Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.
10:01:12:84783+Starting the application, version is V1.1.5 S19 (32-bit)...
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
10:01:12:84983+Game directory is "C:\Users\Thomas Stadtmüller\Documents\Dungeon of the Endless".
Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
10:01:12:84983+[Steam] Available game languages are 'english,german,french', current game language is 'english'.
Amplitude.Unity.Framework.Application:SteamGetCurrentGameLanguage() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
10:01:12:84983+[Steam] Steam user id is '0x0110000103b2df8f'.
Amplitude.Unity.Framework.Application:SteamGetSteamUserName() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
10:01:12:84983+[Steam] Steam user name is 'N O O C X'.
Amplitude.Unity.Framework.Application:SteamGetSteamUserName() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
10:01:12:84983+Loading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/..\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
10:01:12:84983+Registry file 'C:\Users\Thomas Stadtmüller\Documents\Dungeon of the Endless\Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
10:01:12:84983+Loading registry file 'C:\Users\Thomas Stadtmüller\Documents\Dungeon of the Endless\Users\62054287\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator23:MoveNext()
10:01:12:94084+SetGameResolution 1920x1200 FS=True M=NoBorders
GameResolutionManager:SetGameResolution(System.Reflection.ParameterInfo) GameResolutionManager:RestoreSavedResolution() GameResolutionManager+c__Iterator108:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:12:94084+The audio manager is activated
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:12:94084+Creating the fmod system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:12:94084+Creating the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:12:94084+Initializing the fmod event system...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:12:94084+Load fmod data from folder 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/'.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:12:94084+Path 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' made relative to working directory 'C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\', result: 'DungeonoftheEndless_Data\..\Public\Audio\'.
Amplitude.Unity.Framework.Path:MakeRelative(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:12:94084+Rooted path 'C:/Program Files (x86)/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/../Public/Audio/' has been made relative into 'DungeonoftheEndless_Data\..\Public\Audio\'.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:12:94084+Hello 'N O O C X'!
Amplitude.Unity.Steam.SteamManager+c__Iterator82:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:12:97985+Current game language is 'english'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator69:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:12:97985+VideoStateManager : Device lost
VideoStateManager:LateUpdate()
10:01:12:99386+Can't switch high definition (switch: 'True') because the age manager is null.
GuiManager:set_HighDefinitionUI(System.Reflection.ParameterInfo) GuiManager:RestoreSavedHighDefinitionUI() GuiManager+c__Iterator4B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:01587+CurrentControlScheme: MouseAndKeyboard
InputManager+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:01587+Keyboard layout name: 00000407
InputManager+c__Iterator11:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:01587+VideoStateManager : Device is no longer lost
VideoStateManager:LateUpdate()
10:01:13:04988+Runtime configuration is null or empty; using the default module 'EndlessDungeons' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:04988+Loading runtime module 'EndlessDungeons'...
Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:04988+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator24:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:05489+Loading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:05489+New audio listener registered: 1 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()
10:01:13:05489+New audio listener registered: 2 listener(s) registered.
Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioReceiver+c__Iterator1A:MoveNext()
10:01:13:13590+Loading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:17191+Loading plugin files for database of type 'GameConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:17392+Loading plugin files for database of type 'TilesetConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:19393+Loading plugin files for database of type 'ItemConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:19894+Loading plugin files for database of type 'AttackTypeConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:21595+Loading plugin files for database of type 'HeroLevelConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:23196+Loading plugin files for database of type 'ModuleConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:24897+Loading plugin files for database of type 'BluePrintConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:26598+Loading plugin files for database of type 'ShipConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:28299+Loading plugin files for database of type 'MobClassConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:298100+Loading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:315101+Loading plugin files for database of type 'ItemHeroCategoryConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:332102+Loading plugin files for database of type 'ItemHeroRarityConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:348103+Loading plugin files for database of type 'HeroConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:366104+Loading plugin files for database of type 'NPCConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:382105+Loading plugin files for database of type 'AIConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:398106+Loading plugin files for database of type 'SkillConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:415107+Loading plugin files for database of type 'DialogueSituationConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:432108+Loading plugin files for database of type 'StoryDialogConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:449109+Loading plugin files for database of type 'StatDialogConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:466110+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:482111+Loading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:499112+Loading plugin files for database of type 'LocalAchievementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:515113+Loading plugin files for database of type 'LocalAchievementStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:532114+Loading plugin files for database of type 'EventConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:549115+Loading plugin files for database of type 'CurrencyConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:565116+Loading plugin files for database of type 'TutorialStepConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:591117+Spent 0.5394766 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator74:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:591117+Hash is: 0x941742317E8BECFED80B305DEE7ED97D
HashManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:591117+Waiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:591117+Waiting for Steam statistics and achievements reception callback...
Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() SteamAchivementManagerDOTE:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:591117+RuntimeService_RuntimeChange, reloading (null).
Amplitude.Unity.Gui.GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:13:591117+The runtime status has changed to 'Loaded'.
Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+c__Iterator79:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:14:165121+SteamClientCallbacks_UserStatsReceivedCallback
Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:165121+[Achievement] 23 statistics(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:165121+[Achievement] 33 achievement(s) have been loaded.
