Initialize engine version: 5.0.3p3 (70d53b55896f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1429] Renderer: AMD Radeon HD 7900 Series Vendor: ATI VRAM: 3054 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.128 seconds Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.dll (this message is harmless) Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Drawing.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.899271 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 4066. Total: 0.994285 ms (FindLiveObjects: 0.169855 ms CreateObjectMapping: 0.193244 ms MarkObjects: 0.620368 ms DeleteObjects: 0.009647 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.529447 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 4067. Total: 0.701057 ms (FindLiveObjects: 0.151730 ms CreateObjectMapping: 0.142959 ms MarkObjects: 0.389119 ms DeleteObjects: 0.016664 ms) Platform assembly: D:\games\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Boo.Lang.dll (this message is harmless) Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net.dll Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libc Fallback handler could not load library D:/games/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\games\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\games\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 1072 unused Assets to reduce memory usage. Loaded Objects now: 55050. Total: 70.950096 ms (FindLiveObjects: 2.531760 ms CreateObjectMapping: 2.488199 ms MarkObjects: 65.508858 ms DeleteObjects: 0.420400 ms) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)