Log Level:

Flags:

Sonntag, 18. September 2022 22:47
HUMANKIND V1.15.2767-S10, RELEASE (64-bit Standalone, build: 239948)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

22:47:03:235NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Framework.Application+d__117:MoveNext()

22:47:03:433NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:03:433NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Framework.Application+d__117:MoveNext()

22:47:03:434NoneAmplitude.Framework version 2.7.25+54a25e7e80.

Amplitude.Framework.Application:OnApplicationStarting()

22:47:03:434NoneStarting the application, version is V1.15.2767-S10, RELEASE (64-bit Standalone, build: 239948)...

Amplitude.Framework.Application:OnApplicationStarting()

22:47:03:434NoneMultiplayer cross-compatibility version is 373b3f61910e09b34599a2fe8054709a.

Amplitude.Mercury.Application:OnApplicationStarting()

22:47:04:106NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__11:MoveNext()

22:47:04:116NoneLoading registry file 'A:/SteamLibrary/steamapps/common/Humankind/Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:04:122NoneRegistry file 'C:\Users\user\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:04:180NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

22:47:04:324NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

22:47:04:392NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:04:393NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:04:406NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

22:47:04:420NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Framework.Application+d__98:MoveNext()

22:47:04:637NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__25:MoveNext()

22:47:04:638NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Framework.Application+d__105:MoveNext()

22:47:04:651NoneUsing digital distribution credentials: 'Nonex', 0x01100001198cfaca, Steam.

Amplitude.Framework.Application+d__105:MoveNext()

22:47:04:651NoneUsing digital distribution current game language: 'german'.

Amplitude.Framework.Application+d__105:MoveNext()

22:47:04:652NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)

22:47:04:655NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)

22:47:04:913NoneSimulation: Entity contract count: 37 / 63.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

22:47:04:923NoneInitializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__45:MoveNext()

22:47:04:928NoneSound engine initialized.

Amplitude.Wwise.Audio.AudioManager+d__45:MoveNext()

22:47:04:995NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

22:47:05:188NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:05:319NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:05:344NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

22:47:05:363NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

22:47:05:363NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

22:47:05:364NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

22:47:05:383NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

22:47:05:383NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

22:47:05:383NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

22:47:05:385NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

22:47:05:386NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

22:47:05:386NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

22:47:05:404NoneChanging display settings to 2560x1080 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

22:47:05:404None... switching to 2560x1080 (0) (fullscreen: True, FullScreenWindow)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

22:47:05:456NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:05:459NoneStorage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

22:47:05:462NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__15:MoveNext()

22:47:05:523NoneScanning assemblies for subclasses of Message...

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

22:47:05:555NoneScanned 149 assemblies in 31 milliseconds.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

22:47:05:641NoneChanging display settings to 2560x1080 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

22:47:05:641None... switching to 2560x1080 (0) (fullscreen: True, FullScreenWindow)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

22:47:05:643NoneMounting complete

Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

22:47:05:659NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:05:848NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

22:47:05:848NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

22:47:05:855NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

22:47:05:856NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

22:47:05:857NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

22:47:05:872NoneRequestEncryptedAppTicket is completed with result : k_EResultOK

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__18_0(System.Reflection.RuntimeParameterInfo)

22:47:05:899NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__53:MoveNext()

22:47:05:912NoneNo downloadable content was found.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

22:47:05:912NoneNo activated downloadable content was found.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

22:47:06:115NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

22:47:06:118NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:06:118NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:06:251NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

22:47:06:271NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:06:309UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 698 collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
Amplitude.UI.Renderers.UIRenderingManager:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()

22:47:06:374NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

22:47:06:403NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:06:775NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:06:777NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:06:793NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

22:47:06:795NoneThe audio manager is ready.

Amplitude.Wwise.Audio.AudioManager+d__45:MoveNext()

22:47:06:928UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.Mercury.LoadingScreen_Background:LoadTexture(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.LoadingScreen_Background:LoadNextBackground(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.LoadingScreen:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()
UnityEngine.Object:Internal_CloneSingleWithParent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:InstantiateChild(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIManager+d__48:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:07:071NoneCannot get statistic (name: 'StatAllArtificialWonderBuiltCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

22:47:07:076UI Steam[UI] Resolution initialized to 2560x1080

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

22:47:08:346NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Mercury.Application+d__53:MoveNext()

22:47:08:409NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

22:47:08:448NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:08:451NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:08:499NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:08:502NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:08:598NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__10:MoveNext()

22:47:08:599None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

Amplitude.Mercury.Application:StartAnalytics()

22:47:08:601None[Analytics] Starting Analytics Public Session with user_id 76561198388935370 ; gamecode 1124300 ; platformID 1 ; application_version V1.15.2767-S10, RELEASE (64-bit Standalone, build: 239948); sessionId b9637df95cd64de49da1f7a3bf6ae07a

Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

22:47:08:696NoneEnumerating Mod.io files...