Amplitude.Unity.Achievement.NetworkAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements() Amplitude.Unity.Achievement.NetworkAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:Load() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:165121+Loading user profile from file for #62054287 user
UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:165121+[Steam] "DLC001" DLC not available
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:165121+[Steam] "DLC004" DLC not available
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:165121+[Steam] "DLC005" DLC not available
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:165121+[Steam] "DLC006" DLC not available
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:165121+[Steam] "DLC007" DLC not available
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:166121+[Steam] "DLC008" DLC not available
DLCController:Init() DLCController:AssertInit() DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:166121+[Steam] Mob Mob_H_Zoner is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:166121+[Steam] Mob Mob_H_Assassin is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:166121+[Steam] Mob Mob_H_Zoner_Elite is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:166121+[Steam] Mob Mob_H_Assassin_Elite is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:166121+[Steam] Mob Mob_V_Trash is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:166121+[Steam] Mob Mob_V_Vultu is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:166121+[Steam] Mob Mob_V_Debuffer is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:166121+[Steam] Mob Mob_V_Trash_Elite is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:166121+[Steam] Mob Mob_V_Vultu_Elite is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:166121+[Steam] Mob Mob_V_Debuffer_Elite is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameConfig+c__AnonStorey151:<>m__D5(System.Reflection.ParameterInfo) System.Linq.Enumerable+ c__Iterator1D`1[MobConfig]:MoveNext() System.Collections.Generic.List`1[MobConfig]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[MobConfig]:.ctor(System.Reflection.ParameterInfo) System.Linq.Enumerable:ToArray(System.Reflection.ParameterInfo) GameConfig:GetGameConfig() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:166121+Saving user profile to file
UserProfile:SaveToFile() UserProfile:Load() UserProfile:AssertIsLoaded() UserProfile:get_Data() LocalAchievementManagerDOTE:LoadStatisticValues() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:166121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:166121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:167121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:168121+StoreStats
Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit() Amplitude.Unity.Achievement.NetworkAchievementManager:Commit() LocalAchievementManager:UnlockAchievement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LocalAchievementManager:CheckAchievement(System.Reflection.ParameterInfo) LocalAchievementManager:LoadAchievements() LocalAchievementManager:Load() LocalAchievementManagerDOTE:Load() AchievementManagerDOTE:Load() AchievementManagerDOTE:AchievementManagerDOTE_OnSteamAchivementManagerLoadingFinished() Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo) Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks() Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks() Amplitude.Unity.Steam.SteamManager:FixedUpdate()
10:01:14:383123+Rebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator4F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:14:553124+OutGameView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:14:585125+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__IteratorA3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) MainMenuScreen+ c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator50:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:14:585125+Show main menu screen
MainMenuScreen+c__IteratorE7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager+ c__Iterator50:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext()
10:01:16:777231+[Steam] Ship Library is constrained by "DLC001" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+[Steam] Ship Refreezerator is constrained by "DLC004" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+[Steam] Ship Organic is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+[Steam] Hero Hero_H0011 is constrained by "DLC001" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+[Steam] Hero Hero_H0018 is constrained by "DLC004" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+[Steam] Hero Hero_H0021 is constrained by "DLC005" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+[Steam] Hero Hero_H0022 is constrained by "DLC005" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+[Steam] Hero Hero_H0023 is constrained by "DLC005" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+[Steam] Hero Hero_H0024 is constrained by "DLC005" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+[Steam] Hero Hero_H0025 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+[Steam] Hero Hero_H0026 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+[Steam] Hero Hero_H0027 is constrained by "DLC007" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+[Steam] Hero Hero_H0028 is constrained by "DLC006" DLC (unavailable)
DLCController:CheckObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DLCController:IsObjectAvailable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UserProfile:GetSelectableHeroes(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+Ship Infirmary is unlocked thanks to POD_WINNER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+Ship Armory is unlocked thanks to INFIRMARY_WINNER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+Ship Drill is unlocked thanks to ARMORY_WINNER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+Ship Sanitary is unlocked thanks to DRILL_WINNER
GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:16:777231+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) GameSelectionPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel: m__B1() MoviePanel:OnMoviePlaybackComplete() MoviePanel:Update()
10:01:26:002780+RequesterPanel message: %QuitSingleConfirm
RequesterPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameSelectionPanel:QuitLobbyIfPossible() GameSelectionPanel:OnEscapeBehavior() PopupMenuPanel:CloseTopPopupMenuPanelForEscapeBehavior() OutGameView:Update()
10:01:27:146841+Playing layered music
Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:PlayLayeredMusic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel+c__IteratorA3:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) GameSelectionPanel+ c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) GameSelectionPanel:QuitLobby(System.Reflection.ParameterInfo) GameSelectionPanel:OnQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
10:01:27:147841+Can't stop music (name: 'SpaceShipSelectionMenu_Music') because it is not currently running.
Amplitude.Unity.Audio.AudioManager:StopMusic(System.Reflection.ParameterInfo) GameSelectionPanel+c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo) GameSelectionPanel:QuitLobby(System.Reflection.ParameterInfo) GameSelectionPanel:OnQuitConfirmResult(System.Reflection.ParameterInfo) RequesterPanel:OnYesButtonClicked() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
10:01:27:188843+OutGameView.Focus: focused=True
Amplitude.Unity.View.View:Focus(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+c__Iterator90:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator96:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
10:01:28:151889+RequesterPanel message: %QuitGameConfirm
RequesterPanel:Display(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MainMenuPanel:DisplayGameQuitDialogue() MainMenuPanel:OnQuitButtonClick(System.Reflection.ParameterInfo) UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:LateUpdate()
10:01:29:008939+Flush diagnostics before closing streams.
Amplitude.Unity.Framework.Application:OnApplicationQuit()