Initialize engine version: 5.3.6p1 (ef59fdfbd254) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dumx.dll 27.21.14.6140] Renderer: NVIDIA GeForce GTX 970 Vendor: NVIDIA VRAM: 3992 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.dll (this message is harmless) Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll (this message is harmless) Loading E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll into Unity Child Domain Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll (this message is harmless) Loading E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll into Unity Child Domain Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll (this message is harmless) Loading E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll into Unity Child Domain Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll (this message is harmless) Loading E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll (this message is harmless) Loading E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 1.681 seconds Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.dll (this message is harmless) Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.818770 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Drawing.dll (this message is harmless) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.420076 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5014. Total: 0.696126 ms (FindLiveObjects: 0.102750 ms CreateObjectMapping: 0.215453 ms MarkObjects: 0.366798 ms DeleteObjects: 0.008782 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.829614 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 5076. Total: 1.950209 ms (FindLiveObjects: 0.274001 ms CreateObjectMapping: 0.378508 ms MarkObjects: 1.234176 ms DeleteObjects: 0.062352 ms) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 374) Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Boo.Lang.dll (this message is harmless) Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64 Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Platform assembly: E:\Program Files\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Data.dll (this message is harmless) Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64 Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll [Prism] postData complete with response: System.Collections.Generic.Dictionary`2[System.String,System.String] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libc Fallback handler could not load library E:/Program Files/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Program Files\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Program Files\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 1622 unused Assets to reduce memory usage. Loaded Objects now: 70959. Total: 117.304985 ms (FindLiveObjects: 4.268973 ms CreateObjectMapping: 3.575480 ms MarkObjects: 108.807434 ms DeleteObjects: 0.652509 ms) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Program Files\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\Program Files\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 70486. Total: 422.425171 ms (FindLiveObjects: 5.865556 ms CreateObjectMapping: 3.451653 ms MarkObjects: 412.646332 ms DeleteObjects: 0.460766 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 35510 unused Assets to reduce memory usage. Loaded Objects now: 75636. Total: 400.820068 ms (FindLiveObjects: 8.809312 ms CreateObjectMapping: 12.332978 ms MarkObjects: 371.114685 ms DeleteObjects: 8.561950 ms) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfTheInterior.UnbindMinorEmpireToCity (.City city, .MinorEmpire minorEmpire) [0x00000] in :0 at DepartmentOfTheInterior.SwapCityOwner (.City city, .Empire empireWhichReceives) [0x00000] in :0 at DepartmentOfTheInterior+c__Iterator26F.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at GameClient.ProcessOrders () [0x00000] in :0 at GameInterface.UpdateMessageBoxAndProcessOrders () [0x00000] in :0 at GameClient.UpdateMessageBoxAndProcessOrders () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) An exception was raised: System.NullReferenceException: Object reference not set to an instance of an object at PanelFeatureResume_CityBooster+c__Iterator4CD.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__IteratorA2.MoveNext () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Game server has been deleted. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Game client has been deleted. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 66051 unused Assets to reduce memory usage. Loaded Objects now: 83227. Total: 523.851868 ms (FindLiveObjects: 14.187756 ms CreateObjectMapping: 16.244228 ms MarkObjects: 471.878296 ms DeleteObjects: 21.540705 ms) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at DepartmentOfTheInterior.UnbindMinorEmpireToCity (.City city, .MinorEmpire minorEmpire) [0x00000] in :0 at DepartmentOfTheInterior.SwapCityOwner (.City city, .Empire empireWhichReceives) [0x00000] in :0 at DepartmentOfTheInterior+c__Iterator26F.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at GameClient.ProcessOrders () [0x00000] in :0 at GameInterface.UpdateMessageBoxAndProcessOrders () [0x00000] in :0 at GameClient.UpdateMessageBoxAndProcessOrders () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at CityLabel.set_City (.City value) [0x00000] in :0 at CityLabel.Bind (.City city, IGuiPanelHelper helper) [0x00000] in :0 at CityLabelLayerPanel.RefreshWorldEntityBinding (.AgeTransform tableitem, IWorldEntityWithCulling worldEntity, Int32 index) [0x00000] in :0 at AgeTransform.RefreshChildrenIList[IWorldEntityWithCulling] (IList`1 refCollection, .RefreshTableItem`1 refreshDelegate, Boolean enableTheVisible, Boolean strictVisibility) [0x00000] in :0 at CityLabelLayerPanel.RefreshLayerLabel () [0x00000] in :0 at LabelLayerPanel`1[T].WorldEntityCullingService_WorldEntityCullingUpdate (System.Object sender, .WorldEntityCullingUpdateEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at DefaultWorldEntityCulling.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at CityLabel.set_City (.City value) [0x00000] in :0 at CityLabel.Bind (.City city, IGuiPanelHelper helper) [0x00000] in :0 at CityLabelLayerPanel.RefreshWorldEntityBinding (.AgeTransform tableitem, IWorldEntityWithCulling worldEntity, Int32 index) [0x00000] in :0 at AgeTransform.RefreshChildrenIList[IWorldEntityWithCulling] (IList`1 refCollection, .RefreshTableItem`1 refreshDelegate, Boolean enableTheVisible, Boolean strictVisibility) [0x00000] in :0 at CityLabelLayerPanel.RefreshLayerLabel () [0x00000] in :0 at LabelLayerPanel`1[T].WorldEntityCullingService_WorldEntityCullingUpdate (System.Object sender, .WorldEntityCullingUpdateEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_WorldEntityCullingUpdateEventArgs (object,WorldEntityCullingUpdateEventArgs) at DefaultWorldEntityCulling.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.AddMouseCursorKeyForDistrictHighlight (.CursorTarget cursorTarget, .District district) [0x00000] in :0 at DistrictWorldCursorTarget.OnHighlightChanged (Boolean previouslyHighlighted, Boolean highlighted) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at DistrictWorldCursorTarget.ValidateSelection () [0x00000] in :0 at Amplitude.Unity.View.CursorManager.OnCursorClick (MouseButton mouseButton, Amplitude.Unity.View.CursorTarget[] cursorTargets) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.OnCursorUp (MouseButton mouseButton, Amplitude.Unity.View.CursorTarget[] cursorTargets) [0x00000] in :0 at Amplitude.Unity.View.CursorManager.Update () [0x00000] in :0 at CursorManager.Update () [0x00000] in :0 (Filename: Line: -1) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Game client has been deleted. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Game server has been deleted. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 64721 unused Assets to reduce memory usage. Loaded Objects now: 84567. Total: 544.455811 ms (FindLiveObjects: 13.759482 ms CreateObjectMapping: 15.555713 ms MarkObjects: 492.460266 ms DeleteObjects: 22.679449 ms) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) AIEntity error. System.NullReferenceException: Object reference not set to an instance of an object at StrategicInputAgent_MinorStress.UpdateEmpireInfo (.Empire empire, System.Single& numberOfVillage, System.Single& villageUnitCountAverage, System.Single& numberOfArmies, System.Single& armyUnitCountAverage, System.Single& maxMilitaryPower) [0x00000] in :0 at StrategicInputAgent_MinorStress.ComputeInitialValue () [0x00000] in :0 at StrategicNetwork.Compute () [0x00000] in :0 at AILayer_Strategy.AmasUpdate (Amplitude.StaticString context, Amplitude.StaticString pass) [0x00000] in :0 at AIEntity.DoPasses (Amplitude.StaticString context) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) [Prism] postData complete with response: System.Collections.Generic.Dictionary`2[System.String,System.String] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Setting up 3 worker threads for Enlighten. Thread -> id: 24c4 -> priority: 1 Thread -> id: cac -> priority: 1 Thread -> id: 10a0 -> priority: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Game client has been deleted. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Game server has been deleted. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)