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

22:47:08:715None--Enumerating Mod.io files ended

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

22:47:08:715NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.

Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()

22:47:08:720NoneLoading runtime module 'project mercury', 'Project Mercury'...

Amplitude.Framework.Runtime.Runtime+d__43:MoveNext()

22:47:08:805NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:10:172NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

22:47:10:172NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Status_City_Superstitious_Era5Medium' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

22:47:10:172NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

22:47:10:191NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

22:47:10:192NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

22:47:10:192NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingUIShowNewContentPip' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

22:47:10:787NoneSpent 2,0657353 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.Runtime+d__45:MoveNext()

22:47:10:810NoneApplication started.

Amplitude.Mercury.Application:OnApplicationStarted()

22:47:11:743NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

22:47:11:743NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

22:47:11:743NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

22:47:11:782NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:782NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:783NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:783NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:784NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:784NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:784NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:784NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:785NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:785NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:785NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:785NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:785NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:785NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:785NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:785NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:785NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:785NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:785NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:785NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:785NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:785NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:786NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:787NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:787NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:787NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:787NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:787NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:787NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:787NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:788NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:791NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:791NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:791NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:791NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:791NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:791NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:791NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:791NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:791NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:791NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:791NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:791NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:791NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:791NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:792NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:792NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:792NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:793NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:793NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:794NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:800None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:800None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:801None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:801None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:801None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:802None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:805None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:805None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:818NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_AddEmpireBattleAbility:Localize(System.Reflection.RuntimeParameterInfo)

22:47:12:172UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:13:338NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

22:47:13:339NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:13:340NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:13:819NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:14:082NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:14:126NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:14:653NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:14:655NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:15:298NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:15:299NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:15:299NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:15:300NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:15:305NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:15:309NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:15:343None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:47:15:343None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:47:15:391None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:47:15:400UI Steam[UI] Finished loading out-game windows windows in 3,2 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:15:408UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UIImage:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

22:47:15:730NoneIn Amplitude/Ramp Avatar Body Implementation from Amplitude/Ramp Avatar Body:_ALBEDOMAP, _ALPHATEST_ON, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_BODY

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

22:47:15:732NoneIn Amplitude/Ramp Avatar HEAD Implementation from Amplitude/Ramp Avatar HEAD:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_HEAD

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

22:47:15:732NoneIn Amplitude/Particles/FxUber Implementation from Amplitude/Particles/FxUber:_ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

22:47:15:744NoneIn Amplitude/Ramp Avatar Costume Implementation from Amplitude/Ramp Avatar Costume:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_COSTUME

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

22:47:15:752NoneIn Amplitude/Ramp Avatar Hair Implementation from Amplitude/Ramp Avatar Hair:_NORMALMAP, _SUBMATCLASS_HAIR

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

22:47:15:928NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)

22:47:16:145NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

22:47:16:291NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

22:48:51:238NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

22:48:51:243NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:51:243NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

22:48:51:248NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

22:48:51:257NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

22:48:51:261NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

22:48:51:264NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

22:48:51:269None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

22:49:17:297UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:17:528None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:17:706None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:17:867NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

22:49:17:871None[GameOptions] Random Options resolved after '1' tries.

Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()

22:49:17:934None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:17:955None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:17:984None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:18:027None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:18:081None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:18:081None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:18:101None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:18:139None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:18:139None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:18:145None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:18:145None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:18:388None%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:19:264None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:19:285None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:49:19:443UI Steam[UI] Finished loading in-game windows windows in 2,0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:436None[WorldGenerator][POI] for NaturalModifier 80 Pois are not placed allMandatoryPlaced:True forceMandatory:False, districtCount:660

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreatePointOfInterrests:Distribute(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:458None[Gedemon] entering Sandbox, ThreadStart

Gedemon.TrueCultureLocation.TCL_Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Gedemon.TrueCultureLocation.TCL_Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:DMD(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)

22:49:24:665None[Gedemon] in World, LoadTerritories, PostFix

Gedemon.TrueCultureLocation.TCL_World:LoadTerritories(System.Reflection.RuntimeParameterInfo)

22:49:24:665None[Gedemon] Current Map Hash = 0

Gedemon.TrueCultureLocation.TCL_World:LoadTerritories(System.Reflection.RuntimeParameterInfo)

22:49:24:665None[Gedemon] Calculated Current Map Hash = 684730101

Gedemon.TrueCultureLocation.TCL_World:LoadTerritories(System.Reflection.RuntimeParameterInfo)
Gedemon.TrueCultureLocation.TCL_World:LoadTerritories(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.World:DMD(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.World:Load(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.World:Create(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:DMD(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)

22:49:24:665None[Gedemon] [CultureUnlock] Initializing TCL

Gedemon.TrueCultureLocation.CultureUnlock:InitializeTCL()

22:49:24:669None[Gedemon] in ModLoading, BuildModdedLists

Gedemon.TrueCultureLocation.ModLoading:BuildModdedLists()
Gedemon.TrueCultureLocation.ModLoading:BuildModdedLists()
Gedemon.TrueCultureLocation.CultureUnlock:InitializeTCL()
Gedemon.TrueCultureLocation.TCL_World:LoadTerritories(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.World:DMD(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.World:Load(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.World:Create(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:DMD(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)

22:49:24:670None[Gedemon] [BuildModdedLists] searching for .json files in C:\Users\user\Documents\Humankind\Maps

Gedemon.TrueCultureLocation.ModLoading:BuildModdedLists()

22:49:24:670None[Gedemon] [BuildModdedLists] searching *TCL.json file in C:\Users\user\Documents\Humankind\Maps

Gedemon.TrueCultureLocation.ModLoading:BuildModdedLists()

22:49:24:671None[Gedemon] [BuildModdedLists] searching for .json files in C:\Users\user\Documents\Humankind\Public

Gedemon.TrueCultureLocation.ModLoading:BuildModdedLists()

22:49:24:671None[Gedemon] [BuildModdedLists] searching for .json files in C:\Users\user\Documents\Humankind\Community

Gedemon.TrueCultureLocation.ModLoading:BuildModdedLists()

22:49:24:671None[Gedemon] [BuildModdedLists] searching *TCL.json file in C:\Users\user\Documents\Humankind\Community

Gedemon.TrueCultureLocation.ModLoading:BuildModdedLists()

22:49:24:672None[Gedemon] [CultureUnlock] building territoriesWithMinorFactions[] and territoriesWithMajorEmpires[]

Gedemon.TrueCultureLocation.CultureUnlock:InitializeTCL()

22:49:24:701None[Gedemon] in CollectibleManager, InitializeOnLoad

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:701None[Gedemon] Logging Territory Stats

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()
Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()
Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.CollectibleManager:DMD(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:DMD(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)

22:49:24:701None[Gedemon] #41 tiles for index #61 - 61

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #40 tiles for index #62 - 62

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #42 tiles for index #63 - 63

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #40 tiles for index #64 - 64

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #40 tiles for index #65 - 65

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #40 tiles for index #66 - 66

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #40 tiles for index #67 - 67

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #39 tiles for index #68 - 68

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #40 tiles for index #69 - 69

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #41 tiles for index #70 - 70

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #39 tiles for index #71 - 71

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #40 tiles for index #72 - 72

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #42 tiles for index #73 - 73

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #41 tiles for index #74 - 74

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #42 tiles for index #75 - 75

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #40 tiles for index #76 - 76

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:701None[Gedemon] #40 tiles for index #77 - 77

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #78 - 78

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #42 tiles for index #79 - 79

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #39 tiles for index #80 - 80

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #81 - 81

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #42 tiles for index #82 - 82

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #83 - 83

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #84 - 84

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #85 - 85

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #38 tiles for index #86 - 86

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #87 - 87

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #88 - 88

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #89 - 89

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #90 - 90

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #91 - 91

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #92 - 92

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #93 - 93

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #94 - 94

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #95 - 95

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #42 tiles for index #96 - 96

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #97 - 97

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #44 tiles for index #98 - 98

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #99 - 99

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #100 - 100

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #101 - 101

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #102 - 102

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #42 tiles for index #103 - 103

