261 None
Presentation Battle 11429: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:09.262 None
Presentation Battle 11429: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:10.300 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:10.300 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:10.301 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:10.301 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:10.426 None
[Sandbox] Process order. (Serial=7082, Empire=0, Order=OrderBattleSetAutoResolve BattleGuid: 11429, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:10.427 None
Battle 11429: change state From Confirmation to AutoResolve. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:10.428 None
Battle 11429: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:10.429 None
Notify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:29:10.430 None
Notify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:29:10.430 None
Battle 11429: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:10.456 None
Presentation Battle 11429: Execute action[22] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=0, Value=True. (isTopAction: True, initialActionType: SetAutoResolveFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:10.456 None
Presentation Battle 11429: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:10.457 None
Presentation Battle 11429: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:10.457 None
Presentation Battle 11429: State from WaitingConfirmation to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:10.459 None
Presentation Battle 11429: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:10.466 None
[Sandbox] Process order. (Serial=7083, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11429)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:10.466 None
Battle 11429: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:10.467 None
Battle #11429: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:10.469 None
ReleaseArmy #10696 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:10.469 None
ReleaseArmy #10696 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:10.469 None
ReleaseArmy #10696 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:10.470 None
ReleaseArmy #10696 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:10.470 None
ReleaseArmy #10696 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:10.478 None
[Sandbox] Process order. (Serial=7084, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 175, NotificationListenerIndex: 2, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:10.511 None
[Sandbox] Process order. (Serial=7085, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:10.567 None
Presentation Battle 11429: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:10.568 None
Release presentation battle unit 11573

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:29:10.568 None
Release presentation battle unit 11572

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:29:10.569 None
Release presentation battle unit 11571

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:29:10.569 None
Release presentation battle unit 11570

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:29:10.570 None
Release presentation battle unit 11569

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:29:10.570 None
Release presentation battle unit 11574

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:29:11.198 None
[Sandbox] Process order. (Serial=7086, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 176, NewStatus: Dismissed)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:15.962 None
[Sandbox] Process order. (Serial=7087, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.021 None
[Sandbox] Process order. (Serial=7088, Empire=1, Order=OrderGoTo Entity=#11087, AdditionalFlags='IgnoreFogOfWar', Path='3193 [43, 42] --> 3118 [43, 41] --> 3119 [44, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.023 None
[Sandbox] Process order. (Serial=7089, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2967 [42, 39] --> 2968 [43, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.024 None
[Sandbox] Process order. (Serial=7090, Empire=1, Order=OrderGoTo Entity=#11086, AdditionalFlags='IgnoreFogOfWar', Path='2821 [46, 37] --> 2896 [46, 38] --> 2895 [45, 38] --> 2894 [44, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.031 None
[Sandbox] Process order. (Serial=7091, Empire=1, Order=OrderGoTo Entity=#11250, AdditionalFlags='IgnoreFogOfWar', Path='1776 [51, 23] --> 1852 [52, 24] --> 1926 [51, 25] --> 2001 [51, 26] --> 2000 [50, 26] --> 1999 [49, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.033 None
[Sandbox] Process order. (Serial=7092, Empire=1, Order=OrderContinueGotoAction Action=1456)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.035 None
[Sandbox] Process order. (Serial=7093, Empire=1, Order=OrderContinueGotoAction Action=1455)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.036 None
[Sandbox] Process order. (Serial=7094, Empire=1, Order=OrderContinueGotoAction Action=1454)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.043 None
[Sandbox] Process order. (Serial=7095, Empire=1, Order=OrderContinueGotoAction Action=1457)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.092 None
[Sandbox] Process order. (Serial=7096, Empire=2, Order=OrderGoTo Entity=#10096, AdditionalFlags='IgnoreFogOfWar', Path='1407 [57, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.094 None
[Sandbox] Process order. (Serial=7097, Empire=2, Order=OrderGoTo Entity=#11426, AdditionalFlags='IgnoreFogOfWar', Path='1713 [63, 22] --> 1637 [62, 21] --> 1636 [61, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.095 None
[Sandbox] Process order. (Serial=7098, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1250 [50, 16] --> 1251 [51, 16] --> 1252 [52, 16]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.096 None
[Sandbox] Process order. (Serial=7099, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='871 [46, 11] --> 870 [45, 11]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.101 None
[Sandbox] Process order. (Serial=7100, Empire=2, Order=OrderContinueGotoAction Action=1461)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.102 None
[Sandbox] Process order. (Serial=7101, Empire=2, Order=OrderContinueGotoAction Action=1460)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.104 None
[Sandbox] Process order. (Serial=7102, Empire=2, Order=OrderContinueGotoAction Action=1459)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.105 None
[Sandbox] Process order. (Serial=7103, Empire=2, Order=OrderContinueGotoAction Action=1458)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.151 None
[Sandbox] Process order. (Serial=7104, Empire=3, Order=OrderGoTo Entity=#11058, AdditionalFlags='IgnoreFogOfWar', Path='2409 [9, 32] --> 2410 [10, 32]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.153 None
[Sandbox] Process order. (Serial=7105, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='2046 [21, 27] --> 2121 [21, 28] --> 2195 [20, 29] --> 2271 [21, 30] --> 2345 [20, 31]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.153 None
[Sandbox] Process order. (Serial=7106, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1808 [8, 24] --> 1732 [7, 23] --> 1657 [7, 22] --> 1656 [6, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.161 None
[Sandbox] Process order. (Serial=7107, Empire=3, Order=OrderContinueGotoAction Action=1464)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.163 None
[Sandbox] Process order. (Serial=7108, Empire=3, Order=OrderContinueGotoAction Action=1463)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.164 None
[Sandbox] Process order. (Serial=7109, Empire=3, Order=OrderContinueGotoAction Action=1462)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.171 None
[Sandbox] Process order. (Serial=7110, Empire=3, Order=OrderGoTo Entity=#10698, AdditionalFlags='IgnoreFogOfWar', Path='1211 [11, 16] --> 1212 [12, 16] --> 1287 [12, 17] --> 1288 [13, 17] --> 1289 [14, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.172 None
[Sandbox] Process order. (Serial=7111, Empire=3, Order=OrderGoTo Entity=#8002, AdditionalFlags='IgnoreFogOfWar', Path='2867 [17, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.182 None
[Sandbox] Process order. (Serial=7112, Empire=3, Order=OrderContinueGotoAction Action=1466)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.185 None
[Sandbox] Process order. (Serial=7113, Empire=3, Order=OrderContinueGotoAction Action=1465)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.201 None
[Sandbox] Process order. (Serial=7114, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='993 [18, 13] --> 1069 [19, 14] --> 1144 [19, 15]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.211 None
[Sandbox] Process order. (Serial=7115, Empire=4, Order=OrderContinueGotoAction Action=1467)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.221 None
[Sandbox] Process order. (Serial=7116, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1651 [1, 22] --> 1576 [1, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.231 None
[Sandbox] Process order. (Serial=7117, Empire=6, Order=OrderContinueGotoAction Action=1468)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.242 None
[Sandbox] Process order. (Serial=7118, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2307 [57, 30]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.252 None
[Sandbox] Process order. (Serial=7119, Empire=7, Order=OrderContinueGotoAction Action=1469)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.272 None
[Sandbox] Process order. (Serial=7120, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='552 [27, 7] --> 551 [26, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.281 None
[Sandbox] Process order. (Serial=7121, Empire=15, Order=OrderContinueGotoAction Action=1470)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.311 None
[Sandbox] Process order. (Serial=7122, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1626 [51, 21] --> 1627 [52, 21] --> 1628 [53, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.321 None
[Sandbox] Process order. (Serial=7123, Empire=29, Order=OrderContinueGotoAction Action=1471)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.331 None
[Sandbox] Process order. (Serial=7124, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3174 [24, 42] --> 3248 [23, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.341 None
[Sandbox] Process order. (Serial=7125, Empire=39, Order=OrderContinueGotoAction Action=1472)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.351 None
[Sandbox] Process order. (Serial=7126, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1704 [54, 22] --> 1778 [53, 23]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.361 None
[Sandbox] Process order. (Serial=7127, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='925 [25, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.363 None
[Sandbox] Process order. (Serial=7128, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3325 [25, 44] --> 3399 [24, 45]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.364 None
[Sandbox] Process order. (Serial=7129, Empire=49, Order=OrderContinueGotoAction Action=1473)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.372 None
[Sandbox] Process order. (Serial=7130, Empire=49, Order=OrderContinueGotoAction Action=1475)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.374 None
[Sandbox] Process order. (Serial=7131, Empire=49, Order=OrderContinueGotoAction Action=1474)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.392 None
[Sandbox] Process order. (Serial=7132, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='2674 [49, 35] --> 2600 [50, 34] --> 2525 [50, 33] --> 2451 [51, 32] --> 2452 [52, 32]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.401 None
[Sandbox] Process order. (Serial=7133, Empire=51, Order=OrderContinueGotoAction Action=1476)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.442 None
AI Synchronization took 22.7753ms at frame 14039 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:29:16.703 None
[Sandbox] Process order. (Serial=7134, Empire=1, Order=OrderContinueGotoAction Action=1456)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.707 None
[Sandbox] Process order. (Serial=7135, Empire=1, Order=OrderContinueGotoAction Action=1455)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.741 None
AI Synchronization took 27.2874ms at frame 14041 (entities created: 0 deleted: 0 synchronized: 10 last entity synchronized: 4994 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:29:16.742 None
[Sandbox] Process order. (Serial=7136, Empire=1, Order=OrderContinueGotoAction Action=1454)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.745 None
[Sandbox] Process order. (Serial=7137, Empire=1, Order=OrderContinueGotoAction Action=1457)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.775 None
AI Synchronization took 23.5753ms at frame 14042 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 4994 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:29:16.793 None
[Sandbox] Process order. (Serial=7138, Empire=2, Order=OrderContinueGotoAction Action=1461)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.795 None
[Sandbox] Process order. (Serial=7139, Empire=2, Order=OrderContinueGotoAction Action=1460)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.798 None
[Sandbox] Process order. (Serial=7140, Empire=2, Order=OrderContinueGotoAction Action=1459)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.842 None
AI Synchronization took 40.2513ms at frame 14045 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5177 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:29:16.863 None
[Sandbox] Process order. (Serial=7141, Empire=3, Order=OrderContinueGotoAction Action=1464)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.866 None
[Sandbox] Process order. (Serial=7142, Empire=3, Order=OrderContinueGotoAction Action=1463)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.867 None
[Sandbox] Process order. (Serial=7143, Empire=3, Order=OrderContinueGotoAction Action=1462)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.868 None
[Sandbox] Process order. (Serial=7144, Empire=3, Order=OrderContinueGotoAction Action=1465)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.894 None
[Sandbox] Process order. (Serial=7145, Empire=4, Order=OrderContinueGotoAction Action=1467)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.903 None
[Sandbox] Process order. (Serial=7146, Empire=6, Order=OrderContinueGotoAction Action=1468)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:16.954 None
[Sandbox] Process order. (Serial=7147, Empire=15, Order=OrderContinueGotoAction Action=1470)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:17.034 None
[Sandbox] Process order. (Serial=7148, Empire=49, Order=OrderContinueGotoAction Action=1473)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:17.045 None
[Sandbox] Process order. (Serial=7149, Empire=49, Order=OrderContinueGotoAction Action=1475)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:17.074 None
[Sandbox] Process order. (Serial=7150, Empire=51, Order=OrderContinueGotoAction Action=1476)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:17.375 None
[Sandbox] Process order. (Serial=7151, Empire=1, Order=OrderContinueGotoAction Action=1456)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:17.414 None
[Sandbox] Process order. (Serial=7152, Empire=1, Order=OrderContinueGotoAction Action=1454)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:17.417 None
[Sandbox] Process order. (Serial=7153, Empire=1, Order=OrderContinueGotoAction Action=1457)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:17.474 None
[Sandbox] Process order. (Serial=7154, Empire=2, Order=OrderContinueGotoAction Action=1460)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:17.477 None
[Sandbox] Process order. (Serial=7155, Empire=2, Order=OrderContinueGotoAction Action=1459)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:17.534 None
[Sandbox] Process order. (Serial=7156, Empire=3, Order=OrderContinueGotoAction Action=1464)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:17.537 None
[Sandbox] Process order. (Serial=7157, Empire=3, Order=OrderContinueGotoAction Action=1463)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:17.567 None
[Sandbox] Process order. (Serial=7158, Empire=3, Order=OrderContinueGotoAction Action=1465)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:17.591 None
[Sandbox] Process order. (Serial=7159, Empire=4, Order=OrderContinueGotoAction Action=1467)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:17.747 None
[Sandbox] Process order. (Serial=7160, Empire=51, Order=OrderContinueGotoAction Action=1476)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:18.047 None
[Sandbox] Process order. (Serial=7161, Empire=1, Order=OrderContinueGotoAction Action=1456)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:18.087 None
[Sandbox] Process order. (Serial=7162, Empire=1, Order=OrderContinueGotoAction Action=1457)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:18.207 None
[Sandbox] Process order. (Serial=7163, Empire=3, Order=OrderContinueGotoAction Action=1464)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:18.210 None
[Sandbox] Process order. (Serial=7164, Empire=3, Order=OrderContinueGotoAction Action=1463)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:18.247 None
[Sandbox] Process order. (Serial=7165, Empire=3, Order=OrderContinueGotoAction Action=1465)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:18.272 None
AI Synchronization took 20.3661ms at frame 14090 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:29:18.419 None
[Sandbox] Process order. (Serial=7166, Empire=51, Order=OrderContinueGotoAction Action=1476)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:18.759 None
[Sandbox] Process order. (Serial=7167, Empire=1, Order=OrderContinueGotoAction Action=1457)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:18.891 None
[Sandbox] Process order. (Serial=7168, Empire=3, Order=OrderContinueGotoAction Action=1463)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:18.919 None
[Sandbox] Process order. (Serial=7169, Empire=3, Order=OrderContinueGotoAction Action=1465)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:18.945 None
AI Synchronization took 20.4233ms at frame 14101 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:29:19.100 None
[Sandbox] Process order. (Serial=7170, Empire=51, Order=OrderContinueGotoAction Action=1476)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.430 None
[Sandbox] Process order. (Serial=7171, Empire=1, Order=OrderContinueGotoAction Action=1457)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.456 None
The AI synchronization took 1787 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:29:19.511 None
[Sandbox] Process order. (Serial=7172, Empire=1, Order=OrderGoTo Entity=#11421, AdditionalFlags='IgnoreFogOfWar', Path='2893 [43, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.520 None
[Sandbox] Process order. (Serial=7173, Empire=1, Order=OrderContinueGotoAction Action=1477)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.522 None
[Sandbox] Process order. (Serial=7174, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3192 [42, 42] --> 3193 [43, 42] --> 3118 [43, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.523 None
[Sandbox] Process order. (Serial=7175, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2221 [46, 29] --> 2296 [46, 30] --> 2371 [46, 31]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.524 None
[Sandbox] Process order. (Serial=7176, Empire=1, Order=OrderGoTo Entity=#11056, AdditionalFlags='IgnoreFogOfWar', Path='2747 [47, 36] --> 2821 [46, 37] --> 2896 [46, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.525 None
[Sandbox] Process order. (Serial=7177, Empire=1, Order=OrderGoTo Entity=#11085, AdditionalFlags='IgnoreFogOfWar', Path='1996 [46, 26] --> 2070 [45, 27] --> 2146 [46, 28] --> 2220 [45, 29] --> 2296 [46, 30]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.530 None
[Sandbox] Process order. (Serial=7178, Empire=1, Order=OrderContinueGotoAction Action=1481)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.532 None
[Sandbox] Process order. (Serial=7179, Empire=1, Order=OrderContinueGotoAction Action=1480)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.534 None
[Sandbox] Process order. (Serial=7180, Empire=1, Order=OrderContinueGotoAction Action=1479)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.535 None
[Sandbox] Process order. (Serial=7181, Empire=1, Order=OrderContinueGotoAction Action=1478)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.551 None
[Sandbox] Process order. (Serial=7182, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.560 None
[Sandbox] Process order. (Serial=7183, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #10096 TargetArmyGUID: #10090 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.561 None
ReleaseArmy #10096 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:19.562 None
ReleaseArmy #10096 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:19.562 None
ReleaseArmy #10096 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:19.563 None
ReleaseArmy #10096 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:19.564 None
ReleaseArmy #10096 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:19.600 None
[Sandbox] Process order. (Serial=7184, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #8002 StopAction=False Action=0 at 2791 [16, 37])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.630 None
[Sandbox] Process order. (Serial=7185, Empire=3, Order=OrderBuildBridge ArmyGUID: #11058 StopAction=False Action=0 at 2485 [10, 33])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.662 None
[Sandbox] Process order. (Serial=7186, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3480 [30, 46] --> 3479 [29, 46] --> 3553 [28, 47]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.670 None
[Sandbox] Process order. (Serial=7187, Empire=16, Order=OrderContinueGotoAction Action=1485)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.682 None
[Sandbox] Process order. (Serial=7188, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3328 [28, 44] --> 3327 [27, 44] --> 3326 [26, 44]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.690 None
[Sandbox] Process order. (Serial=7189, Empire=22, Order=OrderContinueGotoAction Action=1486)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:19.717 None
[Sandbox] Process order. (Serial=7190, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:20.202 None
[Sandbox] Process order. (Serial=7191, Empire=1, Order=OrderContinueGotoAction Action=1481)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:20.206 None
[Sandbox] Process order. (Serial=7192, Empire=1, Order=OrderContinueGotoAction Action=1480)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:20.208 None
[Sandbox] Process order. (Serial=7193, Empire=1, Order=OrderContinueGotoAction Action=1479)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:20.233 None
[Sandbox] Process order. (Serial=7194, Empire=1, Order=OrderContinueGotoAction Action=1478)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:20.342 None
[Sandbox] Process order. (Serial=7195, Empire=16, Order=OrderContinueGotoAction Action=1485)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:20.362 None
[Sandbox] Process order. (Serial=7196, Empire=22, Order=OrderContinueGotoAction Action=1486)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:20.872 None
[Sandbox] Process order. (Serial=7197, Empire=1, Order=OrderContinueGotoAction Action=1481)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:20.893 None
[Sandbox] Process order. (Serial=7198, Empire=1, Order=OrderContinueGotoAction Action=1480)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:20.897 None
[Sandbox] Process order. (Serial=7199, Empire=1, Order=OrderContinueGotoAction Action=1479)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:20.923 None
[Sandbox] Process order. (Serial=7200, Empire=1, Order=OrderContinueGotoAction Action=1478)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:21.013 None
[Sandbox] Process order. (Serial=7201, Empire=16, Order=OrderContinueGotoAction Action=1485)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:21.032 None
[Sandbox] Process order. (Serial=7202, Empire=22, Order=OrderContinueGotoAction Action=1486)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:21.545 None
[Sandbox] Process order. (Serial=7203, Empire=1, Order=OrderContinueGotoAction Action=1481)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:21.592 None
Unexpected stop with reason: Timeout for action PawnActionMove(#11250-3146)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:29:21.675 None
Unexpected stop with reason: Timeout for action PawnActionMove(#11250-3147)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:29:21.691 None
Unexpected stop with reason: Timeout for action PawnActionMove(#11250-3148)

    Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

20:29:21.692 None
UnitActionMove(#11250): Movement timed out

    Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

20:29:21.692 None
UnitActionMove(#11250): ForceFinishMovement (currentUnitWaypoint=-1, currentIndex=-1, stepCount=7)

    Amplitude.Mercury.Presentation.UnitActionMove:ForceFinishMovement()

20:29:22.226 None
[Sandbox] Process order. (Serial=7204, Empire=1, Order=OrderContinueGotoAction Action=1481)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:22.252 None
The AI synchronization took 1846 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:29:22.286 None
[Sandbox] Process order. (Serial=7205, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #11421 TargetArmyGUID: #11086 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:22.287 None
ReleaseArmy #11421 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:22.288 None
ReleaseArmy #11421 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:22.288 None
ReleaseArmy #11421 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:22.289 None
ReleaseArmy #11421 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:22.289 None
ReleaseArmy #11421 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:22.348 None
[Sandbox] Process order. (Serial=7206, Empire=2, Order=OrderGoTo Entity=#10090, AdditionalFlags='IgnoreFogOfWar', Path='1407 [57, 18]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:22.356 None
[Sandbox] Process order. (Serial=7207, Empire=2, Order=OrderContinueGotoAction Action=1487)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:22.358 None
DoUpdateMesh #11086 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.98, GetHealthRatio 0.98, PresentationUnit.EntityHolder.GetHealthRatio 0.98

    Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:22.376 None
[Sandbox] Process order. (Serial=7208, Empire=3, Order=OrderEvolveUnit UnitGUID: 4865, EvolutionName: Unit_Necrophage_Necrodrone_SpecializationB)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:22.437 None
[Sandbox] Process order. (Serial=7209, Empire=3, Order=OrderChangeArmyStance ArmyGUID: 10698, ArmyStance: StripTile)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:22.458 None
DoUpdateMesh #8181 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

    Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:22.467 None
[Sandbox] Process order. (Serial=7210, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:22.618 None
[Sandbox] Process order. (Serial=7211, Empire=3, Order=OrderBuyResource ResourceType: Resource01, Quantity: 7)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:22.654 None
[Sandbox] Process order. (Serial=7212, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:22.656 None
[Sandbox] Process order. (Serial=7213, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:22.770 None
[Sandbox] Process order. (Serial=7214, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:22.993 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:23.230 None
A new sandbox turn has begun: Turn 69

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:29:23.258 None
AI Synchronization took 20.28ms at frame 14192 (entities created: 0 deleted: 0 synchronized: 79 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:29:23.272 None
[Sandbox] Process order. (Serial=7215, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:29:23)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:23.283 None
[Sandbox] Process order. (Serial=7216, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=3229,EmpireIndex=1 TimePlayed=3229,EmpireIndex=2 TimePlayed=3229,EmpireIndex=3 TimePlayed=3229)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:23.285 None
[Sandbox] Process order. (Serial=7217, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:24.131 None
[Sandbox] Process order. (Serial=7218, Empire=0, Order=OrderGoTo Entity=#7059, path='1288 [13, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:24.140 None
[Sandbox] Process order. (Serial=7219, Empire=0, Order=OrderContinueGotoAction Action=1491)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:25.041 None
[Sandbox] Process order. (Serial=7220, Empire=0, Order=OrderCreateBattle Attacker #7059 Target #7215 Action #0 InstantResolve #False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:25.042 None
Battle 11584: Initialize battle with attacker 7059 (1288) and defender 7215 (1287).

    Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.044 None
Battle 11584: change state From None to Initialized. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:25.044 None
Battle 11584: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).

    Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

20:29:25.045 None
Battle 11584: change state From Initialized to Start. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:25.047 None
Battle 11584: change state From Start to Siege. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:25.077 None
Presentation Battle 11584: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.077 None
Presentation Battle 11584: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.077 None
Presentation Battle 11584: State from Invalid to Started

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:25.078 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.079 None
RestorePresentationBattlePreview created ticket #43630.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.079 None
Presentation Battle 11584: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1288, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.079 None
Presentation Battle 11584: Create participant 7059. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.080 None
Presentation Battle 11584: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=11586, Group=Defender, TileIndex=1211, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.080 None
Presentation Battle 11584: Create participant 11586. type=Militia.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.080 None
Presentation Battle 11584: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7051, Group=Defender, TileIndex=1211, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.080 None
Presentation Battle 11584: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=0. (isTopAction: True, initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.081 None
Presentation Battle 11584: State from Started to Sieging

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:25.083 None
Presentation Battle 11584: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.105 None
RequestRestoreAsyncOperation_Completed for ticket #43630.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:29:25.105 None
RestorePresentationBattlePreview skipped due to invalid battle #11584

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:29:25.105 None
RequestAsyncOperation_Dismissed for ticket #43630.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:29:25.106 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.107 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:25.107 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.107 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:25.302 None
[Sandbox] Process order. (Serial=7221, Empire=2, Order=OrderHealUnitsWithMoney ArmyGUID: 4837, UnitGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:25.332 None
[Sandbox] Process order. (Serial=7222, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5010, ConstructionGUID=177)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:25.334 None
[Sandbox] Process order. (Serial=7223, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_00, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:25.334 None
[Sandbox] Process order. (Serial=7224, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 1, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:25.335 None
[Sandbox] Process order. (Serial=7225, Empire=3, Order=OrderBattleLaunchCityAssault BattleGuid: '11584', AssaultRole: 'Defender', IsBattleInstantResolve: 'False')

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:25.343 None
Battle 11584: start siege with state Sortie and with autoResolve False = (orderBattle.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)

20:29:25.343 None
Battle 11584: change state From Siege to AttackerEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:25.343 None
Pause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #1488, Status: Paused from army 10698

    Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

20:29:25.355 None
[Sandbox] Process order. (Serial=7226, Empire=3, Order=OrderSellResource ResourceType: Resource12, Quantity: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:25.372 None
[Sandbox] Process order. (Serial=7227, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Bridge_Exploitation, Position=2714, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:25.377 None
Presentation Battle 11584: Execute action[6] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.377 None
Presentation Battle 11584: Execute action[7] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=10698. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.378 None
Presentation Battle 11584: Create participant 10698. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.378 None
Presentation Battle 11584: An additional participant 10698 from empire 3 join the battle

    Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:29:25.379 None
Presentation Battle 11584: Execute action[8] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy (isTopAction: True, initialActionType: UpdateBattleTags)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.379 None
OnBattleTagsComputed : DifficultTerrain, Exotic, Muddy

    Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

20:29:25.379 None
Presentation Battle 11584: Execute action[9] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.380 None
Presentation Battle 11584: State from Sieging to AttackerEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:25.381 None
Presentation Battle 11584: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=11586, Group=Defender, TileIndex=1211, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.381 None
Presentation Battle 11584: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7051, Group=Defender, TileIndex=1211, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.381 None
Presentation Battle 11584: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10698, Group=Defender, TileIndex=1289, Modifiers=Besieged, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.382 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.382 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:25.383 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.383 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:25.392 None
[Sandbox] Process order. (Serial=7228, Empire=46, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:25.492 None
[Sandbox] Process order. (Serial=7229, Empire=3, Order=OrderBattleEngagement BattleGuid: 11584)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:25.493 None
Battle 11584: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:25.494 None
[Sandbox] Process order. (Serial=7230, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#1.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:25.564 None
Presentation Battle 11584: Execute action[13] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:25.564 None
Presentation Battle 11584: State from AttackerEngagement to DefenderEngagement

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:25.565 None
Presentation Battle 11584: Execute action[14] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7059, Group=Attacker, TileIndex=1288, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:26.447 None
Could not retrieve army with guid 0

    Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

20:29:26.549 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:26.549 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:26.550 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:26.550 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:27.720 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:27.721 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:27.721 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:27.721 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:27.922 None
[Sandbox] Process order. (Serial=7231, Empire=0, Order=OrderBattleEngagement BattleGuid: 11584)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:27.922 None
Battle 11584: change state From DefenderEngagement to EngagementAcknowledge. 2s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:27.974 None
Battle 11584: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:28.000 None
Presentation Battle 11584: Execute action[15] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.000 None
Presentation Battle 11584: Execute action[16] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.001 None
Presentation Battle 11584: Execute action[17] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=12 (isTopAction: True, initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.001 None
Presentation Battle 11584: Execute action[18] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.002 None
Presentation Battle 11584: Execute action[18] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.002 None
Presentation Battle 11584: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7059, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.003 None
Initialize presentation battle unit 11892 for unit 10087

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.003 None
AI Synchronization took 23.5103ms at frame 14218 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:29:28.003 None
Initialize presentation battle unit 11891 for unit 7423

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.004 None
Initialize presentation battle unit 11890 for unit 7058

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.005 None
Initialize presentation battle unit 11889 for unit 8599

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.007 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 14217, current data frame: 14217) but different data length (remote: 4, local: 0)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.020 None
Initialize presentation battle unit 11888 for unit 7224

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.037 None
Presentation Battle 11584: Execute action[20] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=11586, ParticipantGroup=Defender, unitCount=6 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.038 None
Initialize presentation battle unit 11898 for unit 11588

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.041 None
Initialize presentation battle unit 11897 for unit 11589

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.045 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 14217, current data frame: 14217) but different data length (remote: 7, local: 4)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.054 None
Initialize presentation battle unit 11896 for unit 11590

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.056 None
Initialize presentation battle unit 11895 for unit 11591

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.070 None
Initialize presentation battle unit 11894 for unit 11592

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.072 None
Initialize presentation battle unit 11893 for unit 11587

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.082 None
Presentation Battle 11584: Execute action[21] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7051, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.082 None
Presentation Battle 11584: Execute action[22] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=10698, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.083 None
Initialize presentation battle unit 11899 for unit 10697

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.085 None
Presentation Battle 11584: Execute action[23] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.086 None
Presentation Battle 11584: Execute action[24] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.086 None
Presentation Battle 11584: Execute action[25] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.086 None
Presentation Battle 11584: State from DefenderEngagement to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:28.087 None
ReleasePresentationBattlePreview attacker #7059, defender #7215

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.087 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.088 None
RestorePresentationBattlePreview created ticket #43645.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.088 None
Presentation Battle 11584: Execute action[26] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.088 None
Presentation Battle 11584: State from WaitingConfirmation to WaitingConfirmation

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:28.089 None
Presentation Battle 11584: Execute action[27] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.091 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 14217, current data frame: 14217) but different data length (remote: 12, local: 7)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.102 None
[Sandbox] Process order. (Serial=7232, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 11584, EmpireIndex: 3)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:28.121 None
RequestRestoreAsyncOperation_Completed for ticket #43645.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:29:28.121 None
RestorePresentationBattlePreview skipped due to ended battle #11584

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:29:28.121 None
RequestAsyncOperation_Dismissed for ticket #43645.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:29:28.160 None
Presentation Battle 11584: Execute action[28] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.161 None
Presentation Battle 11584: Execute action[29] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.961 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.961 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:28.962 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:28.962 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:30.161 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:30.161 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:30.161 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:30.162 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:30.814 None
[Sandbox] Process order. (Serial=7233, Empire=0, Order=OrderBattleConfirmation BattleGUID: 11584 EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:30.815 None
Battle 11584: change state From Confirmation to ConfirmationAcknowledge. 2s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:30.860 None
Presentation Battle 11584: Execute action[30] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:30.860 None
Presentation Battle 11584: Execute action[31] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:30.861 None
Presentation Battle 11584: State from WaitingConfirmation to DeploymentAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:30.864 None
[Sandbox] Process order. (Serial=7234, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 11584)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:30.865 None
Battle 11584: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:30.962 None
Presentation Battle 11584: Execute action[32] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:30.962 None
Presentation Battle 11584: State from DeploymentAcknowledge to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:30.963 None
Presentation Battle 11584: Execute action[33] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:30.963 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:30.964 None
ReleasePresentationBattlePreview attacker #7059, defender #7215

