Initialize engine version: 5.4.0f3 (a6d8d714de6f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 760 (ID=0x1187) Vendor: NVIDIA VRAM: 1989 MB Begin MonoManager ReloadAssembly Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Amplitude.Framework.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Amplitude.Framework.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Loading G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 0.080 seconds Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\System.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0 Initialized touch support. UnloadTime: 1.017854 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.364036 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 5336. Total: 0.618500 ms (FindLiveObjects: 0.095687 ms CreateObjectMapping: 0.193488 ms MarkObjects: 0.313023 ms DeleteObjects: 0.015998 ms) [AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on NVIDIA GeForce GTX 760/Direct3D 11.0 [level 11.0] (MT True) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Opening G:/Amplitude/ES2/Builds/ES2 - v0.1.0 Public/2016-10-06 10h19/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Using player type DirectShow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback handler could not load library G:/Amplitude/ES2/Builds/ES2 - v0.1.0 Public/2016-10-06 10h19/EndlessSpace2_Data/Mono/libc Fallback handler could not load library G:/Amplitude/ES2/Builds/ES2 - v0.1.0 Public/2016-10-06 10h19/EndlessSpace2_Data/Mono/.\libc Fallback handler could not load library G:/Amplitude/ES2/Builds/ES2 - v0.1.0 Public/2016-10-06 10h19/EndlessSpace2_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: G:\Amplitude\ES2\Builds\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: G:\Amplitude\ES2\Builds\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: G:\Amplitude\ES2\Builds\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 MaterialKeywords is deprecated. Instead use AmplitudeMaterialEditor in the corresponding shader (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MaterialKeywords is deprecated. Instead use AmplitudeMaterialEditor in the corresponding shader (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 24366 unused Assets to reduce memory usage. Loaded Objects now: 46283. Total: 81.399078 ms (FindLiveObjects: 3.356625 ms CreateObjectMapping: 4.499447 ms MarkObjects: 66.891327 ms DeleteObjects: 6.650465 ms) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless) Reverting to default configuration (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applying scale 1 onto MeshShape Galaxy_Shape_Spiral2_Core_01, total area : 4258.565 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applying scale 1 onto MeshShape Galaxy_Shape_Spiral2_North_01, total area : 6294.009 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applying scale 1 onto MeshShape Galaxy_Shape_Spiral2_South_01, total area : 6294.01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tweaker applies upon OverallGalaxySizeFactor : SizeScale : 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tweaker applies upon InterNodeBallMinimalDistance : InterNodeBallMinimalDistance : 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tweaker applies upon IntraNodeBallShakeDiameter : IntraNodeBallShakeDiameter : 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tweaker applies upon NodeBallSize : NodeBallSize : 3.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applying Size Factor in GridGeometryManager : 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applying scale 1 onto MeshShape Galaxy_Shape_Spiral2_Core_01, total area : 4258.565 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applying scale 1 onto MeshShape Galaxy_Shape_Spiral2_North_01, total area : 6294.009 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Applying scale 1 onto MeshShape Galaxy_Shape_Spiral2_South_01, total area : 6294.01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : FactionVampirilis(0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : FactionCravers(1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : FactionVampirilis(2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : FactionVenetians(3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : FactionSophons(4) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : FactionCravers(5) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : (6) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : (7) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : (8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : (9) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : (10) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created empire : (11) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ShakeRadius : 5.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Removed 41 unwanted links (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Removed 0 isolated nodes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Removed 0 terminus nodes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Destroyed 32 extraneous nodes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) CreateWormholes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 3 shapes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 48 nodes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 210 links (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Created 2 wormholes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Managing connectivity with 48 nodes for target 2.6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 4.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 4.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 4.208333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 4.166667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 4.125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 4.083333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 4.041667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.958333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.916667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.791667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.708333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.666667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.583333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.541667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.458333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.416667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.333333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.291667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.208333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.166667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.083333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3.041667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.958333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.916667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.791667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.75 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.708333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.666667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Current calculated 2.625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Destroyed 40 links for average connectivity (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Requesting 8 isolated nodes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Creating 3 isolated nodes in Galaxy_Shape_Spiral2_Core_01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Successfully created isolated node Generator.Items.Node 1742 in shape Galaxy_Shape_Spiral2_Core_01 after 284 shape fails, 28 node prox fails and 21 link prox fails (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed to spawn isolated node in shape Galaxy_Shape_Spiral2_Core_01 after 430 shape fails, 32 node prox fails and 38 link prox fails (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed to spawn isolated node in shape Galaxy_Shape_Spiral2_Core_01 after 409 shape fails, 48 node prox fails and 43 link prox fails (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Creating 3 isolated nodes in Galaxy_Shape_Spiral2_North_01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Successfully created isolated node Generator.Items.Node 1743 in shape Galaxy_Shape_Spiral2_North_01 after 168 shape fails, 18 node prox fails and 28 link prox fails (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Successfully created isolated node Generator.Items.Node 1744 in shape Galaxy_Shape_Spiral2_North_01 after 17 shape fails, 3 node prox fails and 1 link prox fails (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Successfully created isolated node Generator.Items.Node 1745 in shape Galaxy_Shape_Spiral2_North_01 after 20 shape fails, 3 node prox fails and 3 link prox fails (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Creating 2 isolated nodes in Galaxy_Shape_Spiral2_South_01 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Successfully created isolated node Generator.Items.Node 1746 in shape Galaxy_Shape_Spiral2_South_01 after 66 shape fails, 11 node prox fails and 8 link prox fails (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Successfully created isolated node Generator.Items.Node 1747 in shape Galaxy_Shape_Spiral2_South_01 after 96 shape fails, 9 node prox fails and 16 link prox fails (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DISTRIBUTING HOME SYSTEMS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 12 empires (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 2 useable shapes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 42 useable nodes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Can't add 'Bag' to SortSystems because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForStrategic because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForStrategic because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Can't add 'Bag' to SelectShapeForLux because a 'Bag' is already added to the game object! A GameObject can only contain one 'Item' component. (Filename: Line: 97) Generation elapsed time 00:00:01.1365821 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: G:\Amplitude\ES2\Builds\ES2 - v0.1.0 Public\2016-10-06 10h19\EndlessSpace2_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Non platform assembly: data-0000000056930040 (this message is harmless) Fallback handler could not load library G:/Amplitude/ES2/Builds/ES2 - v0.1.0 Public/2016-10-06 10h19/EndlessSpace2_Data/Mono/data-0000000056930040.dll Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 6763 unused Assets to reduce memory usage. Loaded Objects now: 71568. Total: 204.539841 ms (FindLiveObjects: 3.803672 ms CreateObjectMapping: 2.338771 ms MarkObjects: 165.877060 ms DeleteObjects: 32.520027 ms) [AVProVideo] Opening G:/Amplitude/ES2/Builds/ES2 - v0.1.0 Public/2016-10-06 10h19/EndlessSpace2_Data/StreamingAssets\Movies/Factions/Vampirilis_Intro.mp4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Using player type DirectShow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ExpandQuadToRenderBuffer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Opening G:/Amplitude/ES2/Builds/ES2 - v0.1.0 Public/2016-10-06 10h19/EndlessSpace2_Data/StreamingAssets\Movies/Gui/BackgroundStatic.mp4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Using player type DirectShow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AVProVideo] Shutdown (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 2 worker threads for Enlighten. Thread -> id: 2490 -> priority: 1 Thread -> id: 1b24 -> priority: 1 Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)