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #104 - 104

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #105 - 105

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #106 - 106

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #107 - 107

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #108 - 108

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #109 - 109

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #110 - 110

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #39 tiles for index #111 - 111

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #112 - 112

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #113 - 113

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #114 - 114

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #115 - 115

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #116 - 116

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #42 tiles for index #117 - 117

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #39 tiles for index #118 - 118

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #43 tiles for index #119 - 119

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #120 - 120

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #42 tiles for index #121 - 121

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #122 - 122

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #59 tiles for index #123 - 123

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #44 tiles for index #124 - 124

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #125 - 125

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #45 tiles for index #126 - 126

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #127 - 127

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #128 - 128

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #129 - 129

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #41 tiles for index #130 - 130

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #40 tiles for index #131 - 131

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #42 tiles for index #132 - 132

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #42 tiles for index #133 - 133

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #42 tiles for index #134 - 134

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #43 tiles for index #135 - 135

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #42 tiles for index #136 - 136

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] #42 tiles for index #137 - 137

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()

22:49:24:702None[Gedemon] Total territories = 139, average land tiles per Continent territory = 41 (3162/77), Small territories (<25 tiles) = 0, Large territories (>75 tiles) = 0

Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()
Gedemon.TrueCultureLocation.CultureUnlock:LogTerritoryStats()
Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.CollectibleManager:DMD(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:DMD(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)

22:49:24:702None[Gedemon] FactionDefinition name = Civilization_Era1_Bantu, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:702None[Gedemon] FactionDefinition name = Civilization_Era2_Garamantes, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:702None[Gedemon] FactionDefinition name = Civilization_Era3_Swahili, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:702None[Gedemon] FactionDefinition name = Civilization_Era4_Maasai, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:702None[Gedemon] FactionDefinition name = Civilization_Era5_Ethiopia, era = 5

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:702None[Gedemon] FactionDefinition name = Civilization_Era6_Nigeria, era = 6

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Peaceful_Sirikwa, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Peaceful_Urewe, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Violent_Makurians, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Violent_Wolof, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era4_Peaceful_Funj, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era4_Peaceful_Himba, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era4_Violent_Yoruba, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era1_Caral, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era2_Nazca, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era3_Mississippi, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era3_Taino, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era4_Inca, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era5_Argentina, era = 5

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era6_Cuba, era = 6

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era1_Peaceful_Tlatilcans, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Peaceful_Paracas, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Peaceful_Tiwanakans, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Peaceful_Chancay, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Peaceful_Chimu, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Peaceful_Muisca, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Violent_Marajoarans, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Violent_Wari, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = IndependentPeople_Era4_Peaceful_Lupaca, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era0_DefaultTribe, era = 0

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era1_Assyria, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era1_Babylon, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era1_EgyptianKingdom, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era1_HarappanCivilization, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era1_HittiteEmpire, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era1_MycenaeanCivilization, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era1_Nubia, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era1_OlmecCivilization, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era1_Phoenicia, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era1_ZhouChina, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era2_AksumiteEmpire, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era2_AncientGreece, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era2_Carthage, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era2_CelticCivilization, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era2_Goths, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era2_Huns, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era2_MauryaEmpire, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era2_MayaCivilization, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era2_Persia, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era2_RomanEmpire, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era3_AztecEmpire, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era3_Byzantium, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era3_FrankishKingdom, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era3_GhanaEmpire, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era3_HolyRomanEmpire, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era3_KhmerEmpire, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era3_MedievalEngland, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era3_MongolEmpire, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era3_UmayyadCaliphate, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era3_Vikings, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era4_Holland, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era4_IroquoisConfederacy, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era4_JoseonKorea, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era4_MingChina, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era4_MughalEmpire, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era4_OttomanEmpire, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era4_PolishKingdom, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era4_Spain, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era4_TokugawaShogunate, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era4_VenetianRepublic, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era5_AfsharidPersia, era = 5

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era5_AustriaHungary, era = 5

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era5_BritishEmpire, era = 5

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era5_FrenchRepublic, era = 5

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era5_Germany, era = 5

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era5_Italy, era = 5

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era5_Mexico, era = 5

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era5_RussianEmpire, era = 5

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era5_Siam, era = 5

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era5_ZuluKingdom, era = 5

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era6_Australia, era = 6

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:703None[Gedemon] FactionDefinition name = Civilization_Era6_Brazil, era = 6