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:31.455 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:31.455 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:31.456 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:31.456 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:32.690 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:32.690 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:32.690 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:32.691 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:32.957 None
[Sandbox] Process order. (Serial=7235, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:32.957 None
Battle 11584: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:33.241 None
[Sandbox] Process order. (Serial=7236, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11897 IgnoreFoW: True AStarResults: 1213 [13, 16] --> 1288 [13, 17] --> 1364 [14, 18] --> 1439 [14, 19])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:33.246 None
Presentation Battle 11584: Execute action[34] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.246 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:33.267 None
Presentation Battle 11584: Execute action[35] (BattleOrderUniqueId: 138): UnitMoveAndDefend. EmpireIndex=3. Defender=11897, DestTile=1439 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.268 None
Presentation Battle 11584: Execute action[35] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11897, DestTile=1439. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.268 None
Presentation Battle 11584: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11897, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.268 None
Presentation Battle 11584: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11897, DestTile=1364. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.269 None
Presentation Battle 11584: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11897, DestTile=1439. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.269 None
Presentation Battle 11584: Execute action[35] (BattleOrderUniqueId: 138): UnitEndTurn. EmpireIndex=0. UnitGuid=11897. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.520 None
[Sandbox] Process order. (Serial=7237, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11893 IgnoreFoW: True AStarResults: 1361 [11, 18] --> 1436 [11, 19] --> 1437 [12, 19] --> 1513 [13, 20])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:33.568 None
Presentation Battle 11584: Execute action[36] (BattleOrderUniqueId: 139): UnitMoveAndDefend. EmpireIndex=3. Defender=11893, DestTile=1513 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.569 None
Presentation Battle 11584: Execute action[36] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11893, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.569 None
Presentation Battle 11584: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11893, DestTile=1436. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.569 None
Presentation Battle 11584: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11893, DestTile=1437. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.570 None
Presentation Battle 11584: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11893, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.570 None
Presentation Battle 11584: Execute action[36] (BattleOrderUniqueId: 139): UnitEndTurn. EmpireIndex=0. UnitGuid=11893. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.733 None
[Sandbox] Process order. (Serial=7238, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11896 IgnoreFoW: True AStarResults: 1212 [12, 16] --> 1213 [13, 16] --> 1288 [13, 17] --> 1364 [14, 18])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:33.777 None
Presentation Battle 11584: Execute action[37] (BattleOrderUniqueId: 140): UnitMoveAndDefend. EmpireIndex=3. Defender=11896, DestTile=1364 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.777 None
Presentation Battle 11584: Execute action[37] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11896, DestTile=1364. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.777 None
Presentation Battle 11584: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11896, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.778 None
Presentation Battle 11584: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11896, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.778 None
Presentation Battle 11584: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11896, DestTile=1364. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.778 None
Presentation Battle 11584: Execute action[37] (BattleOrderUniqueId: 140): UnitEndTurn. EmpireIndex=0. UnitGuid=11896. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.901 None
[Sandbox] Process order. (Serial=7239, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11898 IgnoreFoW: True AStarResults: 1286 [11, 17] --> 1287 [12, 17] --> 1363 [13, 18])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:33.995 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.995 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:33.996 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:33.996 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:34.031 None
[Sandbox] Process order. (Serial=7240, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11895 IgnoreFoW: True AStarResults: 1285 [10, 17] --> 1286 [11, 17] --> 1287 [12, 17])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:34.035 None
Presentation Battle 11584: Execute action[38] (BattleOrderUniqueId: 141): UnitMoveAndDefend. EmpireIndex=3. Defender=11898, DestTile=1363 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.035 None
Presentation Battle 11584: Execute action[38] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11898, DestTile=1363. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.036 None
Presentation Battle 11584: Execute action[38] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11898, DestTile=1287. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.036 None
Presentation Battle 11584: Execute action[38] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11898, DestTile=1363. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.036 None
Presentation Battle 11584: Execute action[38] (BattleOrderUniqueId: 141): UnitEndTurn. EmpireIndex=0. UnitGuid=11898. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.067 None
Presentation Battle 11584: Execute action[39] (BattleOrderUniqueId: 142): UnitMoveAndDefend. EmpireIndex=3. Defender=11895, DestTile=1287 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.067 None
Presentation Battle 11584: Execute action[39] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11895, DestTile=1287. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.067 None
Presentation Battle 11584: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11895, DestTile=1286. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.068 None
Presentation Battle 11584: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11895, DestTile=1287. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.068 None
Presentation Battle 11584: Execute action[39] (BattleOrderUniqueId: 142): UnitEndTurn. EmpireIndex=0. UnitGuid=11895. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.132 None
[Sandbox] Process order. (Serial=7241, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11894 IgnoreFoW: True AStarResults: 1136 [11, 15] --> 1137 [12, 15] --> 1213 [13, 16] --> 1288 [13, 17])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:34.172 None
Presentation Battle 11584: Execute action[40] (BattleOrderUniqueId: 143): UnitMoveAndDefend. EmpireIndex=3. Defender=11894, DestTile=1288 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.173 None
Presentation Battle 11584: Execute action[40] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11894, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.173 None
Presentation Battle 11584: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1137. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.173 None
Presentation Battle 11584: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.173 None
Presentation Battle 11584: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.174 None
Presentation Battle 11584: Execute action[40] (BattleOrderUniqueId: 143): UnitEndTurn. EmpireIndex=0. UnitGuid=11894. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.193 None
[Sandbox] Process order. (Serial=7242, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11899 IgnoreFoW: True AStarResults: 1211 [11, 16] --> 1212 [12, 16] --> 1213 [13, 16])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:34.194 None
Battle 11584: change state From ContenderRound to ContenderRoundAcknowledge. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:34.273 None
Presentation Battle 11584: Execute action[41] (BattleOrderUniqueId: 144): UnitMoveAndDefend. EmpireIndex=3. Defender=11899, DestTile=1213 (health=0.75, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.273 None
Presentation Battle 11584: Execute action[41] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11899, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.273 None
Presentation Battle 11584: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11899, DestTile=1212. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.273 None
Presentation Battle 11584: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11899, DestTile=1213. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.274 None
Presentation Battle 11584: Execute action[41] (BattleOrderUniqueId: 144): UnitEndTurn. EmpireIndex=0. UnitGuid=11899. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.274 None
Presentation Battle 11584: Execute action[42] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:34.584 None
[Sandbox] Process order. (Serial=7243, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 138)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:34.586 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #138 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:29:34.594 None
[Sandbox] Process order. (Serial=7244, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 138)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:35.228 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:35.228 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:35.228 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:35.229 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:35.937 None
[Sandbox] Process order. (Serial=7245, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 139)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:35.939 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #139 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:29:35.946 None
[Sandbox] Process order. (Serial=7246, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 139)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:36.368 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:36.369 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:36.369 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:36.369 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:37.179 None
[Sandbox] Process order. (Serial=7247, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 140)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:37.180 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #140 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:29:37.189 None
[Sandbox] Process order. (Serial=7248, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 140)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:37.541 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:37.541 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:37.542 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:37.542 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:38.072 None
[Sandbox] Process order. (Serial=7249, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 141)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:38.073 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #141 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:29:38.082 None
[Sandbox] Process order. (Serial=7250, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 141)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:38.718 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:38.718 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:38.719 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:38.719 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:38.894 None
[Sandbox] Process order. (Serial=7251, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 142)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:38.895 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #142 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:29:38.903 None
[Sandbox] Process order. (Serial=7252, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 142)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:39.908 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:39.908 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:39.908 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:39.909 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:40.088 None
[Sandbox] Process order. (Serial=7253, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 143)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:40.089 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #143 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:29:40.098 None
[Sandbox] Process order. (Serial=7254, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 143)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:40.180 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:40.180 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:40.181 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:40.181 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:40.804 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:40.804 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:40.804 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:40.805 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:40.913 None
[Sandbox] Process order. (Serial=7255, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 144)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:40.913 None
Presentation Battle 11584: Execute action[43] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=7 (isTopAction: True, initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:40.914 None
Presentation Battle 11584: Execute action[44] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:40.914 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:40.914 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #144 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:29:40.914 None
Presentation Battle 11584: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:40.915 None
Presentation Battle 11584: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:40.915 None
Presentation Battle 11584: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:40.915 None
Presentation Battle 11584: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:40.916 None
Presentation Battle 11584: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:40.916 None
Presentation Battle 11584: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:40.922 None
[Sandbox] Process order. (Serial=7256, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:40.924 None
[Sandbox] Process order. (Serial=7257, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 144)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:40.924 None
Battle 11584: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:40.972 None
Presentation Battle 11584: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:40.972 None
Presentation Battle 11584: Execute action[52] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:40.973 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:40.973 None
Could not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7215.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:41.177 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:41.177 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:41.177 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:41.177 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:41.432 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:41.432 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:41.433 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:41.433 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:41.641 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:41.642 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:41.643 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:41.643 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:42.069 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:42.070 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:42.070 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:42.070 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:42.463 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:42.464 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:42.464 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:42.464 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:42.715 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:42.716 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:42.716 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:42.717 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:42.887 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:42.887 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:42.887 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:42.887 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:42.961 None
[Sandbox] Process order. (Serial=7258, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:42.961 None
Battle 11584: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:29:43.069 None
Presentation Battle 11584: Execute action[53] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:43.070 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:29:43.320 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:43.320 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:43.321 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:43.321 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:43.504 None
[Sandbox] Process order. (Serial=7259, Empire=0, Order=OrderBattleMove BattleGUID: 11584 BattleUnitGUID: 11890 AStarResults: 1591 [16, 21] --> 1666 [16, 22])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:43.569 None
Presentation Battle 11584: Execute action[54] (BattleOrderUniqueId: 145): UnitMove. EmpireIndex=0. UnitGuid=11890, DestTile=1666. (isTopAction: True, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:43.569 None
Presentation Battle 11584: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1591. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:43.570 None
Presentation Battle 11584: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1666. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:43.694 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:43.694 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:43.694 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:43.695 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:43.942 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:43.942 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:43.942 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:43.942 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:44.114 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:44.115 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:44.115 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:44.115 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:44.279 None
[Sandbox] Process order. (Serial=7260, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 145)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:44.281 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #145 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:29:44.288 None
[Sandbox] Process order. (Serial=7261, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 145)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:44.369 None
Presentation Battle 11584: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:44.547 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:44.548 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:44.548 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:44.548 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:44.942 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:44.942 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:44.943 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:44.943 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:45.193 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:45.194 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:45.194 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:45.194 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:45.337 None
Backward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1112084% to 0%) in controller Unit_Mukag_Scout_OverrideController) '11889-3308-0'

    Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:45.375 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:45.375 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:45.376 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:45.376 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:45.831 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:45.831 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:45.832 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:45.832 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:46.244 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:46.244 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:46.244 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:46.245 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:46.504 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:46.504 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:46.505 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:46.505 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:46.686 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:46.687 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:46.687 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:46.687 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:46.728 None
[Sandbox] Process order. (Serial=7262, Empire=0, Order=OrderBattleMove BattleGUID: 11584 BattleUnitGUID: 11892 AStarResults: 1592 [17, 21] --> 1517 [17, 20])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:46.764 None
Presentation Battle 11584: Execute action[56] (BattleOrderUniqueId: 146): UnitMove. EmpireIndex=0. UnitGuid=11892, DestTile=1517. (isTopAction: True, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:46.765 None
Presentation Battle 11584: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1592. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:46.765 None
Presentation Battle 11584: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1517. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:47.154 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:47.155 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:47.155 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:47.155 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:47.452 None
[Sandbox] Process order. (Serial=7263, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 146)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:47.454 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #146 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:29:47.462 None
[Sandbox] Process order. (Serial=7264, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 146)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:47.565 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:47.565 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:47.566 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:47.566 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:47.577 None
Presentation Battle 11584: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:47.706 None
[Sandbox] Process order. (Serial=7265, Empire=0, Order=OrderBattleAttack BattleGUID: 11584 AttackerGUID: 11892 TargetPosition: 1439)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:47.770 None
Presentation Battle 11584: Execute action[58] (BattleOrderUniqueId: 147): UnitAttack. EmpireIndex=0. Attacker=11892 (health=1.00) Defender =11897 (health =0.54) (isTopAction: True, initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:47.838 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:47.838 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:47.838 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:47.839 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:48.020 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:48.020 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:48.021 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:48.021 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:48.471 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:48.471 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:48.471 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:48.472 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:48.887 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:48.887 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:48.888 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:48.888 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:49.018 None
[Sandbox] Process order. (Serial=7266, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 147)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:49.019 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #147 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:29:49.029 None
[Sandbox] Process order. (Serial=7267, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 147)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:29:49.077 None
Presentation Battle 11584: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:49.077 None
Presentation Battle 11584: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:49.160 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:49.160 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:49.160 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:49.161 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:49.342 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:49.343 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:49.343 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:49.343 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:49.798 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:49.798 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:49.798 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:49.799 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:50.199 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:50.199 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:50.199 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:50.200 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:50.460 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:50.460 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:50.461 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:50.461 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:50.649 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:50.650 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:50.650 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:50.650 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:51.104 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:51.105 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:51.106 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:51.106 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:51.511 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:51.512 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:51.512 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:51.512 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:51.773 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:51.774 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:51.774 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:51.775 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:51.955 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:51.956 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:51.956 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:51.956 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:52.405 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:52.405 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:52.405 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:52.406 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:52.804 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:52.804 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:52.805 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:52.805 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:53.060 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:53.060 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:53.060 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:53.061 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:53.232 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:53.233 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:53.233 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:53.233 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:53.677 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:53.678 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:53.678 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:53.678 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:54.072 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:54.072 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:54.073 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:54.073 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:54.327 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:54.327 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:54.328 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:54.328 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:54.505 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:54.505 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:54.505 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:54.506 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:54.955 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:54.955 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:54.955 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:54.956 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:55.355 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:55.355 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:55.356 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:55.356 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:55.617 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:55.617 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:55.617 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:55.618 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:55.802 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:55.802 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:55.802 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:55.802 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:56.252 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:56.253 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:56.253 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:56.253 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:56.667 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:56.668 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:56.668 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:56.668 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:56.918 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:56.918 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:56.919 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:56.919 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:57.100 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:57.100 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:57.101 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:57.101 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:57.539 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:57.539 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:57.540 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:57.540 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:57.934 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:57.934 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:57.934 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:57.935 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:58.183 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:58.183 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:58.184 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:58.184 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:58.362 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:58.362 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:58.362 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:58.363 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:58.817 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:58.817 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:58.818 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:58.818 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:59.213 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:59.214 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:59.214 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:59.214 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:59.469 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:59.469 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:59.470 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:59.470 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:59.646 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:59.646 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:29:59.647 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:29:59.647 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:00.095 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:00.096 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:00.096 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:00.097 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:00.485 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:00.485 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:00.485 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:00.486 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:00.736 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:00.736 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:00.737 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:00.737 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:00.877 None
[Sandbox] Process order. (Serial=7268, Empire=0, Order=OrderBattleSkill BattleGUID: 11584 AttackerGUID: 11888 TargetPosition: 1667 Skill: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:00.913 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:00.914 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:00.914 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:00.914 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:00.969 None
Presentation Battle 11584: Execute action[61] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=11900. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:00.970 None
Presentation Battle 11584: Create participant 11900. type=Army.

    Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:00.970 None
Presentation Battle 11584: An additional participant 11900 from empire 0 join the battle

    Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

20:30:00.971 None
Presentation Battle 11584: Execute action[62] (BattleOrderUniqueId: 0): UnitConfirmDeployment. EmpireIndex=0. UnitGuid=11902. (isTopAction: True, initialActionType: UnitConfirmDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:00.971 None
Initialize presentation battle unit 11902 for unit 11901

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:00.972 None
Presentation Battle 11584: Execute action[62] (BattleOrderUniqueId: 0): UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (isTopAction: False, initialActionType: UnitConfirmDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:00.972 None
Presentation Battle 11584: Execute action[63] (BattleOrderUniqueId: 148): UnitUseSkill. EmpireIndex=0. Attacker=11888 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:00.974 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 14305, current data frame: 14305) but different data length (remote: 13, local: 12)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:01.386 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:01.386 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:01.386 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:01.387 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:01.791 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:01.791 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:01.791 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:01.792 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:02.057 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:02.057 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:02.058 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:02.058 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:02.095 None
[Sandbox] Process order. (Serial=7269, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 148)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:02.097 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #148 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:02.111 None
[Sandbox] Process order. (Serial=7270, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 148)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:02.168 None
Presentation Battle 11584: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:02.169 None
Presentation Battle 11584: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:02.240 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:02.241 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:02.241 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:02.241 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:02.702 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:02.703 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:02.703 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:02.703 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:02.807 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:02.970 None
[Sandbox] Process order. (Serial=7271, Empire=0, Order=OrderBattleMove BattleGUID: 11584 BattleUnitGUID: 11889 AStarResults: 1592 [17, 21] --> 1517 [17, 20] --> 1442 [17, 19])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:03.078 None
Presentation Battle 11584: Execute action[66] (BattleOrderUniqueId: 149): UnitMove. EmpireIndex=0. UnitGuid=11889, DestTile=1442. (isTopAction: True, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:03.079 None
Presentation Battle 11584: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1592. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:03.079 None
Presentation Battle 11584: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1517. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:03.079 None
Presentation Battle 11584: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1442. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:03.115 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:03.115 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:03.116 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:03.116 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:03.374 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:03.374 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:03.375 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:03.375 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:03.524 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item034/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:03.526 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:03.554 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:03.555 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:03.555 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:03.555 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:03.619 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:03.659 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:03.864 None
[Sandbox] Process order. (Serial=7272, Empire=0, Order=OrderBattleAttack BattleGUID: 11584 AttackerGUID: 11889 TargetPosition: 1439)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:03.974 None
Presentation Battle 11584: Execute action[67] (BattleOrderUniqueId: 150): UnitAttack. EmpireIndex=0. Attacker=11889 (health=1.00) Defender =11897 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:04.005 None
[Sandbox] Process order. (Serial=7273, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 149)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:04.006 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #149 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:04.015 None
[Sandbox] Process order. (Serial=7274, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 149)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:04.025 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:04.026 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:04.026 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:04.026 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:04.078 None
Presentation Battle 11584: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:04.429 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:04.430 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:04.430 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:04.430 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:04.681 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:04.681 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:04.682 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:04.682 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:04.862 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:04.863 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:04.863 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:04.863 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:05.319 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:05.319 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:05.320 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:05.320 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:05.396 None
[Sandbox] Process order. (Serial=7275, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 150)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:05.397 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #150 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:05.403 None
Release presentation battle unit 11897

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:30:05.407 None
[Sandbox] Process order. (Serial=7276, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 150)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:05.442 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 14319, current data frame: 14319) but different data length (remote: 12, local: 13)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:05.475 None
Presentation Battle 11584: Execute action[69] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:05.475 None
Presentation Battle 11584: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:05.715 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:05.715 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:05.716 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:05.716 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:05.888 None
[Sandbox] Process order. (Serial=7277, Empire=0, Order=OrderBattleEndRound BattleGUID: 11584 EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:05.891 None
Battle 11584: change state From ContenderRound to ContenderRoundAcknowledge. 22s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:05.952 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:05.953 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:05.953 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:05.953 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:05.975 None
Presentation Battle 11584: Execute action[71] (BattleOrderUniqueId: 151): UnitEndTurn. EmpireIndex=0. UnitGuid=11902. (isTopAction: True, initialActionType: UnitEndTurn)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:05.975 None
Presentation Battle 11584: Execute action[72] (BattleOrderUniqueId: 152): UnitEndTurn. EmpireIndex=0. UnitGuid=11890. (isTopAction: True, initialActionType: UnitEndTurn)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:05.976 None
Presentation Battle 11584: Execute action[73] (BattleOrderUniqueId: 153): UnitEndTurn. EmpireIndex=0. UnitGuid=11891. (isTopAction: True, initialActionType: UnitEndTurn)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:05.976 None
Presentation Battle 11584: Execute action[74] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:06.130 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:06.130 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:06.130 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:06.131 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:06.199 None
[Sandbox] Process order. (Serial=7278, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 151)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:06.201 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #151 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:06.209 None
[Sandbox] Process order. (Serial=7279, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 151)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:06.452 None
[Sandbox] Process order. (Serial=7280, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 53, WantWageWar: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:06.597 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:06.597 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:06.598 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:06.598 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:06.684 None
[Sandbox] Process order. (Serial=7281, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 152)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:06.686 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #152 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:06.694 None
[Sandbox] Process order. (Serial=7282, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 152)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:07.025 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.025 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:07.025 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.026 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:07.195 None
[Sandbox] Process order. (Serial=7283, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 153)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:07.196 None
Presentation Battle 11584: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.196 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #153 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:07.197 None
Presentation Battle 11584: Execute action[76] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.197 None
Presentation Battle 11584: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.197 None
Presentation Battle 11584: Execute action[78] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.198 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:07.198 None
Presentation Battle 11584: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.198 None
Presentation Battle 11584: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.199 None
Presentation Battle 11584: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.199 None
Presentation Battle 11584: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.199 None
Presentation Battle 11584: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.200 None
Presentation Battle 11584: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.200 None
Presentation Battle 11584: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.206 None
[Sandbox] Process order. (Serial=7284, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 153)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:07.207 None
[Sandbox] Process order. (Serial=7285, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:07.208 None
Battle 11584: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:07.284 None
Presentation Battle 11584: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.285 None
Presentation Battle 11584: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.285 None
Presentation Battle 11584: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.286 None
Presentation Battle 11584: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.286 None
Presentation Battle 11584: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.286 None
Presentation Battle 11584: Execute action[91] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.287 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:07.287 None
Presentation Battle 11584: Execute action[92] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.288 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:07.288 None
Could not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7215.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.304 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.304 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:07.304 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.305 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:07.492 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.493 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:07.493 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.493 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:07.953 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.953 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:07.953 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:07.953 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:08.158 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.158 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:08.159 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.159 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:08.256 None
[Sandbox] Process order. (Serial=7286, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:08.257 None
Battle 11584: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:08.281 None
Presentation Battle 11584: Execute action[93] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.282 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:08.364 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.364 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:08.365 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.365 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:08.519 None
[Sandbox] Process order. (Serial=7287, Empire=3, Order=OrderBattleMoveAndAttack BattleGUID: 11584 AttackerGUID: 11893 TargetPosition: 1591 IgnoreFoW: True AStarResults: 1513 [13, 20] --> 1514 [14, 20] --> 1515 [15, 20] --> 1590 [15, 21])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:08.634 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.634 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:08.634 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.635 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:08.781 None
[Sandbox] Process order. (Serial=7288, Empire=3, Order=OrderBattleMove BattleGUID: 11584 BattleUnitGUID: 11898 AStarResults: 1363 [13, 18] --> 1364 [14, 18] --> 1439 [14, 19] --> 1515 [15, 20])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:08.782 None
Presentation Battle 11584: Execute action[94] (BattleOrderUniqueId: 154): UnitMoveAndAttack. EmpireIndex=3. Attacker=11893, DestTile=1590/1590 (health=1.00), Defender=11891 (health=1.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.782 None
Presentation Battle 11584: Execute action[94] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11893, DestTile=1590. (isTopAction: False, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.783 None
Presentation Battle 11584: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11893, DestTile=1514. (isTopAction: False, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.783 None
Presentation Battle 11584: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11893, DestTile=1515. (isTopAction: False, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.783 None
Presentation Battle 11584: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11893, DestTile=1590. (isTopAction: False, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.784 None
Presentation Battle 11584: Execute action[94] (BattleOrderUniqueId: 154): UnitAttack. EmpireIndex=3. Attacker=11893 (health=1.00) Defender =11891 (health =1.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.784 None
Presentation Battle 11584: Execute action[94] (BattleOrderUniqueId: 154): RetaliateAttack. EmpireIndex=0. Attacker=11891 (health=1.00), Defender=11893 (health=0.91). (isTopAction: False, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.826 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.826 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:08.827 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:08.827 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:09.017 None
[Sandbox] Process order. (Serial=7289, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11896 IgnoreFoW: True AStarResults: 1364 [14, 18] --> 1438 [13, 19] --> 1513 [13, 20] --> 1588 [13, 21])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:09.020 None
Presentation Battle 11584: Execute action[95] (BattleOrderUniqueId: 155): UnitMove. EmpireIndex=3. UnitGuid=11898, DestTile=1515. (isTopAction: True, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.021 None
Presentation Battle 11584: Execute action[95] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11898, DestTile=1364. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.021 None
Presentation Battle 11584: Execute action[95] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11898, DestTile=1439. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.021 None
Presentation Battle 11584: Execute action[95] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11898, DestTile=1515. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.158 None
[Sandbox] Process order. (Serial=7290, Empire=3, Order=OrderBattleEndUnitRound BattleGuid: 11584, BattleUnit=#11898)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:09.166 None
Presentation Battle 11584: Execute action[96] (BattleOrderUniqueId: 156): UnitMoveAndDefend. EmpireIndex=3. Defender=11896, DestTile=1588 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.166 None
Presentation Battle 11584: Execute action[96] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11896, DestTile=1588. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.167 None
Presentation Battle 11584: Execute action[96] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11896, DestTile=1438. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.167 None
Presentation Battle 11584: Execute action[96] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11896, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.167 None
Presentation Battle 11584: Execute action[96] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11896, DestTile=1588. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.168 None
Presentation Battle 11584: Execute action[96] (BattleOrderUniqueId: 156): UnitEndTurn. EmpireIndex=0. UnitGuid=11896. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.185 None
Presentation Battle 11584: Execute action[97] (BattleOrderUniqueId: 157): UnitEndTurn. EmpireIndex=0. UnitGuid=11898. (isTopAction: True, initialActionType: UnitEndTurn)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.298 None
[Sandbox] Process order. (Serial=7291, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11894 IgnoreFoW: True AStarResults: 1288 [13, 17] --> 1363 [13, 18] --> 1438 [13, 19] --> 1513 [13, 20])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:09.310 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.311 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:09.311 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.311 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:09.396 None
[Sandbox] Process order. (Serial=7292, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11895 IgnoreFoW: True AStarResults: 1287 [12, 17] --> 1363 [13, 18] --> 1438 [13, 19] --> 1514 [14, 20])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:09.404 None
Presentation Battle 11584: Execute action[98] (BattleOrderUniqueId: 158): UnitMoveAndDefend. EmpireIndex=3. Defender=11894, DestTile=1513 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.404 None
Presentation Battle 11584: Execute action[98] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11894, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.405 None
Presentation Battle 11584: Execute action[98] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1363. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.405 None
Presentation Battle 11584: Execute action[98] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1438. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.405 None
Presentation Battle 11584: Execute action[98] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1513. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.405 None
Presentation Battle 11584: Execute action[98] (BattleOrderUniqueId: 158): UnitEndTurn. EmpireIndex=0. UnitGuid=11894. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.468 None
[Sandbox] Process order. (Serial=7293, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11899 IgnoreFoW: True AStarResults: 1213 [13, 16] --> 1288 [13, 17] --> 1364 [14, 18] --> 1439 [14, 19])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:09.469 None
Battle 11584: change state From ContenderRound to ContenderRoundAcknowledge. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:09.474 None
Presentation Battle 11584: Execute action[99] (BattleOrderUniqueId: 159): UnitMoveAndDefend. EmpireIndex=3. Defender=11895, DestTile=1514 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.474 None
Presentation Battle 11584: Execute action[99] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11895, DestTile=1514. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.474 None
Presentation Battle 11584: Execute action[99] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11895, DestTile=1363. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.475 None
Presentation Battle 11584: Execute action[99] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11895, DestTile=1438. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.475 None
Presentation Battle 11584: Execute action[99] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11895, DestTile=1514. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.475 None
Presentation Battle 11584: Execute action[99] (BattleOrderUniqueId: 159): UnitEndTurn. EmpireIndex=0. UnitGuid=11895. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.492 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.492 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:09.492 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.492 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:09.581 None
Presentation Battle 11584: Execute action[100] (BattleOrderUniqueId: 160): UnitMoveAndDefend. EmpireIndex=3. Defender=11899, DestTile=1439 (health=0.75, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.581 None
Presentation Battle 11584: Execute action[100] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11899, DestTile=1439. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.581 None
Presentation Battle 11584: Execute action[100] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11899, DestTile=1288. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.582 None
Presentation Battle 11584: Execute action[100] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11899, DestTile=1364. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.582 None
Presentation Battle 11584: Execute action[100] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11899, DestTile=1439. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.582 None
Presentation Battle 11584: Execute action[100] (BattleOrderUniqueId: 160): UnitEndTurn. EmpireIndex=0. UnitGuid=11899. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.583 None
Presentation Battle 11584: Execute action[101] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.703 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.703 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:09.704 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.704 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:09.942 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.943 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:09.943 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:09.943 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:10.108 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:10.108 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:10.109 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:10.109 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:10.536 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:10.536 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:10.536 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:10.537 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:10.704 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:10.704 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:10.705 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:10.705 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:10.915 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:10.915 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:10.915 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:10.916 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:11.159 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:11.160 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:11.160 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:11.161 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:11.338 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:11.338 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:11.339 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:11.339 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:11.794 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:11.794 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:11.794 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:11.794 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:11.971 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:11.971 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:11.971 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:11.972 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:11.994 None
[Sandbox] Process order. (Serial=7294, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 155)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:11.996 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #155 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:12.004 None
[Sandbox] Process order. (Serial=7295, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 155)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:12.198 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:12.199 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:12.199 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:12.199 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:12.454 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:12.454 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:12.455 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:12.455 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:12.632 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:12.632 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:12.633 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:12.633 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:12.860 None
[Sandbox] Process order. (Serial=7296, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 154)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:12.861 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #154 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:12.870 None
[Sandbox] Process order. (Serial=7297, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 154)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:13.102 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:13.103 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:13.103 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:13.103 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:13.190 None
[Sandbox] Process order. (Serial=7298, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 157)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:13.192 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #157 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:13.201 None
[Sandbox] Process order. (Serial=7299, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 157)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:13.300 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:13.300 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:13.301 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:13.301 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:13.301 None
[Sandbox] Process order. (Serial=7300, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 156)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:13.303 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #156 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:13.310 None
[Sandbox] Process order. (Serial=7301, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 156)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:13.527 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:13.528 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:13.528 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:13.528 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:13.780 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:13.780 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:13.780 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:13.780 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:13.954 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:13.954 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:13.955 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:13.955 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:14.382 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:14.383 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:14.383 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:14.384 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:14.548 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:14.549 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:14.549 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:14.549 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:14.592 None
[Sandbox] Process order. (Serial=7302, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 158)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:14.593 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #158 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:14.603 None
[Sandbox] Process order. (Serial=7303, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 158)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:14.624 None
[Sandbox] Process order. (Serial=7304, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 159)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:14.626 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #159 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:14.632 None
[Sandbox] Process order. (Serial=7305, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 159)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:14.777 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:14.778 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:14.778 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:14.778 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:15.021 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.021 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:15.021 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.022 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:15.199 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.199 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:15.199 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.200 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:15.639 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.640 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:15.640 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.640 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:15.816 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.816 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:15.817 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.817 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:15.915 None
[Sandbox] Process order. (Serial=7306, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 160)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:15.917 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #160 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:15.924 None
[Sandbox] Process order. (Serial=7307, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 160)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:15.926 None
Presentation Battle 11584: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.927 None
Presentation Battle 11584: Execute action[103] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.927 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:15.927 None
Presentation Battle 11584: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.927 None
Presentation Battle 11584: Execute action[105] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.928 None
Presentation Battle 11584: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.928 None
Presentation Battle 11584: Execute action[107] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.928 None
Presentation Battle 11584: Execute action[108] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.929 None
Presentation Battle 11584: Execute action[109] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.929 None
Presentation Battle 11584: Execute action[110] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.934 None
[Sandbox] Process order. (Serial=7308, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:15.934 None
Battle 11584: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:15.980 None
Presentation Battle 11584: Execute action[111] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.980 None
Presentation Battle 11584: Execute action[112] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15.981 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:15.981 None
Could not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7215.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:16.033 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:16.034 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:16.034 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:16.035 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:16.044 None
[Sandbox] Process order. (Serial=7309, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 53, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:16.277 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:16.277 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:16.278 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:16.278 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:16.462 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:16.462 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:16.462 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:16.463 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:16.666 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:16.666 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:16.667 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:16.667 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:16.923 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:16.924 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:16.924 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:16.924 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:17.111 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:17.112 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:17.112 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:17.112 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:17.335 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:17.335 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:17.336 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:17.336 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:17.417 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:17.428 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:17.473 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:17.486 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:17.607 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:17.607 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:17.607 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:17.607 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:17.794 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:17.794 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:17.795 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:17.795 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:17.977 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:17.977 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:17.978 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:17.978 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:17.985 None
[Sandbox] Process order. (Serial=7310, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:17.986 None
Battle 11584: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:18.075 None
Presentation Battle 11584: Execute action[113] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:18.076 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:18.254 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:18.255 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:18.255 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:18.255 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:18.437 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:18.438 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:18.438 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:18.438 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:18.655 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:18.656 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:18.656 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:18.656 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:18.910 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:18.910 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:18.911 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:18.911 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:19.094 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19.094 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:19.095 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19.095 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:19.277 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19.278 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:19.278 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19.278 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:19.550 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19.550 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:19.550 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19.551 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:19.729 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19.729 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:19.729 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19.730 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:19.956 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19.956 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:19.956 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19.956 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:20.216 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20.217 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:20.217 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20.217 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:20.393 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20.394 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:20.394 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20.395 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:20.479 None
[Sandbox] Process order. (Serial=7311, Empire=0, Order=OrderBattleSkill BattleGUID: 11584 AttackerGUID: 11888 TargetPosition: 1514 Skill: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:20.539 None
[Sandbox] Process order. (Serial=7312, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 53, WantWageWar: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:20.578 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20.578 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:20.579 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20.579 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:20.589 None
Presentation Battle 11584: Execute action[114] (BattleOrderUniqueId: 161): UnitUseSkill. EmpireIndex=0. Attacker=11888 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20.867 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20.867 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:20.868 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20.868 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:21.050 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.051 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:21.051 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.051 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:21.279 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.279 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:21.280 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.280 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:21.548 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.549 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:21.549 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.549 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:21.739 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.740 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:21.740 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.740 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:21.935 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.935 None
[Sandbox] Process order. (Serial=7313, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 161)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:21.935 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:21.935 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.936 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:21.936 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #161 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:21.945 None
[Sandbox] Process order. (Serial=7314, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 161)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:21.946 None
Release presentation battle unit 11899

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:30:21.989 None
Presentation Battle 11584: Execute action[115] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.989 None
Presentation Battle 11584: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.990 None
Presentation Battle 11584: Execute action[117] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.990 None
Presentation Battle 11584: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.991 None
Presentation Battle 11584: Execute action[119] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21.991 None
Presentation Battle 11584: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22.225 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22.226 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:22.226 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22.226 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:22.407 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22.407 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:22.407 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22.408 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:22.624 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22.625 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:22.625 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22.625 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:22.884 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22.884 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:22.884 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22.884 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:23.056 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:23.056 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:23.056 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:23.057 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:23.228 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:23.228 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:23.228 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:23.229 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:23.486 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:23.486 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:23.486 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:23.487 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:23.656 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:23.656 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:23.656 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:23.657 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:23.856 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:23.856 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:23.857 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:23.857 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:24.106 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:24.106 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:24.106 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:24.107 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:24.272 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:24.273 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:24.273 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:24.273 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:24.394 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item034/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:24.395 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item034/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:24.445 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:24.446 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:24.446 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:24.446 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:24.717 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:24.718 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:24.718 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:24.718 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:24.747 None
[Sandbox] Process order. (Serial=7315, Empire=0, Order=OrderBattleAttack BattleGUID: 11584 AttackerGUID: 11892 TargetPosition: 1590)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:24.787 None
Presentation Battle 11584: Execute action[121] (BattleOrderUniqueId: 162): UnitAttack. EmpireIndex=0. Attacker=11892 (health=1.00) Defender =11893 (health =0.61) (isTopAction: True, initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:24.901 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:24.901 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:24.901 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:24.901 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:25.111 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:25.112 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:25.112 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:25.112 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:25.350 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:25.350 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:25.351 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:25.351 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:25.518 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:25.518 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:25.518 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:25.519 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:25.701 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:25.701 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:25.701 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:25.701 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:25.922 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item036/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:25.962 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:25.962 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:25.963 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:25.963 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:26.085 None
[Sandbox] Process order. (Serial=7316, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 162)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:26.086 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #162 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:26.094 None
[Sandbox] Process order. (Serial=7317, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 162)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:26.140 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:26.140 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:26.140 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:26.141 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:26.186 None
Presentation Battle 11584: Execute action[122] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:26.187 None
Presentation Battle 11584: Execute action[123] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:26.345 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:26.345 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:26.345 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:26.346 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:26.591 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:26.592 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:26.592 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:26.593 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:26.773 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:26.773 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:26.774 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:26.774 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:26.946 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:26.946 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:26.947 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:26.947 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:27.201 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:27.201 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:27.202 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:27.202 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:27.372 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:27.373 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:27.373 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:27.373 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:27.580 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:27.580 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:27.581 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:27.581 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:27.823 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:27.823 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:27.824 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:27.824 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:27.990 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:27.990 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:27.991 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:27.991 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:28.045 None
[Sandbox] Process order. (Serial=7318, Empire=0, Order=OrderBattleMove BattleGUID: 11584 BattleUnitGUID: 11889 AStarResults: 1517 [17, 20] --> 1592 [17, 21] --> 1668 [18, 22])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:28.089 None
Presentation Battle 11584: Execute action[124] (BattleOrderUniqueId: 163): UnitMove. EmpireIndex=0. UnitGuid=11889, DestTile=1668. (isTopAction: True, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:28.089 None
Presentation Battle 11584: Execute action[124] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1517. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:28.089 None
Presentation Battle 11584: Execute action[124] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1592. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:28.090 None
Presentation Battle 11584: Execute action[124] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1668. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:28.168 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:28.168 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:28.169 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:28.169 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:28.424 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:28.425 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:28.425 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:28.425 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:28.602 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:28.602 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:28.603 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:28.603 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:28.823 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:28.824 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:28.824 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:28.824 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:28.969 None
[Sandbox] Process order. (Serial=7319, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 163)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:28.970 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #163 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:28.980 None
[Sandbox] Process order. (Serial=7320, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 163)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:29.009 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:29.075 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:29.086 None
Presentation Battle 11584: Execute action[125] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:29.087 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:29.087 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:29.088 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:29.088 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:29.089 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:29.132 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:29.269 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:29.269 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:29.270 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:29.270 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:29.445 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:29.445 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:29.446 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:29.446 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:29.521 None
[Sandbox] Process order. (Serial=7321, Empire=0, Order=OrderBattleAttack BattleGUID: 11584 AttackerGUID: 11889 TargetPosition: 1590)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:29.590 None
Presentation Battle 11584: Execute action[126] (BattleOrderUniqueId: 164): UnitAttack. EmpireIndex=0. Attacker=11889 (health=1.00) Defender =11893 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:29.717 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:29.718 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:29.718 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:29.718 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:29.885 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:29.885 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:29.886 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:29.886 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:30.091 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:30.091 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:30.092 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:30.092 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:30.329 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:30.330 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:30.330 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:30.330 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:30.491 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:30.491 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:30.492 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:30.492 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:30.658 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:30.659 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:30.659 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:30.659 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:30.735 None
[Sandbox] Process order. (Serial=7322, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 164)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:30.737 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #164 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:30.741 None
Release presentation battle unit 11893

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:30:30.746 None
[Sandbox] Process order. (Serial=7323, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 164)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:30.757 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 14426, current data frame: 14426) but different data length (remote: 10, local: 11)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:30.790 None
Presentation Battle 11584: Execute action[127] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:30.791 None
Presentation Battle 11584: Execute action[128] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:30.919 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:30.919 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:30.919 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:30.919 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:31.091 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.091 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:31.091 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.092 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:31.318 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.319 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:31.319 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.319 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:31.569 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.569 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:31.569 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.570 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:31.586 None
[Sandbox] Process order. (Serial=7324, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 11584 AttackerGUID: 11890 TargetPosition: 1588 IgnoreFoW: False AStarResults: 1665 [15, 22] --> 1664 [14, 22] --> 1588 [13, 21])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:31.692 None
Presentation Battle 11584: Execute action[129] (BattleOrderUniqueId: 165): UnitMoveAndAttack. EmpireIndex=0. Attacker=11890, DestTile=1664/1664 (health=1.00), Defender=11896 (health=0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.693 None
Presentation Battle 11584: Execute action[129] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11890, DestTile=1664. (isTopAction: False, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.693 None
Presentation Battle 11584: Execute action[129] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1665. (isTopAction: False, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.693 None
Presentation Battle 11584: Execute action[129] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1664. (isTopAction: False, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.694 None
Presentation Battle 11584: Execute action[129] (BattleOrderUniqueId: 165): UnitAttack. EmpireIndex=0. Attacker=11890 (health=1.00) Defender =11896 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.747 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.747 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:31.747 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.748 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:31.919 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.920 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:31.920 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:31.920 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:32.170 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:32.170 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:32.170 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:32.171 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:32.336 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:32.336 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:32.337 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:32.337 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:32.540 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:32.541 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:32.541 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:32.541 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:32.791 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:32.791 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:32.791 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:32.792 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:32.963 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:32.963 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:32.963 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:32.964 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:33.130 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:33.131 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:33.131 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:33.132 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:33.380 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:33.381 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:33.381 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:33.381 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:33.547 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:33.547 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:33.548 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:33.548 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:33.747 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:33.747 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:33.747 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:33.747 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:33.835 None
[Sandbox] Process order. (Serial=7325, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 165)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:33.836 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #165 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:33.840 None
Release presentation battle unit 11896

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:30:33.845 None
[Sandbox] Process order. (Serial=7326, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 165)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:33.891 None
Presentation Battle 11584: Execute action[130] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:33.892 None
Presentation Battle 11584: Execute action[131] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:33.991 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:33.991 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:33.991 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:33.992 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:34.157 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:34.158 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:34.158 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:34.158 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:34.325 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:34.326 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:34.326 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:34.326 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:34.518 None
[Sandbox] Process order. (Serial=7327, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 11584 AttackerGUID: 11891 TargetPosition: 1515 IgnoreFoW: False AStarResults: 1590 [15, 21] --> 1515 [15, 20])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:34.575 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:34.576 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:34.576 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:34.576 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:34.590 None
Presentation Battle 11584: Execute action[132] (BattleOrderUniqueId: 166): UnitMoveAndAttack. EmpireIndex=0. Attacker=11891, DestTile=1590/1590 (health=1.00), Defender=11898 (health=0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:34.591 None
Presentation Battle 11584: Execute action[132] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11891, DestTile=1590. (isTopAction: False, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:34.591 None
Presentation Battle 11584: Execute action[132] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11891, DestTile=1590. (isTopAction: False, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:34.591 None
Presentation Battle 11584: Execute action[132] (BattleOrderUniqueId: 166): UnitAttack. EmpireIndex=0. Attacker=11891 (health=1.00) Defender =11898 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:34.753 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:34.753 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:34.754 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:34.754 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:34.959 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:34.959 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:34.959 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:34.960 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:35.192 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:35.193 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:35.193 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:35.193 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:35.358 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:35.359 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:35.359 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:35.359 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:35.525 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:35.526 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:35.526 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:35.526 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:35.761 None
[Sandbox] Process order. (Serial=7328, Empire=0, Order=OrderBattleMove BattleGUID: 11584 BattleUnitGUID: 11902 AStarResults: 1666 [16, 22] --> 1665 [15, 22])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:35.770 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:35.770 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:35.770 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:35.771 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:35.791 None
Presentation Battle 11584: Execute action[133] (BattleOrderUniqueId: 167): UnitMove. EmpireIndex=0. UnitGuid=11902, DestTile=1665. (isTopAction: True, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:35.791 None
Presentation Battle 11584: Execute action[133] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11902, DestTile=1666. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:35.792 None
Presentation Battle 11584: Execute action[133] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11902, DestTile=1665. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:35.947 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:35.948 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:35.948 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:35.948 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:36.148 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.148 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:36.148 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.148 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:36.355 None
[Sandbox] Process order. (Serial=7329, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 167)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:36.356 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #167 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:36.366 None
[Sandbox] Process order. (Serial=7330, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 167)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:36.383 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.384 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:36.384 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.384 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:36.395 None
Presentation Battle 11584: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.552 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.553 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:36.553 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.553 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:36.605 None
[Sandbox] Process order. (Serial=7331, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 166)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:36.607 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #166 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:36.607 None
Release presentation battle unit 11898