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = Civilization_Era6_China, era = 6

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = Civilization_Era6_Egypt, era = 6

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = Civilization_Era6_India, era = 6

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = Civilization_Era6_Japan, era = 6

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = Civilization_Era6_Sweden, era = 6

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = Civilization_Era6_Turkey, era = 6

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = Civilization_Era6_USA, era = 6

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = Civilization_Era6_USSR, era = 6

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era1_Peaceful_Akkadians, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era1_Peaceful_Elamites, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era1_Peaceful_Noks, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era1_Peaceful_NorteChicoPeople, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era1_Violent_Hurrians, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era1_Violent_Hyksos, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era1_Violent_Kassites, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era1_Violent_Lullubis, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era1_Violent_Medes, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era1_Violent_Minoans, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era1_Violent_Mittanians, era = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Peaceful_Etruscans, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Peaceful_Garamantes, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Peaceful_Mochicas, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Peaceful_Nazcans, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Peaceful_Parthians, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Peaceful_Scythians, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Peaceful_Zapotecs, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Violent_Arverni, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Violent_Burgundians, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Violent_Cantabris, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Violent_Cherusci, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Violent_Dacians, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Violent_Molossians, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Violent_Numidians, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Violent_Picts, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Violent_Sabines, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era2_Violent_Vandals, era = 2

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Peaceful_Armenians, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Peaceful_Icelanders, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Peaceful_Khazars, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Peaceful_Malinke, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Peaceful_Toltecs, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Violent_Avars, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Violent_Berbers, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Violent_Bretons, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Violent_Magyars, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Violent_Normans, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Violent_Ostrogoths, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Violent_Scots, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Violent_Somalis, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Violent_Thai, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era3_Violent_Wisigoths, era = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era4_Peaceful_Inca, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era4_Peaceful_Malays, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era4_Peaceful_Tamils, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era4_Peaceful_Tarascans, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era4_Violent_Kongo, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era4_Violent_Mississipians, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = IndependentPeople_Era4_Violent_Tlaxcaltecs, era = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] FactionDefinition name = LesserFaction, era = -1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] gameOptions GameOption_TCL_EmpireIconsNumColumnOption = 4

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] gameOptions GameOption_TCL_ExtraEmpireSlots = 0

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] gameOptions GameOption_TCL_StartingOutpost = Off

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] gameOptions GameOption_TCL_StartPositionList = Default

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] gameOptions GameOption_TCL_UseTrueCultureLocation = False

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] gameOptions GameOption_TCL_SettlingEmpireSlotsOption = 99

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] gameOptions GameOption_TCL_FirstEraRequiringCityToUnlock = 99

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] gameOptions GameOption_TCL_StartingOutpostForMinorOption = False

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] gameOptions GameOption_TCL_LargerSpawnAreaForMinorOption = False

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] gameOptions GameOption_TCL_TerritoryLoss = TerritoryLoss_None

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] gameOptions GameOption_TCL_NewEmpireSpawningOption = 1

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] gameOptions GameOption_TCL_RespawnDeadPlayersOption = False

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:704None[Gedemon] gameOptions GameOption_TCL_CompensationLevel = 0

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_TCL_NoTerritoryLossForAI = False

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_TCL_TerritoryLossLimitDecisionForAI = False

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_BattleTimerConfirmation = 0

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_BattleTimerContenderRound = 0

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_BattleTimerContenderRoundTimePerUnit = 0

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_BattleTimerDeployment = 0

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_BattleTimerDeploymentTimePerUnit = 0

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_BattleTimerEnabled = False

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_Climate = Standard

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_ContinentForm = Regular

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_ContinentShape = Average

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_ContinentSpread = Chaotic

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_Elevation = Average

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_EndGameConditions = EndGameDefinition_Standard

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_EndGameConditionsActivation =

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_ForceOceansOnMapEdges = Yes

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_GameDifficulty = Normal

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_GameSpeed = Normal

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_Humidity = Standard

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_IslandsOdds = Some

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_LakeOdds = Average

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_LakeSize = Average

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_LuxuryResourceAmount = Normal

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_LuxuryResourceRepartition = Spread

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_NewWorld = Yes

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_NumberOfContinents = 3

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_PeacefulMode = False

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_PercentageOfLandmassOverWater = 40

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_PointOfInterestOdds = Normal