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:30:36.615 None
[Sandbox] Process order. (Serial=7332, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 166)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:36.646 None
[Sandbox] Process order. (Serial=7333, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 11584, BattleUnit=#11902)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:36.647 None
Battle 11584: change state From ContenderRound to ContenderRoundAcknowledge. 18s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:36.691 None
Presentation Battle 11584: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.691 None
Presentation Battle 11584: Execute action[136] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.692 None
Presentation Battle 11584: Execute action[137] (BattleOrderUniqueId: 168): UnitEndTurn. EmpireIndex=0. UnitGuid=11902. (isTopAction: True, initialActionType: UnitEndTurn)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.692 None
Presentation Battle 11584: Execute action[138] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.721 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.721 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:36.721 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.722 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:36.916 None
[Sandbox] Process order. (Serial=7334, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 168)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:36.917 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #168 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:36.924 None
Presentation Battle 11584: Execute action[139] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=6 (isTopAction: True, initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.925 None
Presentation Battle 11584: Execute action[140] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.925 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:36.926 None
[Sandbox] Process order. (Serial=7335, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 168)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:36.937 None
[Sandbox] Process order. (Serial=7336, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:36.938 None
Battle 11584: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:36.969 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.970 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:36.970 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.970 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:36.997 None
Presentation Battle 11584: Execute action[141] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.997 None
Presentation Battle 11584: Execute action[142] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.998 None
Presentation Battle 11584: Execute action[143] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.998 None
Presentation Battle 11584: Execute action[144] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:36.999 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:37.000 None
Presentation Battle 11584: Execute action[145] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:37.000 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:37.001 None
Could not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7215.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:37.141 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:37.142 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:37.142 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:37.142 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:37.364 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:37.364 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:37.365 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:37.365 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:37.619 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:37.619 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:37.619 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:37.620 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:37.797 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:37.797 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:37.797 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:37.798 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:37.970 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:37.971 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:37.971 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:37.972 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:37.977 None
[Sandbox] Process order. (Serial=7337, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:37.977 None
Battle 11584: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:38.057 None
[Sandbox] Process order. (Serial=7338, Empire=3, Order=OrderBattleMoveAndDefend BattleGUID: 11584 DefenderGUID: 11895 IgnoreFoW: True AStarResults: 1514 [14, 20] --> 1588 [13, 21])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:38.095 None
Presentation Battle 11584: Execute action[146] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.095 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:38.096 None
Presentation Battle 11584: Execute action[147] (BattleOrderUniqueId: 169): UnitMoveAndDefend. EmpireIndex=3. Defender=11895, DestTile=1588 (health=0.04, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.096 None
Presentation Battle 11584: Execute action[147] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=3. UnitGuid=11895, DestTile=1588. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.096 None
Presentation Battle 11584: Execute action[147] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11895, DestTile=1588. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.096 None
Presentation Battle 11584: Execute action[147] (BattleOrderUniqueId: 169): UnitEndTurn. EmpireIndex=0. UnitGuid=11895. (isTopAction: False, initialActionType: UnitMoveAndDefend)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.136 None
[Sandbox] Process order. (Serial=7339, Empire=3, Order=OrderBattleMove BattleGUID: 11584 BattleUnitGUID: 11894 AStarResults: 1513 [13, 20] --> 1514 [14, 20] --> 1439 [14, 19] --> 1515 [15, 20])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:38.168 None
[Sandbox] Process order. (Serial=7340, Empire=3, Order=OrderBattleEndUnitRound BattleGuid: 11584, BattleUnit=#11894)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:38.169 None
Battle 11584: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:38.193 None
Presentation Battle 11584: Execute action[148] (BattleOrderUniqueId: 170): UnitMove. EmpireIndex=3. UnitGuid=11894, DestTile=1515. (isTopAction: True, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.194 None
Presentation Battle 11584: Execute action[148] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1514. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.194 None
Presentation Battle 11584: Execute action[148] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1439. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.194 None
Presentation Battle 11584: Execute action[148] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=3. UnitGuid=11894, DestTile=1515. (isTopAction: False, initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.195 None
Presentation Battle 11584: Execute action[149] (BattleOrderUniqueId: 171): UnitEndTurn. EmpireIndex=0. UnitGuid=11894. (isTopAction: True, initialActionType: UnitEndTurn)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.195 None
Presentation Battle 11584: Execute action[150] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=3. (isTopAction: True, initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.236 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.236 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:38.237 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.237 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:38.403 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.403 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:38.403 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.404 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:38.604 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.604 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:38.604 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.605 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:38.725 None
[Sandbox] Process order. (Serial=7341, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 169)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:38.727 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #169 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:38.735 None
[Sandbox] Process order. (Serial=7342, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 169)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:38.843 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.843 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:38.843 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:38.844 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:39.009 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:39.010 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:39.010 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:39.010 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:39.175 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:39.176 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:39.176 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:39.176 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:39.420 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:39.421 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:39.421 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:39.421 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:39.582 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:39.582 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:39.583 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2500 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:39.583 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:39.776 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:39.776 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:39.776 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:39.777 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:39.846 None
[Sandbox] Process order. (Serial=7343, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 170)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:39.847 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #170 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:39.857 None
[Sandbox] Process order. (Serial=7344, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 170)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:40.009 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.010 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:40.010 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.010 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:40.158 None
[Sandbox] Process order. (Serial=7345, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 171)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:40.158 None
Presentation Battle 11584: Execute action[151] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=3, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.159 None
Presentation Battle 11584: Execute action[152] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.160 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:40.160 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #171 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:40.160 None
Presentation Battle 11584: Execute action[153] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.161 None
Presentation Battle 11584: Execute action[154] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.168 None
[Sandbox] Process order. (Serial=7346, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:40.169 None
[Sandbox] Process order. (Serial=7347, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 171)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:40.170 None
Battle 11584: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:40.172 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.172 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:40.173 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.173 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:40.197 None
Presentation Battle 11584: Execute action[155] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.198 None
Presentation Battle 11584: Execute action[156] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.198 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:40.198 None
Could not find PresentationBattlePreview with armyEntityGUID=7059, targetEntityGUID=7215.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.347 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.348 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:40.348 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 1900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.349 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:40.598 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.598 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:40.599 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.599 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:40.771 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.771 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:40.772 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2600 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.772 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:40.970 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.971 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:40.971 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:40.971 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:41.211 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:41.212 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:41.212 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:41.213 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:41.371 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:41.371 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:41.372 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:41.372 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:41.448 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:41.448 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:41.449 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:41.449 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:41.543 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:41.544 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:41.544 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:41.544 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:41.782 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:41.782 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:41.783 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:41.783 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:41.937 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:41.938 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:41.938 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2700 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:41.939 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:42.131 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.132 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:42.132 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.132 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:42.197 None
[Sandbox] Process order. (Serial=7348, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:42.198 None
Battle 11584: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:42.295 None
Presentation Battle 11584: Execute action[157] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.295 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:42.372 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.373 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:42.373 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.373 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:42.537 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.537 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:42.537 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.538 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:42.588 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.588 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:42.588 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.589 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:42.624 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.624 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:42.625 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.625 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:42.716 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.716 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:42.716 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.716 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:42.982 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.983 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:42.983 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:42.983 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:43.166 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.167 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:43.167 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2800 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.168 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:43.382 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.382 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:43.382 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.382 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:43.414 None
[Sandbox] Process order. (Serial=7349, Empire=0, Order=OrderBattleAttack BattleGUID: 11584 AttackerGUID: 11892 TargetPosition: 1515)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:43.499 None
Presentation Battle 11584: Execute action[158] (BattleOrderUniqueId: 172): UnitAttack. EmpireIndex=0. Attacker=11892 (health=1.00) Defender =11894 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.633 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.633 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:43.633 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.634 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:43.799 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.799 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:43.799 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 4900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.799 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:43.843 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.843 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:43.844 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.844 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:43.855 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.855 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:43.856 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.856 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:43.966 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.966 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:43.967 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:43.967 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:44.227 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:44.227 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:44.228 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:44.228 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:44.427 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:44.427 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:44.428 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2900 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:44.428 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:44.489 None
AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameSelection/BattleWindow_Battle/_Contender | Left/Content/_Unit/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

20:30:44.644 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:44.644 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:44.644 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:44.645 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:44.690 None
[Sandbox] Process order. (Serial=7350, Empire=0, Order=OrderBattleAttack BattleGUID: 11584 AttackerGUID: 11888 TargetPosition: 1588)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:44.691 None
Battle 11584: change state From ContenderRound to ContenderRoundAcknowledge. 2s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:44.700 None
[Sandbox] Process order. (Serial=7351, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 172)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:44.701 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #172 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:44.709 None
Release presentation battle unit 11894

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:30:44.710 None
[Sandbox] Process order. (Serial=7352, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 172)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:44.796 None
Presentation Battle 11584: Execute action[159] (BattleOrderUniqueId: 173): UnitAttack. EmpireIndex=0. Attacker=11888 (health=1.00) Defender =11895 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:44.796 None
Presentation Battle 11584: Execute action[160] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:44.796 None
Presentation Battle 11584: State from ContenderRound to ContenderRound

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:44.800 None
[Sandbox] Process order. (Serial=7353, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11584, EmpireIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:44.899 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:44.900 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:44.900 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:44.900 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.074 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.074 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.074 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.075 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.117 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.118 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.118 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.119 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.133 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.133 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.134 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 200 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.134 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.238 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.238 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.238 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 2300 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.239 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.483 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.483 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.484 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 5100 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.484 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.649 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.650 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.650 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 3000 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.650 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.849 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.849 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.849 None
Component [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 4/PresentationQuest(Clone) [Amplitude.Mercury.Presentation.PresentationLevelBuildComponent is waiting dependencies for 6400 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.849 None
Unable to load PresentationQuest(Clone), entityGuidOk Nok

    Amplitude.Mercury.Presentation.PresentationLevelBuildComponent:ResolveDependencies()

20:30:45.897 None
[Sandbox] Process order. (Serial=7354, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 173)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:45.898 None
Battle 11584: ServerUpdate receive all acknowledges for BattleOrderIndex #173 from clients.

    Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

20:30:45.904 None
Presentation Battle 11584: Execute action[161] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.905 None
Presentation Battle 11584: Execute action[162] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.905 None
[Sandbox] Process order. (Serial=7355, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11584, BattleOrderUniqueId: 173)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:45.905 None
Release presentation battle unit 11895

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:30:45.905 None
Battle 11584: change state From ContenderRoundAcknowledge to Result. 1s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:45.906 None
Battle 11584: Won by the attacker.

    Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.906 None
AddRandomEquipment (Equipment=Equipment_Consumable_02_Definition, seed=449905759, turn=69, worldSeed=449896430, majorEmpireIndex=0, majorEmpirePosition2201, additionalSeed=7059)

    Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.907 None
Same BattleUnitPinSubset Snapshot Frame (previous frame: 14493, current data frame: 14493) but different data length (remote: 6, local: 7)

    Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.907 None
Event PublicOpinionEffectEventDefinition_YouAttackedMe variable BattleTerminated.LosingArmy.Tile contain null value.

    Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.PublicOpinionEffectEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)

20:30:45.907 None
Event PublicOpinionEffectEventDefinition_YouAttackedMe variable BattleTerminated.DefendingArmy.Tile contain null value.

    Amplitude.Mercury.Simulation.EffectEventManager`2[[Amplitude.Mercury.Simulation.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.Simulation.PublicOpinionEffectEventDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Trigger(System.Reflection.RuntimeParameterInfo)

20:30:45.908 None
Notify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:30:45.909 None
Notify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

    Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

20:30:45.910 None
CreateSubjugation subjugation #11903 (Tile: 1211, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 0, Restart: False, Type: Subjugate, Amount: 0.00)

    Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:45.911 None
Battle 11584: change state From Result to ResultAcknowledge. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:45.990 None
AI Synchronization took 77.2544ms at frame 14501 (entities created: 0 deleted: 0 synchronized: 12 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:30:46.021 None
Presentation Battle 11584: Execute action[163] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.022 None
Presentation Battle 11584: Execute action[164] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.022 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.023 None
Presentation Battle 11584: State from ContenderRound to ResultAcknowledge

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:46.023 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11891, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.023 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11891, DestTile=1515. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.024 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11891, DestTile=1439. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.024 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11891, DestTile=1364. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.024 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11891, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.024 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11890, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.025 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1588. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.025 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1513. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.025 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1438. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.025 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1363. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.026 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11890, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.026 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11888, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.026 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11888, DestTile=1591. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.027 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11888, DestTile=1590. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.027 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11888, DestTile=1515. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.027 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11888, DestTile=1439. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.027 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11888, DestTile=1364. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.028 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11888, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.028 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11892, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.028 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1591. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.029 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1590. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.029 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1515. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.029 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1439. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.029 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1364. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.030 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11892, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.030 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11889, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.030 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1592. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.030 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1591. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.031 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1590. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.031 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1515. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.031 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1439. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.032 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1364. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.032 None
Presentation Battle 11584: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11889, DestTile=1288. (isTopAction: False, initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.034 None
Presentation Battle 11584: Execute action[166] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.036 None
[Sandbox] Process order. (Serial=7356, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11584)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:46.036 None
Battle 11584: change state From ResultAcknowledge to Finished. 0s since last state change.

    Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

20:30:46.037 None
Battle #11584: Release (hardRelease=False).

    Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.037 None
Battle 11584: StopSiege #11585

    Amplitude.Mercury.Simulation.Battle:StopSiege(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.038 None
ReleaseArmy #11900 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.039 None
ReleaseArmy #11900 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.039 None
ReleaseArmy #11900 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.039 None
ReleaseArmy #11900 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.039 None
ReleaseArmy #11900 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.040 None
Cancel armyBesiegingAction of 7059 for battle 11584

    Amplitude.Mercury.Simulation.ArmyBesiegingAction:OnEntityActionCanceled()

20:30:46.040 None
ReleaseArmy #10698 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.041 None
ReleaseArmy #10698 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.041 None
ReleaseArmy #10698 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.041 None
ReleaseArmy #10698 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.042 None
ReleaseArmy #10698 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:46.159 None
AI Synchronization took 104.7144ms at frame 14504 (entities created: 0 deleted: 4 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:30:46.195 None
Presentation Battle 11584: State from ResultAcknowledge to Destroyed

    Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

20:30:46.196 None
Release presentation battle unit 11892

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:30:46.196 None
Release presentation battle unit 11891

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:30:46.196 None
Release presentation battle unit 11890

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:30:46.197 None
Release presentation battle unit 11889

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:30:46.197 None
Release presentation battle unit 11888

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:30:46.198 None
Release presentation battle unit 11902

    Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

20:30:46.258 None
[Sandbox] Process order. (Serial=7357, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 53, WantWageWar: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:46.365 None
AI Synchronization took 78.9693ms at frame 14509 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:30:47.175 None
[Sandbox] Process order. (Serial=7358, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 178, NewStatus: Dismissed)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:48.215 None
[Sandbox] Process order. (Serial=7359, Empire=0, Order=OrderChooseSubjugationState ArmyGUID: #7059 ActionType=Occupy StopAction=False at 1211 [11, 16])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:48.296 None
SubjugationWindow: Couldn't be fully refreshed: All dirty flags are still set.

    Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.SubjugationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

20:30:51.791 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:51.791 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:51.792 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:51.792 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:51.796 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:51.796 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:51.796 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:51.797 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:51.890 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:51.891 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:51.891 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:51.891 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:55.008 None
[Sandbox] Process order. (Serial=7360, Empire=0, Order=OrderGoToAndBuildObservatory Entity=#11582, path='2127 [27, 28] --> 2128 [28, 28]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:55.017 None
[Sandbox] Process order. (Serial=7361, Empire=0, Order=OrderContinueGotoAction Action=1494)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:55.097 None
[Sandbox] Process order. (Serial=7362, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:55.690 None
[Sandbox] Process order. (Serial=7363, Empire=0, Order=OrderBuildObservatory ArmyGUID: #11582 StopAction=False Action=1494 at 2128 [28, 28])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:55.700 None
The AI synchronization took 538 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:30:57.691 None
[Sandbox] Process order. (Serial=7364, Empire=0, Order=OrderEvolveUnit UnitGUID: 11581, EvolutionName: Unit_Mukag_Scout_SpecializationA)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:30:57.785 None
DoUpdateMesh #11582 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

    Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:59.198 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:59.198 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:59.199 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:59.199 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:59.203 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:59.203 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:59.203 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:59.204 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:59.293 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:59.294 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:59.294 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:59.294 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.311 None
[Sandbox] Process order. (Serial=7365, Empire=0, Order=OrderFurtherActions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.313 None
[Sandbox] Process order. (Serial=7366, Empire=0, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.371 None
[Sandbox] Process order. (Serial=7367, Empire=1, Order=OrderGoTo Entity=#4815, AdditionalFlags='IgnoreFogOfWar', Path='3043 [43, 40]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.373 None
[Sandbox] Process order. (Serial=7368, Empire=1, Order=OrderGoTo Entity=#9428, AdditionalFlags='IgnoreFogOfWar', Path='2447 [47, 32] --> 2522 [47, 33] --> 2598 [48, 34] --> 2672 [47, 35]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.374 None
[Sandbox] Process order. (Serial=7369, Empire=1, Order=OrderGoTo Entity=#11056, AdditionalFlags='IgnoreFogOfWar', Path='2970 [45, 39] --> 3045 [45, 40] --> 3120 [45, 41]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.375 None
[Sandbox] Process order. (Serial=7370, Empire=1, Order=OrderGoTo Entity=#11085, AdditionalFlags='IgnoreFogOfWar', Path='2371 [46, 31] --> 2447 [47, 32] --> 2522 [47, 33]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.377 None
[Sandbox] Process order. (Serial=7371, Empire=1, Order=OrderGoTo Entity=#11086, AdditionalFlags='IgnoreFogOfWar', Path='2893 [43, 38] --> 2892 [42, 38]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.394 None
[Sandbox] Process order. (Serial=7372, Empire=1, Order=OrderContinueGotoAction Action=1500)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.396 None
[Sandbox] Process order. (Serial=7373, Empire=1, Order=OrderContinueGotoAction Action=1499)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.397 None
[Sandbox] Process order. (Serial=7374, Empire=1, Order=OrderContinueGotoAction Action=1498)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.398 None
[Sandbox] Process order. (Serial=7375, Empire=1, Order=OrderContinueGotoAction Action=1497)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.399 None
[Sandbox] Process order. (Serial=7376, Empire=1, Order=OrderContinueGotoAction Action=1496)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.400 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.400 None
[Sandbox] Process order. (Serial=7377, Empire=1, Order=OrderGoTo Entity=#11250, AdditionalFlags='IgnoreFogOfWar', Path='2000 [50, 26] --> 2001 [51, 26] --> 1926 [51, 25] --> 1852 [52, 24] --> 1776 [51, 23] --> 1701 [51, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.401 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.401 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.401 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.412 None
[Sandbox] Process order. (Serial=7378, Empire=1, Order=OrderContinueGotoAction Action=1501)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.462 None
[Sandbox] Process order. (Serial=7379, Empire=2, Order=OrderGoTo Entity=#10090, AdditionalFlags='IgnoreFogOfWar', Path='1331 [56, 17] --> 1330 [55, 17] --> 1329 [54, 17]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.464 None
[Sandbox] Process order. (Serial=7380, Empire=2, Order=OrderGoTo Entity=#4837, AdditionalFlags='IgnoreFogOfWar', Path='1327 [52, 17] --> 1403 [53, 18] --> 1478 [53, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.465 None
[Sandbox] Process order. (Serial=7381, Empire=2, Order=OrderGoTo Entity=#10109, AdditionalFlags='IgnoreFogOfWar', Path='795 [45, 10] --> 719 [44, 9]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.471 None
[Sandbox] Process order. (Serial=7382, Empire=2, Order=OrderContinueGotoAction Action=1504)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.472 None
[Sandbox] Process order. (Serial=7383, Empire=2, Order=OrderContinueGotoAction Action=1503)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.473 None
[Sandbox] Process order. (Serial=7384, Empire=2, Order=OrderContinueGotoAction Action=1502)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.488 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.488 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.488 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.490 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.502 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.502 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.503 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.503 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.523 None
[Sandbox] Process order. (Serial=7385, Empire=3, Order=OrderGoTo Entity=#8985, AdditionalFlags='IgnoreFogOfWar', Path='2420 [20, 32] --> 2495 [20, 33] --> 2570 [20, 34] --> 2644 [19, 35]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.524 None
[Sandbox] Process order. (Serial=7386, Empire=3, Order=OrderGoTo Entity=#8181, AdditionalFlags='IgnoreFogOfWar', Path='1655 [5, 22] --> 1654 [4, 22] --> 1653 [3, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.525 None
[Sandbox] Process order. (Serial=7387, Empire=3, Order=OrderGoTo Entity=#11058, AdditionalFlags='IgnoreFogOfWar', Path='2409 [9, 32] --> 2408 [8, 32] --> 2407 [7, 32]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.533 None
[Sandbox] Process order. (Serial=7388, Empire=3, Order=OrderContinueGotoAction Action=1507)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.535 None
[Sandbox] Process order. (Serial=7389, Empire=3, Order=OrderContinueGotoAction Action=1506)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.537 None
[Sandbox] Process order. (Serial=7390, Empire=3, Order=OrderContinueGotoAction Action=1505)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.542 None
[Sandbox] Process order. (Serial=7391, Empire=3, Order=OrderTravelInBurrow ArmyGUID: #8002 StopAction=False Action=0 at 1808 [8, 24])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.573 None
[Sandbox] Process order. (Serial=7392, Empire=4, Order=OrderGoTo Entity=#7014, AdditionalFlags='IgnoreFogOfWar', Path='1069 [19, 14] --> 993 [18, 13] --> 918 [18, 12]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.582 None
[Sandbox] Process order. (Serial=7393, Empire=4, Order=OrderContinueGotoAction Action=1509)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.587 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.588 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.588 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.589 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.602 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.603 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.603 None
[Sandbox] Process order. (Serial=7394, Empire=6, Order=OrderGoTo Entity=#7024, AdditionalFlags='IgnoreFogOfWar', Path='1501 [1, 20] --> 1426 [1, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.603 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.604 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:00.612 None
[Sandbox] Process order. (Serial=7395, Empire=6, Order=OrderContinueGotoAction Action=1510)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.624 None
[Sandbox] Process order. (Serial=7396, Empire=7, Order=OrderGoTo Entity=#10082, AdditionalFlags='IgnoreFogOfWar', Path='2231 [56, 29] --> 2156 [56, 28] --> 2155 [55, 28]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.633 None
[Sandbox] Process order. (Serial=7397, Empire=7, Order=OrderContinueGotoAction Action=1511)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.654 None
[Sandbox] Process order. (Serial=7398, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='550 [25, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.664 None
[Sandbox] Process order. (Serial=7399, Empire=15, Order=OrderContinueGotoAction Action=1512)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.673 None
[Sandbox] Process order. (Serial=7400, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3628 [28, 48] --> 3702 [27, 49]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.684 None
[Sandbox] Process order. (Serial=7401, Empire=16, Order=OrderContinueGotoAction Action=1513)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.703 None
[Sandbox] Process order. (Serial=7402, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1704 [54, 22]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.714 None
[Sandbox] Process order. (Serial=7403, Empire=29, Order=OrderContinueGotoAction Action=1514)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.734 None
[Sandbox] Process order. (Serial=7404, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3249 [24, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.744 None
[Sandbox] Process order. (Serial=7405, Empire=39, Order=OrderContinueGotoAction Action=1515)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.754 None
[Sandbox] Process order. (Serial=7406, Empire=46, Order=OrderGoTo Entity=#11575, AdditionalFlags='IgnoreFogOfWar', Path='3343 [43, 44] --> 3268 [43, 43] --> 3193 [43, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.765 None
[Sandbox] Process order. (Serial=7407, Empire=46, Order=OrderContinueGotoAction Action=1516)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.786 None
[Sandbox] Process order. (Serial=7408, Empire=49, Order=OrderGoTo Entity=#7391, AdditionalFlags='IgnoreFogOfWar', Path='999 [24, 13] --> 1074 [24, 14]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.787 None
[Sandbox] Process order. (Serial=7409, Empire=49, Order=OrderGoTo Entity=#7564, AdditionalFlags='IgnoreFogOfWar', Path='1854 [54, 24] --> 1929 [54, 25] --> 2005 [55, 26]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.788 None
[Sandbox] Process order. (Serial=7410, Empire=49, Order=OrderGoTo Entity=#8718, AdditionalFlags='IgnoreFogOfWar', Path='3325 [25, 44] --> 3250 [25, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.794 None
[Sandbox] Process order. (Serial=7411, Empire=49, Order=OrderContinueGotoAction Action=1519)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.795 None
[Sandbox] Process order. (Serial=7412, Empire=49, Order=OrderContinueGotoAction Action=1518)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.796 None
[Sandbox] Process order. (Serial=7413, Empire=49, Order=OrderContinueGotoAction Action=1517)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.804 None
[Sandbox] Process order. (Serial=7414, Empire=51, Order=OrderGoTo Entity=#6992, AdditionalFlags='IgnoreFogOfWar', Path='2453 [53, 32] --> 2378 [53, 31] --> 2379 [54, 31] --> 2305 [55, 30]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.814 None
[Sandbox] Process order. (Serial=7415, Empire=51, Order=OrderContinueGotoAction Action=1520)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:00.925 None
AI Synchronization took 92.4105ms at frame 14575 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:01.076 None
[Sandbox] Process order. (Serial=7416, Empire=1, Order=OrderContinueGotoAction Action=1500)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.079 None
[Sandbox] Process order. (Serial=7417, Empire=1, Order=OrderContinueGotoAction Action=1499)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.080 None
[Sandbox] Process order. (Serial=7418, Empire=1, Order=OrderContinueGotoAction Action=1498)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.081 None
[Sandbox] Process order. (Serial=7419, Empire=1, Order=OrderContinueGotoAction Action=1497)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.182 None
AI Synchronization took 82.2789ms at frame 14578 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:01.184 None
[Sandbox] Process order. (Serial=7420, Empire=1, Order=OrderContinueGotoAction Action=1501)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.217 None
[Sandbox] Process order. (Serial=7421, Empire=2, Order=OrderContinueGotoAction Action=1504)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.219 None
[Sandbox] Process order. (Serial=7422, Empire=2, Order=OrderContinueGotoAction Action=1503)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.221 None
[Sandbox] Process order. (Serial=7423, Empire=2, Order=OrderContinueGotoAction Action=1502)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.222 None
[Sandbox] Process order. (Serial=7424, Empire=3, Order=OrderContinueGotoAction Action=1507)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.223 None
[Sandbox] Process order. (Serial=7425, Empire=3, Order=OrderContinueGotoAction Action=1506)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.224 None
[Sandbox] Process order. (Serial=7426, Empire=3, Order=OrderContinueGotoAction Action=1505)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.329 None
AI Synchronization took 98.5377ms at frame 14581 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:01.358 None
[Sandbox] Process order. (Serial=7427, Empire=7, Order=OrderContinueGotoAction Action=1511)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.361 None
[Sandbox] Process order. (Serial=7428, Empire=6, Order=OrderContinueGotoAction Action=1510)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.362 None
[Sandbox] Process order. (Serial=7429, Empire=4, Order=OrderContinueGotoAction Action=1509)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.364 None
[Sandbox] Process order. (Serial=7430, Empire=16, Order=OrderContinueGotoAction Action=1513)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.451 None
AI Synchronization took 85.9483ms at frame 14584 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:01.468 None
[Sandbox] Process order. (Serial=7431, Empire=46, Order=OrderContinueGotoAction Action=1516)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.470 None
[Sandbox] Process order. (Serial=7432, Empire=49, Order=OrderContinueGotoAction Action=1519)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.471 None
[Sandbox] Process order. (Serial=7433, Empire=49, Order=OrderContinueGotoAction Action=1518)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.473 None
[Sandbox] Process order. (Serial=7434, Empire=49, Order=OrderContinueGotoAction Action=1517)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.489 None
[Sandbox] Process order. (Serial=7435, Empire=51, Order=OrderContinueGotoAction Action=1520)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.752 None
[Sandbox] Process order. (Serial=7436, Empire=1, Order=OrderContinueGotoAction Action=1497)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.862 None
[Sandbox] Process order. (Serial=7437, Empire=1, Order=OrderContinueGotoAction Action=1501)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.893 None
[Sandbox] Process order. (Serial=7438, Empire=2, Order=OrderContinueGotoAction Action=1503)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.895 None
[Sandbox] Process order. (Serial=7439, Empire=2, Order=OrderContinueGotoAction Action=1502)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.897 None
[Sandbox] Process order. (Serial=7440, Empire=3, Order=OrderContinueGotoAction Action=1507)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:01.898 None
[Sandbox] Process order. (Serial=7441, Empire=3, Order=OrderContinueGotoAction Action=1506)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:02.001 None
AI Synchronization took 97.5544ms at frame 14598 (entities created: 0 deleted: 0 synchronized: 5 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:02.002 None
[Sandbox] Process order. (Serial=7442, Empire=3, Order=OrderContinueGotoAction Action=1505)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:02.108 None
AI Synchronization took 98.8868ms at frame 14599 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:02.134 None
[Sandbox] Process order. (Serial=7443, Empire=7, Order=OrderContinueGotoAction Action=1511)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:02.137 None
[Sandbox] Process order. (Serial=7444, Empire=4, Order=OrderContinueGotoAction Action=1509)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:02.227 None
AI Synchronization took 87.6903ms at frame 14602 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:02.233 None
[Sandbox] Process order. (Serial=7445, Empire=49, Order=OrderContinueGotoAction Action=1518)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:02.236 None
[Sandbox] Process order. (Serial=7446, Empire=46, Order=OrderContinueGotoAction Action=1516)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:02.243 None
[Sandbox] Process order. (Serial=7447, Empire=51, Order=OrderContinueGotoAction Action=1520)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:02.535 None
[Sandbox] Process order. (Serial=7448, Empire=1, Order=OrderContinueGotoAction Action=1501)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:02.675 None
[Sandbox] Process order. (Serial=7449, Empire=3, Order=OrderContinueGotoAction Action=1505)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:02.792 None
AI Synchronization took 111.5274ms at frame 14611 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:02.915 None
[Sandbox] Process order. (Serial=7450, Empire=51, Order=OrderContinueGotoAction Action=1520)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:03.008 None
AI Synchronization took 90.6956ms at frame 14614 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:03.204 None
[Sandbox] Process order. (Serial=7451, Empire=1, Order=OrderContinueGotoAction Action=1501)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:03.880 None
[Sandbox] Process order. (Serial=7452, Empire=1, Order=OrderContinueGotoAction Action=1501)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:03.912 None
The AI synchronization took 1461 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:31:03.949 None
[Sandbox] Process order. (Serial=7453, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #11056 TargetArmyGUID: #11087 Action=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:03.950 None
ReleaseArmy #11056 start (terminateActions=True, raiseSimulationEvent=True)

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:03.951 None
ReleaseArmy #11056 ArmyInfo freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:03.951 None
ReleaseArmy #11056 Units freed

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:03.951 None
ReleaseArmy #11056 DetachFromEmpire done

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:03.952 None
ReleaseArmy #11056 end

    Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:03.970 None
[Sandbox] Process order. (Serial=7454, Empire=1, Order=OrderGoTo Entity=#11085, AdditionalFlags='IgnoreFogOfWar', Path='2522 [47, 33]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:03.981 None
[Sandbox] Process order. (Serial=7455, Empire=1, Order=OrderContinueGotoAction Action=1521)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:04.042 None
[Sandbox] Process order. (Serial=7456, Empire=2, Order=OrderGoTo Entity=#11426, AdditionalFlags='IgnoreFogOfWar', Path='1635 [60, 21] --> 1634 [59, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:04.052 None
[Sandbox] Process order. (Serial=7457, Empire=2, Order=OrderContinueGotoAction Action=1522)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:04.091 None
[Sandbox] Process order. (Serial=7458, Empire=22, Order=OrderGoTo Entity=#7992, AdditionalFlags='IgnoreFogOfWar', Path='3327 [27, 44] --> 3402 [27, 45] --> 3478 [28, 46]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:04.102 None
[Sandbox] Process order. (Serial=7459, Empire=22, Order=OrderContinueGotoAction Action=1523)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:04.122 None
[Sandbox] Process order. (Serial=7460, Empire=46, Order=OrderGoTo Entity=#11575, AdditionalFlags='IgnoreFogOfWar', Path='3268 [43, 43] --> 3269 [44, 43]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:04.131 None
[Sandbox] Process order. (Serial=7461, Empire=46, Order=OrderContinueGotoAction Action=1524)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:04.152 None
[Sandbox] Process order. (Serial=7462, Empire=3, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:04.726 None
[Sandbox] Process order. (Serial=7463, Empire=2, Order=OrderContinueGotoAction Action=1522)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:04.779 None
[Sandbox] Process order. (Serial=7464, Empire=22, Order=OrderContinueGotoAction Action=1523)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:04.809 None
[Sandbox] Process order. (Serial=7465, Empire=46, Order=OrderContinueGotoAction Action=1524)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:05.453 None
[Sandbox] Process order. (Serial=7466, Empire=22, Order=OrderContinueGotoAction Action=1523)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:05.463 None
The AI synchronization took 957 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:31:05.533 None
[Sandbox] Process order. (Serial=7467, Empire=1, Order=OrderGoTo Entity=#11087, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 2970 [45, 39]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:05.543 None
[Sandbox] Process order. (Serial=7468, Empire=1, Order=OrderContinueGotoAction Action=1525)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:05.632 None
[Sandbox] Process order. (Serial=7469, Empire=15, Order=OrderGoTo Entity=#7376, AdditionalFlags='IgnoreFogOfWar', Path='551 [26, 7]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:05.642 None
[Sandbox] Process order. (Serial=7470, Empire=15, Order=OrderContinueGotoAction Action=1526)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:05.653 None
[Sandbox] Process order. (Serial=7471, Empire=16, Order=OrderGoTo Entity=#8572, AdditionalFlags='IgnoreFogOfWar', Path='3628 [28, 48]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:05.663 None
[Sandbox] Process order. (Serial=7472, Empire=16, Order=OrderContinueGotoAction Action=1527)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:05.684 None
[Sandbox] Process order. (Serial=7473, Empire=29, Order=OrderGoTo Entity=#8963, AdditionalFlags='IgnoreFogOfWar', Path='1628 [53, 21] --> 1553 [53, 20]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:05.694 None
[Sandbox] Process order. (Serial=7474, Empire=29, Order=OrderContinueGotoAction Action=1528)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:05.704 None
[Sandbox] Process order. (Serial=7475, Empire=39, Order=OrderGoTo Entity=#8733, AdditionalFlags='IgnoreFogOfWar', Path='3175 [25, 42]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:05.715 None
[Sandbox] Process order. (Serial=7476, Empire=39, Order=OrderContinueGotoAction Action=1529)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:05.748 None
[Sandbox] Process order. (Serial=7477, Empire=2, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:05.750 None
[Sandbox] Process order. (Serial=7478, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:06.368 None
[Sandbox] Process order. (Serial=7479, Empire=29, Order=OrderContinueGotoAction Action=1528)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:06.376 None
The AI synchronization took 495 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:31:06.474 None
[Sandbox] Process order. (Serial=7480, Empire=1, Order=OrderEmpireReady)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:06.600 None
[Sandbox] Process order. (Serial=7481, Empire=-1, Order=OrderWaitForOrderReplication)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:06.747 None
AI Synchronization took 21.8313ms at frame 14683 (entities created: 5 deleted: 0 synchronized: 22 last entity synchronized: 4994 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:06.854 None
AI Synchronization took 104.9215ms at frame 14683 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:07.005 None
AI Synchronization took 101.1609ms at frame 14685 (entities created: 0 deleted: 0 synchronized: 13 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:07.024 None
Metadata 'QuickGamePresetId' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:07.279 None
A new sandbox turn has begun: Turn 70

    Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()

20:31:07.283 None
[NarrativeEventManager] Unregistered variable EmpireHasLostAwareness from EndGameNarrative_Event010: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:07.283 None
[NarrativeEventManager] Unregistered variable Capital from EndGameNarrative_Event010: variable was unused.

    Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:07.416 None
AI Synchronization took 119.3295ms at frame 14689 (entities created: 1 deleted: 0 synchronized: 80 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:07.430 None
[Sandbox] Process order. (Serial=7482, Empire=0, Order=OrderStartTurnTimer StartTime: 09/01/2026 17:31:07)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:07.433 None
[Sandbox] Process order. (Serial=7483, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:07.533 None
AI Synchronization took 98.3984ms at frame 14691 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:07.542 None
[Sandbox] Process order. (Serial=7484, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=3333,EmpireIndex=1 TimePlayed=3333,EmpireIndex=2 TimePlayed=3333,EmpireIndex=3 TimePlayed=3333)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:07.813 None
[Sandbox] Process order. (Serial=7485, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 180, NewStatus: Read)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:07.814 None
[Sandbox] Process order. (Serial=7486, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 180, NotificationListenerIndex: 0, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:09.307 None
[Sandbox] Process order. (Serial=7487, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:09.338 None
[Sandbox] Process order. (Serial=7488, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 3193, TargetGUID: 0, EmpireActionType: KinOfSheredyn_Economy02)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:09.340 None
[Sandbox] Process order. (Serial=7489, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:09.341 None
[Sandbox] Process order. (Serial=7490, Empire=1, Order=OrderBuyResource ResourceType: Resource01, Quantity: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:09.398 None
[Sandbox] Process order. (Serial=7491, Empire=3, Order=OrderEnqueueConstructible Settlement=5010, Constructible=District_Tier1_Science, Position=1728, EnqueuePosition=AtEnd, Target=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:09.401 None
[Sandbox] Process order. (Serial=7492, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11920)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:09.403 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=KinEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:09.403 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:09.403 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=LLEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:09.404 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:09.405 None
[Sandbox] Process order. (Serial=7493, Empire=3, Order=OrderSellResource ResourceType: Resource12, Quantity: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:09.406 None
[Sandbox] Process order. (Serial=7494, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:09.428 None
[Sandbox] Process order. (Serial=7495, Empire=42, Order=OrderUpdateMinorEmpireMissions)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:09.584 None
AI Synchronization took 124.6022ms at frame 14709 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:09.638 None
[Sandbox] Process order. (Serial=7496, Empire=1, Order=OrderEvolveUnit UnitGUID: 4818, EvolutionName: Unit_KinOfSheredyn_Legionary_SpecializationB)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:09.688 None
[Sandbox] Process order. (Serial=7497, Empire=3, Order=OrderDialogChoice DialogIndex: 71, ChoiceIndex: 0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:09.690 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=KinEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:09.692 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:09.692 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=LLEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:09.693 None
Couldn't get optional variable. (DialogName=EndGameNarrative_Event010_Choice01_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)

    Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:09.810 None
AI Synchronization took 107.1297ms at frame 14714 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 5010 snapshots: 'skipped').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:31:09.848 None
[Sandbox] Process order. (Serial=7498, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:09.898 None
[Sandbox] Process order. (Serial=7499, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 71)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:19.254 None
[Sandbox] Process order. (Serial=7500, Empire=0, Order=OrderHeroRecruitInDraw HeroIndex: 19)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:19.334 None
[Sandbox] Process order. (Serial=7501, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 53, WantWageWar: True)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:22.862 None
[Sandbox] Process order. (Serial=7502, Empire=0, Order=OrderGoTo Entity=#11921, path='2126 [26, 28] --> 2051 [26, 27] --> 1976 [26, 26] --> 1900 [25, 25] --> 1825 [25, 24] --> 1749 [24, 23] --> 1674 [24, 22] --> 1598 [23, 21] --> 1597 [22, 21] --> 1596 [21, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:22.873 None
[Sandbox] Process order. (Serial=7503, Empire=0, Order=OrderContinueGotoAction Action=1532)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:23.514 None
[Sandbox] Process order. (Serial=7504, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 182, NotificationListenerIndex: 2, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:23.544 None
[Sandbox] Process order. (Serial=7505, Empire=0, Order=OrderContinueGotoAction Action=1532)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:24.215 None
[Sandbox] Process order. (Serial=7506, Empire=0, Order=OrderContinueGotoAction Action=1532)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:24.886 None
[Sandbox] Process order. (Serial=7507, Empire=0, Order=OrderContinueGotoAction Action=1532)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:25.566 None
[Sandbox] Process order. (Serial=7508, Empire=0, Order=OrderContinueGotoAction Action=1532)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:26.239 None
[Sandbox] Process order. (Serial=7509, Empire=0, Order=OrderContinueGotoAction Action=1532)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:26.249 None
The AI synchronization took 2360 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:31:26.317 None
[Sandbox] Process order. (Serial=7510, Empire=0, Order=OrderGoTo Entity=#11582, path='2051 [26, 27] --> 1976 [26, 26] --> 1900 [25, 25] --> 1826 [26, 24] --> 1751 [26, 23] --> 1677 [27, 22] --> 1601 [26, 21] --> 1526 [26, 20] --> 1451 [26, 19]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:26.329 None
[Sandbox] Process order. (Serial=7511, Empire=0, Order=OrderContinueGotoAction Action=1533)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:26.999 None
[Sandbox] Process order. (Serial=7512, Empire=0, Order=OrderContinueGotoAction Action=1533)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:27.509 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.510 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.510 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.510 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.514 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.514 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.515 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.515 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.615 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.615 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.616 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.616 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.675 None
[Sandbox] Process order. (Serial=7513, Empire=0, Order=OrderContinueGotoAction Action=1533)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:27.716 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.716 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.717 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.717 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.821 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.821 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.821 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:27.822 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.349 None
[Sandbox] Process order. (Serial=7514, Empire=0, Order=OrderContinueGotoAction Action=1533)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:28.411 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.411 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.411 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.412 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.427 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.428 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.428 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.428 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.812 None
[Sandbox] Process order. (Serial=7515, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4979, ConstructionIndex=0, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:28.913 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.914 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.914 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.914 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.923 None
[Sandbox] Process order. (Serial=7516, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 181, NotificationListenerIndex: 2, NotificationListenerData: 1)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:28.930 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.930 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.931 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:28.931 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.008 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.009 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.009 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.009 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.022 None
[Sandbox] Process order. (Serial=7517, Empire=0, Order=OrderContinueGotoAction Action=1533)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:29.025 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.025 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.026 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.026 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.118 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.119 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.119 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.120 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.695 None
[Sandbox] Process order. (Serial=7518, Empire=0, Order=OrderContinueGotoAction Action=1533)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:29.718 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.719 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.719 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.720 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.810 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.810 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.811 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:29.811 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:30.369 None
[Sandbox] Process order. (Serial=7519, Empire=0, Order=OrderContinueGotoAction Action=1533)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:30.378 None
The AI synchronization took 2861 frames to be executed.

    Amplitude.Mercury.AI.AIController:SynchronizeData()

20:31:30.420 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:30.420 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:30.421 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:30.421 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.018 None
[Sandbox] Process order. (Serial=7520, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=0, ToConstructionIndex=4)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:35.108 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.108 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.109 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.109 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.121 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.121 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.122 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.122 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.816 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.817 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.817 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.818 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.821 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.821 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.822 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.822 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.917 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.918 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.919 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:35.919 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:36.850 None
[Sandbox] Process order. (Serial=7521, Empire=0, Order=OrderBuyoutConstructionAt Settlement=6597, ConstructionIndex=0, Currency=Money)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:36.913 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:36.914 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:36.914 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:36.915 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:36.926 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:36.927 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:36.927 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:36.927 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:40.517 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:40.517 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:40.518 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:40.518 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:40.523 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:40.524 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:40.524 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:40.524 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:40.613 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:40.613 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:40.614 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:40.614 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:44.373 None
[Sandbox] Process order. (Serial=7522, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4979, FromConstructionIndex=3, ToConstructionIndex=0)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:44.417 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:44.418 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:44.418 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:44.419 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:44.434 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:44.434 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:44.435 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:44.435 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:45.950 None
[Sandbox] Process order. (Serial=7523, Empire=0, Order=OrderGoTo Entity=#11921, path='1824 [24, 24] --> 1748 [23, 23] --> 1673 [23, 22] --> 1597 [22, 21] --> 1596 [21, 21] --> 1595 [20, 21] --> 1520 [20, 20] --> 1519 [19, 20] --> 1593 [18, 21] --> 1592 [17, 21] --> 1591 [16, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:45.960 None
[Sandbox] Process order. (Serial=7524, Empire=0, Order=OrderContinueGotoAction Action=1534)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:46.107 None
Backward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1166851% to 0%) in controller Unit_Mukag_Melee_OverrideController) '11921-3514-0'

    Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:31:52.062 None
[Sandbox] Process order. (Serial=7525, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 64, HeroIndex: 19)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:52.414 None
[Sandbox] Process order. (Serial=7526, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 41, HeroIndex: 19)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:52.715 None
[Sandbox] Process order. (Serial=7527, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 65, HeroIndex: 19)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:31:54.239 None
[Sandbox] Process order. (Serial=7528, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 40, HeroIndex: 19)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:32:06.406 None
[Sandbox] Process order. (Serial=7529, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 19, SkillIndex: 381)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:32:08.275 None
[Sandbox] Process order. (Serial=7530, Empire=0, Order=OrderGoTo Entity=#11921, path='1824 [24, 24] --> 1748 [23, 23] --> 1673 [23, 22] --> 1597 [22, 21] --> 1596 [21, 21] --> 1595 [20, 21] --> 1594 [19, 21] --> 1593 [18, 21] --> 1592 [17, 21] --> 1667 [17, 22] --> 1666 [16, 22] --> 1590 [15, 21]'.)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:32:08.284 None
[Sandbox] Process order. (Serial=7531, Empire=0, Order=OrderContinueGotoAction Action=1535)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:32:08.735 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:08.736 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:08.736 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:08.737 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:08.742 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:08.743 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:08.743 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:08.744 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:08.826 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:08.827 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:08.827 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:08.828 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:15.031 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:15.032 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:15.032 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:15.032 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:15.038 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:15.039 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:15.039 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:15.039 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:15.125 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:15.125 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:15.126 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:15.126 None
Target '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'

    Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:32:18.309 None
[Sandbox] Process order. (Serial=7532, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:32:18.330 None
[Sandbox] Process order. (Serial=7533, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:32:25.161 None
[Sandbox] Process order. (Serial=7534, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00_era2, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:32:25.242 None
[Sandbox] Process order. (Serial=7535, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:32:25.243 None
[Sandbox] Process order. (Serial=7536, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:32:26.045 None
[Sandbox] Process order. (Serial=7537, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Mukag_Technology_03, EnqueuePosition: AtEnd)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:32:26.144 None
[Sandbox] Process order. (Serial=7538, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:32:26.436 None
[Sandbox] Process order. (Serial=7539, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:32:29.332 None
[Sandbox] Process order. (Serial=7540, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1665, TargetGUID: 0, EmpireActionType: Mukag_Light03)

    Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

20:35:35.385 None
Auto-refresh levelbuild

    Amplitude.Mercury.Presentation.PresentationLevelBuildController:OnLateUpdate()

20:35:54.572 None
Could not list the files contained by "C:/Users/E3D2~1/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Crashes". Reason: Could not find a part of the path 'C:\Users\E3D2~1\AppData\Local\Temp\Amplitude Studios\Endless Legend 2\Crashes'.

    Amplitude.Mercury.Tools.DebugManager:FindFiles(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)