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_Pollution = Normal

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_PollutionEnabled = False

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_RidgesAndCliffs = Average

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_Rivers = Some

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_Seed = 1938724043

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_SlotCount = 6

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_StartingEra = Era0

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_StrategicResourceAmount = Normal

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_Temperature = Standard

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_Topography = Standard

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_TurnTimerTime = 30

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_TurnTimerTimePerCity = 5

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_TurnTimerType = None

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_WorldHemispheres = Both

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_WorldShape = Custom

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_WorldSize = Large

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:705None[Gedemon] gameOptions GameOption_WorldWrap = True

Gedemon.TrueCultureLocation.TCL_CollectibleManager:InitializeOnLoad(System.Reflection.RuntimeParameterInfo)

22:49:24:717NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:49:24:717NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:49:24:717NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:49:24:717NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:49:24:717NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:49:24:717NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:49:24:717NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:49:24:724NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:724NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:725NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:725NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:726NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:726NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:726NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:727NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:728NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:728NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:728NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:728NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:728NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:728NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:728NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:728NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:728NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:728NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:728NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:728NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:728NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:728NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:729NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:730NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:731NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:731NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:731NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:731NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:734NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:734NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:734NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:734NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:734NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:734NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:734NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:734NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:734NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:734NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:734NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:735NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:735NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:735NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:735NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:735NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:735NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:736NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:736NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:737NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:738None[DATA] The descriptor Effect_Extension_Base_Military is used both as a NarrativeEvent and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:738None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:738None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a UnitClass and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:738None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:738None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:738None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:738None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:738None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a StatusCategory and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:738None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:738None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:738None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:738None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a StatusCategory and a BattleAbility. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:739None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:739None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:739None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:24:919NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:49:24:937NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:49:24:938NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:49:24:939NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:49:24:939NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:49:24:942NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:49:25:118None[Gedemon] in DepartmentOfDefense, TryGetInitialArmyPosition for MajorEmpire #0, num spawn = 6, Only OldWorld = False, IsCompatibleMap = True, UseExtraEmpireSlots = False, UseOnlyExtraStart = False

Gedemon.TrueCultureLocation.TCL_DepartmentOfDefense:TryGetInitialArmyPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:25:118None[Gedemon] Calling original method...

Gedemon.TrueCultureLocation.TCL_DepartmentOfDefense:TryGetInitialArmyPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:25:131NoneMethod not found: void Amplitude.Mercury.Simulation.DepartmentOfTheInterior.GenerateExploitationsAround(Amplitude.Mercury.Simulation.District,Amplitude.Mercury.Data.Simulation.ExploitationRuleDefinition)

Unknown Type:Unknown Method
Unknown Type:Unknown Method
Unknown Type:Unknown Method

22:49:25:131None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:DMD(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:25:174NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

22:49:25:176NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

22:49:25:189NoneThe operation was canceled.

Unknown Type:Unknown Method
Unknown Type:Unknown Method

22:49:25:189None[Gedemon] exiting Sandbox, ThreadStart

Gedemon.TrueCultureLocation.TCL_Sandbox:ThreadStartExit(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Gedemon.TrueCultureLocation.TCL_Sandbox:ThreadStartExit(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:DMD(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)

22:49:25:202NoneBackground worker has returned with error: The operation was canceled.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

22:49:25:204NoneSystem.OperationCanceledException: The operation was canceled. at Amplitude.Mercury.Game.Game+d__4.MoveNext () [0x00157] in :0 at Amplitude.Coroutine.Run () [0x00019] in :0

Amplitude.Framework.Manager:SetLastError(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Manager:SetLastError(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Game.GameManager:StartGameExceptionHandler(System.Reflection.RuntimeParameterInfo)
Amplitude.AsyncOperation:Close(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Behaviour+AsyncOperation:Close(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Behaviour+<>c__DisplayClass1_0`1[[System.Type, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:b__0(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Coroutine:ReportException(System.Reflection.RuntimeParameterInfo)
Amplitude.Coroutine:Run()
Amplitude.Framework.Behaviour+d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:25:216NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

22:49:25:217NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

22:49:25:217NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

22:49:25:218NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

22:49:25:220NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:49:25:220NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

22:49:25:315NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

22:49:25:455NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

22:49:25:562NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

22:49:25:563NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

22:49:25:653NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

22:50:48:694NoneAcquiring authentication handle 2: 140000009b1e0048fd486844cafa8c19010010019d7727631800000001000000020000009442de446b1419b08515330001000000be0000003e00000004000000cafa8c1901001001cc271100efe23a5418b2a8c0000000003faf1c63bf5e3863010009d3050002001c011a000000603a1a00000000008a829df6788b319c7387e6f8f3b3f93696df4bdaa9bc3ed2cde1c61281cbec03f4d71dbd726a601170c22968ab72d12355241b4cd6654d1237e5840dfd98b4ce11afce3777661022d4f730c769b22a2895f52a03e36206d5cdd0bf53970fa258b35377ebe0000b4ec4a64cfa237fdc87575964de7cca63781b0e43283b7dda27.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:Amplitude.Framework.DigitalDistribution.IAuthenticationService.BeginAuthenticationSession(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:49:509NoneReleasing authentication handle 2.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:Amplitude.Framework.DigitalDistribution.IAuthenticationService.EndAuthenticationSession(System.Reflection.RuntimeParameterInfo)

22:50:55:784NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

22:50:55:784NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:55:784NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

22:50:55:784NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

22:50:55:793NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

22:50:55:793NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

22:50:55:793NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

22:50:55:793None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

22:52:13:997NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

22:52:14:247NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

22:52:15:725NoneThe Wwise sound engine has been released.

Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.RuntimeParameterInfo)

22:52:15:726NoneShutting down the sandbox thread...

Amplitude.Mercury.Game.GameManager:OnApplicationQuit()

22:52:15:761NoneThe application was forced to quit; running shutdown sequence...

Amplitude.Framework.Application:OnApplicationQuit()

22:52:15:761NoneAsyncOperation.RunCoroutineUntilIsFinished has been switched to 'True'.

Amplitude.Framework.Behaviour+AsyncOperation:set_RunCoroutineUntilIsFinished(System.Reflection.RuntimeParameterInfo)

22:52:15:761NoneShutting down...

Amplitude.Framework.Application+d__101:MoveNext()

22:52:15:774UI Steam[UI] Start unloading windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Application:OnApplicationQuit()
Amplitude.Mercury.Application:OnApplicationQuit()

22:52:17:321UI Steam[UI] Finished unloading windows in 1,5 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Application:OnApplicationQuit()
Amplitude.Mercury.Application:OnApplicationQuit()

22:52:17:322NoneThe audio manager is being released...

Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()

22:52:17:323NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:52:17:323NoneWwise: Fail to unload bank Music (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank MainBank (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Dialog (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank UnitVoices (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Biomes (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Cities (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank POIs (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank TerrainTypes (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Animals (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Infantry (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Vehicles (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank GUI (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Cruel_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Cruel_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Explosive_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Inspirational_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Passionate_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Passionate_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Thoughtful_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Thoughtful_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Narrator (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Explosive_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Inspirational_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank BurkeBlack_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Lewis_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Lomadiah_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Quill_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank SpiffingBrit_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Zerator_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:323NoneWwise: Fail to unload bank Vengeful_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank Vengeful_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank BRKsEDU_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank JdG_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank Marbozir_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank Shurjoka_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank Ancestor_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank Boudicca_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank EdgarAllanPoe_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank Lucy_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank VictorHugo_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank Frankie_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank HandOfBlood_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank CohhCarnage_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank TianChi_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank AlexeyKhaletski_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank TwoDKiri_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank SadDummy_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank AndrewChannel_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank LaCatrina_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank GamerZakh_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank MetalBear_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank CharlesBabbage_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank Horatio_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank LiviaDrusilla_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank NayakuraluNagamma_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank WangZhenyi_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank Music_DLC_01 (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank MwanaMKisi_F (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank LeonardoDaVinci_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank PotatoMcWhiskey_M (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneWwise: Fail to unload bank Music_DLC_America (AK_Fail)

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

22:52:17:324NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:52:17:324NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:52:17:324NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:52:17:325NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:52:17:325NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:52:17:325NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:52:17:325NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:52:17:325NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:52:17:325NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:52:17:325NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

22:52:17:325NoneThe audio manager has been released.

Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()

22:52:17:330NoneStorage thread stopped.

Amplitude.Framework.Storage.StorageThread:StopThread()

22:52:17:346NoneShutdown complete.

Amplitude.Framework.Application+d__101:MoveNext()